Post by Big Bad Brad on Jul 13, 2013 20:32:20 GMT -5
I don't know when I'm going to update the next chapter due to how I'm feeling, now I can still play games, watch TV, listen to music but writing these chapters out is a little more difficult because it requires a lot of concentration which I can't give until I feel better.
Anyway since it might be awhile before the next update I thought I would reveal what I had planned next chapter I'm not sure if this idea will go over good or not so I'll explain.
In the next chapter there are going to be several fights that will take place and you all will decide how the fights will turn out, some could result in death others might not.
Basically you will be involved in a Dual Battle, I'm taking this from my favorite game series, Suikoden.
Here is a video showing off one of the dual battles in Suikoden II.
There are three commands
Attack
Defend
Wild Attack
Its a basic Paper Rock Scissors game
Attack beats Defend
Defend beats Wild Attack
Wild Attack beats Attack
now for the people involved in dual battles would send me a list for five rounds which command they want to use each round.
I would give each person 100 HP, Attack takes 20 against Defend, Wild Attack takes 30 against Attack, Defend takes 15 against Wild Attack, defend is like a counter attack that only works against Wild Attacks. I wanted to make the damage done different for each attack with Wild Attack taking the most since the person using it is basically going all out in the attack, while defend only takes 15 since its just a counter I thought it should take half the damage of the Wild Attack.
So say two people give their commands and its like this
User A
1. Attack
2. Wild Attack
3. Attack
4. Wild Attack
5. Defend
User B
1. Defend
2. Attack
3. Attack
4. Defend
5. Wild Attack
Note: You don't have to use all three commands but you have to at least use 2 of them (can't have 5 attacks or 5 defends or 5 wild attacks but you can have like 4 attacks & 1 wild attack)
Turn 1: User A wins Attack over Defend so User B takes 20 damage and puts them at 80
Turn 2: User A wins again this time with Wild Attack over Attack for 30 damage putting User B at 50
Turn 3: Tie both A & B use attack so they both lose 20 damage each A = 80 B = 30
Turn 4: User B wins with Defend over Wild Attack for 15 damage putting A at 65
Turn 5: User A wins with Defend over Wild Attack for 15 damage putting B at 15
Final score: User A = 65 User B = 15 so User A wins the battle even though User B never reached 0 HP.
So that's basically what I have for the dual battles any comments on that?
Anyway since it might be awhile before the next update I thought I would reveal what I had planned next chapter I'm not sure if this idea will go over good or not so I'll explain.
In the next chapter there are going to be several fights that will take place and you all will decide how the fights will turn out, some could result in death others might not.
Basically you will be involved in a Dual Battle, I'm taking this from my favorite game series, Suikoden.
Here is a video showing off one of the dual battles in Suikoden II.
There are three commands
Attack
Defend
Wild Attack
Its a basic Paper Rock Scissors game
Attack beats Defend
Defend beats Wild Attack
Wild Attack beats Attack
now for the people involved in dual battles would send me a list for five rounds which command they want to use each round.
I would give each person 100 HP, Attack takes 20 against Defend, Wild Attack takes 30 against Attack, Defend takes 15 against Wild Attack, defend is like a counter attack that only works against Wild Attacks. I wanted to make the damage done different for each attack with Wild Attack taking the most since the person using it is basically going all out in the attack, while defend only takes 15 since its just a counter I thought it should take half the damage of the Wild Attack.
So say two people give their commands and its like this
User A
1. Attack
2. Wild Attack
3. Attack
4. Wild Attack
5. Defend
User B
1. Defend
2. Attack
3. Attack
4. Defend
5. Wild Attack
Note: You don't have to use all three commands but you have to at least use 2 of them (can't have 5 attacks or 5 defends or 5 wild attacks but you can have like 4 attacks & 1 wild attack)
Turn 1: User A wins Attack over Defend so User B takes 20 damage and puts them at 80
Turn 2: User A wins again this time with Wild Attack over Attack for 30 damage putting User B at 50
Turn 3: Tie both A & B use attack so they both lose 20 damage each A = 80 B = 30
Turn 4: User B wins with Defend over Wild Attack for 15 damage putting A at 65
Turn 5: User A wins with Defend over Wild Attack for 15 damage putting B at 15
Final score: User A = 65 User B = 15 so User A wins the battle even though User B never reached 0 HP.
So that's basically what I have for the dual battles any comments on that?