metylerca
King Koopa
Loves Him Some Backstreet Boys.
Don't be alarmed.
Posts: 12,479
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Post by metylerca on Jul 24, 2017 15:14:51 GMT -5
Thank you for this. I tend to grab your AJPW stuff in the WWE games, so this is right in my wheelhouse. Does anyone know if custom rings or arenas will be a feature moving forward? The game has infinite possibilities.
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lucas_lee
Hank Scorpio
Heel turn is finished, now stripping away my personality
Posts: 6,792
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Post by lucas_lee on Jul 24, 2017 15:24:53 GMT -5
I finished all of the appearances of the Ghostbusters, now working on moves and logic, expect it up tonight!!! My next edit will be the one and only.... {Spoiler}
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Post by Heeltown, USA on Jul 24, 2017 15:29:23 GMT -5
Thank you for this. I tend to grab your AJPW stuff in the WWE games, so this is right in my wheelhouse. Does anyone know if custom rings or arenas will be a feature moving forward? The game has infinite possibilities. Custom rings are already in, albeit limited right now. FPR had a more robust selection of choices than what we have now, so I have to believe they will beef up that part before final build. As for editing arenas, it hasnt been a feature before. Normally there are around 6-8 arenas to pick from along with a dozen rings. The broadcast booths are new this year and originally we all thought we could edit them, but that is not the case as of the last update
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lucas_lee
Hank Scorpio
Heel turn is finished, now stripping away my personality
Posts: 6,792
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Post by lucas_lee on Jul 24, 2017 18:50:15 GMT -5
All of the Ghostbusters have been completed!!! Download them at my collection page My collection page
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Allie Kitsune
Crow T. Robot
Always Feelin' Foxy.
HaHa U FaLL 4 LaVa TriK
Posts: 46,335
Member is Online
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Post by Allie Kitsune on Jul 25, 2017 7:32:49 GMT -5
Still haven't got around to making anybody new, as I'm still trying to write down all my old CAWs movesets from FPR to remake them all.
Things'll go a lot faster once they're all done and I can make my brand new people (2nd fed) from scratch.
I doubt I'll do much playing at all (I'll mostly just sim), this thing is just one gigantic toybox, really.
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Post by BJ Sturgeon on Jul 25, 2017 10:10:22 GMT -5
My one major gripe with the game is the layering system in edit mode. While it's fine that faces and hair are now on seperate layers, it doesn't make sense that the faces are often incomplete. If you can't use a certain face without facial hair because the whole mouth region is missing, why make seperate layers to begin with? Same with hair and facial hair often being on the same layer, and not usable independently.
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lucas_lee
Hank Scorpio
Heel turn is finished, now stripping away my personality
Posts: 6,792
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Post by lucas_lee on Jul 25, 2017 15:04:37 GMT -5
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Honeybear Lyder
ALF
It's called a title match, dammit! I'll fire your ass, dammit! Get me a snowcone, dammit!
Posts: 1,155
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Post by Honeybear Lyder on Jul 25, 2017 15:42:09 GMT -5
A question, perhaps someone could help me out on this one. I've noticed some wrestler edits I got from Steam have moves that can not be found at the edit mode (Kevin Owens' package piledriver, the Yes Lock, or C4 for example). Any idea why is it?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2017 17:02:53 GMT -5
I did not know that Juicin' Thunder Liger was a gimmick I really wanted until this game. That's amazing.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jul 25, 2017 19:25:56 GMT -5
A question, perhaps someone could help me out on this one. I've noticed some wrestler edits I got from Steam have moves that can not be found at the edit mode (Kevin Owens' package piledriver, the Yes Lock, or C4 for example). Any idea why is it? Is it possible they're some of the moves that you have to unlock doing the Training Mode?
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Post by honsou on Jul 25, 2017 20:30:01 GMT -5
Now that I got Hackenschmidt's book I'll probably take a shot at making him. Should be a lot of fun because the moves he shows in his book are...interesting
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Post by BJ Sturgeon on Jul 26, 2017 3:24:47 GMT -5
A question, perhaps someone could help me out on this one. I've noticed some wrestler edits I got from Steam have moves that can not be found at the edit mode (Kevin Owens' package piledriver, the Yes Lock, or C4 for example). Any idea why is it? Those three are unlockable via Mission Mode.
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Post by El Cokehead del Knife Fight on Jul 27, 2017 3:35:27 GMT -5
Notes from the stream:
- They're talking about redoing the UI since they rushed it with their small team to get it ready in time. - Resolution options are coming soon. - They really have no budget and a tiny team. Like one thing they're frustrated with is slow loading on wrestling select screen. That's due to it reading all the data and constructing the wrestler right there. - 10 people on the team. Everybody's focused on bug fixes at the moment.
To the list: - Adding ladders and tables. Free standing table = incredibly difficult to do. Move animation much more likely. Ladders not actually addressed by director or Kyle. - More post match options. Super interesting but they want to do a mode that takes better use of that stage direction. That's what they're looking into. - Asymmetrical edits. Director wants to do it but the character doesn't have a left or right side so it'd be extremely difficult to implement. No due to the budget. Not a top priority unless they sell a million copies overnight. lol - Stance on mods. They haven't thought about it. But if you want to get under the hood, go for it. They can't be hands on at the moment with modders. - Skirts as attire Very difficult to do. 2D doesn't work. Polygons are possible but it still doesn't look right. But people really want it so they're still trying. - Glasses They're working on it. - More fantasy parts like anime heads Very possible. - Joshi They want to add more female parts and female stances. Long hair, past shoulders, has the same issue as skirts. You'd need two parts and they don't connect well. - More Parts Filters It's coming. - More selling on moves They like the idea of people selling moves more and the director is thinking how to implement it. - Story Mode Director talked forever. Story mode is a biggest request. Two ways. One of would be a straight scenario mode but they could only use the default fake wrestlers. Second way to be to give you a toolbox to make your own story mode. If they go the second way, it'd be much further down the line. If they go the first route, Sudo51 could come back to write a new scenario but again that'd be way down the road. - GM/Promoter Mode They are adding a promotion mode. Inspired by the GBA version. That would be the base. They want to build off that. They haven't actually started work on it yet so it's coming to be much further down the line. - Custom MP3s Both entrances and in game. Early/Mid August. They can maybe add custom mp3 support in menus down the line. - Working with real life promotions No unless promotions comes to them. - The problem with weak submissions ending a match They don't want to mess with the core gameplay of Fire Pro. So set your CPU logic to not use weak submissions, that way a match won't end on them. - Entrance gown and belts Gowns, tricky like skirts and long hair. They could create an asset to drape them only when entering. In match, not really possible. Entrance belts. Wearing the belts or draped over the shoulder, very difficult. They could let you carry it in your hand or use it as a weapon in match. - Pre-match attacks Very difficult. They're thinking about it but it probably isn't happening. - Merchandise They licensed it out to a different company/store. So they're working with that company on possibly offering international shipping but no promises. - Gradients If they wanted to create that in World, they'd have to make it it's own part. It'd be more difficult than making Story Mode or GM Mode so it's not happening. Sorry. - Transparency on layers Much more possible. They'll look into it.
Without director: - Kickstarter and Patreon Doesn't work. Kickstarter is more trouble than it's worth. Same with Patreon. - Paid DLC Possible if they sell enough base copies of the game. - Mac/Linux port No. Japanese developers aren't use to working with them. They're just focused on PC. - New moves It's really hard to track new move requests since they're sprinkled everywhere. Thread at FPWArena is the best since they have youtube links and a master list. That way Kyle can just show Director what they want. - CPU Logic New players don't really get it. Great guides on the internet on how to use it. Adding anything is a massive amount of work. Kyle's pressing him for new entries but... - Heads Kyle would like it where you select a head and than select a color instead of having 4 separate heads listed but... - Kyle and requests He's working on other projects so it's difficult to keep up on all the requests. - Tweaks are easier for him to pitch than new modes. - Default wrestlers Developers just came up with them. They asked Kyle to check the names to see if they were appropriate but he left them as is since they were so Fire Pro. lol - Roadmap The developers have a basic idea on what they plan to do. He will see what he can find out. Once he has a better idea on what direction they're moving, he'll share it with us. - Early Access length It depends. This is the soft launch to get it ready for PS4 launch. PC gaming is not big in Japan. They want to move onto the console release. So it will be a reasonable timeline.
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Post by Flash Burton on Jul 27, 2017 7:35:16 GMT -5
So far what I'm noticing is that hardest thing to get right is high flying juniors. I really wish there was a logic setting for throwing your opponent outside the ring so we can see more dives. But otherwise you can really get the system to do anything you want with enough work Have a play around with Entertainment & Discretion High Entertainment will have your edit throwing people to the corners & outside rather than whipping to the ropes. Low Discretion won't have your edit dragging people into the centre of the ring so the action will be close to the ropes hopefully leading to more outside dives & top rope moves
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Post by TheMediocreWarrior on Jul 28, 2017 22:38:58 GMT -5
When I was playing FPW Returns, I didn't get why so many people liked letting the CPU simulate matches. I didn't get the fun in just watching the computer play. Turns out, it can be fun to watch if the logic has been well done for those particular wrestlers. I've been playing a lot of tournaments, and it's fun to watch the CPU go while I wait to play the next match my wrestler or team is in. I've definitely made up for only being able to have 8 titles in Returns. I've made generic world, tag team, six man tag titles, the WWE's titles, some NJPW titles, and some "classic" WWF titles for the older wrestlers I've downloaded. I'll probably be doing one kind of tournament or another every weekend for those titles. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by SsnakeBite, the No1 Frenchman on Jul 29, 2017 2:11:51 GMT -5
- Adding ladders and tables. Free standing table = incredibly difficult to do. Move animation much more likely. Ladders not actually addressed by director or Kyle. Figured as much but I think it would be worth it as it would really add an extra layer to the gameplay and I think it may actually draw more people to the game. I know people like to shit on the WWE games but you have to admit they always kicked Fire Pro's ass when it comes to hardcore matches. Bit of a shame that they didn't even mention ladders. - More post match options. Super interesting but they want to do a mode that takes better use of that stage direction. That's what they're looking into. I'm a bit confused by what they mean by "more post match options". Do they mean more elaborate win poses? Pyros going off? Or stuff like having the loser attack the winner or ague with the ref? Or just having them leave the arena? - Asymmetrical edits. Director wants to do it but the character doesn't have a left or right side so it'd be extremely difficult to implement. No due to the budget. Not a top priority unless they sell a million copies overnight. lol That would be so cool! I didn't think it would even be possible with the way these games are designed but I'm very happy they're at least considering it, especially since so many of the characters I've designed over the years in various wrestling games have asymmetrical designs. Honestly, I'd be happy with even something that just mirrors the sprite (as they're already doing with single-strap outfits). - Skirts as attire Very difficult to do. 2D doesn't work. Polygons are possible but it still doesn't look right. But people really want it so they're still trying. Good to hear, it'd be very nice to have them, especially if "skirts" includes stuff like aprons and kilts. I'd also like to point out that some of the shortest thigh parts actually make for decently convincing miniskirts IMO. - Glasses They're working on it. Again, nice little detail. I don't have many ideas for bespectacled characters but it would at least allow some cool alternate outfits (like, more of a casual look to make it look like a wrestler who wasn't booked just arrived to confront another one or something) - They want to add more female parts and female stances. Long hair, past shoulders, has the same issue as skirts. You'd need two parts and they don't connect well. I'm all for it, especially since about half the gimmick ideas I have are for female characters. It would also be nice to have specific parts for larger female characters as it looks a bit awkward when you give female characters muscular or fat waists. - More Parts Filters It's coming. Again, bit confused by that. Do they mean the filters during edit mode so you only see specific type parts (like beards/masks/hair/etc)? - More selling on moves They like the idea of people selling moves more and the director is thinking how to implement it. Now that's very interesting, something that would add a lot of immersion to the game and even make gameplay more interesting. Plus it'd be nice to not so often have characters Ultimate Warrior it up and get straight back up after receiving a finishing move (seriously, I can't believe how often that happens, even with an exhausted opponent). I'd especially like it if they sold more or at least differently when hit with a weapon. It's a bit weak that they still react the same to being struck with a chair or baseball bat as if they took a European Uppercut. Oh, and maybe you could pick a different reaction to being bloodied, like some of them would freak out, others would go berserk and others would just wipe it off and go back to the match. The possibilities are endless!! BTW, still no word on entrance customization and Royal Rumble mode?
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jul 29, 2017 16:13:49 GMT -5
New laptop's here, and World works on it. So, gonna start working on getting my guys together. ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Allie Kitsune
Crow T. Robot
Always Feelin' Foxy.
HaHa U FaLL 4 LaVa TriK
Posts: 46,335
Member is Online
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Post by Allie Kitsune on Jul 29, 2017 20:21:35 GMT -5
- Early Access length It depends. This is the soft launch to get it ready for PS4 launch. PC gaming is not big in Japan. They want to move onto the console release. So it will be a reasonable timeline. This isn't surprising, but I thought that at least PC games seemed to be gaining some momentum over there since in the past 4 years or so we're starting to see Japanese fighting games (BlazBlue, KoF), JRPGs (Tales series, ports of older NIS games, Neptunia series), and even Vertical Shooters (Crimzon Clover, Hurricane of the Varstray, Trizeal/Exzeal) show up on the platform.
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Post by TheMediocreWarrior on Jul 29, 2017 23:19:51 GMT -5
After playing a gruesome fighting match that ended in a time limit draw, I think it would be cool if they were able to introduce a point system.
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Fundertaker
Vegeta
Hideo Kojima should direct every ending ever!
Posts: 9,003
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Post by Fundertaker on Jul 30, 2017 5:32:32 GMT -5
- Early Access length It depends. This is the soft launch to get it ready for PS4 launch. PC gaming is not big in Japan. They want to move onto the console release. So it will be a reasonable timeline. This isn't surprising, but I thought that at least PC games seemed to be gaining some momentum over there since in the past 4 years or so we're starting to see Japanese fighting games (BlazBlue, KoF), JRPGs (Tales series, ports of older NIS games, Neptunia series), and even Vertical Shooters (Crimzon Clover, Hurricane of the Varstray, Trizeal/Exzeal) show up on the platform. Actually most PC ports of games are aimed to make a quick profit from western gamers. Most Japanese households don't have a computer still, much less people gaming on it.
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