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Post by Mr. Emoticon Man, TF Fan on Dec 4, 2007 19:02:30 GMT -5
81. Dual Heroes Dual Heroes is a fighting game for the Nintendo 64 released in 1998 (1997 in Japan). Often mocked and criticised for being one of the worst games ever made by an Australian Nintendo magazine (Nintendo Gamer, formerly N64 Gamer), it indeed took out the title of "Worst Game Ever" when a poll was run. For some reason, I'm surprised this game has done as well as it has.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 19:02:48 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes
Now for clues to the next five games.
* Catching Some Rays
* Franchise Mode
* It's Gonna Be A Blast
* Tennis, Anyone
* We Can Be Heroes
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Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Dec 4, 2007 19:04:30 GMT -5
#1 is Rayman 64 and #3 is Blast Corps.
I don't know about the other three.
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Post by greggraffinisgod on Dec 4, 2007 19:20:35 GMT -5
#2 Is Madden 1999
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Post by Gopher Mod on Dec 4, 2007 19:25:17 GMT -5
#4 is Mario Tennis #5 is Bomberman Hero
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 20:09:38 GMT -5
#4 is Mario Tennis #5 is Bomberman Hero It is not Bomberman Hero
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:06:50 GMT -5
80. Army Men: Sarge's Heroes The ARMY MEN series expands with 3DO’s ARMY MEN: Sarge’s Heroes. Take control of Sarge, the green grunt looking to recruit the right toys for the mission at hand the destruction of the imperious Tan Army. Your toy army is itching to get its hands on weapons of mass destruction: the plastic melting magnifying glass, the garbage disposal, and the skyrockets. Evil will reign supreme if the Tan Army gains control of the weapons. As Sarge, you’ll switch between the Plastic World, where you’re built to scale, and the Real World, where even the tiniest dangers can be deadly. Luckily, Sarge isn’t alone. The toy soliders can utilize nine different characters, each rendered with revolutionary Plastosheen lighting effects, as they march through 14 missions containing 70 objectives, and fight with 13 different weapons. As if this combat isn’t enough for the most battle grizzled veterans, multiplayer options give you the opportunity to blow your friends to bits.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:11:31 GMT -5
79. Mario Tennis Mario Tennis is a video game that was developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 and Game Boy Color in 2000. A sports game in the vein of Mario Golf, Mario Tennis gathers allies and foes of Mario together to play tennis. Through the use of an N64 Transfer Pak, a player could import his or her characters from the Game Boy Color version of Mario Tennis to the N64 game. It could also import the player's stats. This game is notable for the introduction of Waluigi, an antagonist of Luigi and brother to Wario, the reintroduction of Princess Daisy (her last appearance was as Luigi's caddy in the 1991 game NES Open Tournament Golf), and first-ever appearance of Birdo as a controllable character. In later games, Waluigi is no longer considered to be Wario's brother. This game is also the first Mario game where Princess Peach spurts out hearts when hitting the ball; which has remained in subsequent Mario sports titles. Mario Tennis for Nintendo 64 features 16 characters including: * Mario – All Around * Luigi – All Around * Princess Peach – Technique * Princess Daisy – Technique * Toad – Technique * Yoshi – Speed * Bowser – Power * Baby Mario – Speed * Wario – Power * Waluigi – Technique * Donkey Kong – Power * Donkey Kong Junior — secret character – Power * Boo – Tricky * Birdo – Speed * Koopa Paratroopa – Tricky * Shy Guy — secret character – Technique In this game Mario is almost always the referee. The only time when Mario is not the referee is when Mario is actually playing in a game himself. In this case, a blue version of Mario or Toad is the referee. The game begins with Mario, Luigi, Peach, Daisy, Yoshi, Paratroopa, Birdo, and Donkey Kong playing random games of Tennis in a stadium. Wario and Waluigi show up and want to challenge Mario and Luigi to a Tennis game, but before the game can even begin, Bowser and Boo show up and join in, much to everyone's chagrin. The games begin. The game uses a control system that differs from most other video tennis games on the market. It offers both simplicity and depth. Shots are performed by pressing one, or both, of the two main buttons. However, by pressing a button twice the shot can be struck with more power. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. Both buttons can be pressed at the same time to hit a very powerful shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning matches. A total of seven types of shot are possible using only the two main buttons of the controller. This gameplay mechanic was later introduced to the Gameboy Color, GBA and Gamecube sequels.
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Post by gsguy on Dec 4, 2007 21:16:01 GMT -5
80. Army Men: Sarge's Heroes The ARMY MEN series expands with 3DO’s ARMY MEN: Sarge’s Heroes. Take control of Sarge, the green grunt looking to recruit the right toys for the mission at hand the destruction of the imperious Tan Army. Your toy army is itching to get its hands on weapons of mass destruction: the plastic melting magnifying glass, the garbage disposal, and the skyrockets. Evil will reign supreme if the Tan Army gains control of the weapons. As Sarge, you’ll switch between the Plastic World, where you’re built to scale, and the Real World, where even the tiniest dangers can be deadly. Luckily, Sarge isn’t alone. The toy soliders can utilize nine different characters, each rendered with revolutionary Plastosheen lighting effects, as they march through 14 missions containing 70 objectives, and fight with 13 different weapons. As if this combat isn’t enough for the most battle grizzled veterans, multiplayer options give you the opportunity to blow your friends to bits. Crap! Another great game I didn't vote for.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:16:36 GMT -5
78. Rayman 2: The Great Escape Rayman 2: The Great Escape is a platforming video game. It is considered to have raised standards regarding 3D, level design and game play, and storytelling, being praised by numerous reviews. It was first released for the Nintendo 64, Game Boy Color, PC, Dreamcast, PlayStation and PlayStation 2, and was later remade on the Nintendo DS portable game system and named Rayman DS. It is Rayman's first outing in 3-D. The game has been mentioned on several "Best Games Of All Time" lists. It has placed 99th on IGN's Top games of all time 2007. Rayman 2 is a 3D platform game. The main character (Rayman) is shown in third-person view; the camera viewpoint is by default slightly behind and above Rayman, though depending on the current playing environment the camera adjusts itself. The game centers on the invasion of the world where the game takes place (the Glade of Dreams) by robot pirates from outer space. In order to repair the damage to the world and defeat the invasion force, Rayman has to collect 1000 pieces of the world's core (called Lumz) and reunite four magical masks which will awaken Polokus, the world's spirit. Polokus has gone into hiding a long time ago, however as he is the creator of "all that is and will be" he is the only hope of destroying the invaders. The quest for the four masks leads Rayman through a number of different environments; each mask is guarded by a guardian, who needs to be defeated in order to acquire the mask. The events in the game take place after the events of Rayman 1, though they are largely unconnected. None of the characters from Rayman 2's predecessor play any significant role, though a character resembling the Moskito appears in the first few levels. It is however not possible to interact with him. An army of Robo-Pirates, led by Admiral Razorbeard and coming from outer space in a giant pirate ship-shaped space vessel, takes over and enslaves Rayman's world, holding the captured inhabitants in the pirates' prison ship, the Buccaneer. While fighting against the pirates, Rayman is captured; Globox, who was with him, escapes and sets out to find Ly the Fairy, to get Rayman a silver lum. Eventually, Globox is captured too, though he manages to smuggle a silver lum into the prison ship, which gives back Rayman all his powers and enables him to escape the ship. After escaping and not being able to find Globox, he meets the Teensies who have forgotten which one of them is the Teensie king and squabble over it. The Teensies show Rayman how to travel to different worlds to collect the Lums and find the masks. The masks are guarded by mystical warriors, the known as the Guardians, whose names are Axel, Umber and Foutch (the fourth Guardian is not seen). When Rayman finds all the 4 masks and gives them to Polokus in his dreamworld, Razorbeard kidnaps Globox using his new giant robot, the Grolgoth. Rayman comes to his rescue and he and Razorbeard partake in a final battle, Razorbeard in the Grolgoth. They are hurled underground into a lava pit, where Rayman uses a shell missile created by the Robo-Pirates to destroy the Grolgoth, and Razorbeard flees in terror. The N64 version sports significantly improved graphics.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:21:23 GMT -5
77. Madden NFL 99 Madden NFL 99 is a football video game. It features John Madden on most covers, but there was also a Garrison Hearst cover made. It was available for both the Nintendo 64 and PlayStation. The game's commentary is done by Madden and Pat Summerall. Features Include: * The game was the first to feature the concept of covering the ball and the chop blocking and "clothesline" technique which was later scrapped and moved to players simply tackling. The game also had twelve historic teams including the 1978 Steelers and 1985 Bears. * This was the first Madden game to feature Franchise Mode, in which the user could control his team for 30 seasons. The user was able to trade players, sign/release players, draft future players, etc. Many believe that the rare cover of Garrison Hearst was the start of the Madden cover curse. Following his appearance on the cover, Hearst suffered a severe ankle injury on the first play of the divisional game versus the Atlanta Falcons, he suffered a bad ankle break and his team would go on to lose the game. He did not play again until 2001.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:27:03 GMT -5
76. Blast Corps. Blast Corps (or Blast Dozer in Japan) is a video game for the Nintendo 64 developed by Rare that was released in 1997, in which the player must clear a path for a truck carrying a pair of defective nuclear missiles, called the Missile Carrier. Two defective nuclear missiles are being moved to a safe location for a controlled detonation. The missiles begin to leak and the carrier vehicle transporting the missiles is automatically set onto a direct course to the detonation site. As the course takes it through many built-up areas, there are many obstacles on the way, and a single jolt could be enough to detonate the missiles and trigger a nuclear winter. The Blast Corps demolition company is given the task of clearing a safe route for the carrier and its missiles. The game starts on a world map with only one accessible Carrier level (read below). Beating this level opens the "Easy" set of Carrier levels. When these are beaten, the next set of Carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus). Each level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a Carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission. Each level is also circled in a green or red outline. A green outline means that there is at least one comm. device in the level that has not been found, whereas a red outline means that all of the satellites in the level have been found. The first objective in the game is to clear all of the Carrier levels, but many more tasks await afterwards. The Carrier Levels form the focus of the game. Here, the missile carrier has a set route, which takes it through a series of obstacles, usually including a number of buildings. The player starts in a demolition vehicle, such as a bulldozer called the Ramdozer, but may find other vehicles in the level. The main focus on such levels is action, as the player must destroy buildings in the path of the carrier, before it crashes into them, but some obstacles require the solving of puzzles. Some of these obstacles require the use of TNT blocks that can be pushed into the object to destroy it, whilst sometimes holes must be filled in with blocks, or a route across water or over train loading ramps must be bridged. There are even some courses where the player is required to push TNT boxes on to a crane, then use the crane move the explosives towards a target building. Clearing the path of the missile carrier earns the player a gold medal. Once the route is clear for the carrier, there is are still tasks for the player to complete. On each level there are secrets to find. To fully complete a Carrier level, and earn a second gold medal, all buildings must be destroyed, which will also free anyone trapped inside. In addition, a number of Radiation Dispersal Units, (or RDUs), which are activated by proximity to the player, are placed around the level. Some of these are placed to guide the player around the level. Once the carrier's path is clear, a player can return to a level, with no time limit, to complete objectives and find secrets. 100% completion of the tasks results in a gold medal, meaning that the player can get a total of two golds in each Carrier Level. The bonus levels mostly involve a race of some sort. Some of them are straight races, where the player must complete a course of four laps in the fastest time possible. In others, the player must demolish a certain number of buildings, or activate all RDUs. In some of these bonus levels, there are enemies or obstacles, such as water or lava, which, when touched, will cause the mission to fail. Practice levels are time trial levels that introduce some of the more unusual demolition vehicles. These give some instruction in operating the particular vehicle, and sometimes have arrows to guide the player. These levels function in a similar way to a normal demolition style Bonus levels. Before each race level, the player can choose the vehicle they will use. Here, vehicles are only available if they have been found and driven on one of the Carrier levels. Some race levels restrict the choice of vehicle. Finishing Bonus Levels will result in a Bronze, Silver, or Gold medal, depending on the finish time. Other Time Trial levels include clearing a path for a space shuttle to land, which unlocks a demolition Time Trial level, set on the Moon. This, along with later levels set on Mercury, Venus, Mars and Neptune, have lower gravity than normal (although the real Neptune has higher gravity, and the real Venus has gravity almost equal to Earth). Here, as with the Bonus levels, a single medal can be won on each level. Eventually, after the Carrier Levels have been fully completed and other tasks have been completed, they become Time Trial levels. The task is again to clear a path for the carrier, but the player only has to destroy all buildings in the path of the carrier; bridging gaps is not required (though the player will fail if the carrier hits one before all buildings are destroyed). This must be done within a time limit. Bronze, silver and gold medals are awarded according to the time taken. Once all of the carrier levels are completed in gold medal time, Platinum medals become available for all levels. The required times for the platinum medals are often very unforgiving, sometimes leaving little margin for error. There are a number of Demolition vehicles in the game. Each has a different method of demolition, from the Ramdozer, which is just a simple bulldozer, to the J-Bomb, a robot that flies up to stomp on buildings. The Ramdozer is a fairly ordinary bulldozer, destroying the smaller buildings and obstacles by driving straight into them, but with little or no effect on the larger ones. However, its scoop can push TNT blocks easily, which allows it to destroy some of the larger buildings. Probably the least popular vehicle in the fan community, the Backlash is a fairly slow-moving dump truck. It can ram obstacles, with some effect, but it is much more effective to go into a skid, and swing the armored back end of the vehicle into the chosen obstacle. Alternatively, using terrain as a ramp to get the truck airborne allows it to crash through buildings with ease. As with the Ramdozer, this is only effective against relatively small obstacles. The Backlash can be very difficult to use, especially when pressed for time by the impending missile truck, thus earning its unpopular status. The Skyfall is a small and fast dune buggy, with a booster, which has a very limited fuel supply that regenerates when not in use. Its main method of destruction is to use the booster to travel at high speed up a ramp, and land on obstacles. Landing on top of the obstacles is the only way to destroy them. The Thunderfist is a very large human-operated robot that is ideal for destroying large buildings, such as tower blocks, by running at them, then tumbling into the side, sometimes swinging the arm like a boxer's uppercut as it collides into the building. The machine appears to be missing an arm, circuits and wires poke out of a shoulder and spark occasionally. This does not hinder the Thunderfist in any way, nor is the missing arm ever explained. The Cyclone Suit is a robotic powered exoskeleton, only somewhat larger than the player's character, which can destroy medium sized buildings, this time by somersaulting into them. The J-Bomb is the third of the robotic demolition vehicles, and slightly smaller than the Thunderfist. It has a jet-pack, which is used to fly above a target building. The J-Bomb can then descend rapidly to crush the building (This strongly resembles the 'ground pound' move from many platform games, such as Super Mario World 2: Yoshi's Island and Super Mario 64). The jet-pack also allows the J-Bomb to reach areas not accessible to other vehicles. The Ballista is a motorcycle that destroys obstacles by firing missiles at them. The missiles are in limited supply, and are collected from ammunition boxes found on the relevant levels. The Sideswipe is an articulated vehicle that destroys its targets by using extending rams on the left and right sides of its rear section. This can be done a limited number of times, and 'ammunition' can be collected on the relevant levels, in a similar way to the missiles for the Ballista. A number of other vehicles are also available, primarily used for the race levels, consisting of the Police Car, the American Dream (a patriotic hot rod with a horn inspired by the General Lee from The Dukes of Hazzard complete with signature horn, though painted as an American flag), the Muscle Car (modelled after the Grand Torino from Starsky and Hutch), and the Van (a duplicate of the van from The A-Team). Each vehicle differs in handling, speed and acceleration, making some more ideal for certain levels than others. The Muscle Car has the unique ability of being able to drive off-road and underwater without slowing down. Certain levels also contain a Train or Barges which run on a fixed track, and are used primarily for transportation, as well as a fixed-position Crane that can move things via its hoisted platform. There are finally two commonly found vehicles of much less functionality. The Blast Corps Chopper is controlled only on the stage select screen, and at the beginning of carrier levels, flies the player character over the path of the carrier for a bird's eye preview, and the Blast Corps Semi can be entered the same way as other vehicles, but doing so ends the current stage and saves progress automatically. Exiting a carrier stage without using the Semi causes everything completed in the stage to be lost. On foot, the pilot is slow and can only destroy things under rare circumstances by dropping on them. It is necessary to exit the vehicles in order to get into other ones. The pilot is unable to interact with human survivors or the rest of the environment while on foot. Blast Corps rewards the player by giving them ranks as they go further in acquiring medals. There are 31 ranks. The 30 promotions follow a predetermined order, as the player's number of points get higher. This number depends on the quantity and quality of the acquired medals: 1 point for every bronze medal 2 points for every silver medal 3 points for every gold medal 4 points for every platinum medal Every 12 points, the player is awarded a new promotion.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 21:32:07 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps.
That is all for today. Tomorrow, we find out who is in the Top 75.
Now for clues to the next five games.
* Eight Is Enough
* Run The Gauntlet
* The Search For The Shadow
* The World Is Round
* Wembley Stadium
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:20:04 GMT -5
75. Vigilante 8 Vigilante 8 is a vehicular combat video game released in 1998 for the PlayStation, Nintendo 64, and Game Boy Color. It is a spinoff of the PC game Interstate '76, and features several concepts (auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies) carried over from that title. Vigilante 8 was developed with a team of only five people (Peter Morawiec, Adrian Stephens, David Goodrich, Jeremy Engleman, and Edward Toth), a seemingly impossibly small team size for developing a PlayStation game, when most development teams for such a console ranged around 20–30 people in the 1990s. A sequel was produced, titled Vigilante 8: Second Offense, released for the PlayStation, Dreamcast, and Nintendo 64. A third game in the Vigilante 8 series was announced for PlayStation 2 early in the system's life cycle, but no further information or game was ever released. The developer of the two Vigilante 8 games, Luxoflux, produced a game very similar to Vigilante 8 using the Star Wars licence (and the Vigilante 8 game engine), titled Star Wars: Demolition, and has since produced the Grand Theft Auto-inspired True Crime: Streets of LA. A remake for the Xbox 360 is being created by Isopod Labs[1], an independent company formed by the founders of Luxoflux, and is set to be released the summer of 2007 for Xbox Live.[2] Vigilante 8 is also very similar to the Twisted Metal series, but with improved graphics and more realistic physics. Vigilante 8 and Vigilante 8: Second Offense were innovative in the degree of level interaction, weapon design and combo systems.[citation needed] Second Offense also allowed the players to upgrade their vehicles with some notable physical changes. It should also be noted that, in the Playstation version of the game, you may switch the Vigilante 8 disc with any audio CD to replace the game's soundtrack; the game will continue to play without the game disc. The game's storyline is built around an alternate history, in which there was a worldwide oil crisis in the 1970s and the U.S. was on the verge of an economic breakdown. Strikes, riots and crime were rampant, and all available law enforcement were brought to the cities leaving the outlands vulnerable. A foreign multinational oil consortium, Oil Monopoly Alliance Regime (OMAR), was determined to monopolize the world oil trade. The U.S. was the last country that stood in their way and they were prepared to go to any length to bring the U.S. to its knees. OMAR hired Sid Burn, a professional terrorist, to push the U.S. economy over the edge. Sid began to organize his troops in the remote areas of the southwest. Calling themselves the "Coyotes," they began to target oil refineries, commercial installations and other vital industry throughout the region. With the law enforcement in the cities, some desperate civilians began to take the law into their own hands. Led by a trucker named Convoy and referred to simply as the "Vigilantes," this oddball group soon became a major hindrance to Sid. Meanwhile, the U.S. government, feeling more vulnerable than ever, was intensifying its research and development of a new military arsenal. The most advanced weaponry, rumored to be based on UFO technology, was located at Site-4, a secret facility at Papoose Lake. This information was not lost on Sid, and the Coyotes ambushed the facility. However the Vigilantes unexpectedly appeared to stop them and as a result, both parties found themselves in possession of the world's most advanced weaponry. What followed were no ordinary skirmishes. Auto clashes ensued all over the land, from Colorado's Rockies to California's farmlands, only to culminate in a battle like no other. To this day the events which took place are only a matter of speculation. The game includes a variety of weapons, most of which are picked up during gameplay. Every vehicle is equipped with the Mosquito Machine Gun by default (which is relatively weak on its own, but has infinite ammunition). There are also several weapons that any player can pick up off of the battlefield: * Interceptor Missiles * Bull's Eye Rockets * Roadkill Mines * Sky Hammer Mortars * Bruiser Cannon Each of these five weapons has two unique combos that can be performed by pressing a number of directions on the controller,example:mine=Right,left and down, etc. Followed by the machine gun button. These combos use varying amounts of ammunition, but are always either more powerful than a regular shot or have another useful effect (such as creating a decoy using two interceptor missiles). In addition to these weapons and combos, each character/vehicle also has its own "special" weapon that can be acquired,on a green box write "SPECIAL"; for example, the Clydesdale has a lightning rod that can make lightning strike any target on the map, and the Palamino has a "death ray."(Palamino death ray heave a red color, but can change color in car). Vigilantes Are: * Chassey Blue * Slick Clyde * Sheila * John Torque * Convoy (LOCKED) * Dave (LOCKED) Coyotes Are: * Houston 3 * Loki * Boogie * Beezwax * Molo (LOCKED) * Sid Burn (LOCKED) Bonus Character Is: * Y the Alien (LOCKED)
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:22:49 GMT -5
74. Gauntlet Legends Gauntlet Legends is an arcade game released in 1998 by Atari Games. It is a fantasy themed hack and slash game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period of time. The simplicity of the original Gauntlet series is still here: the player has to find his/her way out of a maze using keys, secret passages, and switches. As the game progresses, he/she will fight monsters such as Golems, Ogres, Etc. endlessly reproducing themselves from generators that are spread through out the game's levels. In ages past, a corrupt mage named Garm used a set of Runestones to summon a demon named Skorne (It is not stated what Garm intended to use Skorne for; however, as Gauntlet Legends introduces Garm as a "greedy young mage", it can be assumed he wanted Skorne for his own personal gain.) However, Skorne crushed Garm and imprisoned his soul in the Underworld. Skorne, fearing the power of the Runestones, scattered them throughout the four realms, so that they could never be used against him. The player(s) must defeat the end bosses of each of the four realms to obtain the four keys which allow access to Skorne's temple. While traveling through each realm, he/she/they must also collect the Thirteen Runestones from where they have been scattered. The complete set of Runestones allows him/her/them to pursue Skorne to the Underworld in order to finally destroy him. In 1999, the game was ported to several video game consoles including PlayStation, Nintendo 64 and Dreamcast. There are many categories of items in Gauntlet Legends, as well as some unique ones. * Amulets: Amulets add power to each standard attack, but can only last up to 90 seconds. Various types are fire, acid, electric, and light, and there is no apparent difference in attack power. The only catch is that the character cannot equip multiple amulets simultaneously. * Breaths: Breaths allow the character to damage all enemies within a small semicircle in front of him/her, and come in increments of five, but cannot exceed 15. Like amulets, they come in fire, electric and acid breaths, however there is no light breath. * Shields: Shields form an indestructible wall in front of the character. In addition to preserving the character's health, it also damages any enemies that come in contact to it. They come in two varieties, fire and electric. * Shot Multipliers: There are only two types (3 way and 5 way) and they allow the character to shoot 3 or 5 shots at once, as opposed to the standard 1 shot. * Potions: Potions exist for one main reason, but can serve several others. The primary function of potions when one's character is at an early level is to kill Death, a character who is hidden in various chests and barrels and drains 100 heath from any character he comes in contact with. Potions can be used three different ways: thrown, dropped at one's feet, and used as a shield. * Keys: They open chests and certain doors, and appear in chests, barrels, and on the ground.
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:28:04 GMT -5
73. Shadow Man Shadow Man is a video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. A sequel, entitled Shadow Man: 2econd Coming, was released exclusively on Sony's Playstation 2 three years later in 2002. Shadow Man's story revolves around a man by the name of Michael LeRoi. Mike, over a decade prior to the game's events, was an English literature student. However, after flunking his courses, Mike spent his remaining college funds on drinking and gambling. Due to his hedonistic lifestyle, Mike was now in dire need of money and as such took a job as a taxi cab driver in Chicago, all the while keeping his failure a secret from his family back home in New Orleans. One night in 1991, during a routine drop-off, one of Mike's customers was killed in the back of his cab in a gang-style drive-by shooting, leaving a briefcase containing $20,000 behind. In a panic, Mike sped off and took the money with him. He then returned home to New Orleans, lavishing gifts on his family and paying for his younger brother Luke's much needed operation. However, it wasn't long before the gang tracked Mike down to New Orleans and began issuing threats against his and his family's lives. In desperation, Mike sought out a bokor to give him protection against the gang's attacks. This worked, but far too well. The gang decided to call in their debt by staging a drive-by shooting on the car in which he and his family were traveling on their way to dinner one night. Mike's parents and brother were killed, but somehow he survived. Upon recovering from a coma and near-fatal injuries, Mike discovered he had lost his memory and was drawn into the New Orleans underworld by the bokor he had made the deal with. It was now time for Mike to pay the price for the bokor's protection. He was now the bokor's zombie slave. Working under the pseudonym 'Zero', the amnesiac Mike acted as a hitman for the bokor, unaware of his true identity. This went on for some years until one night Mama Nettie, a powerful but dying voodoo priestess, stormed into the bokor's bar, the 'Wild at Heart'. She was there with a crew of her thugs to retaliate against the bokor for hits he had ordered against several of the priestess' gang members. Whilst the chaos ensued, Mama Nettie dragged Mike into a back room where she summoned her remaining powers to forcibly implant the Mask of Shadows, a powerful voodoo artifact, into his chest. Thus Mike became the Shadow Man, one in a long line of African voodoo warriors blessed by the gods with supernatural powers to protect both their native tribes and the entire world from threats crossing over from the spiritual plane known as Deadside - the place where everyone goes, without exception, when they die. After regaining her powers and taking the bokor's soul, Mama Nettie left the 'Wild at Heart' in Mike's ownership. However, Mike regained something also: his memory, which began to torment him endlessly. Unable to simply end his suffering due to his newfound immortality, Mike had little choice but to enter into Mama Nettie's service. It is here where the events of the game begin. One night in 1999, after an evening spent with Mike (Mama Nettie must engage in sexual intercourse with Mike often so as to receive voodoo power from him and remain youthful), Mama Nettie has a prophetic dream in which five serial killers known as 'the Five', under the direction of an immensely powerful and evil being known as 'Legion', are attempting to bring about Apocalypse by transporting an immortal army of hideous monsters to Earth (Liveside) through an enormous construction on Deadside simply called 'Asylum'. After awaking Mike, she tells him of this and instructs him to immediately travel to Deadside using his strong emotional attachment to his dead brother's teddy bear as a conduit and meet up with Jaunty, a skull-headed snake who acts as Nettie's eyes and ears in Deadside. This is where the adventure begins. Shadow Man has many varying themes and settings, from swampland just outside of New Orleans to barren wastelands in Deadside, from an underground railway station in London to blood-soaked slaughter-rooms in Asylum. The overall mood and atmosphere of the game is very dark and often violent, which is perhaps best displayed in the music for the 'Playrooms' level of Asylum, which features samples of people crying, a chainsaw cutting through what sounds like flesh and bone and the sound of teeth being pulled. Characters Are: * Michael LeRoi/Shadow Man: Mike is the character that the player takes control of throughout the entirety of the game. A failed English literature student turned hitman turned world-saving voodoo warrior, Mike has had a complex past (see above in the 'Plot' section). * Mama Nettie: Agnetta, or Mama Nettie is the voodoo priestess who created the Mask of Shadows and controls the bearer of it. Although she appears to be in her mid-20s, she is in fact centuries old, her soul inhabiting the body of a young woman whom double-crossed Nettie nearly two-hundred years earlier. Although powerful, Nettie can not travel to Deadside, hence her need for Jaunty's assistance there. However, Jaunty isn't much of a fighter and as such she sends Mike/Shadow Man to Deadside for such matters. * Nettie is one of two characters that the player can converse with regularly in the game. Her main purpose in the game is to provide the player with advice pertaining mainly to accessing areas and gaining items. However, this advice often comes in the form of a vague allusion as opposed to a direct reference or command. * Jaunty: Jaunty is Nettie's associate in Deadside, the victim of a kidnapping, an occult experiment and a bungled deal with said voodoo priestess. Walking back from the pub late one night in his hometown of Dublin, Jaunty was passing the University when he decided to stop momentarily to relieve himself. It was at this time that a group of students dabbling in the occult kidnapped him and ritually sacrificed him as a part of their experiment. Upon seeing this Mama Nettie, who happened to be nearby at the time of the incident, spoke to Jaunty from across the gap between the spiritual planes and convinced him to join her in exchange for a new body and a chance to live again. However, Nettie didn't divulge the specifics of the deal, which are as follows: Jaunty's Deadside incarnation is that of a snake with a skull for a head donning a tophat, and his Liveside incarnation is that of a disfigured dwarf. Jaunty is the second character with which the player can converse in the game. His main role is to reinforce and clarify the advice that Nettie gives. * Milton Pike: A member of the group of serial killers recruited by Legion known as 'The Five'. Milton is known as the “Video Nasty Killer" because of his habit of videotaping his victim's deaths and mailing the tapes to the local police departments. He also served in the Vietnam war and the United States Army Special Forces, the former of which may help explain his psychopathic nature. Not long before the events of the game Milton was apprehended by FBI agents after an intense gun battle and incarcerated in the fictional Gardelle County Jail in Texas, which is where he can be found in the game. Milton serves as a boss character in the game. * Marco Cruz: Another member of 'The Five'. Called the 'Repo Man' by police due to his modus operandi of gaining entry to people's homes under the guise of a repossession agent, Marco preyed on couples in and around the Death Valley and Mojave Desert areas. He also worked as a DJ for a short period of time before being imprisoned in Gardelle County Jail. Marco serves as a boss character in the game. * Avery Marx: Another member of 'The Five'. Known as the "Home Improvement Killer" because of his MO of cutting off the power to his victim's homes before stalking them in the dark wearing a pair of night vision goggles. Through several implications in his in-game dialogue, it appears that Avery was molested as a child by his own mother, whom he later killed. Part of his MO is to leave the skull of a canary with a written poem rolled up inside at the scenes of his crimes. As such he raises canaries at his home. * John G. Pierce/Jack The Ripper: Another member of 'The Five', John Pierce is a fictional character in the game based on the infamous real life serial killer of the Victorian era known only as 'Jack the Ripper'. The game starts with a cut-scene in 1888 (the year of the 'Ripper' murders) in a sewer beneath London where Legion appears before John (who is an architect by trade) and convinces him to commit suicide so as to cross over to Deadside and design Legion's "Asylum", a place for all the "misunderstood individuals of this world" (serial killers, rapists, pedophiles etc.) to seek refuge. There he stays until 1999, when he returns to Liveside and begins killing again. John/Jack can be found in the 'Underground Railway: London' level of the game and serves as yet another boss character there. * Victor Batrachian: Born to a wealthy banker in Geneva, Switzerland, Victor is the leader of 'The Five', known as "The Lizard King". Victor was quite a brilliant student, and by the end of his education held a Ph. D. in forensic psychiatry and was a licensed General Practitioner. This is when he began murdering his elderly female patients after convincing them to leave him large sums of money in their wills. As the heat rose in Europe, Victor used forged documents to attain a Green Card and emigrate to the US. Again he began killing, taunting the authorities with letters signed 'The Lizard King', but was eventually captured, tried and convicted for his crimes in the US. By the time the events of the game begin, he is awaiting punishment on death row in Gardelle County Jail. Victor is another of the game's boss characters. His surname may be an intentional pun on the developer's part, as "batrachos" means "frog" in Classic Greek. * Legion: Legion is the main antagonist of the game. It is never stated exactly what Legion is in the game, though it is implied in a small piece of text in the game's instruction manual which quotes Mark 5:9. And He asked him, What is thy name? And he answered, saying, My name is Legion: for we are many. This would suggest that the Legion from Shadow Man is indeed the same demon exorcised by Jesus in the bible. Legion also quotes and paraphrases this passage himself on several occasions throughout the game and, with increasing regularity towards the end of the game, refers to himself as 'we' or 'us'. The last few words of the passage, "for we are many", are also used as a sort of mantra by 'The Five'. Legion appears as a somewhat oddly dressed (wearing a grey morning coat, purple pin-stripe trousers and a bright yellow shirt) yet aristocratic man of between thirty and forty years of age wielding a cane-sword. However, most perturbing of all is Legion's mouth, which seems to be constantly bleeding. In addition to being the game's main antagonist, Legion is also the game's final boss. Shadow Man is an adventure game, comparable to games like Tomb Raider or the Legend of Zelda series. Most gameplay takes place in a third person perspective (except for when the player enters the first person perspective so as to get a better look at their surroundings), with the player able to run, jump, climb, swim and perform various other actions. Combat is mostly weapons based, with various firearms and voodoo weapons at the player's disposal (the most important of which is the Shadowgun, a weapon that allows Mike to channel his shadow power and reap life energy from his enemies). Shadow Man was also one of relatively few games at the time to feature a 3D targeting feature (a feature pioneered by The Legend of Zelda: Ocarina of Time a year earlier). This allowed for the player to lock-on to an enemy and strafe around them as desired during combat. Also unique to a game of its time, Shadow Man had a dual-wielding system, a feature which allowed the player to equip two items to two different buttons/keys and use them independently of each other yet at the same time. The main focus of Shadow Man is the collection of what are called "dark souls". These are what Legion intends on implanting into his army of monsters, thus making them immortal. As the player collects them their shadow power level will increase level by level (to a maximum of 10) which allows the player to do two things: firstly, to gain access through the various coffin gates around Deadside that block off certain areas provided they have enough dark souls, and secondly to charge their Shadowgun to a higher level for more damage. Also, as the shadow level increases so too does the player's voodoo meter, which depletes as they use voodoo weapons. A secondary focus of the game is the collection of small ceremonial pots called 'cadeaux' (French for 'gifts'). When the player has collected one-hundred cadeaux, they take them to a place called the 'Temple of Life' and offer them to the 'Loa' (gods of Deadside) so as to increase their life meter by one unit. There are five-hundred and twelve to collect in total. Another point of interest is Shadow Man's non-linearity. The player can play through the game as they please with the only real limitation being the number of dark souls in the player's possession. For example, the five main bosses of the game can be fought in any order provided the player has access to both their shadow powers in Liveside and the relevant boss' area.
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:29:46 GMT -5
72. Pokemon Stadium 2 Pok¨¦mon Stadium 2, known as Pok¨¦mon Stadium Kin Gin (¥Ý¥±¥â¥ó¥¹¥¿¥¸¥¢¥à½ðãy, Pokemon Sutajiamu Kin Gin?, lit. "Pok¨¦mon Stadium Gold Silver") in Japan, is a video game for the Nintendo 64. It features all 251 Pok¨¦mon from the first and second generations. It was released in North America as simply Pok¨¦mon Stadium 2, as it was the second Stadium game to be released there. In Japan, Pok¨¦mon Stadium Kin Gin was the third game of the Pok¨¦mon Stadium series. The Japanese edition also featured the capability to use the Pok¨¦mon Mobile System from Pok¨¦mon Crystal. This game featured support for all three original Game Boy Pok¨¦mon games (Pok¨¦mon Red, Blue, and Yellow) and the three Game Boy Color games (Pok¨¦mon Gold, Silver, and Crystal). As in the previous Stadium games, Pikachu from Yellow was a hidden character if the game cartridge was connected. The majority of the game takes place inside White City, where various facilities for battling, organizing, researching, and playing with Pok¨¦mon are located. While Pok¨¦mon Stadium 2 does not have a storyline, progress in the game can only be made by winning Cups in the Stadium and completing the Gym Leader Castle. When all Cups have been won and the Gym Leader Castle completed, the player's Rival will appear. Defeating the Rival will unlock Round 2, in which the player must re-challenge the Stadium, Gym Leader Castle, and the Rival in order to complete the game.
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:34:56 GMT -5
71. Cruis'n World Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. A new feature was the stunts. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up. The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.
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Post by Seth Drakin of Monster Crap on Dec 5, 2007 10:41:13 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps. 75. Vigilante 8 74. Gauntlet Legends 73. Shadow Man 72. Pokemon Stadium 2 71. Cruis'n World
Now for clue to the next five games.
* Blitzkrieg
* Interactive Pit Stop Menu
* Instant Replay Mode
* Pro Wrestling Is Fake
* Rewind
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Post by DiBiase is Good on Dec 5, 2007 11:09:15 GMT -5
I can't believe I forgot to vote for Shadowman.
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