|
Post by aka Cthulhu on Jun 10, 2016 10:19:00 GMT -5
Thread again! Been roughly a year, maybe a year and a half, since I played. Since then, updates of the game seems to have included the creation of taverns, temples, and libraries, and I have no idea what other sources of fun have been added in. Real tempted to start playing again... though I realize that I'll have a lot of game rust to remove.
Anyway, anyone else play the game? Any interesting stories to share? Last time I played I summoned the circus to town by dropping an elf into the pit leading to the circus. Elf survived the multi-level drop... but did not survive the clowns that were lured. That said, my fort soon fell due to clown overpopulation.
|
|
pegasuswarrior
El Dandy
Three Time FAN Idol Champion
@PulpPictionary
Posts: 8,748
|
Post by pegasuswarrior on Jun 10, 2016 13:08:09 GMT -5
I mark for this thread, even when it's a solo act. That is all.
|
|
|
Post by aka Cthulhu on Jun 10, 2016 23:46:34 GMT -5
I mark for this thread, even when it's a solo act. That is all. In general, it's only a matter of when with regards to me ending up making multiple posts of my experience with the game just like the old thread. Right now, just reading up on all the new features available. Bar brawls, actually getting liver problems from drinking... which would seem problematic considering that all those little bearded buggers like booze so much. Visitors can go to the fort's tavern and some are mercenaries that can be hired, and they can be other races to boot. Libraries where dwarfs actually write stuff. And giant freaking elephants. Imagine all the meat on that... and the horror.
|
|
|
Post by aka Cthulhu on Jun 11, 2016 7:45:52 GMT -5
Looking forward to all the possible animals that can be tamed.
The freaking giant elephant, in particular. Looking at the info, they're really not kidding about the giant part, with a size that's larger than dragons. Pretty much the largest land-based creature in the game. The butchering returns will provide a ton of meat and fat.
Of course, there's also the fact that giant elephants can be trained for war. Would be real crazy to capture one of them and unleash them upon any would be invaders. That said, I'm wondering about it being a grazer. Grazing animals are somewhat buggy in the sense that they need so much space for grazing in order to survive, unlike non-grazers who're not restricted to pastures.
Cave crocodiles can also be a great fort animal. Can be tamed, though they can't be trained for hunting or war. On the other hand, they have a decent lifespan, and are aggressive enough to act as cannon fodder, and better yet a single crocodile can lay a ton of eggs. The children won't take long to turn into adults, which would create an easy staple for a meat industry or an army of angry crocodiles.
On the other hand, they're normal sized. If I'm real lucky on finding a fort site, I could run across the giant saltwater crocodile. Larger than cave crocodiles, almost twice the size of a tiger, and lays as much eggs as other crocodiles.
|
|
|
Post by aka Cthulhu on Jun 11, 2016 11:11:36 GMT -5
So... not the current version, but started playing the version of the game when I stopped, basically to get back into the groove before tackling the new features.
May Armok have mercy on my soul. Mix of savage tropical biomes, but not sure if there's any metal on this place. Civilization is dying, so may end up with... *shudders* ...early game nobles.
|
|
|
Post by aka Cthulhu on Jun 11, 2016 11:20:35 GMT -5
Aaaaand just like that, my miner and expedition leader becomes the queen. She likes battle axes and traction benches. The latter might take some time to create, requiring a table, mechanism, and a rope or a chain. In terms of mandates, that could be managed, I suppose. As for demands, she likes billion, gold opal, and gizzard stones, which could be a bit tricky, but since failed demands don't exactly cause punishment it probably won't be so bad.
Probably.
|
|
|
Post by Ash Kingston on Jun 11, 2016 22:16:58 GMT -5
You're relying on dwarf nobles to not be petty, spiteful ass bags.
Good luck with that.
|
|
|
Post by aka Cthulhu on Jun 13, 2016 13:15:53 GMT -5
You're relying on dwarf nobles to not be petty, spiteful ass bags. Good luck with that. Surprisingly, I've been relatively lucky with nobles. Oftentimes the ones I get have relatively easy to handle mandates, and no punishments have been handed out for some of their more loony demands. That said, first run ended abruptly with the dwarves being idiots. Forgot to designate a meeting area, and nearly all of them wandered to the top of several tall trees, unable to go down. Debated on whether I should have chopped the trees to get them down, but the woodcutter also was on top of a tree. So, new fort, new world. Untamed wild in all biomes the fort is in. Shallow and deep metal - note the singular. Haven't really excavated it too much, despite it being almost two in-game years, but the shallow metal are several promising veins of hematite. There's a flux stone in the area but haven't dug deep enough to find it. In terms of normal stones, it seems to be all claystone so far. Oh well, at least it provides a uniform look to my constructions. As for animals, so far relatively mundane ones caught. Monitor lizards, peacocks and peafowls, and king cobras. Not the most amazing of finds, but decent enough to start a meat and egg industry. There were some alligators in the river, but they went off the map and I gotta wait for them to show up again. They're not as big as crocodiles, but on the bright side they grow up faster, taking only one year to reach adulthood so if I catch one it'll be an alligator farm.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 0:44:25 GMT -5
First dwarf death on the fort from an unexpected source.
So, autumn of the second year, forts going well. Just starting to set up a military. Kind of worried that I may get attacked, so I hurry up and forge up some armor. So I start that, but as a precaution I grab as many armor from the dwarf caravan. I promote one of my miners who has good stats. He's wearing a patchwork armor made up of bronze and iron and what have you. Thankfully there was at least a steel pick, since the military skill on using a pick is dependent on the mining skill, unlike other weapons which takes a long while to train compared to digging rocks all day.
Anyway, I set the miner turned commander up just in time too. The forge is still working on making the fort made armor for him, so with his patchwork armor from the caravan he begins his training outside... just in time for a werelizard to show up.
Somehow, despite the lack of armor training, my dwarf manages to dodge his way away from the werelizard. Thanks to his expertise in mining, it only takes a single strike to embed his steel pick through the werelizard's skull, killing him in one blow.
So I mentioned the first dwarf dying. Not the militia commander, obviously. After that, somehow a monitor lizard - not a giant one, goes off and kills my woodcutter. Now the monitor lizard has a name for killing a dwarf, and I managed to catch him.
I'm wondering if I should execute the monitor lizard or seal him in a room and have him kill other dwarves who displease me.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 6:35:12 GMT -5
A small degree of chaos happened.
The king cobra, monitor lizards, and peahens hatched their eggs at the same time. Just in time for the human caravan to show up. Of course, during all this madness the summer migrants show up. Then a mayor gets elected.
Sadly, I was planning for that mayor to be a military dorf, but his lists of likes had a number of craft items and one musical instrument. Craft items can easily be handled, as each type of craft item are kept in different subcategories in the finished good stockpiles. Musical instruments do not have this kind of treatment, so trading could have become a nightmare... so I made the new mayor take some military training without armor.
New mayor is the tanner, who likes bucklers. I can live with that.
King cobra females have been chained up in a nest area. 25 females, one lucky male. Well, not really aiming for hatching more, but each female can lay from 10-30 eggs, so I'm looking at 250 eggs per laying every season to feed the fort at least.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 9:21:07 GMT -5
Two more dead. Weremammoth attack. Unfortunately, it managed to get inside the fort through a hole in the ceiling - basically if the z-level above has a tree and it's cut, sometimes it leaves a hole. Due to the ASCII-like graphics of the game, it's pretty dang hard to tell if there are holes or not. What I'd do when I find a hole is to patch it up by constructing a floor over the hole, but obviously I forgot that particular hole in the entrance.
The ones who died was a charcoal maker and a wound dresser. Latter is kinda annoying since it's rare to find a medically oriented dwarf, and it's kinda hard to train one unless you intentionally wound dwarves.
Not sure if the animal type changes the strength of a werecreature, but the weremammoth certainly took more soldiers to take down unlike the werelizard.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 9:31:53 GMT -5
Well, looking at the battle report, basically there was no kill blow like I'm usually used to; no beheadings, no pierced brain or torn hearts. Basically the military piled blow upon blow, tearing up muscles and nerves and chipping bone until the weremammoth died.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 12:15:37 GMT -5
Thinking about it, especially after another werelizard appearance, it's probably definitely the size of the weremammoth, it being a mammoth and all, contributed to how long it took to kill. The fact that it managed to punt an unarmed dwarf in quite a decent distance is also another thing to note.
Compared to that, the second werelizard was laughable. One axedorf got to him, and the werelizard missed several times while the axedorf hacked off one arm and both legs before the commander caught up and dealt the killing blow.
|
|
|
Post by aka Cthulhu on Jun 14, 2016 13:01:09 GMT -5
New idea, at least for me: animal fight club. One small pit, in which non-flying beasties I don't really need to train get pitted against other non-flying beasties!
The fights! The violence! Will slowly work my way up to evolve the participants, from animals to goblins, and maybe giants even. Would be fun if I could capture a minotaur and drop a weapon for him.
First participant, Avedtost/Clobberedvises, the monitor lizard who killed my dorf animal trainer vs a python. End result: Avedtost is dead, but the python who kills him gets some fame and gets a name of his own: Tunomer, also known as Mortalfat. Cause of death, the python got the first hit in, doing a ton of bite attacks until Avedtost is dead. Three page long battle report full of biting. Avedtost was unable to fight halfway before the first page.
|
|
|
Post by aka Cthulhu on Jun 15, 2016 4:24:54 GMT -5
Curses. Early on, my cook inherited the position of baron from a relative, which caused some scrambling since I had to build sufficient rooms to please the bugger during the early stages when there's really not enough skill in furniture making of any kind. (in that case though making menacing wooden spikes was sufficient enough, kinda)
Anyways, once the populations built up, a mayor was elected... and once the population grew some more, usually a diplomat from the kingdom will appoint a baron to the fort. I assumed that since I already have a baron in the fort that this won't happen anymore. I was wrong. Two barons! Alas. Oh well, I recommended the current mayor to be baron as well, so that I only have to worry about two barons instead of two barons and one mayor.
That said, both barons are relatively harmless. One likes amulets, and the other likes bucklers, which isn't too bad of a mandate item.
Now as for ANIMAL FIGHT CLUB! Tunomer the python continues to reign... though for most part I only managed to throw down some domestic creatures; horses and yaks for him to fight. The corpses in that pit have begun to rot, releasing a cloud of miasma bigger than the 3x3 room where the corpses and Tunomer are.
|
|
|
Post by Ash Kingston on Jun 15, 2016 7:54:30 GMT -5
I think I'm detecting a minor flaw in your animal fight club, and it smells.
|
|
|
Post by aka Cthulhu on Jun 15, 2016 8:34:24 GMT -5
Nah, the pit of the animal fight club isn't connected to the fort, so no chance of miasma on the fort. The only one affected is probably the one who hauls the animals to the pit.
Still, someone has to kill Tunomer. Since he's a wild animal and not part of the fort, no new animal herds will show up while he's around.
edit: tried a war dog. Nope. Tunomer bit its head off in one go.
|
|
|
Post by aka Cthulhu on Jun 15, 2016 9:13:09 GMT -5
Aw, man. I dumped three more war dogs... and perhaps I should have made a sort of retracting bridge set-up so I can dump them all at the same time... because Tunomer killed all three with ease.
Now, I had given up the prospect of finding a female for this animal, so I trained it for war... war tiger! trained in order to wage battle with Tunomer.
So, a tiger trained for war versus a wild python. The war tiger manages to land two decent scratches on Tunomer... and then the python rallies and basically bites the tiger until its dead. I'm honestly amazed.
Still, that was Tunomer's last fight. His next opponent is a war gorilla. Tunomer gets a couple of bites in, but after that the war gorilla dominates the fight.
Reading the reports, the gorilla basically scratched Tunomer to death, tearing arteries while grabbing the python.
Thus ends the reign of Tunomer, and so begins the reign of Gusilashok, aka Coppertimes.
|
|
|
Post by aka Cthulhu on Jun 15, 2016 9:51:44 GMT -5
In less violent news, the fort will be dropping the king cobra egg industry. The nest box stations will stay, and now instead of king cobras it'll be monitor lizards. Doing this for a number of things,
-Firstly, butchering an adult king cobra barely provides any meat, so there's no point in hatching more eggs of them. -With regards to eggs, a king cobra can lay up to 10-30 eggs, while a monitor lizard can lay up to 15-25 eggs. -So in terms of egg production, several monitor lizards will produce almost as many eggs, and I have the option of hatching some eggs, and butchering returns of monitor lizards are far better than king cobras. Some fat can actually be gained from butchering the monitor lizards, giving an opportunity to supply the fort with soap. -Also, monitor lizards have hatchling phases, so they can be fully tamed. In fact, the 64 monitor lizard hatchlings are already born tame. I'll only need about 25 females and one male to fill up the now vacant hatching station, in any case. -The point is that king cobras are born already adult, so they can never be fully trained, which then requires some maintenance from the animal trainer.
|
|
|
Post by aka Cthulhu on Jun 16, 2016 2:55:56 GMT -5
Haven't dug deep to explore the layers underneath the fort yet. So far, all the miners are getting are hematite and claystone with no flux stone in sight.
No cool animals yet. Well, there was one tiger... and that's about it. Since I wanna see cooler creatures, been making my military hunt down all the mundane animals that wander into the area. So far, managed to drive away the cassowary and peacocks, now currently killing off silvery gibbons and orangutans.
|
|