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Post by xCompackx on Jun 3, 2012 17:05:06 GMT -5
Before I start this I wanna say that I like Super Mario 64. What I don't get though is why it's regarded as highly as it is. Purely dreadful camera angles at times, platforming bits can be frustrating, falling off the stage after a slide that you can't stop... I understand that it paved the way for the Galaxy games which are excellent, but I've just never been impressed with 64. I get that I'm probably alone in this, but just something that's always bothered me.
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Post by Munkie91087 on Jun 3, 2012 17:06:24 GMT -5
It took the most successful 2D platforming character ever and successfully converted it to 3D. It was an excellent game upon release when most people didn't know how Mario would translate to a 3D world. It completely changed the Mario franchise and brought it into the future.
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mizerable
Fry's dog Seymour
You're the lowest on the totem pole here, Alva. The lowest.
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Post by mizerable on Jun 3, 2012 17:06:48 GMT -5
It was a major leap from the SNES to this. I agree that it's overrated, but it is by no means a bad game. It's just easier to compare it to what we have now.
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Post by Apricots And A Pear Tree on Jun 3, 2012 17:09:35 GMT -5
You didn't have to play as that loser Luigi.
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Push R Truth
Patti Mayonnaise
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Perpetually Constipated
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Post by Push R Truth on Jun 3, 2012 17:12:07 GMT -5
Because you turned on your new N64 and it was all IT'S A ME, MARIO
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stealthamo
King Koopa
Something stupid
#AJAll
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Post by stealthamo on Jun 3, 2012 17:20:02 GMT -5
I think it's because at the time it was released, there was no game like it. There hadn't been a 3D game like that yet on any system. Obviously, better ones came out as time went on, but for the time, it was incredible to see and play.
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dav
Hank Scorpio
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Post by dav on Jun 3, 2012 17:22:53 GMT -5
It was the padding that did it in for me. Having to play the same damn level three times in a row simply to get all the stars was grating to say the least.
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Deleted
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Post by Deleted on Jun 3, 2012 17:30:55 GMT -5
I absolutely loved it...I was born in 84 and grew up with Mario and played the hell out of All Stars and SMW and the 64 game just blew me away being able to go wherever i wanted to and chasing that damn little rabbit thing around was so frustrating as well as trying to catch the monkey that stole my hat...It was unprecedented and so fun...
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Bo Rida
Fry's dog Seymour
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Post by Bo Rida on Jun 3, 2012 17:36:36 GMT -5
I agree; it was amazing when I first saw/played it but once the novelty wore off it didn't have the same magic as its predecessors. I think my biggest issue was that it felt like a different series than the 2D games which is something that wasn’t rectified until SMG2 and the 3DS game (although I love the first galaxy game so that wasn’t my only issue).
It’s still a good game though and I can't deny its innovation and influence, Nintendo and videogames in general could be very different if they'd screwed it up as badly as other games that failed to make the jump to 3D.
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Post by The Summer of Muskrat XVII on Jun 3, 2012 17:38:10 GMT -5
In my opinion, damn near everything. Especially when you factor in the era it was released
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8.2.11/SAVIOR_NEZ
Don Corleone
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Post by 8.2.11/SAVIOR_NEZ on Jun 3, 2012 18:30:01 GMT -5
If you weren't around for it when it first came out, it's almost hard to describe. Video games were really stale around 1995-1996, and Super Mario 64 almost solely changed everything. The feeling of freedom to do absolutely anything you wanted in Super Mario 64 was like nothing I had ever experienced in a game. The world seemed so vast at the time, exploration was encouraged as you could find cool little secrets just about everywhere you turned. The camera did suck, but it was one of the first attempts at a 3D camera. The controls were spot on, though. I feel it still holds up, and has served as the blueprint for 3D platformers since.
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Deleted
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Post by Deleted on Jun 3, 2012 18:57:14 GMT -5
It was the first really solid 3D platformer, and surprisingly one of the few N64 games that still holds up incredibly.
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H-Virus
Hank Scorpio
A Real Contagious Experience
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Post by H-Virus on Jun 3, 2012 23:12:47 GMT -5
Have you ever watched a speed-run of it? Entertaining as Hell.
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The Ichi
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Post by The Ichi on Jun 3, 2012 23:36:13 GMT -5
It's nonlinear as hell. You can get most of the stars in a level in practically any order. Contrast to Mario Galaxy where you have to get a certain star each time and it's basic point-a-to-point-b stuff.
(Not that I don't love the Galaxy games, but 64 perfected the formula).
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Dub H
Crow T. Robot
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Post by Dub H on Jun 3, 2012 23:44:39 GMT -5
It's linear as hell. You can get most of the stars in a level in practically any order. Contrast to Mario Galaxy where you have to get a certain star each time and it's basic point-a-to-point-b stuff. (Not that I don't love the Galaxy games, but 64 perfected the formula). I think you mean it's NOT linear right(if i'm not mistaken linear means single path) But yeh,if you mxi the pleasing graphic(for the time of course),the INNOVATION of the time too.The incredible yet simple gameplay,the million levels ,yet at same time with incridible freedom to the user,the fitting and amazing music of the game.It's not hard to see why it's so popular.
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Post by Chronos on Jun 3, 2012 23:46:42 GMT -5
It's linear as hell. You can get most of the stars in a level in practically any order. Contrast to Mario Galaxy where you have to get a certain star each time and it's basic point-a-to-point-b stuff. (Not that I don't love the Galaxy games, but 64 perfected the formula). Nonlinear, IchiMan. And I agree with you, the sense of exploration and rewarding players for trying crazy stuff (like the secret stars or that wall-kick star on Cool Cool Mountain which has like three different ways to get it) is much more than in the more focused and linear Galaxy games. Plus the game looked SO GOOD back then, it was like looking through a window into another world.
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The Ichi
Patti Mayonnaise
AGGRESSIVE Executive Janitor of the Third Floor Manager's Bathroom
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Post by The Ichi on Jun 3, 2012 23:47:44 GMT -5
Oops, always confuse the two, it's one of my weird things.
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Deleted
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Post by Deleted on Jun 4, 2012 0:00:55 GMT -5
I remember the first time seeing this over at our family friends' house. God damn I was amazed. I played the heck out of it once I got an N64, and even today I'll pop that bad boy in and throw down.
It's a near perfect game for me. The feeling once I was finally able to get to the final Bowser level....
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Deleted
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Post by Deleted on Jun 4, 2012 0:10:53 GMT -5
and who the hell doesnt get a thrill out of speeding down that slide or throwing bowsers ass by his tail at some bombs...It was simply awesome and the rainbow level gave me alot of sleepless nights
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Ryanar
Samurai Cop
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Post by Ryanar on Jun 4, 2012 0:50:35 GMT -5
The game was just brilliant. It was my first N64 game, and whenever i got pissed at No Mercy or Mario Kart i would always find solitude in the toadstool castle. The exploration was vast for its time, and instead of annoying sidescrollers that made you go back and forth between levels it successfully made the jump to 3D.
The soundtrack was also brilliant and very nice sounding for it being MIDI. Although it is very overrated, and i do prefer Super Mario Sunshine, SM64 is a potent staple in the history of Video Games.
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