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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:20:03 GMT -5
94. Spider-man Spider-Man is an action game based upon the Marvel Comics character, Spider-Man. It was developed by Neversoft, using the Tony Hawk's Pro Skater engine. Released originally for the PlayStation and Nintendo 64 in 2000, the game was subsequently ported to PC, and Sega Dreamcast. An alternate was also created for the Game Boy Color. While attending a scientific demonstration hosted by the reformed Dr. Octopus, Peter Parker (Spider-Man) witnesses the appearance of someone impersonating Spider-Man. The impostor steals the experiment and leaves. Eddie Brock mistakes this for the real Spider-Man and tries to take pictures, but his camera is shattered by the fake Spider-Man. Brock then grows angry, just as the Venom symbiote rebonds with him. Everyone present at the experiment believes that Spider-Man took the experiment. This prompts the police to begin a manhunt for Spider-Man. After foiling a bank robbery and stopping the Scorpion from killing J. Jonah Jameson, Spider-Man is forced to flee from the police in a chase across New York City. The Black Cat alerts him to two new problems: the Rhino is attacking a power plant and Venom has kidnapped Mary Jane Watson-Parker, Spider-Man's wife. Spider-Man defeats the Rhino, but the Black Cat is kidnapped by unknown parties. Spider-Man is unable to locate Venom until the villain, newly obsessed with Spider-Man following the imposter's appearance, appears and leads Spider-Man on an elaborate chase through the sewers and in one portion, the subways which are filled with deadly traps. You might end up meeting The Lizard, who explains that Venom locked him down there and took control of the other lizard men, finally giving you directions to Venom's hideout. After finally catching Venom and rescuing Mary Jane, Spider-Man convinces Brock that someone has framed him, Venom befriends Spider-Man, for now. They reluctantly agree to work together to find the party responsible, starting with a visit to the Daily Bugle to search for information. At the Bugle, Spider-Man is abandoned by Venom, who senses the presence of Carnage, his symbiote offspring. Spider-Man discovers an infestation of symbiotes throughout the building, and finally locates the impostor: Mysterio. After being defeated by Spider-Man, Mysterio reveals that his bosses plan to use an army of symbiotes to conquer the city. Mysterio's information leads Spider-Man to a warehouse that hides an enormous underground base in which the symbiotes are being manufactured. After rescuing the Black Cat, Spider-Man discovers the masterminds behind the plan: Carnage and Doctor Octopus, who was never really reformed. With Venom's help, he defeats both villains, but the Carnage symbiote fuses with Dr. Octopus' damaged arms to produce an enormous, out-of-control monster. The new "Monster Ock" accidentally destroys the base, and Spider-Man barely escapes to the surface, where he is rescued by Captain America. With Doc Ock and the rest of the villains in jail, Spider-Man's good name is restored.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:24:17 GMT -5
93. Road Rash 64 A time-tested favorite, ROAD RASH is available on the Nintendo 64. This 3D take has all of the over-the-top motorcycle combat you’ve come to expect from the series, with improved graphics and sound and amazingly adept handling. Your two aims: win the race and beat the crud of your opponents in the process. As you make your way through the single-player game, you’ll be invited to join one of two biker gangs, who can provide a degree of protection (at the very least, they won’t kill you). Whether you choose a durable powerhouse or an agile motorbike, you’ll love the high-octane crashes that give this game its title. Breathtaking animations take center stage, as the bikes skid out and the riders flip through the air like rag dolls in a warehouse explosion. The multiplayer options are not to be missed; as you try your hand at Lap Races, a Deathmatch, an inventive version of Tag, or some leisurely Pedestrian Hunting. Throw in music by such popular recording artists as the Mermen and Sugar Ray, and you’ve got a real classic.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:26:21 GMT -5
92. Command & Conquer Like Warcraft, Command and Conquer is a real-time strategy game where you train soldiers, build structures, and ultimately conquer an enemy over a series of missions. I really enjoyed this game on the Playstation, and found the N64 version to be even better. The two main flaws with the Playstation version were its long load times and tiny, hard-to-make-out objects. Both have been addressed here. Obviously, since this is a cartridge so the load time is almost zero. And thanks to the N64's sharp, high resolution graphics, the tiny soldiers are much easier to make out. The only things missing are the long video clips, which I could do without anyway. The analog joystick control takes a little getting used to, but the excellent music remains intact. Command and Conquer's missions are fun and challenging, and you can choose to play either side of the conflict. If you like strategy games, this classic will keep you engrossed for hours on end.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:29:26 GMT -5
91. Hybrid Heaven Hybrid Heaven is a video game developed by Konami Computer Entertainment Osaka and released for the Nintendo 64 in 1999. This game is most notable for its peculiar mix of genres: it has aspects of both computer role-playing games (RPGs) and action-adventure games. The designers had hoped to create a "new style RPG battle system". Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering. However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to an RPG turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more than naturally than in most RPGs. Because of this, the Vs. Battle Mode plays very much like a regular 3D fighting game, with the unique RPG element. In addition to regular punching, kicking, and grappling attacks, energy can be saved up to 5 times to allow for Combos. Combos are achieved by either the player editing their own during a fight (one move at a time), or by choosing preset or saved combos. The battle system of Hybrid Heaven has a strong emphasis on leveling up, which is another hallmark of RPGs. Experience using an offense or a defense directly correlates with the player's statistical abilities when performing that move in the future. Hybrid Heaven even goes to the extreme of having separate statistics for each limb, the torso, and the head. Players assume the role of Mr. Diaz, a synthetic human hybrid created by aliens. In the game's introduction, he turns on his masters when he kills a synthetic human intended to replace the President's bodyguard, Johnny Slater. Diaz finds himself in a massive underground installation created by the aliens under Manhattan. As the game progresses, it is revealed that the player is actually assuming the role of Slater, who was disguised as Diaz by the Gargatuans. The Gargatuans are an alien race around three feet tall who, after being betrayed by a member of their species who awoke from hypersleep and piloted the ship to Earth, are forced to help said traitor with his genetic experiments. The alien creates clones and hybrids (a genetic mix of human and Gargatuan DNA, resulting in extra-powerful creatures) and intends to conquer the earth through a replacement of its leaders, beginning with the United States. A few Gargatuans have escaped the traitor, and conduct a underground resistance in the woodwork. They found Johnny after he had been cloned and disguised him as Diaz, who they incapacitated and kept unconscious. Johnny regains his memories, which were blocked while he was disguised. The player then must travel even further down the bunker in the hopes of stopping the aliens from replacing the president with a clone and by request of the Gargatuans to defeat the traitor. Johnny's personal motive to help him stay focused is that he must make it back in time to meet his girlfriend under the Christmas Tree in Times Square. Enemies included clones (unremarkable creations, created mainly for menial labor), agents (resemble the public perception of the secret service, men in black suits with sunglasses), mutants (genetic experiments that resulted in vicious creatures, presumably for military use. When one mutant was released early in the game, it killed several technicians before you finally killed it), robots (mostly humanoid, but some were straight-out mechs), and Hybrids. One Hybrid, created to replace the Secretary of Defense (or possibly State), is Johnny's antagonist for much of the game, before a final showdown wherein the alien creature explains much of the plot. The game's soundtrack included choice selections of voice work coupled with a dark, ambient electronic score. Voice acting was not a common feature among N64 games. The majority of game's cutscenes feature the characters conversing in text only, a staple of video game narrative. As games of this genre were seldom seen on the Nintendo 64 the game carried a certain amount of hype to it, one notable example is the UK N64 magazine which covered the game since the first announcement with countless multipage previews and two covers devoted to the game. Unfortunately, it was met mostly with average ratings from reviewers[2]. Still, fans and critics who enjoyed Konami's N64 RPG found it to be a highly original adventure. The game was one of the few Nintendo 64 titles to support a widescreen mode. Additional features included Rumble Pak and Expansion Pak support.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:34:50 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven
Now for clues to the next five games.
* Clayface
* Enter If You Dare
* EXTREME!!!!
* Ground Zero
* Hanging With Mr. Cooper
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 14:58:53 GMT -5
90. Extreme G Extreme-G is a racing game for the Nintendo 64. It was the first game of the Extreme-G series. It was developed by Probe Entertainment and published by Acclaim Entertainment. Extreme-G is set in the distant future where Earth is a mere wasteland. From their new found planet the human colonists watch with joy as their remote controlled power-bikes wreck havoc through their ancient cities. There is only one winner, the first to cross the line… or the last to survive. An impressive array of defensive and offensive weapons are available on-track to achieve this. These include multi-homing/reverse missiles, magnetic/laser mines. Special weapons can also be found such as invisibility, phosphorus flash and the mighty Wally-Warp which if not avoided, can instantly transport a bike right to the back of the pack. As with all Extreme-G games, futuristic racing pilots race plasma-powered bikes in an intergalactic Grand Prix at speeds that are over 750 km/h making it the second fastest racing game on the Nintendo 64, only beaten by F-Zero X. The emphasis is on speed and creative racetrack design, with tracks looping through like roller coasters. At the beginning of each round, the player is given three "nitro" powerups which provide a temporary speed boost (these powerups cannot be replenished). Also, falling off cliffs results in simply just losing time rather than losing 'lives'. It is also possible for players to fall off the tracks, which are shown to be several miles up in the air. This is the only Extreme-G in the series where a vehicle is unable to reach Mach Speed. The single player games come in three difficulty settings: Novice, Intermediate and Extreme. The main game mode (Extreme Contest) features three championships: Atomic (four tracks, Critical Mass (eight tracks) and Meltdown (full 12 standard tracks). The player must come first in each championship to progress. Winning championships on the various difficulty levels will open up the hidden bikes, levels and cheats. Once the levels have been opened they can be used for the additional single and multi-payer modes.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 15:00:22 GMT -5
89. Gex 64: Enter The Gecko Gex 64 was a port of the PlayStation game Gex: Enter the Gecko. This version featured a new level, which replaced the secret levels. "Gecques Cousteau", which is centered on the RMS Titanic, is played almost entirely underwater. The only land parts of the level are aboard the sunken Titanic. The entrance to the Titanic is the iceberg that sunk it. Other changes include fewer bonus levels and fewer quotes, due to the Nintendo 64 cartridges storing significantly less data for games than CDs. The only normal level that was removed was Scream TV's "Poltergex".
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 15:02:25 GMT -5
88. NBA Hangtime NBA Hangtime is a basketball game for the Nintendo 64, PlayStation, Sega Genesis, Super NES, arcade and Windows. It was released for the Nintendo 64 in 1997. When Midway and Acclaim parted ways, Acclaim kept the NBA Jam name. Midway made their own version of the Jam franchise, which was more popular than the Acclaim version, as it had more of an original Jam feel. New features of the series included create-a-player, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. The next NBA title to be released for video game systems from Midway was NBA Showtime. At the main screen there are three commands: create player, enter name, and select teams. The Create Player port allows players to create an NBA player with specifications they choose and enter him into an NBA game (the Enter Name port facilitates this). Specifications include height, weight, power, shooting and defensive skills. Created players become more powerful as they earn additional attribute points after each four games won (three games for the arcade version). The Select Teams port allows the game player to select from any of the 29 NBA teams then in existence and match them in 4 quarters of NBA regulation basketball (3 minutes each), with three minute overtimes if necessary. The Enter Name option allows the player to load their created player and their progress through the NBA Hangtime challenge of defeating all 29 NBA teams. The carousel of teams begins with the Vancouver Grizzlies and ends with the Chicago Bulls (on their way to being NBA champions at the time of the game's release). After beating all 29 teams, the challenge continues as the player faces a number of secret characters. The actual game play consists of a fast paced game of two-on-two basketball. Similar to NBA Jam, players have the ability to perform ridiculous moves, especially gravity-defying dunks. Players have a limited amount of turbo that allows them to move faster and execute special moves. If a player scores three baskets in a row without their opponent scoring, he will become "On Fire," providing infinite turbo as well as a significant bonus to shooting accuracy, and he can goaltend without getting penalized. Fire lasts until the opponent scores. Also, if three alley-oops or double dunks are performed without the opponent scoring, the team will gain 25 seconds of "Team Fire" with both players on fire. Team fire can only be broken by the opponent scoring an alley-oop or double dunk. Different players have different skills that reflect their real-life counterparts. Players can be substituted at halftime. Field goals, three pointers, dunks, rebounds, assists, steals, blocked shots and turnovers as well as player injuries are counted in halftime and end of game stats, as well as a quarter-by-quarter summary of points scored for each team. Due to contractual obligations from acting in the 1996 movie Space Jam, several players were not allowed to be featured in NBA Hangtime. Chief among those barred from appearing in NBA Hangtime were Michael Jordan, Mugsy Bogues, and Charles Barkley. In an unrelated note, Shaquille O'Neal was unable to be featured in the game because of his contractual obligations to the movie Kazaam and the game Shaq-Fu.
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Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Dec 4, 2007 15:04:52 GMT -5
Now NBA Showtime...THAT was an awesome game.
Complete with "NBA on NBC" theme.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 15:05:44 GMT -5
87. Duke Nukem: Zero Hour Duke Nukem: Zero Hour is a third-person shooter video game in the Duke Nukem series, developed by Eurocom for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and could also utilize the Expansion Pak to allow for better graphics. It has a 4 player split-screen multiplayer mode that uses a first-person view. The plot revolves around time travelling aliens attempting to alter the course of history and eliminate Duke's ancestors. Locations, weapons, items, and clothing are relevant to the time period Duke is in. This game has a very long opening intro that is impossible to skip through. It also has many dark themes. In one stage, Duke encounters the murder victim of Jack the Ripper. In another, he must travel through a New York devastated by atomic warfare. Duke is called into action via the Government, aliens have once again landed and are wreaking havoc. Duke pummels the alien menace through the streets of New York with the help of some marines, and eventually to the Statue of Liberty. Here, Duke discovers the aliens true plan, to go back in time, mess with historic events so Earth now wouldn't be what it is, they could easily take over. However, Duke in his fight, is teleported to the future, where the aliens have won and the humans are near extinction. In this time zone, Duke battles through horrors of new alien breeds in the future, and the zombified corpses of those who didn't survive the fallout. Duke eventually meets up with the small band of resistance fighters in the old headquarters of the U.S. army in New York. There, they tell him that the aliens are indeed screwing with history, so much that this future is just one, if Duke wants the old one back he'll have to fight for it. The humans have developed their own time machine in order to send a soldier back to re-write history, destroy the aliens. Duke is sent back to the Old West, where aliens have messed with the American West in an effort to mine out Earth for its resources. In the Old West, Duke must forgo his futuristic weaponry, the U.S. Government doesn't want to screw history up any more than it already is. The aliens have begun creating super-soldiers in order to combat Nukem and the humans of the future. After blowing up a ship containing the super-soldiers, Duke makes his way through the rough in order to get to his destination, Roswell. At Roswell, he stops the mining project before the aliens can succeed, and he defeats the alien general in charge of the operation. Duke then is informed, that it's not just Americas past that is being altered, the aliens have also been sent to the Victorian Era of London. In the Victorian Era, Duke is set upon by the biological weaponry the aliens have been manufacturing. Zombies litter the streets, and Brains float in the air. Duke fights himself toward the castle, which the aliens have taken over (not before blowing up a Zeppelin). In the castle, Duke faces the worst of the horrors the aliens have created, and finally confronts the alien general in charge of it all, a giant brain. After demolishing the castle, and eliminating the alien threat in time, Duke is ready for some R'n'R, unfortunately, the aliens aren't. All of the meddling with time has caused a rift in the space-time continuum, and now more aliens from all of history are pouring into New York in a desperate attempt to destroy humanity. Once again fighting through the city streets, Duke enters the alien mothership. He fights through wave after wave of aliens in order to confront the monster behind all this madness, Zero. Duke uses the impressive alien technology from the mother ship and battles Zero on the rooftops of the city. After felling the beast, Duke finally sets things right. Duke cleans up Manhattan from the alien menace, and gets ready to relax with his "reward". There are four time periods in Duke Nukem: Zero Hour: Present Day (actually set some time in the near future), Post-Apocalypse, Wild West and Victorian Era (London, 1888). Each time period has its own theme and weaponry. For example, Present Day has modern-day weapons such as automatic handguns, submachine guns and combat shotguns and has Duke fighting the alien invaders. The Wild West has revolvers and lever-action rifles and features cowboy Pig Cops, and the Victorian Era has fictional, science-fiction weaponry such as the Voltaic Projector, and zombies. Weapons Are: * M80 pulse blaster * Colt Peacekeeper .45 * CLAW-12 shotgun * Sawn-off shotgun * .30-30 Lever-action rifle * MP10 submachine gun * AGL-9 grenade launcher * Radium cyanide launcher Tripwire bomb * Pipebomb * Dynamite * Bomb * Freezethrower * Gatling gun * Gamma Cannon * Volt Cannon * Havoc Multi-Launcher * BMF ThunderStrike
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 15:18:21 GMT -5
86. ClayFighter 63 1/3 ClayFighter 63 1/3 is a fighting game released for the Nintendo 64 by Interplay in 1997. Its title, perhaps borrowing from The Naked Gun 33¨÷, is a parody of other games released for the Nintendo 64 at the time, many of which were popular franchises with "64" suffixed. Like its predecessors ClayFighter and C2 Judgement Clay (both released on the SNES), Clayfighter 63 1/3 uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect. The Arenas in ClayFighter 63 1/3 are unique in that each arena houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. Originally planned for release on 3D0's M2 console, the game initially had a much darker tone. The game itself parodies other fighting games. It uses a 3-level bar for super combos like in Street Fighter Alpha and uses parries like Street Fighter III, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names (for example, "Itty Bitty Combo", or "Triple Brown Betty Combo", even as high as a 234 hit combo, which is known as "Insane Combo"). It also parodies Mortal Kombat's fatalities with silly sequences (they are called Claytalities). The game's announcer is Michael Buffer, who begins each match with a variation of his famous catchphrase: "Let's get ready to crumble!" There are 12 bizarre fighters in ClayFighter 63 1/3, some from previous games in the series, but most debuting in this game. The first nine are available for play immediately, and the latter three are hidden characters that can be unlocked with cheat codes. Nevertheless, all appeared in the remake of this game, "Clayfighter: Sculptor's Cut" Bad Mr. Frosty (voiced by Jim Cummings)Once again reformed, Bad Mr. Frosty is a grouchy snowman who seeks to halt Dr. Kiln's sinister plot and reclaim the North Pole from Sumo Santa. Frosty battles by transforming his frozen body in various ways, creating snow balls, ice picks, and other such weapons. Frosty tends to punch and kick his opponents by leeringly growling, "Call me Daddy!" He's one of the few characters to appear in all three games in the series, though his appearance has changed greatly in each game. He may be an evil version of Frosty the Snowman. 63 1/3 In-game info: "After the plane wreck, which landed him on the isle, Bad Mr. Frosty is trying to change his ways. He was once a frozen hearted menace. He soon finds out Sumo Santa is lurking around Klaymodo isle, Frosty knows Sumo is never up to any good, it is up to Frosty to find Sumo and stop him. Little does frosty know there is a much larger threat and his name is Dr. Kiln!" Blob (voiced by Frank Welker)An amorphous green blob with a dopey grin, the Blob may not look like a skilled fighter at first glance. In actuality, Blob is a master of morphing, transforming his body into cannons, sledgehammers, boxing gloves, and many other weapons. Blob also has an appetite for living clay, and thinks nothing of gobbling up a downed opponent for a quick snack. Blob has also been in all three games in the series. In previous games, the Blob had a high-pitched voice and a sadistic grin, but for this outing he's been given a Quasimodo-like voice and a dopey expression. 63 1/3 In-game info: "After surviving a plane crash that placed Blob on Klaymodo isle, he ventured forth into parts unknown of the mysterious island. What he doesn't know is that a deadly surprise is waiting for him." Bonker (voiced by Rob Paulsen)A former children's entertainer, Bonker went insane years ago and now seeks revenge on anybody who laughed at him in his life. With a perpetual scowl on his face and a somber tone of voice, Bonker's homicidal mania belies his flamboyant dress and makeup. Attacking with cream pies, mallets and a portable cannon, Bonker has many ways to make his enemies suffer. He's a returning character from the first game, with a completely different design: the original Bonker had a manic grin and a cheerfully goofy voice. 63 1/3 In-game info: "After seeking the help of a mental health professional, Bonker decided to take a vacation. He went to the quiet island of Klaymodo seeking rest and relaxation. What he doesn't know is that rest will be the last thing he gets." Kung Pow (voiced by Jess Harnell)Rather resembling a bucktoothed Bruce Lee, Kung Pow is a Chinese chef who is also skilled in the martial arts. He wears a white gi, and his dialogue is peppered with bland tidbits of dubious "Oriental" wisdom. Most of Kung Pow's attacks are named after Chinese food (like Egg foo young, Chop Suey, etc.), and he uses utensils such as chopsticks, woks and meat cleavers as weapons. Many of his attacks are parodies of Dan Hibiki, who is himself a parody of SNK and other Street Fighter characters. His name is most likely a parody of Kung Lao from Mortal Kombat. 63 1/3 In-game info: "Kung Pow used to be Sumo Santa's personal chef and bodyguard. The repulsive meals he prepared and his lack of kung fu knowledge eventually got him fired. He was constantly trying to improve his skills in both areas, unfortunately he always got the two professions, cooking and kung fu confused." Houngan (voiced by Jim Cummings)An evil Jamaican witch doctor and master of voodoo, Happy Harry Houngan has a sinister set of abilities to aid his quest of conquering the world with his black magic. Houngan's main weapon is his rubber chicken, which he has transformed into a zombie. Houngan also sports a juju staff, and a wooden tiki mask to use as a bludgeon (or a snowboard). Some of his attacks cause rotting zombie hands to reach out of the ground and grab his opponent. When he enters the Battle Stage he then rotates his head around which is parodying The Exorcist 63 1/3 In-game info: "Hougan, a native of Klaymodo got word of Kiln's plans. Since Hougan has his own evil plans of world domination, he has to stop Kiln immediately. After all, what good are shrunken clay heads anyway?" T-Hoppy (voiced by Charles Adler)A cyborg rabbit, T-Hoppy was created as a living weapon by Doctor Kiln (by combining the formerly-good warrior rabbit Hoppy from Clayfighter 2 with mechanical implants) until he rebelled against his creator. Now T-Hoppy fights to destroy the evil scientist who created him and find some purpose in his life. In addition to great physical strength and cybernetic implants, T-Hoppy is also an accomplished stage magician. In ClayFighter 2, Hoppy had an Austrian accent, poking fun at Arnold Schwarzenegger, and the T in his name refers to Arnold's role as The Terminator, but Adler chose to go with a generic "drill sergeant"-style voice. Hoppy is also the only new character from C2 Judgement Clay to return, all of the other 4 were cut. 63 1/3 In-game info: "A former cute little bunny, T-Hoppy was changed into a mean machine of destruction by Dr. Kiln. After escaping from Kiln's lab, a confused T-Hoppy wandered the island trying to figure out what had happened while he was Kiln's prisoner. He has completely changed. Now he's after Kiln, the only thing running through T-Hoppy's little electro-brain is revenge." Taffy (voiced by Tress MacNeille)A former circus freak and partner of Bonker, Taffy is a bizarre creature made entirely out of, fittingly enough, taffy. This gives him incredible flexibility and agility. Taffy also carries gumballs as throwing weapons and carries a pair of six-shooters. He frequently imitates Curly Howard of The Three Stooges, especially Curly's "Oh, a wise guy, eh?" line. This vocal similarity was more noticeable in the original Clayfighter, where Taffy originated. 63 1/3 In-game info: "Back in his circus days Taffy was the best sideshow around. Nobody could resist this candy freak. Then, Bonker came along and stole the show. The clown made Taffy jealous. Taffy vowed, someday that he would get back at Bonker. Recently find out that Bonker had arrived on Klaymondo, Taffy realized this may just be the moment he's been waiting for." Earthworm Jim (voiced by Dan Castellaneta)The mightiest worm in all creation, Earthworm Jim is vacationing on Claymodo Island when he hears of Doctor Kiln's mad scheme. Never one to let evil have its way, Jim springs into action, showcasing all the head-whipping, raygun-blasting, cow-dropping action his fans love. He's a guest character from his own series of games and Dan Castellaneta reprises his role from the cartoon series. In Sculptor's Cut, However, Jim was only playable as a secret character. 63 1/3 In-game info: "Vacationing on Klaymodo after all his wacky adventures, Earthworm Jim finds himself in a quandary once again. He has just received word that BoogerMan is also on the island, taking a vacation. He has to make sure that the booger eater doesn't show him up, he feels this would ruin his Superhero image. After all, everybody knows that a true superhero is a worm!" Ickybod Clay (voiced by Frank Welker)Ickybod Clay is a withered ghoul with a mushy Jack O'Lantern for a head. Icky resides in his own haunted mansion, although his squeaky voice and rather geeky personality do not make him the terrifying fiend he aspires to be. Among his many attacks, he can throw his own head as a weapon, has a parody shoryuuken called the Boo-Hoo Ken, and can teleport. He also appeared in the original ClayFighter, but with a more whispery and creepy voice. 63 1/3 In-game info: "After being exiled from "C2: Judgement Clay", Ickybod Clay went to Klaymodo isle. Despite his temporary happiness, trouble seemed to follow him everywhere, he learned some of his friends and foes were also on the island. Feeling bitter and betrayed, he feels it's payback time!" Sumo Santa (voiced by Jim Cummings)An evil duplicate of Santa Claus (in fact, the game implies that he is Santa Claus) clad in little more than a loincloth. Megalomaniacal Sumo Santa has conquered the North Pole as his own, and only Frosty stands in his way. Grotesquely obese but surprisingly agile, Sumo Santa enjoys using his ponderous girth to smash the competition flat. 63 1/3 In-game info: "Evil Sumo Santa once tried to wrestle control of the north pole away from Bad Mr. Frosty, but failed. For many years Sumo has lived secretly on Klaymodo Isle, waiting for a second chance to take over the north pole. The chance may have presented itself when Frosty appeared on the island. If he can defeat Bad Mr. Frosty in combat the north pole is his once again! All this won't matter unless he also defeats Dr. Kiln." Dr. Kiln (voiced by Charles Adler)Dr. Kiln is the main villain of the piece. After being indirectly responsible for the chaos in Clayfighter 2 (he's mentioned in the Clayfighter 2 manual, but doesn't appear in the game itself), his latest scheme is to transform the entire world into clay, which he can then mold into whatever he wishes. After accidentally dipping his hand into the giant clay meteor, Dr. Kiln was forced to amputate his hand, which he replaced with a mechanical prosthetic. This new hand can transform into a propeller, a machine gun, a chainsaw, jumper cables, a scalpel, and other dangerous weapons. Meanwhile, his lost hand grew, gained sentience, and became High Five, a hidden character in Sculptor's Cut. With his opaque eyeglasses, hunched back and thick Germanic accent, Dr. Kiln is very much the consummate mad scientist. 63 1/3 In-game info: "Having developed his life-long dream of a clay mutagen, Dr. Kiln proceeds with his plans. He's about to unleash his creation on the world then everyone will be putty in his hands. What he didn't count on was the ClayFighters. They'll stop at nothing to prevent this global tragedy" Boogerman (voiced by Dan Castellaneta)Another hero from previous Interplay games, Boogerman joins the fracas to save the day and show up his old rival Earthworm Jim. Boogerman uses bodily emissions such as mucus, belches, and explosive flatulence against his foes. He can also summon a barrage of falling toilets. 63 1/3 In-game info: "Having recently defeated the vile Booger Meister it was time for a vacation. He decided to go to the isle of Klaymodo, a wise choice! Shortly after arriving for his vacation paradise, Boogerman would soon get some bad news. His arch rival, Earthworm Jim was also on the island, just the wet blanket he wasn't looking for."
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 15:22:22 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3
Now for clues to the next five games.
* Go Speed Racer Go
* It's Time To Dual
* Sin Eater
* Sphere Of Influence
* The Story Of Us
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Post by Insomniac on Dec 4, 2007 15:23:43 GMT -5
Now NBA Showtime...THAT was an awesome game. Complete with "NBA on NBC" theme. No theme has ever got me more pumped for a game. Ever. John Tesh will always get a free pass for that masterpiece.
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Post by gsguy on Dec 4, 2007 15:23:51 GMT -5
86. ClayFighter 63 1/3 ClayFighter 63 1/3 is a fighting game released for the Nintendo 64 by Interplay in 1997. Its title, perhaps borrowing from The Naked Gun 33¨÷, is a parody of other games released for the Nintendo 64 at the time, many of which were popular franchises with "64" suffixed. Like its predecessors ClayFighter and C2 Judgement Clay (both released on the SNES), Clayfighter 63 1/3 uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect. The Arenas in ClayFighter 63 1/3 are unique in that each arena houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. Originally planned for release on 3D0's M2 console, the game initially had a much darker tone. The game itself parodies other fighting games. It uses a 3-level bar for super combos like in Street Fighter Alpha and uses parries like Street Fighter III, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names (for example, "Itty Bitty Combo", or "Triple Brown Betty Combo", even as high as a 234 hit combo, which is known as "Insane Combo"). It also parodies Mortal Kombat's fatalities with silly sequences (they are called Claytalities). The game's announcer is Michael Buffer, who begins each match with a variation of his famous catchphrase: "Let's get ready to crumble!" There are 12 bizarre fighters in ClayFighter 63 1/3, some from previous games in the series, but most debuting in this game. The first nine are available for play immediately, and the latter three are hidden characters that can be unlocked with cheat codes. Nevertheless, all appeared in the remake of this game, "Clayfighter: Sculptor's Cut" Bad Mr. Frosty (voiced by Jim Cummings)Once again reformed, Bad Mr. Frosty is a grouchy snowman who seeks to halt Dr. Kiln's sinister plot and reclaim the North Pole from Sumo Santa. Frosty battles by transforming his frozen body in various ways, creating snow balls, ice picks, and other such weapons. Frosty tends to punch and kick his opponents by leeringly growling, "Call me Daddy!" He's one of the few characters to appear in all three games in the series, though his appearance has changed greatly in each game. He may be an evil version of Frosty the Snowman. 63 1/3 In-game info: "After the plane wreck, which landed him on the isle, Bad Mr. Frosty is trying to change his ways. He was once a frozen hearted menace. He soon finds out Sumo Santa is lurking around Klaymodo isle, Frosty knows Sumo is never up to any good, it is up to Frosty to find Sumo and stop him. Little does frosty know there is a much larger threat and his name is Dr. Kiln!" Blob (voiced by Frank Welker)An amorphous green blob with a dopey grin, the Blob may not look like a skilled fighter at first glance. In actuality, Blob is a master of morphing, transforming his body into cannons, sledgehammers, boxing gloves, and many other weapons. Blob also has an appetite for living clay, and thinks nothing of gobbling up a downed opponent for a quick snack. Blob has also been in all three games in the series. In previous games, the Blob had a high-pitched voice and a sadistic grin, but for this outing he's been given a Quasimodo-like voice and a dopey expression. 63 1/3 In-game info: "After surviving a plane crash that placed Blob on Klaymodo isle, he ventured forth into parts unknown of the mysterious island. What he doesn't know is that a deadly surprise is waiting for him." Bonker (voiced by Rob Paulsen)A former children's entertainer, Bonker went insane years ago and now seeks revenge on anybody who laughed at him in his life. With a perpetual scowl on his face and a somber tone of voice, Bonker's homicidal mania belies his flamboyant dress and makeup. Attacking with cream pies, mallets and a portable cannon, Bonker has many ways to make his enemies suffer. He's a returning character from the first game, with a completely different design: the original Bonker had a manic grin and a cheerfully goofy voice. 63 1/3 In-game info: "After seeking the help of a mental health professional, Bonker decided to take a vacation. He went to the quiet island of Klaymodo seeking rest and relaxation. What he doesn't know is that rest will be the last thing he gets." Kung Pow (voiced by Jess Harnell)Rather resembling a bucktoothed Bruce Lee, Kung Pow is a Chinese chef who is also skilled in the martial arts. He wears a white gi, and his dialogue is peppered with bland tidbits of dubious "Oriental" wisdom. Most of Kung Pow's attacks are named after Chinese food (like Egg foo young, Chop Suey, etc.), and he uses utensils such as chopsticks, woks and meat cleavers as weapons. Many of his attacks are parodies of Dan Hibiki, who is himself a parody of SNK and other Street Fighter characters. His name is most likely a parody of Kung Lao from Mortal Kombat. 63 1/3 In-game info: "Kung Pow used to be Sumo Santa's personal chef and bodyguard. The repulsive meals he prepared and his lack of kung fu knowledge eventually got him fired. He was constantly trying to improve his skills in both areas, unfortunately he always got the two professions, cooking and kung fu confused." Houngan (voiced by Jim Cummings)An evil Jamaican witch doctor and master of voodoo, Happy Harry Houngan has a sinister set of abilities to aid his quest of conquering the world with his black magic. Houngan's main weapon is his rubber chicken, which he has transformed into a zombie. Houngan also sports a juju staff, and a wooden tiki mask to use as a bludgeon (or a snowboard). Some of his attacks cause rotting zombie hands to reach out of the ground and grab his opponent. When he enters the Battle Stage he then rotates his head around which is parodying The Exorcist 63 1/3 In-game info: "Hougan, a native of Klaymodo got word of Kiln's plans. Since Hougan has his own evil plans of world domination, he has to stop Kiln immediately. After all, what good are shrunken clay heads anyway?" T-Hoppy (voiced by Charles Adler)A cyborg rabbit, T-Hoppy was created as a living weapon by Doctor Kiln (by combining the formerly-good warrior rabbit Hoppy from Clayfighter 2 with mechanical implants) until he rebelled against his creator. Now T-Hoppy fights to destroy the evil scientist who created him and find some purpose in his life. In addition to great physical strength and cybernetic implants, T-Hoppy is also an accomplished stage magician. In ClayFighter 2, Hoppy had an Austrian accent, poking fun at Arnold Schwarzenegger, and the T in his name refers to Arnold's role as The Terminator, but Adler chose to go with a generic "drill sergeant"-style voice. Hoppy is also the only new character from C2 Judgement Clay to return, all of the other 4 were cut. 63 1/3 In-game info: "A former cute little bunny, T-Hoppy was changed into a mean machine of destruction by Dr. Kiln. After escaping from Kiln's lab, a confused T-Hoppy wandered the island trying to figure out what had happened while he was Kiln's prisoner. He has completely changed. Now he's after Kiln, the only thing running through T-Hoppy's little electro-brain is revenge." Taffy (voiced by Tress MacNeille)A former circus freak and partner of Bonker, Taffy is a bizarre creature made entirely out of, fittingly enough, taffy. This gives him incredible flexibility and agility. Taffy also carries gumballs as throwing weapons and carries a pair of six-shooters. He frequently imitates Curly Howard of The Three Stooges, especially Curly's "Oh, a wise guy, eh?" line. This vocal similarity was more noticeable in the original Clayfighter, where Taffy originated. 63 1/3 In-game info: "Back in his circus days Taffy was the best sideshow around. Nobody could resist this candy freak. Then, Bonker came along and stole the show. The clown made Taffy jealous. Taffy vowed, someday that he would get back at Bonker. Recently find out that Bonker had arrived on Klaymondo, Taffy realized this may just be the moment he's been waiting for." Earthworm Jim (voiced by Dan Castellaneta)The mightiest worm in all creation, Earthworm Jim is vacationing on Claymodo Island when he hears of Doctor Kiln's mad scheme. Never one to let evil have its way, Jim springs into action, showcasing all the head-whipping, raygun-blasting, cow-dropping action his fans love. He's a guest character from his own series of games and Dan Castellaneta reprises his role from the cartoon series. In Sculptor's Cut, However, Jim was only playable as a secret character. 63 1/3 In-game info: "Vacationing on Klaymodo after all his wacky adventures, Earthworm Jim finds himself in a quandary once again. He has just received word that BoogerMan is also on the island, taking a vacation. He has to make sure that the booger eater doesn't show him up, he feels this would ruin his Superhero image. After all, everybody knows that a true superhero is a worm!" Ickybod Clay (voiced by Frank Welker)Ickybod Clay is a withered ghoul with a mushy Jack O'Lantern for a head. Icky resides in his own haunted mansion, although his squeaky voice and rather geeky personality do not make him the terrifying fiend he aspires to be. Among his many attacks, he can throw his own head as a weapon, has a parody shoryuuken called the Boo-Hoo Ken, and can teleport. He also appeared in the original ClayFighter, but with a more whispery and creepy voice. 63 1/3 In-game info: "After being exiled from "C2: Judgement Clay", Ickybod Clay went to Klaymodo isle. Despite his temporary happiness, trouble seemed to follow him everywhere, he learned some of his friends and foes were also on the island. Feeling bitter and betrayed, he feels it's payback time!" Sumo Santa (voiced by Jim Cummings)An evil duplicate of Santa Claus (in fact, the game implies that he is Santa Claus) clad in little more than a loincloth. Megalomaniacal Sumo Santa has conquered the North Pole as his own, and only Frosty stands in his way. Grotesquely obese but surprisingly agile, Sumo Santa enjoys using his ponderous girth to smash the competition flat. 63 1/3 In-game info: "Evil Sumo Santa once tried to wrestle control of the north pole away from Bad Mr. Frosty, but failed. For many years Sumo has lived secretly on Klaymodo Isle, waiting for a second chance to take over the north pole. The chance may have presented itself when Frosty appeared on the island. If he can defeat Bad Mr. Frosty in combat the north pole is his once again! All this won't matter unless he also defeats Dr. Kiln." Dr. Kiln (voiced by Charles Adler)Dr. Kiln is the main villain of the piece. After being indirectly responsible for the chaos in Clayfighter 2 (he's mentioned in the Clayfighter 2 manual, but doesn't appear in the game itself), his latest scheme is to transform the entire world into clay, which he can then mold into whatever he wishes. After accidentally dipping his hand into the giant clay meteor, Dr. Kiln was forced to amputate his hand, which he replaced with a mechanical prosthetic. This new hand can transform into a propeller, a machine gun, a chainsaw, jumper cables, a scalpel, and other dangerous weapons. Meanwhile, his lost hand grew, gained sentience, and became High Five, a hidden character in Sculptor's Cut. With his opaque eyeglasses, hunched back and thick Germanic accent, Dr. Kiln is very much the consummate mad scientist. 63 1/3 In-game info: "Having developed his life-long dream of a clay mutagen, Dr. Kiln proceeds with his plans. He's about to unleash his creation on the world then everyone will be putty in his hands. What he didn't count on was the ClayFighters. They'll stop at nothing to prevent this global tragedy" Boogerman (voiced by Dan Castellaneta)Another hero from previous Interplay games, Boogerman joins the fracas to save the day and show up his old rival Earthworm Jim. Boogerman uses bodily emissions such as mucus, belches, and explosive flatulence against his foes. He can also summon a barrage of falling toilets. 63 1/3 In-game info: "Having recently defeated the vile Booger Meister it was time for a vacation. He decided to go to the isle of Klaymodo, a wise choice! Shortly after arriving for his vacation paradise, Boogerman would soon get some bad news. His arch rival, Earthworm Jim was also on the island, just the wet blanket he wasn't looking for." Wish I had voted for that. I forgot how good the voice talent was in that game.
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Post by Gopher Mod on Dec 4, 2007 16:10:56 GMT -5
Go Speed Racer Go: Ridge Racer 64 It's Time to Dual: Dual Heroes Sin Eater: Sin and Punishment: Successor of the Earth Sphere of Influence: TetriSphere The Story of Us: It sounds like the name after the title of the game, but I can't picture it right now.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 18:45:09 GMT -5
85. Yoshi's Story Yoshi's Story is the Nintendo 64 spiritual sequel to the Super Nintendo Entertainment System game Super Mario World 2: Yoshi's Island. It was released on December 21, 1997 in Japan, March 12, 1998 in North America and April 9, 1998 in Europe. It was re-released on the Wii Virtual Console in North America on September 17, 2007 and in Europe, Australia and Japan on October 26, 2007. Since its release, the game has been met with heavy criticism and debate due to its content in comparison to its SNES predecessor. Originally titled Yoshi's Island 64, (analogous to Super Mario 64), the platformer was developed by the Yoshi's Island team, and directed by Hideki Konno and produced by Takashi Tezuka. This was one of the first EAD-developed titles that was not produced by Shigeru Miyamoto. It was renamed Yoshi's Story in August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high resolution 3D models (similar to Donkey Kong Country), which resemble patchworks of fabric and other materials, giving it a unique look. While interviews and previews described these visual methods as 2½-D, the gameplay remains completely two-dimensional. The game begins by allowing players to choose from the Story, Trial, and Practice Modes. (An Options menu is available from the main menu, as well.) For the full single-player experience, the Story Mode contains the substance of the game. From there, the player will be able to select the level, Yoshi, and Lucky Fruit of the chosen Yoshi. The levels are divided into six pages, each containing four levels. While only one level per page is chosen, each has a number (1-4). The higher the number, the harder the stage. While any number can be chosen on the first page, players must find all the hearts in the previous stage to maintain the same difficulty (high page number). For example, collecting one heart would unlock the second numbered level on the next page, two hearts would unlock the third, and all three hearts would unlock the fourth and hardest stage. Yoshi's Story borrows the basic elements of the Super Nintendo game Super Mario World 2: Yoshi's Island. While Yoshi can jump, swim, and extend his tongue, he can lay and throw eggs and hover, as well. In each level, the goal is to eat 30 different fruits to advance. This must be done while avoiding the enemies that populate each scenario. When Yoshi comes in contact with an enemy, a "petal" is lost from the "Flower Meter." Eating fruit, while advancing the progress of the game, replenishes Yoshi's health (or petals), keeping the player in a comfortable state of platforming. In addition, a "Lucky Fruit" is chosen at the start of each level, and, when this fruit is found and eaten, all petals are restored to the "Flower Meter." Each Yoshi has a favorite fruit, which is determined by the chosen Yoshi's color. Eating this form of fruit restores 3 pedals of health, identical to the effects of eating a Lucky Fruit. However, all other fruits only restore one petal. These advantages invite the player to further search the stage for bonuses. Many bonuses permeate each stage. For example, Small Hearts will fall from the sky or be found in special areas. These allow the Yoshi's to achieve a "Super Happy" state. During this time, the Yoshi is invincible, has a longer tongue, and has a longer "Pound Range." (Therefore, more enemies will be hit when the ground is "Pounded." In addition, Shy Guys will turn into the chosen Yoshi's Lucky Fruit if they are within the Pound Range.) Hidden coins will become visible as well, which contribute to Yoshi's overall score. Despite these advantages, Yoshi's are still susceptible to losing lives. There are numerous enemies that can cause damage, the most common of which is the Shy Guy. If the player's Yoshi runs out of petals, comes in contact with spikes or other hazards that trigger an instant death, or falls down a bottomless pit, it will be captured by Kamek's minions, or "Toadies." While that Yoshi is no longer selectable, the player can choose another and continue through the rest of the stage. In this case, any items or fruits already obtained will still be available. Yoshi's can be restored by finding a White Shy Guy and completing the level without losing it. After completing a level, the White Shy Guy can be selected from the "Yoshi Selection" screen, and a previously-lost Yoshi will be restored. Helpers are available to assist the Yoshi's in specific areas, as well. Throughout the game, the Yoshi's are aided by Poochy, a character first introduced in Super Mario World 2: Yoshi's Island. Poochy can sniff for hidden items and give the Yoshi's extra height for their jumps. The main advantage any player can have, however, is choosing their Yoshi carefully. In addition to the six Yoshi's that are available at the start of the game, two hidden black and white eggs can be found in certain stages. These eggs contain a Yoshi of the same color, and, when the stage is complete, these Yoshi's can be selected from the "Yoshi Selection" screen. Unlike the original six Yoshi's, the Black and White Yoshi's like multiple fruits, making the chances of obtaining a high score even greater. In addition, the Black and White Yoshi's like peppers, and Shy Guys are considered Favorites. As stated above, the Story Mode is accompanied by the Trial Mode, where the player can attempt a high score in each completed stage. There are multiple ways to increase one's high score, the most used being the "Melon Quest." With this goal, the player must eat nothing but Melons throughout the stage, earning a high score and a "Melon" symbol at the end of the level. This goal, however, is considered difficult due the requirement of beating all in-level mini-games perfectly. A "good score" in Trial Mode is considered a point range between 5,000 to 7,000 points. This contrasts heavily with Story Mode, which allows the player to earn up to 40,000 points in a single level. The Yoshi's live in harmony on their island, Yoshi's Island. Through the Super Happy Tree, a magical tree on the island, the Yoshi's are able to maintain a perpetual state of joy. However, Baby Bowser becomes jealous of this happiness and casts a spell to transform the entire island into a storybook. In addition, Baby Bowser steals the Super Happy Tree in an effort to ruin the Yoshi's happiness. Six eggs survived in the dismal environment and hatched. While confused, the Baby Yoshi's were aware of the gloomy atmosphere and set out to retrieve the Super Happy Tree and restore happiness to the Yoshi's.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 18:49:25 GMT -5
84. Sin & Punishment: Successor Of The Earth Sin and Punishment is a rail shooter developed by Treasure Co. Ltd and published by Nintendo. The game was released for the Nintendo 64 in Japan in 2000, and on the iQue in China in 2004. Originally titled Glass Soldier , as with Treasure's Radiant Silvergun, the game's limited print run and high import demand make it a rare and sought-after title today. Despite an Asia-exclusive release, it features extensive voice acting in English with subtitles in Japanese. As a result, it became one of the most requested Wii Virtual Console titles in North America, with gaming site IGN declaring that there would be a "Very High" probability of its release after the initial announcement of the service. Sin and Punishment was released on the Virtual Console in Japan on September 20, 2007, in PAL regions on September 28, 2007 and in North America on October 1, 2007. The PAL and North American releases feature further translation, with English menus in addition to the English voice acting and the Japanese subtitles, offset by a higher Wii Points price, 200 more points from the normal. Previously, the game had been fan-translated to English by a small website called Vanit Studios. Though the exact background story of the game is never fully explained within the game, the following information, taken from the original Japanese instruction booklet, along with the game's cutscenes, fully explains most of the story. It's the dawn of a new century, mankind has succeeded in maintaining peace and has prospered like never before. However, from this newfound prosperity has come a population explosion. This increase in mouths to feed has caused a strain on the food supplies of the world. Shortages of food became critical in all regions of the world. Mankind needed a new food source, one that could breed even under the most abnormal conditions; and so scientists began creating a "New Species" of life. After some time, the scientists succeeded in creating this "New Species" of life, and Hokkaido (The north-most Japanese Island) was chosen as the huge nesting pasture. The humans who succeeded in obtaining the new source of food expected their new found prosperity to continue again. However... From the midst of the "New Species" came mutated beasts which suddenly began to devour their human hunters. The attacking hoards which formed a loose group henceforth became know as "Ruffians", they traveled south through the Japanese Islands and gained control over all of north-east Japan. In Tokyo the Ruffians began invading in front of the very eyes of the city's inhabitants, large-scale riots of confused citizens occurred frequently. This situation led to dispatch of an international peace organization called the "Armed Volunteers", but they began to use their military force to suppress the people of Japan. As expected, the future of Japan has become again... bleak. And possibly so has the future of humanity. On the other hand, a mysterious rumour began to circulate among the people of Tokyo, where the battle for the survival of mankind is being lost day by day. The rumour... The arrival and appearance of an organization of citizens which call themselves the "Saviour Group"... The "Saviour Group" were formed from a group of people who recovered from illness, injury & sorrow due to the miracles of a mysterious holy woman called "Achi". The "Savour Group" is a self-defense organization of Japanese citizens who support themselves by hunting Ruffian, they oppose the Armed Volunteers who they consider hypocritical masses. Exhausted and wounded people began to gather to the holy woman Achi one after another, and ask for "salvation". However, her "salvation" was not without a price. In compensation the healed must "fight" in the name of the holy woman. Many weak people became involved in many unnecessary disputes, and began following a path to despair... The game is essentially a rail shooter. Forward progress through the levels is automatic; the player's job is to aim and fire at enemies, sidestep, roll, jump, or double-jump to avoid attacks and obstacles. The player can switch between manual (red targeting reticle) and lock-on (purple targeting reticle) firing modes at any time. Lock-on mode "sticks" the reticle to enemies, but is less damaging than manually-aimed fire. The player can also attack using a powerful energy sword by tapping the fire button when enemies, or certain types of projectiles, are within close range. Projectiles struck in this manner are bounced back and can potentially inflict great damage on opponents. While the player attacks, a timer at the top of the screen counts down. When the timer hits 0, the player gradually loses more and more life until he or she dies. Multiplayer involves two players controlling one character cooperatively. The second player controls the targeting sight and shoots while the first player controls the character's movement. The game begins with a group of rebels led by a woman named Michiko being surrounded. Michiko sounds weak, whispering "Achi...hurry....save us, Achi.." before she and the other rebels are quickly shot to death by Armed Volunteer forces. One of the armed men informs a commanding officer that the rebels had been dispatched, but there was no sign of the leaders. Elsewhere, Achi sees a vision of the slaughter of the rebel group, and informs her companion, Airan Jo, of this vision. Airan then becomes frustrated, saying that there is no use in stealing a Transport vehicle if there is no one around to pilot. Achi then tells her to be quiet, or they will wake Saki. Saki is shown sleeping in another corner. The viewpoint switches again to a woman, Kachua, sitting on a building roof. Talking telepathically to a mysterious young man, she says that using her as bait would work, and "Radan" would come. Meanwhile, swarms of Ruffians fill the skies of Japan, while Radan itself sits perched on a building. The scene returns to Airan and co. once again, who then says that she hopes that the Armed Volunteers will be too busy dealing with Ruffians to fight Saki, Achi and herself. Achi then, quietly says to her "not as 'expected', but as I predicted. Soon, it will all begin..." The actual game begins in Saki's dream. Running through an orange field with a fiery sky, Saki guns down all Ruffians in sight. After destroying a large centipiede-like Ruffian, he wakes up, Airan greeting him with a rather sarcastic "good morning" and throwing him a gun. "Come on! We've got work to do!", Achi then shouts. Outside, the group fights their way through several Armed Volunteer barricades. Eventually arriving at a station, the group takes the elevator up. More AV troops attack, and Saki endures these barrages to give Achi and Airan the chance to get a Transport. Suddenly, much to Saki's surprise, the Ruffian swarms begin their own attack. After reaching Shinjuku station and hotwiring and elevator, Saki soon encounters Kachua and Radan as he makes his way to the top of the building. Reaching the top of the building, Achi and Airan board the Transport. Before Saki can climb aboard, however, Radan again and attacks. Kachua then runs in during the fight, shouting that she will not let Saki kill the Ruffian. Saki defies her, killing the beast. Enraged at the loss of her "research materials". "So -you're- the leader of these killers!", Saki then shouts at Kachua. Kachua is advised once again by the mysterious telepath to ignore Saki. Claiming that Saki is "only human" and now is a perfect time to test the blood he gave her, Kachua then goes berserk, psychically warping troops and vehicles, throwing them like toys at Saki. After Saki finally delivers a severe blow to Kachua, she falls off the building, crying out for "Brad". Suddenly, a large flood of deep red fluid washes over Tokyo, destroying everything and causing a strange vortex to form. "Okay, Saki, show me what you've got..." Achi says to herself as Saki falls in, and transforms into a giant Ruffian monster himself, much to Brad's surprise, causing him to realize that Saki also has Achi's blood. Saki is not the only one to be transformed, however, as a now transformed Kachua arises from the ocean of red fluid as well. After killing the newly transformed Kachua, Airan flies in towards Saki to try and get a closer look. "Is that...Saki...?", she asks, while Achi insists that she cannot go near him currently, and that they will find a way to change him back. Saki destroys the Transport vehicle, but Achi teleports both she and Airan them away at the last minute. The psychic with whom Kachua was communicating with is revealed to be Brad, commander of the Armed Volunteers. Furious at the deaths of both Radan and Kachua, two women he loved and passed his blood to, he vows revenge against Achi and her followers. "Thinking of revenge..?" Leda, another sentient Ruffian, asks, then claims that Kachua is gone, and Brad should focus more on the living, like herself. In the depths of the ship, Achi and Airan appear. Achi claims this was the safest place right now. Overhearing the intercom telling the AVs they will attack, Saki, referred to as "The Beast", Airan gets angry and begins fighting her way through to meet Brad. Confronting him and killing Leda, Airan notices that Brad's bizarre powers. "Strange powers indeed, it seems that Achi has taught you nothing!" shouts Brad, who then explains that he was given a transfusion of Achi's own blood. Achi begins to talk about how he used her blood transfusion to - her blood- to "make friends". She then tears a section of the ship off using her telepathy, and sends it flying around the AV fleet while Airan takes them out, killing Brad and wiping out the remaining AV members. Airan and Achi narrowly stop Saki being hit by a large missile shot by a dying AV weapon, and Airan is told that in order to return Saki to human form, she needs to do several things, the first of which is shooting him in the head to knock him out. She refuses, calling Achi a liar and a false savior. Suddenly Airan finds herself on a Ruffian-infested train with a crying child. Fighting her way to the front car, she finds she's actually in the year 2017, ten years into the future, in New York, where Saki is still a Ruffian, albeit taking on a human form, and their 5-year-old child, Issa, is the child with her. She meets with some representation of Saki (presumably Achi) talking about her choices. Shooting Saki in this vision of the future also results shooting the present Saki. Airan, angry at how Achi tricked her, reluctantly aids in cutting his chest open so she can communicate with his heart. She eventually asks Achi how she knew Brad, and what her final goals were. Achi, now seeming less like the savior she originally appeared to be, explains that her real enemies are "far away", and the whole thing is just training for her global war. Brad found out too early, and used his powers for his own gain instead. Achi's voice turns moe metallic, and she forces Airan into Saki's chest with her telepathy. She wakes Saki up, who teleports. Achi is left levitating, saying "Do they really think they can escape me?" Airan wakes up on a beach, with Ruffians approaching. Reaching for her night stick (gun), Saki (now half-Ruffian, like Kachua) picks it up instead, greeting her and saying he'll take care of it. Realizing they're in Hokkaido, center of Ruffian activity, Saki dispatches as many Ruffians as possible, taking camp in the washroom of a building. They eat what appears to be the remnants of a spider boss, Saki claiming that "at least [they] won't go hungry". Saki hears a noise outside, and goes to investigate. While he's gone, Achi appears behind Airan. Saki returns, realizing that Airan has disappeared, and goes to investigate. After battling through another Ruffian brigade (including several invincible monsters) Saki finds Achi, standing over Airan, with the Ruffians bowing before her. She explains her true motive - that this was all training, and Saki is her ultimate weapon against the "enemy", and that Saki must be strong enough to govern an entire planet. He refuses, and tries to shoot her, finding his night stick useless. She laughs, until Saki uses an energy punch, which works. A white explosion begins to come from where Achi fell. Achi says that she will replace the Earth, amongst other things, and Saki, together with Airan, transforms into the Ruffian beast, towering over the planet and facing down Achi, who has now literally become a copy of the Earth, stopping her once and for all. After that battle, they land together in the midst of an ocean. Airan looks out to the empty horizon, calling Japan a mess. Saki muses about being a cop, and whether they'll accept his form. Airan suggests trying to find medical help in America, but Saki suggest that they'd cut him open instead. Achi is seen floating in space, contemplating her next move. Brad is dead, Saki is too powerful, and she wouldn't stand a chance against the enemy by herself. She wonders if they know about Saki, and she realizes that his future child will have Achi's blood inside her. Back on Earth, Airan and Saki talk about the future, whether Saki would ever side with the Ruffians, and how to change him back. He claims he prefers it how it is right now, and he'd never do anything like that as long as she's with him. She then mentions that she and Saki have another "mission", referring to their future child, as the game concludes.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 18:53:51 GMT -5
83. Ridge Racer 64 If you’ve ever wished for arcade-style racing on the Nintendo 64, get ready to burn rubber. This update of the coin-operated classic takes two courses from its ancestors, RIDGE RACER and RIDGE RACER REVOLUTION. There are four different Single-Player modes, and 25 cars to acquire each named after a Namco arcade game from the ‘80s. In Quick Play mode, you compete against 11 computer drivers, trying to finish first in a 3-lap race. Grand Prix mode challenges you to win races on three different tracks, while Car Attack and Time Attack modes pit you against a single computer driver, and your own best time, respectively. Three additional modes are available for two-player games. The graphics are top-notch, and the fully customizable options are unrivaled. The game supports the Rumble Pak accessory offering the option of saving all of your stats and progress. Though the N64 is a new platform for RIDGE RACER, the patented extreme powersliding remains the feature that makes this game so original. Hold on tight, this is one wild ride!
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 18:56:53 GMT -5
82. Tetrissphere Tetrisphere is a video game released for the Nintendo 64 in 1997. It is a peculiar variant on Tetris in which various shapes are shifted across a sphere and destroyed. The objective of the game changes depending on the mode, but generally depends on removing layers of shapes to reach the core of the sphere. Some believe that Tetrisphere's gameplay is at times overshadowed by its techno-esque soundtrack(second page) composed by Neil D. Voss. Development of the game was done by H2O, located at the time in Calgary, Alberta, Canada. The underlying topology of the game's playfield resembles a torus of 32x32 squares per layer more than a sphere. In most Tetris titles, your score is tallied in "lines", where a line of brick pieces that is without gaps is removed from the playing field, advancing your score, and diminishing the collection of pieces by the armatures which extend into the affected area. In Tetrisphere, your goal is to remove bricks by forcing three of the same piece to touch as a result of a "drop". A "drop" is achieved when any brick falls, either from the randomly generated inventory carried by the player, or when the brick which supports it is removed (by sliding, explosion, or reaction). For the purposes of differentiation within this document, we will call this method of removal a "reaction". When a reaction occurs, the three bricks will glow brightly and implode, removing themselves from the field of play. Any other same-shaped blocks which are touching that reaction will also be removed in a chain reaction. For example, if you have lines of nested "Z" pieces, and you (the player) drop another "Z" directly on top of one of the nested Zs, the one which was dropped will cause the piece below to implode, causing all identical pieces touching that piece to explode, and so on. The only exception is that the pieces involved (including the original three) must abide by the rules which dictate which pieces are "touching". For example, any two matching pieces which are stacked must be exactly on top of each other, if they are both to be removed. Laterally, each pieces obeys the rules specific to its shape. As an illustration of this point, "O" pieces (a 2x2 square, colored blue) and "I" pieces (a 3x1 or 1x3 rectangle, colored green or yellow) must have full contact on one side with one full side of another piece of the same shape, but all other pieces are considered "touching" if any part of them is in contact with another of the same shape. There is a penalty for each time a player drops without starting a reaction. The player may be penalized three times during a given play period, after which the round ends. It is possible, with some small effort, to clear the majority of a "layer" on the globe with one, well-executed chain reaction. The fewer the number of different pieces allowed in the construction of the globe, the more likely and impressive the chain reactions will be. Removing 20 or more pieces will give access to progressively more powerful assistive devices, such as sticks of dynamite, that the player may employ at any time to remove large sections of surface pieces. Each type of explosive has its own pattern of removal, area of effect, and drawbacks. This also multiplies the players score for each piece removed. While the player tried to set up reactions, a timer counts down. When the timer reaches zero, the piece which is held in the player's randomly generated inventory of pieces will fall, causing a penalty if does not lead to a reaction. For this reason, it is important to take as little time as possible when removing pieces or setting up reactions. There are several modes of play. For a single player, there are Rescue, Hide + Seek, Puzzle, Time Attack, Vs CPU, and Lines game types. A two-player Vs. mode exists for battling a friend. All modes are immediately available to play except Lines, which must be unlocked using a code. Rescue challenges a single player to free a bot from the center of a globe. As levels increase, the number of layers, squares to be removed, and types of pieces present increase. The Puzzle game type removes the Drop Timer, the combo weapons, and the infinite and random natures of the inventory supplied to the player. They must remove all blocks from the surface of the globe, given a finite number of sliding moves and drops of select pieces. Complex chain reactions and very specific placement are often required for every piece to be removed. The player battles a bot controlled by the computer. The computer's AI increases with each passing level. The two-player Vs. mode is a race to reveal a number of core squares. Number of layers, number of core squares, and pieces present in the game are all configurable for this mode.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 18:58:42 GMT -5
81. Dual Heroes Dual Heroes is a fighting game for the Nintendo 64 released in 1998 (1997 in Japan). Often mocked and criticised for being one of the worst games ever made by an Australian Nintendo magazine (Nintendo Gamer, formerly N64 Gamer), it indeed took out the title of "Worst Game Ever" when a poll was run.
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