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Post by aka Cthulhu on Nov 9, 2021 0:31:47 GMT -5
First game I bought on Steam, yayness.
So, anyone else played this?
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 9, 2021 1:53:18 GMT -5
Yes, always bring a shovel
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Post by aka Cthulhu on Nov 9, 2021 2:45:53 GMT -5
Yes, always bring a shovel For a while, I always just settled for one and get blindsided and needing 2 more. Got hesitant over the gold costs for provisions over what I might get and the costs for stress healing and sanitarium uses. Then started using an antiquarian. Gold went up by a big chunk. Sure beats hiring whomever for a suicide run. So far, beat an apprentice necromancer and sonorous prophet on current run. Just taking it slow. I just tend to grind with games so just trying to get my gold and heirlooms up to upgrade everything first. Haven't added Crimson Court on my current run. At this point I'm having trouble enough with the Shieldbreaker's events. Heart attacks, the lot of them.
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 9, 2021 8:57:00 GMT -5
You'll have to eventually hire other squad of heroes, in case you lose your veterans and eventually your vets won't run easy dungeons. I always got nervous running an antiquarian until I realized how much loot you can get with him. I forget what teams I use to run I think I changed them up depending on the dungeon. I know for the ruins I used the team of nun, man at arms, crusader, and the leper. They get bonus damage against enemies in there and the buffs they use negate a lot of the attacks
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Post by aka Cthulhu on Nov 9, 2021 14:20:38 GMT -5
Yeah, need to shuffle out teams once in a while, and if need be release some of em if things go poorly. Thankfully, the antiquarian helped a bit with funds, and with a string of successful runs in some low danger dungeons I managed to upgrade the carriage so I got me a full barracks and a decent amount of meat shields per week. Then upgrades to the stress relieving buildings and sanitarium slots. At this point, cast out a few disposable antiquarians and got a decent amount of gold where I don't have to sell trinkets.
Highwayman and man at arms with their riposte skills are fun. Also comes in handy for those bastard enemies with attacks that hit the entire party.
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 9, 2021 18:30:35 GMT -5
Yeah, riposte is real handy. Team the highway man with a plague doctor and let her buff the highway man with empowering vapor and he'll turn his pistol into a canon in terms of damage. I hate the back line, especially the ones that do nothing but stack stress on everyone
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Post by aka Cthulhu on Nov 11, 2021 2:27:29 GMT -5
Things went well by accident.
So, was gonna do a ruins run for money. The heroes I got upgraded are all out de-stressing or in the sanitarium to fix their quirks. Aside from a resolve level 2 antiquarian, set out with guys fresh off the stage coach. Vestal, flagellant, and hellion.
Off to the ruins I got to just scout the rooms, but I wasn't looking and instead picked a quest in the Warrens. To kill the Swine Prince. Uh oh.
That said, I already kind of know what to expect from that boss through reading about the game in tv tropes.
So first things first I make a guess on where the room is. There's only one room that's essentially a dead end, so I go for that. Scouting revealed that I was on the money on that one, so set up camp on the room before it. Camp skills to buff the hellion's damage output, and the curio in the room I set up camp further boosted accuracy and damage for the hellion (good thing I set up camp first).
So, boss time. A far easier fight than the prophet and even the apprentice necromancer. Team setup was pretty much ideal. Attacks that hit one target only, avoiding the Swine Prince's ally Wilbur. Hellion for the damage, flagellant to stack bleed damage. Antiquarian's the only one leveled up and she did great throughout the dungeon for invigorating vapours to stack the whole party's dodge, to the point where the boss hit only once during the fight, and while it did hit once for high damage, it hit the flagellant to less than half health, allowing him his hidden buff and access to a stronger bleed attack which healed him.
Vestal wasn't really needed, but her giving out heals throughout the dungeon and stuns when required was enough. One thing I should always remember is that bleed and blight damage stack if used. Excellent for long fights.
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Post by aka Cthulhu on Nov 11, 2021 13:34:20 GMT -5
Yeah, riposte is real handy. Team the highway man with a plague doctor and let her buff the highway man with empowering vapor and he'll turn his pistol into a canon in terms of damage. I hate the back line, especially the ones that do nothing but stack stress on everyone On that note, recently I found that the Hellion's iron swan attack does wonders. Pretty much requires her to be in first position, but does great damage that it's good a good chance of killing the enemy at fourth position. If it bleeds for second or third enemy slot, and if in a situation where she gets pushed back then breakthrough. Works great in areas that don't have many enemies resistant to bleed. So far, killed the hag and flesh (and earlier the swine prince) with her as the main damage dealer. Prophet as well. Having the flagellant or houndmaster at position 2 really helps stack the bleed damage. Both come in handy in the weald and warrens, really. Also managed to kill the necromancer at a level 3 dungeon, though that got a bit tricky in the middle of it as the necromancer started summoning nothing but stealthed enemies, which I didn't take into account as the party setup lacked attacks to bypass them.
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 11, 2021 16:23:53 GMT -5
Yeah, riposte is real handy. Team the highway man with a plague doctor and let her buff the highway man with empowering vapor and he'll turn his pistol into a canon in terms of damage. I hate the back line, especially the ones that do nothing but stack stress on everyone On that note, recently I found that the Hellion's iron swan attack does wonders. Pretty much requires her to be in first position, but does great damage that it's good a good chance of killing the enemy at fourth position. If it bleeds for second or third enemy slot, and if in a situation where she gets pushed back then breakthrough. Works great in areas that don't have many enemies resistant to bleed. So far, killed the hag and flesh (and earlier the swine prince) with her as the main damage dealer. Prophet as well. Having the flagellant or houndmaster at position 2 really helps stack the bleed damage. Both come in handy in the weald and warrens, really. Also managed to kill the necromancer at a level 3 dungeon, though that got a bit tricky in the middle of it as the necromancer started summoning nothing but stealthed enemies, which I didn't take into account as the party setup lacked attacks to bypass them. Iron swan is a god send. That's why I always hate it when a hellion picks up a disease that affects her accuracy. I need all the accuracy. You're making me want to delve back into this game after all the horrors I went through the first time lol
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Post by aka Cthulhu on Nov 12, 2021 14:36:09 GMT -5
On the flipside, in terms of low accuracy the Leper is still quite fun to use. Well, so long as RNG is well enough that he doesn't miss often. Purge is pretty good, just slap the frontliner to the very back or clear corpses, which will mess up a few enemies in terms of what attacks are available to them.
Anyway, veteran level mission to kill a hag. Would have been a bit easier if not for the fact that the first few fights every enemy seemed to crit and my party missed way too much. Stress built up on my Vestal way too early and she became irrational and made for a fun companion. Still managed to clear the whole map, mostly because I guessed wrong on all dead end rooms when it came to finding the hag. Hellion with iron swan still saved the day. And lots of bleeding.
Also managed to defeat a collector and get a vestal head. Stress damage ain't too fun, but healing the party for as high as the single heal is gooooood.
And then some fun times at the Warrens. On the first fight, got ambushed by spiders. Usually there's zero problems aside from a bit of damage from them, but it just happened to be one of those moments that got messy quick. First spider webbed the vestal, marking and stunning her. Then one spat poison for a crit, next one bit for another critical putting her at death's door and before I get the chance to heal the fourth deals a death blow.
Amazingly, I still managed to finish the quest with a party of three - in this case the flagellant at first position, houndmaster at second, and antiquarian at third. To the point I decided to clear out the unexplored corridors for extra loot. Up until the last bit where I encountered the Thing from the Stars. Beat it once with a full party, I ain't risking the remaining three I had. Still managed to make a profit off things.
Now considering that I managed to beat a dungeon without a primary healer, now I reckon I'm gonna seek out Vestal-less teams once in a while. Especially with a flagellant along the party since they have excellent heal skills.
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Post by aka Cthulhu on Nov 12, 2021 15:30:56 GMT -5
Fun little combo so far. From front to back, shieldbreaker, flagellant or highwayman, houndmaster and antiquarian... though I suppose the antiquarian can be replaced if one ain't looking to pad the rewards. Shieldbreaker usually starts with impale, hitting everyone and switching with the second position. If flagellant, use rain of sorrows at the back row for damage and bleed, then shieldbreaker on next turn hits with pierce to go back forward and use impale again on the next round if need b e. If highwayman, point blank shot to hopefully erase the frontmost enemy and move back at the same time to set up another impale. Houndmaster with hound's harry to hit and bleed everyone, great with the flagellant to stack bleed on the back row - at that point the impale-rain of sorrows-hound's harry combo usually ensures that the backline will die next time they make their move.
Very much handy in the weald and warrens. I suspect if I replace the antiquarian with another houndmaster so they can spam bleed attacks will make easy work against enemies not resistant to bleed. Maybe a bounty hunter for a tough enemy; houndmaster can mark and then bounty hunter can use collect bounty to bring some pain.
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Post by aka Cthulhu on Nov 13, 2021 7:08:06 GMT -5
One thing I've been doing lately. Takes a bit longer, but as long as the dungeon is fairly straightforward I'll try to clear the rooms first and do the main objectives before homing in on the curios. Helps set up a decent profit, and usually I won't have to worry about needing certain supplies. Aside from an enemy reappearing on corridors, and of course I'll still have to decide what loot to keep on all enemy fights, but I end up with way more than usual.
Top it off with backtracking with zero light. With an antiquarian. Lots of loot.
Also found out on the Swine King veteran level quest to kill the Swine King first before Wilbur. Even if the Swine King will die from bleed when he does his turn, killing Wilbur will automatically trigger his party-wide attack. Good to know.
Encountered two more collectors. Stun and bleeds are good, especially if you hit the stun first so the party can beat the collector first before it starts summoning it's heads.
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Post by aka Cthulhu on Nov 15, 2021 3:19:57 GMT -5
More bosses killed off.
Siren, apprentice level only. Got lucky and she used her main gimmick on the antiquarian. Worst case scenario is if my Leper got hit by it. Would have been nasty.
Shrieker, straight to champion level. Already have a few level 5s bumming around. Not exactly a kill, but no one died either. Killing it in four turns is brutal. Almost had it, too. Problem is that it evaded too many attacks... also assumed incorrectly and thought I'd be able to bleed it. It escaped with only 22 hit points remaining. Still got a mission reward and a positive unique quirk out of it.
Shambler. Second encounter, first was a failure. This time I knew that having heroes with flexible attack ranges was the key. Despite being apprentice difficulty, this was by far the hardest fight. More or less understandable, since this was a bonus fight where you had to activate it, unlike surprise bosses like the collector. Arbalest died from it.
Miller. Bit of luck here. Did the farmstead mission to fight it, and considering the endurance aspect of the mission I went with double riposte. Men at arms and highwayman, to help with the fights before, and it really helped with the Miller's party wide attack. Considering the long fights, having a vestal was also key, not to mention having illumination to de-stealth those damn horses. No antiquarians for this considering the loot, so went with a houndmaster for party wide attacks and a stress heal just in case.
All in all, things went well. Lots of quests in the weald to search for medicine, which meant several weeks of free sanitarium services. Gotta reinforce those good positive quirks and remove negative ones.
Still, shieldbreaker events are a pain in the ass. Goes two ways; things go well, and the event doesn't trigger during the camp, or things go horribly wrong, either going through the quest and just about everything going wrong piling up stress, or during the event fight it all goes wrong for the shieldbreaker. Once was so close to finishing the fight, but everything just piled up on the shieldbreaker stress-wise, leaving her paranoid and refusing heals... which is horrible since she got stacked blight damage on her causing a failure.
Still, tried to complete the quest, which I did. That killed her, made my highwayman selfish and vestal irrational. Made a profit despite it all. So far, four shieldbreakers have died as I try to complete it, and I'm only 2/7 done on that.
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Dub H
Crow T. Robot
Captain Pixel: the Game Master
I ❤ Aniki
Posts: 47,852
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Post by Dub H on Nov 15, 2021 3:29:29 GMT -5
The true horror of this game is that I lost the save file 3 or 4 times
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Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,081
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Post by Mozenrath on Nov 15, 2021 7:17:25 GMT -5
It's one of those games I've seen others play, love the concept of, and would probably like, but I've yet to buy it.
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 15, 2021 15:28:51 GMT -5
Ok, because this thread gave me the itch again I returned to the estate with a brand new save. No dlc except for the free musketeer character who is different than the arbalest. I thought it was just a reskin. Anyways, I start things off to get the feel again so far so good. Then recall I use to run a battle vestal in the past so I decided to do the same
Went to the cove with the team of jester, vestal, highwayman and battle vestal... I quickly found out what a mistake this was. Jester couldn't hit the back row because I had him as support with only finale and the move that gets him to the front. My vestal can only stun third spot. Hwyman can hit the last spot and my battle vestal is fine at the front but her group heal works if she is in spot 2... uh oh
But I can't move her to spot 2 because Hwyman needs to be there to hit the 4th spot.. UH OH. But those spear Fishman hit hard and crit so at times I have to use Hwyman to lunge and riposte to kill them and get her back to heal. Then at one point fat Fishman suicides and does 13 damage to the first three because Hwyman had to just miss his lung.
I had to rely on jester and his finale to get me out of this mess. Battle ballad, maybe get stress off, then lunge and a then a one shot finale on whatever enemy needed to be gone.
Needless to say this was a struggle. But we made it all out alive. Despite my battle vestal getting knocked to deaths door twice and Hwyman man once. After that I had to let go my battle vestal she had way too much stress and affliction. Next time I either will have to bring a long range dealer over jester or replace Hwyman with maybe crusader or man at arms. Ooooeee that was a ride
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Post by aka Cthulhu on Nov 16, 2021 1:48:54 GMT -5
Ok, because this thread gave me the itch again I returned to the estate with a brand new save. No dlc except for the free musketeer character who is different than the arbalest. I thought it was just a reskin. Anyways, I start things off to get the feel again so far so good. Then recall I use to run a battle vestal in the past so I decided to do the same Went to the cove with the team of jester, vestal, highwayman and battle vestal... I quickly found out what a mistake this was. Jester couldn't hit the back row because I had him as support with only finale and the move that gets him to the front. My vestal can only stun third spot. Hwyman can hit the last spot and my battle vestal is fine at the front but her group heal works if she is in spot 2... uh oh But I can't move her to spot 2 because Hwyman needs to be there to hit the 4th spot.. UH OH. But those spear Fishman hit hard and crit so at times I have to use Hwyman to lunge and riposte to kill them and get her back to heal. Then at one point fat Fishman suicides and does 13 damage to the first three because Hwyman had to just miss his lung. I had to rely on jester and his finale to get me out of this mess. Battle ballad, maybe get stress off, then lunge and a then a one shot finale on whatever enemy needed to be gone. Needless to say this was a struggle. But we made it all out alive. Despite my battle vestal getting knocked to deaths door twice and Hwyman man once. After that I had to let go my battle vestal she had way too much stress and affliction. Next time I either will have to bring a long range dealer over jester or replace Hwyman with maybe crusader or man at arms. Ooooeee that was a ride When it came to the cove I found that not using a Vestal works well enough. Antiquarian, plague doctor, grave robber, and a melee fighter, from back to front. Leper works as a damage dealer, though hellion works just as well due to iron swan for the back and barbaric yawp to stun the front two. They need to be at least level 1 to get some upgrades. Being able to stack blight damage can do quick work. Grave robber can bring extra blight damage with poison dart. Plague grenade to hit the third and fourth enemy, poison dart on third, and either iron swan on the fourth. Plague doctor is a must, especially on veteran level cove missions. Those ucas are bastards with their bleed attack which does 8 bleed per freaking turn. As an extra, the grave robber works well against the high armor enemies thanks to pick in the face.
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warden
Don Corleone
Posts: 1,358
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Post by warden on Nov 17, 2021 10:03:17 GMT -5
Ok, because this thread gave me the itch again I returned to the estate with a brand new save. No dlc except for the free musketeer character who is different than the arbalest. I thought it was just a reskin. Anyways, I start things off to get the feel again so far so good. Then recall I use to run a battle vestal in the past so I decided to do the same Went to the cove with the team of jester, vestal, highwayman and battle vestal... I quickly found out what a mistake this was. Jester couldn't hit the back row because I had him as support with only finale and the move that gets him to the front. My vestal can only stun third spot. Hwyman can hit the last spot and my battle vestal is fine at the front but her group heal works if she is in spot 2... uh oh But I can't move her to spot 2 because Hwyman needs to be there to hit the 4th spot.. UH OH. But those spear Fishman hit hard and crit so at times I have to use Hwyman to lunge and riposte to kill them and get her back to heal. Then at one point fat Fishman suicides and does 13 damage to the first three because Hwyman had to just miss his lung. I had to rely on jester and his finale to get me out of this mess. Battle ballad, maybe get stress off, then lunge and a then a one shot finale on whatever enemy needed to be gone. Needless to say this was a struggle. But we made it all out alive. Despite my battle vestal getting knocked to deaths door twice and Hwyman man once. After that I had to let go my battle vestal she had way too much stress and affliction. Next time I either will have to bring a long range dealer over jester or replace Hwyman with maybe crusader or man at arms. Ooooeee that was a ride When it came to the cove I found that not using a Vestal works well enough. Antiquarian, plague doctor, grave robber, and a melee fighter, from back to front. Leper works as a damage dealer, though hellion works just as well due to iron swan for the back and barbaric yawp to stun the front two. They need to be at least level 1 to get some upgrades. Being able to stack blight damage can do quick work. Grave robber can bring extra blight damage with poison dart. Plague grenade to hit the third and fourth enemy, poison dart on third, and either iron swan on the fourth. Plague doctor is a must, especially on veteran level cove missions. Those ucas are bastards with their bleed attack which does 8 bleed per freaking turn. As an extra, the grave robber works well against the high armor enemies thanks to pick in the face. Yea, I had forgotten abut the enemies in the cove having high proc. I had to get another plague doctor after my first one was recently killed by the collector and his goons. Sucks when his highwayman crits her hard and then collector uses soul steal and she didn't resist the death door check. My fault though, I got overconfident and didn't heal her prior to the fight. It was the last one too and I thought what are the chances its the collector, fart. I am finding it difficult getting decent trinkets in this run though, I seem to be getting lame ones. At first I questioned having graverobber s close to the front but then I remembered it has that fade move that shoves it to the back and puts stealth on it while increasing her critical, and pick to the face is always nice
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Post by aka Cthulhu on Nov 17, 2021 13:39:30 GMT -5
When it came to the cove I found that not using a Vestal works well enough. Antiquarian, plague doctor, grave robber, and a melee fighter, from back to front. Leper works as a damage dealer, though hellion works just as well due to iron swan for the back and barbaric yawp to stun the front two. They need to be at least level 1 to get some upgrades. Being able to stack blight damage can do quick work. Grave robber can bring extra blight damage with poison dart. Plague grenade to hit the third and fourth enemy, poison dart on third, and either iron swan on the fourth. Plague doctor is a must, especially on veteran level cove missions. Those ucas are bastards with their bleed attack which does 8 bleed per freaking turn. As an extra, the grave robber works well against the high armor enemies thanks to pick in the face. Yea, I had forgotten abut the enemies in the cove having high proc. I had to get another plague doctor after my first one was recently killed by the collector and his goons. Sucks when his highwayman crits her hard and then collector uses soul steal and she didn't resist the death door check. My fault though, I got overconfident and didn't heal her prior to the fight. It was the last one too and I thought what are the chances its the collector, fart. I am finding it difficult getting decent trinkets in this run though, I seem to be getting lame ones. At first I questioned having graverobber s close to the front but then I remembered it has that fade move that shoves it to the back and puts stealth on it while increasing her critical, and pick to the face is always nice I've had a real lucky encounter with the collector. Stunned him before he could make his first move, so that led my team wailing on him. And when it summoned the heads, it was too late as the next turn the shieldbreaker went and impaled it.
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