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Post by Seth Drakin of Monster Crap on Sept 11, 2007 14:08:13 GMT -5
116. Kung Fu The player takes the role of Keiji Thomas, a man in a Keikogi and slippers. Thomas's girlfriend, Sylvia, has been kidnapped by "Mr. X", and Tom must fight through five side-scrolling levels full of enemies to rescue her. Brutally summarized as "rescue girlfriend – hit people", the US and UK version opened with the clumsy phrase "Thomas and Sylvia were attacked by several unknown guys...." The game was the first beat 'em up. It is cited as the inspiration for subsequent successes like Double Dragon, Final Fight, Captain Commando, and Streets of Rage. The first level contains standard Kung Fu henchmen and knife throwers. But subsequent levels introduces dwarves, killer bees, fire-breathing dragons, snakes, and butterflies of death. Each of the five levels ends with a different boss who must be defeated before Thomas can climb the stairs to the next level. The first two bosses are ordinary men armed with a baton and honed boomerangs, respectively. The third is a giant, the fourth a magician and the fifth is Mr. X, a versatile Kung Fu master. Each level must be completed within a fixed time. The timer starts at 2000. If it falls below 330, an acoustic warning sounds. If a boss defeats the player, the boss laughs. Although there are five bosses, the game only uses two different synthesized laughs. Once the player has completed all five levels, the game restarts with a more demanding version of the Devil's Temple, although the essential details remain unchanged. A visual indication of the current house is displayed on the screen. For each series of five completed levels, a dragon symbol appears in the upper right corner of the screen. After three dragons have been added, the dragons symbols blink.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 14:16:55 GMT -5
The List So Far....
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu
The clues to the next five games are:
* American Division And National Division
* Attempt To Reach The Pleasure Dome
* Battle Alien Organism Named Parasitis In Attempt To Save Princess Maria
* Fight Warlock At Monster Mountain
* Save The Goddess Of Light From Medusa
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Push R Truth
Patti Mayonnaise
Unique and Special Snowflake, and a pants-less heathen.
Perpetually Constipated
Posts: 39,329
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Post by Push R Truth on Sept 11, 2007 14:29:14 GMT -5
* Save The Goddess Of Light From Medusa
Kid Icarus!
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Sept 11, 2007 14:39:22 GMT -5
* Fight Warlock At Monster Mountain
Monster In My Pocket
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Post by Harmonica on Sept 11, 2007 14:42:35 GMT -5
* Battle Alien Organism Named Parasitis In Attempt To Save Princess Maria Abadox
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Post by WhiteFu on Sept 11, 2007 14:47:34 GMT -5
I can't stop watching this rat
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Post by x on Sept 11, 2007 14:53:15 GMT -5
Haha! I was the one who voted for Back to the Future!
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 14:55:51 GMT -5
115. Monster In My Pocket It has the same essential concept of the comic book, although Hobgoblin and Gremlin, initially the good monsters' comic relief, now appeared as villains, to the extent that Gremlin was a boss. Warlock sends out his henchmen, led by Spring Heeled Jack, Bigfoot, Kraken, Gremlin, and Medusa while Vampire and The Monster are watching TV in the Miles home. They must fight their way through the upstairs and kitchen of the home, the street and sewer, emerging in a construction site and an Orientalist garden before fighting Warlock at Monster Mountain. And that's not quite the end. Vampire and the Monster's abilities in the game are the same (though 2-player simultaneous action was an option)--an attack that can extend slightly beyond their bodies with a bit of a blaze, and they can make a double-jump from the height of their jump, something that has since become a common move in many video games. The remaining good monsters from the comics--Werewolf, Vampiress, Golem, Swamp Beast, The Phantom of the Opera, Jotun Troll, Invisible Man, Dr. Jekyll, and Mummy--made no appearance whatsoever in the game, although Werewolf did appear on the cover. Warlock and Minotaur were the only two monsters from series 2 to appear in the game. In the comic book, however, Medusa declared that by her count, Vampire's side had a majority, though all the other series 1 monsters were included as enemies in the game. Blemmyes appeared prominently on the cover, and the figure was distributed exclusively with the game, though did not appear in the game itself. It came inside the box, next to a smaller piece of styrofoam than NES cartridge boxes normally contained.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 14:57:50 GMT -5
114. Smash TV A futuristic game show (actually 1999!) where one or two players attempt to collect prizes, cash and keys while fighting off hordes of attacking enemies. Travel from room to room in an attempt to reach the Pleasure Dome. The game is somewhat graphic in both player and opponent deaths.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 14:59:32 GMT -5
113. Tecmo Baseball There were three modes for the game; 1 player, 2 player, and watch. In addition to games between teams, there was also an all-star game with the best players in the game. The game has become very popular on college campuses.[citation needed] One of the major drawbacks of this game is that the pitchers become tired after only a few innings. There was a National division (comparable to the National League) and an American division (comparable to the American League, although both divisions only featured seven teams each. Five of the seven National teams were: St. Louis, San Francisco, Cincinnati, Chicago and Atlanta. The American division teams were: Minnesota, Detroit, Milwalkee, New York, Boston, California, and Texas. All the players on the teams had names and statistics similar to those of real Major League ballplayers. A player on the Detroit team was named Arex but his statistics were those that Alan Trammell of the Detroit Tigers had in 1987. he best teams in the game were St. Louis and Minnesota, the two teams that also played each other in the 1987 World Series.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:01:11 GMT -5
112. Abadox In it, the player (as "Second Lieutenant Nazal") battles an alien organism named Parasitis that engulfed and digested the entire planet "Abadox", and assumed its shape. He must fly into the alien's body in an attempt to rescue the swallowed Princess Maria. The gameplay can be considered somewhat similar to R-Type as much emphasis is placed on memorization and avoiding not only enemies but also the equally hazardous environments. This is also true for the vertically scrolling levels. The gameplay largely follows the conventions of scrolling shooters of the time. The player shoots enemies, takes one hit to get killed and acquires power-ups, such as more powerful weapons and speed power-ups. The speed power-ups are especially important, since Nazal moves very slowly without them. This can create problems if the player dies - since the speed is reset, on some levels it can be near impossible to adequately dodge enemies and projectiles before power-ups are regained. The slightly larger-than-average sprite contributes to this and the overall difficulty of the game. The game does not fall into either the horizontal shooter or vertical shooter subgenre, instead alternating levels based on both modes of gameplay. The vertically scrolling levels have an unusual twist; instead of scrolling up on the screen, the levels play out in a downward manner with the player character facing down.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:02:40 GMT -5
111. Kid Icarus In a time where man and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld. But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures — the Mirror Shield, the Arrow of Light, and the Wings of Pegasus — and gave them to her most powerful minions. Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land. In the end Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached, Pit will be turned older (teenage years) and afterwards receive a kiss of gratitude from Palutena. Kid Icarus is often compared to Metroid (which was released the same year), as it uses the same game engine. It even includes a Metroid enemy, though it is called "Komayto" in Kid Icarus. The game manual theorizes that Komayto may have come from another planet. In volume 204 of Nintendo Power, an article was written about the game describing it as blending together elements from The Legend of Zelda, Super Mario Bros., and Metroid, stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."
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Post by gsguy on Sept 11, 2007 15:03:15 GMT -5
Cool list. Will you be doing one for the SNES in the future?
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kass
AC Slater
Super Jobber
Posts: 107
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Post by kass on Sept 11, 2007 15:07:29 GMT -5
Tecmo Baseball? ? game sucked balls
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:09:56 GMT -5
The List So Far....
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus
The clues to the next five games are:
* Earth Is Under Siege From Aliens From The Planet Drakkon
* Hound, Wolf, Or Tiger Missles
* Outer Heaven
* Privateer In The Service Of Spain, The Netherlands, England, Or France
* Save Damsel In Distress From Giant Ape
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:10:27 GMT -5
Cool list. Will you be doing one for the SNES in the future? Meybe...but I would have to do a Sega Genesis list first
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Sept 11, 2007 15:13:27 GMT -5
* Outer Heaven Metal Gear?
* Privateer In The Service Of Spain, The Netherlands, England, Or France Pirates
* Save Damsel In Distress From Giant Ape Donkey Kong
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:53:15 GMT -5
110. Pirates! Pirates! is a single-player game. The player does not in fact take on the role of a pirate at the start of the game, but rather that of a privateer, in the service of Spain, The Netherlands, England, or France (though his loyalties may change over the course of the game and he may turn to piracy at any time). Gameplay is open-ended; the player may choose to attack enemy ships or towns, hunt pirates, seek buried treasure, rescue long-lost family members, or even avoid violence altogether and seek to increase his wealth through trade. The game also has no predetermined end, although as time goes on, it becomes more difficult to recruit men for your crew. Also, as the player character ages, fighting becomes more difficult, and deteriorating health will eventually force the character into retirement. The game ends when the player retires, at which point he is given a position in his future life, from beggar to King's Advisor, based on accumulated wealth, land, rank, marital status, and other accomplishments. The game tests a wide range of skills: hand-eye coordination during the fencing sections, tactical ability during the land and sea combat phases, and strategic thinking, for everything from choosing a wife to deciding when to divide up the plunder. Moreover, each game is likely to take a different course, as most events in the game are randomal, including the economic and political systems, and early in the game these can greatly affect future strategic options. Like many Sid Meier games, Pirates! is fairly educational by computer game standards. Reading about naval tactics in the age of sail is one thing. In the course of the game a player may try to tack in a frigate in order to run down a smaller and faster pinnace, but was fortunate enough to have the weather gage. This may give the player a unique perspective on the challenges of naval combat during the era. Pirates! was a groundbreaking game in its era. Although other open-ended games had already been released (such as Elite in 1984), the style of player-directed game-play in Pirates! led it to be the spiritual predecessor of countless others since, both by Sid Meier himself (Civilization, Railroad Tycoon) and many others, notably Will Wright (SimCity, The Sims). Not surprisingly, Pirates! won many awards at the time of its release, being named game of the year in its genre by at least three gaming magazines. Pirates! won two Origins Awards, Best Fantasy or Science Fiction Computer Game of 1987 and Best Screen Graphics in a Home Computer Game of 1987. It has continued to earn accolades ever since, having been voted one of the top 20 games of all time by Computer Gaming World.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:56:34 GMT -5
109. Metal Gear In the year 19XX (later established to be 1995 in subsequent titles), 200km north of Galzburg, South Africa, lies Outer Heaven, a fortified state founded by a "legendary mercenary" in the late 1980s. Word had gotten out to the western world that deep within the Outer Heaven stronghold, a weapon of mass destruction was being constructed. Government officials order the high-tech Special Forces unit FOXHOUND to infiltrate the fortress, assess the situation and neutralize the threat. In a mission known as "Operation: Intrude N313," FOXHOUND operative Gray Fox infiltrated the Outer Heaven stronghold. Days later, contact with Gray Fox is lost and his last transmission simply reads "METAL GEAR..." Operative Solid Snake, FOXHOUND's newest recruit, is ordered by squad leader Big Boss to rescue Gray Fox and carry out his mission, "Operation: Intrude N313". Upon insertion into Outer Heaven, Snake makes contact with local resistance members Kyle Schneider, Diane, and Jennifer. Using all of his skills and the equipment he procured on site, he manages to rescue Fox. He learns from Fox that Metal Gear is the codename of a nuclear warhead-equipped bipedal walking tank, which can engage and dominate in all forms of combat as well as launch its nuclear warheads from any location. Outer Heaven plans to use Metal Gear to impose itself as the new world superpower. In order to destroy Metal Gear, and topple the Outer Heaven mercenaries, Snake rescues the lead engineer of Metal Gear, Dr. Drago Pettrovich Madnar, and his daughter, Ellen. Armed with information on how to destroy Metal Gear, his skill and indomitable spirit, Snake fights through the entire Outer Heaven force. He begins to notice that traps being set for him are too precise, and wonders how information on his activities is being tracked. Moreover, Schneider is ambushed by hostiles and is presumed dead after losing contact with Snake. One of the final hostages Snake rescues tells him that the mysterious "mercenary leader" of the entire base is none other than Snake's C.O., Big Boss, and that Outer Heaven is under his command. Upon breaching the core of the base, Snake is able to neutralize Metal Gear before it reaches completion. As he makes his way out of the compound's basement, he is confronted by Big Boss himself; the corrupt leader had been using his connections within the U.S. government to steal military intelligence, establish his own mercenary force, and fund his activities. It was his aim to have Outer Heaven become the world's most powerful nation, able to bring even the western nations to their knees. He had the rookie Snake sent in, hoping to have him captured and feed the U.S. government misinformation, but had quite obviously underestimated Snake's capabilities. Having lost Metal Gear and much of his force, Big Boss starts the self-destruct sequence for the compound, and promises he will not die alone; Snake will join him. An underground battle ensues, and despite injury, Snake defeats Big Boss and escapes the Outer Heaven compound as it crumbles in flames behind him. After the ending credits, a message from Big Boss is displayed saying that he will meet Solid Snake again.
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Post by Seth Drakin of Monster Crap on Sept 11, 2007 15:59:22 GMT -5
108. Donkey Kong The eponymous Donkey Kong is the game's de facto villain. He is the pet of a carpenter named Jumpman (along the same lines as Walkman and Pac-Man, later renamed Mario). The carpenter mistreats the ape, so Donkey Kong escapes and kidnaps Jumpman/Mario's girlfriend, originally known as the Lady, but later renamed Pauline. The player must take the role of Jumpman/Mario and rescue the girl. This was the first occurrence of the damsel-in-distress scenario that would provide the template for countless video games to come. The game uses graphics and animation as vehicles of characterization. Donkey Kong smirks upon Jumpman/Mario's demise. The Lady/Pauline is instantly recognized as female from her pink dress and long hair, and "HELP!" appears frequently beside her. Jumpman/Mario, depicted in red overalls and cap, is an everyman character, a type common in Japan. Graphical limitations forced his design: Drawing a mouth was too difficult, so the character got a mustache; the programmers could not animate hair, so he got a cap; and to make his arm movements visible, he needed white gloves and colored overalls. The artwork used for the cabinets and promotional materials make these cartoon-like character designs even more explicit. The Lady/Pauline, for example, appears as a disheveled Fay Wray in a torn dress and stiletto heels. Donkey Kong is the first example of a complete narrative told in video game form, and it employs cut scenes to advance its plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site. He sets the Lady/Pauline down and stamps his feet, causing the steel beams to change shape. He then moves to his final perch and sneers. This brief animation sets the scene and adds background to the gameplay, a first for video games. Upon reaching the end of the stage, another cut scene begins. A heart appears between Jumpman/Mario and the Lady/Pauline, but Donkey Kong grabs the woman and climbs higher, causing the heart to break. The narrative concludes when Jumpman/Mario reaches the end of the final stage. He and the Lady/Pauline are reunited, and a short intermission plays. The game then starts over at a higher level of difficulty.
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