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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:27:34 GMT -5
115. World Cup 98 World Cup '98 was the first official FIFA World Cup game developed by EA Games after obtaining the rights from FIFA in 1997 ahead of previous holders U.S. Gold. Unlike the previous World Cup games, which were in 2D and showed a birds-eye view, World Cup 98 became the first in the franchise to use a 3D engine, utilising DirectX for the PC version. Accurate national team kits (except for the goalkeepers who were issued a generic kit) were introduced complete with kit manufacturer logos and official merchandise. The game engine is basically a remake of the FIFA 98 engine although it features some minor gameplay improvements such as ingame strategy change and more tactically accurate player positioning. The playable teams in the friendly mode also included several nations that did not qualify for the finals, but were considered too important to exclude. It was released for Windows, PS1, Nintendo 64 and Game Boy Color. The main feature of the game was the ability to play the World Cup tournament, either using the groups used in reality for the finals or randomly selected groups. Each game takes place in a recreation of the venue it was played in the actual tournament. As in the real tournament, group games do not go to Extra Time or a Penalty Shootout but knockout matches do. The game was released prior to the actual competition therefore games between CPU teams are decided randomly rather than following the results of the actual tournament. At the end of each match in the game, a caption shows the Man of the Match award and if applicable a Clean Sheet caption. At the end of the World Cup, captions show the winner of the Golden Boot for most goals scored during the tournament and winner of the FIFA Fair Play award, two awards which are given in the real World Cup. It is also possible to play friendly matches between the countries featured in the World Cup and also other international teams which are included in the game. At the end of a drawn game the player can choose to finish the match as a draw, play Extra Time with the Golden Goal rule or take part in a Penalty Shootout. It is also possible to play a Penalty Shootout without taking part in a normal match. All teams available from the friendly mode are able to take part in this mode. When having penalties taken against you, you are in control of the goalkeeper, and must make the save. In normal play, the goalkeeper will save automatically. As was in FIFA 98, national rosters can also be customised to reflect the actual tournament's players by including players from a reserves pool in the 'customise' option. A new "face" was introduced for player editing, used primarily in Middle Eastern teams such as Iran and Saudi Arabia. This mode allowed the player to play 8 classic World Cup Final matches from 1982 (Italy v West Germany, in Madrid), 1974 (West Germany v Netherlands, in Munich), 1970 (Brazil v Italy, in Mexico City), 1966 (England v West Germany, in London), 1954 (West Germany v Hungary, in Berne), 1950 (Uruguay v Brazil, in Rio de Janeiro), 1938 (Italy v Hungary, in Paris) or 1930 (Uruguay v Argentina, in Montevideo). The 1982 game was unlocked by winning the World Cup mode and completing each game unlocked the next in the order they are shown above. The mode featured accurate team kits, hairstyles and names and commentary for this mode was provided by Kenneth Wolstenholme, the BBC's commentator during the 1966 and 1970 World Cups. For the 1966, 1954 and 1950 World Cup Final matches in this mode, the graphics are in black and white, as they were shown on television at the time. The 1938 and 1930 matches are shown using sepia graphics. In matches that took place prior to the introduction of substitutions, it is not possible to change a player in the game.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:34:52 GMT -5
114. Quake 64 In 1998, Quake was brought to Nintendo 64 by Midway Games. The game required some compromises because of the limited CPU power and ROM storage space for maps. It had multiplayer, but was missing The Grisly Grotto (E1M4), The Installation (E2M1), The Ebon Fortress (E2M4), The Wind Tunnels (E3M5), The Sewage System (E4M1) and Hell's Atrium (E4M5). It also lacks the "START" map where the player chooses difficulty and episode; difficulty is chosen when starting the game, and all the levels play in sequential order from The Slipgate Complex (E1M1) to Shub Niggurath's Pit (END). In single-player mode, players explore and navigate to the exit of each level, facing many challenging monsters and a few secret areas along the way. Usually there are buttons to press or keys to collect in order to open doors before the exit can be reached. Once reaching the exit, the game takes the player to the next level. Before the start level, there is a set of three pathways with easy, medium, and hard skill levels; in order to reach the Nightmare skill level (described in the game manual as "so bad that it was hidden so people wouldn't wander in it by accident"), the player must drop through the water before the Episode 4 entrance and jump into a secret passage. Quake's single-player campaign is organized into four individual episodes of about eight levels each (each including a secret level, one of which is a "low gravity" level — Ziggurat Vertigo in Episode 1, Dimension of the Doomed — that challenges the player's abilities in a different way). As items are collected, they are carried to the next level, each usually more challenging than the last. If the player dies, he must restart at the beginning of the level. However, games may be saved at any time. Upon completing each episode, the player is returned to the hub Start level, where he can then enter the next episode. Each episode starts the player from scratch, without any previously collected items. Episode I (which formed the shareware or downloadable demo version of Quake) has a boss in the last level. The ultimate objective at the end of the episode is to recover the magic rune. There are four runes; the Rune of Earth Magic, Black Magic, Hell Magic, and Elder Magic, from the episodes of Dimension of the Doomed, Realm of Black Magic, Netherworld, and Elder World, respectively. After all of the runes are collected, the floor of the Start opens up to reveal an entrance to the End level which contains the final boss. The player takes the role of an unnamed soldier (later known as Ranger in Quake III Arena) sent into a portal to stop an enemy, code-named "Quake". The government has been experimenting with teleportation technology, and created a working prototype called a "Slipgate". Unfortunately, a portal to an unknown dimension has been opened, and death squads begin to emerge, killing and robbing as much as they can before returning through the gate. Once sent through the portal, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom. The game consists of around 28 separate "levels" or "maps", grouped into 4 episodes. Each episode represents individual dimensions that the player can access through magical portals (as opposed to the technological Slipgate) that are discovered over the course of the game. At the start of each episode, the player is deployed in a futuristic military base and he has to find a slipgate that will take him to the alternate realm. The various realms consist of a number of gothic, medieval, as well as "fire and brimstone"-style caves and dungeons with a recurring theme of hellish and satanic imagery reminiscent of Doom. The latter is inspired by several dark fantasy influences, notably that of H. P. Lovecraft; most notably, the end game boss is named Shub-Niggurath and the end boss of the first episode is named Chthon, although there is little resemblance between the game's portrayal and the original literary description. Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints. It is debatable whether the four dimensions under Shub-Niggurath's rule are truly the spiritual Hell or whether they are simply other physical realms, with the Hell theme used merely for horrific effect. Although the moniker "Quake" originally applied to the protagonist, the final story describes Quake as simply being "the enemy". It has been implied by other sources that Quake is a master antagonist, possibly leaving open the option for a direct sequel in which this person or creature is a boss character. This has neither been confirmed nor denied by John Romero or id Software. It should be noted, however, that by the time the game was released the specifics of the story had become relatively unimportant and somewhat disorganized. This is mainly due to a last-minute mix of two different game designs: lead level designer John Romero wanted to make a dark fantasy hand to hand combat/RPG hybrid game, while level designers Tim Willits and American McGee wanted to make a more futuristic, Doom-like game. Ultimately the Doom-like mechanics were implemented and many of the dark fantasy design elements were incorporated into the graphics and visual effects of the game. Partly due to the internal power struggle surrounding the game design, Romero resigned from id Software soon after the game was released. He went on to co-found the ill-fated development company Ion Storm. Half of id Software's staff left the company in the six months following Romero's departure, including Jay Wilbur (CEO), Sandy Petersen, Mike Wilson, Shawn Green and Michael Abrash.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:38:55 GMT -5
113. Vigilante 8: Second Offense Vigilante 8: Second Offense is a video game, a sequel to Vigilante 8, released for the PlayStation, Sega Dreamcast and the Nintendo 64 in 1999. Its sequel is Vigilante 8 Arcade. The story of Vigilante 8: Second Offense centers on the international meddlings of an oil conglomerate from the future known as OMAR. After the events of the first game, the character known as 'Slick Clyde' has resigned his vigilante ways and has risen to become the head of OMAR. He leads the conglomerate to great success, becoming the only multinational supplier of oil to all countries but the United States. This lack of control bothers Clyde greatly. Clyde's research team cracks the secret of time travel and he decides to take a small team back to when the United States was vulnerable in terms of oil, the 1970s. He leaves from 2017, with his bodyguard Obake and a cybernetic assassin called Dallas 13. The player begins the game with the choice of a small selection of characters who are part of three sides of the battle. OMAR operatives, also known as Coyotes, the villains of the game, plus some of their hired mercernaries. The default characters accessible are Dallas 13, Latina mercernary Nina Loco and a young delinquent called Molo. The heroes of the game, called 'Vigilantes', are trying to stop OMAR's plans. The default heroes are college party girl Sheila, bounty hunter John Torque and the daredevil motorcycle stunt team called the Flying All-Star Trio. 'Drifters' are characters who are not fully on either side of the conflict. The default ones are the mysterious Garbage Man, the clinically insane Astronaut Bob O and the time-traveling ChronoPol agent R. Chase. Vigilantes Are: * Sheila * John Torque * All-Star Trio * Houston (LOCKED) * Convoy (LOCKED) * Dave's Cultsmen (LOCKED) Coyotes Are: * Dallas XIII * Nina Loco * Molo * Lord Clyde (LOCKED) * Obake (LOCKED) * Boogie (LOCKED) Drifters Are: * Astronaut Bob O. * Garbage Man * Agent R. Chase * Chassey Blue (LOCKED) * Padre Destino (LOCKED) * Dusty Earth (LOCKED)
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:41:31 GMT -5
112. Rainbow Six Rainbow Six is the first in a series of first-person shooters computer and video games. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Sega Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's Rainbow Six Mission Pack: Eagle Watch, was released on January 31, 1999. Red Storm had originally planned to do a special operations game featuring first-person action, and a team of operators rescuing hostages and taking out terrorists. Their first concept was modeled after the American FBI Hostage Rescue Team. Later they decided to make the concept more international, as HRT would only operate in the US, and renamed it "Black Ops" and incorporated operators from all over. It was then they found that Tom Clancy is writing a book about terrorism and a special team to combat it, so they rewrote some of the missions to fit within the book plot. The book was Rainbow Six so the game was renamed Rainbow Six. However, by the time they finished the game, the book was not yet finished. Thus, the plot of the game does NOT completely match the plot of the book. Rainbow Six is a tactical shooter, which focuses more on stealth and tactics than on sheer firepower. Terrorists (or "tangos") can be dispatched with one or two shots, as can the player, or any of their teammates. Before each mission is a planning stage, where the player is given a briefing, and then chooses the operatives to be involved in the mission, their weapons, equipment and uniform. Then, the player gives orders that each team will follow during the mission. The planning stage determines elements such as the path the AI-controlled squads will follow through the mission, as well as where they will deploy devices such as flashbangs or door-breaching charges. In the mission itself, the player takes control of one team leader, and can see their plan of action on their Heads-Up Display. The teams not under player control follow the orders given to them in the planning stage. The player can take control of any living team member. The game forms a campaign that is a series of scenarios, with the plot being advanced in the mission briefing of each scenario. Any casualties that occur during a mission are permanent, so the deceased cannot be used in future missions. However, the player has the ability to "rewind" to retry a successful but disastrous mission. Online multiplayer gaming was popular on the Mplayer.com and Zone.com services and for a time featured a thriving competitive clan based community with numerous independent ladder style leagues. Unlike the other versions, the PlayStation version actually showed the gun being held in the player's hands. The year is 1999. RAINBOW is a newly created multinational counter-terrorism unit, composed of elite soldiers from NATO countries, formed to address the growing problem of international terrorism. The organization's director is John Clark, and the team leader is Ding Chavez. The term "Rainbow Six" refers to the director of the organization, John Clark. Soon after its inauguration, RAINBOW finds itself responding to a series of seemingly unrelated terrorist attacks by the Phoenix Group, a radical eco-terrorist organization. Throughout its investigation, RAINBOW is assisted and advised by John Brightling, chairman of the powerful bio-tech corporation Horizon Inc. However, RAINBOW eventually learns that the Phoenix Group is actually a front for Horizon Inc itself. Brightling's company is developing a super-virus, codenamed "Shiva", with the ability to kill every human being on the planet. In order to protect "mother nature," John Brightling is planning to kill the entire human race, sparing only Brightling's chosen few, who will re-emerge and rebuild the planet into a scientific and environmentally-friendly utopia. To achieve this goal, he has used the scattered terrorist attacks to create fear of terrorism, which he then exploited in order to secure a security contract for his own private security firm at the Olympic games. Brightling's plan is for his "security personnel" to unleash the virus at the games, spreading it to all the countries of the world. RAINBOW succeeds in preventing the release of the virus at the Olympic games, and Brightling and his collaborators retreat to their Horizon Ark facility in the Brazilian jungle, from which they had originally planned to weather out the global holocaust. RAINBOW infiltrates the facility, killing all of Brightling's collaborators and capturing Brightling himself.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:48:28 GMT -5
111. South Park South Park is a video game based on the popular TV series of the same name. Released in 1998 by Acclaim for the PC, Nintendo 64 and Sony PlayStation, it is a First Person Shooter or FPS, based on the first few seasons of the show. It is powered by the Turok 2 game engine. A comet is revealed to be heading towards South Park. Cartman, Kyle, Stan, and Kenny must defeat the various evil forces it has spawned and try to stop it before it lands. Mutant turkeys, killer cows, "Visitors", giant clones, living toys and robots are among the many evil minions and enemies that have flocked to South Park because of the comet. Their only help are various weapons and Chef who gives them advice. You begin by picking one of the boys (Cartman, Kyle, Stan or Kenny). In multiplayer mode, you can unlock characters and play head to head. In the game you must constantly fire at opponents using various weapons. Eventually you find the tanks and even mecha-versions of the tanks. The mecha-versions shoot out tanks and tanks shoot out clones. Head to Head mode lets you pick a level and then you and a selected opponent battle it out using gizmos and gadgets. You can choose either a time limit, or a damage limit or the game can go on forever. When you reach a certain stage on the game you are given a code. You can then go to the Cheesy Poofs decoder and tap in the code. Then click end and if typed in correct you'll get your character. You can unlock the following characters for Multiplayer Mode: * Mr. Mackey * Chef * Mr. Garrison * Wendy * Pip * Visitor * Officer Barbrady * Terrance * Phillip * Dr. Mephisto * Liane Cartman * Starvin' Marvin * Jimbo * Ned * Big Gay Al * Ike Gadgets can restore health, send your opponent dancing away or being flattened by a cow. These come in two categories and one sub category. Various weapons can be picked up along the way. They are usually hidden on short cuts or alleyways or any other hidden place. * Snowballs- Infinite snowballs are the default (and weakest) weapon. Secondary function: Yellow snowballs (there is a brief animation that suggests they have been peed on). These snowballs have a small blast radius. The rest of the weapons will need to be collected over time as pick ups. * Dodgeballs- These are red and are usually found in a line. They can bounce at your opponent and cause damage. Secondary function: the dodgeball is thrown much harder, doing more damage. * Toilet Plunger Launcher- This causes moderate damage by sticking to an opponent or object. Secondary function: fires three plungers at a time. * Sponge Dart Launcher- A rapid fire gun equivalent to Doom's Chaingun. Secondary function: Dum Dum Bullets. * Phillip Dolls- It's a doll that act like grenades, raising a deadly green gas. Secondary function: Terrance dolls, act like mines, if someone steps on them it will make a gas that can kill some enemy if he/she step on them. It's one of the most powerful weapons. * Warpo Ray- - Function 1- Fires piranhas at your enemy. In this fire mode, its damage rating is similar to Quake II's Hyperblaster. - Function 2- Turns your opponents into animals. * Sniper Chicken- Fires eggs at your opponent. Secondary function: Sniper rifle function. The equivalent of Quake II's railgun, especially in regards to damage and rate of fire. * Cow Launcher- Fires a cow, which lands ass-first on an opponent's head, causing considerable damage (usually death) and partially obstructing the opponent's screen. This weapon is a parody of the Cerebral Bore weapon in the Turok games. Both games were created by Acclaim and released at nearly the same time, and South Park runs off of a modified Turok engine. This can only be used in head-to-head mode. They are: * Alien Dancing Gizmo- Sends your opponent into a dancing frenzy. Various power ups can also be found. * Cheesy Poofs- Increases health by 10%. * Snack Cakes- Restores full health. * Beefcake- For invulnerability. * Mr. Hankey- Acts as shield. * Zipp! Cola- Gives a brief burst of speed. * Football pads- Acts as armor for a certain amount of time.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:51:48 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park
Now for clues to the next five games.
* A Battle Episode
* A Long Windy Road
* Prepare For Battle
* This Means War
* Wipe That Grin Off Your Face
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Post by Mr. Emoticon Man, TF Fan on Dec 3, 2007 15:53:08 GMT -5
Crap. I got a feeling Ogre Battle won't be making the top 100...
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 15:56:21 GMT -5
Crap. I got a feeling Ogre Battle won't be making the top 100... It's not Ogre Battle 64
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Post by Insomniac on Dec 3, 2007 16:03:42 GMT -5
115. World Cup 98 I'm pretty sure I gave that its only vote. It's the only soccer game I've ever really enjoyed.
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Post by B'Cup x on Dec 3, 2007 16:06:41 GMT -5
Crap. I got a feeling Ogre Battle won't be making the top 100... i think its the episode one game where you fly those naboo fighters
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 19:57:43 GMT -5
110. Star Wars: Episode 1: Battle For Naboo Star Wars: Battle for Naboo is a video game from the fictional Star Wars universe. In this game, the player plays levels which tie into the movie Star Wars Episode I: The Phantom Menace. The player plays a Naboo leader, Lt. Gavin Sykes in the fight against the Trade Federation. Similar to the popular Star Wars: Rogue Squadron, Battle for Naboo was the first Star Wars game to put people on the front lines in tanks and other assorted land vehicles. Gavin Sykes starts the game as the character placed under the responsibility of Captain Kael. The two are sent to Theed to help defend the palace from the droid invasion. After succeeding to do so, the two are sent out to warn the citizens of Naboo that their homes are about to be attacked. Unfortunately, the Trade Federation arrive first. As fortune would have it, the two arrive before the people can be transported to the prison camps. They manage to fight the Federation back and lead the civilians to safety. Captain Kayle receives confirmation that droid reinforcements are on the move, and the two locate a hanger which they find a pair of starfighters in which they use to fly off to safety. The two are then sent on a mission to eliminate droid scouts in the area. While blowing everything in their path away, Sykes receives a call of distress from a ship with a female translator who's job is to translate for Borvo the Hut. Kael and Sykes give the ship a safe escort, and the hut gives the Naboo Royal Air Force his best mercenary, Kol Katha, to assist them in their missions. Sykes is then sent on a mission to knock out a communications station known as Comm 4. After doing so, he goes to the Glacial Wasteland of Naboo and destroys the outpost there. Sykes is then sent on a covert mission to the Andreala River of Naboo to destroy a river outpost. After being successful at doing so, he goes to assist a village with men stationed nearby it. When Sykes lands to keep quiet from the Trade Federation reinforcements, he discovers a ship of one of their own coming in for a landing. Sykes asks about Kael who was separated from his after his communication station knockout. The ship identifies that Kael was heard on a distress beacon calling for assistance. Sykes takes a speeder to investigate, only to find Kaels ship which was shot down. The Captain is still alive, but has suffered critical trauma due to his injuries. He reveals that Borvo the Hut shot him down because Kael discovered that the Hut was trying to enslave the freed prisoners of Naboo. Unfortunately for Kael, he dies minutes after revealing this. Sykes goes to fight for revenge against his captain's death. After destroying a fleet of the Hut's fighters, Kol Katha, The Hut's best mercenary, comes into range with Sykes. Sykes issues a warning that his ship's proton torpedoes are locked onto his ship. Kol attempts to wave peace to Sykes, revealing that he fled the Hut so the blood of the prisoners would not end up on his hands. The two move out to destroy the Hut. Unfortunately, they do not find the hut, but instead find his translator. She sends the Hut's fleet of warfighters to eliminate the two, but Kol and Sykes quickly annihilate it, and destroy Borvo's Translator. Kol leaves, thanking Sykes. Eventually, Sykes is called out to liberate camp 4 and destroy it. After doing so, Panaka asks Sykes to assist in the diversion for the Theed palace attack. After clearing the mountains, he accepts. The troop fights through the city to the hangar, which has a droid protocol in place, prepared to destroy them. The troops fight swiftly, and the troops escape into their fighters to battle the Droid Control Ship. Sykes destroys the Tractor Beams on the ship, and the shield generator, and the scene skips to where Anakin Skywalker escapes the ship, and the game ends with Panaka saying, "The fight is over. Naboo is finally free." The player must go through levels one by one to complete the game. Once the player is done with a level the player is ranked based on how well he/she completed it. The rank system is based on four medals, bronze, silver, gold, and platinum. Based on what medals one obtains, one is rated a certain class such as general, cadet, etc. Some of the design choices, such as a the ability to change ships mid-mission, would be used in the subsequent Rogue Squadron games for the Nintendo Gamecube, Rogue Leader and Rebel Strike. It should be noted that the engine to Battle for Naboo is an updated form of the Rogue Squadron Engine, hence the similarities.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 20:00:31 GMT -5
109. FIFA 98: Road To World Cup FIFA 98: Road to World Cup (commonly abbreviated to FIFA 98) is a football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Raul on the Spanish cover and Andreas Möller on the German cover. The game marked the start of an upward trend in the series that marked it out as potentially the best gaming simulator for the sport in the world. The game was revolutionised, boasted an official soundtrack, had a refined graphics engine, team and player customization options, 16 stadiums, better AI and the popular "Road To World Cup" mode, with all FIFA-registered national teams. The most ambitious of the entire series, it even features many accurate team rosters with even national reserves for national callup when playing in the round robin qualification modes. In addition 11 leagues were featured along with 189 clubs. It was also the first FIFA game to contain an ingame player/team editor. For the first time in a FIFA game, the offside rule was properly implemented. In previous games when a player on the team was in an offside position doing anything except running saw the player of the game penalised for offside even when the ball was passed backwards. The 32-bit version of the game corrected this so only if the ball was passed roughly to where the player in the offside position was, the game would award a free-kick for offside. The theme music for the game was included, with Blur's Song 2. The Crystal Method also did 4 songs for the game, More, Now Is The Time, Keep Hope Alive and Busy Child. Des Lynam was retained for the game introduction and John Motson and Andy Gray remained the games commentators. With the new graphical improvements, players were able to have recognizable faces. The faces looked more like expressions, though, as the starting elevens of Bulgaria and Ukraine could consist of "sad"-looking players, while the starting eleven of Macedonia could have "tough"-looking players.
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Post by Deleted on Dec 3, 2007 20:02:18 GMT -5
if #1 isint OoT or SM64 i riot
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 20:05:47 GMT -5
108. War Gods War Gods is a 1996 fighting arcade game. It was created by Midway Gamesand was eventually ported to the Nintendo 64, PlayStation and Windows in 1997. War Gods was developed by a team led by George Petro (lead programmer) and Jack Haeger (lead artist). It was very similar to Midway's more famous Mortal Kombat series in featuring a great deal of gore and horrific fatalities. The array of playable characters featured gods (or, more accurately, immortals). The most famous featured character in the game was Anubis, the Ancient Egyptian ruler of the underworld. Other characters were more reminiscent of Roman gladiators such as "Maximus", the houngoun "Voodoo", the questionable Kabuki Jo and the obviously fictional cybernetic "CY-5". Released by Midway as a sort of litmus test of its new 3D software prior to the release of Mortal Kombat 4, War Gods was not a big financial success. The game was frowned upon by critics for the clumsy use of human models in its character design. Many, many years ago, a spaceship carrying precious life-giving ore crashes to Earth. The chunks of ore scatter across the planet, and over the years, ten humans each find a stone of the ore, and are transformed into powerful beings, into War Gods. And now, they are fighting each other to posses all the stones and become the ultimate super-warrior. Characters Are: AHAU KIN: In a vision, AHAU KIN, an evil high priest, learned that untold power lay at the bottom of his tribe's sacrificial well. One by one, he sent his slaves to their death diving to reach The Ore. Finally, overwhelmed with desire, he plunged to the well's depths and retrieved The Ore. ANUBIS: While searching for lost treasure in the Valley of the Kings, a grave robber uncovered a hidden burial chamber. The thief tried to steal its treasures, anaware that The Ore had been placed in the chamber to destroy anyone who entered. His body was destoyed by The Ore, but his soul is cursed to return as ANUBIS. CY-5: The power of The Ore is timeless. In the year 2096, scientists will implant The Ore into CY-5, an advanced cyborg, unaware that The Ore has life-giving power. CY-5 will kill the scientists. It will conclude that more Ore is needed for greater human consciousness. CY-5 will fight in a ruthless systematic manner to achieve its goal... KABUKI JO: A feared medieval samurai discovered The Ore on the eve of a great battle. Overwhelmed by its power, he slaughtered his men in a rage of fire and fury. Shamed by the destruction he had caused, he became KABUKI JO, an outcast determined to master the power that consumes him. MAXIMUS: MAXIMUS, a mighty gladiator, fought for the entertainment of his masters. During a great festival that celebrated The Ore, he battled to determine which of his masters would possess it. He killed his opponent, but slaughtered his masters as well. He took The Ore and escaped. Consumed by its power, he fights for all who have been enslaved. PAGAN: Ancient manuscripts revealed the locationd of The Ore to PAGAN, a mistress of the black arts. She arrived at the ruins of a cathedral where The Ore was once worshipped. Pagan summoned forth the hidden Ore by reciting the manuscript's incantations. The Ore increased her hunger for power and destruction. She will destroy anyone who stands in her way. TAK: Thousands of years ago, a kingdom worshipped The Ore as a god. A rival kingdom declared war to capture The Ore. In the face of defeat, the king hid The Ore in a stone idol. The idol came to life as TAK, avenger of a lost civilization. VALLAH: VALLAH, a warrior princess, became separated from battle during a great ice storm. Taking shelter in a nearby cave, she saw a glowing green light trapped inside a translucent wall of ice. Hacking away at the ice, her sword finally made contact with The Ore. Vallah was transformed into a Viking goddess, and rules the realm of ice. VOODOO: In a Caribbean village, a witch doctor enslaved his people black magic and arcane spells. One night in desperation, the villagers captured the witch doctor and burnt him to death. They threw his body into a forbidden swamp, unaware that it hid a deposit of The Ore. The ore's energy brought his corpse back to life as VOODOO, god of the undead. WARHEAD: Government officials were worried than an experiment to merge nuclear weapons with The Ore was in jeopardy. They sent their top operative to investigate. When he arrived at the research center, the building exploded, covering his body with fragments of The Ore The soldier was transformed into WARHEAD, a super-human fighter.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 20:12:13 GMT -5
107. Battletanx BattleTanx is an action game for the Nintendo 64, produced by 3DO. It also has a 1999 sequel entitled BattleTanx: Global Assault. In the year 2001, a virus has killed most of the females on Earth. Various countries fight over each other's quarantine zones, and end up engaging in nuclear war, destroying much of civilization. The few remaining females are held by gangs who have taken over small pieces of the world. The main character, Griffin Spade, had his fiancee, Madison, taken away from Queens, New York by the U.S. Government. Griffin ends up separated from his wife and New York City is destroyed. He claims a tank for his own and sets out to cross America and find her, battling gangs as he reaches his goal. After surviving the ruins of New York City, Griffin heads Westward gaining recruits in the countryside, Chicago, Las Vegas, and San Francisco. There are three tanks in the game that are at the player's disposal. The player can choose between a Moto Tank, M1A1 Abrams, or the Goliath, which packs a lot of firepower. There are 17 levels to complete in order to finish the single player game, all of which are filled with enemy tanks. Each level is located in a specific place in the United States, such as New York City, Chicago, Las Vegas, and San Francisco. Most buildings and tanks can be destroyed. In the game's multiplayer mode, players can battle with up to 4 players simultaneously. There are four different multiplayer configurations; battlelord mode (equivalent to capture the flag), deathmatch, family, and annihilation mode. * Battlelord pits the players (and perhaps computer opponents, per settings) in a match to capture each other's queenlords and bring them back to their bases. When one player or team holds all the queenlords at their base(s), they win. Players can die infinitely in this mode, though if they die too often they will respawn slower. This is the only mode to feature true bases for the players, and they are set up with awesome firepower. However, with the use of items this power can be mitigated or ignored and with enough offense the bases can be damaged to the point of being largely ineffective at protecting queenlords. * Deathmatch is a fight between players to accumulate seven kills. The first to seven kills win. Again, players respawn infinitely (getting seven kills otherwise would be nigh impossible), but will start respawning slower if they die too often. * Family mode is a perfect replica of Deathmatch, with but one stipulation: all items are used before regular ammo can be accessed, and items cannot be switched. This can make otherwise useful items, like the cloaking device, annoying to pick up in large numbers. In addition, the player may pick up useful weapons but not be able to use them until they fire dozens of rounds of weaker weaponry. * Annihilation provides each competitor with five tanks. The tanks that the players get are identical to the tanks their particular gang is shown with in the gang selection screen. The player controls one of the tanks and the computer controls the others. The armies then proceed to blow each other into piles of rubble. When a human player dies, they will automatically switch to another tank in their army and resume control of it (assuming there are tanks left). The smaller tanks, while being able to implement useful strategies in other modes, are particularly vulnerable in this mode where they could potentially get matched up against dozens of Goliaths. Players do not respawn in this mode; whoever is still alive at the end of the massacre is declared the winner. This match can play fast on small maps such as the Arena. Multiple items, most revolving around weaponry, were included. These items do not respawn in Campaign Mode but can respawn in Multiplayer, per player preference. * Radar: In Campaign Mode, the radar activates the player's radar and shows where enemies are, even from a great distance, by placing arrows over them. In Multiplayer, the radar is always activated, but picking up a radar item is still needed to see the arrows on the main screen. This item lasts until death. * Points: Gives the player 1000 points. Appears only in Campaign. * 1-up: Gives the player a life. Appears only in Campaign. * Ammo: Restores a set amount of ammunition to the tank's main weapon. * Health: Adds several units of health to the tank's life bar. If life is full, this item is stored in the inventory for later use. * Star: An item which only appears when another tank is destroyed. It adds ammo and life to the tank, though the ammo and life are less than their aforementioned individual powerups. While helpful in multiplayer, this item shines in Campaign where tanks are numerous (often respawing infinitely) and other powerups are limited. * Shield: Makes the player's tank temporarily invulnerable. In addition, whatever weapon is fired at the player's tank will rebound, potentially causing massive damage to the attacker at close range. The shield doesn't seem to run out in time, but rather after a certain amount of damage has (or would have been) taken. * Cloaking Device: Makes the player temporarily invisible. In multiplayer, the player will even disappear from the radar. Firing or being hit will temporarily reveal the player's location however, and cloaks do not work while carrying queens. * Swarmers: Three missiles are fired off. One goes straight and the other two initially curve slightly away, but given space will go across to each other's side. At close range, all three missiles can be used on one tank and cause heavy damage. A special attack (which uses all of the chosen weapon and is activated by pressing the weapon fire and weapon switch button simultaneously) can be initiated if one has fifteen or more swarmers. The special fires all of the swarmers rapidly in a more spread out fashion, practically guaranteeing decimation of any foes in the line of fire (or anywhere near it, for that matter). Swarmers are picked up 5 at a time. * Laser: Fires a high-powered, super-fast laser. This weapon does heavy damage and if the aim is right it is very hard to miss. The special attack, once again requiring fifteen lasers (and once again using them all at once) will fire a special laser that, upon hitting an object, fires off lasers in other directions, which then fire more lasers. Eventually, the lasers stop firing more lasers. This process happens very fast and is useful for attacking bases. Lasers come in groups of five. * Guided Missiles: Fires a missile that is, true to its name, guided by the player. While controlling a guided missile, it is impossible to move the tank, so getting in a secure area before firing is recommended. The missile moves fast, so knowing the level's layout is important. The special attack requires fifteen missiles and fires a larger and slower (though not necessarily more powerful) missile. While it can be guided easier this way, the main use of the special is that this missile can fire a number of lasers equal to the number of missiles the player had. This item comes in fives. * Mines: Drops a dangerous mine on the player's location. Mines do not differentiate between players; anyone who hits it, even the planter themselves, are targets. Therefore, one must move quickly when using a mine. The special requires fifteen mines and places a large group in a square area. The actual number of mines carried does not seem to affect how many mines are lain by the special. Once again, this item comes in groups of five. It is highly useful in defending one's base and can even be placed on the spot the queen is on, in order to prevent players from safely capturing the queen. Detonated mines can detonate other nearby mines, causing a deadly chain reaction. * Gun Buddies: Places a gun emplacement. There are different types of Gun buddies. There are small machine type Gun buddies that shoot small fast bullets that are very similar to a moto tank's shells. There is the middle to large sized (the size varies from map to map in the campaign) rocket type of Gun buddy that is usually seen placed for base defense, these shoot small rockets that are typically slow moving that do moderate damage. Lastly there is the large sized laser-class Gun buddy, they are only seen in campaign. They fire lasers at quick intervals at a high accuracy and deal heavy damage. The bigger a Gun buddy appears the more damage it can take. When using a Gun buddy, you drop one small type Gun buddy behind your tank. The special requires at least six Gun buddies and places a group of mid-sized class rocket Gun buddies that do not respawn when killed by weapons from anybody, however for issues regarding AI path they are immediately killed when a computer controlled tank runs through it. It then respawns after a set amount of time. Gun buddies, used as a special or simply one at a time, are useful as base defense and in defending certain locations on the map. Gun buddies come in twos when the power-up is obtained. Gun buddies are useful in several ways. First and the most obvious use is defense, placing gun buddies in key locations where your enemy is likely to cross is good for softening your target up before it reaches your base or for a distraction to catch your opponent off guard and go in for the kill. Second is to place them in between buildings in the middle of the map where your opponent can get confused when they take small damage when going by a certain area if they go by fast enough. This will divert part of their attention towards finding and removing the gun buddy(ies). Lastly for an offensive approach, placing gun buddies just outside of your opponents base or inside it although looks pointless when they have a goliath on the rail can actually be effective. Gun buddies can provide an excellent diversion and also as excellent supporting fire. It may seem like there are not enough of these around when playing with human opponents because Gun buddies can be invaluable when your goliath bites the dust in battlelord. * Nuke: The most powerful, and scarce weapon in the game. (It appears in all multiplayer missions, and some Campaign). The nuke will demolish every single damageable building in one stage (not comepletely) on the map and causes damage to all players within a very large radius. The nuke is used in the same manner as a grenade. These can be a very easy way to decimate an enemy fortress. While only one nuke appears on the map per match (at most), it is possible to see more than one used. Players who start with a nuke in their inventory are still able to find and use the nuke on the map. Throughout the entire campaign mode, you will battle against a number of different tribes, all with their own backgrounds. While playing any of the four multiplayer modes featured in BattleTanx, you will have the choice of playing any of the gangs that you battle against in campaign. In multiplayer, each different gang spawns with a different weapon; that weapon and the number of them that each tank starts with is listed next to the gang name. * Griffin's Army: Random (can start out with anything) * Urban Decay: City Mutants [Swarmers (5)] * Psycho Brigade: Insane freaks [Shield] * Skull Riderz: Motorcycle gang [Guided Missiles (5)] * Mech Maniacs: A gang obsessed with metal [Gun Buddies (1)] * Charlie Company: Formerly part of the US Army [Lasers (5)] * Nuclear Knights: Escaped "Super Soldiers" [Nuke (1)] * After Shocks: Street Punks [Mines (5) and Grenades (5)] * Dark Angels: Cult society [Cloaking (1)] * Storm Ravens [unlocked by beating campaign]: Women only gang The first three levels all take place in New York City and involve the suburb of Queens, Queens Midtown Tunnel, and Times Square. The Las Vegas stage takes place on the world-famous Fremont Street. The San Francisco stages take place on the Golden Gate Bridge and The Wharf. The hacker word xyzzy can be seen in the password screen in one picture of the manual.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 20:14:45 GMT -5
106. Wipeout 64 Wipeout 64 was the third game in the Wipeout series to be released and the first and only for the Nintendo 64. The game was published by Midway in the US and Europe. It was released before Christmas 1998 in the US, and after in Europe. This was the first game in the series to feature four-player multiplayer. Although this game sported the same visual style as its predecessor, Wipeout 2097, it had 7 entirely new tracks. It is also one of the few Nintendo 64 games to have noticeable load times. At the time of the game's release Psygnosis had been owned for 5 years by Sony Computer Entertainment, a company that had its own rival format to the Nintendo 64, the PlayStation. Teams are: * Feisar * AG Systems * Auricom * Qirex * Piranha II (Hidden team) Most of the tracks in Wipeout 64 featured mirrored layouts of circuits from select tracks in Wipeout and Wipeout 2097, set in different locations. Some conversions were not perfectly accurate, as some corners were eased or cut entirely, elevations were changed, and there were no split track sections. The only truly original circuit was the hidden Velocitar track, obtained by completing all 6 Race Challenges. * Klies Bridge * Qoron IV * Sokana * Dyroness * Machaon II * Terafumos * Velocitar (Hidden track)
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 20:21:09 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64
Now for clues to the next five games.
* Ain't Life Grand
* Assault On Precinct 13
* Darkness Falls
* Six Flags Great Adventure
* Wayne's World
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:05:40 GMT -5
105. Castlevania: Legacy Of Darkness Castlevania: Legacy of Darkness is a video game that was developed and published by Konami for the Nintendo 64. It is part of the Castlevania series, and was first released in North America on November 30, 1999. Its Japanese title is Akumajô Dracula Mokushiroku Gaiden Legend of Cornell. Set in the year 1844, the game stars the man-beast Cornell in his quest to prevent his adoptive sister, Ada, from being used as a sacrifice to resurrect Lord Dracula. The game opens as Cornell arrives at his village, which has been burned to the ground by Dracula's minions. He finds Ada's pendant in a doorway and follows her scent to Dracula's castle. During the course of the game, Cornell comes upon a grand estate owned by the Oldrey family: J.A. Oldrey, the master of the Villa, Mary, his wife, and Henry, their son. Gilles de Rais and Actrise have turned Oldrey Senior into a vampire. At Mary's request, Cornell guides Henry to safety. Later in life, Henry returns to Castlevania to save kidnapped children. Throughout the game, Cornell encounters his rival and fellow man-beast, Ortega. Ortega has allied himself with Dracula to finally best Cornell in combat. They eventually battle near the end of the game, just before Cornell defeats Dracula and saves his sister. He only accomplishes the latter by sacrificing his man-wolf powers. Unbeknownst to the hero, acquiring this power was the true aim of the dark forces, as it was the perfect sacrifice (not Ada, as Cornell had assumed) to resurrect Dracula at his full power. The quests for Carrie Fernandez and Reinhardt Schneider (from the original Castlevania for the N64) are also featured in Legacy of Darkness. They can be unlocked by rescuing children in Henry's quest. Protagonists: * Cornell * Henry Oldrey * Carrie Fernandez * Reinhardt Schneider Antagonists: * Actrise * Death * Malus / Dracula * Fernandez warrior * Ortega * Gilles de Rais * Renon Supporting cast: * Ada * The Ferryman * J.A. Oldrey * Mary Oldrey * Charles Vincent * Rosa When game designer Koji Igarashi took control of the series during the release of Castlevania Chronicles on the PlayStation, he retconned Circle of the Moon, Castlevania Legends, and the two Nintendo 64 titles out of the storyline. This would again change, with the new 20th anniversary timeline, Legacy of Darkness would be brought back into the timeline. Nevertheless, Legacy of Darkness is more of a side story in the timeline, as it does not follow either the Belmont or Morris clans of vampire hunters. Cornell and Henry Oldrey aren't Belmonts who took up the fight to destroy creatures of darkness. Although the secret characters, Reinhardt Schneider and Carrie Fernandez have a connection to the Belmont and Belnades families, Reinhardt does not hold the Belmont or Morris family names.
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:11:36 GMT -5
104. Goemon's Great Adventure Goemon's Great Adventure, known as Mystical Ninja 2: Starring Goemon in Europe, is a video game developed and released by Konami for the Nintendo 64 on December 23, 1998. It is the third game in the Ganbare Goemon series released in North America and following Mystical Ninja Starring Goemon, released two years earlier. Featuring platform gameplay in 2.5D, it marked the return of the series to a side-scrolling format. The quirky story highlights Goemon's quest to stop the evil Bismaru, who has stolen Wise Man's resurrection machine. Goemon and his friends must journey through five worlds to battle the revived Dochuki, prince of the underworld, and destroy the captured device. Each world is designed with Japanese styles and themes, and Goemon's Great Adventure continues the series's tradition of offbeat, surreal humor. The game was received well, selling over 160,000 copies worldwide. Reminiscent of older, 16-bit games, the side-scrolling system was lauded by reviewers, who also praised the two-player cooperative mode. The game's vibrant graphics and musical score earned high marks as well. Reviewers have considered it the best side-scroller for the Nintendo 64. Goemon's Great Adventure is a side scrolling platform game in which players navigate stages. Gameplay in Great Adventure more closely resembles that of the Ganbare Goemon series's Super Famicom entries, and abandons the free-roaming style of Mystical Ninja Starring Goemon. Although movement is restricted along a two-dimensional plane, the stages are rendered in three dimensions and frequently wind along the z coordinate—earning the game 2.5D status similar to Yoshi's Story and the Super Smash Bros. series. The game begins on a world map upon which several circles are placed indicating stages. Players must complete certain stages to open up paths to others, and each world map generally features one town and one dungeon. Completing a dungeon allows travel to a new world map, but the player must collect several entry passes to gain access to these structures. Passes are rewarded for completing stages and performing tasks for non-player characters in cities. Though the game is linear like its 16-bit predecessors, certain non-linear elements exist—such as a secret village and multiple paths through a world map. Goemon's Great Adventure takes place in a fantastical version of Edo period Japan, featuring forests, mountains, dwellings, and underworlds designed with Japanese themes and a touch of science fiction. Individual stages are populated by monsters, obstacles, items (such as Ryô currency or dumplings), and occasionally bosses, who are stronger than most enemies. Players can run, jump, attack with weapons, and use various special abilities to reach the end of levels and gain entry passes. Four characters with three uniforms are available for play, including Goemon, Ebisumaru, Sasuke, and Yae. Characters can be changed in cities or in stages through portals to an interdimensional tea house. Two players can play the game simultaneously, though they must both be visible on screen—one player cannot advance if the other runs in a different direction. In each stage, a bar at the bottom of the screen displays information concerning character health, weapon equipped, lives remaining, and time of day. If a character is touched or attacked by a monster, a health bar is reduced from a total of three. If all bars disappear, the player loses a life and must restart the stage. The game ends if all lives are lost, at which point it reverts to the beginning or the last point at which the player saved his or her progress with a Controller pak. Defeated monsters sometimes leave behind dumplings and Maneki Neko—the former replenishes health, and the latter upgrades weapons up to two levels above starting strength. Goemon's Great Adventure also features a system of day and night. Every two to three minutes, a meter in the information bar will slowly turn to evening or morning; the sky in a stage's background will similarly emulate the hues of sunset or sunrise. At night, more powerful and swift enemies challenge players. However, they produce two Ryô coins rather than one when killed. Different non-playable characters can be found at night in towns as well. Within these cities, players can purchase armor (represented by three blue bars), sleep in inns and eat in restaurants to recover strength, and perform miniature quests for entry passes. For example, the character Sasuke must help a man in Spook Village set off fireworks for a festival. Scripted events relating to the game's storyline also take place in dwellings, and occur elsewhere before characters assault dungeons or after these special stages have been completed. The successful infiltration of a dungeon often leads to a battle between three giant mecha robots. These conflicts pitch the player, controlling the robots Impact and Lady Impact, against a villain and his or her robot of choice. From the perspective of a cockpit behind Impact's eyes, players can punch, kick, grab, or fire nasal and beam weaponry at an enemy robot. Measures of health, enemy health, and ammunition are displayed in the cockpit. If the player's robot runs out of health, the game restarts at the beginning of the battle. To avoid this scenario, players can throw a baton to the other friendly robot; if it hits its mark, player perspective changes to the new robot who has his or her own health count. In two-player mode, one player waits while the other fights, and comes into play if the baton is passed. The penultimate conflict in the game is an Impact battle, and after winning a final fight in normal sidescrolling mode the player can witness the ending of the game. The protagonist of Goemon's Great Adventure is Goemon, a ninja with blue, bushy hair who wields a kiseru. Goemon can jump higher than his friends, throw money, and use a chain pipe. Goemon's friends Ebisumaru, Yae, and Sasuke feature once again in the game. Ebisumaru is a fat man with a blue bandana and a love of food. Idolizing James Dean as the ultimate ninja, he can attack enemies with a decorative paddle, vocalized rocks, and stomach gas. Yae is a green-haired female ninja, or kunoichi, wielding a Katana. She has the ability to morph into a mermaid in order to swim underwater and use a bazooka. Finally, Sasuke is a fast mechanical ninja who has upgradable projectile attacks such as shuriken and bombs. The villains of Goemon's Great Adventure are Bismaru and Dochuki. Bismaru, a strange nun with a resemblance to Ebisumaru, steals Wise Man's resurrection machine to revive Dochuki, an ancient prince of the underworld. While Bismaru fights with her giant robot, Dochuki confronts the party in person. There are also several neutral characters in the game. These include the Wise Man, Omitsu, Edo's Lord and Princess Yuki, and a young cat girl named Suzuka, who assists the Goemon and his friends with information. Impact is a robot created by the Wise Man (he seems to have been modeled after Goemon). Miss Impact is a female version of Impact, who was also created by the Wise Man and was modeled after Omitsu. Finally, in every town, starting at Ryo, there is a fortune teller called Plasma. He will give you hints as to the location of every entry pass in the area. Goemon and his friends must stop Ebisumaru's ancestor Bismaru, the evil floating nun, who plans to use one of the Old Wise Man's inventions in order to unleash another disaster. Specifically, the Old Wise Man (who has appeared in every game in the series) has created a "ghost return machine" that can bring the dead back to life. Bismaru is attempting to create an army of undead creatures for her master Dochuki, the master of the underworld.[8] Enemies like ghosts and skeletons from hell have been unleashed and must be stopped. As in previous Ganbare Goemon games, the plot is wacky and lighthearted. Nintendo wrote that Goemon seems "at ease roaming a medieval Japan bustling with robots, DJs, space ships and extra-hold mousse."
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Post by Seth Drakin of Monster Crap on Dec 3, 2007 22:13:40 GMT -5
103. AeroFighter Assault AeroFighters Assault is a fighting airplane shooter for the Nintendo 64, released in August 1997. It pits a group of four pilots going after a fictional world-dominating organization Phutta Morgana. It is the latest game in the Aero Fighters series (known as Sonic Wings in Japan). The game is arcade style, meaning that the object is to go through the entire game and score as many points as possible. Points are awarded for having all wingmen survive, how many defensive countermeasures and special weapons you have remaining, and how many hits your plane had remaining when the stage ended. In many cases, earning high point values would yield unlocking a bonus mission during gameplay, with a total of 4 bonus missions in all. There are 4 aircraft to choose from at the beginning, each with a different special weapon and missile type. Two more aircraft can be unlocked; one via push-button code, and the other by successfully completing all of the missions in the game including the bonus missions. AeroFighters Assault boasts a two-player deathmatch option in which yourself and a friend can go head to head in your favorite planes, utilizing all of the weapons featured in the one-player mode. Additional planes can also be unlocked for the multiplayer mode, pending how far you've advanced in the one-player setting. The game has been listed on the ESRB's website as being a Virtual Console title.
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