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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:06:23 GMT -5
25. Spiderman & Venom: Maximum Carnage (Genesis) Spider-Man and Venom: Maximum Carnage is a scrolling fighting game for the Super NES and Sega Genesis, developed by Software Creations and published by LJN (a subsidiary of Acclaim) in 1994. The game featured numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius the Living Vampire, and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin, and Carrion. The game received mixed reviews from critics[1] and gamers[2], with many reviewers commenting on its repetitive, generic gameplay. The game featured a colored cartridge. Both the Sega Genesis and Super Nintendo versions were red. The game was followed up by a sequel called Spider-Man & Venom: Separation Anxiety. In this single-player side-scrolling beat 'em up (with a format similar to Final Fight or Streets of Rage) the player controls Spider-Man (but in some levels have the option to play as Venom) through various levels in an effort to stop the supervillain Carnage and his gang, as well as hundreds of criminals they inspire in their wake, from taking over the city. The two 16-bit versions are identical, except that the Super Nintendo version has slightly better graphics and superior sound. The other Marvel heroes can be summoned by collecting appropriate items hidden within certain levels. Their effects vary greatly, and some of them have different effects depending on who the player is. For example, Black Cat performs a series of somersaults across the screen and then back for Spider-Man, but pounces on a random enemy and then somersaults in only one direction for Venom. Morbius the Living Vampire will strike all enemies on screen for Venom, so that they can be dispatched with only one hit, but for Spider-Man he instead performs his hypnotic stare, allowing Spider-Man to strike the baddies while their eyes are tranfixed on Morbius. Of note is the rarity and set locations of the power-ups necessary to summon aid, and that each character has a unique set of music to accompany their appearance. In order of appearance, the other characters and their powers: * Cloak stops all movement and removes all enemies on screen. * Black Cat (for Spider-Man) hits all enemies on screen, (for Venom) lands on one enemy and hits all enemies between herself and the far edge of the screen. * Dagger hits all enemies, but the animation differs between Spider-Man and Venom. * Firestar (for Venom) blasts all on ground enemies, (for Spider-man) hits all enemies (aerial enemies included). * Spider-Man/Venom (depending on the player character) fires the Sonic Gun. * Morbius the Living Vampire (for Spider-Man) distracts all enemies, (for Venom) reduces all enemies to low health. * Deathlok hits all enemies on screen. * Iron Fist (for Spider-Man) completely heals him, (for Venom) kicks all enemies on screen. * Captain America throws his shield, often hitting only one or zero enemies. It should be noted the damage they inflict is considerably lessened for the super-villains (especially Cloak's power, for example,) farther into the game. The effect of the heroes on villains can vary depending on the character used against. Spider-Man's Morbius, for example is useless against bosses. Black Cat is a terrible choice to kill Carrion because he flies. Conversely though, certain heroes can have dramatic effects on some villains. For example, Firestar and Spider-Man/Venom deal considerable damage to Carnage (It is noted in the game that Carnage and Venom both are extremely susceptible to fire and/or sonic blasts). Despite the large marketing campaign behind the game, to coincide with the Marvel Comics book series of the same name, many comic books fans were disappointed that the game was only one player and that Venom was only playable in certain levels. However, the game was successful enough to generate a sequel in 1995 called Spider-Man & Venom: Separation Anxiety.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:11:51 GMT -5
24. Ristar (Genesis) Ristar is a platform game published and developed by Sega for the Sega Genesis in 1995. The game stars a cartoonish humanoid star who uses his hands to both move and combat enemies. It was originally released on the Sega Genesis, and was also included as an unlockable game in Sonic Mega Collection for the GameCube and on the Xbox and PlayStation 2 and PC as part of Sonic Mega Collection Plus. A Game Gear version which features different levels to the Genesis versions was also released. The game is also available on Sega Genesis Collection for PS2 and PlayStation Portable and, as of December 4th 2006, it is available on Wii's Virtual Console service. Ristar developed from an idea originally put forward during design talks for the character who would later become Sonic the Hedgehog. Yuji Naka, head of Sonic Team, recalled in 1992: “ At first we used a character that looked like a rabbit with ears that could extend and pick up objects. As the game got faster and faster, we needed to come up with a special characteristic to give our character some power over his enemies. I remembered a character I had thought about years ago who could roll himself into a ball and slam into enemies. Hedgehogs can roll themselves into a ball, so we decided to go from a rabbit to a hedgehog. ” Some years later, the game starring that rabbit-type character was developed separately from Sonic, and eventually evolved into a prototype called Feel. The rabbit resemblance in Feel was already phased out and the character no longer used his ears, but his arms. After some changes in the main character, that game eventually became what is now known as Ristar. The game takes place in the seven-planet Valdi System (also known as the "Vadji" System according to the back of the European box). The Legendary Hero is a shooting star that protects this galaxy. An evil space pirate, Kaiser Greedy, has kidnapped him and made the planets' leaders obey him. The inhabitants of Planet Neer (Flora outside Japan) pray for a hero before Greedy's mind control snatches them. The desperate prayers reach the nebula of the Star Goddess, Oruto. She awakens one of her children, Ristar, with the sole purpose of granting the wishes of the innocent people. He must stop Greedy and rescue the Legendary Hero – who is also Ristar's father. Controlling Ristar is fairly simple. He is unable to jump as high as most platformer protagonists do, but his jumps have a bit more hang time, meaning he stays in the air longer. By pressing the grab button, Ristar will stretch his hands forward, grabbing whatever is ahead of him. The player can make his hands go in any one of eight directions by combining the attack with any direction on the control pad, except downward while on the ground. When Ristar grabs an enemy, he will continue to hold it until the button is released, causing him to collide with the enemy and destroy them. He can also grab walls and obstacles this way and it is possible, albeit time-consuming, to climb walls by continually grabbing diagonally up a wall. Ristar's health is shown as four stars in the upper-right corner of the screen. Taking damage removes one star. When all four are gone, the last star falls on Ristar's head and he loses a life. Stars can be found throughout the levels, which replenish his health. These and other items must be picked up manually with Ristar's attack. A gold star restores one hit point, while a blue star refills health completely. A tiny icon of Ristar adds an extra life to the total. During levels, horizontal poles facing the player will sometimes be seen and when grabbed, they may be spun on to gain momentum and shoot off toward the edge of the screen. The player may control Ristar's speed and direction with the control pad. If he has enough momentum, Ristar will begin to fly with a trail of stars behind him (called a "Shooting Star"). During these flights, any enemies that are touched will be destroyed and regular hazards will not deal any damage. Since Ristar flies at a high speed and rebounds easily, it can be difficult to control his flight and on Hard and Super difficulties, his flight cannot be controlled at all. When Ristar loses enough momentum, he will cease flight and drop to the ground. At the end of all regular levels, there is one last pole for Ristar to fly from. This allows the player to gain a great amount of altitude and the higher Ristar is when he leaves the screen, the more bonus points are added on to the player's score. Each regular level also contains one special pole that Ristar can grab onto. Grabbing this makes him automatically spin and launch himself off the top of screen into a bonus stage. These bonus stages involve getting through an obstacle course in order to reach a treasure within a given time limit. Their difficulty increases as the game progresses.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:14:05 GMT -5
23. Herzog Zwei (Genesis) Herzog Zwei is a Mega Drive/Genesis game by Technosoft, published in 1989 (released in the United States in early 1990). It is one of the first real-time strategy games,[1] predating the genre-popularizing Dune II, and considered one of the best two-player Genesis games, combining arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. It is the sequel to Herzog, which was only available on the Japanese MSX personal computer. Herzog Zwei (pronounced ['hɛətsok tsvai]) translates from German to Duke Two. It offers either single or 2-player mode. Single-player mode has the advantage of being in full-screen, but has the disadvantage of weak AI, which the computer opponent compensates for by having available many more units than the player. The multiplayer mode is only possible via a split-screen setup, in which the competing players can observe the other's activity, making discreet maneuvers or surprise attacks difficult to execute. The mechanics of Herzog Zwei make it a game with a slower feel than most modern RTS games, making for more thoughtful play. It was not a huge success, due to its lack of marketing, relatively early release on the Genesis platform, and its non-arcade genre on what was considered an arcade game console. Scores for the game were generally very low from professional reviewers, but, long after its release, it achieved cult status and is often found on several "best of..." lists of video games owing to its precedence in the real-time strategy genre, as well to the increasing understanding of finer points of its gameplay. A sequel was planned for Sega's 32X platform, but with the subsequent failure of that console, so, too, died the plans for a third Herzog title. With Technosoft closing its doors in 2001 and the status of the intellectual property being unknown, the future of the series is likely sealed. The objective of the game as defined in the user's manual: War! The world is at war! When you turn on your Genesis Game System, the Title screen appears. Then the demonstration battles begin. As the high commander, you're in charge of mobilizing and controlling all troops. You must occupy the neutral bases and gain control of the enemy's advance bases. You decide what weapons to deploy and where to place your forces. You must also protect your occupied territory from enemy attacks. Your final objective --- and the final battle --- is destroying the enemy's base camp.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:16:04 GMT -5
22. Vectorman (Genesis) Vectorman is a platform game developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released on October 24 1995 in North America [1] and on November 30, 1995 in Europe. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released on the Wii Virtual Console on February 27, 2007 in Japan and April 5, 2007 in Europe, and is scheduled for release on the North American Virtual Console later this year. In 2049, the human population of Earth embarks on a migratory voyage to try and colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet. Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. Vectorman, as the name suggests, uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster - as in raster graphics, the opposite of vector graphics. Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to look beyond what the console could do. The game itself is a straightforward 2D action platformer. Vectorman is an orbot (something like a robot) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns. Vectorman possesses the ability to transform, through the use of powerups, into several different forms - including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, 3 levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.
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Post by gsguy on Oct 5, 2007 9:18:18 GMT -5
24. Ristar (Genesis) Ristar is a platform game published and developed by Sega for the Sega Genesis in 1995. The game stars a cartoonish humanoid star who uses his hands to both move and combat enemies. It was originally released on the Sega Genesis, and was also included as an unlockable game in Sonic Mega Collection for the GameCube and on the Xbox and PlayStation 2 and PC as part of Sonic Mega Collection Plus. A Game Gear version which features different levels to the Genesis versions was also released. The game is also available on Sega Genesis Collection for PS2 and PlayStation Portable and, as of December 4th 2006, it is available on Wii's Virtual Console service. Ristar developed from an idea originally put forward during design talks for the character who would later become Sonic the Hedgehog. Yuji Naka, head of Sonic Team, recalled in 1992: “ At first we used a character that looked like a rabbit with ears that could extend and pick up objects. As the game got faster and faster, we needed to come up with a special characteristic to give our character some power over his enemies. I remembered a character I had thought about years ago who could roll himself into a ball and slam into enemies. Hedgehogs can roll themselves into a ball, so we decided to go from a rabbit to a hedgehog. ” Some years later, the game starring that rabbit-type character was developed separately from Sonic, and eventually evolved into a prototype called Feel. The rabbit resemblance in Feel was already phased out and the character no longer used his ears, but his arms. After some changes in the main character, that game eventually became what is now known as Ristar. The game takes place in the seven-planet Valdi System (also known as the "Vadji" System according to the back of the European box). The Legendary Hero is a shooting star that protects this galaxy. An evil space pirate, Kaiser Greedy, has kidnapped him and made the planets' leaders obey him. The inhabitants of Planet Neer (Flora outside Japan) pray for a hero before Greedy's mind control snatches them. The desperate prayers reach the nebula of the Star Goddess, Oruto. She awakens one of her children, Ristar, with the sole purpose of granting the wishes of the innocent people. He must stop Greedy and rescue the Legendary Hero – who is also Ristar's father. Controlling Ristar is fairly simple. He is unable to jump as high as most platformer protagonists do, but his jumps have a bit more hang time, meaning he stays in the air longer. By pressing the grab button, Ristar will stretch his hands forward, grabbing whatever is ahead of him. The player can make his hands go in any one of eight directions by combining the attack with any direction on the control pad, except downward while on the ground. When Ristar grabs an enemy, he will continue to hold it until the button is released, causing him to collide with the enemy and destroy them. He can also grab walls and obstacles this way and it is possible, albeit time-consuming, to climb walls by continually grabbing diagonally up a wall. Ristar's health is shown as four stars in the upper-right corner of the screen. Taking damage removes one star. When all four are gone, the last star falls on Ristar's head and he loses a life. Stars can be found throughout the levels, which replenish his health. These and other items must be picked up manually with Ristar's attack. A gold star restores one hit point, while a blue star refills health completely. A tiny icon of Ristar adds an extra life to the total. During levels, horizontal poles facing the player will sometimes be seen and when grabbed, they may be spun on to gain momentum and shoot off toward the edge of the screen. The player may control Ristar's speed and direction with the control pad. If he has enough momentum, Ristar will begin to fly with a trail of stars behind him (called a "Shooting Star"). During these flights, any enemies that are touched will be destroyed and regular hazards will not deal any damage. Since Ristar flies at a high speed and rebounds easily, it can be difficult to control his flight and on Hard and Super difficulties, his flight cannot be controlled at all. When Ristar loses enough momentum, he will cease flight and drop to the ground. At the end of all regular levels, there is one last pole for Ristar to fly from. This allows the player to gain a great amount of altitude and the higher Ristar is when he leaves the screen, the more bonus points are added on to the player's score. Each regular level also contains one special pole that Ristar can grab onto. Grabbing this makes him automatically spin and launch himself off the top of screen into a bonus stage. These bonus stages involve getting through an obstacle course in order to reach a treasure within a given time limit. Their difficulty increases as the game progresses. There's the third one from my list (Toejam and Earl: Panic on Funkatron, and Beyond Oasis, the other two.)
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:19:51 GMT -5
21. Splatterhouse 2 (Genesis) Splatterhouse 2 is a sidescrolling action/survival horror video game released in 1992 on the Sega Mega Drive/Sega Genesis home video game console by Namco. It is the sequel to Splatterhouse. "Rick, we can save her... "You know we can... "Remember the power... "Remember how much you liked it? "The house, Rick... "Jennifer's waiting... "And I'm waiting for you." Three months after the events in the original Splatterhouse, which culminated in West Mansion being set ablaze and the fate of Rick's girlfriend, Jennifer (who had been abducted and held captive by the demonic forces of the mansion) being left up in the air, Rick is beckoned by the "Terror Mask" to once again trek back to West Mansion (or at least the ashes of what it once was) in an effort to find Jennifer and rescue her from the clutches of the evil that resides there. While at the site of the mansion fire, Rick is knocked unconscious and soon after reawakens with the mask attached to his face ready to begin the search for his love. Once there, Rick finds the journal of Dr. Mueller, the next tenant of the West Mansion. There, his journal states he left many things intentionally to fight off the monsters as well as enter the Void. Splatterhouse 2 follows the same formula as its predecessor as far as gameplay is concerned. The player controls Rick and traverses through a variety of locales populated by grotesque creatures and faces off against level bosses as they progress toward the final stage of the game. In this game there are more optional weapons in the game, but like the last game, it only lasts until the end of the stage. They are as listed: * Lead Pipe - One replacement of the 2 X 4 which is found in the ruins of West Mansion. Like with the 2 X 4, this weapon can also smash monsters into the wall. * Fossilized Bone - Another replacement of the 2 X 4; however, with this weapon, it smashes monsters into the ground. * Boat Oar - The last of the 2 X 4 replacements, which is used to knock monsters into the lake. * Shot Gun - Like in the last game, it only has 8 shots * Potassium Bomb - When thrown the weapon acts as a grenade exploding on impact. * Chainsaw - A weapon used to dismember monsters. * Hedge Clippers - A rather weak projectile like the rock. * Ghoul's Head - This is found in the basement, when it strikes another ghoul, an armless ghoul will come after you. * Spines - This is only used in the boss battle against the Leviathan.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 9:27:09 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis) 55. Ren & Stimpy: Stimpy's Invention (Genesis) 54. Doom (32X) 53. X-Men (Genesis) 52. Lunar: The Silver Star (CD) 51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis) 50. Mortal Kombat II (32X) 49. Toejam & Earl (Genesis) 48. Saturday Night Slammasters (Genesis) 47. Revenge Of Shinobi (Genesis) 46. Phantasy Star III: Generations Of Doom (Genesis) 45. Dinosaurs For Hire (Genesis) 44. Quackshot Starring Donald Duck (Genesis) 43. Mortal Kombat III (Genesis) 42. Golden Axe II (Genesis) 41. Troy Aikman NFL Football (Genesis) 40. Shining Force (CD) 39. Shinobi III: Return Of The Ninja Master (Genesis) 38. Zombies Ate My Neighbors (Genesis) 37. Dynamite Headdy (Genesis) 36. Ecco The Dolphin (Genesis) 35. NBA Jam Tournament Edition (Genesis) 34. Shadow Dancer: The Secret Of Shinobi (Genesis) 33. Road Rash 2 (Genesis) 32. Michael Jackson's Moonwalker (Genesis) 31. Snatcher (CD) 30. Beavis & Butthead (Genesis) 29. Kid Chameleon (Genesis) 28. Mutant League Football (Genesis) 27. Sonic Spinball (Genesis) 26. Shining Force: Legacy Of Great Intention (Genesis) 25. Spiderman & Venom: Maximum Carnage (Genesis) 24. Ristar (Genesis) 23. Herzog Zwei (Genesis) 22. Vectorman (Genesis) 21. Splatterhouse 2 (Genesis)
Tomorrow, we enter the top 20...try not to use cheat codes
Here Are The Clues To The Next Five Games.....
* All Four Boss Fighters Are Playable (Genesis)
* Arabian Nights (Genesis)
* Debut Of His Metal Clone (CD)
* One-On-One, Tag Team, Triple Tag Team, Or Royal Rumble (Genesis)
* Vampire Killer (Genesis)
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Oct 5, 2007 9:31:11 GMT -5
Guesses
All Four Boss Fighters Are Playable (Genesis) = Street fighter special champion edition
Debut Of His Metal Clone = Sonic CD
One-On-One, Tag Team, Triple Tag Team, Or Royal Rumble = Royal Rumble
Vampire Killer = Castlevania New generation
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Post by gsguy on Oct 5, 2007 9:31:58 GMT -5
Tomorrow, we enter the top 20...try not to use cheat codes Here Are The Clues To The Next Five Games..... * All Four Boss Fighters Are Playable (Genesis) * Arabian Nights (Genesis) * Debut Of His Metal Clone (CD) * One-On-One, Tag Team, Triple Tag Team, Or Royal Rumble (Genesis) * Vampire Killer (Genesis) Street Fighter II: Hyper Fighting Aladdin (I'm very pissed I didn't put this in my list. I would've had it in my top 3.) WWF Royal Rumble Castlevania: Bloodlines
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Post by forgottensinpwf on Oct 5, 2007 10:45:37 GMT -5
Aladdin Street fighter 2 Champion edition Sonic CD Royal Rumble Castlevania Bloodines/New Generation
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:03:04 GMT -5
20. Castlevania: Bloodlines (Genesis) Castlevania: Bloodlines is the only Castlevania video game released on the Mega Drive/Genesis. It was developed and published by Konami, and was first released in North America, on March 17, 1994. Its Japanese title is Vampire Killer and its European title is Castlevania: The New Generation. As with most early Castlevania games, players proceed through each level, defeating enemies and collecting gems (hearts in previous games) to power special weapons (in this game, the axe, boomerang, and holy water). Each stage is sectioned into chunks, and has a sub-boss battle in the middle, with the big boss battle at the end. Some items will increase the power of the characters' weapons. Some portions of the game split into different paths, depending on which character is chosen. John is able to swing past huge gaps with his whip, whereas Eric must use a different route by performing high jumps by using his spear. Bloodlines is also noteworthy for its abundance of special effects, such as the Atlantis Shrine's water reflections, the swaying tower of Pisa, and large multi-jointed bosses. One of the stages even uses effects to add challenge, such as playing upside-down or playing while the screen divides up into sections. The "Item Crush" feature (from Akumajou Dracula X: Rondo of Blood) makes its return in Bloodlines. Unlike most Castlevania games, Bloodlines does not take place exclusively in Dracula's castle or even Romania. In addition to the first level ¨C Dracula's castle ¨C there are levels set in Athens, Pisa, Germany, Versailles, and Castle Proserpina in England. Despite the change in setting, however, the game still features the now-archetypal designs of Castlevania games. You start in the ruins of Castlevania (the first half of which is taken from the first NES game), which is a recurring theme in later titles, and trek through Europe on your quest. John Morris: Born on December 12, 1895, in Texas, USA, is the current wielder of the Vampire Killer. "John Morris has been summoned by fate to slay the Countess Bartley before her diabolic plan can be fuliflled. Like all of his forefathers, he is wise in the ways of vampire slaying and is skilled with the legendary whip." Eric Lecarde: Born on May 3rd, 1892 in Segovia, Spain, he uses the Alcarde Spear. "Eric Lecarde, master lanceman, has volunteered to take his friend's place in the hunt. (However, he hasn't told John the real reason behind his appetite for vengeance: the Countess turned the love of his life, Gwendolyn, into a vampire.)" As stated in its introduction, the game takes place in 1917. However, due to the mentioning of the year 1914 in the manual's backstory, it has become a common misconception¡ªeven in official timelines¡ªthat the game takes place during that year. This is a mistake that has only recently been rectified in the latest official timelines. In 1897, the long war between humanity and Dracula came to an end, as Dracula was laid to eternal rest by Quincy Morris, a descendant of the Belmont family. Peace was restored to Europe, until the outbreak of the first World War, which transformed the continent into a dark world filled with massacre and violence. At the beginning of the war, on June 1914 at Sarajevo, the Crown Prince of Austria was assassinated. It was said that a strange beautiful woman was involved, within the shadows. It was Elizabeth Bartley ©` Elizabeth B¨¢thory). In order to revive her uncle, Count Dracula, she conducted an unholy ceremony which caused the war, giving her possession of human souls from Europe. And now, two silhouettes can be seen near Castle Dracula. John Morris, a descendant of the famed Belmont and Morris families who obeyed his fate to fight vampires day and night, and Eric Lecarde, whose girlfriend was transformed into a vampire when Elizabeth was revived. After Drolta Tzuentes resurrected Elizabeth Bartley, they traveled across Europe to conduct the resurrection of Count Dracula. John Morris and Eric Lecarde followed them. Even though the resurrection of Dracula was a success, the vampire hunters defeated him, and his allies.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:06:47 GMT -5
19. Street Fighter II: Special Champion Edition (Genesis) Street Fighter II Special Champion Edition - Champion Edition included several significant updates: * All four boss characters (Balrog, Vega, Sagat, and M. Bison) were playable. * Players could choose the same character to fight against each other, using palette swapping to differentiate the second player. * Character portraits were re-drawn * The backgrounds of each player's stage were re-colored (a theme throughout most of the revisions). * Added the ability to execute reversal attacks (special attacks either when blocking or rising from the ground that would cancel the animation frames and give higher priority) * There were various bug fixes for serious glitches (such as Guile's Handcuffs), as well as some balancing of the characters.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:09:32 GMT -5
18. WWF Royal Rumble (Genesis) WWF Royal Rumble is a Super NES and Sega Genesis game based on the World Wrestling Federation, released in 1993. Much like in its predecessor, WWF Super WrestleMania, the player has a selection of wrestlers to choose from. Players can play either One-on-One, Tag Team, Triple Tag Team, or the newly added Royal Rumble match. A One-on-One match is exactly as it sounds. In the most conventional match type, one wrestler will take on one opponent (a friend or the computer) for a face-to-face bout. A Tag Team match is made up of two teams of two wrestlers. Whenever one wrestler gets tired, they can tag in their partner. Before a Tag Team match starts, you will choose a wrestler, then the computer or the second player will choose a wrestler. After that, the player will choose his partner, and the computer or second player will do the same. A Triple Tag Team match is similar to a Tag Team match. The only difference being that instead of two wrestlers to a team, there are three wrestlers on each team (this is essentially a Six Man Tag match). As in the previous games, only four wrestler could be shown on the screen at the same time. The wrestler on the apron had to be "transformed" into the third member of the team by pushing a button (Select on the SNES version). The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as wrestlers are eliminated. Elimination is caused by throwing an opponent over the top rope to the outside of the ring. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with the number of opponents they have eliminated. The game presents crisp and colorful graphics quite similar to its predecessor; however, it boasts more new features. Players may strike their opponent with steel chairs found outside the ring. After knocking the referee temporarily unconscious, one may use cheat tactics such as choking and eye raking. To better avoid losing via count out, wrestlers may also roll into the ring from the bottom side; ring entry was previously only possible through the left and right sides. After choosing One-on-One, Tag Team, or Triple Tag Team, you must choose One Fall, Brawl, or Tournament stipulation. One Fall features an in-ring referee. It uses the basic method of 3-count pinfalls and count-outs if a player stays outside of the ring for 10 seconds. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and the no-holds-barred rule. Cheat moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall win; instead, the first player to be entirely drained of stamina "submits" in defeat. In a Tournament, a player must battle through the entire roster to win the championship belt. This follows the One Fall rules and is playable through One-on-One (for the WWF Championship) and Tag Team (for the Tag Team Championship). Aside from adding more moves to the basic moveset, (including the body splash, knee drop, back-breaker, and atomic drop) WWF Royal Rumble enables players to perform signature finishing moves for all of the wrestlers. In the SNES version you can use Bret Hart's Sharpshooter, Crush's Kona Crush, Mr. Perfect's Perfect-Plex, The Narcissist's Bionic Forearm, Randy Savage's Savage Elbow, Razor Ramon's Razor's Edge, Ric Flair's Figure Four Leglock, Shawn Michaels' Teardrop Suplex, Tatanka's Trail's End, Ted DiBiase's Million Dollar Dream, The Undertaker's Tombstone Piledriver, and Yokozuna's Banzai Drop. Oddly, aside from the Brawl mode, there is no way to gain a submission victory. So if you perform Bret Hart's Sharpshooter, Ric Flair's Figure Four Leglock, or Ted DiBiase's Million Dollar Dream you will only deplete your opponent's stamina. Also, you must use a standard pin for victory. Performing Mr. Perfect's Perfect-Plex, The Undertaker's Tombstone Piledriver, or Yokozuna's Banzai Drop will only deplete the opponent's stamina.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:11:48 GMT -5
17. Sonic CD (CD) Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, developed and published by Sega. It marked the first official appearance of both Metal Sonic and Amy Rose. It was released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October, 1993, and finally for the Sega CD in North America on November 19, 1993. The game was ported to PC CD-ROM in 1996. The main innovation of this chapter in the Sonic series is the manner in which the player can travel to 3 different versions of each level, each a different time period of the same location. This is accomplished by speed posts scattered around the level, bearing the labels "Past", and "Future". After running through one of these posts, the player has to run at top speed for a few seconds without stopping to travel into the respective time period. Because these teleports are relative, there are no "Past" signs in the Past, and no "Future" signs in the Future; that is, warping to the past in the future returns the player to the "present" time. Each stage has three "Acts" (Although they are called "Zones" in this game, see below), the third of which always takes place in the future. The different time zones have slightly different layouts and sprite placements, as well as significant changes in the level art and palette. In addition, the robots within a level fall into a state of disrepair as time passes; in the present, some machines have become worn down while in the future all of them have. This affects the speed and attacking ability of the robots; some of them become completely ineffective, while others do not significantly change. The appearance of the future changes depending on the actions of the player in the past. Hidden within the past of every level, there is a robot generating machine. If this is destroyed within a zone or all seven time stones are already collected, all of Dr. Eggman's robots will be destroyed in the past. Should the player warp into the future, it is a "Good Future" in which there are no enemies and fewer hazards. If the machine is not destroyed, the warp will lead the player into the "Bad Future" in which Dr. Eggman's robots run rampant, there are more hazards (though due to wear on some of the enemies, not always as many as in the past), and heavy pollution has harmed the level. The third zone always takes place in the future and is mainly a short run up to the boss. Most boss battles are more elaborate than those in the other Sonic games, and typically require fewer hits than the usual 6 or 8. These boss battles, however, require more effort to actually hit Robotnik; one battle takes place on a makeshift pinball table and requires the player to use flippers to get up to Robotnik. Two battles do not involve hitting Robotnik to damage him; one takes place on a giant treadmill where the objective is to wear out Robotnik's machine by running on it, and the other is a race against Metal Sonic. The appearance of the third zone depends on the player's actions in the other two; if the player has achieved a Good Future in the other two zones (or all the time stones are collected), this zone will be a Good Future as well. However, if only one or neither stage has been made into a Good Future, the third zone will be a Bad Future. If all the third zones have Good Futures, the player is able to see the good ending. As in Sonic the Hedgehog, special stages can be accessed at the end of each zone if the player has collected, and is holding on to at least 50 rings. A giant ring will float above the finishing sign which Sonic can jump through to enter the special stage. They consist of a three-dimensional, flat surface. To complete a stage and collect the Time Stone reward, the player must seek and destroy six purple UFOs flying around the stage. If a UFO is destroyed, it gives a prize of either a super ring (have gold markings and give progressively larger bonuses starting with 20 rings when destroyed in series) or speed sneakers (have grey markings and temporarily boost speed). Collecting the seven time stones, only possible in the special stage, automatically guarantees that the player will reach the good ending even if one of the previously completed zones did not have a Good Future, and that all futures of upcoming zones will be good as well. Sonic CD was the first Sonic game to use a backup save, using the internal Sega CD memory or a backup RAM cartridge. The game saves after the end of each third zone (after which, a new level begins) and records the best times of the player in the time attack mode. For one month out of every year, a tiny planet appears in the skies above Never Lake. The mysterious "Little Planet" holds seven gems that control the passage of time, bending the barriers between past and future. Intrigued by the unusual power of these stones, Dr. Eggman descends upon Little Planet and hatches a new scheme to take it over. Fortunately, Sonic the Hedgehog has caught wind of Robotnik's plot and resolves to beat him to the Time Stones at all costs. However, to complicate matters Dr. Eggman has kidnapped the young hedgehog Amy Rose, and uses her to bait Sonic and keep him off his trail. To that end, he deploys his most sophisticated and diabolical machine to date: a robot duplicate of the hedgehog hero, designed to match Sonic's every move and even surpass his own namesake's speed.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:14:01 GMT -5
16. Disney's Aladdin (Genesis) Disney's Aladdin was a video game based on the 1992 motion picture of the same name, released in the 16-bit era. Unlike some multiplatform games of both then and now, the three versions (Sega Mega Drive/Sega Genesis, Super NES, and Sega Master System/Sega Game Gear) are in fact three completely different games. The game from Virgin based on the 1992 animated Disney film, released initially on the Sega Mega Drive/Genesis console, is a side-scrolling platformer. The Mega Drive/Genesis version was released in 1993 jointly by Virgin Interactive and SEGA. The game had incredibly fluid graphics [citation needed] through the use of cel animation; it was produced by Virgin Interactive, by many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. Five original compositions and five arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music. Unlike the different Super Nintendo game, the Megadrive version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. It should be unsurprising, therefore, that the series of Disney games on the Megadrive in the early 1990s capture the mood of classic Disney animation better than any before or since. This was achieved by use of the "Digicel" process -- developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey and Dr. Stephen Clarke-Willson. The process successfully compressed the data from the animator's drawings into the limited processing capacity of the Sega Genesis cartridge and/or Mega Drive.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 11:21:46 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis) 55. Ren & Stimpy: Stimpy's Invention (Genesis) 54. Doom (32X) 53. X-Men (Genesis) 52. Lunar: The Silver Star (CD) 51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis) 50. Mortal Kombat II (32X) 49. Toejam & Earl (Genesis) 48. Saturday Night Slammasters (Genesis) 47. Revenge Of Shinobi (Genesis) 46. Phantasy Star III: Generations Of Doom (Genesis) 45. Dinosaurs For Hire (Genesis) 44. Quackshot Starring Donald Duck (Genesis) 43. Mortal Kombat III (Genesis) 42. Golden Axe II (Genesis) 41. Troy Aikman NFL Football (Genesis) 40. Shining Force (CD) 39. Shinobi III: Return Of The Ninja Master (Genesis) 38. Zombies Ate My Neighbors (Genesis) 37. Dynamite Headdy (Genesis) 36. Ecco The Dolphin (Genesis) 35. NBA Jam Tournament Edition (Genesis) 34. Shadow Dancer: The Secret Of Shinobi (Genesis) 33. Road Rash 2 (Genesis) 32. Michael Jackson's Moonwalker (Genesis) 31. Snatcher (CD) 30. Beavis & Butthead (Genesis) 29. Kid Chameleon (Genesis) 28. Mutant League Football (Genesis) 27. Sonic Spinball (Genesis) 26. Shining Force: Legacy Of Great Intention (Genesis) 25. Spiderman & Venom: Maximum Carnage (Genesis) 24. Ristar (Genesis) 23. Herzog Zwei (Genesis) 22. Vectorman (Genesis) 21. Splatterhouse 2 (Genesis) 20. Castlevania: Bloodlines (Genesis) 19. Street Fighter II: Special Champion Edition (Genesis) 18. WWF Royal Rumble (Genesis) 17. Sonic CD (CD) 16. Disney's Aladdin (Genesis)
Here Are The Clues To The Next Five Games.....
* Arc Valley Is A Corrupted Place (Genesis)
* Can Of Worms (Genesis)
* Defeat Smash Daisaku (Genesis)
* Destroy Mother Brain (Genesis)
* The Evil Demon God Neff Is Holding Athena Captive (Genesis)
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Post by forgottensinpwf on Oct 5, 2007 12:14:57 GMT -5
Earth worm Jim is up next.
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Post by Maidpool w/ Cleaning Action on Oct 5, 2007 12:23:52 GMT -5
VECTOOOOOOOOOOOOORMAN!
Awesome to see him so high on the list. That series was a very overlooked classic series.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 14:07:48 GMT -5
15. Gunstar Heroes (Genesis) Gunstar Heroes is a run and gun video game developed by Treasure Co. Ltd and published by Sega. The game was released September 9, 1993 in North America and the following day in Japan for the Sega Mega Drive and Game Gear. The side-scrolling shooter features a customizable weapon system, whereby the player has access to up to sixteen different weapons. In Gunstar Heroes, the player encounters a array of recurring bosses and puzzles, such as a dice game. On February 23, 2006, it was released as part of the Gunstar Heroes: Treasure Box Collection for the PlayStation 2. It is also available on the Nintendo Wii Virtual Console. The game was originally to be called "Lunatic Gunstar" but at the behest of Sega of America, who did not approve of the word "Lunatic", it was changed in all regions. Gunstar Heroes plays as a sidescrolling shooter similar to Contra. The player has four weapons to choose from, and they can be combined in various pairs to create different weapons. In addition to the weapons, the player can engage enemies in close quarters combat. It is possible to grab and toss enemies, perform a sliding and jumping attacks and a long-range skid. Unlike Contra, the player has a life total calculated in numbers. Therefore, death to a player requires multiple hits but just one death will issue the option to continue or to end the game. The Gunstar family has been the protector of the planet Gunstar 9 (G-9) for generations. In his youth, Professor White Gunstar defeated Golden Silver, a destructive android that traveled millions of miles to suck G-9 dry of all its resources. Professor White was able to extract the four famous Mystical Gems, the robot's power source, and imprisoned it on one of G-9's moons. Years later, a new menace rises. Smash Daisaku, a vicious dictator found out that the Gunstars knew the location of the Mystical Gems. One day, Smash Daisaku kidnapped the Gunstar twins' older brother Green and used a mind control machine to make Green obey his orders. With Green's help, Smash Daisaku amassed all four Mystical Gems, has turned Gunstar 9's peaceful worker droids into deadly menaces, and is now preparing to leave for Gunstar 9's moon to reactivate Golden Silver.
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Post by Seth Drakin of Monster Crap on Oct 5, 2007 14:11:46 GMT -5
14. Earthworm Jim (Genesis) Earthworm Jim is a run and gun platform video game starring an earthworm named Jim in a robotic suit who battles evil. The game was developed by Shiny Entertainment, released for the Sega Mega Drive/Genesis in 1994, and subsequently ported to the SNES, Game Gear, Game Boy, and years later, the Game Boy Advance. Upon its release it was praised for its detailed animation, polished gameplay and wacky, absurdist humor; it became the first game ever to receive a 100% review in Games Master magazine. A special edition of the game was released for the Sega Mega-CD which features a Red Book audio soundtrack, improved graphics and expanded levels, and an even further enhanced version with redrawn, 256 colour graphics and an Earthworm Jim desktop theme, as well as all the Mega-CD improvements, was released for Microsoft Windows 95. The storyline involves many colorful characters. Jim himself (a character designed by Doug TenNapel) was at first an ordinary Earth earthworm who did very earthworm-like things such as flee from crows and eat dirt. One day, in the space above Earth, the evil Psy-Crow had cornered a rebel spaceship pilot who had stolen an "Ultra-high-tech-indestructible-super-space-cyber-suit" built by Professor Monkey-For-A-Head. The suit had been commissioned by the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt so that she could further conquer the galaxy. In the ensuing space fight, the suit was dropped to Earth, and fell on Jim. By a stroke of luck, Jim managed to land within the collar of the suit, and it ended up mutating him into the large and intelligent (at least by earthworm standards) superhero he is today. Jim overhears Psy-Crow talking to Queen Slug-for-a-Butt about the scorch marks left by the suit and her plans for her sister, Princess What's-Her-Name. Jim thus sets out to rescue the princess, fighting many enemies along the way, such as Major Mucus, Chuck and Fifi, Evil the Cat and Bob the Killer Goldfish.
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