Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Dec 7, 2007 19:28:16 GMT -5
No Mercy, Starfox, Goldeneye, Mario, Ocarina of Time.
That was easy.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 20:41:13 GMT -5
5. WWF No Mercy WWF No Mercy is a professional wrestling video game released in 2000 on the Nintendo 64 console and published by THQ. It is based on the World Wrestling Federation's annual pay-per-view of the same name. No Mercy is the follow-up to 1999's WWF WrestleMania 2000. It's rumored to be coming to the Wii's WiiWare service with updated rosters. Some of the features included in WrestleMania 2000 were removed from No Mercy. First, wrestlers' entrances were cut short to showing the wrestler only appear on the stage/entrance ramp, and players never see wrestlers actually enter the ring (despite early screen shots showing full ring entrances). The belt options were also changed; rather than creating a belt from scratch, players now had to complete a story mode to win a title. While this added an extra challenge to the game, fans felt that they had been robbed of a unique and well-liked option from WrestleMania 2000 (The Create-A-Belt option would return in WWE WrestleMania X8). However, the 'official' WWF belts that replaced user-created ones could still be wagered in Exhibition matches and pay-per-view events. Additionally, there is noticeable slow down when four wrestlers are on the screen at once, something not present in WrestleMania 2000. On the other side of the coin, No Mercy featured a much more extensive Create-a-Wrestler mode, with, among other changes, more moves, better-organized clothing options (No Mercy utilizes descriptive categories and titles for each clothing item, whereas WrestleMania 2000 simply numbered items) and the ability to create female wrestlers, which was all but impossible in WrestleMania 2000. The graphics also were improved significantly over the game's predecessor, and various matches made their debuts in Nintendo 64 wrestling games, including ladder matches and special referee matches. The game also marked the first time on the system in a WWF game that players could fight backstage. The story mode is very extensive and much improved over WrestleMania's career mode. Each WWF title features a unique story. For the WWF Championship, players can choose any wrestler to reenact the classic feud between Mankind and Triple H that dominated the WWF in early to mid 2000. Other angles include Stone Cold Steve Austin's feud and The Rock's temporary alliance with Vince McMahon. After winning a title, the player can replay the story mode and defend the newly-acquired belt in a variety of new storylines. Also, unlike future wrestling games, players are allowed to fight for and defend any championship in the exhibition mode. What gave the story mode so much depth was its branching storylines that developed, based on the outcomes of the player's matches. In the game's predecessor, if the player lost a match in the career mode, the game would only allow the player to retry the match, rather than adjusting the storyline accordingly. No Mercy's story mode is considered revolutionary in wrestling video games for offering branching storylines based on the outcomes of matches. A notable twist in the WWF Championship story mode was the lack of The Big Show, who at the time was working at Ohio Valley Wrestling trying to lose weight. He was replaced with Steven Richards, the leader of Right to Censor. Another notable feature that was added to the game was the "Smackdown Mall." With money earned from winning matches in story mode and playing the Survival mode, players could purchase unlockable characters, clothing, wrestling moves, props, tattoos, weapons, and venues. Characters were extremely expensive and some of them could be unlocked at much less effort by defeating them in special matches in the story mode. The addition of this feature greatly increased the game's replay value. On an interesting note, although The Big Show is not in the game, his face, attire, taunts, and moves are included in the game. However, a cheat device is necessary to unlock his face. Roster: Note: People featured on the same line indicate that they are featured on the same slot as an alternative attire.Featured Wrestlers* Albert * Al Snow * Big Boss Man * Bradshaw * British Bulldog * Bubba Ray Dudley * Bull Buchanan * Chris Benoit * Chris Jericho * Christian * Crash Holly * D'Lo Brown * Dean Malenko * D-Von Dudley * Eddie Guerrero * Edge * Essa Rios * Faarooq * Godfather * Grand Master Sexay * Hardcore Holly * Jeff Hardy * Kane * Kurt Angle * Mankind * Mark Henry * Matt Hardy * Mr. Ass * Perry Saturn * Rikishi * Road Dogg * The Rock * Scotty Too Hotty * Steve Austin * Steve Blackman * Steven Richards * Taka Michinoku / Funaki * Tazz * Test * Triple H * The Undertaker * Val Venis * Viscera * X-Pac Divas* Lita * Trish Stratus * Terri / Debra * Stephanie McMahon * The Kat * Ivory / Jacqueline * Chyna * Tori Unlockable Wrestlers* André the Giant * Cactus Jack * Jim Ross / Jerry Lawler / Pat Patterson / Gerald Brisco * Ken Shamrock * Linda McMahon * Earl Hebner / Howard Finkel / Paul Bearer / Michael Cole * Mae Young / The Fabulous Moolah * Mick Foley * Shane McMahon * Ho * Shawn Michaels * Vince McMahon * Mideon * Mosh * Thrasher * Gangrel * Joey Abs * Big Show * Rodney * Pete Gas * Dude Love Arenas: * RAW is WAR * SmackDown! * Armageddon 1999 (unlockable) * Backlash 2000 (unlockable) * King of the Ring 2000 * No Mercy 1999 * Royal Rumble 2000 * SummerSlam 1999 * Survivor Series 1999 * WrestleMania 2000 Backstage Arenas: * Bar * Boiler room * Hallway * Locker room * Parking lot
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 20:48:05 GMT -5
4. GoldenEye 007 GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye. The game has received very positive reviews and sold over eight million copies. It is considered an important title in the development of first person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. GoldenEye 007 was followed by a spiritual successor, Perfect Dark, also developed by Rare. Independent developers have also attempted to re-create aspects of GoldenEye 007 by modding other FPS titles. GoldenEye 007 was originally announced for the Super Nintendo Entertainment System before being stepped up to the Nintendo 64. The intention for the first few months of development was for the game to be an on-rails shooter similar to Virtua Cop; it only became a first-person shooter later in development. The development team working on GoldenEye 007 was inexperienced; for all but two of them, it was their first game. As David Doak explained, "Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics and game design had worked on a game before, there was this joyful naïvety." The game is based upon the GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role. The original sets that were created for the film were first converted into complete, believable environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game. According to Martin Hollis, "many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level." Hollis also noted that the concept of several varied objectives within each level was inspired by the multiple tasks in each stage of Super Mario 64. GoldenEye was developed through two and a half years, but, according to Martin Hollis, only the last year was spent developing the game. During the beginning, the engine was built, art assets were made, and the enemy AI was written and polished. The game was delayed numerous times, partly because during development, the team decided to incorporate a multiplayer feature to the game to demonstrate the N64's 4-player capabilities. In addition to the N64 game, a version of GoldenEye was in development for the Nintendo Virtual Boy, but cancelled before release. GoldenEye 007's menu system is presented as an MI6 dossier. Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on either "Agent", "Secret Agent", "00-Agent", or 007 Agent difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny provide background information on the chosen mission and its goals. Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the graphics and gameplay, and upon fully completing the game on the 00-Agent difficulty level, an additional "007" setting allows the player to customize the challenge of any mission. The player's initial weapon in most missions is the PP7, an equivalent of James Bond's Walther PPK. Most of the game's firearms are modelled on real-life counterparts, while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire and type of ammunition used, and inflict different levels of damage depending on which body part they hit. Stealth is an important element of the game: in order to avoid gunfights with multiple opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons may be powerful enough to shoot through doors and helmets but are very loud, while others incorporate suppressor or zoom lens attachments to aid the player in killing enemies discreetly. Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, 007's in-game watch includes both the laser from the GoldenEye film, the remote mine detonator from GoldenEye and Moonraker, and the electromagnet from Live and Let Die. The multiplayer mode was added late in the development process; Martin Hollis noted that the setting was "a complete afterthought". According to David Doak, the majority of the work on the multiplayer mode was done by Steve Ellis, who "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game." The multiplayer mode features all of the characters in the game, including enemies and civilians. At first, only 12 characters are available, with 21 more becoming available as progress is made through the game. A button code allows players to temporarily unlock another 31 characters, all but two of them likenesses of the programmers. Variations between characters' heights and builds can affect the challenge of shooting them; for example, there is a significant difference between defeating Oddjob and Jaws. As with the selectable characters, only a few arenas are available at first, with more becoming available as progress is made in the game. There are eleven arenas, not counting levels that can only be accessed with a GameShark, and a "random" button that chooses the level randomly. The multiplayer-only arenas are: Temple, Complex, Caves, Library, Basement, and Stacks. Several arenas are taken from the single player mode, with alterations such as restrictions on which sections of the map can be used - they are the Facility, Bunker, Archives, Caverns, and Egyptian. The multiplayer mode features five general scenarios, within which options such as weapon schemes may be altered. Weapon selections in the multiplayer mode are grouped by type, such as pistols, automatics, and explosives. Other selectable weapon schemes focus on weapons not frequently found in the single player mode, such as laser guns, throwing knives or the one-hit kill Golden Gun. The "Slappers Only!" setting removes all projectiles, limiting players to hand-to-hand combat. Normal A basic free-for-all deathmatch mode, in which players attempt to kill their opponents as many times as possible within a set amount of time. This mode can also be played in teams of 2 versus 1, 2 versus 2, and 3 versus 1. You Only Live Twice Similar to Normal mode, except players only have two lives before they are eliminated. The Living Daylights [Flag Tag] In this adaptation of the playground game "Tag", a flag is placed in a random location in the map. The player who holds it the longest wins the match. A player cannot use weapons while holding the flag, but can still collect them to keep opponents from stocking up on ammo. The Man with the Golden GunA single Golden Gun is placed in a random location on the map. Players must find and pick up the Golden Gun, which is able to kill opponents with only one shot regardless of where they are hit, even if they are wearing body armour. After a player acquires the gun, the others are able to see him or her on their radar. The player with the golden gun is unable to pick up body armour and the golden gun does not respawn, so others can only pick it up by eliminating the player who has it. License to Kill All attacks, including "slapping", will kill opponents in one hit. This mode cannot be played in teams, unlike the other scenarios. Several references to James Bond films exist in GoldenEye 007, the most apparent being the titles of the various multiplayer modes and the Bond Girl names for the game's control schemes. The CCTV tape found in the second Bunker mission has the cover of the VHS release of the GoldenEye film. Several members of the game's development staff were featured in the game as generic character faces. Bond's double-agent contact "Dr. Doak" in the "Facility" mission is named after and bears the likeness of David Doak. The "Klobb" weapon (originally "Spyder"), is named after former Nintendo employee Ken Lobb. It is also possible to fire weapons during cutscenes using a second controller. Any characters hit will react appropriately. However, it is not clear whether this is an easter egg or a programming glitch. Like the movie, GoldenEye 007 starts in Arkhangelsk, USSR during the mid-1980s, where MI6 has uncovered a secret chemical weapons facility at the Byelomorye Dam. James Bond is sent to infiltrate the facility by bungee jumping from the dam, then join his friend and fellow 00-agent Alec Trevelyan in destroying the factory. During the mission, Trevelyan is apparently killed by Colonel Arkady Ourumov, but Bond escapes by commandeering an aeroplane. The following missions depict 007's investigation of the satellite control station in Severnaya, Russia where Natalya Simonova and Boris Grishenko work, a location he did not visit in the film. Entirely new to the game is the "Silo" mission in which Bond investigates an unscheduled test firing of a missile in Kirghizstan, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated electromagnetic pulse (EMP) at any Earth target to disable any electrical circuit within range; from its orbit, it would be a threat to any city on Earth. Bond's visit to Monte Carlo and investigation of the frigate La Fayette and the Eurocopter Tiger (referred to as the "Pirate" in the game) were featured in the film, but here they are expanded, with Bond rescuing several hostages inside the ship and planting a tracker bug on the helicopter before it is stolen by the Janus crime syndicate. Bond is then sent a second time to Severnaya, but during the mission he is captured and locked up in the bunker's cells along with Natalya Simonova — this meeting takes place much earlier than in the film. The two escape the complex seconds before it is destroyed, on the orders of Ourumov, by the GoldenEye satellite's EMP. As in the film, Bond next travels to St. Petersburg, where he arranges with ex-KGB agent Valentin Zukovsky to meet the chief of the Janus organisation. This is revealed to be Alec Trevelyan — his execution by Ourumov in the Arkhangelsk facility was faked. Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. The player must escape the interrogation room, rescue Natalya and communicate with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery. Natalya is captured by General Ourumov, and Bond gives chase with a tank through the streets of St. Petersburg, eventually reaching an arms depot used by Janus — the player must destroy its weaponry stores, then hitch a ride on Trevelyan's Soviet missile train. This section features many departures from the film storyline, where Bond does not reach the depot, and only enters the train after stopping it with the tank. Bond makes his way through the train, killing Ouromov and rescuing Natalya. However, Alec Trevelyan and his ally Xenia Onatopp escape to their secret base in Cuba. Natalya accompanies Bond to the Caribbean. Surveying the Cuban jungle aerially, their light aircraft is shot down. Unscathed, Bond and Natalya perform a ground search of the area's heavily guarded jungle terrain, but are ambushed by Xenia, who is quickly killed by Bond. Bond sneaks Natalya into the control center to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere. An original mission shows Bond following the fleeing Trevelyan through a series of flooded caverns before arriving at the antenna of the control centre's radio telescope, which Trevelyan attempts to re-align in a final attempt to restore contact with the GoldenEye, but Bond destroys it. Bond kills Trevelyan in a precarious firefight high above the dish. Two further missions unrelated to the GoldenEye film were included as bonuses for the completion of the game on higher difficulties. The first, "Aztec Complex", is partially based on the James Bond film Moonraker, and is unlocked when the player completes the entire game on Secret Agent difficulty. During the mission, Bond is sent to the Aztec complex in Teotihuacán to investigate the Drax Corporation's unlicensed space exploration in which at least one space shuttle was stolen from NASA. Although Hugo Drax was killed by Bond in the movie, it has seemed that his corporation still existed after his death due to remnants and fragments that were still active. MI6 believes their intentions with the shuttle in space are military in nature and authorizes Bond to reprogram the shuttle's guidance computer so that MI6 can take control of the craft once it reaches orbit. During the mission, Jaws makes a return in an effort to stop Bond from completing his mission. Many of the rooms in the mission were from the movie and included several new features, such as the launch room for the Moonraker shuttle. The second bonus level, "Egyptian Temple", blends elements from the films The Man with the Golden Gun, The Spy Who Loved Me and Live and Let Die. To access this level players must complete the entire game on 00 Agent difficulty. Prior to the mission, M informs Bond that a person claiming to be Baron Samedi is in possession of the deceased Francisco Scaramanga's legendary "Golden Gun" pistol. Samedi has invited James Bond to the El-Saghira temple in the Valley of the Kings to retrieve it. Knowing it is a trap, M sends Bond regardless to take possession of the Golden Gun and eliminate Baron Samedi. Although the player "kills" Samedi three times during the level, he can be seen laughing in an end-of-level cut scene, similar to the ending of Live and Let Die.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 20:52:11 GMT -5
3. Star Fox 64 Star Fox 64, known in Australia and Europe as Lylat Wars due to trademark issues, is a scrolling shooter video game for the Nintendo 64 video game console. It was released on April 27, 1997 in Japan, on July 1, 1997 in North America and on October 20, 1997 in Europe and Australia. It was later ported to the China-only iQue on November 21, 2003. Additionally, it is a reimagined remake of the original Star Fox, and the first to be released on the Nintendo 64. It was made available for download on the Wii's Virtual Console on April 2, 2007 in North America, April 17, 2007 in Japan and on April 20, 2007 in Europe, Australia and New Zealand. The planned second game in the series for the SNES, Star Fox 2, was canceled due to the upcoming release of the Nintendo 64, but some of its features were used in Star Fox 64, such as all range mode. It was the first game to introduce support for the Rumble Pak. The game received positive ratings from reviewers and critics who praised its smooth animation, detailed visuals, and use of multiple gameplay paths. It has been called one of the greatest games of all time. The music in Star Fox 64 was composed by Koji Kondo and Hajime Wakai. Some of this music was used in the later games of the series. In Star Fox 64, the player controls one of the vehicles piloted by Fox McCloud, usually an Arwing, as it travels on a fixed-rail that generally moves straight forward. The player's vehicle can be maneuvered around the screen to dodge obstacles and shoot incoming enemies with laser cannons. All vehicles except the Blue Marine can also charge up their laser cannons to unleash a powerful lock-on laser. As well as the forced progression of the main game, some levels and bosses take place in "all-range mode" (available also in multiplayer battles), where the player can move freely around a rectangular arena and engage in combat with various enemies. The Arwing has one new maneuver it can perform in all-range mode; it can Immelmann up-and-over to change direction (called a U-turn in the game). Returning from the original Star Fox game are wingmen that fly beside the player in Arwings and are sometimes pursued into the player's field of view by enemies. The longer it takes the player to save the wingmen the more damage they will take, eventually leading to that wingman retreating to the Great Fox for repairs. If one of the wingmen has returned to the Great Fox, that wingman cannot help the player in the next mission, but returns after that. If kept in the game, each character can provide support for Fox. For example, Slippy can show the life bar of a boss character, Peppy can provide useful in-game tips at points and Falco can help open up routes to harder levels. Among Star Fox 64's features is the in-game sampled voice speech that replaced the chatter from the original game. However, the original chatter, referred to as "Lylat" in the language option-screen, can be enabled in the PAL version, though the feature is not in the Japanese and American NTSC versions. The game relies much more heavily on dialogue than the original, and together with the cinematic sequences, they drive the story forward. This dialogue has also become the target of parody in recent years, especially the repetitive phrases of Peppy Hare, particularly the phrase "Do a barrel roll!". Instead of the fixed series of levels of the original (determined by the difficulty level chosen), many of the levels branch out to two and sometimes three different levels, with the upper branch requiring the player to accomplish a certain task. If the task is completed, the end of the level will read Mission Accomplished. However, if this task is not achieved, the ending will read Mission Complete, and the player must take the "downward" route. The levels correspond loosely to the difficulty levels of the original Star Fox, with routes color coded blue, yellow, and red to represent the easy, normal, and hard levels of difficulty respectively. Each path brings the Star Fox team into contact with Star Wolf, a nemesis squadron originally slated to appear in the unreleased Star Fox 2. Finally, to add replay challenge, the game features awardable medals, which are earned by accomplishing a mission with all wingmen intact and having achieved a certain hit total.[4] These totals are often a high percentage of the total enemies on the stage, leaving little room for error. Obtaining medals results in unlocking bonus features, such as a sound test and the ability to use the Landmaster tank and fight on foot in multiplayer mode. Acquiring all medals unlocks a new Expert mode in which there are more enemies per level, the player's Arwing takes more damage (a single direct collision with solid obstacles will destroy either one of the Arwing's wings in one hit), and Fox wears sunglasses similar to his father's. Acquiring all medals on Expert mode unlocks a new title screen for the game. Star Fox 64 features multiplayer support for up to four players simultaneously. At first users can only choose to play using the Arwing spaceship, but by earning the proper amount of medals in Story Mode, players can choose the Landmaster tank, or the ability to play as the pilot on foot. Unlike the main game, players cannot upgrade to hyper lasers, although players can upgrade to twin lasers, and can only carry a maximum of one smart bomb at a time. The Arwing is the primary craft used by the Star Fox team. It is a spacecraft armed with one standard laser (which can be upgraded to twin or hyper lasers) and is capable of firing smart Bombs which help clear the area of enemy craft.[4] As with all of the Star Fox series, barrel rolling is an integral part of gameplay because the ship deflects lasers while performing a barrel roll. The Arwing can also use its boost meter to perform three special moves to avoid collisions and get the drop on pursuers: boost, brake, and loop. In all-range mode, a U-turn option is available. A tank-like vehicle called the Landmaster is only used on two levels in the entire game, MacBeth and Titania. The Landmaster has one standard laser, which can only be upgraded to twin lasers in multiplayer mode. Like the Arwing, the Landmaster can perform a barrel roll and fire Smart Bombs. The barrel roll performed by the Landmaster, however, is used only as an evasionary tactic because it doesn't deflect lasers. The Landmaster can hover a short while in addition to being able to perform a boost. The Blue Marine, a submarine designed by Slippy Toad, can only be used on Aquas, which houses a primarily aquatic environment. The Blue Marine has one standard laser which can be upgraded to twin or hyper lasers, and also has an unlimited supply of torpedoes which not only damage enemies but also allow the player to see when there is limited light. While the plot of Star Fox 64 is largely the same as the plot of the original Star Fox, Star Fox 64 goes into more detail about the storyline. The events of this game are known as the Lylat Wars, named after the game's European title. Strange activity is spotted on the planet Venom, part of the Lylat system, where the evil scientist Andross has been exiled. The governing planet, Corneria, sends the Star Fox team to investigate. They consist of pilots James McCloud, Peppy Hare, and Pigma Dengar. After arriving at Venom, Pigma betrays the team, causing James and Peppy to be captured by Andross. Peppy escapes Venom, but James does not return. Sometime later, Andross launches an attack across the Lylat system and a new Star Fox team, consisting of Fox McCloud (the player), Falco Lombardi, Peppy Hare, and Slippy Toad, is sent to investigate. After battling their way through several stages, including planets and asteroid fields, and defeating their rivals Star Wolf (Wolf O'Donnell, Leon Powalski, Pigma Dengar, and Andrew Oikonny), Star Fox reaches Venom and defeats Andross. Afterwards, General Pepper asks the members of the team to become members of the Cornerian army, but they decline the offer. If Venom is approached from Area 6, Andross will be fought as would normally occur if Venom was approached from Bolse, but then he transforms into his "true self," a floating brain with two shooting eyes. After "truly" defeating him, James McCloud, Fox's father, shows Fox the way out. When they make it out, they return to Corneria, and the ending is slightly different. After the credits, there is a bill from Star Fox (as they are mercenaries) which presents the number of enemies killed and multiplies it by 64, resulting in the amount of money due. General Pepper (who is offscreen) gives a statement based on the price (which varies from the number of enemies killed). If the price is below $70,000 he will say, "This is one steep bill....but it's worth it." The second thing he says, if the price is over $70,000, is, in a rather shocked tone, "Whaat?!" Then the player presses a button to stamp the bill, thus bringing the player back to the Main Menu.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 20:57:31 GMT -5
2. Super Mario 64 Super Mario 64 is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe on March 1, 1997. Along with Pilotwings 64, it was one of the launch titles for the Nintendo 64. As of May 21, 2003, Super Mario 64 has sold eleven million copies, and as of September 25, 2007, it is the seventh best-selling video game in the United States. Super Mario 64 was the first 3D platform game in the Mario series, and established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on the 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control. In going from two to three dimensions, Super Mario 64 replaced the linear obstacle courses of traditional platform games with vast worlds in which the player must complete multiple and diverse missions, with an emphasis on exploration. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. Super Mario 64 is a 3D platformer where the player controls Mario through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor. Mario gathers stars in each course; some stars only appear after Mario has completed certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As Mario collects stars, more areas of the castle are opened. Mario unlocks doors in the castle with keys obtained by defeating Bowser in special courses. Mario is assisted in some courses by three cap power-ups. The Wing Cap allows Mario to fly, the Metal Cap makes him immune to most damage and allows him to withstand wind and walk underwater, and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannons that Mario can unlock by speaking to a pink Bob-omb Buddy. After Mario enters a cannon, he can be shot out to reach distant places. When Mario has the Wing Cap, cannons can be used to reach high altitudes or fly across most levels quickly. There are many hidden secrets to the game, most containing extra stars needed to complete the game entirely. Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. He can walk, run, crouch, crawl, swim, climb, and jump at great heights or distances using the game controller's analog stick and buttons. As jumping was Mario's signature move in earlier games, particular attention was paid to this move. Special jumps can be executed by combining a regular jump with other actions, including the extra high double and triple jumps; jumping two and three times in a row, respectively, the long jump, and the backflip. There are also special maneuvers, such as wall jumping; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high. Mario can pick up and carry certain items, an ability which is used to solve various puzzles. Mario can also swim underwater at various speeds. His life energy slowly diminishes while underwater, representing how long he can hold his breath, and he must find coins or air bubbles to replenish it, or return to the surface before drowning. If Mario surfaces from underwater, he heals all of his damage regardless of the source, with the exception of icy water in some snow levels. Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment. Scattered throughout the castle are entrances to courses and other areas, usually accessed by jumping into a painting. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. Super Mario 64 begins with a letter from Princess Peach inviting Mario to come to her castle for a cake she has baked for him. When he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the Princess and her servants within it using the power of 105 of the castle's 120 Power Stars. Many of the castle's paintings are portals to other realms, in which Bowser's minions keep watch over the stars. Mario searches the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more stars, and will have to tackle three obstacle courses leading to a battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle, while the final battle releases Peach and rolls the credits. Peach rewards Mario by baking the cake that she had promised him.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 21:03:13 GMT -5
1. The Legend Of Zelda: Ocarina Of Time The Legend of Zelda: Ocarina of Time is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64 video game console as a part of Nintendo's critically acclaimed The Legend of Zelda video game series. It was followed by a direct sequel, Majora's Mask. The game begins with the series' trademark silent protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, the Zelda franchise's prime antagonist, from obtaining an item called the Triforce, a magical object made of three golden triangles that grants whoever touches it whatever they wish for. To stop Ganondorf, Link travels back and forth through time using the "Ocarina of Time". The game has sold over 7.6 million copies; over seven million were sold in the first six months. In addition to its commercial success, Ocarina of Time is also considered one of the greatest video games of all time by critics and fans, and received extremely high ratings from reviewers. It was recently voted as the greatest video game ever by the magazine Edge, and also came in first on the reader's choice edition of IGN's 100 greatest video games of all time. Ocarina of Time is the first video game to be awarded a perfect score from Famitsu and is also one of only four games ever to have received a perfect ten from GameSpot. Ocarina of Time is a 3D action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective using a control scheme that is common today, but was considered revolutionary at the time. Link primarily battles with a sword and shield; he can also use projectile weapons, bombs, and magic spells. When battling, the player can cause Link to focus on an enemy through a new feature called "Z Targeting" (L Targeting in the Game Cube version). When using this technique, the camera will follow the target and Link will constantly face it. Projectile attacks will be automatically directed at the target and do not require manual aiming. Although much of the game is spent in battle, some parts encourage the player to use stealth—an uncommon situation for the series. Link must avoid guards at times in both Hyrule Castle and the Gerudo Fortress. If spotted, Link is thrown out or imprisoned. Link gains strength and new abilities through the collection of items and weapons found in dungeons or in the overworld. Not all are required—like all games in the series, Ocarina of Time has several optional side quests, minor objectives that the player can choose to complete or ignore. In one side quest, Link trades items he cannot use among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use—the two-handed Biggoron Sword. In another side quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows. This mechanic was expanded for future games and is now common in the Zelda series. Link is given an ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and to teleport. The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. Link can travel freely between the two time periods by replacing and taking the sword. Ocarina of Time is set in Hyrule, a fictional kingdom surrounding Hyrule Castle and the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Some of these areas are populated by one of the races of Hyrule: Hylians, Gorons, Zoras, Kokiri, and Gerudo. Each race generally stays within its region of Hyrule and is led by its own ruler. The game opens as the fairy Navi awakens Link from a nightmare. Navi has been sent to bring Link to the guardian of his village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link that the wizard that cursed him seeks to conquer the land of Hyrule, and that Link must stop him. He orders Link to Hyrule Castle, then dies. At Hyrule Castle, Link meets Princess Zelda, who explains that she has been having dreams about the future of Hyrule and that she foresaw Link's arrival. She believes that Ganondorf, a king from the desert, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the wizard that killed the Great Deku Tree. Zelda asks Link to obtain the three Sacred Stones so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link retrieves the three stones and returns to the castle, where he sees Ganondorf pursuing Zelda on horseback. Spotting Link, Zelda throws the Ocarina of Time into the castle moat. After Link retrieves the Ocarina, Zelda telepathically teaches him the "Song of Time", which, combined with the Sacred Stones, allows Link to open the door that leads to the Sacred Realm. Just through the door, Link finds the Master Sword, a magical sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce. Seven years later, an older Link awakens in an ethereal room and is met by the elderly sage Rauru. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf. Rauru is the ancient Sage of Light, one of seven sages who protect the location of the Triforce. The seven sages can imprison Ganondorf in the Sacred Realm; the other six sages are unaware of their identities, however because Ganondorf has transformed Hyrule into a land of darkness. Under Ganondorf's Reign, Hyrule has rapidly fallen into decline and numerous disasters happen. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganon's monsters, so that the power of the temples can awaken the sages and they will help him liberate Hyrule from Ganondorf's tyrannical rule. After awakening five sages, Sheik is revealed as Princess Zelda, the seventh sage. She tells Link that when Ganondorf's heart is unbalanced, so the Triforce split into three pieces according to an ancient prophecy. Ganondorf kept the Triforce of Power, Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. Zelda bestows Link with the magical Light Arrows needed to defeat Ganondorf, when Ganondorf traps Zelda in a crystal and transports her to his tower. After the remaining six Sages help Link enter the tower, Link battles Ganondorf and the seven sages use their combined power to trap Ganon in the Sacred Realm, who takes the Triforce of Power with him.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 21:05:24 GMT -5
Final Countdown Update
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps. 75. Vigilante 8 74. Gauntlet Legends 73. Shadow Man 72. Pokemon Stadium 2 71. Cruis'n World 70. Re-Volt 69. NFL Blitz 68. NASCAR 99 67. Virtual Pro Wrestling 2 66. All Star Baseball 2000 65. Doom 64 64. NBA Showtime: NBA On NBC 63. San Francisco Rush 2049 62. Aidyn Chronicles: The First Mage 61. Mischief Makers 60. Superman 64 59. International Superstar Soccer 64 58. All Star Baseball 99 57. Extreme-G 2 56. International Superstar Soccer 98 55. WinBack 54. Duke Nukem 64 53. Major League Baseball: Featuring Ken Griffey Jr. 52. Ready 2 Rumble Boxing 51. Kirby: The Crystal Shards 50. Mario Party 2 49. Quest 64 48. Mario Golf 47. NFL Blitz 2000 46. Pokemon Puzzle League 45. Star Wars: Episode 1 Racer 44. Ogre Battle 64: Person Of Lordly Caliber 43. Bomberman 64 42. WWF Attitude 41. Mortal Kombat 4 40. Mortal Kombat Trilogy 39. Turok: Seeds Of Evil 38. Cruis'n USA 37. Micro Machines 64 Turbo 36. Wayne Gretzky's 3D Hockey 35. Mystical Ninja Featuring Goemon 34. Banjo-Tooie 33. Killer Instinct Gold 32. Mario Party 3 31. Tony Hawk's Pro Skater 2 30. Harvest Moon 64 29. WCW vs. NWO: World Tour 28. Mario Party 27. Pilotwings 64 26. 1080 Snowboarding 25. Turok: Dinosaur Hunter 24. Jet Force Gemini 23. F-Zero X 22. Resident Evil 2 21. Pokemon Stadium 20. Conker's Bad Fur Day 19. Star Wars: Shadows Of The Empire 18. Star Wars: Rogue Squadron 17. Donkey Kong 64 16. Wave Race 64 15. Pokemon Snap 14. Diddy Kong Racing 13. WWF Wrestlemania 2000 12. Paper Mario 11. Perfect Dark 10. Banjo-Kazooie 9. The Legend Of Zelda: Majora's Mask 8. Super Smash Bros. 7. WCW/NWO Revenge 6. Mario Kart 64 5. WWF No Mercy 4. GoldenEye 007 3. Star Fox 64 2. Super Mario 64 1. The Legend Of Zelda: Ocarina Of Time
Next will be the Sega Dreamcast list
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Post by DiBiase is Good on Dec 7, 2007 21:10:32 GMT -5
Good for Zelda. It's the greatest game ever. I'm disappointed Jet Force Gemini isn't higher on the list, but good list nonetheless.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 21:22:44 GMT -5
Good for Zelda. It's the greatest game ever. I'm disappointed Jet Force Gemini isn't higher on the list, but good list nonetheless. Personally, Im suprised Jet Force Gemini got as high as it did since I had never heard of it before this list.
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Post by Free Hat on Dec 7, 2007 21:24:45 GMT -5
Final Countdown Update 125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps. 75. Vigilante 8 74. Gauntlet Legends 73. Shadow Man 72. Pokemon Stadium 2 71. Cruis'n World 70. Re-Volt 69. NFL Blitz 68. NASCAR 99 67. Virtual Pro Wrestling 64 66. All Star Baseball 2000 65. Doom 64 64. NBA Showtime: NBA On NBC 63. San Francisco Rush 2049 62. Aidyn Chronicles: The First Mage 61. Mischief Makers 60. Superman 64 59. International Superstar Soccer 64 58. All Star Baseball 99 57. Extreme-G 2 56. International Superstar Soccer 98 55. WinBack 54. Duke Nukem 64 53. Major League Baseball: Featuring Ken Griffey Jr. 52. Ready 2 Rumble Boxing 51. Kirby: The Crystal Shards 50. Mario Party 2 49. Quest 64 48. Mario Golf 47. NFL Blitz 2000 46. Pokemon Puzzle League 45. Star Wars: Episode 1 Racer 44. Ogre Battle 64: Person Of Lordly Caliber 43. Bomberman 64 42. WWF Attitude 41. Mortal Kombat 4 40. Mortal Kombat Trilogy 39. Turok: Seeds Of Evil 38. Cruis'n USA 37. Micro Machines 64 Turbo 36. Wayne Gretzky's 3D Hockey 35. Mystical Ninja Featuring Goemon 34. Banjo-Tooie 33. Killer Instinct Gold 32. Mario Party 3 31. Tony Hawk's Pro Skater 2 30. Harvest Moon 64 29. WCW vs. NWO: World Tour 28. Mario Party 27. Pilotwings 64 26. 1080 Snowboarding 25. Turok: Dinosaur Hunter 24. Jet Force Gemini 23. F-Zero X 22. Resident Evil 2 21. Pokemon Stadium 20. Conker's Bad Fur Day 19. Star Wars: Shadows Of The Empire 18. Star Wars: Rogue Squadron 17. Donkey Kong 64 16. Wave Race 64 15. Pokemon Snap 14. Diddy Kong Racing 13. WWF Wrestlemania 2000 12. Paper Mario 11. Perfect Dark 10. Banjo-Kazooie 9. The Legend Of Zelda: Majora's Mask 8. Super Smash Bros. 7. WCW/NWO Revenge 6. Mario Kart 64 5. WWF No Mercy 4. GoldenEye 007 3. Star Fox 64 2. Super Mario 64 1. The Legend Of Zelda: Ocarina Of Time Next will be the Sega Dreamcast list Since I didn't vote, I don't really have any right to complain, but there are definitely a few placements I don't agree with. Battle for Naboo should be in the top thirty, Diddy Kong Racing is better than Mario Kart 64, Superman 64 shouldn't even be on the list and Perfect Dark is a better game than at least 8 of the top 10 (and yes, that includes Goldeneye). Otherwise, not a bad list.
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Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Dec 7, 2007 21:26:18 GMT -5
Why eat Peach's cake when you can have a slice of pie?
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Post by shiranui on Dec 7, 2007 21:26:56 GMT -5
I'll ask again: where is Virtual Pro Wrestling 2? I had it at #7 on my list... yet I only see the first VPW game in the top 125.
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AFN: Judge Shred
Bill S. Preston, Esq.
Wanted to change his doohicky.
Member of The Bluetista Buyers Club
Posts: 18,221
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Post by AFN: Judge Shred on Dec 7, 2007 21:28:17 GMT -5
Good for Zelda. It's the greatest game ever. I'm disappointed Jet Force Gemini isn't higher on the list, but good list nonetheless. Personally, Im suprised Jet Force Gemini got as high as it did since I had never heard of it before this list. Rest assured, it is pretty damned awesome.
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Ace Diamond
Patti Mayonnaise
Believes in Adrian Veidt, as Should We All.
mmm...flavor text
Posts: 36,043
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Post by Ace Diamond on Dec 7, 2007 21:31:33 GMT -5
Personally, Im suprised Jet Force Gemini got as high as it did since I had never heard of it before this list. Rest assured, it is pretty damned awesome. Agreed.
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Post by DiBiase is Good on Dec 7, 2007 21:53:36 GMT -5
Personally, Im suprised Jet Force Gemini got as high as it did since I had never heard of it before this list. Rest assured, it is pretty damned awesome. I actually think it's Rare's best game ever. If you have an N64 and don't own this game, then I thoroughly recommend it.
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Post by Insomniac on Dec 7, 2007 22:04:24 GMT -5
Rest assured, it is pretty damned awesome. I actually think it's Rare's best game ever. If you have an N64 and don't own this game, then I thoroughly recommend it. The first time I played that game, I felt like returning it. There was just something about it I couldn't get into, didn't enjoy it at all. After realizing I couldn't return a game I had already opened, I kept playing and found out that it was worth it. Great third person action-adventure game. I don't think it's Rare's best work (Banjo-Kazooie, GoldenEye, and probably Conker's Bad Fur Day all could hold that spot as far as N64 games go) but it's fun nonetheless. Overall, no problem at all with the list. My Top 10: 1. Legend of Zelda: Ocarina of Time 2. GoldenEye 007 3. Super Mario 64 4. WWF No Mercy 5. Mario Kart 64 6. Banjo Kazooie 7. Star Fox 64 8. Bomberman 64 9. WCW/nWo Revenge 10. Rayman 2 The overall Top 10 from voting: 10. Banjo-Kazooie 9. The Legend Of Zelda: Majora's Mask 8. Super Smash Bros. 7. WCW/NWO Revenge 6. Mario Kart 64 5. WWF No Mercy 4. GoldenEye 007 3. Star Fox 64 2. Super Mario 64 1. The Legend Of Zelda: Ocarina Of Time Very close, so I have no argument with how things turned out. If anything, maybe Banjo-Kazooie deserved a higher spot, but it still ended up Top 10. I actually thought it was more enjoyable than Super Mario 64 when it comes to 3D platformers, but I didn't think it brought a whole lot new to the table and was, at times, a Mario 64 ripoff. Which is why I dropped it a few spots. Once again, nice job with the list Seth
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 23:04:26 GMT -5
I'll ask again: where is Virtual Pro Wrestling 2? I had it at #7 on my list... yet I only see the first VPW game in the top 125. I dont know what happened to your card then to be honest. But I apologize if your voice was not heard.
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Post by Insomniac on Dec 7, 2007 23:05:17 GMT -5
I'll ask again: where is Virtual Pro Wrestling 2? I had it at #7 on my list... yet I only see the first VPW game in the top 125. I dont know what happened to your card then to be honest I smell a recount...
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 23:09:49 GMT -5
I dont know what happened to your card then to be honest I smell a recount... *looking past* Crap....I know what haooened....I accidentally counted your game as the first Virtual Pro Wrestling....VPW2 should have been that one on that spot....not Virtual Pro Wrestling
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 23:21:47 GMT -5
It has been fixed now....sorry Mark Blaze
Oh yeah....voting for the Dreamcast list begins Monday
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