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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:15:48 GMT -5
102. Wayne Gretzky's 3D Hockey 98 Wayne Gretzky's 3D Hockey '98 is an ice hockey game for the Nintendo 64 and PlayStation, it was released in 1997. The game is endorsed by hockey star, Wayne Gretzky and is the sequel to Wayne Gretzky's 3D Hockey. The game gained widespread criticism for several perceived shortcomings. The game was perceived to be crude and unfitting as a pure hockey simulator, leaving many enthusiasts disappointed, but many arcade fans delighted. Gameplay consists of two basic options: Arcade and Simulation. Although the graphics and speed vary little between the two, other changes have the effect of changing the chemistry and intensity of gameplay between the two options. The gamer has the ability to customize period length, fatigue (on/off), line changes, fighting (on/off), penalties (simulation only), rink size (arcade only), puck-streak (on/off), and camera angle. * Simulation Mode Simulation mode is designed to emulate the real game of hockey. Players may play five, four, or three to a side, depending on preference. Recognition of penalties, off-sides, and icing are all optional, but two-line pass is not considered. Period length can be selected between 5, 10, 15, and 20 minutes. * Arcade Mode During the Arcade mode checking, hooking, and tripping are more violent. Fights occur with greater frequency, and penalties are disregarded entirely. Additionally, arcade mode sees the introduction of a "power shot", which a player may utilize to light the net on fire after a goal, or even knock a goaly into the net. Arcade mode tends to be more exciting.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:17:18 GMT -5
101. F1 World Grand Prix F-1 World Grand Prix is a Formula One racing game/sim for the Nintendo 64 it was released in 1998. Racing as one of 22 fully licensed drivers, you compete in one of five different game modes. Compete in an authentic 1997 F1 season on 17 tracks including Monaco, Suzuka and Silverstone. A sequel, F-1 World Grand Prix II, was released in 2000.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:21:29 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix
Now for clues to the next five games.
* Hunter's Moon
* MegaSnake
* The San Francisco Treat
* Thunder In Paradise
* Touring The World
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Post by Gopher Mod on Dec 3, 2007 22:34:46 GMT -5
Hunter's Moon: ? MegaSnake: ? The San Francisco Treat: How about a little Rush before the Rice-A-Roni? Thunder in Paradise: Hydro Thunder Touring the World: Cruis'n World
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Post by Deleted on Dec 3, 2007 22:38:53 GMT -5
I'm thinking maybe Harvest Moon for the "Hunter's Moon" hint. Not sure on that MegaSnake one, but maybe WCW/NWO World Tour for the "Touring the World" hint.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 23:06:21 GMT -5
I'm thinking maybe Harvest Moon for the "Hunter's Moon" hint. Not sure on that MegaSnake one, but maybe WCW/NWO World Tour for the "Touring the World" hint. WCW/NWO World Tour and Harvest Moon 64 are not next
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Post by Insomniac on Dec 3, 2007 23:08:07 GMT -5
I bet it's "Rampage: World Tour".
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Post by Gopher Mod on Dec 3, 2007 23:14:11 GMT -5
I bet it's "Rampage: World Tour". I'm still saying Crusin' World, especially with someone voting for all 3 Crusin' games in a row back in the voting thread.
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Post by Insomniac on Dec 3, 2007 23:16:02 GMT -5
I bet it's "Rampage: World Tour". I'm still saying Crusin' World, especially with someone voting for all 3 Crusin' games in a row back in the voting thread. Ah, well then I'll go with Cruisin' World now that I know this.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 0:39:57 GMT -5
I bet it's "Rampage: World Tour". I'm still saying Crusin' World, especially with someone voting for all 3 Crusin' games in a row back in the voting thread. While I can understand how you would think that, but Cruis'n World is not next.
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Post by The Lach is very tired on Dec 4, 2007 4:02:32 GMT -5
If Goldeneye doesn't win I riot!
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:23:51 GMT -5
100. Mega Man 64 Mega Man Legends, known in Japan as Rockman DASH (ƒƒbƒNƒ}ƒ“DASH, Rokkuman Dasshu?), is the first game in the Mega Man Legends sub-series of Mega Man games from Capcom. It was released on the PlayStation in 1997, Nintendo 64 in 2000 under the title Mega Man 64, Microsoft Windows in 2001, and PlayStation Portable in 2005. It stars a different spiritual incarnation of Mega Man (Rockman), with the personal name Rock (in the Japanese version; explained further in the article) and the surname Volnutt. Apparently the series takes place many thousand years after the Zero series, according to the Rockman Perfect Works Sourcebook. The Legends series take place in a flooded Earth; (which is referred to as Terra in the second game by Yuna) supposedly it is many thousands of years after the Mega Man X (Rockman X) series (or more logically, the Mega Man Zero and Mega Man ZX series). Because of the flooding, only a few sparse islands exist and energy sources are rare. In order to satisfy this increasing demand for energy to power up machinery, refractor shards found in ancient ruins are used. These refractor shards are valuable, they serve as an energy source, and are used as currency. However, the main goal of every person is to find the Mother Lode, an item of supposed infinite power that can fill the need for the energy in one swoop. Those who try to excavate these ruins are called "Diggers" ("Digouters" in the Japanese version). Those who assist information-wise from an outside location are called "Spotters". The game begins with Rock (Mega Man) Volnutt, a Digger trying to exit a ruin after finding the refractor inside. After dealing with the Reaverbots(which are the remains of Ouroborous from Mega man ZX advent) blocking his way out, he makes his way to the Flutter, an airship which leaves the ruin. The Flutter doubles as a "home" for the Caskett family. This includes Roll, his Spotter, Barrel Caskett, their grandfather, and Data, a mysterious monkey that talks in gibberish only Rock himself can understand. However, the Flutter experiences some engine problems and crash lands on Kattelox Island. From there, the Caskett family tries to find a way to repair their ship. They also meet much antagonism from air pirates called the Bonnes. They consist of Teisel Bonne, the leader of the group. His sibling Tron, who is a mechanical genius and builds most of their robots used in their elegant schemes, and develops feelings for the main character. The last is Bon, who can only say one word "Babu!". The Bonnes can understand him anyway. They too are seeking refractor crystals but they steal from others and only want to become rich. What first appears to be a straightforward task of repairing the Flutter becomes much more as these ruins are revealed to be related to the so called "Main Gate", a place feared by the residents of the island because of a legend that a mysterious being lurks within. The Main Gate is actually revealed to be a stasis chamber for the robot Rockman Juno (Mega Man Juno who appears to be controlled by a model W), a 3rd class bureaucratic unit from "Eden", a space station orbiting above the planet. When he is accidentally awakened from his sleep by Rock, Juno makes many strange revelations, calling Rockman Trigger (Mega Man Trigger) and claiming how the island's population needs to be purged so that it becomes more controllable. He calls the residents of the island carbons, which will not be explored further until the events of the sequel. At one point Juno realizes that Rockman Trigger is suffering from "memory loss" and electrically shocks him in order to "reinitialize" him. The Bonnes help him escape the electrical trap and sends him to confront Juno while rooting for him. When Rock is at the door right before Juno, Data appears mysteriously and recharges his energy, while giving him advice as well (gameplay reason). After a huge struggle between the two, Juno concedes defeat and seemingly dies. This is largely due to him being an "3rd class Aristocrat model (Bureaucratic Model)", in comparison to Rockman Trigger's supposed title "1st class Irregular Hunter (Purifer Model)" Even with Juno's physical body gone, he transfers his backup data into the systems of Eden, and the Carbon Purification Process (it was a rectangular object from Space with very strange markings seen in the ruins, like the Reaverbot symbol) was still continuing its preparations...until in a rather unexpected twist, Data gives new commands to the system, effectively stopping the Purification and also deleting Juno's backup data from Eden. Data then reveals that he contains Rock's previous memories, of when he was Rockman Trigger. Rockman Trigger apparently put his memories into Data as a way to prevent Eden from ever tampering with it. Data promises that he will restore Rock's memory when the time comes. After much rejoicing, the residents proclaim Rock as a hero and the Caskett family rides the repaired Flutter to new horizons...with the Bonnes trailing not far off in a makeshift boat with a ridiculously huge refractor crystal (from the Main Gate) Mega Man Legends differs greatly from the platforming gameplay of past Mega Man games, the main factor being the three-dimensional worlds, and three-dimensional movement therein. The camera is always behind "MegaMan" (as written onscreen). By default he will move without changing direction, and the L1 and R1 buttons are used to turn (although turning can be reassigned to the left and right keys by pressing SELECT in the submenu). If desired, one can press Circle while MegaMan is running in a certain direction for the camera to immediately face that way. Pressing L2 allows the player to aim while standing still, and R2 allows the player to lock on to an enemy. However, Mega Man cannot move while locked on or aiming. Another primary difference is Rock Volnutt's Buster Gun. It cannot be charged, and even though holding Square does auto-fire, only three shots are fired. Buster Parts can be equipped to upgrade four stats of the Buster Gun; Attack (how strong it is), Rapid (how fast it fires), Range (how far the shots go), and Energy (how many shots can be fired before stopping). Of course, no combination of parts makes all four stats perfect (except for the Buster Max), so it is up to the player to decide what combination of parts suits the situation best. The game itself has a layout similar to most action-adventure games, particularly the The Legend of Zelda series. The player travels through a large world, with various dungeons that are explored in a certain order, as well as a town with NPCs to talk to. As such, the plot is revealed through cutscenes, many of which have voice acting to accompany the text. Unlike most adventure game/RPG heroes, Rock Volnutt is able to speak. As would be expected in an action-adventure game, MML employs a money system. In the MML universe, large gems called Refractors are used as a power source. Small shards of them can be exchanged for money, and in the game, enemies that are destroyed will often drop these Refractor Shards. When shards are picked up, the equivalent amount of Zenny (the game's basic unit of currency) is added instantly. Special weapons are not obtained from bosses. Instead, Roll Caskett (Rock's for all intents and purposes adopted sister, and who, according to the English translation had him named after her "favorite video game character") is able to make weapons for the player, using specific combinations of parts that can be found in dungeons, or bought in shops. Many of these weapons supplement the Buster Gun quite nicely, such as the Active Buster (a homing missile launcher), Machine Buster (a fast-firing machine gun), Blade Arm (an energy sword), and Splash Mine (a simple proximity mine). Special weapons have limited ammo (with a couple exceptions involving upgrades). The only way to refill them in the field is an item that can be bought, but only one can be carried. Another problem is that only one special weapon can be equipped at a time, and the only way to switch is to talk to Roll. Special weapons can be upgraded, and have five stats; Attack, Rapid, Range, Energy (now referring to the maximum ammo), and Special (an upgrade specific to each weapon). However, not every weapons can be upgraded in all five categories. The Special Weapons in the game (and the parts used to make them) are: * Normal Arm (just Mega Man's arm without a weapon attached to it. It's counted as a special weapon.) * Machine Buster = Blumebear Parts * Drill Arm = Blunted Drill * Spread Buster = Ancient Book + Old Launcher + Arm Supporter * Active Buster = Guidance Unit * Grand Grenade (a more accurate translation would be "Ground Grenade") = Bomb Schematic * Shield Arm = Mystic Orb + Marlwolf Shell * Powered Buster = Cannon Kit * Grenade Arm = Grenade Kit * Vacuum Arm = Broken Motor + Broken Cleaner + Broken Propeller * Blade Arm = Zetsabre + Pen Light * Splash Mine = Mine Parts Kit * Shining Laser = Weapon Plans + X-Buster + Prism Crystal
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:29:28 GMT -5
99. Hydro Thunder Hydro Thunder is a powerboat racing game, originally an arcade game and later released for the Sega Dreamcast in November 1999. It was also released for PlayStation and Nintendo 64 in early 2000. This game is part of Midway's 'Thunder' series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. The gameplay of Hydro Thunder consists of racing high-tech speedboats through treacherous environments, from the cold seas of the Arctic Circle, to a post-apocalyptic, flooded version of New York. Scattered across the tracks are blue and red boost icons. When touched these icons allow the player who touched them to boost. Red boost icons are more scarce than blue boost icons due to the fact red boost icons give more boost fuel. When a player has boost fuel they may use the boost button to boost, which allows a player's boat to reach speeds much higher than what would normally be possible. Also by boosting a player can knock other boats into the air, a feature described by the game as the Mighty Hull. Another aspect of boosting is the Hydro Jump which is performed by braking and using the boost button. When the Hydro Jump is performed the player's boat is propelled into the air. When combined with the many ramps on the tracks, players can reach short cuts and boost icons that would normally not be accesable otherwise. The boats in Hydro Thunder are divided into 4 categories: easy, medium, hard and bonus. The easy boats tend to be easy to control but they do not have the speed of other classes. Medium boats are in the middle, and Hard boats are usually very difficult to control but are very fast. Bonus boats are accessible by entering a combination to access the boat. They are also very hard to control. When using hard or bonus boats it is hard to control boats in the arcade version because the steering wheel will rumble and turn itself making it harder for the player to keep control of the boat. In the console versions hard to control boats only serve from side to side if left unchecked. Easy boats include Damn the Torpedoes, a pink and purple boat, Midway, a white and orange boat named after the developer and Miss Behave, a green boat with a fan instead of a propeller. Medium boats include Banshee, a green and black boat that looks very similar to the real F1 powerboats. Tidal Blade, a dragster-like boat with flames on its sides and Threseher, a Blue and black boat with shark-like fins. Hard boats include Cutthroat, a purple and yellow boat with a skull on its bow and a jet-like shape. Red Hazard, a gray UFO-looking boat and Razor Back a red boat that was dipicted on the cover of the Playstation and Nintendo 64 versions of Hydro Thunder. The bonus boats in Hydro Thunder were offbeat when compared to the other boats in the game. The Tinytanic boat was literally a smaller version of the tragic luxury vessel the R.M.S. Titanic (hence the name). The Blowfish boat was a purple and black hovercraft which used two fans instead of propellers. Chumdinger was a grey fishing boat with a dog that would bark at other racers, while Armed Response was a police boat with mounted guns. The tracks in Hydro Thunder like the boats are divided into 4 classes: easy, medium, hard and bonus. The easy tracks are usually short and easy with the bonus tracks being the longest and hardest. The arcade version of the game had only two bonus tracks: Hydro Speedway and Nile Adventure, with the console versions adding two more CATACOMB and Castle Von Dandy making four in all (except for Dreamcast and MAT3 versions, which do not include the CATACOMB track, making three). Thunder Park was a three lap race around a waterlogged theme park. Thunder Park, Hydro Speedway, Catacombs and Castle Von Dandy were the only tracks to have more than one lap. Lost Island was a race through a tropical Island. The Arctic Circle track featured a trip around the Arctic Circle, complete with large oil tankers and polar bears. The Greek Isles track took players through parts of Greece, while the Lake Powell track had players race through a lake in the middle of a desert. Finally The Far East was a track that had players race through China. The Ship Graveyard course was a race through a sea of sunken ships, the Venice Canals course was a winding track that went through the city of Venice, finally the New York Disaster track was a race through a post-apocalyptic New York. The Nintendo 64 version was the only home version of Hydro Thunder to contain support for 4 players to play the game simultaneously.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:31:52 GMT -5
98. San Francisco Rush San Francisco Rush: Extreme Racing (also known as San Francisco Rush and Rush) is an arcade racing game set in San Francisco, California. Atari Games and Midway Games also developed a console version for the Nintendo 64 that combines the arcade San Francisco Rush: Extreme Racing and San Francisco Rush: The Rock - Alcatraz Edition; Midway also released a PlayStation version but it didn't include the bonus tracks from the Alcatraz upgrade [1]. The PlayStation port is sometimes criticized for its different style of graphics, snow effects, UFO's (via a cheat), an "Explosive mode", and other things that were never in the arcade versions. "San Francisco Rush: The Rock" (along with San Francisco Rush 2049) was included in the 2005 arcade game compilation Midway Arcade Treasures 3 for PlayStation 2, Xbox, and GameCube. The game is notable because of the high level of detail that went into recreating the city of San Francisco and the fast arcade-style physics and exaggeration of gravity. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game. There are also keys to be found which can unlock extra vehicles. There are six tracks in the game, with mirror and reverse options to make a total of 24 variants to race on. Modes include death race, circuit, time trial and race. Once the circuit mode has been beaten and a special code is entered, a seventh track, Alcatraz, is unlocked. It was also one of the first games to feature vehicles that exploded
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:34:41 GMT -5
97. Rampage World Tour Rampage World Tour is a video game released in 1997 and is the second game in the Rampage series. Up to three simultaneous players control the monsters George (a King Kong-like gorilla), Lizzie (a Godzilla-like dinosaur/lizard), or Ralph (a giant werewolf), created from humans who were mutated by experiments conducted at Scum Labs. They need to destroy all buildings in a high-rise city to advance to the next city. On their way they can destroy helicopters, tanks, taxis, police cars, boats, and trolleys, as well as eat people. The monsters can jump and climb buildings, and attack enemies and buildings with punches. Buildings also take damage when jumped on. The player receives damage from enemy bullets, grenades, shells, etc., or from falls. Damage can be recovered by eating the right food, such as fruit, roast chicken, or soldiers. If a monster takes too much damage, it reverts back into a naked human and starts walking off the screen sideways covering themselves with their hands. If the player continues, the human will mutate back into the monster with a full life bar. The game originally released as an arcade game and was then ported to the Sega Saturn, Nintendo 64, Game Boy Color, PlayStation, Microsoft Windows and as a download on the Playstation 3's Playstation Network. It has also been re-released on Midway Arcade Treasures 2 as well as being an unlockable in Rampage: Total Destruction. Improved over that of the original game, the monsters can now eat powerups in buildings and fly around the world. Every time a "World Tour" icon is found and eaten, the next few levels will take place in a foreign location, until a Scumlabs plant is destroyed. In this game, the player has some control over the course of the game. In the first level, Peoria, a tourism billboard cycles through different regions in the country (Northeast, Southwest, etc). Destroying the billboard when it is showing one of these regions will send the player in that direction. Players may also choose to eat or ignore the "World Tour" powerups and control whether they leave the country. The game will not end until every Scum Labs city has been destroyed, which may cause some erratic traveling around towards the end of the game (including multiple world tour trips if the players have missed or purposely kept from getting world tour flags). If your monster eats a toxic waste canister at a Scumlabs facility, the monster will turn into a flying monster named V.E.R.N. until the level ends. A character with a similar apperarance called Vern appears in the Wii version of Rampage: Total Destruction.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:37:42 GMT -5
96. Bass Hunter 64 Rockstar Games has developed a new, officially licensed fishing game for the Nintendo 64 named IN-FISHERMAN BASS HUNTER 64. This is one of the most impressive-looking fishing games on a home console, with fully 3D environments that are taken directly from real locations, and slick animations on each of the fully rendered fish. Before going out on the lake, the player must choose from a plethora of rods, lures, and tackle, each one making a difference in how the player will fish. There is also a briefing from Al Lindner that gives tips and hints to help find the biggest bass or stoutest salmon, as well as general information about the sport of fishing. Added to the mix are a variety of time and season options that greatly change the gameplay, making IN-FISHERMAN BASS HUNTER 64 a truly realistic experience that makes fishing on a console a fun and exciting endeavor.
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 10:41:50 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64
Now for clues to the next five games.
* Command Post
* Does Whatever A Spider Can
* Having A Severe Rash Sucks
* Robot Dance
* Tears In Heaven
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Post by greggraffinisgod on Dec 4, 2007 10:56:54 GMT -5
96. Bass Hunter 64 Rockstar Games has developed a new, officially licensed fishing game for the Nintendo 64 named IN-FISHERMAN BASS HUNTER 64. This is one of the most impressive-looking fishing games on a home console, with fully 3D environments that are taken directly from real locations, and slick animations on each of the fully rendered fish. Before going out on the lake, the player must choose from a plethora of rods, lures, and tackle, each one making a difference in how the player will fish. There is also a briefing from Al Lindner that gives tips and hints to help find the biggest bass or stoutest salmon, as well as general information about the sport of fishing. Added to the mix are a variety of time and season options that greatly change the gameplay, making IN-FISHERMAN BASS HUNTER 64 a truly realistic experience that makes fishing on a console a fun and exciting endeavor. Probably the only one to vote for that!
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Post by Dave the Dave on Dec 4, 2007 11:49:00 GMT -5
Rush....sweet. Loved that game
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Post by Seth Drakin of Monster Crap on Dec 4, 2007 12:16:25 GMT -5
95. Robotron 64 Robotron 64 is a 1998 video game for the Nintendo 64. As the name implies, it is a remake of Robotron 2084 (a classic arcade game made famous for its unique dual joystick control scheme). The game features 3D graphics which the original Robotron lacked. Actually to be more precise, Robotron 64 is actually a port of an updated version of Robotron called Robotron X. Robotron X was originally released for the PC and PlayStation in late 1996, and is essentially the same game as Robotron 64. The player is a scientist trapped in another dimension trying to save the last human family. The player's character is actually a mutant with powers which allow him to defeat evil robots trying to kill all humans. The original Robotron was noted for its novel two joystick control scheme (one stick moved the character while the other aimed and fired the weapon). This stays intact in the N64 version. The player can eithier play the game with two controllers and use the second controller to shoot, or the user may play with one controller using the C-buttons in the place of a second controller.
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