mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on May 17, 2021 17:53:16 GMT -5
Loved the Erhnamgeddon decks back in the day. It's a really fun deck to play. The build I'm running uses Land Tax to help with land drops. In addition, the deck also has 4 Llanowar Elves to help you ramp up so you can get bigger creatures like Erhnam Djinn or Serendib Efreet (or a Serra Angel like other builds run) out on the field earlier.
The Fastbond though, comes in handy later in the game when it works in conjunction with Land Tax. You blow up all their lands with Armageddon, but because of Land Tax giving you the ability to fetch 3 basic lands, you can then play them all out to add insult to injury.
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Post by Joker on May 17, 2021 18:44:11 GMT -5
Very cool to see those old cards and that they are ready for a game or two.
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Ultimo Gallos
Bill S. Preston, Esq.
Dreams SUCK!Nightmares live FOREVER!
Posts: 15,440
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Post by Ultimo Gallos on May 17, 2021 19:03:51 GMT -5
Makes me want to break out my old all white deck. Was based around Armeggedons,creatues with shadow and protection from black or red. And Empyrical Armors.
I built it back in 98. Been sitting in a box for hell 15 years now.
Doubt it is legal in most formats anymore. Has Balance,zuran orb,black vise,etc.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on May 17, 2021 19:23:32 GMT -5
Makes me want to break out my old all white deck. Was based around Armeggedons,creatues with shadow and protection from black or red. And Empyrical Armors. I built it back in 98. Been sitting in a box for hell 15 years now. Doubt it is legal in most formats anymore. Has Balance,zuran orb,black vise,etc. Zuran Orb and Balance....Now that's a combo I'm all too familiar with. Never fun to be on the receiving end of that.
Black Vise was a great card to run too. That was one of the biggest cards that helped keep Necro decks in check. I run Black Vise in my Stasis deck as my main win condition.
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Ultimo Gallos
Bill S. Preston, Esq.
Dreams SUCK!Nightmares live FOREVER!
Posts: 15,440
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Post by Ultimo Gallos on May 17, 2021 22:17:38 GMT -5
Makes me want to break out my old all white deck. Was based around Armeggedons,creatues with shadow and protection from black or red. And Empyrical Armors. I built it back in 98. Been sitting in a box for hell 15 years now. Doubt it is legal in most formats anymore. Has Balance,zuran orb,black vise,etc. Zuran Orb and Balance....Now that's a combo I'm all too familiar with. Never fun to be on the receiving end of that. Black Vise was a great card to run too. That was one of the biggest cards that helped keep Necro decks in check. I run Black Vise in my Stasis deck as my main win condition.
The Shadowgeddon deck was built for type II. But I had stuff to put in it when I played Type 1. Black Vise was just too good to not include it. After a Geddon odds are your opponent is holding cards so might as well use that to damage them.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Oct 5, 2021 14:55:22 GMT -5
Trying out a Yawgmoth commander deck and holy f***, is it ever a beast when it gets going.
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El Pollo Guerrera
Grimlock
His name has chicken in it, and he is good at makin' .gifs, so that's cool.
Status: Runner
Posts: 14,923
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Post by El Pollo Guerrera on Oct 5, 2021 15:57:22 GMT -5
I've been playing Commander deck with The Big Idea as commander...
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Post by Joker on Jan 16, 2022 12:46:40 GMT -5
So many new magic products I can barely keep up, but I have been enjoying the Dungeons and dragons spin off set and the upcoming neo-kamigawa looks interesting.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Jan 27, 2022 13:40:36 GMT -5
The new Kamigawa set looks very intriguing, and I really like the Cyberpunk theme it gives off. The D&D spin-off set was pretty cool too.
Also, I've looked back on some of the old madness cards & the mechanic has given me a rather nasty idea. I'm thinking about building a deck that sees the mechanic synergize with Necropotence's card draw engine. Usually, when you discard cards with Necro in play, those cards are put into exile. With madness cards however, you have the option to cast them once they're discarded, therefore you get around that exile effect from Necro.
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Post by Joker on Jan 28, 2022 17:53:01 GMT -5
The new Kamigawa set looks very intriguing, and I really like the Cyberpunk theme it gives off. The D&D spin-off set was pretty cool too. Also, I've looked back on some of the old madness cards & the mechanic has given me a rather nasty idea. I'm thinking about building a deck that sees the mechanic synergize with Necropotence's card draw engine. Usually, when you discard cards with Necro in play, those cards are put into exile. With madness cards however, you have the option to cast them once they're discarded, therefore you get around that exile effect from Necro. Ah good old Necropotence, no black deck should be without one 😄
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Jan 31, 2022 20:07:50 GMT -5
The new Kamigawa set looks very intriguing, and I really like the Cyberpunk theme it gives off. The D&D spin-off set was pretty cool too. Also, I've looked back on some of the old madness cards & the mechanic has given me a rather nasty idea. I'm thinking about building a deck that sees the mechanic synergize with Necropotence's card draw engine. Usually, when you discard cards with Necro in play, those cards are put into exile. With madness cards however, you have the option to cast them once they're discarded, therefore you get around that exile effect from Necro. Ah good old Necropotence, no black deck should be without one 😄 The sheer card advantage that Necro provides is insanely busted. Trading life for cards isn't much of a big deal when you can literally keep your hand full & sculpt the perfect hand with it. Then you've got solutions that help you gain that life back, allowing you to keep digging for answers and continue to throw cards at your opponent while they have great difficulty keeping up. It's especially scary in combo decks.
I could totally slip it into a commander deck splashing black too, seeing as it's legal there.
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Post by Joker on Feb 1, 2022 7:20:21 GMT -5
Ah good old Necropotence, no black deck should be without one 😄 The sheer card advantage that Necro provides is insanely busted. Trading life for cards isn't much of a big deal when you can literally keep your hand full & sculpt the perfect hand with it. Then you've got solutions that help you gain that life back, allowing you to keep digging for answers and continue to throw cards at your opponent while they have great difficulty keeping up. It's especially scary in combo decks. I could totally slip it into a commander deck splashing black too, seeing as it's legal there.
The three black mana cost does keep it slightly sane in commander, as that's a bit more than a splash I find. Glad I still have my ice age version, Tedin art is so much nicer than the newer one.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Feb 12, 2022 11:54:57 GMT -5
The sheer card advantage that Necro provides is insanely busted. Trading life for cards isn't much of a big deal when you can literally keep your hand full & sculpt the perfect hand with it. Then you've got solutions that help you gain that life back, allowing you to keep digging for answers and continue to throw cards at your opponent while they have great difficulty keeping up. It's especially scary in combo decks. I could totally slip it into a commander deck splashing black too, seeing as it's legal there.
The three black mana cost does keep it slightly sane in commander, as that's a bit more than a splash I find. Glad I still have my ice age version, Tedin art is so much nicer than the newer one. Yeah, I can see it being the case in commander, with the card being limited to only one copy as opposed to running rampant in decks galore like it used to.
And agreed with the Ice Age version of the card, the card looks so much more imposing in its original art.
Now with the new Kamigawa set out, I've been looking through some of the cards and I've been wondering what to craft on Arena with my wildcards. There are some interesting decks that I'd like to test out in the meantime. Among the 3 right now are RBW Samurai, UB Ninjas, or some deck built around artifacts.
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Post by zrowsdower on Feb 13, 2022 12:54:31 GMT -5
So... lately I have had a mild curiosity of this game for some time. Watching stuff regarding scandals and a murder made me a little wary but not totally. So i guess I'm wondering what a good starting place or deck would be to get for someone new. Or should I just not bother trying at all?
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Post by Baldobomb-22-OH-MAN!!! on Feb 13, 2022 16:18:38 GMT -5
So... lately I have had a mild curiosity of this game for some time. Watching stuff regarding scandals and a murder made me a little wary but not totally. So i guess I'm wondering what a good starting place or deck would be to get for someone new. Or should I just not bother trying at all? They typically put out sets with recent cards that are designed to teach you the game. You'd get a rule set and 2 decks to play against a friend with. That's the best way to learn the game. If you want to start from the very newest, the new set Kamigawa: Neon Dynasty comes out next Friday, though I recommend a starter set first as it's less complicated that way
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Post by Joker on Feb 16, 2022 5:14:41 GMT -5
So... lately I have had a mild curiosity of this game for some time. Watching stuff regarding scandals and a murder made me a little wary but not totally. So i guess I'm wondering what a good starting place or deck would be to get for someone new. Or should I just not bother trying at all? If you just want to try the game out and see if you like it then the free MTG Arena download is a good place to start. If you are looking to buy physical cards some of the starter packs are worthwhile or one of the many commander precons are a good way to get into the game. Alternatively if you and a friend you know want to start then the Jumpstart packs are good too.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Feb 16, 2022 13:36:48 GMT -5
I can vouch for MTG Arena being a good start for getting into the game as well as being a platform where you can playtest certain cards before you even make the decision to buy the physical ones.
For physical cards, what Joker & Baldo said. Once you begin getting the hang of things, then you can look at which archtypes fits your playstyle, as well as learning how certain cards interact with one another based on its mechanics & whatnot.
Been experimenting with a R/B artifact sacrifice deck with the new Kamigawa cards on Arena. Surprisingly, it's quite competitive. I like it when budget decks consisting of cheap, mana-efficient cards are able to put up a good fight because it shows that you don't necessarily need an overly expensive deck to be competitive.
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Post by Milkman Norm on Feb 16, 2022 16:57:02 GMT -5
I had two friends visit recently I played Magic for the first time in decades. It was a lot of fun. I'm slowly get back into the game. I got on Arena and I'm figuring out the newer game mechanics.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Feb 17, 2022 13:46:58 GMT -5
Basically, the rundown of the R/B artifact sacrifice deck.
Main Pieces:
-A 2-mana (red + black) artifact saying that whenever one or more artifacts you control leave the battlefield during your turn, you create a 1/1 artifact creature token. The ability only triggers once each turn. Also, you can tap it to sacrifice an artifact, then anvil deals 1 damage to each opponent & you gain 1 life. You can also use your token as a chump blocker against a larger creature if you want to, then use the anvil in response to sacrifice it, but keep in mind that this is better-suited when you have multiple artifacts you can sacrifice so as to replace the token as you can only create it on your turn. That said, it's still a very powerful engine despite that clause because you can keep sacrificing the same construct token over & over again each turn to keep pinging your opponent for 1 while providing as a life gain source, which is very useful against burn strategies.
-A 2-mana (red + colorless) artifact saying that whenever it or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. You can pay 4 mana & sacrifice the reactor to deal damage equal to the number of charge counters on it to target opponent, plus one target creature. Given that this is a deck based around playing cheap artifacts, you'll have no trouble accumulating charge counters on it. Especially since you can easily get them from the Oni Cult Anvil sacrificing artifacts too. With enough counters, this could potentially finish off the opponent off in one shot, proving to be a very valuable card in the deck.
-A 4/3 vehicle with a crew cost of 2 (meaning you have to tap any number of creatures with total power of 2 or more in order for it to become a creature until end of turn). Whenever it attacks, you may sacrifice another artifact or creature in order to give it a +1/+1 counter. It also gains menace until end of turn (meaning that at least 2 creatures are needed to block it).
EDITOR'S NOTE: This card gives me serious Ravager vibes, hehe! ^__^
Creatures:
-A 1 mana creature that when it dies, you can either use it to give a target creature an opponent controls -1/-1 until end of turn, or to create a treasure token that allows you to tap & sacrifice it for 1 mana of any color, also synergizing well with Oni Cult Anvil and Dragonspark Reactor.
-A 1 red creature that when it enters the battlefield, it deals 1 damage to each opponent & creates an artifact blood token that you can sacrifice to various effects. Now, you won't often be sacrificing it to loot, but it's very useful to use with Deadly Dispute, anvil, and the soulripper.
-A 1 mana haste creature which returns to your hand at the end of your turn. It's a bit of a drawback, but not a serious one since this can be advantageous against sorcery-speed board sweepers. It's good for crewing the soulripper, and also good for getting extra charge counters on the Dragonspark Reactor. Additionally, you can discard it with its channel ability to draw a card.
Card Draw:
-An artifact that when it enters & leaves the battlefield, you exile the top card of your library & until the end of your turn, you may play it. Now, I wouldn't recommend playing this on the first two turns of the game because you wouldn't be getting the most value out of it, and the chances are that you'll end up needlessly exiling a card away. Turn 3 at the earliest, and make sure that when you play it, you do it before you play your land so that if you draw a land, you can play that one instead. You can also pay 2 and a red to sacrifice it to create a 2/2 samurai creature token with vigilance. Given the amount of low-cost cards in the deck, this is an excellent card for the deck.
-As an additional cost to cast this card, sacrifice an artifact or creature. You get to draw 2 cards and create a treasure token. Another card that synergizes well with anvil & reactor while providing a source of card advantage to help you dig through your deck.
Interaction:
-A 1 mana instant removal spell that deals 2 damage to target creature or planeswalker. Additionally, you may sacrifice an artifact as an additional casting cost. If you do, it deals 4 damage instead. Very, very good for the deck's design.
-A legendary enchantment that when it enters the battlefield, each creature gets -X/-X until the end of your turn. Whenever a creature dies that each opponent controls, you gain 1 life. Whenever a creature dies that you control, each opponent loses 1 life. This is your board sweeper just in case you're up against creature-heavy decks. This card also synergizes well with the anvil as you can now deal 2 damage whenever you sacrifice an artifact creature.
The deck also uses a couple of creature lands in Den of the Bugbear & Hive of the Eye Tyrant.
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mc74
Samurai Cop
Posts: 2,439
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Post by mc74 on Feb 17, 2022 13:57:25 GMT -5
Ooh, I wonder how well the artifact sacrifice deck would work with some of my old cards from my Skullclamp Affinity deck. I gotta try that out sometime too in a potential build of this deck for Modern. I feel like swapping soulripper out for Arcbound Ravager & throwing 4 Disciple of the Vaults in there. Try and do something to throw this deck over the top.
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