Modernizing wrestling psychology
Nov 12, 2020 16:50:36 GMT -5
King Devitt, Phosphor Glow, and 1 more like this
Post by HMARK Center on Nov 12, 2020 16:50:36 GMT -5
We talk all the time about how we live in a wrestling era with tons of nearfalls, huge spots, etc. I also happen to think we live in a great age for in-ring storytelling in many top promotions, but I appreciate that some people might feel taken out of the moment sometimes if, say, a wrestler gets their leg beaten up on for an entire match but is then still able to perfectly execute a top rope high spot or whatever. So: can you think up ways that we can modernize wrestling psychology so that we have the best of all worlds - the great modern athleticism and in-ring storytelling combined with some classical psychology to maintain suspension of disbelief for all as best we can? Pretend you're putting your own promotion together and thinking up how you'd lay your matches out or what you'd want your announcers to get over on commentary.
A few I thought up as examples:
-Predicating most "nearfall after a seeming death spot" kickouts around the pin not being done fundamentally well. I feel like AEW's done a decent job utilizing this one in recent months; the psychology of a good pin adds something to the proceedings, and gets across someone's technical ability when they consistently do them well, gets across how tiring a match has been when they're unable to hook one in right, and, yes, offers a good excuse for how someone's able to survive what seems a surefire match-ending spot.
-Not overdoing lengthy submission spots, and putting more focus on how someone can be in a hold for a long time but not give up. I know, wrestling isn't real, and it's more important to focus on creating drama than going for realism ("it's just a show, I should really just relax"). But we're well into MMA being mainstream and it can be a little weird to see a prolonged cross arm breaker spot. I don't want to do away with all lengthy submission spots, otherwise we'd have never had Austin passing out in the Sharpshooter, but I think it'd be smart to play up the struggle involved in properly applying a hold, and to emphasize the person taking the move working to alleviate the pressure.
-Play up the pros and cons of different finishers, e.g. ease of execution vs. guarantee of victory. Consider a finisher like the One-Winged Angel: it's insta-death, both due to its impact and due to the opponent falling into a pinning position, but it's also a move that's not too tough to wriggle out of, so Kenny Omega has weaken his opponent a lot, first. Compare that with, say, Cody doing the Crossroads: that's a move that can be hit a little more "out of nowhere", so it's based around just trying to daze an opponent long enough to stay down for a three count, and the opponent also lands a little out of position for a pin. One move is a surefire win, but is tough to pull off; the other can be used more readily, but in turn is more susceptible to kickouts. Not every single finisher needs to be like that, but it just feels like a fun way to play with match strategies.
A few I thought up as examples:
-Predicating most "nearfall after a seeming death spot" kickouts around the pin not being done fundamentally well. I feel like AEW's done a decent job utilizing this one in recent months; the psychology of a good pin adds something to the proceedings, and gets across someone's technical ability when they consistently do them well, gets across how tiring a match has been when they're unable to hook one in right, and, yes, offers a good excuse for how someone's able to survive what seems a surefire match-ending spot.
-Not overdoing lengthy submission spots, and putting more focus on how someone can be in a hold for a long time but not give up. I know, wrestling isn't real, and it's more important to focus on creating drama than going for realism ("it's just a show, I should really just relax"). But we're well into MMA being mainstream and it can be a little weird to see a prolonged cross arm breaker spot. I don't want to do away with all lengthy submission spots, otherwise we'd have never had Austin passing out in the Sharpshooter, but I think it'd be smart to play up the struggle involved in properly applying a hold, and to emphasize the person taking the move working to alleviate the pressure.
-Play up the pros and cons of different finishers, e.g. ease of execution vs. guarantee of victory. Consider a finisher like the One-Winged Angel: it's insta-death, both due to its impact and due to the opponent falling into a pinning position, but it's also a move that's not too tough to wriggle out of, so Kenny Omega has weaken his opponent a lot, first. Compare that with, say, Cody doing the Crossroads: that's a move that can be hit a little more "out of nowhere", so it's based around just trying to daze an opponent long enough to stay down for a three count, and the opponent also lands a little out of position for a pin. One move is a surefire win, but is tough to pull off; the other can be used more readily, but in turn is more susceptible to kickouts. Not every single finisher needs to be like that, but it just feels like a fun way to play with match strategies.