|
Post by aka Cthulhu on Jun 27, 2022 0:37:52 GMT -5
Mostly cause learned that after so many years, there's a sequel and now available on Steam. Played the hell out of the PS1 version, and nearly a decade later found a means to play a Japan only version of the first game that had extra stuff. Gonna start playing the sequel soon, and honestly quite giddy about it.
|
|
tirtefaa
Unicron
If you wanna know the truth, you gotta dig up Johnny Booth.
Posts: 2,841
|
Post by tirtefaa on Jun 27, 2022 0:57:36 GMT -5
I own it, although like many other RPGs I have, I haven't given it enough attention to really appreciate it in one way or another.
|
|
pinja
Unicron
Posts: 2,998
Member is Online
|
Post by pinja on Jun 27, 2022 11:33:29 GMT -5
Just learned about the sequel, too! For some reason I looked up what Matrix Software was up to since Alundra, because Alundra is one of my favorite PS1 games. Then Brigandine turned up, I saw it's Steam profile and was ... underwhelmed. But it's good to see that Matrix is still active.
|
|
|
Post by aka Cthulhu on Jul 2, 2022 11:42:39 GMT -5
Been playing the sequel for close to a week now, just about done with normal mode.
Gameplay wise, it mostly follows the first game without changing much. I've enjoyed the game and will plan to do hard mode after. That said, the sequel falls into the same problem as the first. Once you've got yourself set up and have taken bases you gain momentum with stronger units. Play smart enough and your knights and monsters are stronger than what you'll face, and by end game the battles become trivial.
Like... the more bases you take the more capacity you have to field monsters. More bases mean more fighting, and that makes your knights stronger. Stronger they are, the more monsters they can have in their team. Monsters level up and get stronger and cost more, but via quests for the knights you don't use you can get stuff to keep cost down.
When you start off it's tricky, but when you get the ball rolling it gets far easier. Eventually, unless you deliberately let the enemy nations to take empty bases, you'll have far more resources while only needing a few bases to defend due to map layout. And since you control more land, you have more monsters and the remaining nations are limited. Then you kill their strongest monsters and by the end you're just facing level 1 monsters. Their knights might be level 20+, but so are you and your monsters.
Apparently, completing normal mode will unlock a mode where you can customize the enemy setup, giving them boons like an item to revive slain monsters, make them gain more exp, that sorta thing.
|
|
|
Post by zrowsdower on Jul 2, 2022 17:27:21 GMT -5
I think it's been re-released on the Switch but I may be getting it mistaken for a game with a similar name.
|
|
Fundertaker
El Dandy
Hideo Kojima should direct every ending ever!
Posts: 8,928
|
Post by Fundertaker on Jul 2, 2022 18:41:44 GMT -5
I think it's been re-released on the Switch but I may be getting it mistaken for a game with a similar name. You didn't. It's the sequel (Brigandine: The Legend Of Runersia), it was released first on Switch in June 2020, PS4 in December 2020 and Steam just last May.
|
|
|
Post by aka Cthulhu on Jul 14, 2022 11:50:42 GMT -5
Playing Runeseria. Even if the AI isn't much, sometimes you gotta be tactical and play smart during a battle. Fighting against Rudo is a different story. Leader units are a pain in the ass but they can be dealt with via positioning your units. Rudo, especially in his promoted form can easily one hit KO units. It's essentially a case of ganging up on him before everything gets ruined and he gets healed.
|
|