andrew8798
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on 24/7 this month
Posts: 106,084
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Post by andrew8798 on Aug 17, 2018 23:12:37 GMT -5
That Water Sample one in RE3 is still a pain. When Capcom does the Nemesis Remake I hope they fix it
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Post by Oh Cry Me a Screwball on Aug 17, 2018 23:15:06 GMT -5
Any time there's a slide puzzle in a game, I always Google my way out of it. Looking at you RE4, where you managed to make the rest of the Ashley playable section tolerable in comparison.
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Goldenbane
Hank Scorpio
THE G.D. Goldenbane
Posts: 7,331
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Post by Goldenbane on Aug 17, 2018 23:18:25 GMT -5
I hated just about every Riddler puzzle in Arkham City and on it's sequels (they weren't too bad...and even kinda fun, cool, and creepy in Arkham Asylum) especially the ones where you have to land on a thing from a high point. I just could never get those, as well as any of the ones where you have to throw a controlled bat-a-rang through 500 different things to turn off a thing to open the bars blocking you to get the Riddler trophy. All of them were just pains in the ass, and I can't believe people truly enjoyed collecting those.
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andrew8798
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on 24/7 this month
Posts: 106,084
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Post by andrew8798 on Aug 17, 2018 23:19:16 GMT -5
Here is another RE one from Remake while it's easy I still hate it. The one where you have to push a stature down the hall while both sides of the wall are moving closer. it's easy but if you screw up you have to do it all over just a big waste of time
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andrew8798
FANatic
on 24/7 this month
Posts: 106,084
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Post by andrew8798 on Aug 17, 2018 23:20:30 GMT -5
I hated just about every Riddler puzzle in Arkham City and on it's sequels (they weren't too bad...and even kinda fun, cool, and creepy in Arkham Asylum) especially the ones where you have to land on a thing from a high point. I just could never get those, as well as any of the ones where you have to throw a controlled bat-a-rang through 500 different things to turn off a thing to open the bars blocking you to get the Riddler trophy. All of them were just pains in the ass, and I can't believe people truly enjoyed collecting those. They were fine in AA but in City I just said to hell with it
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Post by Kevin Hamilton on Aug 17, 2018 23:26:20 GMT -5
The spike trap in the first God of War where you had to push that block into the other room to escape. Kratos was slow as hell.
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Post by häšhtå.gdālėÿ on Aug 17, 2018 23:33:43 GMT -5
I'm very very impatient with puzzles that are even a step above rudimentary if I don't love the game.
That said; I can't really think of any specifics that stand out to me. I think there were some in Uncharted that I especially hated because I just wanted to get to the next cutscene. Lol
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andrew8798
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on 24/7 this month
Posts: 106,084
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Post by andrew8798 on Aug 17, 2018 23:35:08 GMT -5
The worse ones are when they are Random every damn time you do a new game. So your memory is useless then
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Rave
El Dandy
Perpetually Bored
Posts: 8,129
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Post by Rave on Aug 17, 2018 23:45:42 GMT -5
Jumping puzzles, especially ones where you're jumping from a high point and have to land in an exact spot. I have depth perception issues, so it's hard for me to judge the required distance.
I play Neverwinter, there's two dungeon areas where there are big jumping puzzles. I hate them both. One has two long jump sequences where, partway through the first and the whole of the second, the platforms start disappearing. It's a two-button press to do the long jump (one to trigger the aim and one to actually jump), so between having to quickly aim and the possibility of bashing into something on the way through, I die a lot. I celebrated completing the associated campaign because it meant that I never had to go in there again.
The second is a set of two straight platform jumping puzzles, one after the other. The second I have pretty well down by now, but the first requires a precise jump to reach the next platform or I bash into the lip and fall into lava. Combine that with jump being a bit twitchy and the possibility of accidentally triggering my movement power and going flying into the lava anyway, and I have an awful time. This is one possible sequence of three, so every time I'm put in that dungeon, I hope that the left door doesn't open.
There's an achievement that involves finding scrying orbs in each area. One, in yet another lava area, requires a very precise jump from above onto the platform it's on. I missed the platform three times and landed in the lava below. Funny part is that the lava doesn't automatically kill me anymore, so I spent several minutes roaming around under the lava laughing my ass off while figuring out that there's no way out of it except dying.
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Post by Zaq "That Guy" Buzzkill on Aug 18, 2018 1:14:22 GMT -5
Any platforming puzzles in games that are not platformers.
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Post by Ryback on a Pole! on Aug 18, 2018 1:25:07 GMT -5
The piano puzzle in Silent Hill.
Also, A Labyrinth Named School has a puzzle you can only solve if you can read Korean.
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andrew8798
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on 24/7 this month
Posts: 106,084
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Post by andrew8798 on Aug 18, 2018 1:26:48 GMT -5
Piano Puzzle in SH help me out here. Don't remember it
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riseofsetian1981
King Koopa
"I met him fifteen years ago. I was told there was nothing left."
Posts: 10,323
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Post by riseofsetian1981 on Aug 18, 2018 2:04:20 GMT -5
That Water Sample one in RE3 is still a pain. When Capcom does the Nemesis Remake I hope they fix it Came here to post that. The Water Sample puzzle in RE3 was just annoying as it was different every single time. I remember one day in particular I was playing it and just happened to get the right combination sample by luck. Immediately I saved it that way I wouldn't have to do it again.
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andrew8798
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Post by andrew8798 on Aug 18, 2018 2:05:16 GMT -5
If it wasn't random I could deal with it
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andrew8798
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Post by andrew8798 on Aug 18, 2018 2:06:06 GMT -5
But that's the great thing about Nemesis it's Random every time
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Post by eDemento2099 on Aug 18, 2018 3:33:31 GMT -5
I loved Phantasmagoria: A Puzzle of Flesh, but one of the game's very last puzzles was cryptic and 'alien' (literally and figuratively).
The should be obvious to anyone who's into the AVGN: Simon's Quest has some absurdly unintuitive puzzles (and deceptive hints), and Milon's Secret Castle is straight-up bullshit with every section of pixels in the game potentially being an essential element to cracking the 'puzzle' that is the game.
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Ultimo Gallos
Grimlock
Dreams SUCK!Nightmares live FOREVER!
Posts: 14,471
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Post by Ultimo Gallos on Aug 18, 2018 5:45:22 GMT -5
Infocom
Hitchhikers Guide to the Galaxy
BABELFISH!
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Post by Junkenstein on Aug 18, 2018 6:15:17 GMT -5
I remember some of the ones in the two Fear Effect games on PS1 being brutal. I had to use guides to complete both games.
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J is Justice
Wade Wilson
Will now be grateful.
Hi.
Posts: 28,597
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Post by J is Justice on Aug 18, 2018 6:18:49 GMT -5
All of them. I hate puzzles.
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Aug 18, 2018 7:20:37 GMT -5
7th guest has some clangers, especially the painting
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