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Post by Seth Drakin of Monster Crap on Sept 29, 2007 11:37:38 GMT -5
173. Cyborg Justice (Genesis) Cyborg Justice is a side-scrolling beat'em up video game developed by Novotrade and released in 1993 for the Sega Genesis. The game's opening cinematic shows a spaceship crashing onto a mining colony. The ship's occupant dies shortly after the crash. The space-traveller's mind is to be transplanted into cyborg body and his memory erased so that he can be put to work. The memory wipe fails and the player, as the unwilling cyborg, must escape. On starting the game, players are prompted to select a hand, body, and legs for their cyborg character. The enemies the player battles are also combinations of these three types of cyborg parts. The game has a large moves list, and even allows the player to steal hands from other cyborgs to replace their own. Cyborg Justice also has a Duel mode, similar to that of Golden Axe.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 11:39:49 GMT -5
172. The Death & Return of Superman (Genesis) The Death and Return of Superman is a beat 'em up video game based on the Death of Superman storyline. It features many characters from the comics, including Superman himself, Superboy, The Man of Steel, The Man of Tomorrow, The Last Son of Krypton, and Doomsday. All of the five Supermen are playable characters at some point. The gameplay is the standard "beat 'em up" type, where the player controls a character that can move in all directions. A set number of foes will enter the screen and only after they are defeated can the character continue on the quest. Although different in appearance, each character has the same basic abilities: standard melee attacks (punches), grappling attacks (get close enough to character and attack), throws (holding the forward key and attacking), grab and throw upward (holding the “up” key and attacking), grab and throw backward (holding the “back” key and attacking), or grab and pummel (hold the “down” key and attack), a projectile attack, and an “ultimate” attack that destroys all standard enemies on the screen. Their attacks only slightly vary, mostly in range and appearance. Each Superman has the ability to fly and can thereby avoid certain characters or obstacles using this ability. There are also characters that have the ability to fly and are thereby easier to defeat if confronted in the air. There are also certain areas and levels where flying is mandatory. Also, many obstacles can be passed only by flying. However, certain screens in which the character is on an elevated platform the flying ability is almost completely negated. With the exceptions of Superman and to a point the Man of Steel, each character has two standard types of level: melee combat and flying in which only projectile moves can be used. The standard melee levels consist of the character fighting through “common” enemies and ending the level with a fight with a “boss” character. When playing the flying levels, the player can move the character anywhere in the screen while firing the character’s projectile move at greatly weakened enemies. No boss characters appear in these levels. Strangely, Superman never has a flying level and instead plays through three standard melee levels. Steel has a unique flying level that plays more like a combat level as he doesn’t use his projectile attacks and relies on his melee attack. Also, Steel has a “boss” character he must defeat in order for the game to progress. Choice of characters isn’t allowed during the game and the player must play through the game as a pre-determined character for each level. During the start of the game enemies are usually armed with guns, bombs, or chainsaws if they are armed at all. Superman’s invulnerability seems to have been removed, as these items are capable of hurting him. Later characters are armed with more powerful energy type weapons and pure melee characters are now robots. Most characters appear time and time again and more powerful enemies use the same game sprite but with a different color. The game loosely follows the events of the Death of Superman starting from the time that the Underworlders take over the Metropolis Power Plant to Superman's return and defeat of the Cyborg. Other heroes such as Green Lantern, Supergirl, and the Justice League are omitted from the game and other notable enemies such as Mongul are also missing from the plot. While an image of an unpowered Superman is present in the game, the player never gets to battle with Superman in this form. Events that take place in the game are: the Underworlder's attack on the power plant, Doomsday's appearance and defeat/victory against Superman (Doomsday is twice fought against as a boss character), the Cyborg's assault on Cadmus to retrieve the body of Doomsday, the battle between the Eradicator and Steel, the destruction of Coast City and the subsequent fight between the Eradicator and the Cyborg, Superboy's fight against the Cyborg, Steel's assault on engine city, Superboy's assault on the missile bound for Metropolis, Steel's destruction of the engine, and Superman's final battle with the Cyborg.
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Post by Maidpool w/ Cleaning Action on Sept 29, 2007 11:40:23 GMT -5
Cyborg Justice! I had totally forgot about that game. Me and my brother used to play it all the time.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 11:43:26 GMT -5
171. Chuck Rock (Genesis) Chuck Rock is the name of a video game released for various home computer and console systems and developed by Core Design. In the game the player controls the prehistorical caveman Chuck Rock through various side-scrolling levels in an effort to save Chuck's wife who was captured by some dinosaurs. However, in the Amiga, Archimedes and Mega CD versions, it is explained that his wife Ophelia was kidnapped by the main villain, who resembles Gary Glitter, named Gary Gritter, according to its opening cutscene. The game was noteworthy as the major form of defense was to bump enemies with Chuck Rock's stomach, and for the catchphrase "unga bunga!" which was shouted by Chuck at the start of each level. Alternatively the character could pick up and - of course - 'chuck' rocks at opponents. This game was also released on the SNES.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 12:00:48 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFa Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis)
Here Are The Clues To The Next Five Games.....
* Defeat Nuts Cracker & Muttonhead (CD)
* Going Back To Cali (Genesis)
* Last Game Before EA Acquired The Rights To The FIFA Games (Genesis)
* Stop Pinky & The Brain From Trying To Rule The World (Genesis)
* The Hottest Game On Ice (Genesis)
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:04:31 GMT -5
170. World Cup USA 94 (Genesis) World Cup USA '94 is a football video game developed by U.S. Gold for Mega Drive, Mega CD, Super Nintendo, Master System, DOS, Game Boy and Game Gear released in 1994. The game gives official groups, teams and the fidelity schedule of the championship. The PC/Mega CD versions has digitalized stadium photos. This is the second World Cup franchise game based on 1994 FIFA World Cup and the last before Electronic Arts acquire the rights in 1996 for the FIFA Soccer series. The game was highly criticised, e.g. Amiga Power gave it just 20%. Amongst the most blatant criticisms was the game's menu system, which was completely unintuitive and impossible to use without the manual at hand, due to the fact that it was a series of images without any captions. Player names are also fictionalized and do not reflect the actual World Cup '94 rosters. Player kit colours, however, can be edited with the in-game kit editor and the changes would be realised in the next available match. The game is viewed from a bird's eye-view perspective. Game time may be customised from as short as a minute per half to the full regular 45 minutes. A coin toss is determined by the 'home' team and play will commence. Depending on the options set before the match, the gamer may opt to have less dribble control (resulting in the game ball sliding in the direction of the player movement); manual goalkeeper control which puts the player in control of all goalkeeper saves and kicks; ball-trapping, of which the player will not be able to shield the ball and allows opponents to snatch it away without necessitating a tackle; and no pass-back rule which was implemented during World Cup '94 where a keeper may not pick up the ball whenever an outfield player passes it back to him. If the gamer opts for manual goalkeeper control, the player would have to make a save by guessing where the opponent will place the ball and jumping into the general direction with any of the console buttons and the directional keys if applicable. Similarly, outfield players have the option to either pass the ball, kick it (when attempting to score a goal) or attempt a lob. Freekicks may also be executed using any of the above. However, a penalty kick is done in a different game screen similar to that of World Cup 98 (video game) and where a hovering indicator swings from side to side to indicate the direction of the shot. Basic tactics (or preset tactics) can also be customised prior to the game and may be changed in-game. Team rosters, while not based on real-life players, have variable attributes amongst its players and divided into 3 major skills which are speed, dribble control and shooting accuracy. Goalkeepers do not have a separate skill evaluation method and can be picked from normal players.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:07:27 GMT -5
169. California Games (Genesis) California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California. The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:09:56 GMT -5
168. Animaniacs (Genesis) The Warner Brothers and Sister first begin the game by telling the player "welcome to our videogame", before arguing on the absurdity of how they can be in a videogame when they are cartoon characters, not videogame characters. The main story is that the Warner Brothers and Sister are attempting to try and be closer to their favourite movie stars. Yakko forms a plan: they can open up a shop to sell movie memorabilia - so they must obtain four items from different movie sets to set it up. There are seven stages within the game. Each stage (except the starting one) has one object to obtain, which can only be obtained at the end after defeating the level's boss. Like most videogames, the Warner Brothers have health indicators and a number of lives. The lives can be increased by obtaining either 100 stars, or obtaining a small golden form of their faces. Their health is indicated by their faces on the top left of the screen. When they smile, they are healthy, but when they are looking either tired, unhappy, or weak, then they should find health soon (which is found in the forms of several forms of ice cream or sweets or other kinds of food). The levels are timed, so it is unwise to stay and wander aimlessly in one area.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:16:22 GMT -5
167. NHL Hockey (Genesis) The first version of the game, titled NHL Hockey, was released in August of 1991 for the Sega Genesis. It was considered the most realistic hockey game of its time. The game uses a vertical view, which was unique at the time since most previous hockey games use horizontal or top-down views. It also features an NHL license but not a license from the NHLPA (National Hockey League Players' Association). Therefore, the team names and logos are all present, but no players' names are mentioned. Instead, all players are referred to by their numbers. The Mega Drive version was released soon after, called EA Hockey and features international teams. However, this change is merely cosmetic, as most team colors can be tracked to NHL teams. Although the game has all NHL teams that existed at the time, the only competition present are the Playoffs, either decided in one or seven matches.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:18:39 GMT -5
166. Popful Mail (CD) Popful Mail: Magical Fantasy Adventure is a side-scrolling action game. Popful Mail was developed by Falcom for the PC-8801 and PC-9801 platforms. It was later ported to PC Engine CD-ROM by NEC Home Electronics and to Sega CD by Sega Falcom. In 1994, Falcom themselves remade Popful Mail and released it on Super Famicom -- their first original console game. Working Designs published the Sega CD version in North America in late 1994. The PC-8801, PC-9801 and PC Engine CD-ROM versions are for the most part similar to each other, but the Super Famicom and Sega CD versions differ significantly both from each other and from the previous versions. Set in a fantasy world, the story begins with an animated sequence where the main character, Popful Mail, squares off with the criminal Nuts Cracker in a forest. Though defeated, Nuts Cracker's body manages to escape, as always, and Mail thus cannot claim any bounty. Frustrated once more, she off-putedly takes Nuts Cracker's head and wanders until she finds a town. In the town, she attempts to trade the head for cash, but fails. Instead, however, she learns of a new bounty and becomes reinvigorated when she spots a 2,000,000 gold reward poster for the wizard criminal, Muttonhead, near the store. With this, she embarks on her adventure. Popful Mail is essentially a 2D platform game with some RPG elements. The controls allow the player to jump, attack, or open doors, treasure chests, and speak to another character. Additionally, the player can summon a menu to change some of the game's attributes, the current character, the current character's equipment, use or activate an item, read the game's status, save, load and quit. At the start of the game, the only playable character is Mail; however, as the game progresses, Tatt and Gaw will be available, and the player may switch between them at any time through the use of the "character" option in the menu (except in the middle of dialogues). Each character has different attacks and armours, as well as differences in walking speed and jump. Mail is the fastest character, but is the one whose jump is lowest. Tatt is in the middle, slower than Mail but faster than Gaw, and his jump is similarly in between. Gaw is the slowest of the three; however, his jump and attacks are usually the highest. The character encounters enemies as well as non-playable characters. Often, when encountering an important character, dialogue begins immediately, with the player having no control over it. These important dialogues are by default always voice acted: however, text accompanies them, and the voiced speech can be turned off in an options menu if so desired. The character has 100 health points, and attacks from enemy characters diminish it according to the strength of the attacker. Similarly, all enemies have a 100 health point bar that has to be brought down to 0 for the enemy to be defeated. How much damage is dealt depends on the strength of the character, although an attack always causes the same amount of damage to the same enemy. The character also has a blue-grey bar that is depleted as a distance weapon or a magical attack is used. When the bar reaches 0, the character can still perform the weapon motion, but often no actually useful attack is produced. The bar regenerates quickly if given time to do so (if the character uses no attacks or switches to a melee weapon). Use of a distance weapon or magical attack while the bar is regenerating halts the regeneration, which resumes if no attacks that deplete it are made. Each character can acquire up to five different weapons. Each subsequent weapon is stronger than the preceding one, although the player may switch to any weapons possessed at any time if so desired, through the menu. Weapons include the sword, dagger, and boomerang, staff, fireball, and claw. Items, different from weapons and armour, affect either the health bar or the character's status, or are plot devices. They may confer invulnerability at a price, stability in snow, or replenish health, among other things. They can be obtained from other characters, treasure chests, shops, or bosses (in some cases- usually for plot devices). The game has a practical save game feature. Games may usually be saved at any point in the game (except during dialogues and the animated sequences), although in the case of a boss battle the game will save just before the battle starts (that is, before the character enters the boss room). A game can be loaded at any time (also except during the dialogues and animated sequences). The state of the game, including the hours played and the level, will be displayed. Up to three different states may be saved (there are three slots).
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 13:34:43 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFa Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD)
Here Are The Clues To The Next Five Games.....
* Alien Busters (Genesis)
* Bad Mr. Frosty, Bad (Genesis)
* Defeat Damond Hellbringer (Genesis)
* Race Bikes & Use Clubs, Crowbars, Nunchakus, Cattle Prods, & Police Batons (Genesis)
* Where Is Sarah Connor (Genesis)
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Post by Z-A Sandbaggin' Son of a b!%@h on Sept 29, 2007 15:47:20 GMT -5
Is Clay Fighter one of those And one of them is Road Rash
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Post by Big Daddy Bad Booking on Sept 29, 2007 15:51:23 GMT -5
Is Clay Fighter one of those And one of them is Road Rash Funny thing is that the description is for the game that DIDN'T make it, so its either 1 or 2. Happy to see Animaniacs is on there
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Post by Brandon Walsh is Insane. on Sept 29, 2007 15:53:21 GMT -5
T2
Road Rash 2
PGA Tour
Clayfighter
Spaced Invaders.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 15:56:16 GMT -5
165. Golden Axe 3 (Genesis) Golden Axe III is the last of the Golden Axe series released for the Sega Mega Drive on June 25, 1993. The cartridge unit was only released in Japan. The US release was a Sega Channel exclusive. Sega felt the game was not of sufficient quality to release worldwide. It has been released afterwards on the compilation for Playstation 2 and PlayStation Portable in the U.S. as Sega Genesis Collection on November 7, 2006 and in Europe on February 2, 2007 as Sega Megadrive Collection along with many other Genesis/Mega Drive titles. This game is now available for download in Japan on the Wii Virtual Console. The cost is 600 Wii point. No US or European date has been announced yet. One or two players can choose from a limited assortment of characters and match skill and steel with the minions of the evil Prince of Darkness, who has taken over the kingdom. Damud Hellbringer, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift the curse off the others, defeat the villain and return with the Golden Axe. The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where you can choose which path to take. The characters include a giant, Braoude Cragger, a humanoid black panther Chronos "Evil" Lait, along with a swordman, Kain Grinder, that resembles Ax Battler, and a swordwoman Sarah Barn, that resemble Tyris Flare. Gilius Thunderhead is the only character that appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sarah Barn were replaced with their look-a-likes Ax Battler and Tyrus Flare in the US Sega Channel release, according to Sega Genesis Collection.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 15:58:27 GMT -5
164. Road Rash (Genesis) Road Rash is the name of a motorcycle-racing video game series by Electronic Arts, in which the player participates in violent illegal street races. The game was originally written for the Sega Mega Drive/Genesis, but was ported to several other systems. Six versions of the game were released from 1991 to 1999, and a 2004 licensed port for the Game Boy Advance exists.[citation needed] The game's title is based on the slang term for the severe friction burns that can occur in a motorcycling fall where skin comes into contact with the ground at high speed. Presented in a third-person view similar to Hang-On, the player competes in road races, and must finish in the top 3 places in every race in order to proceed to the next level. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Placing in each race gives a certain amount of money which increases considerably as levels progressed. This money allows the player to buy faster bikes which are needed to stay competitive. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested. Road Rash was highly innovative in the fact that it introduced a smoothly-rendered vertical element to road racing. In most traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left (see Pole Position). In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. Road Rash also introduced an interactive race environment, with street signs, trees and poles, as well as animals (livestock for example) which could interact with your vehicle. This was also one of the earlier games to feature active traffic, which created a more immersive and realistic environment, as the player had to contend with slow moving station wagons and the like while racing against other bikers. Aside from high speed, big-air, and spectacular crashes, what separated Road Rash from other racing games was its combat element. The player could fight other bikers with a variety of hand weapons. The player would initially start off with just his hands and feet, but if the gamer timed a punch right, they could grab a weapon from another rider. The weapons themselves ranged from clubs, crowbars, nunchakus, cattle prods and even police batons. Fights between riders to knock each other off the bike would often go on at high speeds through traffic, pedestrians and roadside obstacles, with the victor gaining place and the loser sustaining bike damage and losing time. The motorcycle police officers have dual antagonistic roles. They fight the player as another opponent, and they also serve as game play enforcers by policing the back of the pack and culling players who fall too far behind or choose to explore the world rather than race in it. The stakes are higher for losing a fight with a police officer than for losing to another player: Losing a fight with an officer would cause the player to be fined and "busted" and the race would end. You could also be "busted" by getting caught by an officer while off your motorcycle. Players could choose between 3 categories of motorcycles in each price level: Sport/GT bikes, Race replicas and Cruisers. The Sport/GT bikes were designed after European Grand Touring bikes- they handled well, were of moderate weight and had moderate power. Race Replicas were the Japanese style super bikes- Very quick, very light. The cruisers are American style- a little heavy, don't turn too well, but lots of straight line power. The 32-bit versions introduced a 4th type called a Rat bike which was a stripped down Frankenstein-style bike which was nimble and had a lot of durability. Select bikes at the higher levels had N2O boosts. In addition, later editions of Road Rash became some of the first video games to include licensed music tracks from major recording artists in gameplay. Soundgarden was one such artist included. In addition, a billboard in many of the maps has an EA logo.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 16:00:39 GMT -5
163. Alien Storm (Genesis) Alien Storm is an arcade game by Sega, later ported to the Sega Mega Drive/Genesis and Sega Master System. The Genesis version was also released on Wii's Virtual Console in Japan in 2007. Like most Sega arcade games of the time, such as Golden Axe and Altered Beast, Alien Storm is a side-scrolling action/adventure game. The player (up to 2 players at once, 3 on the arcade version) selects from 3 different characters to embark upon a quest to save the Earth from an alien invasion. Each character has a wide array of attacks, including limited usage of a special attack that eliminates all enemies simultaneously within view. The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karen, Garth and Scooter. Each one of them have their own unique weapons and special attacks. However these differences are all just cosmetic as they all play virtually identical to one another. When you start the game, you can select any one of these characters to play as. There are 6 missions to complete (8 in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship, where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying a UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy. Energy is used specifically to power your weapon's energy based attacks (such as flames or electricity) and to use the much more powerful special weapons. Special weapons vary depending on the character you choose at the start of the game. For instance, Garth summons a U.S. Air Force Jet that drop bombs across the street. Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (In the Genesis version he just explodes, leaving his head, which his new body returns for). Karen calls down a nuclear missile, which incenerates every foe on the screen. However, using your character's special attack uses up a lot of energy, and if you don't have enough, you won't be able to use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The objective is to take out the aliens popping up from several locations with the building. A homicidal alien race is invading earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters" composed of Karen (absent in the Master System version), Garth (named "Gordon" in some versions) and Scooter (the robot, named "Slammer" in Master System version). In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. They also have the ability to use energy based attacks, such as a flamethrower or a special attack that destroys all the minor enemies on the screen at once, these use up the player's energy bar, however. The game has 6 stages (8 in the Sega Genesis version) that take the characters from the city streets to the alien mothership. The majority of the game is played as a traditional side-scroller where the player must navigate their way to the right of the screen, killing enemies with short range attacks. After this the game play shifts from the side-scrolling game to either a shooting gallery perspective where you must take out the aliens that pop out of various locations or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons. There are few bosses in the game. The arcade original only features a single boss. However it has three distinct forms that it morphs between once one is defeated. The Megadrive port has two of these forms as two separate bosses. In the console and Japanese Arcade versions, Gordon has a red dress while Karen has yellow outfit. In the US arcade version, Gordon is dressed in Blue and Karen is Red. In the Master System version, Karen is no longer present and Gordon's special Jet Attack is changed with Karen's special. (A ballistic missile) Also, Gordon's weapon which shoots lightnings is changed with a some sort of a flame weapon.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 16:03:28 GMT -5
162. The Terminator (Genesis) The Terminator is a video game first released in 1992 based on the popular 1984 film of the same name. It was coded by David Perry. The Sega CD version was released by Virgin Software and was noted for its musical score by Tommy Tallarico, Bijan Shaheer, Joey Kuras and TeknoMan. This music is generated in Q Sound. The objective is identical to the movie, which involves future soldier Kyle Reese going through the Time Displacement equipment located inside a Skynet base in the year 2029 A.D. to go back in time to Los Angeles 1984 to protect Sarah Connor from the Terminator. The Terminator is an action shooter game. The main character, Kyle Reese, traverses through levels that closely parallel the movies environment. In all levels the main character has a jump and has various weapons throughout the game. The first level takes place in the future and the main character has hand grenades, timed bombs, and a machine gun as weapon choices. The later levels take place in modern settings and the primary weapon is a shotgun only. The final level takes place inside the Cyberdyne factory where you battle the terminator alone. The objective of this level is to lead the terminator into a compactor which destroys him.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 16:07:21 GMT -5
161. Clay Fighter (Genesis) ClayFighter is a fighting game released for the Super NES in 1993, and later ported to Mega Drive/Genesis in 1994. Most of the game features a circus theme focused more on humor than serious gameplay. It features high-quality, claymation-style graphics that were created by photographing and digitizing actual clay models. The game was one of the two "clay" themed game franchises made by Interplay, the second being a platformer titled Claymates. A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus' employees, transforming them into bizarre caricatures of their former selves, with new superpowers. The game features eight wacky characters and one boss character: Bad Mr. Frosty - A snowman with a bad attitude. His special attacks include throwing snowballs, spitting sharp balls of ice, sliding along the ground and kicking his opponent, and turning into a snow boulder and rolling into his opponent. His arena in 1-player mode is an icy lake with penguin spectators. Blob - A blob of clay. A self-proclaimed master of "goojitsu", his specialty is "morphing" into objects to attack his opponent, with his specialty being transforming into a buzzsaw and cutting his opponent in half. He is said to be highly intelligent, despite being made up of the slimy dregs of the mutagenic meteor. His arena is a pool of green slime. Blue Suede Goo - An Elvis impersonator with wildly exaggerated features, including a big gut and even bigger hair. He throws musical notes at his opponent and used his hair as a blade. He fights on the keys of a flaming piano with the words "Big Hunk O' Burnin' Clay" (A parody of the Elvis song "Hunka Hunka Burnin' Love") on it. Bonker - A cheerfully manic clown whose arsenal includes deadly pies, killer cartwheels, and the big hammer that gives him his name. He will fight in two funhouses, one resembling a clown head, the other resembling a bubble-spewing rubber duck (Although their interiors are the same, save for a palette swap). Helga - An obese opera singer and Blue Suede Goo's rival. She attacks by hurling herself at her opponents, stabbing them with the horns on her helmet, and by hitting that high note for a sonic scream. The first foe in 1-Player mode, she will fight you on stage at an open-air opera theatre. Ickybod Clay - A ghost with a pumpkin head. He can teleport, and throw balls of ectoplasm at foes. His name is a play on Ichabod Crane from Sleepy Hollow, and his pumpkin-head is likely based on the Headless Horseman from the same tale. His arena is a haunted house, unsurprisingly. Taffy - A fighting piece of Taffy whose attacks mainly involve stretching far and twisting his super-flexible body. In 1-player mode, he will fight in two overflowing taffy factories. Tiny - A wrestler type character who doesn't really rely on wrestling. Instead, he uses his big fists to charge across the screen and punch, as well as rolling himself into a ball and flinging himself at foes. Another foe with two palette-swapped arenas, he will fight in a wrestling ring or at a colluseum. N. Boss- The final boss is an odd necklace-like creature. Looking like nothing so much as a string of pearls with two round eyes (one wide-open, one half-closed), N. Boss only attacks with projectiles copied from other characters and a grab attack. Unlike the other characters, he doesn't actually appear to be made of clay and the announcer doesn't announce his name at the start of the match or when he wins, both suggesting that he was thrown in at the last second just to have a final opponent to face. His name is a pun, poking fun at both M. Bison from Street Fighter II and the phrase "end boss".
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 16:26:43 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFa Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis)
Here Are The Clues To The Next Five Games.....
* Change From A Dolphin Into Different Animals (Genesis)
* Europe Is The Hardest Stage of the game (Genesis)
* Prevent Arliman's Ressurection (CD)
* Trade Players For The First Time (Genesis)
* Wrestlecrap Radio Uses Music From This Game For Their Unofficial Theme Song (Genesis)
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