Post by Blindkarevik on Dec 3, 2017 9:40:40 GMT -5
Any of us who have played video games have played some and thought, "Man, it'd be cool if they did this instead" or "It'd be cool if there was a video game version of this." This is a thread about video game ideas or modifications to existing video games you've had.
I actually dreamed one idea that I think might be pretty cool. It's a combination of Superhot, Left For Dead, and the CoD Nuketown easter egg with the moving mannequins.
Basically, it'd be a puzzle-based shooter where your enemies only move when you move, unless you are not looking directly at them, then they are able to move. You would be given guns with a limited amount of ammo, with additional guns and ammo spread around the level to force movement. The first level would basically just be a square room where you can test out both yours, and the enemies movements with guns in each of the four corners. It'd show you how fast they move when you're not looking directly at them but in a safe way so you are still in control and not in any real danger right off the bat. The second level would have the square room and a hallway, it would also have a window you can vault over with a grenade behind it. The idea behind it would be to show the enemies can't vault over the wall so you just turn your back and let them pile up on the window... one grenade toss later and they all die, making the player feel like they just beat the system. The next level would be similar to that, but include more twists and turns in the room, encouraging more movement and allowing the player to get more comfortable with how much time they have before an enemy can reach them. There would still be a choke point with a window and grenade, but if the player attempts the same strategy as before.. they'll get hit because that level will also introduce a new enemy that can vault over windows. The stage after that would start a player in an empty room with vents. After a few moments, enemies would start emerging from the vents and be able to be picked off pretty easily when noticed... however, it will introduce the idea that the vents are outside of line of sight so if an enemy is inside... they move freely in the direction of the player and emerge at any point. This would give a sense of urgency to keep an eye on any vents in the room, because I feel that at this point, the player will have figured out a strategy to try to get as many enemies as possible in their line of sight and kite the mass around to keep them out of danger.... the introduction of vents would force the player to have to keep an eye on something other than the mass of enemies they CAN see to make sure nothing is coming from behind out of the vent.
Over the course of the game, as with any... new obstacles and enemies would be revealed as well but those are the beginning stages.
I actually dreamed one idea that I think might be pretty cool. It's a combination of Superhot, Left For Dead, and the CoD Nuketown easter egg with the moving mannequins.
Basically, it'd be a puzzle-based shooter where your enemies only move when you move, unless you are not looking directly at them, then they are able to move. You would be given guns with a limited amount of ammo, with additional guns and ammo spread around the level to force movement. The first level would basically just be a square room where you can test out both yours, and the enemies movements with guns in each of the four corners. It'd show you how fast they move when you're not looking directly at them but in a safe way so you are still in control and not in any real danger right off the bat. The second level would have the square room and a hallway, it would also have a window you can vault over with a grenade behind it. The idea behind it would be to show the enemies can't vault over the wall so you just turn your back and let them pile up on the window... one grenade toss later and they all die, making the player feel like they just beat the system. The next level would be similar to that, but include more twists and turns in the room, encouraging more movement and allowing the player to get more comfortable with how much time they have before an enemy can reach them. There would still be a choke point with a window and grenade, but if the player attempts the same strategy as before.. they'll get hit because that level will also introduce a new enemy that can vault over windows. The stage after that would start a player in an empty room with vents. After a few moments, enemies would start emerging from the vents and be able to be picked off pretty easily when noticed... however, it will introduce the idea that the vents are outside of line of sight so if an enemy is inside... they move freely in the direction of the player and emerge at any point. This would give a sense of urgency to keep an eye on any vents in the room, because I feel that at this point, the player will have figured out a strategy to try to get as many enemies as possible in their line of sight and kite the mass around to keep them out of danger.... the introduction of vents would force the player to have to keep an eye on something other than the mass of enemies they CAN see to make sure nothing is coming from behind out of the vent.
Over the course of the game, as with any... new obstacles and enemies would be revealed as well but those are the beginning stages.