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Post by joey joe joe junior shabadoo on Apr 26, 2015 5:04:32 GMT -5
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Mozenrath
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Post by Mozenrath on Apr 26, 2015 5:10:24 GMT -5
I feel like that's the sort of thing better left to EWRs and things like that.
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Post by BJ Sturgeon on Apr 26, 2015 6:04:42 GMT -5
KINDA related, in the past I've thought about what a game would be like where you can create wrestlers and then script matches to be played out out in a simulation later. In all honesty probably not very much fun though.
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Post by "Gizzark" Mike Wronglevenay on Apr 26, 2015 6:56:01 GMT -5
No. Of course not. Obviously not. Best case scenario both types of games should exist.
Do you play a Die Hard game to direct Bruce Willis? No, you play it shoot terrorists.
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Mozenrath
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Post by Mozenrath on Apr 26, 2015 7:00:02 GMT -5
KINDA related, in the past I've thought about what a game would be like where you can create wrestlers and then script matches to be played out out in a simulation later. In all honesty probably not very much fun though. You should try one of the Fire Pros. I once set up a tournament, was eliminated in the second round, and watched the rest of the matches, anyway, because the AI can actually perform surprisingly suspenseful matches.
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ToyfareMark
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Post by ToyfareMark on Apr 26, 2015 7:11:45 GMT -5
I'd say many people who play the WWE games don't care about things like star ratings for matches, and the inner workings of what goes on backstage. Many of them probably don't watch WWE at all, but just enjoy playing a wrestling game.
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Post by Amazing Kitsune on Apr 26, 2015 7:42:13 GMT -5
No. Of course not. Obviously not. Best case scenario both types of games should exist. Do you play a Die Hard game to direct Bruce Willis? No, you play it shoot terrorists. I don't play Die Hard games. and neither should you! >
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Post by "Gizzark" Mike Wronglevenay on Apr 26, 2015 8:26:04 GMT -5
No. Of course not. Obviously not. Best case scenario both types of games should exist. Do you play a Die Hard game to direct Bruce Willis? No, you play it shoot terrorists. I don't play Die Hard games. and neither should you! > You're not my real mom!
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Post by bigjohnsons on Apr 26, 2015 8:44:52 GMT -5
Maybe they should just make proper games
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Post by Mr PONYMANIA Mr Jenzie on Apr 26, 2015 9:43:02 GMT -5
as in an ACTUAL PROPER RPG wrestling universe to play in ..... HELL YEAH!!! what, something like"that guy who does them wrestling games" does? imagine mixing EWR and FIRE PRO would be glorious .....
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Post by Bam Neeley on Apr 26, 2015 10:06:59 GMT -5
I once thought of a wrestling game in which you cooperatively create a suspenseful match with your opponent(ai or friend). You would get a briefing which says the winner and what kind of match it will be(squash, brawl, heel cheats and face overcomes, etc) and then you would listen to the audience reactions to know what to do(like "boring" chants lower your score because the match is too slow or something). Once the audienceometer reaches full within the time limit the proper guy wins and you get a score for audience reaction and things in clthe checklist that happened(did the heel cheat? Was the interference at the right time? Did the face look weak or strong?) If your score was too low or the wrong guy won you would fail.
The game would play like a regular wrestling game except the ai opponent would make calls with text prompts and you would do as told. You could also make your own calls which means you need to tell the ai how to react. The amount of calla made by ai could decrease as the game progresses to increase difficulty.
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Post by joeiscool on Apr 26, 2015 15:34:44 GMT -5
Fire pro tried something like this with the styles of matches. They had a mode where you tried to wrestle like an american style match, or a shoot styled match.
I kinda hated it. Nothing like wining a match but not advancing in the game because you didn't let the other guy beat you enough...
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Post by PsychoGoatee on Apr 26, 2015 15:47:08 GMT -5
I go the opposite way, I'd like games to be more over-the-top arcadey and crazy than WWE really is. Let Brock Lesnar F5 people off a cage onto a burning table.
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Reflecto
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Post by Reflecto on Apr 26, 2015 16:46:14 GMT -5
No.
People don't play games with the goal of losing, and a kayfabe-free video game would inevitably have to lead to some scenarios where you have to play hard, fight hard, but still let the computer beat you in the end. Even when wrestling games came close to that- where the goal in story mode is to beat your opponent enough so that the game lets you trigger a cutscene where you get destroyed for your troubles, it still didn't "work" well enough.
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Post by BJ Sturgeon on Apr 26, 2015 17:49:36 GMT -5
KINDA related, in the past I've thought about what a game would be like where you can create wrestlers and then script matches to be played out out in a simulation later. In all honesty probably not very much fun though. You should try one of the Fire Pros. I once set up a tournament, was eliminated in the second round, and watched the rest of the matches, anyway, because the AI can actually perform surprisingly suspenseful matches. Simmed Fire Pro matches tend to end in an anti climatic fashion too often for my taste.
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Post by weaselboy on Apr 26, 2015 18:13:02 GMT -5
It's an interesting idea. I must say the whole competitive thing is why I think the ladder match has never really worked in any video game (especially multi-man matches).
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mcstoklasa
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Post by mcstoklasa on Apr 26, 2015 18:28:06 GMT -5
It's an interesting idea. I must say the whole competitive thing is why I think the ladder match has never really worked in any video game (especially multi-man matches). elaborate?
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Post by weaselboy on Apr 26, 2015 18:48:45 GMT -5
It's an interesting idea. I must say the whole competitive thing is why I think the ladder match has never really worked in any video game (especially multi-man matches). elaborate? Most wrestling matches need a whopping great suspension of disbelief as they present something competitive, which is in fact collaborative. This is increasingly true in ladder matches. In the video game your opponent is trying to win the match, so he will behave in the opposite manner to, say; Jeff Hardy in a ladder match. The first opportunity he gets he will try and shoot up that ladder as quickly as possible and dutifully unhook that title. That's fine in trying to create a competitive gaming experience but it does mean that the majority of the ladder matches will not in any way represent the ones you see on TV (filled with lengthy selling, wrestlers falling conveniently into position and suspense filled slow climbing of ladders).
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Post by Jacy Derangement Syndrome on Apr 26, 2015 18:54:32 GMT -5
No.
When I encounter Undertaker backstage I want to get in his face and tell him to fight me, not ask him how his day was and shake his hand to avoid getting screamed at by JBL.
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mcstoklasa
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Post by mcstoklasa on Apr 26, 2015 19:20:19 GMT -5
Most wrestling matches need a whopping great suspension of disbelief as they present something competitive, which is in fact collaborative. This is increasingly true in ladder matches. In the video game your opponent is trying to win the match, so he will behave in the opposite manner to, say; Jeff Hardy in a ladder match. The first opportunity he gets he will try and shoot up that ladder as quickly as possible and dutifully unhook that title. That's fine in trying to create a competitive gaming experience but it does mean that the majority of the ladder matches will not in any way represent the ones you see on TV (filled with lengthy selling, wrestlers falling conveniently into position and suspense filled slow climbing of ladders). Good point. The games will always find it hard to be like the matches on TV.
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