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Post by Alyce: Old Media Enthusiast on Sept 19, 2020 11:03:10 GMT -5
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Post by BorneAgain on Sept 19, 2020 11:41:10 GMT -5
Two things are really apparent about this situation.
One, Rare really did not not know how to read a room when it came the BK fanbase. Nuts & Bolts might have worked as the fourth game in the franchise after people got the Threeie sequel they'd been wanting so badly. But after 8 years of waiting, a vehicle construction game was never going to be viewed as a an exciting shot in the arm for the series because most of the fanbase did not view as the franchise as that stagnant. Such a move wasn't viewed as the necessary update to Banjo Kazooie, it was seen as fixing something that wasn't even broken. Coming a year after Super Mario Galaxy, a game that was fresh take on the franchise without fundamentally changing the gameplay focus likely didn't help its perception.
Secondly, its remarkable how much Microsoft really wasted Rare so early on given there were so many things they could have done with it. A Banjo Kazooie Racing series could have been XBox's Mario Kart, Killer Instinct as its immediate exclusive Fighting Game, Conker shifted into a more action/adventure direction as Microsoft's own Jak and Daxter like IP. Its telling that the most beloved game from the first 8 years after Rare was bought was Viva Piñata especially given how popular their older franchises had been only a decade prior.
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Johnny B. Decent
Patti Mayonnaise
Had one once
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Post by Johnny B. Decent on Sept 19, 2020 12:01:47 GMT -5
It felt like Rare was giving us the middle finger the whole game. Like they were just bitter and angry that they knew this game wasn't going to be liked from the start.
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Deleted
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Post by Deleted on Sept 19, 2020 12:13:46 GMT -5
It felt like Rare was giving us the middle finger the whole game. Like they were just bitter and angry that they knew this game wasn't going to be liked from the start. The snippets of dialogue on the discs in the 720 stage alone proved to me "Yeah, these folks are very cranky". Yet... if you knew folks would hate the game, why go that way?
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Post by Mike Strike on Sept 19, 2020 12:20:33 GMT -5
Two things are really apparent about this situation. One, Rare really did not not know how to read a room when it came the BK fanbase. Nuts & Bolts might have worked as the fourth game in the franchise after people got the Threeie sequel they'd been wanting so badly. But after 8 years of waiting, a vehicle construction game was never going to be viewed as a an exciting shot in the arm for the series because most of the fanbase did not view as the franchise as that stagnant. Such a move wasn't viewed as the necessary update to Banjo Kazooie, it was seen as fixing something that wasn't even broken. Coming a year after Super Mario Galaxy, a game that was fresh take on the franchise without fundamentally changing the gameplay focus likely didn't help its perception. Secondly, its remarkable how much Microsoft really wasted Rare so early on given there were so many things they could have done with it. A Banjo Kazooie Racing series could have been XBox's Mario Kart, Killer Instinct as its immediate exclusive Fighting Game, Conker shifted into a more action/adventure direction as Microsoft's own Jak and Daxter like IP. Its telling that the most beloved game from the first 8 years after Rare was bought was Viva Piñata especially given how popular their older franchises had been only a decade prior. The B-K team making Grabbed by the Ghoulies on OG XBox sure didn't help either. Back then MS was clearly more open to animal platformer mascots back then as seen with Blinx & Banjo could've succeeded where Blinx failed. Plus GbtG is such a meh game in general.
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Deleted
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Post by Deleted on Sept 19, 2020 14:20:10 GMT -5
Two things are really apparent about this situation. One, Rare really did not not know how to read a room when it came the BK fanbase. Nuts & Bolts might have worked as the fourth game in the franchise after people got the Threeie sequel they'd been wanting so badly. But after 8 years of waiting, a vehicle construction game was never going to be viewed as a an exciting shot in the arm for the series because most of the fanbase did not view as the franchise as that stagnant. Such a move wasn't viewed as the necessary update to Banjo Kazooie, it was seen as fixing something that wasn't even broken. Coming a year after Super Mario Galaxy, a game that was fresh take on the franchise without fundamentally changing the gameplay focus likely didn't help its perception. Secondly, its remarkable how much Microsoft really wasted Rare so early on given there were so many things they could have done with it. A Banjo Kazooie Racing series could have been XBox's Mario Kart, Killer Instinct as its immediate exclusive Fighting Game, Conker shifted into a more action/adventure direction as Microsoft's own Jak and Daxter like IP. Its telling that the most beloved game from the first 8 years after Rare was bought was Viva Piñata especially given how popular their older franchises had been only a decade prior. The B-K team making Grabbed by the Ghoulies on OG XBox sure didn't help either. Back then MS was clearly more open to animal platformer mascots back then as seen with Blinx & Banjo could've succeeded where Blinx failed. Plus GbtG is such a meh game in general. I played it on Rare Replay. It was as bad as advertised. I get "craven, out of his element" protagonists were sort of a thing for a while with the success of Luigi's Mansion, but I didn't like the main character, and I hated how the game was set up in terms of structure and pacing. Also looked like the Banjo & Kazooie team struggled mightily with the Xbox's hardware after years of mastering technical limitations of SNES and N64 specs.
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Post by Confused Mark Wahlberg on Sept 19, 2020 17:02:01 GMT -5
I thought Nintendo was nuts letting go of Rare, but MS went on to do jack squat with them.
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CMWaters
Ozymandius
Rolled a Seven, Beat the Ads.
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Post by CMWaters on Sept 19, 2020 21:41:47 GMT -5
I thought Nintendo was nuts letting go of Rare, but MS went on to do jack squat with them. Well, Nintendo (maybe more a certain famous creator there) did have their own things that messed around with Rare works...specifically this change up: to
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Post by A Platypus Rave on Sept 20, 2020 1:22:53 GMT -5
Yeah there are two big old problems with Nuts and Bolts... and they both basically come down to the fact that Nuts and Bolts was built on corpse of Banjo Threeie....
I mean if Nuts and bolts was marketed as a spin off and Banjo Threeie was going to come out anyway? Fine...
But the fact that the massive empty open worlds proves it was meant to be Banjo Threeie that they pivoted away from it... and all the "jokes" about how lame collectathons are and such... it was never going to be well received.
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Post by A Platypus Rave on Sept 20, 2020 1:23:38 GMT -5
Secondly, its remarkable how much Microsoft really wasted Rare so early on given there were so many things they could have done with it. A Banjo Kazooie Racing series could have been XBox's Mario Kart, Killer Instinct as its immediate exclusive Fighting Game, Conker shifted into a more action/adventure direction as Microsoft's own Jak and Daxter like IP. Its telling that the most beloved game from the first 8 years after Rare was bought was Viva Piñata especially given how popular their older franchises had been only a decade prior. I mean Microsoft were the ones that thought they somehow got the rights to Donkey Kong when they bought Rare
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