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Post by A Platypus Rave on Nov 3, 2018 19:57:11 GMT -5
Also "Do you guys not have phones?!" is going to be a meme for a loooooong time. i expect it in the very next jimquisition he opened his reaction video with it
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Mozenrath
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Foppery and Whim
Speedy Speed Boy
Posts: 121,038
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Post by Mozenrath on Nov 3, 2018 19:59:30 GMT -5
It reminds me of the X-Box One's troubles it started with, where they made the error of having the tech show where they focused on basically everything but games before E3. There wasn't anything necessarily wrong with WHAT they were showing, but the timing sucked, and people were unforgiving.
Is it fair, this pushback at a mobile game they can just, I dunno, not buy? Nope, especially since D3 on the Switch is coming out, anyway, and it's not like everything that is not specifically for one player is therefore for no players, but it was just... myopic. Blizzcon is weird in that people get their hopes up each and every time, and Blizzard is unprepared for the backlash, each and every time. Neither party learns anything, and it'll happen next year, too.
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Post by A Platypus Rave on Nov 3, 2018 20:13:34 GMT -5
Blizzcon is weird in that people get their hopes up each and every time, again Blizzard was hyping a major announcement for Diablo and how it's a good time to be a Diablo fan! and how this was super awesome stuff coming at Blizzcon... and it was this... not to mention on top of all this they ENDED the show with this.... this is what they considered to be their centerpiece of yesterday's announcement.
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Post by Cyno on Nov 3, 2018 20:50:31 GMT -5
We knew ahead of time it wasn't going to be Diablo 4. But with the stuff dedicated to Diablo this year, people were at least expecting something else. A Diablo 2 remaster (like the WC3 remaster they revealed yesterday) would've gone over big. Hell, I think announcing a Diablo character in the new Smash Bros. or a trailer for the Netflix series supposedly in the works would've been big. Or hell, a new character class for D3 like Druid.
If the mobile game was like "Oh yeah, we're showing this off too" instead of being THE big reveal, it would've probably been better received. Instead, we got this.
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Post by A Platypus Rave on Nov 3, 2018 21:00:26 GMT -5
We knew ahead of time it wasn't going to be Diablo 4. But with the stuff dedicated to Diablo this year, people were at least expecting something else. A Diablo 2 remaster (like the WC3 remaster they revealed yesterday) would've gone over big. Hell, I think announcing a Diablo character in the new Smash Bros. or a trailer for the Netflix series supposedly in the works would've been big. Or hell, a new character class for D3 like Druid. If the mobile game was like "Oh yeah, we're showing this off too" instead of being THE big reveal, it would've probably been better received. Instead, we got this. Yeah, if they just announced it without all this super secret project / ITS A GREAT TIME TO BE A DIABLO FAN! hype ... or announced it as well as some other form of Diablo content it probably wouldn't be receiving this backlash.
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Post by A Platypus Rave on Nov 4, 2018 19:37:08 GMT -5
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Deleted
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Post by Deleted on Nov 5, 2018 11:33:22 GMT -5
When Toby Fox released Deltarune, everyone asked to keep quiet about it for 24 hours. Obviously that didn't happen. Elsewhere, Kotaku has a neverending source of leaked information for games like Assassin's Creed and Fallout.
Let's not forget that time Randy Pitchford called an accurate report on Borderlands 2 "shoddy journalism."
Most recently, Rockstar and Take-Two managed to get over a million quid from a website for leaking accurate Red Dead Redemption 2 information.
Publishers believe the media's job is to help them. The media doesn't always do that when news needs reporting. Let's talk about it.
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Post by Cyno on Nov 5, 2018 13:06:08 GMT -5
This is where the line is between the enthusiast press and actual journalism. Games media is firmly in the former camp but they try to be in the latter and it never works out for them. Mostly because they can't exist without the game publishers providing them with review copy and whatnot, so any ventures into real journalism don't end well. There's also the issue of NDA's and I'm not sure if games media types are made to sign them but it wouldn't surprise me if they do.
It'd be nice if the games media could exist as truly independent from the publishers that make games, but that's not happening anytime soon, sadly. Mostly it's guys like Jim or independent, but small time bloggers who do it out of passion for video games versus specifically to do it as a business.
I'll have to watch Jim's take on this later today.
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Post by Koda, Master Crunchyroller on Nov 5, 2018 13:12:11 GMT -5
This is where the line is between the enthusiast press and actual journalism. Games media is firmly in the former camp but they try to be in the latter and it never works out for them. Mostly because they can't exist without the game publishers providing them with review copy and whatnot, so any ventures into real journalism don't end well. There's also the issue of NDA's and I'm not sure if games media types are made to sign them but it wouldn't surprise me if they do. It'd be nice if the games media could exist as truly independent from the publishers that make games, but that's not happening anytime soon, sadly. Mostly it's guys like Jim or independent, but small time bloggers who do it out of passion for video games versus specifically to do it as a business. I'll have to watch Jim's take on this later today. They may get a lot of shit(and some of it rightly so), but Kotaku is one of the few game media publications that at least attempts to back up their journalism persona. They often do incredible deep dive investigative articles that ruffle a lot of feathers in the industry because it brings some of the uglier sides of it to the surface, and of course they infamously got blacklisted by Bethesda for reporting on their games via stupidly accurate leaks.
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Post by Cyno on Nov 5, 2018 13:58:44 GMT -5
Didn't Kotaku get blackballed by Sony for some dumb shit, too? This was years ago when Brian Crecente was still there. But the backlash from the public and even other games media outlets made Sony back off and Kotaku's credentials were restored.
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Deleted
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Post by Deleted on Nov 12, 2018 11:05:37 GMT -5
Diablo Immortal was announced to an audience that ranged from apathetic to furious, as a mobile Diablo game turned out to be exactly what Blizzcon attendees didn't want.
Activision Blizzard couldn't have read its audience worse if it tried, and now we're in a perpetual backlash machine as angry fans and exasperated pundits go back and forth, tearing each other apart.
In this breakdown of the situation, The Jimquisition gets to the very heart of the matter, and why the initial backlash is just fine n' dandy.
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Post by Cyno on Nov 12, 2018 12:00:21 GMT -5
I have a bunch of friends that went to Blizzcon. They told me the funny thing with Diablo Immortal is that once the initial rage died down and people actually tried out the game, they liked it. There's also a plausible theory going around from people who apparently talked to people who worked at Blizzcon that said that DI was never meant to be THE big reveal. There was a big audio messup with the Hearthstone portion of the opening ceremony, and it threw off the rest of the schedule. So you have a technical gaffe snowball into one of the biggest PR blunders I've ever seen a game company make. Also that article screencapped that calls noted scam artist Mark Kern "World of Warcraft creator" is uh, very generous.
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Post by A Platypus Rave on Nov 12, 2018 13:13:14 GMT -5
I have a bunch of friends that went to Blizzcon. They told me the funny thing with Diablo Immortal is that once the initial rage died down and people actually tried out the game, they liked it. There's also a plausible theory going around from people who apparently talked to people who worked at Blizzcon that said that DI was never meant to be THE big reveal. There was a big audio messup with the Hearthstone portion of the opening ceremony, and it threw off the rest of the schedule. So you have a technical gaffe snowball into one of the biggest PR blunders I've ever seen a game company make. Also that article screencapped that calls noted scam artist Mark Kern "World of Warcraft creator" is uh, very generous.
I have heard conflicting reports about Diablo 4 originally being announced before being nixed. I don't believe it because they said 2 weeks before the Con that it wouldn't be there so they had time to completely reshuffle the conferences so your big centerpiece showcase wasn't Diablo Immortals. The fact is as I said multiple times... Blizzard just doesn't have the output to justify a massive E3 like conference every year. Because nothing that was announced really needed a big hype package.
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Post by Cyno on Nov 12, 2018 13:30:39 GMT -5
I have a bunch of friends that went to Blizzcon. They told me the funny thing with Diablo Immortal is that once the initial rage died down and people actually tried out the game, they liked it. There's also a plausible theory going around from people who apparently talked to people who worked at Blizzcon that said that DI was never meant to be THE big reveal. There was a big audio messup with the Hearthstone portion of the opening ceremony, and it threw off the rest of the schedule. So you have a technical gaffe snowball into one of the biggest PR blunders I've ever seen a game company make. Also that article screencapped that calls noted scam artist Mark Kern "World of Warcraft creator" is uh, very generous.
I have heard conflicting reports about Diablo 4 originally being announced before being nixed. I don't believe it because they said 2 weeks before the Con that it wouldn't be there so they had time to completely reshuffle the conferences so your big centerpiece showcase wasn't Diablo Immortals. The fact is as I said multiple times... Blizzard just doesn't have the output to justify a massive E3 like conference every year. Because nothing that was announced really needed a big hype package. They're working on Diablo 4 but it's already gone through 3 directors apparently. There's nothing really to show and they even had a blog post a few days before Blizzcon trying to temper expectations. But that's also something that could've been overlooked.
As for Blizzcon itself, it's less a trade show like E3 and more a big community party, along with panels with voice actors, Q&A's, developers talking about what's next for the big games in more in-depth panels, concerts, cosplay contests, merch to buy, and tons and tons of eSports stuff. If anything, the finals for games like HOTS, Starcraft 2, Hearthstone, WoW, and especially Overwatch have become the main event for Blizzcon. Blizzcon is also the perfect venue for guilds to arrange meetups that otherwise wouldn't be practical due to distance and travel costs. I'm actually planning to go next year just to meet a bunch of friends I made in WoW over the years in my RP guild.
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Post by A Platypus Rave on Nov 12, 2018 13:39:11 GMT -5
I have heard conflicting reports about Diablo 4 originally being announced before being nixed. I don't believe it because they said 2 weeks before the Con that it wouldn't be there so they had time to completely reshuffle the conferences so your big centerpiece showcase wasn't Diablo Immortals. The fact is as I said multiple times... Blizzard just doesn't have the output to justify a massive E3 like conference every year. Because nothing that was announced really needed a big hype package. They're working on Diablo 4 but it's already gone through 3 directors apparently. There's nothing really to show and they even had a blog post a few days before Blizzcon trying to temper expectations. But that's also something that could've been overlooked.
People were saying Bethesda won E3 with this. A trailer that literally tells you nothing other than they are working on a game. Blizzard could easily have done this. Show a bit of hellfire or something and then play... With a Diablo 4 temporary logo the crowd would have gone mental. You can say the other stuff is the draw too but Blizzard doesn't act like that, they treat this with massive hype for big announcements like it's their e3 when for years they've not delivered on that promise.
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Post by Deleted on Nov 12, 2018 13:42:52 GMT -5
While the overwhelming backlash, I feel, was a bit much. There was a fatal mix of arrogance and ignorance to announce that game in front of that audience. Nobody wants big presentations for mobile games. Send out a tweet, get a trailer up, and put it on the market. The pomp and circumstance of course had folks believing something huge was happening. It'll be like Marvel hyping up a huge reveal at Comic Con and it's just a new version of wearable Hulk Hands. Yeah, they're alright, but that's not what anyone is there for.
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Post by Deleted on Nov 15, 2018 10:37:33 GMT -5
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Ultimo Gallos
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Post by Ultimo Gallos on Nov 15, 2018 13:50:29 GMT -5
No clue if this has been mentioned. Jim is working with one of my local indie feds. He wrestles as Sterdust in Pro Wrestling Ego aka the Fed that draws 70 to 120 fans each show and no one has figured out how they stay open. When they lose money on each show.
Maybe Jim is the new PWE money mark.
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Post by Cyno on Nov 15, 2018 14:04:41 GMT -5
Jim puts in clips of him as Sterdust every so often in the intros to his Jimquisition shows. It's pretty funny stuff.
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Fundertaker
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Post by Fundertaker on Nov 15, 2018 19:25:51 GMT -5
Maybe Jim is the new PWE money mark. He'd need to have quite some disposable income for that. I really don't think he has that much between Youtube, surgery and living in the US.
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