|
Post by Heart of fools gold on Oct 22, 2021 8:34:20 GMT -5
Reaper queen sounds dumb even dumber then the reaper AI choosing to appear as Shepard's ptsd representation. Either way don't really love either ending so I'll just go off my own head cannon that Shep is indoctrinated.
So here is a video to get that reaper queen taste out of all our mouths
|
|
|
Post by Cyno on Oct 22, 2021 9:18:38 GMT -5
I mean... those endings are pretty much the endings we got... Though you don't destroy the Earth unless you really f*** up >_> But... the Paragon path is still lead them (it's why it's the Blue ending) , the Renegade Path is destroy them (red) , and the intended "good" ending is the Synthesis... even the we see two people on a hill is part of the ending only it's an old man and his grand daughter in the distance... >_> It's funny because, with the worst EMS, the Renegade ending for ME2 makes the Control (Blue) option the only choice you have. The same is true of the Paragon ending of ME2 and Destroy (Red).
|
|
|
Post by Mighty Attack Tribble on Nov 3, 2021 21:41:41 GMT -5
After 60+ hours of gameplay, I'm down to my last three ME3 missions - Citadel: Party, Priority: Cerberus Headquarters, and Priority: Earth.
I'm getting pre-ending depression and just want to have the party and end it there. It would be nice if the console versions were moddable so the "party is the true ending" mod could be installed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 4, 2021 1:35:38 GMT -5
After 60+ hours of gameplay, I'm down to my last three ME3 missions - Citadel: Party, Priority: Cerberus Headquarters, and Priority: Earth. I'm getting pre-ending depression and just want to have the party and end it there. It would be nice if the console versions were moddable so the "party is the true ending" mod could be installed. So when I got to the party, I stopped there and didn't play again for two months. Ha do force myself through the ending. And whilst I don't hate the end as much as some, it very much is a story end. The party of the other hand is a thematic end. For all the plot that's in Mass Effect, what makes it special is the characters. And the citadel dlc really is the conclusion of that. The rest is tying up loose ends.
|
|
|
Post by Mighty Attack Tribble on Nov 4, 2021 1:55:42 GMT -5
So when I got to the party, I stopped there and didn't play again for two months. Ha do force myself through the ending. And whilst I don't hate the end as much as some, it very much is a story end. The party of the other hand is a thematic end. For all the plot that's in Mass Effect, what makes it special is the characters. And the citadel dlc really is the conclusion of that. The rest is tying up loose ends. It really is. I don't hate the ending either, unsatisfactory as it is, but the bittersweet nature of the party makes it so difficult to continue towards it. Better to leave the characters we've come to know and love in Shepard's kitchen, nursing hangovers.
|
|
|
Post by Mighty Attack Tribble on Nov 7, 2021 14:15:06 GMT -5
New stats for N7 Day.
|
|
|
Post by Cyno on Nov 7, 2021 15:28:34 GMT -5
94% of people said "f*** Udina." And they were right.
|
|
|
Post by Mighty Attack Tribble on Nov 7, 2021 15:57:44 GMT -5
For PC players, modders have now ported ME1's Pinnacle Station DLC into Legendary Edition.
|
|
|
Post by Mighty Attack Tribble on Nov 7, 2021 17:19:53 GMT -5
|
|
|
Post by A Platypus Rave on Nov 7, 2021 20:50:00 GMT -5
94% of people said "f*** Udina." And they were right. What always annoyed me about that is it doesn't really matter... the only difference is you can get your SPECTRE status back earlier if you kill the council... by ME3 regardless what you do Udina is in cahrge.
|
|
|
Post by Heart of fools gold on Nov 7, 2021 22:36:39 GMT -5
Yeah it is a bit annoying that no matter what you choose Udina in 3 will always be in charge. Like wouldn't it have been more fun if you didn't pick Udina at the end of 1 and while Anderson is stuck on earth there was someone else in charge so that slimy Udina agrees to work with Cerberus for political gain and space racism instead of just doing it for the space racism.
|
|
Chiral
Salacious Crumb
Posts: 73,700
|
Post by Chiral on Nov 7, 2021 22:42:13 GMT -5
|
|
|
Post by Mighty Attack Tribble on Nov 7, 2021 22:50:35 GMT -5
Yeah it is a bit annoying that no matter what you choose Udina in 3 will always be in charge. Like wouldn't it have been more fun if you didn't pick Udina at the end of 1 and while Anderson is stuck on earth there was someone else in charge so that slimy Udina agrees to work with Cerberus for political gain and space racism instead of just doing it for the space racism. I mean, that's pretty much what happens anyway. Udina works with Cerberus to eliminate the council leaving himself in charge (or so he thinks) in order to commit all Citadel forces to an assault on Earth.
|
|
Demented
Bill S. Preston, Esq.
Winner of the Harleen F. Quinzel Legacy of Puddin Award
What am I doing here?
Posts: 16,074
|
Post by Demented on Nov 7, 2021 23:04:19 GMT -5
94% of people said "f*** Udina." And they were right. What always annoyed me about that is it doesn't really matter... the only difference is you can get your SPECTRE status back earlier if you kill the council... by ME3 regardless what you do Udina is in cahrge.
"We'll let the players decide if the Council survives."
"Uh, sir... we kinda need a Council for the 3rd game that we've rushed to satisfy our Reaper overlords."
"... f*** it! We'll make a new Council! With blackjack and hookers!"
|
|
|
Post by A Platypus Rave on Nov 7, 2021 23:13:09 GMT -5
What always annoyed me about that is it doesn't really matter... the only difference is you can get your SPECTRE status back earlier if you kill the council... by ME3 regardless what you do Udina is in cahrge. "We'll let the players decide if the Council survives."
"Uh, sir... we kinda need a Council for the 3rd game that we've rushed to satisfy our Reaper overlords." "... f*** it! We'll make a new Council! With blackjack and hookers!"
Yeah, that too... the new Council with humanity as the head or something.... is the choice in teh first game... which leads to them not being in 2... and them being almost exactly the same in 3. Including not listening to Shepard... now with a throw away... the last time it happened the council died message
|
|
Demented
Bill S. Preston, Esq.
Winner of the Harleen F. Quinzel Legacy of Puddin Award
What am I doing here?
Posts: 16,074
|
Post by Demented on Nov 7, 2021 23:21:37 GMT -5
"We'll let the players decide if the Council survives."
"Uh, sir... we kinda need a Council for the 3rd game that we've rushed to satisfy our Reaper overlords." "... f*** it! We'll make a new Council! With blackjack and hookers!"
Yeah, that too... the new Council with humanity as the head or something.... is the choice in teh first game... which leads to them not being in 2... and them being almost exactly the same in 3. Including not listening to Shepard... now with a throw away... the last time it happened the council died message
Demented, you promised yourself that you wouldn't go on a 30 minute rant about ME3... again.
On a brighter note... The Citadel DLC is still my favorite part of the the trilogy. Having those last few moments with Jack made going through the series again worth it. And then I picked my favorite color of red.
....
God damn space brat.... *grumble grumble*
|
|
|
Post by Mighty Attack Tribble on Nov 7, 2021 23:57:40 GMT -5
Yeah, that too... the new Council with humanity as the head or something.... is the choice in teh first game... which leads to them not being in 2... and them being almost exactly the same in 3. Including not listening to Shepard... now with a throw away... the last time it happened the council died message The only really tangible difference between saving the council and not is it plays a part in whether the Virmire survivor will side with you or Udina in the coup, but even then it's only one of about a dozen factors in that decision. In the lore, not saving the council means the turians don't pay their outstanding reparations for the First Contact War and begin preparations for a further conflict with the Alliance... which would make for an interesting sequel setup in itself.
|
|
|
Post by A Platypus Rave on Nov 8, 2021 1:06:17 GMT -5
Yeah, that too... the new Council with humanity as the head or something.... is the choice in teh first game... which leads to them not being in 2... and them being almost exactly the same in 3. Including not listening to Shepard... now with a throw away... the last time it happened the council died message Demented, you promised yourself that you wouldn't go on a 30 minute rant about ME3... again. On a brighter note... The Citadel DLC is still my favorite part of the the trilogy. Having those last few moments with Jack made going through the series again worth it. And then I picked my favorite color of red. .... God damn space brat.... *grumble grumble*
As I said when I first replayed ME3 with all the DLC it helped a lot of the issues with the ending (not all of them there's still a lot) but the Mass Effect 2 companions felt less like an afterthought, among other things...
|
|
|
Post by Mighty Attack Tribble on Nov 8, 2021 1:28:27 GMT -5
As I said when I first replayed ME3 with all the DLC it helped a lot of the issues with the ending (not all of them there's still a lot) but the Mass Effect 2 companions felt less like an afterthought, among other things... As I recall, the decision to relegate the ME2 squadmates into relatively minor roles boiled down to importing a save where many of them died would've hobbled ME3. Even in the finished form the story loses a lot when a mission is missing a squadmate and is replaced by either a brand new character or a previously-introduced background character. Of course, then there was the cuts for time. For example, Miranda - if she survived - was supposed to join the crew after Horizon (which modders have since restored) and Grunt was intended to join up after Aralakh Company are wiped out (which never made it past the script stage).
|
|
|
Post by A Platypus Rave on Nov 8, 2021 1:36:44 GMT -5
I mean I get that they could die which would mess if they made them super important to the plot... but they had to have know that it was entirely likely that MOST people would have saved everyone...
but even that way they could have also handled it a lot better than showing up for one mission and vanishing like they did on original release.
Stuff like the Citadel DLC helped them still feel like the rest of your crew still like exist...
|
|