agent817
Fry's dog Seymour
Doesn't Know Whose Ring It Is
Posts: 21,164
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Post by agent817 on Dec 2, 2020 15:14:14 GMT -5
Technically they were skippable, but what was annoying was that you could skip one and either another cutscene comes on or you do a codec conversation, then another cutscene. Don't even get me started on that ridiculously long cutscene between the fight with the RAY units and Solidus. I remember looking at my VCR clock way back when and saw that it was about 40 minutes, if not more.
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Deleted
Deleted Member
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Post by Deleted on Dec 2, 2020 15:15:31 GMT -5
Mukuro Ikusaba, the sixteenth student, lying hidden somewhere in the school. The one they call the Ultimate Despair. Watch out for her.
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Post by Cyno on Dec 2, 2020 15:26:50 GMT -5
If there was ever any reason to ever play the original FFX over the HD Remaster, it was wiped away by the latter letting you skip cutscenes.
And while not true cutscenes, Xenogears was particularly awful about this with its exposition scenes.
For a modern example, the Castrum Meridianum and Praetorium dungeons in FF14's A Realm Reborn reboot. They were originally skippable, but the decision was made by Square Enix a year or two ago to make them unskippable so new players could experience the story in full without completely falling behind people speed running the dungeons for easy XP and tomestones (PVE currency to buy higher end gear). This turns the dungeons from 15-20 affairs to like 40+ minutes because all the cutscenes are mid-dungeon and vital to the game's storyline.
It's worth noting that there hasn't been a single mid-dungeon cutscene in FF14 since except for very short ones to introduce the dungeons' end boss. Ideally what they should do is have solo duty versions of the dungeons with cutscenes intact and group dungeons without the cutscenes for XP and tomestone farming. But I can't see that happening anytime soon.
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2020 14:51:07 GMT -5
*motions broadly to Metal Gear Solid IV* Thankfully, you could pause and skip them. At least that's how I remember it. Yes you could. Thank god. I remember the end to Act 3 being the longest damn thing ever. That had to have been an hour.
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Injustice45
Fry's dog Seymour
Consider me the Athena/Yoshimitsu of Avatars and Signatures.
Posts: 21,882
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Post by Injustice45 on Dec 3, 2020 19:22:01 GMT -5
Mortal Kombat 9's cutscenes were unskippable. It was annoying replaying the game on the Vita after having the PS3 version.
Okami. That intro dragged. It felt like it lasted forever. You can't skip it at all.
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Post by A Platypus Rave on Dec 3, 2020 19:25:41 GMT -5
A save point directly before a long cut scene should be considered a crime >_>
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Post by IgnahtaSempria on Dec 3, 2020 19:29:21 GMT -5
Mortal Kombat 9's cutscenes were unskippable. It was annoying replaying the game on the Vita after having the PS3 version. Okami. That intro dragged. It felt like it lasted forever. You can't skip it at all. On the same point of Mortal Kombat 9, but not quite a cutscene: You could skip enemy win animations and restart the battle right away. You couldn't skip Shao Kahn's. The cheating bastard would whoop your ass with his overpowered BS and then you had to sit there and listen to him gloat while the game made you wait to restart the fight.
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agent817
Fry's dog Seymour
Doesn't Know Whose Ring It Is
Posts: 21,164
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Post by agent817 on Dec 3, 2020 21:17:24 GMT -5
Thankfully, you could pause and skip them. At least that's how I remember it. Yes you could. Thank god. I remember the end to Act 3 being the longest damn thing ever. That had to have been an hour. The ending was ungodly long, too.
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Deleted
Deleted Member
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Post by Deleted on Dec 3, 2020 21:50:06 GMT -5
Mortal Kombat 9's cutscenes were unskippable. It was annoying replaying the game on the Vita after having the PS3 version. Okami. That intro dragged. It felt like it lasted forever. You can't skip it at all. My one time playing Okami - I turned it on, sat through the intro, saved when I got the chance, never touched it again.
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Post by Gerard Gerard on Dec 4, 2020 1:01:53 GMT -5
Castle of Illusion HD has an unskippable cutscene just before the final boss. Which is bad but do-able. You discover the boss is actually a little bit trickier the rest of the game. That's fine. You die and retry, right? Well the cutscene plays again. "that's okay, I'll just skip" said the hopeful player unaware that the cutscene not only replays every time you re-try but it remains entirely, absolutely and completely unskippable no matter how many times you retry.
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Post by Cela on Dec 4, 2020 2:25:22 GMT -5
Seymour... Yunalesca...
Still rage.
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