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Post by SneakMan on Mar 3, 2023 16:29:21 GMT -5
There's essentially no difference between the storytelling in Soulsborne games and Destiny. Both series have some really cool lore buried in item descriptions that give depth to an otherwise extremely shallow plot.
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Post by Cyno on Mar 3, 2023 19:43:10 GMT -5
To clarify: I don't think there's anything wrong with having a game setting that's just defined enough to let your imagination really run wild. But then it turns into nerd fights about what the story is "really" about.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,373
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Post by Dr. T is an alien on Mar 3, 2023 21:14:03 GMT -5
I love Fromsoft games as much as anyone, but I'd be lying if I said knew why I was doing anything I'm doing 80% of the time. And I'm someone who actually does read item descriptions. After a while, if you have a red bar over your head, I'm killing you, and I'll watch a two-hour lore video to figure out I picked up a dried Troll penis item that opens a secret door that I can only access by stripping to my underwear and doing a certain emote pose. Yeah, I still have no idea how anyone was supposed to figure out how to travel to Archdragon Peak in DS3.
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H-Virus
Hank Scorpio
A Real Contagious Experience
Posts: 5,964
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Post by H-Virus on Mar 3, 2023 22:40:10 GMT -5
I wish a lot of my favorite old-school games weren't so obscure. There are times it feels like I'm the only person in the world who owns 'Vanguard Bandits', 'Saiyuki: Journey West', 'Azure Dreams' or 'Thousand Arms' on the Playstation.
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Post by aka Cthulhu on Mar 3, 2023 23:12:45 GMT -5
I wish a lot of my favorite old-school games weren't so obscure. There are times it feels like I'm the only person in the world who owns 'Vanguard Bandits', 'Saiyuki: Journey West', 'Azure Dreams' or 'Thousand Arms' on the Playstation. I had 3 out of 4 of those games. Playing them was a ton of fun.
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Rave
El Dandy
Perpetually Bored
Posts: 8,154
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Post by Rave on Mar 4, 2023 3:14:55 GMT -5
Andromeda is not the franchise killer everyone swears that it is. Sure, it's got some jank even after being patched, but it's a decent game. I wish a lot of my favorite old-school games weren't so obscure. There are times it feels like I'm the only person in the world who owns 'Vanguard Bandits', 'Saiyuki: Journey West', 'Azure Dreams' or 'Thousand Arms' on the Playstation. I own the last two! The PS1 had some amazing but sadly obscure RPG-type games.
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Post by Lizuka #BLM on Mar 4, 2023 3:18:52 GMT -5
This is kind of more of a general storytelling complaint than specifically a video game one but since it is often a specifically game thing and has already been alluded to here, I do feel like the growing obsession with, "Oh my god so much LOOOOOOOORE!" is kind of rapidly destroying actual storytelling. I don't really see any reason to give a shit what happened in your setting 500 years ago while nothing is happening in it now, and a lot of the time I feel like it just reeks of laziness in expecting the audience to fill in a plot themselves so you don't have to do it.
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pinja
Unicron
Posts: 3,023
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Post by pinja on Mar 4, 2023 4:33:50 GMT -5
While Suikoden 5 was great for me as a fan, it pales in comparison to the first three games. There is a difference between a story in the same tradition as its predecessors and fan service. Suikoden 5 failed at being more than fan service.
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thirteen3
Dennis Stamp
posted with a broken freakin neck keyboard
Posts: 3,812
Member is Online
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Post by thirteen3 on Mar 4, 2023 5:22:15 GMT -5
I hate hard video games. They are a waste of money if you can't advance through them, especially if you can't adjust the difficulty.
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Dub H
Crow T. Robot
Captain Pixel: the Game Master
I ❤ Aniki
Posts: 47,911
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Post by Dub H on Mar 4, 2023 6:17:26 GMT -5
Warhammer 40k Games should be more than "space marine/Imperium cool".
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Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
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Post by Mozenrath on Mar 4, 2023 10:38:58 GMT -5
While Suikoden 5 was great for me as a fan, it pales in comparison to the first three games. There is a difference between a story in the same tradition as its predecessors and fan service. Suikoden 5 failed at being more than fan service. If I remember correctly, didn't the lose the writer from the first three games? I want to say 5's story lead went backwards in time on 5 to basically touch on certain things like Georg Prime without contradicting things, which, if that's the case, I see where that'd lend itself to being self-referential, maybe to a fault. I still did really enjoy it, and felt that they did do some fun things, like how Lucretia has no connection to the Silverberg family, not directly or as a student, like Apple and Shu.
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Post by Confused Mark Wahlberg on Mar 4, 2023 10:43:47 GMT -5
I love Fromsoft games as much as anyone, but I'd be lying if I said knew why I was doing anything I'm doing 80% of the time. And I'm someone who actually does read item descriptions. After a while, if you have a red bar over your head, I'm killing you, and I'll watch a two-hour lore video to figure out I picked up a dried Troll penis item that opens a secret door that I can only access by stripping to my underwear and doing a certain emote pose. Yeah, I still have no idea how anyone was supposed to figure out how to travel to Archdragon Peak in DS3. Or the bit where you have to know to stand near a swamp, use an item to turn yourself into a humanity sprite, just so you can stand next to a wall where a invisible ladder will fall down. I was like, "they're just f***ing with us now"
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pinja
Unicron
Posts: 3,023
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Post by pinja on Mar 4, 2023 11:29:33 GMT -5
While Suikoden 5 was great for me as a fan, it pales in comparison to the first three games. There is a difference between a story in the same tradition as its predecessors and fan service. Suikoden 5 failed at being more than fan service. If I remember correctly, didn't the lose the writer from the first three games? I want to say 5's story lead went backwards in time on 5 to basically touch on certain things like Georg Prime without contradicting things, which, if that's the case, I see where that'd lend itself to being self-referential, maybe to a fault. I still did really enjoy it, and felt that they did do some fun things, like how Lucretia has no connection to the Silverberg family, not directly or as a student, like Apple and Shu. They even lost him during the production of Suikoden 3. Suikoden 4 took a noticeable dip, but I thought Graham Cray was a much more intriguing antagonist than the Godwins and the Rune of Punishment, while in concept too similar to the Soul Eater, lend itself well to tragedy. I liked Suikoden 5 as well and it didn't test my patience, but I doubt it would have made an impact on me if not for my fandom. I hated Childerich aping Luca Blight, I hated Zerase as the new, way too overpowered mystery character, I hated the environmental graphics, the slooow battle transitions. But it had some great high notes like Arshtat losing herself. Georg Prime's "favour" was good tragedy as well, but in the end I didn't feel the burden on his shoulders. And it also had Egbert.
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Scoops
ALF
Potato Clown
Posts: 1,129
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Post by Scoops on Mar 4, 2023 17:57:08 GMT -5
Playing Resident Evil 5, and it's kind of crazy how racist this game is. Like, Capcom was already fighting an uphill battle having a game about a white guy mowing down an army of poor Africans but the game literally opens with the natives being openly violent in a "business as usual" way that doesn't alert the main characters to them being infected. The tank enemy is literally just a large shirtless black man. I haven't even gotten to the part with the tribal people.
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Post by Lizuka #BLM on Mar 4, 2023 18:08:38 GMT -5
I know which is better is kind of a big sticking point between Zero Escape fans but personally I'm on the side of Virtue's Last Reward being better than 999. It just benefits a lot from having a stronger cast and better pacing between its novel and escape room segments, makes it feel like less of a drag despite the fact it's like twice the length. Though I do like both a lot.
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Post by carp (SPC, Itoh Respect Army) on Mar 5, 2023 13:36:28 GMT -5
Yeah, I still have no idea how anyone was supposed to figure out how to travel to Archdragon Peak in DS3. Or the bit where you have to know to stand near a swamp, use an item to turn yourself into a humanity sprite, just so you can stand next to a wall where a invisible ladder will fall down. I was like, "they're just f***ing with us now" I figured this was harking back to Milon's Secret Castle, and stuff like that. You aren't SUPPOSED to figure it out. The point is that someone stumbles on something and tells everyone else, and the community builds the walkthrough together. I'm not defending this as fun, but from what I know, it definitely hits different in a Japanese context than in an American one. I'm genuinely curious if the DS fans over there are as obnoxious as they are here.
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Post by BorneAgain on Mar 5, 2023 13:44:55 GMT -5
Or the bit where you have to know to stand near a swamp, use an item to turn yourself into a humanity sprite, just so you can stand next to a wall where a invisible ladder will fall down. I was like, "they're just f***ing with us now" I figured this was harking back to Milon's Secret Castle, and stuff like that. You aren't SUPPOSED to figure it out. The point is that someone stumbles on something and tells everyone else, and the community builds the walkthrough together. I'm not defending this as fun, but from what I know, it definitely hits different in a Japanese context than in an American one. I'm genuinely curious if the DS fans over there are as obnoxious as they are here. That phenomenon also explains the contrast in reception about the Tower of Druaga; beloved arcade classic that thrived thanks to the community in Japan that came off as an esoteric pain in the ass to North American players when it finally came to us via virtual console.
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Post by ANuclearError on Mar 5, 2023 13:47:44 GMT -5
Mass Effect 3's original ending was pretty dire, but the extended cut fixed it entirely and people need to let it go. The DLC definitely helped as well. Lethviathan certainly patched up some of the lore side of things, whilst Citadel was a wonderful send-off to the characters.
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Mozenrath
FANatic
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Speedy Speed Boy
Posts: 121,203
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Post by Mozenrath on Mar 6, 2023 8:00:49 GMT -5
Or the bit where you have to know to stand near a swamp, use an item to turn yourself into a humanity sprite, just so you can stand next to a wall where a invisible ladder will fall down. I was like, "they're just f***ing with us now" I figured this was harking back to Milon's Secret Castle, and stuff like that. You aren't SUPPOSED to figure it out. The point is that someone stumbles on something and tells everyone else, and the community builds the walkthrough together. I'm not defending this as fun, but from what I know, it definitely hits different in a Japanese context than in an American one. I'm genuinely curious if the DS fans over there are as obnoxious as they are here. I think it's also supposed to encourage people to play online, so summoned people can help them figure out tough bosses and areas, etc, so they are less likely to avoid invaders entirely if they aren't specifically interested in PvP. But yeah, I think it's intentionally obtuse to encourage online communities.
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Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,080
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Post by Johnny B. Decent on Mar 9, 2023 14:39:32 GMT -5
In Souls-style games, if a regular Mook can kill you in 2 to 3 hits even if you're wearing heavy plate armor....then what is the goddamn point of wearing armor then?
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