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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:12:24 GMT -5
15. Street Fighter Alpha 3 Street Fighter Alpha 3, known as Street Fighter Zero 3 in Japan and parts of Asia was released in 1998. Unlike it's predecessor, this game is an actual sequel as the storyline follows the events of Street Fighter Alpha 2. The gameplay received a complete overhaul with the addition of 3 selectable fighting styles based on Street Fighter Alpha, Street Fighter Alpha 2, and Super Street Fighter II, new stages, and for the first time since the original Street Fighter II, new music. As with the previous Alpha titles, several characters were added to the game: Rainbow Mika, a female Japanese wrestler whose idol was Zangief, and Karen Kanzuki, Sakura's rival who was first introduced in the comic books based off the game. Juni and Juli, who are basic sprite swaps of Cammy and drones loyal to M. Bison, were also introduced. They were hidden characters. Cody, who was sent to jail after the events of the original Final Fight makes his Street Fighter debut. Several characters make their canonical debut in this game including E. Honda, Blanka, Cammy (officially), Vega and Balrog. As with Juni and Juli, Balrog was a hidden character. Unlike the previous titles, this game does not feature any characters from the original Street Fighter (although Eagle, along with several other characters would be added down the line). Unlike the first two games, M. Bison is the last boss of the game for every character except himself (in this case, Ryu serves as M. Bison's last boss). For this reason, a more powerful version of M. Bison appears in this game, commonly referred to as "Shin M. Bison".
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:14:49 GMT -5
14. Street Fighter III: Third Strike 3rd update to Street Fighter 3, Capcom's classic 2D fighter. The new version includes new music and artwork, more super arts for each character, a grading system, a manual throw system, path selection and new characters including (YES!) Chun-Li. The Dreamcast port also offers a training record option were you can record a certain move or combo and have it play against you over and over to see how you can parry it, plus a "system direction" option which allows you to modify practically every aspect of the game (air-blocking, combo limits, etc.) to customize it to your liking.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:16:53 GMT -5
13. Sonic Adventure 2 Sonic Adventure 2 is a platform game in the Sonic the Hedgehog series; second game in the Sonic Adventure. It is also the first game developed by the San Francisco based Sonic Team USA for the Sega Dreamcast. This is also the only Sonic game where Sonic wears Soap shoes to promote the product. There were also many billboards in the game that promoted the shoes. It was released in North America on June 19, 2001 and in Japan and Europe on June 23, 2001 to mark the 10th anniversary of the release of the original Sonic the Hedgehog. This game introduces two new playable characters, Shadow the Hedgehog and Rouge the Bat, and is also one of the few Sonic games to officially feature Doctor Eggman as a playable character. Sonic Adventure 2 is a sequel of Sonic Adventure. Gameplay takes place between two parallel storylines, the "Hero" story and the "Dark" story; the player has the option of advancing in either one or the other at any time. The "Hero" story featuring Sonic, Knuckles, Tails and the non-playable Amy, while the "Dark" story featuring Shadow, Rouge, and Dr. Eggman. Each hero character plays similar to their respective dark character and vice versa. Levels advance in order for each storyline, alternating between each of the playable characters. Levels featuring Sonic or Shadow are designed much the same as they were in Sonic's levels in Sonic Adventure, wherein the player's primary objective is simply to get to the end of the level. Levels with Tails or Dr. Eggman allow the player to control a mechanized robot walker and generally blast his way through to the end of the stage. Knuckles and Rouge are required to scour their levels for shards of the Master Emerald. Interspersed between the levels are various bosses, which one particular character must fight. Within Action Stages, players collect rings and defeat enemies, with a timer counting the time spent within the level. At the end of each stage, the player is given a score based on the number or rings collected and time spent within the level. The more rings and less time, the higher the score is. The player is also given a rank-based performance, a letter grade that is either A, B, C, D, or E (A being the highest and E being the lowest). There are five missions within each Action Stage; they differ between characters, ranging from "find the Lost Chaos!" to "collect 100 rings" to simply completing the level successfully. Emblems are also given within the game; there are 180 Emblems in total. In order to gain all 180 Emblems, players must complete all stages, all missions within all stages, and achieve an A rank in all stages and missions. There are some characters that can only be played on two-player mode. These include, Amy Rose, Metal Sonic, Tikal the Echidna, Chaos, Chao, Dark Chao (Nintendo GameCube only), EggRobo (Kart Racing), and Big the Cat (Dreamcast only). However, using Action Replay these characters can be playable in single player mode. A multitude of levels from single player are playable. The levels playable in two player mode are mostly the same as the normal game; Sonic, Shadow, Amy and Metal Sonic race, Tails, Eggman, Chao and Dark Chao have a shootout, and Knuckles, Rouge, Tikal and Chaos hunt for emerald shards.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:21:43 GMT -5
12. Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 2, often called THPS2, is the second game in the Tony Hawk's series. It was developed by Neversoft and published by Activision in 2000. It was first released for the PlayStation, with subsequent ports to the Nintendo 64 (by Edge of Reality), Dreamcast (by Treyarch), Game Boy Advance (by Vicarious Visions), Mac OS, and the Windows PC (By Gray Matter Interactive). It was also released for the Game Boy Color, and was better received than the first installment on that machine. In spite of that, it still bore little resemblance to the other versions of the game. It features the series' trademark open-ended gameplay, in which the player (playing as a well-known professional skateboarder) completes a number of missions which result in cash rewards. With the cash, the player can then purchase skill improvements and better skateboards. THPS2 was also the first game in the series to introduce the manual, a skateboarding trick where the performer balances on two wheels. This enables players to string together trick combos, often resulting in hundreds of thousands of points. The game also introduced the Noseslide, Tailslide, Feeble, and Overcrook grinds. It was also the first of the Pro Skater games to feature Create-a-Skater and Park Editor features, now staples in the series. Some levels in Tony Hawks Pro Skater 2 are designed for the player to complete a set number of tasks in two minutes. Such tasks include finding the S-K-A-T-E letters, high scores and finding a hidden tape somewhere in the level. Each of the non-competition levels contain ten tasks for a player to do, each task rewarding a player with cash. Cash is also scattered around the levels in order for players to find, increasing the use for replaying a level. Once a player has enough cash, they can continue on to a new level. The other type of levels are competition levels. This is first seen in Marseilles, where a player must perform tricks and get judged on. The rating by the judges that a player receives is based on how much they score, variation of tricks, bails, and how much of the level they have used. The judges give scores based on this criteria, the highest and lowest are taken away, and the three scores are given an average. There are three runs total and the best two count. Competition levels also contain cash hidden for a player to collect. The game features the following levels: * Hangar * School II * Marseilles (competition level) * New York * Venice Beach * Skatestreet, Ventura, CA (competition level) * Philadelphia, PA * Bullring, Mexico (competition level) Bonus levels are: * Skate Heaven * Downhill Jam (from Tony Hawk's Pro Skater) * Skate Park (from Tony Hawk's Pro Skater) * Warehouse (from Tony Hawk's Pro Skater) The game features the following skaters: * Tony Hawk * Bob Burnquist * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Rodney Mullen * Chad Muska * Andrew Reynolds * Geoff Rowley * Elissa Steamer * Jamie Thomas The following characters are unlocked after completing the game a certain number of times, differing for each character. Once unlocked, the player can play the game as normal with these characters: * Officer Dick * Private Carrera * Trixie (Dreamcast version and Tony Hawk's Pro Skater 2X only) * Spider-Man * McSqueeb (80's Tony Hawk)
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:25:13 GMT -5
11. Phantasy Star Online Phantasy Star Online (PSO) was an online title for Sega Dreamcast released in 2000. A bugfix/upgrade edition was released the following year, entitled Phantasy Star Online Ver. 2. This version was also later ported to Microsoft Windows, but the Windows version was only released in Asia. Phantasy Star Online Episode I & II was later released for Nintendo GameCube and Xbox. Phantasy Star Online Episode III was later released for Nintendo GameCube with a changed gameplay formula, in the form of a card game. In turn, the Xbox's Phantasy Star Online Episode I & II was ported to Microsoft Windows with the added Episode IV, NPCs, quests, team system and server-side saving system, as Phantasy Star Online: Blue Burst. The Phantasy Star Online titles are a sub-series of Sega's Phantasy Star series of games that began in 1987. With the exception of Episode III, the PSO games themselves are simple hack and slash type role-playing games where the player slays monsters, levels up, buys new equipment, etc. The online Phantasy Stars differ from the previous games of the series by offering a real-time -- rather than turn-based -- approach to combat and seamlessly integrating this with the exploration/plot development aspects of the game.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 16:28:33 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter 65. NBA Showtime: NBA on NBC 64. Mars Matrix: Hyper Solid Shooting 63. Unreal Tournament 62. San Francisco Rush 2049 61. NFL 2K 60. Shadow Man 59. Spider-Man 58. Resident Evil 57. Jojo's Bizarre Adventure 56. Project Justice: Rival Schools 2 55. Mr. Driller 54. The King Of Fighters 98: Dream Match 53. Ready 2 Rumble Round 2 52. NHL 2K2 51. Space Channel 5 50. World Series Baseball 2K2 49. Legacy of Kain: Soul Reaver 48. Confidential Mission 47. Fire Pro Wrestling D 46. Vigilante 8: Second Offense 45. Illbleed 44. Samba De Amigo 43. Giga Wing 42. Quake 3 Arena 41. Sega Bass Fishing 40. Zombie Revenge 39. Daytona USA 38. Sega Marine Fishing 37. Sega GT 36. Metropolis Street Racer 35. Ultimate Fighting Championship 34. Rayman 2: The Great Escape 33. Ready 2 Rumble Boxing 32. MDK2 31. Crazy Taxi 2 30. Ikaruga 29. NFL 2K1 28. NFL 2K2 27. Shemue II 26. The House of the Dead 25. NBA 2K1 24. Capcom vs. SNK 2: Mark of the Millennium 2001 23. Toy Commander 22. Marvel vs. Capcom: Clash of the Super Heroes 21. Power Stone 2 20. ChuChu Rocket 19. Tech Romancer 18. Capcom vs. SNK: Millennium Fight 2000 17. Dead or Alive 2 16. Grandia II 15. Street Fighter Alpha 3 14. Street Fighter III: Third Strike 13. Sonic Adventure 2 12. Tony Hawk's Pro Skater 2 11. Phantasy Star Online
Here Are The Hints For The Next Five Games
* Break The Code
* Driving Me Crazy
* Grind House
* Stone Cold
* The Sky Is The Limit
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:02:19 GMT -5
10. Resident Evil: Code Veronica Resident Evil Code: Veronica, released in Japan as Biohazard Code: Veronica, is the 4th game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. It is notable for being the first Resident Evil title to debut on a non-Sony platform, as opposed to the first three installments, which were originally PlayStation games before being ported to other platforms. An updated version of the game titled Code: Veronica X was released for the Dreamcast (Japan only) and PlayStation 2 in 2001. This revision was ported to the Nintendo GameCube in 2003. The Complete Version includes updated as well as brand-new cut scenes spliced into the main game along with mild graphical changes. It was the first game in the series made for a sixth generation console, and also the first core title in the series to use fully polygonal environments instead of the static pre-rendered backgrounds that characterized the previous installments (not counting Resident Evil Survivor). Code: Veronica is the first Resident Evil game in the main series to use 3D backgrounds instead of the traditional pre-rendered ones. Despite this, the camera does not follow the player around, but swings between semi-fixed angles (similar to the original Dino Crisis). However, two weapons in the game (a sniper rifle and a linear launcher) can be fired from the character's point of view. First person view mode is also available in the game's unlockable "Battle Game" minigame. Gameplay remained largely unchanged from Resident Evil 3 Nemesis (which was developed in tandem with Code: Veronica), features such as explosive oil drums and a 180-degree turn having been carried over to this game. Items from Resident Evil 2, such as upgradeable handgun parts and "side packs" for larger item capacity are included, as well as new weapons such as crossbow arrows mixed with gun powder and Anti-B.O.W. rounds for the grenade launcher. A unique feature of Code: Veronica is the inclusion of various dual wielding pistols, allowing the player to target two enemies at the same time. Some of the more subtle improvements in Code: Veronica include the addition of continues, allowing the player to retry a scene after a game over, and the ability to pick and use a healing herb when the character's inventory is full. As with previous installments, Code: Veronica features two protagonists, Claire Redfield and her brother Chris. Unlike Resident Evil 2, in which the player could choose to start the game with either character, Code: Veronica forces players to take control of Claire for the first half of the game and then start the second half with Chris. All of Claire's weapons and items left in the item box are available for Chris to pick up in his half of the game. In addition, a third character, Steve Burnside, is briefly playable during the game's first half and Claire herself is playable during a short portion of Chris' scenario. Like previous Resident Evil titles, there are hidden features that are unlocked after meeting certain requirements. After completing the main game, a "Battle Game" is unlocked in which the player can choose from one of five characters (Chris, Claire with her normal and one secret outfit, and two unlockable characters, Albert Wesker and Steve Burnside), travel through a series of rooms, clear each area of monsters and eventually defeat a character-specific boss in the quickest time possible. Both the main game and the "Battle Game" feature their respective unlockable weapons. The game is set three months after the events depicted in Resident Evil 2 and Resident Evil 3 Nemesis. The plot moves away from Raccoon City and onto Rockfort Island, a solitary private isle owned by the Umbrella Corporation, although much of the later portions of the game take place in an Umbrella-owned transport terminal in Antarctica. Rockfort Island houses several facilities including a prison, a military training base, the Ashford family's palace, a private residence and an airport. The Antarctic transport terminal at the end of the game includes several facilities and a residence, including a replica of the mansion's lobby from the original Resident Evil. Code: Veronica sees the return of heroine Claire Redfield, who continues her search for her missing brother following the events in Raccoon City. During the course of the game, she teams up with Steve Burnside, a prisoner in Rockfort Island. Claire's brother, Chris Redfield also returns, and goes to Rockfort Island to save his sister. The main antagonists of the game are the Ashford twins, Alfred and Alexia, both of whom are offspring of the titular Code: Veronica project. Albert Wesker returns after being presumed dead following the events of the first Resident Evil, now endowed with superhuman strength and employed as an agent for a rival corporation of Umbrella. The game begins with heroine Claire Redfield raiding an Umbrella Corporation facility in Paris after having left Leon and Sherry in search of her lost brother. During the infiltration she is captured and imprisoned on Rockfort Island. Trying to escape from the T-Virus-contaminated island, Claire teams up with inmate Steve Burnside, at the same time being confronted with the island's commander Alfred Ashford. Meanwhile, Albert Wesker is on a mission of his own to retrieve a sample of the T-Veronica-Virus developed by Alfred's presumed to be dead sister Alexia. His unit is also responsible for the outbreak of the T-Virus on Rockfort Island. Claire and Steve eventually escape via plane, but Alfred sets it to autopilot and flies both of them to another Umbrella facility in the Antarctic, in hope of freeing his sister from her 15-years-long cryogenic sleep she betook after the injection of the T-Veronica-Virus, to counter the flaws of that virus. After another fight with Claire and Steve which ends in the protagonists's escaping the facility via a digger, Alfred limps to Alexia, heavily injured. He witnesses her awakening moments before drawing his last breath. Alexia summons giant tentacles and crashes Claire's and Steve's digger, recapturing both. Claire's brother Chris arrives on Rockfort after having been contacted by Leon S. Kennedy. He learns Claire is long gone and has an encounter with Wesker. Just as his old superior wants to finish him off, Alexia appears on a screen laughing. Stunned by Alexia's being still alive, Wesker changes his mind and resorts to the Antarctic. Chris eventually finds his way there, too, and is reunited with Claire who sets out to find Steve. As she locates him, she has to realize Alexia conducted an experiment with him, injecting Steve with the T-Veronica Virus. Steve mutates into a reptilian monster and tries to kill Claire who escapes to a prison cell, where she is attacked by another of Alexia's tentacles. Still in his mutated form, Steve breaks through the bars because of his immense strength and rescues Claire. The tentacle drives into his chest and retreats. Steve mutates back to his human form and confesses his love to Claire, dying afterwards. At the same time, Chris and Wesker confront Alexia. Overwhelmed by her strength, Wesker escapes and leaves Chris to fight her. His victory is only temporary, though, as Alexia resurrects after the battle. Meanwhile, Chris activates the facility's self-destruct system to release all locks, thus freeing Claire from the prison cell. Alexia confronts him a second time, this time leading to her ultimate destruction. Chris runs to the emergency elevator and catches a glimpse of Wesker, whose men also retrieved Steve's body to use him for further experiments, as he is the only subject injected with a sample of the T-Veronica Virus. Chris convinces Wesker to release Claire who then runs to the plane, waiting for her brother. This brings forth the final showdown in which Chris stands no chance against Wesker. Both are separated by an explosion. Wesker vows he will satisfy his desire for revenge the next time they meet. Chris reunites with Claire and both set off just as the whole facility blows up. Chris heroically swears to take down Umbrella once and for all.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:05:08 GMT -5
9. Power Stone The creators of Street Fighter add a new dimension to 3D fighting. In Power Stone, 2 fighters take to multi-level arenas with Power Stones and other weapons lying around for use. Each game contains Power Stones. When you have enough stones (between three to five), your character transforms into an almost unbeatable warrior, with an all-new range of moves (although this does not last for long). The original Power Stone featured 10 characters: * Falcon (Fokker in the Japanese version) * Rouge * WangTang * Ryoma * Ayame * Gunrock * Jack * Galuda * Kraken (Must be unlocked) * Valgas (Must be unlocked) * Final Valgas is also a playable character after unlocking him. Gameplay involves selecting a character and then proceeding to battle the other characters, one at a time, in various locales. The fighting is three dimensional and includes the ability to use special attacks as well as pick up and fight with such objects as tables, chairs, rocks and bombs. During battle, "Power Stones," resembling gems of different colors, appear in the arena. If a character collects three Power Stones, he transforms into a more powerful version of himself. He will then be able to use one of two super special attacks. One is generally a massive long-range power attack and the other is a grab or close-range move. The powered-up mode only lasts until the power bar is fully drained, during which the special attack can be executed (which completely depletes the power bar) or launch some form of projectile (which only uses a small portion of power). Each match continues until the life bar of one of the two characters fighting is depleted.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:06:45 GMT -5
8. Jet Grind Radio Jet Set Radio (Jet Grind Radio in the United States), is a video game released by Smilebit on June 29, 2000. Jet Set Radio was designed for the Sega Dreamcast, although a version of the game was later released for Game Boy Advance. A sequel called Jet Set Radio Future was released for Xbox. Jet Set Radio was announced at the Tokyo Game Show in 1999 and generated a prodigious amount of press attention due to its use of the now-common 3D rendering technique, cel-shading, which was considered cutting edge at the time. Cel-shading allows for a "cartoon-like" appearance of rendered objects. Jet Set Radio was released in Japan on 29 June 2000. The US release, re-titled Jet Grind Radio, contained two new maps, various new songs, and other in-game content designed to increase the game's appeal to Western audiences. This version also allowed the user to connect to the Internet via SegaNet and download user-created graffiti tags, or upload tags of their own. Sales of the game were relatively low, but despite the commercial failure of Jet Grind Radio, it has gone on to achieve a cult following in the gaming community. The game begins in Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts -- Shibuya-cho , Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset. In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introducing the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab. The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. Whilst tagging these places, the player is pursued by policemen onfoot, before finally being pursued by Captain Onishima, who fires a magnum with a phallic shaped barrel in order to try and arrest the player. Throughout the course of the story, the protagonist is hunted by Captain Onishima, clearly inspired by Inspector Zenigata from Lupin III. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio. Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them. Towards the end of the game the protagonist is hunted by the henchmen of Gouji Rokakku; leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him however it is revealed the record is just an unusual indie release.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:09:09 GMT -5
7. Crazy Taxi Crazy Taxi is a video game developed by Hitmaker and published by Sega. The game was first released in arcades in 1999 and was ported to the Dreamcast in 2000. Subsequently, it has been brought to the PlayStation 2 and Nintendo GameCube in 2001; and then PC and Game Boy Advance in 2002. Crazy Taxi is the first game in the Crazy Taxi series, and it became one of the few Sega All Stars. It has also earned Greatest Hits status on PlayStation 2 and Player's Choice status on GameCube. The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. North of the map, past the baseball stadium, a high rise city can be found for further adventure. For both levels, the player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but least controllability, Gena has the best acceleration/deceleration and braking and Gus has the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic. The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding). When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00. For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases. All versions (except the PC version) of the game are also notable for their soundtrack featuring Bad Religion ("Inner Logic," "Ten in 2010," "Them and Us", and "Hear It") and The Offspring ("All I Want, "Change the World," and "Way Down the Line"). Console versions of the game also feature the "Crazy Box", a set of minigames that features challenges such as stopping by hitting a pole, picking up and dropping off a number customers within time limits, bowling using the taxi as a ball, and popping giant balloons in a field. In "Crazy Box" mode, newer challenges can be unlocked by clearing three horizontal or vertical rows. Among these'unlockables' is a minigame where the player must drive through the winding lanes designed like bowling alleys, knocking down 'pins' as they drive. The player is awarded points for each knockdown, and Grand Slams for a 'strike'. The game features fast arcade-style gameplay, along with a variety of cab 'stunts'. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The rear of the car is forced down somewhat, lifting the front end. For multiple dashes, hit 'reverse' and then again 'drive' immediately followed by 'accelerate' (known as the Limit Cut). A variation called the "Crazy Backdash" involves performing a Crazy Dash and then shifting into reverse, so that the car reverses with a burst of speed. A side-effect of these three tricks is that the car gains massive traction and limited steering, which can be exploited by players to more easily weave in and out of traffic. It can also be exploited to do a "Crazy Stop", where after a Crazy Dash the brakes are applied and reverse gear engaged, causing the car to stop almost instantly. This causes the rear of the car to lift up, as if front wheel braking is applied. Another stunt is the Crazy Drift. This is accomplished by quickly hitting 'reverse' and then 'drive' while making a sharp turn. A final, position-specific stunt is the Crazy Jump, which goes off automatically if the player goes off ramps or other sudden inclines. Despite being violently thrown around and not seemingly strapped into the taxi in any visible way, passengers are usually appreciative of stunts and reward the player with bonus fares upon successful execution (i.e. not hitting anything). Mastery of stunts is essential for attaining high scores in the game.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:14:25 GMT -5
6. Skies of Arcadia Skies of Arcadia, released in Japan as Eternal Arcadia, is a console role-playing game developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, an enhanced remake, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, it was cancelled shortly before the GameCube release. The game's story focuses around Vyse, a young pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. In 2007, it was rumoured in EGM that SEGA is currently in the process of developing a sequel to Skies of Arcadia. Most of gameplay in Skies of Arcadia takes place in standard role playing game dungeons. Controlling the male protagonist, Vyse, in a third-person view, players must traverse and defeat these dungeons in order to advance the storyline. Dungeons comprise of a network of pathways with treasure chests, puzzles, and ubiquitous monsters. Completing the dungeons is usually a matter of exploring each of the possible pathways presented to the player until the correct one is found. Treasure chests are commonplace during this style of gameplay and contain some of the most powerful items in the game. It is usually in the best interest of the player to explore all routes, as it is frequently impossible to return to dungeons the player has visited, and significant portions of the game are made inaccessible when certain events occur in the storyline. Throughout the dungeon gameplay the player meets compulsory random encounter. If the entire player party is defeated, progress is reset to the beginning of the dungeon. In the Dreamcast version, it was possible to slightly foresee these random encounters by noticing a loud spin-up of the console's GD-ROM drive. When this occurred, it was possible to avoid the battle by entering and leaving the game's menu. Travel between the numerous dungeons is accomplished by piloting an airship through the overworld, a three dimensional sky with massive floating rocks forming islands and continents. Some islands are completely uninhabited, while others are filled with sprawling towns and cities. All dungeons throughout the game are located on these islands and continents. There are two exceptions to this, where a dungeon is traversed whilst piloting the airship. This under-utilized form of dungeon contains floating spherical objects instead of treasure chests, and vortex-like tunnels in place of corridors and doors in one case, and a single series of tunnels in the other. Throughout overworld travel, the same unavoidable random encounters occur as in the dungeons. These battles take place on the deck of the airship and are otherwise identical to their dungeon-based counterparts. Later in the game, however, an advanced mechanism is discovered for the player's ship which allows it to rise above the upper cloud layer and sink below the lower cloud layer of Arcadia, presenting two ways to avoid these encounters. In addition, ship-to-ship combat can occur whilst traveling through the overworld; however, the majority of these are unavoidable boss fights which advance the storyline. Random ship-to-ship battles can occur, but they are rare and avoidable. The player can also find Discoveries hidden throughout the world while flying their airship. Information about discoveries can be sold at Sailor's Guilds located in cities throughout the game; the value of a discovery is determined by how well-hidden it is and how much time has elapsed since it was possible to find. When finding a new land, a discovery is recorded automatically, as these Discoveries are part of the storyline. Combat occurs very frequently in Skies of Arcadia, especially during the overworld travel. This is widely accepted as one of the main weaknesses of the game, since due to the large amount of encounters, the player characters level up too quickly and make the rest of the game less of a challenge. It is not until late in the game that it becomes possible to avoid combat during overworld travel. Combat comprises two vastly different settings: those encountered in ship to ship combat, and character to monster combat. Ship to ship combat occurs relatively rarely compared to the common character-combat. This encounter rate was reduced for the GameCube re-release. Character combat occurs between one to four player characters and one to eight monsters or NPCs. Combat comprises seven main options; 'Run', 'Items' (Which can be used to change the characters' equipment as well), 'Guard', 'Attack', 'S.Move' (Super Move), 'Magic' and 'Focus'. An eighth option, 'Crew Special', becomes available later in the game by meeting certain criteria (Which replaces the Run command). After an action has been chosen for each character, the round will commence. As with all RPGs, using these in an effective combination can make victory almost certain. Ship combat is used when battling other ships and the extremely powerful gigas that are summoned throughout the game. Ship combat generally follows the same framework as character combat, however there are a few distinct differences. Each round in ship combat is divided into either three or four turns depending on how many characters are currently in the party. During each round, neither team has more than a single turn advantage over the opposition. Ship battles use a colour-coded grid system to show each turn in the following two rounds, and the amount of fire the ship will come under during each turn. The same actions used in character combat are used here, albeit with small differences. The 'Attack' option now has the player pick between four different cannons that have been equipped to the ship. Cannons come in three different types - powerful main cannons, multi-firing secondary cannons, and delayed-effect torpedoes - and each one can only be used once per round. This same stipulation carries over to the 'S. Move' command, which now uses a large, front-mounted cannon. In addition to the standard actions, the ship's crew can be called upon by one of the characters in the party. Whilst each of these can only be used once in each ship battle, the diversity and power of the crew's abilities can be very useful, for example Urala's ability to maximize the spirit points. The story begins with a young Silvite named Fina sailing through the skies in her tiny Silver ship. Not far behind her, Valuan Admiral Alfonso is in hot pursuit under orders from Lord Galcian. Alfonso opens fire on and disables Fina's ship sending it crashing into Deep Sky, but just as she is being brought onboard his warship, a Blue Rogue vessel arrives to save the day. Vyse and Aika of the Blue Rogues jump from the Albatross onto Alfonso's flagship and battle their way to the bridge, prompting Alfonso to flee on a lifeboat while leaving Fina behind. Vyse and Aika bring Fina back to their clan's ship, which Vyse pilots back to their secret hideout, 'Pirate Island' (disguised as 'Windmill Island'). While watching the sunset, Vyse and Aika see a Moonstone fall from the skies onto nearby Shrine Island. The next day they travel to Shrine Island to retrieve the Moonstone, a concentrated form of airship fuel, leaving Fina behind in the care of their clan. The Moonstone in hand, Vyse and Aika return to Pirate Island to find it obliterated by the Valuan Armada. Fina and many Blue Rogues have been captured by the Armada and taken to the capital city, and here the game proper begins. What starts as a simple rescue mission becomes a struggle for survival amid a looming world war. Shortly after leaving Pirate Island, Vyse and Aika are shipwrecked by the legendary arcwhale Rhaknam. They are rescued by a callous but good-hearted fisherman named Drachma, who is hunting Rhaknam. They manage to convince Drachma to take them to Valua City and rescue their friends from death row, luring him with the prospect of a powerful whaling harpoon that is to be found in Valua. Upon rescuing their friends and making a miraculous escape from the Grand Fortress (a history-making feat), the Blue Rogues return to Pirate Island, where Fina admits the real reason that the Empire would go to such trouble to capture her. Fina's mission is to travel Arcadia in search of the Six Moon Crystals, rare sources of power which can be used to summon organic weapons called the Gigas. The Armada also seeks these weapons with the plan of world domination, and Fina has to find them first. Fina recruits Vyse and Aika to her cause and joins the party, and together with Drachma, fellow pirate Gilder, and frustrated Valuan Prince Enrique, the trio find themselves fighting the Armada and the Gigas at every turn, all the while enduring shipwreaks, betrayal, enemy pirates, and a second capture and escape from the Valuan Grand Fortress. Upon the second escape from the Grand Fortress, Prince Enrique allows Vyse to command the Flagship built for him, the Delphinus, which lets Vyse captain his own airship. They ultimately gather five of the six Crystals and return to Vyse's home base on Crescent Isle, expecting to celebrate and throw a farewell party for Fina, as Fina admits that her elders are in possession of the last, Silver Crystal. Instead, the party is ambushed by Ramirez, a corrupted Silvite warrior and childhood friend of Fina. Disgusted with the greed and conceit of the world (primarily Valua's Upper City), Ramirez now serves Galcian and the Armada. Vyse, Aika, and Fina engage Ramirez in battle but are defeated. Ramirez reveals that the Silvite Elders were the ones who ordered the Rains of Destruction, a hail of moonstones that ravaged the old world to quell the ancient wars, and both Ramirez and Fina were sent to recover the Crystals so that the Elders may once again call down the Rains. Ramirez also reveals that every Silvite is born with a Silver Crystal in them, and attempts to kill Fina to take hers, but is stopped by Gilder's cannonfire and retreats. In order to prevent Galcian from obtaining the Silver Crystal, Vyse and co. recover the ship Fina arrived in from Deep Sky, the surface of the world beneath the clouds where atmospheric pressure is extreme. They recover the ship and use it to travel far above the clouds to the Great Silver Shrine, where Fina warns her Elders of Ramirez's betrayal, and lectures the Elders on the trust of people, and the wrongful nature of judging and killing them. Ramirez arrives with Galcian and murders the head Elder and takes his crystal and quickly makes a getaway. Ramirez takes all six Crystals and uses them to activate the continent of Soltis, of which Shrine Island is a small part. Ramirez alone can use the true power of the Crystals: when brought together with the Silver Gigas, they can call the Rains of Destruction upon any or all of the world's six continents, leading to apocalypse. Wishing to be rid of the Valuan Emipire, Galcian orders the Yellow Moon to rain on Valua's capital, killing most of the citizens, including Empress Teodora and First Admiral Alfonso. Ramirez's initial plan is to give Galcian the power to rule the world, but Galcian dies in the massive Battle of Soltis at the hands of Fourth Admiral Belleza, who sacrifices her life and Flagship to kill him, after an Air Pirate army raised by Vyse defeats Galcian's fleet and Battle Station. Ramirez, angered by Galcian's death, decides to destroy the world. He is undermined by his own former Silvite Elders, who sacrifice their lives to break through Ramirez's defensive shield to atone for their judgmental behavior, allowing Vyse's crew entry into Soltis. Vyse and friends fight Ramirez to a standstill, endangering his life. In desperation, Ramirez allows himself to be absorbed by the Silver Gigas, sacrificing his individuality for extra power and a chance at revenge. The Gigas loses to Vyse in a ship battle, and its core, an amalgamation of the Gigas and Ramirez, falls onto the Delphinus's deck for a final duel. The entity loses, and Ramirez and the means of summoning the Rains of Destruction are both destroyed forever. Vyse buries Ramirez's "remains," the Silver Crystal, at sea, and a lengthy celebration follows, after which Vyse, Aika and Fina (now a full-fledged Air Pirate) shed their combative past and return to being full-time Blue Rogues as the credits roll. Throughout the game the protagonist, Vyse, is the character that is actually controlled by the player. Vyse and Aika, the female lead, are permanent members of a four character party. At various stages, the player can pick up one, and only one, of the secondary characters. At some points the player has a choice which of these to use, but often it is compulsory for the party to contain a certain secondary character. A short way through the game, Fina changes from a storyline-only role to a playable character and a permanent member. At one point in the game the four character party is split in two, with Vyse + Gilder and Aika + Fina being the pairs. This part of the game presents an unusual challenge as the various strengths and weaknesses of the characters are unable to complement each other. The two primary damage dealing characters (Vyse and Gilder) are paired together, with little magical ability, and the two primary magic characters (Aika and Fina) are paired, with little damage ability. At various stages in the game Gilder, Drachma and Enrique are added and removed from the character pool. This is usually done forcibly, however near the end of the game the player can choose which of the three characters to choose from. Main Player Characters* Vyse: 17 year old boy, Blue Rogue (Air Pirates that only attack armed vessels larger than their own ships, in particular those of the Valuan Armada). Vyse has a highly upbeat, eternally optimistic personality and refuses to give up, always believing that when you put your heart to something, nothing can stop you. Sometimes, he's the one who keeps the entire party's spirit up. He is also the character the player controls when not in battle. Vyse fights with twin cutlasses, one primarily used in offense and one for extra defense. Vyse's magic is relatively weak compared to that of Aika and Fina, but his physical attacks are the second strongest in the game (after Drachma's). His Super Moves often become a staple in boss battles. * Aika: 17 year old girl, Vyse's close friend since childhood and fellow Blue Rogue. Aika has a strong personality and an easily inflamed temper, yet has weaknesses such as obsession with treasure and fear of swimming. She also was orphaned at an early age, and was cared for by Vyse's family. Aika fights using an oversized boomerang. Aika balances her high speed and respectable attack strength with fairly strong magic. Aika becomes mostly used for buffs and items rather than attacking enemies. Her Super Moves are best used to destroy large numbers of common enemies at once. * Fina: 17 year old girl, "Silvite" (survivor of the ancient, defunct Silver Civilization). Fina is sweet-natured and demure, like many typical love interest characters in RPGs, but her sweet nature hides an iron will. Fina's pet, a silver ball-like creature named Cupil, fights for her. Cupil can morph into various shapes, and gains power by eating Chams, Moon Stone shards that are hidden throughout the game. His most powerful form is Final Cupil, although it required a download in the Dreamcast version in order to get the final cham. When not in battle, Cupil takes the form of a bracelet that Fina wears. Fina has very strong magic powers, and her super moves are very useful when fighting bosses, such as Galcian, Ramirez, and Piastol, for their healing and regeneration abilities. Secondary Player Characters* Drachma: A 55 year old maimed man, Drachma lost his right arm, eye, and son whilst fighting the giant archwale Rhaknam. He now has a mechanical right arm which he uses as a weapon during battle. His obsession with hunting Rhaknam (Mobys in the Japanese game in a homage to Moby-Dick) leads him to search the skies. Drachma is the captain of the small fishing airship, Little Jack. He travels with Vyse and the others for part of the game, and pretends not to care about them, but he shows up just in time to save them quite a few times. * Gilder: A rakishly handsome 32 year old man, Gilder wears a pince-nez and uses a pistol as his weapon. Gilder is the captain of the light, swift pirate vessel Claudia. He has a parrot named Willy, who can be helpful when Gilder needs to break out of jail cells. He is a very laid-back individual, and loves good times and women. However, he seems to be constantly looking over his shoulder and running away from Clara, a Blue Rogue obsessed with Gilder. * Enrique: At 25 years old, Enrique is the Crown Prince of the Valuan Empire, but disagrees strongly with the imperialist policies of his mother, Empress Teodora I. The name of his father is unknown. Enrique uses rapiers as his weapon in battle. He joins the party and gives Vyse his flagship, the Delphinus, when he escapes Valua with Vyse, Aika, Fina, and Gilder. His frank nobility and chivalry are in direct opposition to the attitudes of most of the higher Valuans, and it is his infectious goodness that ends up saving the entire party later on. The Blue Rogues' sworn enemy, the Valuan Empire, continually hunts Vyse and Aika throughout the game. The Valuan Empire is ruled politically by the Empress Teodora I, but the real military power lies with the Lord Admiral Galcian. Galcian's five deputies - Alfonso (First Admiral), Gregorio, Vigoro, Belleza, and De Loco (Fifth Admiral) - each have a distinct personality, personified by their highly unique flagships. Amongst themselves they are each silently competing for promotion at the expense of the others, especially Alfonso, who thinks he should be Lord Admiral instead of Galcian. Galcian's Vice-Captain Ramirez later becomes the Sixth Admiral of the Valuan Armada and has a mysterious connection to Fina. All six of the Admirals die in the game, except for Vigoro (ironically, this is the only original admiral that the party fights in hand-to-hand combat). In addition, a significant number of lesser adversaries confront the player throughout the game. These are mostly 'Black Pirates,' a faction of unscrupulous criminals who lack the Blue Rogues' self-restraint and hence have earned the Rogues' ire. Notable Black Pirates include Captain Baltor, a bandit from Nasr airspace who pursues a small vendetta against Vyse, and Gordo the Round, an obese pirate whose plundering is driven by his lust for unique food. In the Gamecube rerelease, several more of these Black Pirates appear and can be hunted for bounty rewards, including a trio of criminals who resemble Vyse, Aika and Fina in appearance and poison Vyse's reputation unless defeated during an optional sidequest.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 18:17:40 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter 65. NBA Showtime: NBA on NBC 64. Mars Matrix: Hyper Solid Shooting 63. Unreal Tournament 62. San Francisco Rush 2049 61. NFL 2K 60. Shadow Man 59. Spider-Man 58. Resident Evil 57. Jojo's Bizarre Adventure 56. Project Justice: Rival Schools 2 55. Mr. Driller 54. The King Of Fighters 98: Dream Match 53. Ready 2 Rumble Round 2 52. NHL 2K2 51. Space Channel 5 50. World Series Baseball 2K2 49. Legacy of Kain: Soul Reaver 48. Confidential Mission 47. Fire Pro Wrestling D 46. Vigilante 8: Second Offense 45. Illbleed 44. Samba De Amigo 43. Giga Wing 42. Quake 3 Arena 41. Sega Bass Fishing 40. Zombie Revenge 39. Daytona USA 38. Sega Marine Fishing 37. Sega GT 36. Metropolis Street Racer 35. Ultimate Fighting Championship 34. Rayman 2: The Great Escape 33. Ready 2 Rumble Boxing 32. MDK2 31. Crazy Taxi 2 30. Ikaruga 29. NFL 2K1 28. NFL 2K2 27. Shemue II 26. The House of the Dead 25. NBA 2K1 24. Capcom vs. SNK 2: Mark of the Millennium 2001 23. Toy Commander 22. Marvel vs. Capcom: Clash of the Super Heroes 21. Power Stone 2 20. ChuChu Rocket 19. Tech Romancer 18. Capcom vs. SNK: Millennium Fight 2000 17. Dead or Alive 2 16. Grandia II 15. Street Fighter Alpha 3 14. Street Fighter III: Third Strike 13. Sonic Adventure 2 12. Tony Hawk's Pro Skater 2 11. Phantasy Star Online 10. Resident Evil: Code Veronica 9. Power Stone 8. Jet Grind Radio 7. Crazy Taxi 6. Skies of Arcadia
Here Are The Hints For The Final Five Games
* Defeat Lan Di
* Defeat Perfect Chaos
* Tennis. Anyone?
* We Can Be Heroes.....Just For One Day
* Your Soul Is Mine
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Post by Deleted on Dec 20, 2007 18:21:07 GMT -5
dammit, only 6th?
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AFN: Judge Shred
Bill S. Preston, Esq.
Wanted to change his doohicky.
Member of The Bluetista Buyers Club
Posts: 18,221
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Post by AFN: Judge Shred on Dec 20, 2007 18:41:26 GMT -5
mmm taste the suspense.
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Post by Insomniac on Dec 20, 2007 19:32:58 GMT -5
* Defeat Lan Di * Defeat Perfect Chaos * Tennis. Anyone? * We Can Be Heroes.....Just For One Day * Your Soul Is Mine Shenmue, Sonic Adventure, Virtua Tennis, Marvel/Capcom 2, Soul Calibur.
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Post by Maidpool w/ Cleaning Action on Dec 20, 2007 19:34:44 GMT -5
Does anyone here know of the Four Wu Do?
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Post by kitsunestar on Dec 20, 2007 19:38:22 GMT -5
If those are in order... Oh Good, MvC 2 didn't get #1.
If they aren't in order (SHOCKING SWERVE!)... Damn it, MvC 2 got #1.
Shenmue at #3? Disappointing.
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Post by Insomniac on Dec 20, 2007 19:43:24 GMT -5
Does anyone here know of the Four Wu Do? Do you know where I can find sailors? Shenmue at #3? Disappointing. I like Shenmue a lot, but my problem with the game is that it can be so damn tedious at times. There are stretches were the story is fun and you have some excitement, but there are long stretches where it's overly boring and you just go around asking questions, getting the same responses over and over again. The game is a visual masterpiece for the time period and has a lot of great things going for it. But after playing it again recently, I think it's a pretty overrated game. Not saying it isn't great, but games like Sonic Adventure 2, Soul Calibur and Skies of Arcadia just seemed to have held up better over time. I think I placed Shenmue around #5 or #6, and that's mostly because of the standards it set for graphics and sound, as well as the many things you can do throughout the game when the story does become boring.
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Post by Seth Drakin of Monster Crap on Dec 20, 2007 20:47:05 GMT -5
5. Sonic Adventure Sonic Adventure is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. One of its development titles was Sonic RPG, (although the final game was an adventure game not a standard RPG)[citation needed]. The final updated edition, known as Sonic Adventure International, was released on September 7, 1999 in North America, October 14, 1999 in Japan and Europe, October 18, 1999 in Belgium, the Netherlands, and Luxembourg, and December 3, 1999 in Australia. A director's cut version was released in 2003 as Sonic Adventure DX for the Nintendo GameCube and in 2004 for the PC CD-ROM. It has sold over 1 million copies in the United States alone, making it the top selling Dreamcast game.. It is the first ever Sonic game on a sixth generation console. Its sequel is Sonic Adventure 2. Centuries ago, the gods bestowed upon the planet seven Chaos Emeralds. These emeralds were a source of absolute power. However, absolute power corrupts absolutely — and it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. This angered the Gods, and so, they created one singular Master Emerald, which held powers that could control and neutralize the Chaos Emeralds. And with the Master Emerald, came a guardian spirit. It is said that a single tribe of Echidnas angered the spirit by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night, and the guardian spirit was never seen again. The monster was then named "Chaos", the God of Destruction. In the present day, Dr. Eggman learns of the legend surrounding Chaos. Believing it to be true, he seeks out the Master Emerald and shatters it, freeing Chaos in the process. Eggman's goal is to control Chaos, and use its destructive powers to collect the Chaos Emeralds and conquer the world. Also to help him, the E-series robots have been created and one of them, E-102 Gamma, has a malfunction, making him turn good. When Sonic the Hedgehog learns of this, he and his friends spring in to action to stop Eggman and they start another journey for the Chaos Emeralds. Unlike the previous action game in the series, Sonic 3D Blast, Sonic Adventure has six different characters to choose from, providing two more than the four (Sonic and Tails combo being the fourth) available in the earlier Sonic 3 & Knuckles. Playable CharactersSonic The HedgehogThe main hero of the game with supersonic speed. Sonic's story revolves around Dr. Eggman releasing Chaos from the Master Emerald. Sonic battles Eggman and Chaos in an effort to save Earth, as well as finding the Chaos Emeralds before they do. Miles "Tails" ProwerAfter Sonic rescues Tails from Emerald Coast after a "Tornado" prototype experiment goes wrong (and crashes), the latter sets out to help Sonic collect the Chaos Emeralds and stop Chaos. Most of his levels are abridged versions of Sonic's, which require him to reach the end of the level before Sonic (or Eggman) can. Knuckles The EchidnaKnuckles is the guardian of the Master Emerald. The Master Emerald shatters when Eggman frees Chaos and Tikal's spirit from within it, causing Angel Island to fall out of the sky. Knuckles' goal is to reassemble the shards of the Master Emerald. Amy RoseAmy Rose is walking through Station Square one day when a tiny blue Flicky falls from the sky and lands on her head. It is discovered that Dr. Eggman needed this Flicky (nicknamed "Birdie" by Amy) because of the Chaos Emerald in its pendant. Amy and Birdie must escape ZERO the Chase Master (some fans argue that he is E-100 Alpha), one of Eggman's robots. Big The CatBig the Cat is a newcomer to the Sonic series. Big's best friend is a frog who became possessed by Chaos' tail, and swallows Big's "lucky charm", a Chaos Emerald, which causes him to mutate. The frog then runs off, and Big's story begins. His levels involve using his fishing pole to try and catch Froggy, although he can also choose to try and catch big fish, with score bonuses based on size. E-102 GammaE-102 Gamma is one among a series of robots designed by Eggman for the purpose of collecting Chaos Emeralds. After an encounter with Amy, he suffers a malfunction and gains a "conscience." He then turns his aim to destroying his robotic brothers and freeing the animals trapped inside them. "Gamma" is one of the letters in the Greek alphabet. Villains And Unplayable CharactersDr. EggmanDr. Ivo Robotnik, also known as Dr. Eggman because of his round body shape, has formulated a new plan to conquer the planet, this time not relying on his robots alone, but employing a strange liquid creature known only as Chaos (who ends up betraying him). * Note: This is the first game where he is internationally called Dr. Eggman (previously, it was his name in Japan only) in the West. ChaosChaos is the guardian of the Chao. He is apparently water or a plasma-like material and changes form after consuming a Chaos Emerald. After consuming all seven Chaos Emeralds, it turns into Perfect Chaos and starts destroying the city, until Super Sonic "defeats" it (in actuality, he neutralizes the evil within Chaos's heart, which was causing it to function within a state of blind rage). Tikal The EchidnaA mysterious female echidna who appears whenever Sonic, Tails, Knuckles, Amy, E-102 Gamma and Big are sent back in time. She is trying to stop her father, Pachacamac, from stealing the Chaos Emeralds from the Master Emerald shrine. ZeroZero is one of Eggman's Robots sent to find Amy's Friend Birdie. He follows Amy wherever she goes Hoping to Capture the bird and Amy, At one point he succeeds but Amy is rescued By E-102 Gamma. Eventually Zero is Defeated by Amy Rose on The Egg Carrier. He is part of the E-100 series. ChaoChao are featured in the flashbacks, said to be Chaos' children. They exist primarily in the Chao Gardens as a sort of intelligent virtual pet for the player to raise, an "evolution" of the A-life system from NiGHTS into Dreams... Chao can be taken with the player by downloading the minigame Chao Adventure to his VMU, or in the GameCube version, by downloading the Chao to a Game Boy Advance. E-100 SeriesDr. Eggman's E-100 Series series of robots play a large role in Gamma's story, as he is one of them, and is out to destroy the others. All of them have letters of the Greek alphabet as part of their name. * E-101 Beta is a black robot with two gun arms. He is the first boss in E-102 Gamma's side of the story, and is later upgraded into E-101 Beta mkII, who is Gamma's fifth and final boss. * E-103 Delta is a blue robot who is Gamma's second boss, waiting at the end of Windy Valley. * E-104 Epsilon is an orange robot who is the third boss of Gamma's side of the story and is fought at the end of Red Mountain. * E-105 Zeta is a purple robot who is Gamma's fourth boss and is located at the end of Hot Shelter. While at first humanoid, Zeta is altered into a cylinder-like form with several turrets. The game is divided up into two stages: Action Stages, and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from all previous Sonic games. Action StagesAction Stages are basically playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (most boss battles appear to take place in the Adventure Fields, but they are actually in Action Stages designed to look like the Fields). There are eleven Action Stages, accessible by different characters. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each Adventure Field is a Zone and the Action Stages are the Acts in the Zone. The Action Stages have separate areas that could be considered "Acts", but they are not separate levels, like in the original Sonic the Hedgehog. Adventure StagesAdventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.). Every Adventure Field links to the other two Fields and a Chao Garden. They also have four Emblems each. They are each packed with various powerups for different characters. There are three Adventure Fields: * Station Square: a large, metropolitan city, and is the location of Sonic's first fight with Chaos. Eggman plans to destroy it and construct "Robotnikland" on its ruins. * Mystic Ruins: a large mountainous area and the largest Adventure Field in the game, containing the (crashed) Angel Island. Deep in the jungle, a Ziggurat can be found. * Egg Carrier: Eggman's massive flying airship. This is the Adventure Field where most characters fight their final bosses (except Sonic and Tails).
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Post by Deleted on Dec 20, 2007 20:49:13 GMT -5
Does anyone here know of the Four Wu Do? Do you know where I can find sailors? I'm looking for someone who knows something about Chinese people. Man, that game's chock full of great lines. ;D
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