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Fatalities
Jan 13, 2020 21:57:12 GMT -5
via mobile
Post by Kevin Hamilton on Jan 13, 2020 21:57:12 GMT -5
It's the one real weakness in that series to me. The fatalities should have been a simple one or two button combo to maximize the fun.
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Post by carp (SPC, Itoh Respect Army) on Jan 14, 2020 1:25:40 GMT -5
They made more sense in the old days, when all you had was word of mouth for how to do them.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 14, 2020 11:36:54 GMT -5
It does really annoy me that 11 basically actively punishes you for not doing them by way of the points but also has a very strict two per character policy and also has very little to do with the hearts after awhile. It just makes them an utter chore after awhile because you're sick to death of them.... not helped by how people constantly do them online basically just to waste your time.
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Post by Tenshigure on Jan 14, 2020 11:43:24 GMT -5
It's the one real weakness in that series to me. The fatalities should have been a simple one or two button combo to maximize the fun. Modern-day MK has that for you. Back in the early 90s though, fatalities were what separated the casuals from the hardcore, and we liked it that way! I've always wondered how you even found out the combinations in the early days. I know 4 had the inputs in the practice mode, but even Deadly Alliance and Deception didn't have them, to my knowledge. Mostly it was GamePro or Tips and Tricks Magazine that had all of these combos spoiled. Hell, one of my most treasured copies of T&T was a copy of this issue when I got UMK3 for the SNES: And yes...a friend and I spent a whole weekend pulling off every single -ality we could. Just like the MK1 fatalities, there are some UMK3 combos that are forever ingrained in my head, especially Liu Kang: Ultimate Combo: HP > HP > BLK > LK > LK > HK > LK Brutality: HP > LP > HP > BLK > LK > HK > HK > LK > HK > LP > HP ...and yes, that is all from memory.
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