Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 27, 2015 0:22:24 GMT -5
I once thought of a wrestling game in which you cooperatively create a suspenseful match with your opponent(ai or friend). You would get a briefing which says the winner and what kind of match it will be(squash, brawl, heel cheats and face overcomes, etc) and then you would listen to the audience reactions to know what to do(like "boring" chants lower your score because the match is too slow or something). Once the audienceometer reaches full within the time limit the proper guy wins and you get a score for audience reaction and things in clthe checklist that happened(did the heel cheat? Was the interference at the right time? Did the face look weak or strong?) If your score was too low or the wrong guy won you would fail. The game would play like a regular wrestling game except the ai opponent would make calls with text prompts and you would do as told. You could also make your own calls which means you need to tell the ai how to react. The amount of calla made by ai could decrease as the game progresses to increase difficulty. SOLD!
|
|
schma
Hank Scorpio
Posts: 6,764
|
Post by schma on Apr 27, 2015 2:01:51 GMT -5
I loved the THQ N64 wrestling games. Maybe it was just because I was often playing with 1-3 friends who also enjoyed wrestling but those games were fantastic. They really captured the back and forth of a wrestling match and we had some really tense moments. It was also accessible to casual players but deep enough to long time players to maintain depth. Honestly, I don't think I'd want to play a scripted match where I have to do all the moves on a list or spots. That said I can see how some might enjoy it. Really though, I doubt it would ever be anything more than a special mode, probably dlc.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 27, 2015 8:41:22 GMT -5
No. People don't play games with the goal of losing, and a kayfabe-free video game would inevitably have to lead to some scenarios where you have to play hard, fight hard, but still let the computer beat you in the end. Even when wrestling games came close to that- where the goal in story mode is to beat your opponent enough so that the game lets you trigger a cutscene where you get destroyed for your troubles, it still didn't "work" well enough. It "worked" for me. I actually quite liked that in story modes and stuff, it would be cool to be able to implement it in a GM mode type thing.
|
|
|
Post by A Platypus Rave on Apr 27, 2015 9:05:19 GMT -5
Unless it's a booking simulator like TEW/EWR, no they shouldn't.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 27, 2015 9:08:27 GMT -5
In my day, all the wrestling in my games was real and there were no storylines.
You could beat the Undertaker as Tatanka just by kicking him 23 times to deplete his life bar and pinning him. At Wrestlemania.
You could also kick him 22 times then make him submit to a chinlock.
Doink could also eliminate all 29 other participants in the Royal Rumble by himself.
|
|
|
Post by halliday32 on Apr 27, 2015 9:17:08 GMT -5
Hmm..., i'm not sure how I'd feel about investing in a RPG character, building his movement, finetuning his character and booking his feuds to become a hot superstar, only to be told, "you're too small and can't work!" and job to HHH. There should be a Zack Ryder mode where u try to escape being a jobber, using twitter and youtube, and avoid being called bitter cuz they buried u anyways.
|
|