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Post by Seth Drakin of Monster Crap on Nov 13, 2007 11:45:03 GMT -5
45. Mortal Kombat Trilogy Mortal Kombat Trilogy is a fighting game developed and produced by Midway. The name is somewhat misleading, as it is not a collection containing three separate games. Instead, it is a compilation of content from the previous titles based primarily upon the gameplay mechanics of Mortal Kombat 3 and Ultimate Mortal Kombat 3. It follows the same story as Mortal Kombat 3 but contains all the characters and most of the stages from Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, and Ultimate Mortal Kombat 3. Mortal Kombat Trilogy is the same storyline as Mortal Kombat 3, which follows Mortal Kombat II and precedes Mortal Kombat 4. The introduction to Mortal Kombat Trilogy is stated as follows: Thousands of years ago an order of the wisest men from the far east received visions of the dark realm known as the Outworld. It was a world ruled by a vicious Emperor known as Shao Kahn. They learned that travel between Earth and the new found realm would someday be possible if the conditions were right, the conditions being the unbalancing of the furies. Negative and positive forces which keep our unstable universe from collapsing onto itself.
Knowing that an Outworld invasion was imminent, the wise men appealed to the Elder Gods. It was for this reason the Elder Gods created the tournament called Mortal Kombat.
For nine generations Mortal Kombat was ruled by Outworld's finest warrior-prince Goro. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm.
The warrior monk, Liu Kang, would become the new Champion. But his victory was short lived as he and his comrades find themselves lured into the Outworld to compete in a second tournament.
Little did they know that the tournament was merely a diversion. A scheme devised by the dark Emperor to break the rules set forth by the Elder Gods and witness the reincarnation of his former Queen Sindel on the Earthrealm itself.
The unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth.
These are the trilogy of events which comprise Shao Kahn's final attempt at taking the Earth.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 11:51:19 GMT -5
44. Mega Man 8 Mega Man 8, known as Rockman 8 Metal Heroes in Japan, is a video game released by Capcom in 1996 and 1997 for the PlayStation and the Sega Saturn. It was the only game in the classic series to be released on a CD-based console by itself. Upon its release, Capcom reached the franchise's 10th anniversary, and some limited edition copies of the game were packaged with a color history booklet, celebrating one decade of the series. Mega Man 8 is the second of four games in the entire series to feature anime-style cutscenes. In the year 20XX, two robots battle each other in the depths of space, the ultimate outcome of which leads them plummeting to a blue planet known to its inhabitants as "Earth"... Meanwhile, Mega Man and Rush are battling their rivals Bass and Treble, when Dr. Light calls Mega Man to investigate strange energy readings on a nearby island. On the island, Mega Man finds Dr. Wily, flying away with a strange purple orb. Before chasing him, he sees a damaged robot and asks for Dr. Light to pick it up and try to repair it. Dr. Wily then releases 4 new Robot Masters to combat Mega Man. Each time he destroys one, he receives a purple orb like the one Dr. Wily had. Each of the Robot Masters are empowered with a new energy that is unlike any that Mega Man has faced yet, and it seems that this power comes from the new energy cores that Wily has enfused within them. After Mega Man defeats all four, he returns to the lab and Dr. Light tells him that the robot he found should be fine if he rests for a while. Additionally, he tells him that the strange new energy cores that they have found contain great power and that they must not fall into the hands of evil. After Dr. Light and Mega Man leave the lab, the robot wakes up, sees the purple energy, becomes enraged, and flies off into the distance. Mega Man follows suit on Rush. Mega Man finds him in a mine shaft on the other side of the globe, and after battling the robot, Proto Man shows up and tells Mega Man that Dr. Wily's new fortress, "Wily Tower," is just ahead. Mega Man goes ahead, but is captured by one of Wily's giant robotic creations. The robot saves him, introduces himself as Duo, and explains what his purpose is. He then quickly dispatches the gigantic machine. Mega Man speaks to Proto Man in the ending FMVDuo then explains what the energy is, calling it "Evil Energy." He says he has been traveling the universe tracking down this energy and trying to destroy it. Moreover, he says that they must destroy it as soon as possible or it will engulf the entire world. However, "Wily Tower" has a barrier around it that prevent him from taking out the source. Duo tells Mega Man to destroy the four other Robot Masters that hold the key to the barrier while he collects and extinguishes the rest of the world's Evil Energy. Once the Robot Masters have been defeated, "Wily Tower's" barrier is lifted and Mega Man makes his way through it, defeating the hordes of robotic henchmen inside, including Bass and Treble, and ultimately, the evil doctor himself. In the end, the "Evil Energy" is destroyed before it is allowed to spread throughout the world, and Wily's newest compound is destroyed... with Mega Man inside, trapped by the Evil Energy. We later see Mega Man on an open field, knocked out. Duo arrives, examining Mega Man and determining that he's corrupted by the Evil Energy, and that it's killing him. He attempts to help Mega Man recover, searching his thoughts to see if his mind is taken over by the evil. Fortunately, it hasn't been taken completely, and Duo seemingly destroys the last of the Evil Energy on Earth. Leaving Mega Man in the care of Proto Man, Duo leaves Proto Man with a message to give him when he wakes up: "Thank you." The layout of Mega Man 8 is similar to its predecessors: Mega Man can run, jump, slide, shoot, charge his Mega Buster, and change weapons (either in-game or while paused). Like Mega Man 7, only four Robot Masters are available during the first half of the game, as mentioned in the Story section. Auto's part shop from the last game also reappears in the form of Dr. Light's lab, where Mega Man can buy new abilities from Roll in exchange for special Bolts found throughout the levels. However, due to a limited number of Bolts and powerup slots available, the player must carefully decide which powerups to choose. Unlike the others, however, the game includes two storyline introduction stages, one before each set of robots. In previous games, Rush Adaptors were obtained along with certain Master Weapons. In Mega Man 8, the adaptors are won by fighting mid-stage minibosses. Mega Man can also swim this time around, which is particularly useful in Aqua Man's stage. A noteworthy addition to the gameplay - exclusive to Mega Man 8 - is the ability to display (and use) multiple weapons onscreen simultaneously. Likely the result of the improved game consoles, this change introduces a unique way of using weapons strategically. For example, Mega Man can place a Tornado Hold, jump into it and swing the Flame Sword while rising with the air current. Mega Man also has the ability to use his Mega Buster at all times, even when equipped with a Master Weapon. Another significant addition to the gameplay in this game is the use of a rocketboard in certain levels. At certain points, Mega Man jumps onto a rocketboard, which gradually accelerates as it proceeds across the level. Mega Man must jump or slide at various points to avoid falling or getting stuck as the screen scrolls to the right; an indicator appears on-screen with a visual representation of a jump or slide, accompanied by a vocal reminder that repeats two times ("Jump, Jump" or "Slide, Slide"). Like several other games in the series, the Robot Masters used in the game were picked from design contests in Japan. Tengu Man and Astro Man, however, were created entirely by Capcom instead. It is also worth noting that both Astro Man and Tengu Man return as Robot Masters once again in Mega Man & Bass, though they behave differently and the weapons received from them are also different. * Tengu Man * Astro Man * Sword Man * Clown Man * Search Man * Frost Man * Grenade Man * Aqua Man After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses. * Quad Pod * Rocket Winger * Bass * Green Devil * Dr. Wily - Wily Machine 8 * Dr. Wily - Wily Capsule
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 11:57:01 GMT -5
43. Crash Bandicoot 3: Cortex Strikes Back Crash Bandicoot 2: Cortex Strikes Back, released in Japan as Crash Bandicoot 2: Counterattack of Cortex!, is a platform game and the sequel to Crash Bandicoot. It was developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation video game console and released in the United States of America on the Halloween of 1997. Taking place in and around the fictional N. Sanity Island, Crash Bandicoot 2 follows the anthropomorphic bandicoot Crash. Crash is abducted by the series villain Doctor Neo Cortex, who has apparently turned over a new leaf and is now willing to save the world. Crash is then thrust into several parts of N. Sanity Island in order to gather Crystals and allow Cortex to contain the power of the upcoming planetary alignment and keep the planet from being destroyed. He is joined by Coco, who is suspicious of Cortex's true intentions, and partially by Doctor Nitrus Brio, who tries to convince Crash to gather Gems instead of Crystals. On July 26, 2007, the game became available for download on the PlayStation Network, making it playable for both the PSP and PS3. However, like MediEvil and Spyro 2: Ripto's Rage! it was removed a week later due to technical problems. Crash Bandicoot 2's gameplay is largely similar to that of the original. Players make their way through a limited environment whilst breaking crates, each of which containing some kind of bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. If a player collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Previously, sliding and body slamming (which both include the O button) were not possible in the original, because both square and O activated the spin attack. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. If the player manages to reach a certain point in some levels without losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. This takes Crash to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path. Several levels with this have a special gem other than the one for breaking all the crates in a level. The enviroments in Crash Bandicoot 2 are varied, ranging from the forest/jungle/beach levels of Crash Bandicoot and the snow-filled Second Island, to the catwalk-filled insides of Cortex's space station, in which a jetpack must be used to navigate through some areas of the station. Much of the game is set on the very islands that Crash navigated through in the last game, while the last fifth of the game takes place in Cortex's space station. The jungle levels were originally to have featured ground fog, but this was abandoned when magazines and the public began to brutalize other developers for using fog to hide polygon count. The snow levels have become one of the more memorable locales among fans due to their plentiful effects, such as falling snow and reflective ice. While traveling on his adventure alone, he does receives messages in the Warp Room from Doctor Cortex, his younger sister Coco, and the deranged scientist Doctor Nitrus Brio, Cortex's former right-hand man. The game also introduces Doctor N. Gin as Cortex's new right-hand man, while also marking the return of the insane kangaroo Ripper Roo and the introduction of three new enemies: the Komodo Brothers Joe and Moe, and the musclebound tiger, Tiny. The original Crash Bandicoot largely took place in the Wumpa Islands off the coast of southeast Australia. During an experiment, Neo Cortex and his assistant, Nitrus Brio, created Crash Bandicoot in an attempt to create a general for Neo's "Cortex Commandoes", but when Crash was inserted into the unfinished Cortex Vortex, he was deemed a failure, and was chased out of Cortex's castle. Before a female bandicoot could be experimented on, Crash returned to the castle, rescued the female, and attempted to escape on Cortex's airship. When Cortex tries to kill Crash, he ends up plummeting to his supposed doom, leaving Crash to escape. At the start of the game, Cortex is seen having survived his fall and landed in a damp cave, where he finds a large Crystal that proves to be useful for his upcoming plans. But to obtain the full power needed for these plans, he will also need 25 additional Crystals scattered throughout the Wumpa Islands. Without any comrades of his own, he captures Crash Bandicoot and convinces him to gather the Crystals for him, with the promise of the use of the Crystals for good. His true intentions are revealed to Crash by his sister Coco once all of the Crystals have been gathered, and Cortex is defeated just in time for the Cortex Vortex not to be used. In the game's epilogue, Doctor Cortex's space station is destroyed by Doctor Nitrus Brio, setting the stage for the next game.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 12:04:41 GMT -5
42. Dino Crisis Dino Crisis is a survival horror game developed and published by Capcom that was released for the Sony Playstation on July 1, 1999. It was later ported for the Sega Dreamcast and for Microsoft Windows in 2000. It was produced and directed by Resident Evil creator Shinji Mikami. Set in 2009, a special forces team must find a way to survive in a secret government facility that has been infested with time-displaced dinosaurs. It features similar gameplay to the Resident Evil series and promoted by Capcom as "panic horror". Followed by two sequels (Dino Crisis 2 and Dino Crisis 3), and a light gun-based spinoff in Capcom's Gun Survivor series, known as Dino Stalker. Characters Are: * Regina (voiced by Stephanie Morgenstern) - The player's character; an intelligence agent and weapons expert, specializing in weapons maintenance. * Gail (Richard Yearwood) - A veteran spy, and the leader of the team. He is well known for his cold demeanor and seems to have a heart of stone. He carries a large heavy machine gun and his field of expertise seems to be combat. He cares a lot about his mission. He can either survive in the game or die. Non-playable. * Rick (Alex Karzis) - The third member of the team and an expert computer hacker. He carries a Sniper Rifle. He seems to be much more easy-going than Gail, providing most of the comic relief. He is African-American. Non-playable. * Cooper (Robert Tinkler) - The fourth member of the extraction team. He's blown off course at the start of the mission and ends up being eaten by a T. Rex. The rest of the team never learns this, and he is declared M.I.A. He carried the only outsourcing radio on the team, and his death puts the rest of the members in a bind. Non-playable. * Tom (Bino Tautorrez) - An agent of S.O.R.T., who has infiltrated the Ibis Island facility to investigate the reports of new-type weapons being researched. He is wounded by a dinosaur, and later dies. * Dr. Edward Kirk (Adrian Truss) - The genius behind the Third Energy Theory. He was approached by the Borginian Republic who were interested in the properties of Third Energy as a weapon, and promised him all the funding, facilities, researchers and equipment he needed. To that end, he staged his death and moved to Ibis Island, to where a Third Energy research facility had been set up for him and killed most of his workers with the help of the dinos. In order of their appearance, the dinosaurs in the game are: * Velociraptor * Tyrannosaurus * Pteranodon * Compsognathus * Therizinosaurus * Deinonychus (the red-white-blue raptors, AKA Super Raptors) Third Energy is a fictional energy source in the video game series Dino Crisis. It apparently uses air as energy.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 12:10:20 GMT -5
41. Tony Hawk's Pro Skater Tony Hawk's Pro Skater (THPS), released as Tony Hawk's Skateboarding in Europe, is a skateboarding video game, and the first in the Tony Hawk's series. It was originally released for the PlayStation in September 30, 1999 and was later ported to the Nintendo 64, Dreamcast, and N-Gage and also received a Game Boy Color adaptation. The game features the professional skaters Tony Hawk, Bob Burnquist, Kareem Campbell, Rune Glifberg, Bucky Lasek, Chad Muska, Andrew Reynolds, Geoff Rowley, Elissa Steamer, and Jamie Thomas. The goal of game is to successfully perform and combine aerials, flips, and grinds, with successful executions adding to the player's score. The point value of the trick is based off of time maintained, degrees rotated, number of tricks performed in sequence, and the amount of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth a great deal more than normal tricks. Bails (falling off of the skateboard due to poor landing) cause for no points to be awarded for the attempted trick and resets the special bar to empty. In "Career Mode", the player has five tapes (i.e. objectives) to obtain in six of the nine levels. The player has only two minutes in which to obtain a tape after which their run ends. It is not necessary to get every given tape in a level in one run though, as individual objectives are marked off once completed. In each level, two of the tapes are acquired by reaching set scores (with the second score being two to three times the amount require for the first), one is obtained by collected the five letters to spell "SKATE", and one is a hidden tape which the player must find by looking in secluded areas, and the last tape's requirement varies from level to level, but always involves doing something to five objects (e.g. "grind five tables"). The other three levels are competitions, where the goal is to receive a gold, silver, or bronze medal by ranking higher than the other skaters. In these levels, the basis for ranking is not the player's score, but the mean number of points given on a scale of one to ten by three computer judges after three sets. The player can also play levels they have unlocked in "Career Mode" in "Single Session", where the object is to simply to get as high of a score as possible in two minutes, or "Free Skate", where there is no time limit. There are also three multiplayer modes playable between two people: "Graffiti", "Trick Attack", and "Horse".
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 12:17:32 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank 190. Metal Slug X 189. Einhander 188. ECW Anarchy Rulz 187. Guilty Gear 186. Bust A Groove 185. Wild 9 184. Blasto 183. Jumping Flash 182. Rollcage 181. Ray Storm 180. Treasures Of The Deep 179. Dark Stalkers 3 178. Vandal Hearts II 177. Star Wars: Dark Forces 176. Pandemonium 175. Madden NFL 2003 174. Darkstalkers 173. Omega Boost 172. Madden NFL 2001 171. Vandal Hearts 170. Jet Moto 169. Croc 2 168. WWF Wrestlemania: The Arcade Game 167. Motor Toon Grand Prix 2 166. You Don't Know Jack 165. PaRappa The Rapper 164. Evil Zone 163. Bloody Roar 162. Fighting Force 2 161. Area 51 160. Ridge Racer 159. Tomb Raider: The Last Revelation 158. WipEout 3 157. Theme Hospital 156. Quake II 155. Tactics Ogre: Let Us Cling Together 154. Ape Escape 153. Fighting Force 152. King Of The Fighters 95 151. Street Fighter EX Plus Alpha 150. Hydro Thunder 149. Colin McRae Rally 148. Legend Of Mana 147. Saga Frontier 146. Super Puzzle Fighter II Turbo 145. Duke Nukem: Total Meltdown 144. Mega Man X3 143. Spyro 2: Ripto's Rage 142. Kagero: Deception 2 141. WCW Nitro 140. Rayman 2: The Great Escape 139. NHL 98 138. Mortal Kombat 4 137. TOCA: Touring Cars 2 136. Crash Bandicoot 3: Warped 135. Vigilante 8 134. Power Move Pro Wrestling 133. Rayman 132. Terra Diver 131. Spyro: Year Of The Dragon 130. Marvel vs. Capcom: Clash Of The Super Heroes 129. World Cup 98 128. The Raiden Project 127. Tecmo's Deception: Invitation To The Darkness 126. Gex 3: Deep Cover Gecko 125. Front Mission 3 124. Jet Moto 2 123. Mega Man Legends 122. Lunar: Silver Star Story Complete 121. Spyro The Dragon 120. Micro Maniacs 119. NHL 99 118. Final Fantasy VI 117. Star Ocean: The Second Story 116. Diablo 115. Bust A Groove 2 114. Theme Park 113. Dragon Warrior VII 112. Breath Of Fire IV 111. Rival Schools: United By Fate 110. ESPN Extreme Games 109. Discworld II: Missing Presumed...!? 108. Tenchu 2: Birth Of Stealth Assassins 107. Bushido Blade 2 106. Slap Happy Rhythm Busters 105. The Rugrats: The Search For Reptar 104. Worms 103. Grandia 102. Breath Of Fire III 101. Speed Freaks 100. Nightmare Creatures 99. Panzer Bandit 98. Monster Rancher 97. Tony Hawk's Pro Skater 4 96. Command & Conquer 95. X-COM: UFO Defense 94. Gradius Gaiden 93. V.R. Baseball '99 92. Jade Cocoon: Story of Tamamayu 91. Medal Of Honor: Underground 90. Worms: Armageddon 89. Monster Rancher 2 88. Skullmonkeys 87. WipEout 86. Dino Crisis 2 85. Thunderforce IV 84. Rage Racer 83. Parasite Eve 82. Xenogears 81. Ogre Battle: March Of The Black Queen 80. ISS Pro Evolution 2 79. Tony Hawk's Pro Skater 3 78. Need For Speed III: Hot Pursuit 77. Grand Theft Auto 76. Chrono Trigger 75. Oddworld: Abe's Oddysee 74. NASCAR 98 73. The Adventures Of Little Ralph 72. Tomb Raider III: The Adventures Of Laura Croft 71. Intelligent Qube 70. Wild Arms 2 69. Mega Man X5 68. UnJammer Lammy 67. G-Police 66. Gungage 65. Lunar 2: Eternal Blue Complete 64. MediEvil 63. Mega Man X4 62. Die Hard Trilogy 61. Doom 60. WWF Attitude 59. Mega Man X6 58. Valkyrie Profile 57. Gex 56. WCW Mayhem 55. Final Fantasy Origins 54. WCW vs. The World 53. R4: Ridge Racer Type 4 52. Crash Team Racing 51. Madden NFL 2000 50. Medal Of Honor 49. Tony Hawk's Pro Skater 2 48. Klonoa: Door To Phantomile 47. Spider-Man 46. Tenchu: Stealth Assassins 45. Mortal Kombat Trilogy 44. Mega Man 8 43. Crash Bandicoot 2: Cortex Strikes Back 42. Dino Crisis 41. Tony Hawk's Pro Skater
Now for clues to the next five games on the list
* Appitite For Destruction
* Blood Parasite
* Creative Destruction
* Dunan Republic
* This Game Is Twisted
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Post by greggraffinisgod on Nov 13, 2007 13:55:03 GMT -5
49. Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 2, often called THPS2, is the second game in the Tony Hawk's series. It was developed by Neversoft and published by Activision in 2000. It was first released for the PlayStation, with subsequent ports to the Nintendo 64 (by Edge of Reality), Dreamcast (by Treyarch), Game Boy Advance (by Vicarious Visions), Mac OS, and the Windows PC. It was also released for the Game Boy Color, and was better received than the first installment on that machine. In spite of that, it still bore little resemblance to the other versions of the game. The Game Boy Advance version, however, was highly applauded for translating the style and sense of the game accurately into an isometric (pseudo-3D or 2.5D) game. It features the series' trademark open-ended gameplay, in which the player (playing as a well-known professional skateboarder) completes a number of missions which result in cash rewards. With the cash, the player can then purchase skill improvements and better skateboards. THPS2 was also the first game in the series to introduce the manual, a skateboarding trick where the performer balances on two wheels. This enables players to string together trick combos, often resulting in hundreds of thousands of points. The game also introduced the Noseslide, Tailslide, Feeble, and Overcrook grinds. It was also the first of the Pro Skater games to feature Create-a-Skater and Park Editor features, now staples in the series. Some levels in Tony Hawks Pro Skater 2 are designed for the player to complete a set number of tasks in two minutes. Such tasks include finding the S-K-A-T-E letters, high scores and finding a hidden tape somewhere in the level. Each of the non-competition levels contain ten tasks for a player to do, each task rewarding a player with cash. Cash is also scattered around the levels in order for players to find, increasing the use for replaying a level. Once a player has enough cash, they can continue on to a new level. The other type of levels are competition levels. This is first seen in Marseilles, where a player must perform tricks and get judged on. The rating by the judges that a player receives is based on how much they score, variation of tricks, bails, and how much of the level they have used. The judges give scores based on this criteria, the highest and lowest are taken away, and the three scores are given an average. There are three runs total and the best two count. Competition levels also contain cash hidden for a player to collect. The game features the following levels: * Hangar * School II * Marseilles (competition level) * New York * Venice Beach * Skatestreet, Ventura, CA (competition level) * Philadelphia, PA * Bullring (competition level) Bonus Levels Are: * Skate Heaven * Downhill Jam (from Tony Hawk's Pro Skater) * Skate Park (from Tony Hawk's Pro Skater) * Warehouse (from Tony Hawk's Pro Skater) The game features the following skaters: * Tony Hawk * Bob Burnquist * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Rodney Mullen * Chad Muska * Andrew Reynolds * Geoff Rowley * Elissa Steamer * Jamie Thomas The following characters are unlocked after completing the game a certain number of times, differing for each character. Once unlocked, the player can play the game as normal with these characters: * Officer Dick * Private Carrera * Spider-Man * McSqueeb (80's Tony Hawk) Still play this one a ton today, isn't close to getting old. And I'd love a Nintendo 64 list. Even if it takes me a month to submit my list TH 2 is the best TH game, That game was addicting to me. I think the twisted game is Twisted Metal, that was a freakin fun game.
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Post by Gopher Mod on Nov 13, 2007 14:06:47 GMT -5
The Destruction ones are Destruction Derby and Destruction Derby 2. Blood Parasite is Parasite Eve 2, and "This Game is Twisted" is the original Twisted Metal.
Dunan Republic, however, I don't know.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 14:44:25 GMT -5
40. Destruction Derby 2 Destruction Derby 2 is a game released in 1996 for the Sony PlayStation and PC, developed by Reflections Interactive. Destruction Derby 2 is the sequel to the PlayStation, Sega Saturn and PC title, Destruction Derby. Here the player must race on up to seven different circuits, in a range of modes, similar to its predecessor. The modes are Wrecking Racing (where the player must destroy or spin the other competitors), Stock Car (a typical race where it's 1st to the flag) and Destruction Derby, which is based around the crash arenas (more below). There are many characters from the first in the series who show up here. The characters in the game are: * Player * Barmy Army * Beast * Bouncer * Chief * General * Goddess * Heavy Metal Hero * Learner Driver * Master * Optician * Passion Wagon * Pro * Psycho * Pyromaniac * Rivit * Skum * Suicide Squad * Trashman * Undertaker Tracks Are: * Pine Hills Raceway * Chalk Canyon * Caprio County Raceway * SCA Motorplex - The Home of Stock Car Racing * Black Sail Valley * Liberty City - The Worlds Premier Street Raceway * The SCA Ultimate Destruction Speedway Derby Bowls Are: * Red Pike Arena * The Colosseum - Veni Vidi Vici * The Pit * Death Bowl
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 14:47:28 GMT -5
39. Suikodden II Suikoden II is a console role-playing game developed and published by Konami for the Sony PlayStation video game console and the second installment of the Suikoden video game series. It was released in late 1998 in Japan, 1999 in North America, and in 2000 in Europe. The game features a vast array of characters, with over sixty characters usable in combat and many more who move the plot forward and are able to help or hinder the hero in a variety of ways. Suikoden II takes place three in-universe years after the events of the original Suikoden, and centers around an invasion by the Kingdom of Highland of the City States of Jowston. The player controls a silent protagonist whose name is chosen by the player; he is the adopted son of Genkaku, a hero who saved the City-State of Jowston in a war against Highland years ago. The protagonist and his best friend, Jowy Atreides, each gain one half of the Rune of the Beginning, one of the 27 True Runes of the Suikoden setting, and become caught up in the intrigues of the invasion and the dark fate of those who bear the halves of that Rune. Suikoden II is a console role-playing game and thus shares many traits with them. The player controls a silent protagonist and travels with them around the world map, advancing the plot by completing tasks and talking with other characters. The player can also recruit new characters to his cause, which often involves a short sidequest. In towns, the player can gather information, sharpen character's weaponry, and buy equipment; wilderness areas generally feature random encounters with monsters. The battle system to Suikoden II features six person parties. A variety of statistics determine in-game combat ability. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion. Runes, the source of all magic in the world of Suikoden II, are handled the same as the original Suikoden. Characters have a certain number of spell usages per "spell level;" for instance, a character with 4 level 1 spell slots and a Water Rune could cast "Kindness Drops" (the level 1 Water Rune spell) 4 times. Other runes offer different benefits, and some may be used as often as desired. Updates from the original Suikoden include a grid and unit based tactical battle system, the addition of a three rune slot system which allows for three different runes to be equipped at once, a party inventory system, a "dash" button that allowed the player to move around the screen quicker and vast graphical improvement. Also notable is the inclusion of a variety of mini-games including one quite reminiscent of Iron Chef. A transfer of data from the prior game in the series enables returning characters to enter the fray with higher levels and improved weapons. References to the original Suikoden are also adapted accordingly for a greater feel in continuity. Following the original Suikoden, Suikoden II contains three different types of combat. * Regular battles. In this fighting style, the six person party the player has selected faces off with 1-6 enemies. This battle type is considered typical in RPGs, containing options for attack, magic(Runes), items, etc. This is the only battle style where the player can gain experience, items, or Potch(money). * Duels. In this battle, the main character pits off against another character 1 on 1. This style of fighting only has three moves. Attack, Wild Attack, and Defend. This duel is played in a Rock, Paper, Scissors style where Attack beats Defend, Wild Attack beats Attack and Defend beats Wild Attack. The player can usually tell what kind of attack the enemy is going to perform by the taunts displayed. * Massive battles. In this installation, the massive battles take a more interactive turn. While some of the shades of the old "Rock, Paper, Scissors" style battle of the original (where cavalry beats archers, archers beat magic and magic beats cavalry), Suikoden II introduces a grid style battle system reminiscent to that of the Romance of the Three Kingdoms or Fire Emblem games. As the main character recruits characters for his castle, this opens up more options for more units. Certain characters are 'unit leaders' while others are 'supports'. Every character adds a certain amount of defence or attack to a unit. In addition, certain characters also add special abilities to the unit they are attached to. The numbers affect the chances of win or loss as much as the type of units being pitted against each other. Every unit may take up to a total of two 'losses'. Losses are counted when a unit suffers a severe amount of casualties. Each skirmish they take part in might result in no loss, loss on one side or even loss on both sides. As mentioned before, certain characters add special abilities to the units. Examples of these abilities include being able to take more losses than usual, magic or archery to allow attacks from a distance, healing of itself or others, etc. When a unit suffers its maximum losses it will retreat from battle, when this happens there is a possibility of the characters in the unit being wounded or even killed. Should a character be killed in a massive battle, they are considered dead for good. The protagonist of Suikoden II is Riou, who goes from being a member of a youth brigade in the Highland Kingdom to being the leader of its opposition, the New Alliance Army. In acquiring one half of the Rune of the Beginning, he is destined to become leader of the newly rebuilt Jowston Army, and also to oppose the holder of the other half of the Rune of the Beginning, Jowy Atreides. The antagonist for the majority of the game is Luca Blight, heir to the throne of Highland. Luca is a bloodthirsty madman who developed a strong hatred for Jowston at a young age after witnessing his mother's rape by thugs hired by City-State capital Muse to attack the Highland royal envoy. A variety of characters from the original Suikoden appear in Suikoden II. Some such as Viktor play major roles in the story, while others only appear in cameos (such as Kage who is briefly seen talking to Jowy before Mayor Anabelle is killed). List of recurring characters in Suikoden has a comprehensive list of all characters who span multiple parts of the series. The story of Suikoden II begins with two childhood friends, Riou (the player's character) and Jowy Atreides. The two are members of the Unicorn Brigade, a youth division of the Highland Army, and are preparing to go home when a peace treaty is seemingly broken by soldiers of the Jowston City-State. It is later revealed that the Highland Prince Luca Blight and the Unicorn Brigade's own Captain Rowd orchestrated the massacre of the youths and blamed it on Jowston, thus giving Highland a reason to commence an invasion. Riou and Jowy flee the campsite and find a waterfall. They promise to return to this spot if they're ever lost or in trouble, then jump into the waterfall. Riou is later recovered from the river alone by Viktor and Flik, heroes of the Gate Rune War (events depicted in Suikoden), and is made captive of their band of mercenaries in Jowston. Whilst Riou is performing menial tasks for the mercenaries Jowy turns up and explains that he was rescued from the river by a young girl named Pilika from the village of Toto. The two escape back to their hometown of Kyaro, where they are reunited with Riou's adoptive sister Nanami. Unfortunately they are soon caught by Rowd and tried as deserters, only to be rescued just in time by Viktor and Flik. It soon becomes clear to Riou, Jowy and Nanami that Luca Blight has terrible ambitions for Highland as he burns down both villages of Toto and Ryube and the mercenary fortress and slaughters the vast majority of their inhabitants. Traumatized by witnessing the murder of her parents, Pilika loses her ability to talk. In the ruins of Toto, Riou and Jowy uncover an ancient cave and inside discover sacred runes along with a mysterious messenger named Leknaat. The two are faced with the decision of accepting two halves of the Rune of the Beginning; the Bright Shield Rune and the Black Sword Rune. Riou accepts the Bright Shield Rune whilst Jowy takes the Black Sword Rune. Riou, Jowy, Nanami, Flik, and Viktor travel north-west with the surviving mercenaries to the city of Muse in the heart of Jowston territory where they meet the mayor Anabelle. Faced with an imminent invasion of Highland forces, she employs Riou and Jowy to act as spies and sneak into an enemy provisions camp. They uncover the information they need but are discovered on the way out. Jowy insists that Riou should run back to Muse while he holds off the soldiers. Riou reluctantly agrees and spends the following night sitting at the city gates with Nanami and Pilika waiting for Jowy to return. Just as they are about to give up, he appears in the distance. He is greeted by Pilika. The following night, Riou is on his way to speak to Anabelle when he finds that she has been murdered by none other than Jowy. Riou takes Nanami and Pilika and they flee south across the Dunan lake to the town of Southwindow where they reunite with Flik and Viktor. An agreement is reached that a formidable military force must be assembled to combat Highland, considering that most authoritative figures within the City-State are unable to reach a stable unification. The abandoned town of Northwindow on the shores of the lake is decided as a suitable position for a headquarters. It is soon revealed that Northwindow was Viktor's home town until its people were killed by the vampire Neclord while he was away. Upon arriving in the town it seems that Neclord is still alive (Viktor and Tir McDohl's attempts to destroy him during the events of Suikoden were apparently futile as it was only a doppelganger). Viktor reacquires the Star Dragon Sword, the only weapon capable of overpowering Neclord's overwhelming defenses, in the Cave of Wind. While there Kahn Marley, a vampire hunter, joins your team to help defeat Neclord, but the vampire consequently flees from Northwindow. After the vampire flees, Kahn leaves your team to continue hunting for Neclord. The town is promptly populated with mercenary forces, refugees and other willing additions. The old castle is renovated and established as the base for the new Orange Army. Under the advice of Apple, Riou enlists the help of Shu, a master strategist and former fellow pupil of Apple's under the famous Mathiu Silverberg. Following Shu's tactics, the Orange Army managed to repel a Highland attack despite being significantly outnumbered. In particulr, Riou is heralded for his bravery in an ambush against the Highland general Solon Jhee and Shu suggests that Riou becomes the leader of the Orange Army. That same night, Viktor explains to Riou and Nanami the story of Genkaku, their adoptive grandfather who looked after them in infancy and trained them to fight. Genkaku was a local hero in the City-State and acted honourably in the face of danger. The following morning Riou accepts Shu's advice to become leader of the Orange Army. Leknaat reappears and tells him that fate has been once again set in motion and that 108 brave souls, known as the 108 Stars of Destiny, will unite under Riou to uphold justice. She gives Riou the Stone Tablet, bearing the names of the 108 stars, and entrusts her servant Luc to their cause. Meanwhile, Solon Jhee is executed under the command of Luca Blight for his failure against the Orange Army. Jowy steps up to replace him and promises Luca success with only limited forces. Riou proceeds to travel to and enlist the aid of both Two River and Greenhill. During a confrontation in the latter, Riou and Jowy face one another. Jowy asks Riou to give up fighting and run away but he refuses, claiming he has his own reasons to fight too. Riou later travels to Matilda to try and create an alliance with the knights there, led by Gorudo. At this time, however, Luca Blight initiates a terrible plan using the Beast Rune to devour the souls of the inhabitants of Muse City. Luca now has the assistance of Leon Silverberg and is starting to play even dirtier. Enraged by Gorudo's decision to avoid the tragedy, his once-loyal subjects Camus and Miklotov defect and join forces with Riou. A number of Matilda knights also join your army. Meanwhile, Jowy marries the Highland princess Jillia and joins the Blight royal family. However, a plot reveals itself during the ceremony and it turns out that Luca has poisoned his father, King Agares Blight. Agares dies, placing Luca on the throne of Highland. Soon Riou travels south to the Toran Republic, formerly the Scarlet Moon Empire, where he meets President Lepant who has been left in charge in the absence of Tir McDohl. Lepant says he sees the same glimmer of hope in the eyes of Riou that he once saw in Tir and agrees to form an alliance and offers troops and a general (either Kasumi or Valeria). After Riou's return he receives news that Luca Blight is planning a large-scale attack of Northwindow with an army of 50,000 men. Hugely outnumbered with a mere 20,000 men, Shu devises a strategy to ambush Luca with a surprise attack led by three separate units. The units - under the leadership of Flik, Viktor and Riou - attack Luca's unit consecutively but are still no match for his unbelievable strength. Luca escapes, wounded, but is ambushed again by a unit of archers and is riddled with arrows. Riou duels with him and, having suffered too many wounds, Luca is eventually defeated. The Orange Army return to the castle where Riou, after being lauded by his people, collapses from exhaustion. He recovers a few days later when he receives an invitation to a peace treaty meeting from Culgan of the Highland Army. Riou attends but it is a trap and he is threatened by Jowy to surrender. During confusion, Pilika returns to Jowy and he orders the soldiers not to fire any arrows in front of her. Riou soon after receives a plea from Koyu, a bandit from the western lands of Tinto, claiming that Neclord is attacking their towns. Riou travels with Nanami and Viktor to put an end to the fighting and manages to seal away Neclord's power with the help of Kahn Marley, a vampire hunter, and Sierra Mikain, the first vampire from whom Neclord stole the Moon Rune. Now with the support of Tinto's mayor Gustav Pendragon the Orange Army is able to liberate the Highland-occupied cities of Greenhill and Muse and plan an attack on Rockaxe Castle, the domain of Gorudo and the remaining Knights of Matilda. But before the dawn of the battle, Leknaat appears once more to congratulate Riou for he had successfully united all 108 Stars of Destiny in his struggle. She unlocks the full potential of his Bright Shield Rune. The following battle is a success and the next stage of the plan is set in motion. With the enemy soldiers lured out of the castle by a decoy unit, Riou is able to sneak inside with Nanami to burn the Matilda flag, replacing it with Dunan's own. Unfortunately, they are intercepted by Jowy who intends to prevent them from completing their mission. Despite Nanami's pleas to avoid fighting, Riou and Jowy are both fully prepared to do so. At this instant Gorudo appears with a group of Matilda Knights. They fire arrows at Riou, but Nanami leaps to his defense and is hit in the process. Jowy and Riou furiously join forces to attack Gorudo and succeed in killing him and his knights, but it is too late for Nanami and she dies later in the castle's infirmary. Forced to quickly deal with his grief and terrible loss, Riou must rise to lead his army to victory at L'Renouille, the capital city of Highland. Shu creates a strategy to burn an entire forest with the Highland Army in it, killing a massive amount of enemy soldiers. The remaining forces are defeated by the Orange Army on the battlefield and Riou is able to infiltrate L'Renouille Castle with a handful of companions. Meanwhile, elsewhere in the castle, Jowy tells Jillia to flee Highland with Pilika and to start a new life for themselves under a different name. Riou finally finds Leon Silverberg in the throne room. Leon cuts his hand and his oozing blood awakens the Beast Rune etched in the castle's very floor. After the most challenging battle yet, the Beast is finally defeated and causing the castle to collapse. Riou escapes safely where he is greeted by the Orange Army. The following day the leaders of all the factions of the City-State gather together to form a new alliance. The player can either choose to help lead the new Dunan Republic, or leave to fulfill Riou's promise to Jowy and return to Tenzan Pass. If the player chooses this option, Jowy is waiting for him. Jowy explains that when they acted as spies in the Highland camp he stayed behind and met Luca Blight. He despised everything that Luca stood for and vowed to never let anyone destroy peoples' lives like he had done, in particular he didn't want anyone to suffer as Pilika had. Jowy then attacks Riou. Several things can result. Riou can simply win the duel. Even if Riou holds back, Jowy will pass out regardless as too weak if Riou did not try to save Nanami in time at Rockaxe, or if all 108 Stars of Destiny were not collected. In these cases, Riou takes Jowy's Black Sword Rune and reunifies it into the Rune of the Beginning. Then, Riou leads the Dunan Republic after all as in the first ending, with a black & white picture of Riou, Nanami, and Jowy as the ending. If all 108 Stars were collected, the hero attempted to save Nanami at Rockaxe, and Riou refuses to fight in the duel, Leknaat will appear and stop the fight. As they leave, Shu appears and tells them that Nanami is in fact still alive and had faked her own death because she couldn't bear to see Riou and Jowy fight. Shu says farewell to Riou as he leaves with Jowy to find Nanami waiting at Genkaku's house in Kyaro, where the three of them embark upon a new adventure. The Jowston City-State becomes reborn as the Dunan Republic.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 14:49:34 GMT -5
38. Parasite Eve II Parasite Eve II is the sequel to the PlayStation console role-playing game Parasite Eve. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival-horror games, although some RPG elements are retained. The game was well-received by the public and achieved high reviewer scores, although it was criticised for using a control system that was seen as being outdated. The game opens to reveal Aya Brea, the protagonist of the original Parasite Eve game, who is now an FBI operative in their Mitochondrial Investigation and Suppression Team (MIST) being dispatched on an urgent mission in central Los Angeles, where there have been reports of NMC sightings. The first chapter in the game puts Aya in the position of investigating the Akropolis tower where she finds a slaughtered SWAT team and an NMC infestation. She soon discovers that the NMC's can take on human form, and eventually encounters a different type of creature; a humanoid Artificial Neo-Mitochondrial Creature (ANMC) called Golem No.9. She encounters this ANMC 3 times in the game. Golem No.9. destroys the tower, but Aya escapes in a Police Helicopter. After a brief interlude, the next chapter finds Aya in the desert town of Dryfield. It is nothing more than a truck-stop on a seldom used highway, with a motel, garage and diner but little else. Upon arriving, she finds that Dryfield too is infested with NMC's. She later encounters a survivor (Mr.Douglas) and his dog, Flint, who will act as her source of new weapons and equipment for much of the game. She later rescues Kyle Madigan, who claims he is on a mission similar to Aya's. He tells her about a nearby underground facility that may hold the answers to the recent outbreak of NMC's. After spending some time in Dryfield, Aya and Kyle find an entrance to the shelter located in an abandoned mine. They part company and she proceeds to investigate the shelter alone. As Aya explores the shelter she discovers that the ANMC's are the result of genetic engineering in an attempt to artificially create superior life-forms, and that in some way she is closely involved. The game's storyline unfolds through various animated cut scenes that appear at regular intervals when plot points are triggered; one of these reveals that the ANMC's were created from her own DNA. Eventually Aya discovers the game's fourth and final area, the Neo-Ark, the entrance to which is concealed in the shelter. She finds out that the Ark facility was intended to be a showcase of ANMC technology, divided into different habitats, with zoo-like visitor commentaries and viewing platforms throughout the area. Habitat containment has broken down and the ANMC's are loose. This area is now infested with the creatures too. The goal in this area is for Aya to disable the power generator, which allows access to an area that could not be reached in the shelter. Returning to the shelter, and reunited with Kyle, Aya rescues a girl that has been manipulated into controlling the hostile NMC's. She also finds out that the girl (Eve), was created from her own DNA, making her, in a sense, Aya's daughter. Eve is later kidnapped by No.9. Returning to the shelter entrance, Aya encounters a small army of Golems, but is rescued by the U.S Marines, who have been alerted by Aya's contacts at MIST. She later receives a gift from Mr Douglas, via Flint, of supplies. She decides to use Flint to help her find Eve, giving him Eve's bear to let him track her scent. He leads her back into the shelter. Aya tracks Eve down to a room containing an enormous cocoon, to find No. 9 incorporating Eve into it. Kyle is there as well; apparently helping No.9. Kyle eventually turns on No.9, preventing him from placing Eve into the cocoon. After a cut scene showing a satellite weapon being fired per the President's orders, and Dryfield being wiped off the map, Aya and Kyle find themselves separated by a hole that has penetrated all the shelter's floors. She looks down to see Eve hanging onto a piece of debris on the edge of one of the lower levels. Eventually, the cocoon breaks open having being dislodged by the impact of the weapon, revealing the largest NMC in the game. After defeating this creature, Eve herself transforms into a very fast and powerful winged NMC that resembles a large butterfly. Again Aya must fight. Once this final battle is concluded, various cut scenes are shown depending on the actions of the player during the game, and new gameplay modes are unlocked. Parasite Eve II is truer to the survival horror genre than its predecessor, which attempted to insert RPG elements into the mix. The only real RPG element present in PE II is the use of Experience to gain Levels, thus powering up Aya. Other character attributes include HP (Hit Points, or health) and MP (Mitochondria Points, used to power Aya's Parasite Energy abilities). Character control is accomplished in a traditional survival horror manner: Aya is able to move forwards, backwards, and pivot left and right, making control similar to that found in the Silent Hill series and the earlier Resident Evil games. Unlike the above games however, directional commands are kept consistent with Aya's own on-screen perspective (ie to pivot left, the controller must move to Aya's left, not the players). Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player. Unlike Parasite Eve, there is no Active Time Bar that governs the order of actions during a battle. Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from a safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range. Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools. Unlike most other survival horror games, ammunition is almost never in short supply. While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for a top-up. This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed. While equipment follows the original game's concept of being customizable, in general the weapons and armour are quite limited in the alterations available. The most customizable weapon is the M4A1 rifle, having various attachments like a grenade launcher, a laser beam, a flamethrower, a bayonet or extra ammunition clip. Most other weapons, like the P08 and the MP5A5, only have the extra clip option. Armour (which not only reduces damage but also affects the amount Aya can carry) has the option of adding extra item slots up to a limit of ten. The Parasite Energies are divided into four areas: the offensive Fire and Wind elements and the defensive Water and Earth elements. Of these, Fire is perhaps the most useful method of attacking due to its devastating power and good range. It is composed of the fireball Pyrokinesis, the wall of fire Combustion and the explosive Inferno. Wind comprises electrical attacks that have less power but higher tactical value because they are capable of immobilizing and poisoning enemies. These are the electric ball Necrosis, the electric pulse dome Plasma and the thunderstorm Apobiosis. Water involves healing energies; these are the status curing Metabolism, the HP restoring Healing and the offensively-used HP draining Lifedrain. Earth relates to physical energies, so is most useful for defense, but can also give Aya a decent attack. The energies are the magnetic armor Antibody, the bullet-power improving Energy Shot and the offensive/defensive balls Energy Balls. Once the game has been completed, bonus items become available for the player should they choose to redo the game in Replay mode. Other modes also become available, such as Bounty Hunter and Scavenger which are more difficult for the player to complete. The most difficult mode "Nightmare" only becomes available after completing the game in Scavenger Mode.
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Post by MGH on Nov 13, 2007 14:51:27 GMT -5
38. Parasite Evil II Parasite Eve II is the sequel to the PlayStation console role-playing game Parasite Eve. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival-horror games, although some RPG elements are retained. The game was well-received by the public and achieved high reviewer scores, although it was criticised for using a control system that was seen as being outdated. The game opens to reveal Aya Brea, the protagonist of the original Parasite Eve game, who is now an FBI operative in their Mitochondrial Investigation and Suppression Team (MIST) being dispatched on an urgent mission in central Los Angeles, where there have been reports of NMC sightings. The first chapter in the game puts Aya in the position of investigating the Akropolis tower where she finds a slaughtered SWAT team and an NMC infestation. She soon discovers that the NMC's can take on human form, and eventually encounters a different type of creature; a humanoid Artificial Neo-Mitochondrial Creature (ANMC) called Golem No.9. She encounters this ANMC 3 times in the game. Golem No.9. destroys the tower, but Aya escapes in a Police Helicopter. After a brief interlude, the next chapter finds Aya in the desert town of Dryfield. It is nothing more than a truck-stop on a seldom used highway, with a motel, garage and diner but little else. Upon arriving, she finds that Dryfield too is infested with NMC's. She later encounters a survivor (Mr.Douglas) and his dog, Flint, who will act as her source of new weapons and equipment for much of the game. She later rescues Kyle Madigan, who claims he is on a mission similar to Aya's. He tells her about a nearby underground facility that may hold the answers to the recent outbreak of NMC's. After spending some time in Dryfield, Aya and Kyle find an entrance to the shelter located in an abandoned mine. They part company and she proceeds to investigate the shelter alone. As Aya explores the shelter she discovers that the ANMC's are the result of genetic engineering in an attempt to artificially create superior life-forms, and that in some way she is closely involved. The game's storyline unfolds through various animated cut scenes that appear at regular intervals when plot points are triggered; one of these reveals that the ANMC's were created from her own DNA. Eventually Aya discovers the game's fourth and final area, the Neo-Ark, the entrance to which is concealed in the shelter. She finds out that the Ark facility was intended to be a showcase of ANMC technology, divided into different habitats, with zoo-like visitor commentaries and viewing platforms throughout the area. Habitat containment has broken down and the ANMC's are loose. This area is now infested with the creatures too. The goal in this area is for Aya to disable the power generator, which allows access to an area that could not be reached in the shelter. Returning to the shelter, and reunited with Kyle, Aya rescues a girl that has been manipulated into controlling the hostile NMC's. She also finds out that the girl (Eve), was created from her own DNA, making her, in a sense, Aya's daughter. Eve is later kidnapped by No.9. Returning to the shelter entrance, Aya encounters a small army of Golems, but is rescued by the U.S Marines, who have been alerted by Aya's contacts at MIST. She later receives a gift from Mr Douglas, via Flint, of supplies. She decides to use Flint to help her find Eve, giving him Eve's bear to let him track her scent. He leads her back into the shelter. Aya tracks Eve down to a room containing an enormous cocoon, to find No. 9 incorporating Eve into it. Kyle is there as well; apparently helping No.9. Kyle eventually turns on No.9, preventing him from placing Eve into the cocoon. After a cut scene showing a satellite weapon being fired per the President's orders, and Dryfield being wiped off the map, Aya and Kyle find themselves separated by a hole that has penetrated all the shelter's floors. She looks down to see Eve hanging onto a piece of debris on the edge of one of the lower levels. Eventually, the cocoon breaks open having being dislodged by the impact of the weapon, revealing the largest NMC in the game. After defeating this creature, Eve herself transforms into a very fast and powerful winged NMC that resembles a large butterfly. Again Aya must fight. Once this final battle is concluded, various cut scenes are shown depending on the actions of the player during the game, and new gameplay modes are unlocked. Parasite Eve II is truer to the survival horror genre than its predecessor, which attempted to insert RPG elements into the mix. The only real RPG element present in PE II is the use of Experience to gain Levels, thus powering up Aya. Other character attributes include HP (Hit Points, or health) and MP (Mitochondria Points, used to power Aya's Parasite Energy abilities). Character control is accomplished in a traditional survival horror manner: Aya is able to move forwards, backwards, and pivot left and right, making control similar to that found in the Silent Hill series and the earlier Resident Evil games. Unlike the above games however, directional commands are kept consistent with Aya's own on-screen perspective (ie to pivot left, the controller must move to Aya's left, not the players). Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player. Unlike Parasite Eve, there is no Active Time Bar that governs the order of actions during a battle. Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from a safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range. Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools. Unlike most other survival horror games, ammunition is almost never in short supply. While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for a top-up. This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed. While equipment follows the original game's concept of being customizable, in general the weapons and armour are quite limited in the alterations available. The most customizable weapon is the M4A1 rifle, having various attachments like a grenade launcher, a laser beam, a flamethrower, a bayonet or extra ammunition clip. Most other weapons, like the P08 and the MP5A5, only have the extra clip option. Armour (which not only reduces damage but also affects the amount Aya can carry) has the option of adding extra item slots up to a limit of ten. The Parasite Energies are divided into four areas: the offensive Fire and Wind elements and the defensive Water and Earth elements. Of these, Fire is perhaps the most useful method of attacking due to its devastating power and good range. It is composed of the fireball Pyrokinesis, the wall of fire Combustion and the explosive Inferno. Wind comprises electrical attacks that have less power but higher tactical value because they are capable of immobilizing and poisoning enemies. These are the electric ball Necrosis, the electric pulse dome Plasma and the thunderstorm Apobiosis. Water involves healing energies; these are the status curing Metabolism, the HP restoring Healing and the offensively-used HP draining Lifedrain. Earth relates to physical energies, so is most useful for defense, but can also give Aya a decent attack. The energies are the magnetic armor Antibody, the bullet-power improving Energy Shot and the offensive/defensive balls Energy Balls. Once the game has been completed, bonus items become available for the player should they choose to redo the game in Replay mode. Other modes also become available, such as Bounty Hunter and Scavenger which are more difficult for the player to complete. The most difficult mode "Nightmare" only becomes available after completing the game in Scavenger Mode. I rented this from Blockbuster god knows how many times. I should seriously buy this sometime....
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 14:57:12 GMT -5
37. Destruction Derby Destruction Derby is a 1995 video game developed by Reflections and published by Psygnosis, the former of which would later develop the successful Driver series. It was released for PlayStation, Sega Saturn, and MS-DOS (PC). Based around the real-life sport of demolition derby driving, the game involves wrecking other cars for points, or driving a simple stock car race around one of five tracks. Though simplistic in its aims, the game achieved popularity and was one of the first games to achieve platinum sales on the PlayStation console.[citation needed] The popularity of the game resulted in a 1996 follow-up, Destruction Derby 2, released for PlayStation and MS-DOS, 1999's Destruction Derby 64 for Nintendo 64, 2000's Destruction Derby Raw for PlayStation, and 2004's Destruction Derby Arenas for PlayStation 2. The games in the Destruction Derby series have led to several attempts by other companies to recreate their success, such as Midway Studios Newcastle's (then known as "The Pitbull Syndicate Limited") Demolition Racer, and Bugbear Entertainment's FlatOut series. Unlike other racing games, the aim in Destruction Derby is not just to be the first to cross the finishline, but rather to accumulate the most amount of points. Points are gained by wrecking the player's opponents' cars. In every race there are 19 (15 in MS-DOS version) opponents of differering ability who race against the player. There are several game modes in the game, including: Wreckin' Racing Points are awarded based on two factors: the player's position in the race and the amount of damage inflicted on the opponents. Stock Car Racing Points are awarded mainly on the player's position in the race. It is important here to sustain minimal damage and try and get first place. Destruction Derby This takes place on a track known as The Bowl. It is not a circuit but a large open space where the only aim is to get as many points as possible by performing the best crashes into the opponents. Time Trial This time attack playmode can mainly be used to gain familiarity with the tracks. Each championship mode race uses a points system. The Destruction Derby mode awards points only on the basis of wrecking other players' cars, and Stock Car only on race position, with Wreckin' Racing a hybrid of the two (albeit with less points for positions than Stock Car). The maximum number of points available per race in the wrecking modes is 99, whereas Stock Car has a maximum of 50 (the points for first place). The points system for wrecking is as follows: * In Wreckin' Racing mode, the race position 1st gets ten points, 2nd gets six and 3rd gets four * In Destruction Derby mode, the last car not "gripped" gets ten points * Gripping a car gets ten points * Spinning a car 360 degrees gets twelve points, with 180 degrees getting four points and 90 degrees getting two points In Stock Car mode, points are awarded for 1st to 20th place in the following order: 50, 40, 35, 30, 25, 20, 18, 16, 14, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0. There are three cars found in the game, the Rookie (Psygnosis), the Amateur (Grim Reaper), and the Pro (Smoothie). The rookie is the easiest to handle but it has the least power and speed of all the cars. The Amateur and Pro are more difficult to handle but have more power, are able to turn more effectively, and have greater speed. The game features an engine that simulates what effect collisions have on the vehicles. If a car has been severely damaged its handling will become worse, with the level of damage indicated by a car diagram on the right of the screen. Severe damage to one of the sides of the car will make it pull significantly to that side, and severe damage to both will make it almost impossible to turn at all. Severe damage to the back will cause a grinding effect that slows the car, whereas damage to the front will give the car a "blown radiator". If more damage is received by the front, the driver may become "gripped", which results in the driver not moving anymore (if the car gripped is the player, the "Race Over" screen appears as cars gripped can no longer compete). Unlike in sequels, damage could not be repaired during a race, as there is no pit lane functionality in Destruction Derby. The game engine was complex at the time, and gave the game an arcade feel, but would nowadays be considered simple and predictable (for example, eventually players would realise attacking the front of cars with blown radiators would eventually result in them becoming "gripped"). Tracks Are: SpeedwayIn Race Practice and Divisions 1, 2 and 5 (Championship) the Human Player races on an oval track with two left turns for 12 laps(reversed in Divisions 1 and 2). In Divisions 3 and 4 though the player races on a track beginning with a 90-degree left turn, followed later by a left-right-left kink that comes onto the home straight (this is reversed in Division 3). The race takes place during the day in all Divisions except 4, where it takes place at dusk. CrossoverIn Race Practice and Divisions 2 and 5 (Championship) the Human Player races on a figure-of-eight for 10 laps, creating several opportunities for "gripping" cars, the Human Player to suffer steering failure and spinning opponents through 360 degrees. In Divisions 1, 3 and 4 the Human Player races on a slightly altered track that has one slightly longer loop turn and one turn cut into three 90-degree right turns (reversed in Division 1). The race takes place at dusk in Divisions 2 and 5, otherwise taking place during the day. Ocean DriveIn Race Practice and all Divisions (Championship) the Human Player races on a track beginning with a 90-degree left turn, then a straight followed by a left-turn hairpin and a right-turn 90-degree corner. The player then goes through a small passage before the lap finishes with a long left-turn hairpin (this is reversed in Divisions 2, 3 and 4). The race takes place during the day in all Divisions except 4, where it takes place at night. Cactus CreekThe largest track in the game in normal Race Practice and Divisions 1 and 5 (Championship), it begins with a long straight (in most cases) followed by a left-turn. Two left-turns follow, then a long straight before a long right-turn hairpin. Another straight follows before two left-turns, another straight and a tight left-turn to finish. There are 4 crossovers on the track, so steering failures and "grips" are not uncommon, as too are 360 degree spins. In Divisions 2, 3 and 4 the track is simply three left-turns linked with long straights (reversed in Divisions 2 and 3). The race takes place at dusk in Divisions 1 and 2, otherwise taking place during the day. City HeatThis track in Race Practice and Divisions 2, 3 and 5 (Championship) begins with a tight right-turn and two narrow passageways followed by a tight right-turn. A long straight beckons followed by a right-turn, a straight and another right-turn over the line (reversed in Division 3). In Divisions 1 and 4 the Player races on a circuit that begins with a tight left-turn followed by a left-turn hairpin after a short straight. A right-left kink comes after, with a long straight and a tight left-turn to finish (reversed in Division 1). The race takes place at night in Divisions 3 and 5, otherwise taking place during the day. The BowlA straight smash finishes all seasons in any Division in this race with no track, but merely straight "gripping". Takes place during the day in Divisions 1, 3 and 5 and takes place at dusk during Divisions 2 and 4. Ruined MonasteryA reward for coming first in Division 1 (Championship), this track begins with a right-left kink before a straight leads into a right-turn hairpin in a tunnel. After this a left-right kink comes up before a short straight and a 90-degree right turn to come onto the finishing straight. Takes place exclusively during the day. It is worth noting that in some Championship races the finishing line has been adjusted from its visual indication; for example, on a reverse race of the normal Speedway track the finishing line is under the electronic position board. In each race, there are nineteen CPU drivers (fifteen in MS-DOS version) who compete along with the main player. Each driver is of differing ability, and each one has a (slightly) different driving style, which initially creates variation for the player but can easily be predicted after playing the game for a while. Some CPU drivers perform better in different modes, with some weak at stock car racing but strong in wrecking-for-points environments. The fastest raw stock car driver in the game is clearly The Skum in every race, whereas there are several competitors who are better in the "Destruction Derby" mode. Competitors such as Psycho, Undertaker, Barmy Army and The Taxman are amongst the best drivers in all modes, whereas drivers such as Suicide Squad are good in wrecking modes, but very slow in stock car modes. In each Championship, the drivers start out in a system of five (four in MS-DOS version) divisions, with the goal for the player being to climb to and win Division 1. The drivers that are in each division remain constant for every new game, but are not ordered by ability (clear by the fact that L. Driver is in Division 2, despite being the weakest competitor in all game modes). There is, however, an obvious pattern to who climbs to the top divisions and who doesn't; in stock car modes, only deliberate player intervention would stop The Skum from rising meteorically from his starting Division 3 to the top division. Most of the drivers also have their own voice clip for when points are taken from them by the player in wrecking modes, or for when the player "grips" them in all modes. Also, each driver has their own car design, and a cartoon picture of the character displayed on the race and championship standings screens. The division of each driver can be seen during races by the colour of the roof of their car - Division One is black, Division Two is red, Division Three is cyan, Division Four is yellow and Division Five is white. The competitors in each starting division, along with their car number are as follows: Division One* Barmy Army (#53) * Suicide Squad (#82) * The Taxman (#95) * The Doctor (#99) Division Two* Crunch Bunch (#22) * L. Driver (#37) * Psycho (#40) * Heavy Metal Hero (#52) (not in MS-DOS version) Division Three * The Skum (#13) * The Goddess (#35) * Pyromaniac (#64) (not in MS-DOS version) * Undertaker (#77) Division Four* The Idol (#23) * The Optician (#47) * The Beast (#66) * Passion Wagon (#69) Division Five* Human Player (#01) * Trashman (#07) * The General (#50) * The Bouncer (#88) One criticism of the game was that, in the "Duel" mode of the game, the driver who the player faces is always Trashman (who is an average competitor in wrecking modes, and above average in stock car modes). Most of the characters were retained for the second Destruction Derby series game, Destruction Derby 2, with new additions The Master, The Chief, The Pro and Rivit to replace The Taxman, The Doctor, Crunch Bunch and The Idol.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 15:01:01 GMT -5
46. Twisted Metal Twisted Metal is the first game in the Twisted Metal vehicular combat series. It was developed by the game studio SingleTrac published by Sony, and released in 1995 for PlayStation. Twisted Metal was re-released as a PlayStation Greatest Hits game. In concept, Twisted Metal is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage. The last driver alive is the winner. A man named Calypso is the host of a vehicular combat tournament called Twisted Metal. He promises to grant the winner of the tournament one wish. Characters Are: * Crimson Fury, red Lamborghini-type sports car driven by Agent Stone. * Darkside, black semi-truck driven by the mysterious Mr. Ash. * Hammerhead, green monster truck stolen by two high-school dropouts named Dave & Mike. * Mr. Grimm, black motorcycle driven by the Grim Reaper himself. * Outlaw, a police car driven by an Sgt. Roberts who wishes to put an end to this tournament. * Pit Viper, a dune buggy driven by a female Angela Fortin. * Roadkill, armored, scraped-together, 4-wheeled vehicle driven by a South American War veteran Captain Spears. * Spectre, white Corvette-like sports car driven by a man. * Sweet Tooth, an ice cream truck driven by homicidal clown Needles Kane. * Thumper, a pink low-rider driven by Bruce Cochrane. * Warthog, military vehicle driven by army commander Mason. * Yellow Jacket, a taxi driven by Charlie Kane. * Minion, armored battle tank driven by a demon who was the winner of the previous Twisted Metal contest. He is the Final Boss of the first Twisted Metal game. Minion is a non-playable character unless a third-party cheat code is entered. Levels Are: * Arena: Seedy underground demolition derby-like environment, complete with spectators. * Warehouse District Warfare: A battle on the street among warehouses. * Freeway Free For All: A long, straight Freeway. Multiplayer consists of a small section littered with burnt-out vehicles. * River Park Rumble: A town in the Christmas spirit, complete with ice skaters. Multiplayer consists of just the park area. * Assault on Cyburbia: The largest level in the game, containing suburban neighborhoods, freeways and canals. Multiplayer consists of just one of the canals. * Rooftop Battle: A skyscraper from which vehicles can easily fall and plunge to their deaths. Minion battles with survivor. * Fight For Your Life.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 15:04:35 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank 190. Metal Slug X 189. Einhander 188. ECW Anarchy Rulz 187. Guilty Gear 186. Bust A Groove 185. Wild 9 184. Blasto 183. Jumping Flash 182. Rollcage 181. Ray Storm 180. Treasures Of The Deep 179. Dark Stalkers 3 178. Vandal Hearts II 177. Star Wars: Dark Forces 176. Pandemonium 175. Madden NFL 2003 174. Darkstalkers 173. Omega Boost 172. Madden NFL 2001 171. Vandal Hearts 170. Jet Moto 169. Croc 2 168. WWF Wrestlemania: The Arcade Game 167. Motor Toon Grand Prix 2 166. You Don't Know Jack 165. PaRappa The Rapper 164. Evil Zone 163. Bloody Roar 162. Fighting Force 2 161. Area 51 160. Ridge Racer 159. Tomb Raider: The Last Revelation 158. WipEout 3 157. Theme Hospital 156. Quake II 155. Tactics Ogre: Let Us Cling Together 154. Ape Escape 153. Fighting Force 152. King Of The Fighters 95 151. Street Fighter EX Plus Alpha 150. Hydro Thunder 149. Colin McRae Rally 148. Legend Of Mana 147. Saga Frontier 146. Super Puzzle Fighter II Turbo 145. Duke Nukem: Total Meltdown 144. Mega Man X3 143. Spyro 2: Ripto's Rage 142. Kagero: Deception 2 141. WCW Nitro 140. Rayman 2: The Great Escape 139. NHL 98 138. Mortal Kombat 4 137. TOCA: Touring Cars 2 136. Crash Bandicoot 3: Warped 135. Vigilante 8 134. Power Move Pro Wrestling 133. Rayman 132. Terra Diver 131. Spyro: Year Of The Dragon 130. Marvel vs. Capcom: Clash Of The Super Heroes 129. World Cup 98 128. The Raiden Project 127. Tecmo's Deception: Invitation To The Darkness 126. Gex 3: Deep Cover Gecko 125. Front Mission 3 124. Jet Moto 2 123. Mega Man Legends 122. Lunar: Silver Star Story Complete 121. Spyro The Dragon 120. Micro Maniacs 119. NHL 99 118. Final Fantasy VI 117. Star Ocean: The Second Story 116. Diablo 115. Bust A Groove 2 114. Theme Park 113. Dragon Warrior VII 112. Breath Of Fire IV 111. Rival Schools: United By Fate 110. ESPN Extreme Games 109. Discworld II: Missing Presumed...!? 108. Tenchu 2: Birth Of Stealth Assassins 107. Bushido Blade 2 106. Slap Happy Rhythm Busters 105. The Rugrats: The Search For Reptar 104. Worms 103. Grandia 102. Breath Of Fire III 101. Speed Freaks 100. Nightmare Creatures 99. Panzer Bandit 98. Monster Rancher 97. Tony Hawk's Pro Skater 4 96. Command & Conquer 95. X-COM: UFO Defense 94. Gradius Gaiden 93. V.R. Baseball '99 92. Jade Cocoon: Story of Tamamayu 91. Medal Of Honor: Underground 90. Worms: Armageddon 89. Monster Rancher 2 88. Skullmonkeys 87. WipEout 86. Dino Crisis 2 85. Thunderforce IV 84. Rage Racer 83. Parasite Eve 82. Xenogears 81. Ogre Battle: March Of The Black Queen 80. ISS Pro Evolution 2 79. Tony Hawk's Pro Skater 3 78. Need For Speed III: Hot Pursuit 77. Grand Theft Auto 76. Chrono Trigger 75. Oddworld: Abe's Oddysee 74. NASCAR 98 73. The Adventures Of Little Ralph 72. Tomb Raider III: The Adventures Of Laura Croft 71. Intelligent Qube 70. Wild Arms 2 69. Mega Man X5 68. UnJammer Lammy 67. G-Police 66. Gungage 65. Lunar 2: Eternal Blue Complete 64. MediEvil 63. Mega Man X4 62. Die Hard Trilogy 61. Doom 60. WWF Attitude 59. Mega Man X6 58. Valkyrie Profile 57. Gex 56. WCW Mayhem 55. Final Fantasy Origins 54. WCW vs. The World 53. R4: Ridge Racer Type 4 52. Crash Team Racing 51. Madden NFL 2000 50. Medal Of Honor 49. Tony Hawk's Pro Skater 2 48. Klonoa: Door To Phantomile 47. Spider-Man 46. Tenchu: Stealth Assassins 45. Mortal Kombat Trilogy 44. Mega Man 8 43. Crash Bandicoot 2: Cortex Strikes Back 42. Dino Crisis 41. Tony Hawk's Pro Skater 40. Destruction Derby 2 39. Suikodden II 38. Parasite Eve II 37. Destruction Derby 36. Twisted Metal
Now for clues to the next five games on the list
* I Am Legend
* I'm A Wild And Crazy Guy
* Silent, But Deadly
* Soul Mates
* The Story Of Us
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Post by MGH on Nov 13, 2007 15:22:30 GMT -5
Unless I missed it on the countdown, Silent Hill.
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 15:24:37 GMT -5
Unless I missed it on the countdown, Silent Hill. It hasnt been on the countdown yet, but I can tell you that it is not Silent Hill.
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Post by SsnakeBite, the No1 Frenchman on Nov 13, 2007 15:57:01 GMT -5
38. Parasite Evil II OMG SETH DRAKIN MERGED TWO SURVIVAL HORROR GAMES AND CREATED "PARASITE EVIL" !! AND HE EVEN ALREADY MADE THE SEQUEL !!
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Post by Seth Drakin of Monster Crap on Nov 13, 2007 16:52:33 GMT -5
my bad.....mere misspelling. I'm not creative enough to create a video game.
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Post by kitsunestar on Nov 13, 2007 17:33:34 GMT -5
Unless I missed it on the countdown, Silent Hill. It hasnt been on the countdown yet, but I can tell you that it is not Silent Hill. Silent Bomber. ARGH. Nothing I voted is going to make the top 10.
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