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Post by Brandon Walsh is Insane. on Sept 28, 2007 20:58:43 GMT -5
Just about my entire list has appeared already.
.sigh.
Does no one else have good taste?
Is that the same thing I said in the NES countdown?
Guess Time:
Real Deal Boxing...
Castle of Illusion starring Mickey Mouse...
Barkley Shut Up and Jam
Dynamite Headdy
I know the second one... I probably nominated it.
Man, will ANY of my favorite games break the Top 25?
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Post by Gopher Mod on Sept 28, 2007 21:00:24 GMT -5
Disney's Favorite Mouse: I know the game, but I don't remember the name.
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Post by Maidpool w/ Cleaning Action on Sept 28, 2007 21:04:10 GMT -5
All I can think of is Barkley's Shut Up and Jam and Dr. Robotnik's Mean Bean Machine?
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:04:57 GMT -5
180. Mickey Mania: The Timeless Adventures of Mickey Mouse (CD) Mickey Mania: The Timeless Adventures of Mickey Mouse is the title of a video game released for the 16-bit Super NES, Sega Mega Drive/Genesis and Sega CD. In the game you control Mickey Mouse through various side-scrolling levels, each designed from classical Mickey Mouse cartoons from 1928 to 1993. Each version of the game was almost identical, except the Sega CD Version of the game added an extra boss battle and had CD-quality audio, and SNES version does not have Nebulus-like tower levels. This game was also released later on the PlayStation in Europe and Australia as Mickey's Wild Adventure, with slightly improved graphics. Originally, Mickey Mania was planned as a game to be released as part of Mickey's 65th birthday. However, as that would have only allowed 6 months to develop the game, this idea was soon scrapped in favour of the more compelling concept of Mickey travelling back to his original cartoons. It pays tribute to Mickey's career (and was released in 1994, the year after Mickey's 65th birthday). Like many other games of its genre, the player takes the role of Mickey and progresses through each level, defeating enemies in the way and solving the occasional puzzle. Most enemies can be defeated by jumping on them or throwing marbles at them. Frequently, the player must jump from platform to platform to advance, sometimes with a time limit (such as escaping a collapsing tower).
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Post by Brandon Walsh is Insane. on Sept 28, 2007 21:05:21 GMT -5
A good portion of my list has already appeared.
I miss my Genesis. Time to dust it off, I think. This weekend.
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Post by Maidpool w/ Cleaning Action on Sept 28, 2007 21:07:00 GMT -5
A good portion of my list has already appeared. I miss my Genesis. Time to dust it off, I think. This weekend. More like time to make me that Jake Delhomme/Steve Smith sig, Meat!
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:07:20 GMT -5
179. Dr. Robotnik's Mean Bean Machine (Genesis) Dr. Robotnik's Mean Bean Machine is a Sonic the Hedgehog video game. The game is a modified version of the Japanese puzzle game Puyo Puyo. Unlike other games in the series, it takes place in the same universe as the Adventures of Sonic the Hedgehog cartoon. The game is played with two opponents trying to connect as many chains of four or more similarly colored beans as possible in a large grid. As higher chains are achieved, Refugee Beans are sent to the other side. This can only be removed when a neighboring group of beans is matched. The winner is the one whose beans do not reach the top of the grid. There are various modes that allow players to battle each other in various difficulty settings. These determine speed, the initial number of Refugee Beans, and other various things. Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become his robot slaves. The player must now defeat each of the robot guards and Robotnik himself to foil his evil plans.
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Post by Maidpool w/ Cleaning Action on Sept 28, 2007 21:09:49 GMT -5
Awesome, I guessed right!
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Post by Brandon Walsh is Insane. on Sept 28, 2007 21:10:45 GMT -5
A good portion of my list has already appeared. I miss my Genesis. Time to dust it off, I think. This weekend. More like time to make me that Jake Delhomme/Steve Smith sig, Meat! Time to scan me the aloof Deadpool pic, Deadpool!
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:11:16 GMT -5
178. Evander Holyfield's Real Deal Boxing (Genesis) Evander Holyfield's Real Deal Boxing is a boxing video game that was developed by ACME Interactive and published by Sega in 1992. It was released for the Sega Genesis and Sega Game Gear consoles. It was followed by a sequel that featured a number of improvements, Greatest Heavyweights of the Ring. The game features Evander Holyfield, and over 28 imaginary fighters. It uses 2D sprites seen from a side-on view, combined with a top-down map of the ring, to allow boxers to move 360 degrees about the ring. The cartridge utilises battery-backed RAM to save a player's progress. During a fight, each boxer has an energy meter that decreases whenever they are hit. When the energy meter reaches zero, that player's boxer will suffer a knockdown. The meter is not affected by how much physical activity the boxer engages in (apart from the physcal activity of getting punched). As well as their main energy meter they also have a meter for their head and their body, which shows how damaged each section of their physiology is. When the head or body meters reach zero, that boxer will take much more damage when hit in that area. Regardless of how much damage a boxer receives to their physiology, punches reduce a fighter's energy bar by a consistent amount (unlike in many boxing games, where punches sometimes vary in terms of how likely they are to knock a boxer down, causing serious damage in the process). If a boxer has received large amount of damage to either their head or their body, and they continue to be punched in that area, the fight will soon end in a TKO. Large amounts of punishment to the head will also result in visible cuts. A TKO will also result if a boxer is knocked down three times. An example of an unusually scored round.However, unlike in real-life boxing matches, a boxer can be pummelled for an entire fight without throwing one punch in return, but unless they are knocked down three times, or suffer extreme damage to either their head or body, the fight will be allowed to continue. Similarly, fight judges will not score a round as 10-8 unless a fighter is knocked down. The only exception to this is if the scoring of a round as 10-9 would result in a draw. In such an instance, the round will be scored 10-8 to the fighter who won the round. This system of scoring is unrealistic, because in real boxing matches, a round is sometimes scored 10-8 if one boxer has been badly pummelled. It is also possible for boxers to pause and hurl insults during a fight, such as "Momma's boy!" or "Pansy!". In career mode, the player fights their way through the 28 selectable imaginary boxers in the game, with the last of these being against Holyfeld himself, for the World Heavyweight Title. Following the attainment of the title, the player then fights in a number of 'challenge' matches, against high-ranked contenders. Some of these fights include imaginary fighters who were previously unseen in the rankings. After a certain number of fights (usually 20-25) your boxer will weaken and it will be increasingly more difficult to keep your attributes at a high level. Once your career reaches 40 fights you will have to retire. This prevents gamers from repeatedly fighting the same low-ranked, low-quality boxers in order to receive more training (and thus better attributes, making the game easier) at an early stage of their career. If you beat Holyfield he will also decline and fall down the rankings until he eventually retires as well. You have to reset the internal memory of the game to bring Holyfield back. In career mode, the player must create their own boxer; they cannot use any of the game's pre-created boxers. Options to edit are: name, body size, handedness, skin colour and short colour. Each boxer in the game also has four attributes: power, speed, stamina and defense. These attributes all vary widely between the 30 boxers featured in the game (Evander Holyfield has the maximum rating on all of them). During career mode, all of the attributes can be increased by selecting various training activities, such as free weights sessions or a protein diet. Many of these portray somewhat unusual ways for a fighter to attempt to improve their boxing ability; for example, taking Karate lessons, paying a visit to a health club, or obtaining an iron gum shield. In exhibition mode, the player can choose to pit any boxer against any other, with the option to make each fighter controlled by either a player or the console.
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:15:28 GMT -5
177. NFL Quarterback Club (Genesis) NFL Quarterback Club is a Sega Genesis game that features quarterbacks from the NFL. Troy Aikman and Warren Moon are two examples of what players can use during the game. At the end of the game, the referee exclaims "That's the ball game," although this statement has never been used by real life NFL referees. The game is for one or two players. In addition to exhibition mode, there is also playoff mode, scenario mode (both past and future scenarios are used), tournament mode, and the skills challenge mode.
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Post by Brandon Walsh is Insane. on Sept 28, 2007 21:16:08 GMT -5
There was a better boxing game than this one, but I couldn't remember the name of it. I didn't own it, like this one: i would just rent the heck out of it. Since I didn't know the name, and couldn't find it online, I choose Holyfield's as a nice substitute.
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Post by Maidpool w/ Cleaning Action on Sept 28, 2007 21:17:14 GMT -5
There was a better boxing game than this one, but I couldn't remember the name of it. I didn't own it, like this one: i would just rent the heck out of it. Since I didn't know the name, and couldn't find it online, I choose Holyfield's as a nice substitute. I know the one, I used to play it to. Well I assume, but I almost garuntee it's the same one.
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:18:14 GMT -5
176. Barkley Shut Up And Jam (Genesis) Barkley Shut Up and Jam is a basketball Super NES and Sega Mega Drive game that stars former NBA all-star Charles Barkley as he jams and slams in the downtown basketball courts of different NBA cities (excluding Toronto and Vancouver as the game takes place before the inception of the Vancouver Grizzlies and the Toronto Raptors into the league). The Japanese region version of the game is named Barkley no Power Dunk. A popular unofficial demo of an RPG sidestory to the game, created with RPG Maker 2003, called Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa[1], was released in January 2007.
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:18:44 GMT -5
There was a better boxing game than this one, but I couldn't remember the name of it. I didn't own it, like this one: i would just rent the heck out of it. Since I didn't know the name, and couldn't find it online, I choose Holyfield's as a nice substitute. It's further on the list
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Post by Brandon Walsh is Insane. on Sept 28, 2007 21:27:53 GMT -5
177. NFL Quarterback Club (Genesis) NFL Quarterback Club is a Sega Genesis game that features quarterbacks from the NFL. Troy Aikman and Warren Moon are two examples of what players can use during the game. At the end of the game, the referee exclaims "That's the ball game," although this statement has never been used by real life NFL referees. The game is for one or two players. In addition to exhibition mode, there is also playoff mode, scenario mode (both past and future scenarios are used), tournament mode, and the skills challenge mode. This had nothing on Madden OR Joe Montana Football!
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Post by Seth Drakin of Monster Crap on Sept 28, 2007 21:28:30 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timeless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jame (Genesis)
Tomorrow....we enter the Top 175...we have a long way to go
Here Are The Clues To The Next Five Games.....
* Boasts Eleven Leagues From All Over The World (32X)
* Inspired By One Of The Most Popular Graphic Novels (Genesis)
* Main Villian Resembles Gary Glitter (Genesis)
* Spaceship Crashes Into A Mining Colony (Genesis)
* The Fantasy Zone (Genesis)
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Post by ••||--Z-y-D--||•• on Sept 29, 2007 4:54:42 GMT -5
Wow.... I think my choices had quite a big impact on that list.
I'm glad 32x/CD is getting good representation in the list. Didn't expect it to work, but I'm pleased. Good job so far Seth.
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 11:29:12 GMT -5
175. FIFA Soccer 96 (32X) This is the first FIFA game to feature real-time 3D graphics on the 3DO, Sega Saturn, PlayStation and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customization tools. The SNES and Mega Drive versions are simply FIFA '95's engine with updated teams and graphics (the 32X version features 3D enhanced graphics).
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Post by Seth Drakin of Monster Crap on Sept 29, 2007 11:35:24 GMT -5
174. Space Harrier II (Genesis) The year is 6326. Space is your battlefield and destructive forces your enemy once again as Space Harrier II. Only this time, the call for help comes from somewhere deep in the universe, the 214th sector, which is light-years from your cruiser. However, you're armed with the "Cosmic gate," a special teleportation device, so you're there in moments. And what you see is disastrous. Fantasyland is unrecognizable. What's clear are enemy forces, lots of them coming at you from everywhere. And there's only you and your laser. This is going to be a tough assignment at which to succeed whether your rapid fire is on or off. So follow the path to victory by staying out of the line of fire and shooting straight. It's a long and ugly road and the only ones who survive have the makings of a hero. Like the original, the game involves a super human hero who runs and flies towards a forever distant background on a checkerboard-styled ground. The player can hit any of the controllers buttons to cause the Space Harrier character to fire his large laser cannon (four shots at a time). There is also an option to turn on auto-fire in the game menu. As the playing field moves forward, enemies come from behind and from the far distance to attack the character, by either firing a projectile or trying to crash into him. The player must also dodge large objects in his path, some of which can be destroyed, such as trees, and others that can not be, such as ionic columns and pylons. One hit from an enemy or a crash into these large objects will cause the player to lose a life. Smaller objects, such as foliage, will only cause the character to trip; however, this leaves him vulnerable to attack for two seconds. There are a total of 12 stages, each with its own end boss. A stage usually consists of different landscapes (small objects vs. large objects), and can also move at different speeds (slow vs fast). Some stages, such as Stuna Area, have a mid-level boss that can be easily defeated. Although the player can select any stage to start the game at, all twelve levels must be completed before moving on to the Final Chapter stage. It is here that the player must defeat all the main bosses over again, and then fight the Dark Harrier. Enemies move onto the screen in uniform clusters. A signal tone is played to alert the player that there is a non-stationary enemy now in the playing field. In many cases, the enemies move in a straight line along a pre-determined, pseudo-three-dimensional path. Waves of enemies also often come in pairs: one group will come from the left in the distance or foreground, followed by the same type and same number of enemies coming in from the right. Due to the early technical deficiencies of the Sega Genesis, enemy, landscape, and shadow sprites are pre-rendered at different sizes, rather than scaled by the hardware as they move closer to the screen like in the original arcade version.
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