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Post by Seth Drakin of Monster Crap on May 16, 2007 11:59:04 GMT -5
42. Dig Dug In his own game, Dig Dug's objective is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock. It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock. You can also pass through the enemy while he is deflating. The monsters normally crawl through the tunnels in the dirt but they can turn into ghosty-eyes and travel slowly through the dirt. More points are awarded for eliminating an enemy further down in the dirt, and the Fygar is worth more points if it is inflated horizontally rather than vertically (because it only breathes fire horizontally). More points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. If one enemy is killed by the rock, it is worth 1000 points. The next two add 1500 points each and any after that they add 2000. After the player drops two rocks, vegetables (and other edible bonus items, such as Galaxian flagships) appear in the center of the playfield, and can be collected for points if the player is able to reach them before they disappear. These edible bonus items will appear even if the rocks fail to hit any enemies. The act of digging is itself worth points, giving ten points for each block dug, so some players do as much of it as possible in situations where the threat from the remaining monsters is minimal. If the player drops a rock on a foe at the same time he pumps it to death, the game will be tricked into thinking that all enemies have been destroyed, but that the level has not been defeated. Thus, all enemies will promptly disappear, and the player will be free to dig through all dirt. Until another rock is dropped, going to the next level will remain impossible. The last enemy on a level will try to escape off the top left of the screen. Level numbers are represented by flowers in the top right of the screen. In successive levels, more monsters appear on each screen and they move more quickly. A level is completed successfully when the last monster is dispatched or succeeds in fleeing. In the coin-operated version the game ends on round 256 (round 0) since this board is unplayable. At the start of the level, a Pooka is placed directly ontop of where the player starts, with no way to kill it (this is an example of a kill screen).
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:03:54 GMT -5
41. Mary Sunderland Mary was James wife for several years before she supposedly died of an unknown illness. However, she still sent a letter to her husband to come to Silent Hill.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:09:46 GMT -5
Time for another countdown update
100. Joe Musashi aka Shinobi 99. Terry Bogard 98. Larry Koopa 97. Sam Fisher 96. Cloud Strife 95. Crash Bandicoot 94. Wood Man 93. Jack Krauser 92. Psycho Mantis 91. Ratchet 90. Billy & Jimmy Lee 89. Wizrobe 88. Cyan Garamonde 87. The Amazon 86. Hero 85. Snake Man 84. Claire Redfield 83. Liquid Snake 82. Kibagami Genjuro 81. Princess Peach 80. Clank 79. Ibuki 78. Jill Valentine 77. Cryptosporidium aka Crypto 76. The Lemmings 75. Satan 74. Dan Hibiki 73. SHODAN 72. Conker The Squirrel 71. Frogger 70. Cecil Harvey 69. The Dog 68. Akuma 67. White Bomberman 66. Cham Cham 65. Wario 64. Blue Mary 63. Alex Kidd 62. Yangus 61. Elena 60. Crono 59. Diddy Kong 58. Sly Cooper 57. Dynamite Headdy 56. Albert Wesker 55. Tommy Vercetti 54. King 53. Andross 52. Ken Masters 51. Phoenix Wright 50. Axel Stone 49. The Great Puma 48. K' 47. Axel 46. Sub-Zero 45. Claude 44. Wakka 43, Blaze Fielding 42. Dig Dug 41. Mary Sunderland
Now here are clues to the next five characters
* Blow Bubbles And Pop Them
* Gunblade
* Keyblade
* Manji Clan
* Umbrella Corporation's Bio-Weapon
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Post by paragon on May 16, 2007 12:13:06 GMT -5
Mary sure has a stirring, emotional story, doesn't she?
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Post by Sharpy Snow on May 16, 2007 12:18:00 GMT -5
Squall Leonhart and Sora are about to make their apperances
I'm kinda suprised Cloud got so low to be honest.
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Post by Brandon Walsh is Insane. on May 16, 2007 12:19:34 GMT -5
Mary sure has a stirring, emotional story, doesn't she? Her story is about 2 sentences longer than Froggers, at least.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:30:31 GMT -5
40. Bub and Bob Bub and Bob are the two dragons from Bubble Bobble. They will trap people in bubbles and defeat them by jumping on those bubbles. dragons can move around the levels by walking on platforms, falling through empty space, jumping through platforms from below and (in some levels) falling through holes at the bottom of the level in order to reappear at the top, or even vice versa. Apart from jumping, the characters can blow bubbles. Bubbles also float in from the top or bottom of the screen in many levels. They pop after a certain amount of time, when they hit the dragon's spiked back, if they're squashed against a wall or another dragon or if they're fallen upon. Bob (as a human) has an unknown sickness, so Bub (as a dragon for no given reason) has to pass through the hundred levels to defeat Super Drunk and get the Moon Water. Only defeating Super Drunk, however, results in a bad ending. The (unnamed) "Cave of Monsters" in this version seems to really be an emptied well. To obtain the good ending (to make it fill up with Moon Water) Bub must obtain three "jewels" from fairies he can meet after defeating three bosses (giant versions of Coiley, Stoner and Incendo, none present in the arcade game). Doing this will set free a fourth fairy who will then, thanks to the "jewels", fill the well and revive nature (even though the story of the game didn't mention nature suffering until then). Bub (who returns human), Bob and their parents (who were never transformed) are seen in the ending but their girlfriends never appear in the game. The revival of nature seems to be suggested also in the Master System port's ending (which otherwise only revolves around the girlfriends' kidnapping, dismissing the parents completely). In Classic Bubble Bobble for the Game Boy Color, Bob (as a bubble dragon) has the unknown sickness. Bub has to go through a number of levels to gain the Moon Water; lesser than the arcade or Game Boy, etc versions, though the game contains many alternative paths and bosses that are giant versions of all common enemies, including those of the previous GB game who keep the same names (all bosses are named after fruits). The final boss is Darkness Drunk (the original Super Drunk appears in an earlier stage with the name Melon). The game is not set in a "Cave of Monsters" but in various different places (even on an airship). The ending is Bub obtaining a bottle of Moon Water, and the screen fades to white and cuts to only a cute still picture of the Bubble Bobble characters (minus Bob).
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:31:32 GMT -5
39. Nemesis Nemesis is the title character and main antagonist in Resident Evil 3: Nemesis. The Umbrella Corporation deploys Nemesis to hunt and murder the remaining members of Special Tactics and Rescue Squad (S.T.A.R.S.). One first encounters the creature outside of Raccoon City’s police department, where it brutally murders Brad Vickers. Nemesis will continue to pursue and confront the player’s character, Jill Valentine, through various parts of the game. Nemesis, draped in a trench coat, will attack the player with a five-shot rocket launcher, hands and tentacles throughout the game. A player can injure Nemesis through means of weapons fire and later industrial strength acid. Throughout the course of the game, the detrimental effects of the NE-T virus twist Nemesis’ physical build. The player will finally encounter Nemesis as a grotesque digestive organ with disfigured limbs. While lacking the dexterity and attack power it once had, Nemesis is more resilient. A player can defeat Nemesis by utilizing a railgun, rocket launcher and .44 Magnum revolver.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:35:22 GMT -5
38. Squall Leonhart In Final Fantasy VIII, Squall is known as a "lone wolf" by his peers because he never explains his feelings. Even compared to the originally indifferent Cloud Strife of Final Fantasy VII, he comes off as cold to his allies. His superiors, such as his teacher, Quistis Trepe, regard him as difficult to deal with but greatly respect his natural talents. He is also known to be stoic in some situations. His taciturn attitude is also used for comic relief. In the cutscene where he first meets Rinoa, she coerces him into dancing with her at the SeeD graduation ball. He awkwardly bumps into other partygoers while staring constantly at his feet with a look of confusion. Rinoa, however, perseveres in partnering him, and Squall eventually reveals that he's quite capable of dancing, as it is a mandatory aspect of his training. Squall is unwillingly dragged into the role of the hero when Cid, headmaster of Balamb Garden, appoints him as leader of the academy midway through the game. He is often thrown into a leadership role, as is evident in the Timber and Galbadia missions. During a late battle against Galbadia Garden, Squall demonstrates some leadership difficulties, which are tied to his lingering isolationism. Likewise, other characters have to make efforts to pull him out of his isolation, and Rinoa has to expend a lot of energy to pursue a romance with him. It takes considerable time for him to accept the others' offered friendship and fall in love with Rinoa and care for her. As time progresses, he grows more comfortable with the leadership role, especially when it comes time to defeat Ultimecia, the antagonist. Throughout the game, he has a distinct rivalry with Seifer Almasy. The opening sequence depicts the duel in which Squall obtained his characteristic facial scar (and subsequently gave an almost identical one to Seifer, Squall's starts above his right eye and goes to his left cheek; Seifer's goes from left to right) and scenes in which Squall and Seifer are supposed to be cooperating are characterized by squabbles between the two cadets. Later, Seifer seemily allies himself with the Sorceress, requiring Squall to battle him several times. Nevertheless, despite their conflict, Squall still feels an underlying comraderie for Seifer, and mourns him in his own way when he believes Seifer to have been executed after an attempted kidnapping of Galbadian President Vinzer Deling. According to flashbacks in the game, Squall grew up in an orphanage, along with many of the other main characters such as Zell, Seifer, Selphie, Irvine and Quistis. Though he remembers little of this past, it causes him to develop into an emotionally detached, highly cynical and introverted boy (his original goal is to go through life without any emotional links or dependencies). However, Squall gradually warms as the game progresses, and it is later revealed that his deliberate detachment from his companions is a defensive mechanism to protect himself from emotional pain, like he experienced when his older sister figure at the orphanage, one of the sole emotional supports in his early life, was forcibly separated from him. Upon defeating Ultimecia, as his comrades are pulled back from time compression into their own respective places in the timeline, Squall takes a detour back to the orphanage, where he encounters a younger Edea. Since she does not want to involve any of the children, Edea ends up absorbing the dying Ultimecia's powers as part of the cycle of sorceresses (a sorceress must pass on her powers to a successor before she is allowed to die peacefully), and wonders aloud about endings and beginnings (dialogue mirroring words to Squall years later, on Disc 3). Squall plants the ideas for Garden and SeeD in her mind, creating an in-game loop in which he must become the leader of Balamb Garden so that he can make it to this point again. There are strong indications in the game that Laguna Loire is Squall's father. During flashbacks involving Ellone, in which the characters dream they are people from the past, Squall consistently takes on the role of Laguna, despite the fact that any of the other characters in Squall's party may take on the role of Kiros or Ward. If Squall travels to Winhill after Garden is activated, he will encounter inexplicable visions of Raine throughout the town. Ellone also mentions that Raine died—apparently in childbirth—and that she had a baby boy. When Squall is captured, all the Moomba keep referring to Squall as Laguna (it is later indicated that the Moomba recognize people by their blood; suggesting a tie between Squall and Laguna). Toward the end of the game, aboard the Ragnarok, Kiros and Ward make commentary as to Squall's resemblance to his mother and his dissimilarity to his father. Laguna also intends to tell something to Squall, but he opts not to due to the circumstances. Squall appears as a non-playable character in Kingdom Hearts, although he appears older. He wears a short leather jacket with red wings on the back, resembling the decorations on Rinoa's dress, but he still wears his Griever necklace. He assumes the name Leon because "Squall" was shamed for being unable to protect those he cared about from the Heartless when his home world, the Radiant Garden, was consumed in darkness. Squall's role in Kingdom Hearts is to help guide Sora, on his battle with the Heartless, alongside various other Final Fantasy characters. While his appearance and age change (in Kingdom Hearts, he is 25, whereas in Final Fantasy VIII, he is 17), his personality remains the same. A memory-based version of Leon appears in Kingdom Hearts: Chain of Memories. He returns in Kingdom Hearts II and is voiced by Doug Erholtz for the English version. Leon still wears his Kingdom Hearts outfit, only receiving a fur ruff along the collar of his jacket. Squall is a secret character in Chocobo Racing and Itadaki Street Special. In addition, a 2D sprite of Squall occasionally makes an appearance on the loading screen of the PlayStation version of Final Fantasy VI. Squall's gunblade, the Lionheart, appears in several forms throughout the Final Fantasy series.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:38:36 GMT -5
37. Sora Sora is fourteen years old at the beginning of Kingdom Hearts and lives on the Destiny Islands with his best friends Riku and Kairi, and others including Selphie, Tidus, and Wakka. Sora and his two close friends Riku and Kairi seek to see the world beyond the islands and begin to build a raft. However, a strange dark force storms the islands. Riku welcomes the darkness as a pathway to new worlds, but Sora denies it and is swept away from his home and separated from his friends. He drifted through the corridors of darkness, an interdimensional pathway, and ended up in a place known as Traverse Town. Here he meets Donald Duck and Goofy, the respective Royal Court Magician and Captain of the Royal Guard of Disney Castle. They are under direct orders found in a letter left behind by their king, Mickey, to find Leon and a mysterious "key". King Mickey has mysteriously disappeared and is on his own mission conducting an investigation into the darkness that is slowly swallowing world after world. The three of them decide to look for their friends together, especially since Donald and Goofy believe Sora will be the one to defeat the dark force because he bears a weapon known as the Keyblade, perhaps this mysterious "key" Mickey was talking about. In Traverse Town, Sora finds Riku and discovers that neither of them can find Kairi. After finding Riku cast into darkness, Maleficent started poisoning his mind against Sora, making him think that by befriending Donald and Goofy, Sora has forgotten about him and Kairi. He then decides to find Kairi on his own. Sora ends up traversing multiple worlds to stop the Heartless, the creatures that embody the darkness, and also rescue the Seven Princesses of Heart, who are the key to opening the final Keyhole that will show the path to Kingdom Hearts, the objective of the villains controlling the Heartless. After reaching Hollow Bastion, Sora loses the Keyblade to Riku after he was revealed to be the rightful keyblade master. The reason the keyblade chose Sora is because he chose the light, while Riku chose darkness. This in turn causes Donald and Goofy to abandon him for Riku as per their orders but loyalty soon brings them back to Sora. Riku loses the Keyblade to Sora after he chooses darkness over light of his own free will. Enraged he fights Sora but is defeated. After this, the party encounters Maleficent. She is defeated by Sora and retreats towards the inner chamber. Riku, who is now possessed by Xehanort's Heartless, offers her help to defeat Sora. Sora and gang arrive and Riku unlocks Maleficent's "true darkness" by impaling her with his dark Keyblade, turning her into a black dragon. She is defeated once more by Sora. Soon after, Sora meets up with Riku again, where Sora learns that Kairi's heart was within him since the destruction of Destiny Islands. Sora engages in yet another battle with Riku and wins once more. In order to return Kairi's heart and make her conscious again, Sora impales himself with the dark Keyblade that Riku wielded to remove his and her hearts, becoming a Heartless himself for a short period before being saved because of Kairi's voice leading him towards the light. His tenure as a Heartless brings Roxas into existence at Twilight Town, where he is found by Xemnas and inducted into Organization XIII. Naminé, Kairi's Nobody, is also born out of Kairi's heart and Sora's body and soul. After regrouping in Traverse Town, Kairi gives Sora her lucky charm, since he insists that she should stay behind while he tries to get Riku back. This is where he makes the promise; to return the charm to her, which is constantly emphasized in the series. Sora returns to Hollow Bastion afterwards to seal its Keyhole. Before sealing it, however, Leon warns Sora that once Xehanort's Heartless is defeated, they may no longer be able to see each other. This worries Sora, but he closes the Keyhole regardless. Sora and his friends manage to defeat Xehanort's Heartless at End of the World, a place where all the lost worlds that fell into darkness converge. As Sora investigates the door to darkness, Riku and King Mickey appear on the other side of the door and together they seal it from both sides; with Sora's Keyblade from the realm of light and Mickey's Keyblade from the realm of darkness. As the worlds begin to restore themselves, Kairi and Sora are separated. Sora promises to return to her as soon as he finds Riku and the doorway to light. Kingdom Hearts: Chain of Memories begins with Sora encountering a mysterious man in a long black hooded cloak who informs Sora that "ahead lies something you need, but to claim it, you must lose something dear." The man disappears and only one path remains. The trio follow the path which lead them to a mysterious castle known as Castle Oblivion. They enter the castle hoping to find some clues as to the whereabouts of their friends only to discover as they ascend the floors of the fortress, the more memories they lose and the more uncertain they become. Little do they know, their memories are being manipulated by a mysterious organization that seek to capture and manipulate Sora. To do this, they use Naminé, Kairi's Nobody who can rearrange the "chains" of memories in a person's heart and create new links. In order to make Sora forget Kairi, Naminé begins to replace his memories of her with herself. Meanwhile, a conflict between the Organization's members leads to several encounters between Sora and Riku, whose memories of Kairi also have been replaced with ones containing Naminé. Their uncertainty builds to a point where they end up in Twilight Town, a place that Sora is fairly certain that he has never been in, thus should not exist in his memory. Organization member IV Vexen reveals that it is a place that exists on the other side of Sora's heart, referring to Roxas, but is eliminated by Axel, another member of the Organization, before he can explain anything. Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, new members of their group, intended to use Sora to overthrow the Organization. Axel manipulates Naminé into doing what she believes is right, with her revealing to Sora that she never existed in his memory and that she had been replacing the person most important to him. Riku appears to them again and is defeated by Sora. When Sora tries to help the injured Riku, he attacks Sora. Naminé uses her power to break Riku's memory, thus his heart as well, and it causes him to collapse. Larxene comes forth to eliminate Sora and Riku, who is revealed to actually be a "Riku Replica", created by Vexen. Sora defeats Larxene and forgives a regretful Naminé for her actions. She promises to restore the memories of the trio once they reach the 13th Floor of Castle Oblivion, where Marluxia is waiting for them. Axel attempts to destroy Marluxia himself but when Marluxia uses Naminé as a human shield Sora steps in and defeats Axel. Once Marluxia is defeated, Naminé asks that they step into machines that will rearrange their memories back to the way they were at the cost of breaking the links she created. She also informs him that the process will take some time, during which Sora, Donald, and Goofy will sleep as their memories are slowly restored. While they know that they will forget Naminé, Sora promises her that while she is forgotten, she will remain in his heart, never lost. During the year after Chain of Memories, Roxas, seeking to find why he is able to use Keyblades, leaves Organization XIII to Axel's disappointment. While in the World That Never Was, Roxas encounters Heartless and Riku. The two assist each other in defeating the Heartless, but battle each other afterwards, with Riku eventually proving to be the victor. Roxas is then sent into a virtual version of Twilight Town, with his memories erased by Naminé to throw off any Organization pursuers. This was all part of DiZ's plan to create a "complete" Sora strong enough to destroy the Organization. Kingdom Hearts II begins in the Twilight Town simulation, where Roxas believes that he is a friend of three other teenagers named Pence, Ollete and Hayner. As events in the virtual town progress, Roxas is confronted with confusing sights, such as Axel's appearance, and bizarre dreams filled with Sora's memories and hearkening back to his time with the Organization. Roxas eventually regains his memories, and is forced to merge with Sora. Sora, now 15, awakens in Twilight Town with Donald and Goofy, with their memories restored, although they cannot remember what happened in Castle Oblivion. Continuing their journey to find Riku and King Mickey, they set out travel across new worlds, meeting old friends and enemies from the original Kingdom Hearts game, battling the Heartless and a new threat, the remaining members of the Organization they encountered in Chain of Memories. Soon after exploring Twilight Town, Sora and company head off to the Tower and Sora obtains new attire—on the advice of master sorcerer Yen Sid—from Flora, Fauna, and Merryweather, the fairies from Sleeping Beauty. In a nod to the film, the three fairies at first all want Sora's new outfit to be their respective color, until finally Sora convinces them to stop fooling around. The new outfit enables Sora to transform into new forms and attain special powers for each of them. The source of the clothing's magic is linked to Sora's heart connected to everyone he had befriended as well as Donald and Goofy, being referred to as a "key that connects everything" by Yen Sid; this is also how Naminé's memory manipulation works. Throughout the game, Sora expresses his determination to bring Riku back home with him to Destiny Islands, where Kairi is patiently waiting for them. The quest gets more complicated when Kairi herself is kidnapped by Axel. Pete (who works for the resurrected Maleficent) and Organization XIII are causing trouble in the other worlds, and King Mickey refuses to give information regarding Riku. Sora must also discover why some of the members of Organization XIII address him as Roxas even after he clearly states his name is Sora. Also throughout the game Sora becomes rather intrigued and interested in the romances between some of his friends, such as Elizabeth Swann and Will Turner; hinting romantic feelings for Kairi, which Donald and Goofy smugly joke about (especially Donald, who says "I know who you're thinking about!"). Kairi is also hinted to have similar feelings for Sora. Eventually, Sora, with the help of the Twilight Town kids Hayner, Pence, Olette (the templates of the three friends of Roxas in DiZ's simulated Twilight Town), and Axel, manages to find the route to "the World That Never Was": the stronghold of the Organization, where Kingdom Hearts itself resides. Entering a bizarre world filled with thousands of Nobodies, both Sora and Axel fight together, and Axel sacrifices himself to destroy the marauding horde of Nobodies and with the last of his strength, opens the door to the World That Never Was and revealing his affection for Roxas. Soon after entering the world, Sora's group is ambushed by Nobodies and Sora is forced into a showdown with an Organization member, who turns out to be Roxas in his Organization XIII coat. Afterwards, Sora, Donald, Goofy and King Mickey storm the castle in search of their friends. There, Sora finds Kairi and Riku, and the mysteries of Roxas' identity and King Mickey's secrets are finally solved. The group attempts to stop Xemnas, the leader of the Organization. After they seemingly defeat Xemnas, Naminé and Roxas emerge to speak with each other before fusing with Kairi and Sora to complete themselves. Sora and Riku are separated from King Mickey, Goofy, Kairi and Donald. They fight Xemnas again on their own and defeat him, though they remain stranded on a moonlit beach with Riku slightly injured. As Sora and Riku share their thoughts about their adventure and friendship, they come to the conclusion that they are perfectly content with staying on the beach while the light realm is safe. As they listen to the waves, a bottle containing Kairi’s letter washes onto the shore. The door to light appears, and both Sora and Riku use it to return to their homeworld: Destiny Islands. Having brought Riku back home, fused with Roxas and reunited at last with all his friends, Sora returns Kairi's lucky charm that was given to him in Kingdom Hearts. During the credits, Sora is walking around in the Secret Place. He smiles while looking at all the pictures he and Kairi had drawn over the years. He glances down at the picture of Kairi and himself, sees that Kairi drew the other half of a paopu fruit, and smiles. At the end of the credits, another FMV shows Sora asking Riku what he thinks the door to light was. Riku replies that it was Sora's heart. Kairi runs up to them and give them a bottle she found, containing a letter from King Mickey. The trio then begins to read the letter, its contents a mystery to the player.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:42:58 GMT -5
36. Yoshimitsu Yoshimitsu is a fictional character originally created for the Tekken series of fighting games, designed by Namco. Yoshimitsu made his first appearance in Tekken, and he has returned for all subsequent sequels to that game since his inception. Additionally, an analogous character bearing the same name, weapon, clan and basic information, was later carried over into Namco’s Soul Series of fighting games as a secret character, making his debut in Soul Calibur and returning for Soul Calibur II and Soul Calibur III. It is also noted that he looks completely different in every game he is in. He is an example of a breakout character. In Tekken, Yoshimitsu initially entered the first tournament as a decoy, so that Kunimitsu and the other members of the clan would be able to steal the tournament’s funds unobserved. But eventually, he heard of a powerful sumo wrestler, called Ganryu engaging in fraud and other corrupt activity, who had likewise entered the tournament. This base disrespect for the sumo code infuriated Yoshimitsu, and he confronted the dishonest sumo wrestler in a tournament battle, eventually forcing him to confess his criminality, thus disgracing his name. Then, the Manji clan stole his fortune and distributed it among the poor. Sometime later, angered by Kunimitsu's insistence that the clan merge with the Mishima Zaibatsu, as well as her attempts to steal the clan’s sacred tachi, he expelled her from the clan and found that, strangely, she had gone to Kazuya Mishima for aid. Suspicious of what she might have been plotting, Yoshimitsu and the clan broke into the Mishima Headquarters, and Yoshimitsu’s arm was lost during the raid. While there, he came across Doctor Boskonovitch, who saw the injured Manji ninja and helped him escape, later replacing his lost arm with a bio-mechanical prosthetic. A short while later, Yoshimitsu learned that Doctor Boskonovitch had been kidnapped by the Mishima Zaibatsu, and he entered the second tournament so that he could free the doctor from the evil corporation’s grasp. At the same time, Kunimitsu had also entered the tournament to steal the clan’s tachi and assume the role of leader of the Manji ninjas once and for all. However, Yoshimitsu claimed victory. Shortly thereafter, news from the clan reached him that Doctor Boskonovitch was going to be flown by helicopter to a secret island observatory. He quickly dropped out of the tournament and escaped with the doctor. Soon afterwards, Doctor Boskonovitch’s daughter died very unexpectedly; and to preserve her body, the doctor began experimenting with cryogenics. While bringing him stolen money to fund his studies, Yoshimitsu discovered that the doctor had contracted an unknown pathological organism, which had likely been a result of the doctor’s exposure to his own experiments. Doctor Boskonovitch told Yoshmitsu that if he were able to retrieve a sample of Ogre's blood, he may be able to discover the secret of immortality. And to get this sample, Yoshimitsu would have to enter the third tournament. Yoshimitsu continued as the leader of the Manji Clan, but they eventually fell on hard times, losing funding and members for various reasons. Worried about the future of his clan, he began to reconsider the union between them and the Mishima Zaibatsu. So when he heard of the fourth tournament, he immediately joined, hoping to defeat Heihachi Mishima and become leader of the union he now desired. Shortly thereafter, Yoshimitsu returned to Doctor Boskonovitch’s lab to find it completely destroyed, the doctor injured, and many of his clan members killed. Yoshimitsu was determined to get his revenge in the fifth tournament, and he was ready to confront the culprit, Bryan Fury. Yoshimitsu's sword is begining to weaken. The sword is a cursed blade that can only regain its power when it is used to kill evildoers. He opts to create a new sword to wield. In Soul Calibur, a lord who sought the power of the Manji clan invited its chief to his castle. Due to his advanced age the clan's chief sent the strongest warrior, Yoshimitsu, of the clan on behalf of him. As expected, the lord requested the allegiance of the Manji clan. But the Manji clan preferred to remain hidden. After a few days' stay at the castle, the fighter politely denied the lord's request and returned to his village. Upon his return, Yoshimitsu found his beloved village in ruins. The lord had prepared an army in anticipation of the clan's refusal to serve him. Yoshimitsu attempted a battle against the lord, but he was no match for the army or the lord and lost his arm, which he replaced with a wooden prosthetic. Yoshimitsu set out across the sea in search of the "Ultimate Weapon," Soul Edge, so that he could take his revenge against Lord Nobunaga. But during his journey, he came across many horrible scenes left behind by the azure knight, Nightmare. In his meditation, he concluded that if he were to give in to his hatred, he would be no better than either Oda Nobunaga or Nightmare. But even with that realization in his mind, he continued to pursue the Soul Edge nevertheless. When Yoshimitsu finally reached Ostrheinsburg Castle, it was devoid of any signs of life. Upon leaving the castle, he sensed that the evil energy of the castle had somehow transferred a similar energy into his katana. So he left on a journey to rid his blade of that corrupted energy. Unfortunately, he became careless one day and passed out, worn from trying to quell the corruption; and during his sleep, the katana had been stolen by a thief--Voldo, who had mistaken it for the Soul Edge. Yoshimitsu did not want the evil energy to fall into the wrong hands, so he set out to retrieve it. Yoshimitsu infiltrated the legendary Money Pit of "the Merchant of Death", Vercci and, completely by chance, found his katana alongside a fragment of the Soul Edge, both emanating similar evil energies. Yoshimitsu decided that if there was another object in the world with the same evil as his katana, which he had now named "Yoshimitsu", it mustn't be allowed to exist. And so he set off on yet another journey, without a doubt in his mind about destroying the cursed Soul Edge. Yoshimitsu eventually discovered that the fragments were spread on the earth, and he alone could never destroy them all and that he would never have time to help those who needed it. So he returned to Japan and recruited ruffians from around the land, soon forming a band of chivalrous thieves, known as the Manjitou. Thanks to his skill and ability, Yoshimitsu soon became head of the clan. One day, Yoshimitsu devised a plan for a grand robbery: the entire group would infiltrate a wealthy usurer's mansion during the annual festival and take everything he owned, which included a fragment of the Soul Edge. Unfortunately, the plan failed and a vanguard force was wiped out in front of the treasure room. The remaining clan members eventually freed their captured comrades, but they gave a strange report to Yoshimitsu: the fragment of Soul Edge in the mansion's treasure room was gone, which was puzzling, considering that the vanguard force that Yoshimitsu sent supposedly never made it inside. Also, the body of the leader of the vanguard force had never been found. Some members of the clan thought that betrayal was the only explanation, but Yoshimitsu wouldn't believe that. The man, his second-in-command, was good on both his combat skill and humanity and he had great expectations of him. Also, the wounds on his men were not dealt with a normal blade. He spoke to his men and instructed them to find the fragment, stating that they would also find the man. He would accompany them in the hunt in order to find the truth.
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Post by Seth Drakin of Monster Crap on May 16, 2007 12:48:32 GMT -5
Time for another countdown update
100. Joe Musashi aka Shinobi 99. Terry Bogard 98. Larry Koopa 97. Sam Fisher 96. Cloud Strife 95. Crash Bandicoot 94. Wood Man 93. Jack Krauser 92. Psycho Mantis 91. Ratchet 90. Billy & Jimmy Lee 89. Wizrobe 88. Cyan Garamonde 87. The Amazon 86. Hero 85. Snake Man 84. Claire Redfield 83. Liquid Snake 82. Kibagami Genjuro 81. Princess Peach 80. Clank 79. Ibuki 78. Jill Valentine 77. Cryptosporidium aka Crypto 76. The Lemmings 75. Satan 74. Dan Hibiki 73. SHODAN 72. Conker The Squirrel 71. Frogger 70. Cecil Harvey 69. The Dog 68. Akuma 67. White Bomberman 66. Cham Cham 65. Wario 64. Blue Mary 63. Alex Kidd 62. Yangus 61. Elena 60. Crono 59. Diddy Kong 58. Sly Cooper 57. Dynamite Headdy 56. Albert Wesker 55. Tommy Vercetti 54. King 53. Andross 52. Ken Masters 51. Phoenix Wright 50. Axel Stone 49. The Great Puma 48. K' 47. Axel 46. Sub-Zero 45. Claude 44. Wakka 43, Blaze Fielding 42. Dig Dug 41. Mary Sunderland 40. Bub and Bob 39. Nemesis 38. Squall Leonhart 37. Sora 36. Yoshimitsu
Now here are clues to the next five characters
* Alpha Team's Point Man
* Black Mage
* Dark Wizard
* Dont Ask For Directions From This Guy In Silent Hill
* Fights While Wearing An Eye-Patch
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Post by SsnakeBite, the No1 Frenchman on May 16, 2007 14:03:35 GMT -5
Woohoo !! Two more from my list ! Squall and Yoshimitsu !!
BTW, Seth, you forgot to mention than the Gunblade ( in it' s original form ) is used by an ennemy in Parasite Eve 2 and is a secret weapon in the same game ( one of the most effective ones, BTW ).
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Post by paragon on May 16, 2007 14:33:32 GMT -5
Ooh. Is Magus finally coming up?
Chrono Cross would have been so much better if they had actually put him in it.
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Post by Seth Drakin of Monster Crap on May 16, 2007 14:54:01 GMT -5
35. Vivi Oruntia Vivi Orunitia appears as a typical Black Mage of the Final Fantasy series. His name appears as Vivi Ornitier in Latin letters in the Japanese artbook. His surname in English has lent to some confusion since it also appears as Ornitier in the original English instruction booklet included with the game, but was later changed to Orunitia in the Greatest Hits version and other English publications (this does not include the European Platinum versions). Vivi may come from the Italian Vivo meaning "I live." Alternately, his name may come from the Latin vivus meaning "to live". Vivi is also a female name derived from Vivian, which means "alive". Vivi Orunitia first appears at the beginning of the game, and becomes embroiled in Tantalus's plan to kidnap Princess Garnet when he travels to Alexandria to attend a performance of the play I Want to be Your Canary. Being a Black Mage, he shares a similar appearance to humans but also differs in that he has a black skin-like outer surface of unknown material, no visible facial features beyond glowing yellow eyes, and the ability to cast magic without training. Despite being just nine years old, Vivi is incredibly powerful and mature for his age. With some encouragement from Zidane and Adelbert Steiner (who calls him 'Master Vivi' out of respect for his magical prowess), he joins the group and begins to search for the truth about his origins. Black Mages are used in the Final Fantasy IX universe as "dummy" footsoldiers. They are mainly employed by Queen Brahne in her attempt to conquer the Mist Continent. The other Black Mages in the game are somewhat larger than Vivi and wear purple jackets rather than blue. Vivi desperately wishes to find out if he was simply created in a machine as just another soldier, and sets out with Zidane to see if this is true or not. The truth is revealed to him by Kuja and the Black Mages in the Black Mage Village later on in his adventures. Vivi learns that the Black Mages "stop" after approximately one year, somewhat equivalent to death in humans. However, a conversation with the Black Mage leader suggests that Vivi was the black mage prototype, which may be why he has lived to be 9 years old. Though it is not explained how, Vivi manages to have a group of children in the time following Kuja's defeat. Redesigned by Tetsuya Nomura, Vivi makes an appearance in the Disney/Square-Enix crossover Kingdom Hearts II. However, the Vivi in Kingdom Hearts II does not seem to show any of the magical abilities of his FFIX counterpart, nor is referred to as a Black Mage. Vivi is apparently a member of the Twilight Town Disciplinary Committee led by Seifer Almasy, though it is said that he is not so much a member as someone who ends up doing Seifer's biddings due to his meekness. The virtual simulation of Vivi's was briefly used on occasion by several Nobodies in order to do battle with Roxas. He is also a notable playable character in Itadaki Street Special.
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Post by Seth Drakin of Monster Crap on May 16, 2007 14:56:55 GMT -5
34. Chris Redfield Chris debuted in the original Resident Evil title alongside fellow S.T.A.R.S. operative Jill Valentine. Chris' story is significantly harder than Jill's, due to Chris having a reduced carrying capacity, the absence of items such as the lockpick and grenade launcher afforded to Jill, and a far more passive supporting character.[citation needed] However, Chris is able to sustain more damage than Jill. His partner in the game is Rebecca Chambers, a rookie member of S.T.A.R.S. Bravo Team, who assists Chris with her expertise in chemistry and medicine. Chris did not appear in Resident Evil 2. Instead, his younger sister, Claire, serves as one of the lead characters. Claire's plot revolves around her search for Chris following the events of the first game. It is later revealed that Chris had left Raccoon City, heading to Europe in order to further investigate the illegal activities of the Umbrella Corporation. However, Chris would appear as a bonus playable character in later versions of the release in the "Extreme Battle" minigame. Chris returned as a lead character in Resident Evil Code: Veronica. Following the events of the first half of the game, the player takes control of Chris after learning of Claire's imprisonment on Rockfort Island. His mission takes him to Umbrella's secret lab in Antarctica, where he confronts Alexia Ashford, the creator of the T-Veronica Virus, and a resurrected Albert Wesker. He manages to save Claire and the two make their escape from the facility, vowing to destroy Umbrella together.
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Post by Seth Drakin of Monster Crap on May 16, 2007 14:58:53 GMT -5
33. Magus Magus is the dark wizard waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus, the young prince of Zeal in 12000 B.C. After an encounter with Lavos as a boy, he was sent through a time gate to the Middles Ages. Vindictive and vengeful against Lavos, and eternally concerned over the fate of his sister Schala, he is portrayed as brooding, potent, and gloomy. He fights using a scythe, as well as a combination of all magic types. He is an optional character, but is nonetheless an iconic cast member of Chrono Trigger with many fans, and has appeared in three GameFAQs character battles. The word "Magus" is the singular form of the word "magi", a Latin word serving as the root of the English equivalents "mage," "magic," and "magician." Magus' Japanese name Maô translates roughly to "demon king" and is more clearly identified as a title rather than a name. Magus appears in Radical Dreamers as Gil, a shadowy and handsome member of the Radical Dreamers thieving group. He is depicted as masked and mysterious, though gentle and cultured. He has the ability to slip in and out of the shadows of the night at will. Magus as Gil was also slated to appear in Chrono Cross. However, as development of the game progressed, designers decided it would be too difficult to integrate his complex story into the plot. His character, renamed Guile (Alf in Japanese version), was thus altered to remove his Magus identity and was left in with no back-story, existing merely as a competent magician seeking enigma in the islands of El Nido. Missing Piece includes a number of discarded character designs for Guile, including one which is more-or-less analogous to Magus' appearance in Chrono Trigger (cloak, pointed ears, etc.), as well as one in which he appears as a teenage boy. As it stands, Magus is only mentioned in a letter to Kid from Lucca, in which she assures Kid not to worry as "Janus" is probably watching over her. Gil appears in Chrono Cross only in an easter egg designating the events of Radical Dreamers as having taken place in an alternate dimension. In the English version of this easter egg, Gil is referred to as "Magil".
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Post by Seth Drakin of Monster Crap on May 16, 2007 15:00:51 GMT -5
32. Pyramid Head Of the creatures that appear in Silent Hill 2, Pyramid Head is one of the few that is overtly masculine in appearance, whereas the other monsters generally have feminine features to them, with the exception of the doormen/abstract daddy. Pyramid Head resembles a pale man covered with an off-white, blood-soaked robe that resembles a butcher's smock. His most outstanding feature is a large, pyramid helmet, covering his head completely, which was reportedly designed to appear painful to wear. This headgear appears to protect the creature from all of James's weapons, although they still slow him down. Pyramid Head is usually armed, either with the Great Knife or a Lightweight Spear, but can also attack with a strangle grip, during which a black tongue-like protrusion "stabs" James from a small hole in the side of Pyramid Head's mask. A similar attack is used by other creatures in the game, including the final boss. Pyramid Head does not speak, but grunts and moans painfully inside the helmet at different times. He displays much brutality, killing monsters and people alike, and is even seen seemingly raping one of the game's monsters. James first encounters Pyramid Head in West Side Apartments. After finding a handgun on the upper floor, he hears a scream in one of the corridors and heads in its direction, only to see the monster, standing behind the grate. A nearby room contains a bloody corpse, which was not there before. Later, he enters Room 307. Terrified, James hides in a closet. The monster walks up to the closet and begins a sort of dance, causing a panicked James to shoot it with his handgun a number of times, with the bullets deflecting harmlessly off the monster's helmet. After a moment, Pyramid Head hesitates and walks away. In a newspaper article, found in a trash bin at the Blue Creek Apartments building, James reads about Walter Sullivan who was convicted for murdering two children in Silent Hill. It seems that Walter blames his acts on a "red devil". This, being mentioned by Walter, is actually his other half, having been split by the town's power in conflict of guilt and ambition. The innocent half of Walter would eventually commit suicide, leaving his body to be exhumed by the red devil half and sacrificed in a ritual to grant Walter the full powers of Valtiel/Xuchilbara, and bring "God" into this world as the form of Room 302. James's next encounter with Pyramid Head is in the Blue Creek apartments. When James enters the door leading to a stairway, he witnesses Pyramid Head raping another creature. He turns to James and attempts to kill him, but his movements are severely hampered by the Great Knife he wields during the encounter. After a few minutes, sirens sound in the distance and Pyramid Head descends the flooded stairway, opening the door at the bottom and removing the water. James does not meet the creature again until later on the roof of the Brookhaven Hospital, where he once more attempts to kill James. During the battle, James breaks the safety railing and falls down, sustaining minor injuries. Mysteriously, Pyramid Head seems to abandon his efforts for the moment and does not pursue or continue the attack. Later in the hospital, Pyramid Head appears to torment Maria, who is following James through a lengthy corridor. When James makes it to the end of the corridor into an elevator, the doors shut before Maria can join him. James struggles to open the elevator doors in order to save Maria, but only her screams of agony can be heard as Pyramid Head impales her with a spear. The elevator then takes James away. James next encounters Pyramid Head in the Labyrinth beneath Toluca Prison. After finding Maria alive, in a scene where she is very openly seducing him, but locked behind a grate, James meets his enemy, who is carrying a spear as he patrols an octagonal corridor. Outrunning the creature, James can enter a room where Pyramid Head lives. In the room the player can take Pyramid Head's great knife and use it as a weapon for the rest of game. Soon after, James reaches the room behind the grate, but finds Maria dead, apparently from head trauma, as evident from the blood and deformities around her face. Pyramid Head makes his final appearance just before the final boss, where two Pyramid Heads (a 'red' one, for new blood, and a 'brown' one, for old blood) take part in the encounter. They kill Maria yet again and then attack James. After relentlessly pursuing James around the room for a while, eventually both Pyramid Heads commit suicide by impaling themselves on their spears. It is interesting to note that despite being portrayed as 'Boss' characters, The player never needs to actually attack the various incarnations of Pyramid Head in order to progress. In the first confrontation, in the apartment stairwell, Pyramid Head will leave after a certain amount of time has elapsed, even if not injured. The Pyramid Head in the Labyrinth is invulnerable and must be avoided, and the dual Pyramid Heads in the final Hotel battle will impale themselves automatically after a great deal of time has passed: attacking them only speeds up the process.
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Post by Jedi-El of Tomorrow on May 16, 2007 15:01:38 GMT -5
f*** yeah, Chris Redfield made the list. He was top 5 for me.
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Post by Seth Drakin of Monster Crap on May 16, 2007 15:02:11 GMT -5
31. Sagat Sagat won the title of Emperor/God of Muay Thai from Nuah Kahn as a teenager, and became a national hero in Thailand. He defended his title from a fighter named Go Hibiki, in a match that cost Sagat the use of his right eye, and cost Go his life. Go's son, Dan, swore revenge on Sagat. Sagat trained Adon, and held the first World Warrior tournament to prove that he was not only the strongest Muay Thai kickboxer, but the strongest fighter in the world. Only one fighter managed to reach Sagat: a young martial artist named Ryu. Initially, Sagat was able to defeat all of Ryu's attacks, and was sure that he was the winner of the match. However, Ryu became desperate to win the fight and was consumed by a powerful "killing intent" and executed the Metsu Shoryuken, grievously wounding Sagat and leaving a massive scar across his chest. Adon mocked his teacher for losing to Ryu and challenged him for the title of God of Muay Thai. His rage blinded him, and Sagat lost to Adon, but not before beating the younger man so hard that he would be in traction for four months. Consumed with rage and hatred, Sagat eagerly joined the criminal organization known as Shadoloo. M. Bison had offered him Shadoloo resources to find Ryu and provide Sagat with a rematch. Sagat's nearly indomitable power provided him with the position of Bison's personal bodyguard, one of the feared Shitenn¨ (ËÄÌìÍõ) or Four Heavenly Kings of Shadoloo. During his tenure in Shadoloo, Sagat encountered Dan, now an adult seeking revenge for his father's death in the fight with Sagat. Sagat realized how anger can make people do things they regret, so he purposely lost the fight (Although Dan doesn't believe that he did), which allowed Dan to defeat him and satisfy his anger. Sagat realized that his scar was a result of the killing intent which possessed Ryu called the Satsui no Hadou. Finally understanding that true rivals should not be blinded by rage and hatred, nor be seduced by it, and realizing Bison's real intentions, Sagat left Shadoloo. However, when Sagat tendered his resignation, Bison presented him with a brainwashed Ryu, and told Sagat he could have the rematch he always wanted. Despite Sagat's disappointment with fighting a corrupted opponent, Sagat still fought Ryu. To break Bison's mind control, he implored to Ryu that a true warrior would not give in to such treachery. Ryu awakened from Bison's control and, rejected the Satsui no Hadou, and drove Bison off. Sagat finally realized that rivalries must have their limits. While Sagat's goal in the second World Warrior tournament was a clean rematch with Ryu, his hopes were eclipsed when Akuma beat Bison with the Shun Goku Satsu, the only official outcome in Street Fighter II. Sagat continues to train his body and mind in Thailand, hoping to become the world's strongest fighter before he becomes too old to do so.
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