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Post by The Barber on Mar 16, 2017 7:40:49 GMT -5
Tetris 3D (the one with that weird 3D Tetris garbage)
WWE Crush Hour (the only WWE game with no wrestling - NO, the WWF Betrayal game had at least SOME wrestling moves in it)
Mario Is Missing/ Mario's Time Machine (too much education, not enough turtle stepping)
The Nintendo/CD-I games (Hotel Mario, and those 3 Zelda games)
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Post by Red Impact on Mar 16, 2017 8:08:58 GMT -5
Metal Gear Solid 2 was the first one that came to my mind.
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Post by Limity (BLM) on Mar 16, 2017 8:47:57 GMT -5
Silent Hill 4 feels completely unrelated to the rest of the series. Take away its name and I don't think anyone would bat an eye. That's basically because the inverse is exactly what happened. It was just The Room initially and they shoehorned it into the Silent Hill series by kind of halfheartedly tying it into the serial killer stuff in 2. That's a very common misconception, actually. The Room was always intended to be a Silent Hill game.
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Hypnosis
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Post by Hypnosis on Mar 16, 2017 11:39:14 GMT -5
Metal Gear Solid 2 was the first one that came to my mind. Another possible contender: Phantom Pain. Open-world, Mother Base system felt like a management simulator, and there weren't as many proper boss fights like the previous games. Streets of Rage 3. Had to play at higher difficulties to go further in the game, soundtrack was weaker in comparison to 1 and 2, weird plot, and unnecessary censorship.
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Fundertaker
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Hideo Kojima should direct every ending ever!
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Post by Fundertaker on Mar 16, 2017 11:39:45 GMT -5
Metal Gear Solid 2 was the first one that came to my mind. Thing is that, aside from you not playing as a Snake (even though, technically, Raiden is called "Snake" at the beginning of his part), it's totally a Metal Gear Solid game. If anything, 5 would be the odd one... because it has 1/20th of the cutscenes the rest have.
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Post by Red Impact on Mar 16, 2017 12:26:26 GMT -5
Metal Gear Solid 2 was the first one that came to my mind. Thing is that, aside from you not playing as a Snake (even though, technically, Raiden is called "Snake" at the beginning of his part), it's totally a Metal Gear Solid game. If anything, 5 would be the odd one... because it has 1/20th of the cutscenes the rest have. Perhaps, but what makes 2 moreso to me is that the entire premise makes it basically one giant remake of Metal Gear Solid 1, with introduced plot points so ludicrous that they later retconned them (which is saying a lot for a Metal Gear game).
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Fundertaker
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Hideo Kojima should direct every ending ever!
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Post by Fundertaker on Mar 16, 2017 12:35:20 GMT -5
Thing is that, aside from you not playing as a Snake (even though, technically, Raiden is called "Snake" at the beginning of his part), it's totally a Metal Gear Solid game. If anything, 5 would be the odd one... because it has 1/20th of the cutscenes the rest have. Perhaps, but what makes 2 moreso to me is that the entire premise makes it basically one giant remake of Metal Gear Solid 1, with introduced plot points so ludicrous that they later retconned them (which is saying a lot for a Metal Gear game). Not really a remake as much as a retread from the players standpoint. But that's not really new to the franchise by then either: Metal Gear, Metal Gear 2 and Ghost Babel are all basically the same thing with different boss fights.
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Post by Red Impact on Mar 16, 2017 12:58:40 GMT -5
Perhaps, but what makes 2 moreso to me is that the entire premise makes it basically one giant remake of Metal Gear Solid 1, with introduced plot points so ludicrous that they later retconned them (which is saying a lot for a Metal Gear game). Not really a remake as much as a retread from the players standpoint. But that's not really new to the franchise by then either: Metal Gear, Metal Gear 2 and Ghost Babel are all basically the same thing with different boss fights. But those are all NES/Game Boy era games at least. They're not crossing generations, and there's serious hardware limitations to what they can do. MGS2 doesn't have that excuse.
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Fundertaker
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Hideo Kojima should direct every ending ever!
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Post by Fundertaker on Mar 16, 2017 13:53:58 GMT -5
Not really a remake as much as a retread from the players standpoint. But that's not really new to the franchise by then either: Metal Gear, Metal Gear 2 and Ghost Babel are all basically the same thing with different boss fights. But those are all NES/Game Boy era games at least. They're not crossing generations, and there's serious hardware limitations to what they can do. MGS2 doesn't have that excuse. And it's not like MGS2 just does what MGS1 did. But again, the point is kinda missed: the story is those 3 games is basically the same, and it's not like it's that different from the 3D ones (go to enemy base, solo infiltration mission, get in contact with individuals X and Y, defeat members of "elite-super-soldiers-with-gimmicks corps", unveil political conspiracy, Metal Gear is activated/defeated, beat Big Boss/Big Boss wannabe, the end), just change a few names around and add a couple of layers to the conspiracy/lore here and there and there you have it. So, if MGS2 is a remake, so is MGS1. And, extrapolating to the extreme, every MG that isn't the original, thus leaving the series with no "odd one out", making this entire discussion kinda pointless
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Post by Red Impact on Mar 16, 2017 14:10:28 GMT -5
But those are all NES/Game Boy era games at least. They're not crossing generations, and there's serious hardware limitations to what they can do. MGS2 doesn't have that excuse. And it's not like MGS2 just does what MGS1 did. But again, the point is kinda missed: the story is those 3 games is basically the same, and it's not like it's that different from the 3D ones (go to enemy base, solo infiltration mission, get in contact with individuals X and Y, defeat members of "elite-super-soldiers-with-gimmicks corps", unveil political conspiracy, Metal Gear is activated/defeated, beat Big Boss/Big Boss wannabe, the end), just change a few names around and add a couple of layers to the conspiracy/lore here and there and there you have it. So, if MGS2 is a remake, so is MGS1. And, extrapolating to the extreme, every MG that isn't the original, thus leaving the series with no "odd one out", making this entire discussion kinda pointless My point wasn't that there were similarities in the premise, my point is that MGS2 flat out admitted that it was trying to be MGS1 during the story. It was all supposed to be a pseudo-simulation of Shadow Moses for Raiden, then we got some weird plot revelations that were explained away in different random ways just because it messed with things too much because even they couldn't figure out how to make it part of the story.
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Post by The Captain on Mar 16, 2017 15:49:38 GMT -5
Deus Ex 2 takes place in a different era and is pretty much completely ignored by later games in the franchise. Also it's greatly dumbed down from the first game when it comes to mechanics. To be fair, it's completely ignored by Human Revolution and Mankind Divided because both of those games are prequels to the first DX. Outside of a random cameo here and there, I'm not sure what from DX2 would even make sense to incorporate into those games that wasn't already in DX1. The dumbing down of mechanics and overall weaker story made me sad about DX2. Not to mention that Alex wasn't nearly as interesting as J.C. or Adam.
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Fundertaker
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Hideo Kojima should direct every ending ever!
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Post by Fundertaker on Mar 16, 2017 15:59:21 GMT -5
And it's not like MGS2 just does what MGS1 did. But again, the point is kinda missed: the story is those 3 games is basically the same, and it's not like it's that different from the 3D ones (go to enemy base, solo infiltration mission, get in contact with individuals X and Y, defeat members of "elite-super-soldiers-with-gimmicks corps", unveil political conspiracy, Metal Gear is activated/defeated, beat Big Boss/Big Boss wannabe, the end), just change a few names around and add a couple of layers to the conspiracy/lore here and there and there you have it. So, if MGS2 is a remake, so is MGS1. And, extrapolating to the extreme, every MG that isn't the original, thus leaving the series with no "odd one out", making this entire discussion kinda pointless My point wasn't that there were similarities in the premise, my point is that MGS2 flat out admitted that it was trying to be MGS1 during the story. It was all supposed to be a pseudo-simulation of Shadow Moses for Raiden, then we got some weird plot revelations that were explained away in different random ways just because it messed with things too much because even they couldn't figure out how to make it part of the story. Which, at least in my opinion, doesn't make it the "one odd out" of the series, as there's nothing radically different that distinguishes it from the rest. Also, they didn't say that they were trying to make a "pseudo-simulation of Shadow Moses for Raiden". They were testing the possibility to make operatives like Solid Snake by putting someone with similar, albeit virtual, training in similarly dangerous situations (which, again, they are pretty much the same throughout the series), culminating with all those PMC soldiers in MGS4 being trained the same way in a VR environment. Unless, of course, we go by what the AI said at the end of MGS2 which was too... Kojima for us to really comprehend (that the exercise was just something something create context something something internet censorship something and eliminating Solidus at the end because it was convenient). But again, not a "one odd out". If we are considering by the game basically being all about bringing elements from past games, Super Castlevania 4 would be the one odd out of the series, since it's the only remake in it... but I'm pretty sure that no one would argue for that.
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Post by Hurbster on Mar 16, 2017 16:27:11 GMT -5
Deus Ex 2 takes place in a different era and is pretty much completely ignored by later games in the franchise. Also it's greatly dumbed down from the first game when it comes to mechanics. Never happened.
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Post by Von Wagner's Brownies on Mar 16, 2017 16:29:32 GMT -5
Clock Tower 3
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Post by xCompackx on Mar 16, 2017 17:03:37 GMT -5
Metal Gear Solid 2 was the first one that came to my mind. Another possible contender: Phantom Pain. Open-world, Mother Base system felt like a management simulator, and there weren't as many proper boss fights like the previous games. Streets of Rage 3. Had to play at higher difficulties to go further in the game, soundtrack was weaker in comparison to 1 and 2, weird plot, and unnecessary censorship. I actually think Peace Walker would be a more fitting example for Metal Gear as it had the base management stuff and mission system that Phantom Pain built on.
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Hypnosis
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Post by Hypnosis on Mar 16, 2017 17:16:29 GMT -5
Another possible contender: Phantom Pain. Open-world, Mother Base system felt like a management simulator, and there weren't as many proper boss fights like the previous games. Streets of Rage 3. Had to play at higher difficulties to go further in the game, soundtrack was weaker in comparison to 1 and 2, weird plot, and unnecessary censorship. I actually think Peace Walker would be a more fitting example for Metal Gear as it had the base management stuff and mission system that Phantom Pain built on. Oh. Truth be told, I never played Peace Walker, so I was out of the loop there.
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Post by Deleted on Mar 16, 2017 18:58:06 GMT -5
Think a nod should be made to Yoshi's Story. Of the non-really gimmicky Yoshi games like Touch & Go and Topsy-Turvy, it's really the only one that actually changes on Island's formula and tries to give the game a different focus, plus it's more about the branching paths approach than having a ton of levels one after another. Plus of the games in the series it's pretty handily the easiest.
Granted, that's not to say I think it's bad. Not played it in years admittedly but I'm much more inclined to give Story a pass than I am New Island. Probably rank the games as something like Island > Woolly World > Island DS > Story > New Island.
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