agent817
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Post by agent817 on Nov 20, 2021 20:26:08 GMT -5
I was thinking back to Scott the Woz's video about "Cross-Generational Games" about how sometimes a game comes out for the newer console, as well as the previous console before it. When that happens, is there usually a difference? I remember how when the SvR games came out in the latter-half of the 2000s until SvR2011, which I believe also had a PS2 release. Usually the graphics were the clear difference, but were there any features that were omitted from the PS2 versions?
GTA V's differences between the PS3/360 and PS4/Xbox One versions had some features that only worked if you used the username from the previous gen's version, like stock-car races and stuff. There were differences in music, like additional songs and stuff, but that's about it.
What about for the more recent consoles? The reason I ask is because there are two version of Spider-Man: Miles Morales. Is there a difference between the PS5 version and the PS4 version?
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Spider2024
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Post by Spider2024 on Nov 20, 2021 20:50:12 GMT -5
It differs a lot, from series to series and even from generation swap to generation swap.
The WWE games are quite the example of this. SvR2011 on PS2 is almost exactly the same to SvR2011 on PS3 and X360, just that the graphics are less crisp and there's none of the DLC characters (since PS2 didn't do DLC.) However, it was a different story with WWE 2K15/2K16/2K17 on PS3. Those were basically the 2K14 build with the new rosters and story modes that the PS4 ports saw, but those saw all the game upgrades with the engine and gameplay. Basically like how Madden always did their multi-generational ports of a game.
I don't really know how PS4 games are different than their PS5 ports, or for Xbox One/Xbox Series X. So far, they all say "Optimized for Xbox Series X" which mean better graphics and frame rate. I think.
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agent817
Fry's dog Seymour
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Post by agent817 on Dec 6, 2021 22:25:46 GMT -5
So which would be the better option if I was to get a game? Hell, I am not sure if I am ready to shell out money for a PS5 just yet.
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Post by Captain Stud Muffin (BLM) on Dec 6, 2021 22:50:34 GMT -5
More so than ever the last gen games have gotten a big boost which makes shelling out the money for it worth it
Add on the fact still a good amount of games that get free PS5 upgrades. For example, a game like Days Gone has truly realized its potential on Next Gen just off the fact the frame rate is so much better and it flows better
This isn't like previous gens where there was a nice graphical upgrade to really look forward to. The hardware itself has upgraded the games and they still haven't touched the true potential of it on top of the games looking more gorgeous than ever
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Post by Limity (BLM) on Dec 6, 2021 23:14:11 GMT -5
It differs a lot, from series to series and even from generation swap to generation swap. The WWE games are quite the example of this. SvR2011 on PS2 is almost exactly the same to SvR2011 on PS3 and X360, just that the graphics are less crisp and there's none of the DLC characters (since PS2 didn't do DLC.) However, it was a different story with WWE 2K15/2K16/2K17 on PS3. Those were basically the 2K14 build with the new rosters and story modes that the PS4 ports saw, but those saw all the game upgrades with the engine and gameplay. Basically like how Madden always did their multi-generational ports of a game. I don't really know how PS4 games are different than their PS5 ports, or for Xbox One/Xbox Series X. So far, they all say "Optimized for Xbox Series X" which mean better graphics and frame rate. I think. The WWE games were the first thing I thought of when I saw the thread title. Didn't the later Black Ops games have drastically different content from one generation to the next?
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Post by Mighty Attack Tribble on Dec 6, 2021 23:38:21 GMT -5
Didn't the later Black Ops games have drastically different content from one generation to the next? More often than not previous cross-generational games were entirely different between platforms, usually built in different game engines and often with entirely different plots. Hell, sometimes they were entirely different genres. The PS3-to-PS4/360-to-XBO and the more recent PS4-to-PS5/XBO-to-XBS cross-gen games are basically identical except for the newer hardware making them run smoother and look prettier.
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Post by Oh Cry Me a Screwball on Dec 7, 2021 0:01:30 GMT -5
Twilight Princess was an interesting example, in that Link's dominant hand changed depending on whether you had the GameCube or the Wii, because of the Wii's motion controls.
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Welfare Willis
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Post by Welfare Willis on Dec 7, 2021 0:09:31 GMT -5
It differs a lot, from series to series and even from generation swap to generation swap. The WWE games are quite the example of this. SvR2011 on PS2 is almost exactly the same to SvR2011 on PS3 and X360, just that the graphics are less crisp and there's none of the DLC characters (since PS2 didn't do DLC.) However, it was a different story with WWE 2K15/2K16/2K17 on PS3. Those were basically the 2K14 build with the new rosters and story modes that the PS4 ports saw, but those saw all the game upgrades with the engine and gameplay. Basically like how Madden always did their multi-generational ports of a game. I don't really know how PS4 games are different than their PS5 ports, or for Xbox One/Xbox Series X. So far, they all say "Optimized for Xbox Series X" which mean better graphics and frame rate. I think. Well with this generation there are couple new wrinkles. PS5 games will add more controller functionality like Ghosts of Tsushima or Spider-man: MM. The best way I can describe it is the haptic feedback. Like if you're aiming with a bow you can feel the trigger buttons tightening. I haven't played Spider-man:MM on a PS4, but I noticed when starting the game you can feel the subway rumbling underneath you. With the PS5, more ray-tracing seems to be in the console upgrade as well as looking better on TVs capable of 4k/8k/HDR. Also something I don't like... new PS5 games tend to be $10 more than their ps4 counterparts or Sony first party games will charge you to upgrade to use ps5 features.
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Post by Lizuka #BLM on Dec 7, 2021 0:11:47 GMT -5
With Miles Morales there isn't really a meaningful distinction, and I'm pretty sure buying the game on one gets you it on the other as a bundle thing anyway. Twilight Princess was an interesting example, in that Link's dominant hand changed depending on whether you had the GameCube or the Wii, because of the Wii's motion controls. The entire game actually was mirrored on the Wii due to that since they didn't have time to actually just swap Link.
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Post by The Summer of Muskrat XVII on Dec 7, 2021 8:52:39 GMT -5
Didn't the later Black Ops games have drastically different content from one generation to the next? More often than not previous cross-generational games were entirely different between platforms, usually built in different game engines and often with entirely different plots. Hell, sometimes they were entirely different genres. The PS3-to-PS4/360-to-XBO and the more recent PS4-to-PS5/XBO-to-XBS cross-gen games are basically identical except for the newer hardware making them run smoother and look prettier. Current rumours say Call of Duty 2022 will be significantly different between generations. Series and PS5 will get full versions, PS4 and XB1 will get stripped down versions. I believe that’ll be the first major release with significant differences between generations this generation, everything else has been graphical and performance boosts.
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Deleted
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Post by Deleted on Dec 7, 2021 8:58:31 GMT -5
I can't see anything being greatly different today, but when a game came out on both the NES and SNES, there was usually a HUGE difference.
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