tms
Don Corleone
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Post by tms on Aug 25, 2019 14:37:47 GMT -5
Why was the stupid EXTREME1! GRITTY edgelord Spencer from the terribly-received Biomic Commando 2006 with the wife for an arm included? The NES version with the sunglasses is timeless and one of the cooler looking characters in VG history.
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Post by Cyno on Aug 25, 2019 14:59:22 GMT -5
Both this and Street Fighter X Tekken show that introducing ability/trait-manipulating stones/gems/etc. are the worst thing to do for any game. Fight Games live and die on the most hardcore of fans, and adding variables that give a false sense of option (it instead makes the game deliberately cookie cutter) takes away from the features that would otherwise make it enjoyable. The Infinity Stones in MVCI was like, one of the few things in the game that was actually really interesting, though. It felt more like the ISM's in Alpha 3 or CvS's Grooves combined with Ultimate X from Marvel 3, with a throwback to MSH's own Infinity Stones. And the biggest problem with SFxT gems wasn't their existence so much as how you got them. You grinded for them or you bought them as DLC. It gave the game a very real element of pay 2 win, which was a huge turnoff even in a genre where DLC characters for money has been normalized to a degree.
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J is Justice
Wade Wilson
Will now be grateful.
Hi.
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Post by J is Justice on Aug 25, 2019 15:22:50 GMT -5
Capcom's been on a roll lately, with DMC5, the RE2 remake, etc. but their fighting games still need work.
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Mozenrath
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Post by Mozenrath on Aug 25, 2019 15:30:12 GMT -5
It sucks that the "functions" thing was one of the most obvious bad faith arguments in modern gaming, both from people pretending they didn't understand the point being made, and that ComboFiend was put in the shitty position of saying something that patronizing to begin with because everything we know now means that, what was the alternative?
"Capcom didn't spend much money on this game because Disney has a list of demands, but extreme indifference in actually helping us, and probably didn't give us a dime. Also this game has very little support roadmapped, so we haved to drip feed you what we've got. Your gameplay is being preserved as best we can, so please don't take it out on us."
That'd have gone over great, I am sure.
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Deleted
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Post by Deleted on Aug 25, 2019 17:45:22 GMT -5
Another thing that may have also hurt Infinite's chances was Capcom re-releasing Ultimate Marvel Vs Capcom 3 for PS4 and XBOX1 a few months before the release of Infinite. Why bother to play the half assed game missing all of your favorite functions characters, when you can play the more complete predecessor on current gen hardware. Another thing is that Ultimate Marvel Vs. Capcom 3 originally came out 9 months after Marvel Vs. Capcom 3 at full retail price so people were already burnt once by Capcom and they were probably waiting for the "Super Turbo Ultimate 2" version of Infinite instead.
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Deleted
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Post by Deleted on Aug 25, 2019 17:50:16 GMT -5
It sucks that the "functions" thing was one of the most obvious bad faith arguments in modern gaming, both from people pretending they didn't understand the point being made, and that ComboFiend was put in the shitty position of saying something that patronizing to begin with because everything we know now means that, what was the alternative? "Capcom didn't spend much money on this game because Disney has a list of demands, but extreme indifference in actually helping us, and probably didn't give us a dime. Also this game has very little support roadmapped, so we haved to drip feed you what we've got. Your gameplay is being preserved as best we can, so please don't take it out on us." That'd have gone over great, I am sure. Really the characters are functions part of that bothered me a lot less than the, "Nowadays who's even heard of the X-Men and Deadpool?" spiel directly before it.
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Mozenrath
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Post by Mozenrath on Aug 25, 2019 17:54:04 GMT -5
It sucks that the "functions" thing was one of the most obvious bad faith arguments in modern gaming, both from people pretending they didn't understand the point being made, and that ComboFiend was put in the shitty position of saying something that patronizing to begin with because everything we know now means that, what was the alternative? "Capcom didn't spend much money on this game because Disney has a list of demands, but extreme indifference in actually helping us, and probably didn't give us a dime. Also this game has very little support roadmapped, so we haved to drip feed you what we've got. Your gameplay is being preserved as best we can, so please don't take it out on us." That'd have gone over great, I am sure. Really the characters are functions part of that bothered me a lot less than the, "Nowadays who's even heard of the X-Men and Deadpool?" spiel directly before it. Yeah, that was dumb. Does make me wonder if that was part of the Perlmutter doctrine on things, given it was especially asinine with Deadpool, for obvious reasons, but it's not like Wolverine was chopped liver, either. If Marvel could have gotten away with it, Spider-Man probably wouldn't have been in, either, but given he is likely the most valuable comic book superhero, even with the rights issues, it would have been unthinkable.
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Post by Cyno on Aug 25, 2019 17:58:50 GMT -5
It sucks that the "functions" thing was one of the most obvious bad faith arguments in modern gaming, both from people pretending they didn't understand the point being made, and that ComboFiend was put in the shitty position of saying something that patronizing to begin with because everything we know now means that, what was the alternative? "Capcom didn't spend much money on this game because Disney has a list of demands, but extreme indifference in actually helping us, and probably didn't give us a dime. Also this game has very little support roadmapped, so we haved to drip feed you what we've got. Your gameplay is being preserved as best we can, so please don't take it out on us." That'd have gone over great, I am sure. Yeah, I feel bad for Combofiend. He was put in a horrible position because he had to say SOMETHING, but he couldn't say the real reason for MvCI's tiny roster, which was refusal by Marvel/Disney. Though I blame that one on Perlmutter and the Marvel powers that be rather than Iger or Disney's higher-ups because he was leading the charge at Marvel Comics for phasing out the X-Men and F4 out of existence because of MCU licensing pettiness.
I think releasing the game well before the obvious synergy it could've had with Avengers: Infinity War and Black Panther was a really bizarre move, too.
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Deleted
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Post by Deleted on Aug 28, 2019 20:42:10 GMT -5
I kind of wonder how many of this game's issues came out of the fact it's the first fighting game in ages Capcom actually made by themselves. The newer Street Fighter games were made with Dimps while MvC3 and Tatsunoko were made with Eighting.
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Post by A Platypus Rave on Aug 28, 2019 22:51:03 GMT -5
Doesn`t help that most of the marketing was "LOOK HOW GOOD OUR STORY IS GONNA BE" And it wasnt even good. Much less comparable to Injustice. It's not even like the Injustice series have particularly good stories either... the biggest issue though came down to... you can pretty much beat the game doing nothing but hit the X button.
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Jiren
Patti Mayonnaise
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Post by Jiren on Aug 28, 2019 23:13:46 GMT -5
- Shit roster - poor character models - No X-men - No Dr Doom - Shit Story - No endings for Arcade mode
Ultimate Marvel vs. Capcom 3 being re-released just before didn't help which was significantly cheaper and a far better game
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Dub H
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Post by Dub H on Aug 28, 2019 23:19:26 GMT -5
Doesn`t help that most of the marketing was "LOOK HOW GOOD OUR STORY IS GONNA BE" And it wasnt even good. Much less comparable to Injustice. It's not even like the Injustice series have particularly good stories either... the biggest issue though came down to... you can pretty much beat the game doing nothing but hit the X button. I would say it is at least well written and has a plot that stands out. 1 better than 2.
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