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Post by SsnakeBite, the No1 Frenchman on May 14, 2010 9:05:10 GMT -5
Yeah, I couldn't think of a better title. So anyway, I bought this game today and I said to myself "hey, why not share the experience with the Crap?" so I got this idea of short text "logs" in which 'd give my impressions on the game in relatively real time as I progress.
The thing is, I can't really call this a Let's Play as I don't have the material to record movies or take screenshots, so I can't post any pictures, hence the 100% text format. Heh,I thought it could be interesting (and besides, it IS Silent Hill we're talking about, about 90% of the backstory is provided via random logs anyway, so it's rather fitting).
The advantage is that it'll allow you to react as soon as I post an observation, this way we can share opinions, thoughts, tips, etc... also, to avoid turning this into a cheapp way for me to boost my post count, I'll edit the same post until someone else reacts, so don't hesitate to refresh the page and check for new "logs" even if no new post is sent.
Remember I literally just bought it, so this is my very first playthrough, I haven't read anything about the story of the game (well, I know it's a remake of the original, but that's it), so I'll discover everything with you.
Anyway, lett's get this thing started:
Observation 1: The box art is weird. I mean of course, it's Silent Hill so obviously it's gonna be weird, but what I mean is that the town and the games are usually associated with fire, and here with an ice-themed cover. Odd. I'm not complaining either, it's just that it's more something you'd expect to see on the cover of Bioshock or something like that than Silent Hill.
Observation 2: A family video. This little girl is way too cheery. When does she get impaled by Pyramid Head?
Observation 3: wait, I've got to take an actual psychology test? What's next, a Rorschach test?
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Post by shiranui on May 14, 2010 9:10:42 GMT -5
I was going to buy this game, but then I accidentally looked at spoilers of the ending (wasn't paying much attention while browsing the Silent Hill page on TV Tropes).
Might still pick it up at some point, though. I'll be following this with some degree of closeness.
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Post by SsnakeBite, the No1 Frenchman on May 14, 2010 9:15:41 GMT -5
Observation 3: I'm in a scene where I can call my daughter by pressing a button. What is this, Heavy Rain?
Observation 4: I must say the graphics are great. And even though I hate the over-the-shoulder view (seriously, what's the deal with that gimmick in so many recent games?), it's not too badly done here.
Observation 5: I can actually keep the doors slightly open before entering a room, which allows me to check if there's anything waiting for me before I go forward. I like that idea (another gimmick that seems to be becoming common. It's a good thing for once).
Observation 6: entered a building. A garage apparently. Found the toilets. I am shocked and a bit disappointed that I can't search it. Seriously, does only James Sunderland have the guts to do it?
Observation 7: If I run towards a closed door I don't need to press the action key to start opening it. I am willing to bet this will turn out to be handy when I'm low on ammo and chased by horrifying monsters.
Observation 8: Ha, a funny detail: I just found a door with a note on the glass, but it's facing the outside. The subtitles did appear but since I was on the wrong side, it appeared backwards. Pretty funny, I must say.
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Post by shiranui on May 14, 2010 9:27:57 GMT -5
I am willing to bet this will turn out to be handy when I'm low on ammo and chased by horrifying monsters. Especially considering that you don't ever actually fight the monsters in this game, you are supposed to run and hide from them.
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Post by SsnakeBite, the No1 Frenchman on May 14, 2010 9:31:15 GMT -5
I am willing to bet this will turn out to be handy when I'm low on ammo and chased by horrifying monsters. Especially considering that you don't ever actually fight the monsters in this game, you are supposed to run and hide from them. Really? What is this, Penumbra? Speaking of this... Observation 9: Hm, I actually get to open the locks manually (as in, I have to use the joystick to remove the pin then pull the lock). Yep, it definitely is Penumbra. Not that there's anything wrong with that. Observation 10: Entered a video store. Didn't learn anything except that the owners liked to erase their clients' precious footage. Dicks. Observation 11: I'm in a playground now. I heard some weird noise. Observation 11 bis: Yay! Found a key in a soda can. As fzr as weird stuff found in junk food, I guess it's better than a chicken head. Observation 12: Saw a billboard with the number 555-3800. Not sure if this is is important, but you never know. Observation 13: Cutscene time! A policewoman and apparently the only person in town, I assume it's Cybil. The zoom button shows its true purpose: cleavage shots! Because women love to dress short during a snow storms. By the way, it's at this point that the first monsters appeared in the original game (not counting the dream sequence). Observation 14: I found a... snowball countaining a reprsentation of a lighthouse? 'kay... also, there's a woman next to the lighthouse. There's also something written under it: "Covering Himself with light as a cloak. Stretching out the heavens as a curtain. Psalm 104:2". Observation 15: I can now access my Ipod royalties-free cellphone thing. I triied calling the number I saw on the billboard but I came upon an answering machine. I also called my home (the ingame one, not my real home, silly!) and only heared a muffled voice and some mess going on.
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Post by shiranui on May 14, 2010 10:05:21 GMT -5
The zoom button shows its true purpose: cleavage shots! Because women love to dress short during a snow storms. Well, you know, it's pretty much your fault she's not wearing much clothing. ;D (Cybil's look can change rather dramatically based on your answers in the psychology test)
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Post by SsnakeBite, the No1 Frenchman on May 14, 2010 10:12:05 GMT -5
The zoom button shows its true purpose: cleavage shots! Because women love to dress short during a snow storms. Well, you know, it's pretty much your fault she's not wearing much clothing. ;D (Cybil's look can change rather dramatically based on your answers in the psychology test) In that case, she was wearing way TOO MANY clothes. Observation 16: Oh Lord the screen is flickering. That can't be good. Observation 16 bis: false alarm. Received an alarming call from Cheryl though. Observation 17: What the Hell?! The town is turning into ICE. Observation 18: First monster. Some sort of child-like zombie. Trying not to get killed. Observation 19: My previous statement regarding doors and running turns out to be awfully RIGHT. Observation 19 bis: The flickering sound gets louder as enemies approach. I assume it come from the not-Ipod. "Need to spot zombie children whil desperately looking for your lost daughter? Yes, there's an app for that." Observation 20: Heh heh heh... hiding in a closet. Damn, I am such a cunning bastard. Observation 20 bis: shockingly, that didn't elude the monsters for long. Observation 20 bis 2: aaand dead. Observation 21: There's something strangely satisfying in tossing these monsters against the walls. Observation 22: FINALLY manage to escape from the monsters. Also, I didn't notice until now, but don't you think harry looks like Dustin Hoffman in this game? Observation 23: talking with the shrink again. Yay! coloring a sketch! Observation 23 bis: PSP joysticks obviously weren't designed with image editing in mind. Observation 23 bis 2: And won't you know it, the house in the following cutscene just happens to have the same colors as the ones I picked for the sketch. Actually a nice touch. Oh, and some people I don't know are in my house. Observation 24: Cybil picked me up. She left the car because the snow prevents her from seeing the road but she seems to have disappeared. Trying to find her. Observation 25: the only way leads me to a wooden building. And there's some flickering as I approach. Observation 26: Huh... got a voice mail. Apparently not supposed to be for me. Also, remember the following phone number: 555-8733 Observation 27: used a key to leave the building. Still no sign of Cybil. What's with everyone disappearing around me today? Observation 28: Found some fort of small crystal ball. Observation 29: arrived at some other building. Much bigger, apparently made of concrete. Oh and there's a huge pipe next to the enntrance. Observation 29 bis: Just entered. Alright! Rusty pipes, long corridor and dirty walls, now THAT's Silent Hill! Observation 30: Another number to remember: 555-7669. Observation 31: I am now at some kind of pier. there's a sign that reads "Henry's on the lake. LIVE BAIT." Ha! Observation 31 bis: Phone number: 555-3474. Observation 32: Received another message. Text this time. Nothing spectacular but there was a picture attached to it, an apparently scared young woman. Ohh, and I found a bloody sleeping bag.
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Post by SsnakeBite, the No1 Frenchman on May 15, 2010 6:47:09 GMT -5
A new batch will be coming soon but before that, I'd like to share my overall feelings towards the game with you people. I think I start to understand what makes so any people dislike this game. Don't get me wrong, I like it. In fact, i think it's a great game... but it's not a Silent Hill game. Of course the elements that made the series great are here and the game IS very creepy, but it still doesn't feel like it belongs to this series.
The way you explore the surroundings and solve riddles is very different from the previous games and like I said in the first post, this one has an ice theme which is a frontal contradiction to the previous games On top of that, the alternate world just suddenly pops up out of nowhere here instead of being brought up by specific actions and it reverts back to normal without any real explanation either.
And of course, there's the fact that you can't fight the monsters and instead have to run away from them,which is an interesting idea, but gets repetitive rather quickly.
But as a whole, it's still a very fun and creepy game. There's a great freedom of movement and action, and the atmosphere is very well done. So wether you're a fan of the series or not, I advise you to try it out. Just... don't expect your good ol' Silent Hill and keep an open mind for the unusual style and you'll have a great time.
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Post by SsnakeBite, the No1 Frenchman on May 21, 2010 11:38:05 GMT -5
Ha HA! You thought I gave up on this didn't you? Well you are WRONG.
OK, seriously, I couldn't acces the Internet for tthe last few days. Anyway, back to work:
Observation 33: There was a door I didn't notice earlier at the back of another wooden house. Saw a bizarre transparent figure. Took a picture of it with my not-Ipod and a mutilated animal carcass appeared. And I immediately received a message regarding some kid's "first victim". Lovely.
Observation 34: Found a broken flashlight and some rusty knife. Cool, I guess.
Observation 35: Met a huge grizzly bear. Luckily for me, it's dead.
Observation 36: Received a strange call from Cybil, who doesn't understand why I left. In other news, I also received a voice message of some asshole calling his crying son a queer because he didn't want to shoot an animal. Nice.
Observation 37: Phone number time! 555-7243.
Observation 38: Reached yet another wooden house. Small blood stains near the entrance and lots of blood on the door, which I opened thanks to a key found in a pink wallet.
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Post by SsnakeBite, the No1 Frenchman on May 23, 2010 9:47:20 GMT -5
Moar observations! MOAR!!
Observation 39: I can hear children breathing heavily and/or moaning.
Observation 40: Oh crap THE ICE IS BACK!!
Observation 41: After running like Hell, I entered a house. There are frozen people inside it; a couple and a child. Received a message of a woman complaining about a trip she and her family are taking; that helped me solve a puzzle.
Observation 42: back to the "normal" world. Saw a sentence in latin (?): Quis est iste qui venit. Anyone knows what it means? (I don't know much latin, but I believe I can at least translate part of it as "He who comes is ______ ").
Observation 43: Another ghost picture, on a car this time. Received a message about an attempted rape for my trouble. Also found a pinned butterfly.
Observation 44: Back at the shrink. Nothing special. Back to the story as I finally arrived at Silent Hill itself.
Observation 45: I'm inside a high school. Saw a poster wigth the numbers 364215. It was written very small and was hard to miss so I'm not sure if this is important.
Observation 46: Phone numner: 555-7588.
Observation 47: Uh, saw a poster about the choking game and received a essage telling me not to play it. Now I know, and knowing is half the battle! G.I. JOOOOOOEEEEEE!!
Observation 48: Inside a fast-food restaurant. Number: 555-6328. Also, I found a plastic Barbie-like doll.
Observation 49: Entered a bar, where I found a bug trapped in amber and took my 3rd ghost pic.
Observation 50: Nearing the gymnasium. Received a message: a dad proud of his daughter. That's... refreshingly cheerful. I trust them to find a way to make it creepy later.
Observation 51: Aaaand fourth ghost pic! The accompanying message was of a guy (presumably) playing the choking game and (presumably) dying. You know, I know a teenager dying is a horrible thing, but I just can't really feel sorry for someone who does something THIS stupid, so I'll just thank him for keeping himself away from the human gene pool.
Observation 52: Discovered a text about mosquitoes and God that would have made the Westboro Baptist Church proud.
Observation 53: Solved a VERY contrived puzzle using some student's art piece.
Observation 54: received a message from a certain Dahlia showing me her SEXY (capitals hers, not mine) outfit. Observation 54 bis: And another one. An inspirational speech about high school. Yaaaay!
Observation 55: Found a rose in a glass globe with the word "eternal" written on it".
Observation 56: Hey, a code pad! Now that's old-school Silent Hill right there. The number 1053 is written on it. Well that was eas... son of a bitch, that's not the right code.
Observation 57: Figured out what the code was (I won't tell you how as to not spoil the fun for you, but it's a pretty clever puzzle). Received some message about two lovers and I'm now entering the gymnasium.
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Post by shiranui on May 23, 2010 11:06:20 GMT -5
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Post by SsnakeBite, the No1 Frenchman on May 23, 2010 11:22:04 GMT -5
I've been listening to some of the songs on the Shattered Memories soundtrack, and there is a lot of good stuff on there. Gotta agree with that. But theen again, it wouldn't really be Silent Hill if it wasn't the case, right? Anyway, there's never enough observations! Observation 58: Wow, what's with all the candles? And the tables? I thought this was a high school gymnsium, not a restaurant. Well, a cutscene explains everything as a high-school reunion was apparently organized, but only one woman showed up. She claims to know a Cheryl Maon, but she's a student there, she even showed me a picture*. So the next obvious thing to do is to hack the principal's computer to get more info. I wonder if it'll turn out he stole his sergent's identity after the Vietnam war. Anyway, before that, I'll search the place a bit to see if there's anything interesting. * {Spoiler}The young woman on the picture looks a lot like Heather from Silent Hill 3. Nice little detail. Observation 59: Oooooh! A door with a "please keep this door closed" sign. Guess what I'm gonna do. Observation 59 bis: Yep, I'm gonna keep it closed as I can't even attempt to open it. Booo. Observation 60: Well, thanks to the power of my 1337 h4xxor skillz, I managed to find the computer's password. The following cutscene showed the screen glitching. I just barely had time to make out a new phone number: 555-8432. Observation 61: Errrr... o-kaaaaay. So the next cutscene implies Harry had history's most impressive brainfart and forgot about 10 years of his life, that Cheryl is actually a teenager and the reason there were people I don't know in his house is because it's not his house as he and Cheryl moved. Observation 61 bis: Oh and by the way: the ice is back. Observation 62: I reached a somewhat safe area with more frozen people. Three girls apparently trying to open a door. I also received a message. A girl telling someone to take photos of someone else and that "she's with him"; I have no idea who "she" or "him" are. Observation 63: Took three more ghost pictures: a couple making out (I think...), a couple making out in a car and a woman... showering. Ahem. Also, it seems to always be the same woman, and she looks a lot like the picture of Cheryl the woman I met earlier showed me.
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Post by SsnakeBite, the No1 Frenchman on May 28, 2010 3:20:06 GMT -5
I'm gonna post a new batch soon, but in the meantime, I'd like to know what you people thought of it so far. Do you have any suggestion to improve the whole thing? What do you like/dislike about it? This would help me make this pseudo Let's Play all the more engtertaining. Thanks in advance!
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Post by SsnakeBite, the No1 Frenchman on May 29, 2010 9:36:54 GMT -5
Observation 64: The pictures apparently acted as some sort of "key" as the frozen girls all broke down.
Observation 65: The woman was waiting for me. She led me to the nightclub she works at.
Observation 66: Remember that Dahlia chick mentionned in an earlier message? Yeah, I got another message from her, saying that she's horny. That's what happens when you press the wrong button while sending mail.
Observation 67: Well, the woman is nowhere to be seen... but Dahlia appeared in person to make up for it. She took me to a bridge I need to cross, but it's up. Calling the person in charge of the bridge didn't help so I'll go with the tried and true "mess around with the controls until something happens" technique.
Observation 68: That was easier than it looked and that man is surprisingly okay with random people tempering with public property. But there's a problem midway through nd the bridge freaking fallas apart! Who would have thought an untrained person operating complex machinery could have undesired consequences? Oh well, I make it out of the car, Dahlia presumely dies and I'm back at the shrink -who appears increasingly creepy to me- to play a funny game: I've got to look at drawings and decide wether the characters are dead or meraly asleep. Yay!
Observation 69: I'm done and he happily claims they were all dead. I'm so glad this guy is helping me recover my mental balance. Back to the story.
Observation 70: Cybil found me. She took me to a hospital but as she spoke, she was stopped mid-sentence by THE ICE!! She froze. Litterally.
Observation 71: That wasn't too hard. One little puzzle later and I'm back into the "normal" world.
Observation 72: Met a nurse named Lisa, who had an accident. Took her back to her home, and now I'm back at the shrink, who keeps looking creepy while talking about guilt. He advises me to not blame myself for everything and even gives me a list of people to blame instead. Say what you want, shrink, but I still blame everything on Jack Thompson. Everything.
Observation 73: Some sort of test regarding how guilty I considered each character of a story to be regarding the death of a princess. Later the shrink states that he finds the best cure to gult to be to not get caught in the first place, which is something I'd expect a serial killer to say. Back to the story.
Observation 74: I arrived at a mall's warehouse where I found a toy bone, but Lisa called because she had an awful nightmare and apparently has some pretty bad problems. It's backstracking time!
Observation 75: Oh crap s*** just hit the fan! Lisa's dead, Cybil thinks I killed her, THE ICE saves the day and now I'm inside a frozen version of the mall trying to solve a puzzle about Cybil wanting bubble gums of her favorite color.
Observation 76: solved the riddle and now I'm back at the mall, where I found a roll of photographic film.
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Post by SsnakeBite, the No1 Frenchman on Jun 8, 2010 8:50:16 GMT -5
What is that makes the egg hatch? Why, it appears to be a new batch! Wow, this rhyme sure was crapy Well, now I'll never be happy.
Observation 77: Walking through various corridors, I stumble upon some gratuitous fanservice from a mannequin. Hurray for foam boobies! Oh, also, I can hear some jungle beats, but I don't think that's important.
Observation 78: Just got a message with a picture of Cheryl with a bitch. And I do mean a female dog.
Observation 79: There's a lingerie shop but I can't enter it. How on Earth am I supposed to be a depraved pervert if I can't even put female undergarments on my head?! FIne, I'll enter a gift shop instead. Observation 79 bis: So there's a puzzle in which I must use musical gift cards to find a code (it makes sennse in context. Sort of). I love how one of these cards is for condolences. What kind of thoughtless asshole sends a musical card to a grieving family?
Observation 80: Another ghost picture. ANd the accompanying message was of a guy calling 911 because a security guard he works with got cut by someone and is dead. Well that was a downer. Observation 80 bis: And now I enter a theater.
Observation 81: Two arcade booths: one for Gradius, one ofr Contra. Ha HA! Self-referential humor. Also, found a Frankenstein action figure. I am filled with joy.
Observation 82: I enter the screening room and the film starts playing. And by "film", I really mean "A still shot of Harry wiith Cheryl followed by a creepy scared-looking face while moaning sounds could be heard in the background". Aaaand I am back outside now.
Observation 83: Entering a pawn shop. Found a ring representing an Ouroboros.
Observation 84: So I'm apparently back at Harry's house, where I met with a trainwreck of a woman who is supposedly his wife. Oh, and guess what? IIIIIIICCCCCCCEEEEEEE!!
Observation 85: There's a loooooonnnnnng stairway going downwards. That seems to be a trademark of the Silent Hill series.
Observation 86: I eventually jump down a hole, and I am now in the middle of a trippy scene where I'm slowly falling. It's Harry in Wonder Hill!
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Post by SsnakeBite, the No1 Frenchman on Jun 10, 2010 2:33:45 GMT -5
Adding a new batch for my faithful readers (now now, don't lie! I know SOME people are reading this! I saw the views count! Don't be ashamed!): Observation 87: I landed in the middle of a huuuuuuge room. There doesn't appears to be anything here except for a chair and a few lamps. Observation 88: Aaaaaand all the sudden I'm in a corridor. This is getting weird(er). Observation 89: A room with a TV showing statics. If I don't post anything in the next ten minutes, that'll mean I got killed by a woman's vengeful spirit.Should this happen, I want you to know that I love you, WrestleCrap. Observation 90: I passed a door behind which was another stairway and I teleported to some other place again. I'd also like to add some details to my previous staatement: I don't love you in THAT way. Not that there's anything wrong with that. Observation 91: So after running for my life from monsters, I am now in a long, pitch black corridor with a door at the end. Also, my flashlight decided to go on strike, apparently. Observation 92: Another pit, another leap of faith, another fall down the rabbit hole. Observation 93: I land in another huge room, but this one has a wooden floor and there's... something being lit. Observation 94: I eventually reached a room which appears to be Cheryl's. There are pictures of her as a kid and as a teen. Observation 95: Back at the creepy shrink and his creepy smile that probably hides murderous intents, who is now telling me that mariage is a burden, apparently. Er, aren't shrinks supposed to help you feel better about life? Anyway. He now gives me a test where I must associate pictures of people to make them couples. Observation 95 bis: He says we're really making progress. I think he's lying. Observation 96: Michelle foound me, she offers to take me to the lighthouse where Cheryl may or may not be. I'm in her car and here and she and her boyfriend are arguing. Observation 96 bis: And now the boyfriend left. Just like that. Ooo-kaaaaaay... Observation 96 bis bis: Okay, now they're BOTH gone. wHat the Hell? Observation 97: Sewer level! Hurray! Observation 98: I just made a fish puke out a friendship bracelet. Uuuuuh thanks, fish? Observation 99: Cheryl called! She's telling me not to come because it's not safe. So I'm coming. Because in horror games, the least safe places are ALWAYS where you're supposed to go. Observation 100: I'm back to the surface and into some new part of the town. Also ONE HUNDREDTH LOG! WOOHOO! PARTY!! Observation 101: I found Michelle at a restaurant and... oh for Pete's sake, back at the shrink! He says we haven't talked about sex yet. I hope he's being sarcastic because Freud himself would think this guy is trying too hard to tie everything to sexuality. Observation 102: So he gave me a test to separate Rorschach stains (See? What did I tell ya earlier?) into sexual and non-sexual imagery. I picked only one stain as being sexual imagery. Turns out the other side of the card revealed a resemblance between the pic and a slipknot. Creepy. And now the shrink is giving me a lecture about how sex is death. I need an adult. Observation 103: I'm in an amusement park and I took another ghost picture. Apparently, harry and Cheryl posing for a souvenir picture. Wait, Harry and Cheryl in a ghost picture? They're not going to pull a Sixth Sense on us, are they? Observation 104: I entered the Tunnel of Love. Oh and I'm back in the Ice World, but what's particularly strange is that it arrived all the sudden this time. Observation 105: And the ice is gone just as it arrived. odd. Back outside, I found a boat which I hope will get me to the lighthouse. Observation 105 bis: Turns out Dahlia is here. And she knows how to operate the boat. Observation 105 bis bis: Harry hit it, and now Dahlia is old... Harry on the other hand is now in a Hawaiian shirt. Did I mention that THE ICE is back again? And since I'm in the middle of the Toluca Lake, it's actually helpful since it allows me to continue by foot. Observation 106: The monsters got me... but that's apparently what was supposed to happen! One cutscene later, they get frozen right after they stopped, apparently scared by something. The ice disappears and I fall into the water. I now have to swim my way to the lighthouse! Observation 106 bis: There are statues at the bottom of the lake for some reason. Observation 107: I nearly drowned but I apparently ended up on the shore and Cybil found me. She says Harry Mason died in a car crash 18 years ago. She lets me go as she believes the answers are in the lighthouse. NOTE: WE ARE ARRIVING AT THE END OF THE GAME. THE FOLLOWING OBSERVATIONS REVEAL THE GRAND FINALE. IF YOU WANT TO KEEP IT A SURPRISE, DON'T READ IT: {Spoiler} Observation 108: SWERVE! The Lighthouse is really "The Lighthouse Clinic. Counseling and family therapy".
Observation 109: The shrink is now outright yelling at me, telling me he's talking but I don't listen. That I sent 18 years of denial in "[my] think skull of [mine]." Well f*** you, shrink.
Observation 110: DOUBLE SWERVE!! The person the shrink was talking to never was Harry! In fact, it appears to be Cheryl! And Harry just appeared in the room!
Observation 111: TRIPLE SWERVE!!! Harry was an hallucination!
Observation 112: More seriously, it seems Cheryl now managed to get over her problems, cope with her father's death and will be able to move on. So... happy end, I guess?
Well, that's it folks, that was Silent Hill: Shattered Memories. The game is over and I hope you had fun reading these entries. I know I did writing them. In the end, I definitely advise you to play it yourself. I did my best to not spoil to much of the story so it could still be fun and keep in mind that there are no less than 5 different endings. The one I got is apparently the normal one, so if you want to find out the alternate ways this story ends, well... why don't you play it yourself? I swear you won't regret it. Thank you all for reading, and who knows? Maybe I'll see you for another Let's Play!
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Post by shiranui on Aug 6, 2010 18:37:51 GMT -5
Sorry to dig up such an old thread, but I don't feel like creating a whole new topic for Shattered Memories, so here goes... I just got the Wii version of this game today (I chose the Wii version because it's the original, and the PS2 port appears to be particularly lousy) and played for a few hours, from looking at these logs it seems that I'm about 1/3 through. Anyway, while I was playing, I kept wondering just how on earth the controls made the transition to the PS2 and PSP. The Wii version utilizes the motion controls in such a way that I can't imagine this game not losing about half of its atmosphere in the porting process.
The one gripe I have with the Wii version is that when you're running from Raw Shocks, the camera tends to get screwed up as you flail around with the controller (especially when the cursor hits the edge of the screen), trying to stop one of the little bastards from dryhumping you to death, and when that happens you often can't tell which way you're supposed to be going (which is hard enough even without the controls messing up). I would like to think that these sections are more pleasant in the other versions, although I do like how they really give this "OH GOD HOLY CRAP HOLY CRAP RUN AWAY WHERE'S THAT DOOR LEAVE ME ALONE YOU SKINLESS MIDGET FREAKS" sense of panic when you're trying to run from the monsters.
Oh yeah, my Cybil is wearing a full police uniform complete with cap. No cleavage in sight.
And who the hell thought it was a good idea to put in that part where you're supposed to color in a picture of a house? As Okami showed us, drawing ANYTHING with the Wiimote is a pain in the ass. To the game's credit, the house ended up looking pretty normal even though the picture looked as if someone gave a retarded chimpanzee a bunch of crayons and told him to color it in.
In any case, this is a much better game than Homecoming. The Silent Hill series might yet have a future after all.
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