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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:29:36 GMT -5
67. Amped: Freestyle Snowboarding Amped: Freestyle Snowboarding is an Xbox exclusive snowboarding video game. Released during the Xbox's launch, Amped is a snowboarding game focused on the tricks, instead of the racing style of play given by Electronic Art's SSX which lauched with the Playstation 2 in the previous year. The success of Amped was solidified by the successful launch of the sequels, Amped 2 and Amped 3. Utilizing the Xbox's built-in hard drive, Amped allowed for entire mountains to be loaded simultaneously, permitting completely free-style runs modelled on real resorts, rather than the linear and comical courses of other snowboarding titles. The game also contains snowmen which you must strike down in order to advance your career mode character's explore options. The Xbox's built-in hard drive also allows users to create a custom soundtrack using their own music, as well as listening to the 150-plus tracks already offered in the game. Users can also listen to music by genre, blocking out music they do not enjoy. There is also a button on the Xbox controller that allows users to skip past songs they don't like. Before its release, the game was met with derision from some due to Microsoft's marketing department Photoshopping lens flares onto what were supposedly actual game screenshots. Microsoft claimed they were unintentionally passed off as screenshots of the actual game. The game is also well known for helping to launch the career of pop punk band Yellowcard due to the soundtrack in the game.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:31:51 GMT -5
66. Fight Night Round 3 Fight Night: Round 3 is a boxing video game developed by EA Sports. It is the sequel to EA Sports' previous boxing title, Fight Night: Round 2, which was released in 2005. Round 3 was released on February 22, 2006 for the Xbox, Xbox 360, PSP and PlayStation 2. The PlayStation 3 version of the game was released on December 6, 2006. Fight Night: Round 3 is the third boxing title from EA Sports, upon succeeding from the Knockout Kings games on the PlayStation. It features the usual improvements such as better graphics and gameplay. "Impact Punches" are one of the most drastic changes, along with ESPN Classic fights and a new career mode, in which the player fights to gain popularity in order to reach sponsored fights, or to be featured on ESPN. Unlike in older versions, Round 3 defaults without a heads-up display (HUD), allowing a player to judge the status of their stamina and energy based on their stance, movements, and facial features, instead of the usual stamina meter. The game has been released for several video game consoles and some differences exist between the versions. The cover art features Arturo Gatti and Micky Ward on the PS2 and Xbox, while the Xbox 360, PS3 and PSP versions all feature a photo of Oscar de la Hoya instead. Only the PS3 version can be played in a 1st person view.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:39:51 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3
Next five clues are:
* Build A School Of Gladiators
* Carson Palmer Is On The Cover
* I Aint Afraid Of No Ghost
* Longest Track Is Nürburgring Nordschleife
* Send Kai To The Underworld
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 12, 2008 11:41:38 GMT -5
Only one I know is Gladius
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 13:57:49 GMT -5
65. Gladius Gladius is a tactical role-playing game released in 2003 for the GameCube, Xbox, and PlayStation 2 video game consoles. The game allows the player to build a school of gladiators and take them into battle against opposing schools in a quest for fame and glory. The plot focuses on several of the main characters and slowly affects the decisions of the group, eventually leading to a final large battle that tests the skills of all members of the school. Upon starting the game, the player can choose between a school in Imperia, home to a strong military mentality and soldiers who consider their northern neighbors uncivilized and bullish, or a school in Nordagh, where witches and woodland beasts dwell, and who in turn detest the Imperials for their desire for greater conquest. The gladiators have the opportunity to travel through four distinctly different regions on their road to the ultimate championship. Depending on the player's school choice, he or she begins in either the Northern lands of Nordagh (Barbarian school), which has a culture similar to that of 'Nordic' lands, or Imperia (Gladiator school), an Imperial Roman land. Upon completion of these two stages of play one proceeds onto the Windward Steppes, a grasslands region dominated by archers and beasts, reminiscent of the steppes of Asia, followed by the Southern Expanse, a desert region filled with spellcasters, nomadic warriors, and insects. The latter is an area reminiscent of Egypt; the main insects of this region are beetles, which held a high importance in Egyptian mythology, and scorpions, a staple arachnid in any desert region. The conclusion of the game takes place in and around the large central arena of Caltha in the Imperial Region. As in many role-playing games, players outfit their characters with gear to increase their abilities, and as they win fights, they gain experience which allows them to don new equipment and undertake new quests. Additionally, winning certain hidden or difficult contests allows the players to recruit unique character classes such as yetis, minotaurs, and the undead. Fighting in Gladius follows a turn-based mechanism, but with a twist. There are "swing meters" - like those found in many golf games - that determine the accuracy and effectiveness of strikes. For those who enjoy more traditional turn-based strategy role-playing games, the meters can be disabled in the options menu. This tends to increase the difficulty level and force the player to rely more on sound tactics than nimble fingers. The storyline focuses on one of two heroes, although both storylines merge for a significant portion of the game. Ursula, voiced by Scooby-Doo and ER actress Linda Cardellini, is associated with the "beginner" path, although the main difference is in which land the player first competes in. Valens, voiced by Michael Rosenbaum (Lex Luthor of Smallville fame), has an additional hero as a part of his school for the first half of the game. The main characters of these storylines are automatically made members of the school. There are six heroes total, but players will never have more than five in their school at any one time, and eventually two will drop out, leaving sixteen remaining slots to fill by the end of the game. The other main characters are generally of the recruitable categories, although they frequently have special abilities of their own. Their participation in battles is, on occasion, mandatory. These other heroes include Urlan (Ursula's brother), Ludo (Valen's best friend), Eiji (an archer), and Gwazi (a secutor). Both of the main heroes, as well as Ludo and Urlan, are considered medium gladiators. The game employs a rigid rock-paper-scissors approach to character classes and combat. Heavy classes dominate medium fighters, who in turn outperform light classes, who themselves easily slay heavy classes. This triangle is such that unless a fairly large level gap exists between two opposing-class unit, the "dominating" class will almost always prevail. Every gladiator recruited into the school the player runs is classified into one of five categories: * Heavy Characters are slow, powerful units with high attack and damage, but low speed and accuracy. They are superior to Medium characters, but vulnerable against Light characters. The Heavy classes are as follows. - Centurion: The Centurion is a particularly powerful heavy not because of its attack powers but because of the numerous buffs that a player can confer upon his school. - Cyclops: The only heavy class to use medium weaponry, the Cyclops main powers are derived from its singular eye, from which it can shoot lasers, petrify enemies, or cause fear. - Minotaur: The Minotaur is a powerful warrior, known for its immunity to being flanked, and ability to attain very powerful critical hits. - Ogre: A beastly counterpart to the Samnite, the Ogre is capable of providing leadership to Mongrels (and Mongrel Shamans) as well as using a variety of stench-related attacks. - Samnite: One of the three historical gladiator classes in this game, the Samnite can be recruited in Imperia, the Windward Steppes, or the Southern Expanse. A heavy among heavies, the Samnite's powers let it use its bulk to shove enemies out of the way, allowing for tactical control of the battlefield. - Yeti: Only recruitable in Nordagh with only one available, the Yeti sacrifices defense for damage. It eventually gains the ability to freeze enemies. * Medium Characters are general troops who have decent scores in all stats, move fairly fast, have decent accuracy and speed, and do a good amount of damage. Medium characters are weak against heavy characters, but very strong against light characters. - Valens/Ursula: The main heroes of the game; possess several exclusive affinity powers. - Barbarians/Urlan: Barbarians are a heavy hitting medium class that can also transform into an animal form. Urlan is a barbarian-type warrior. - Legionnaires/Ludo: Legionnaires are standard infantry units of Imperia, and often gain certain bonuses in the presence of Centurions. - Murmillos: Murmillos use many shield related attacks, such as throwing the shield distantly towards an enemy or smashing into an opponent and knocking them down. The name Murmillo is derived from an actual gladiator class from Rome. - Undead Legionnaires: The undead equivelant of the Legionnaire. However, Undead Legionnaires weild dark affinity powers and can self destruct to inflict damage to the enemy. * Light Characters are extremely fast and nimble. With good accuracy, movement and speed, they suffer in attack power and hit points. Light characters are frequently able to dodge attacks from heavy characters, but are weak against medium characters. Light classes include the following: - Bandit: The bandit is generally a criminal working off debt in the arenas. It's perhaps the paragon of a light class, specialized at stunning heavy classes and doing increased damage when attacking enemies from behind. - Berserker: Recruitable in Nordagh, the Berserker is an unarmored warrior capable of hurling its weapon for ranged damage, or debilitating its foes with assorted battlecries. Additionally, the Berserker is capable of entering a state of rage where it effectively transforms into a heavy class. - Dervish: Recruitable in the Southern Expanse, the Dervish is a dual-wielding warrior capable of many exotic abilities, from spinning in place to create sandstorms, to making enemies bleed, or being completely immune to Air attacks. - Mongrel: The Mongrel is a weak gladiator, capable of backstabbing like a Bandit. Aside from this, the Mongrel possesses a series of progressively powerful kicks, and the ability to poison opponents. - Satyr: Although the most fragile of the light gladiators, the Satyr has a powerful set of abilities. Capable of ranged attacks, breathing fire for area-of-effect damage, stunning enemies, or singing songs to improve crowd reaction or the initiative of friendly Gladiators, the Satyr is a very versaitle gladiator. - Secutor: One of the three "historical" gladiator classes, the Secutor is a more combat-oriented variant of the Bandit. It loses the ability to incapacitate heavy classes but gains several combat abilities like the dreaded Surprise Attack, or the dirty ability to toss sand in an opponent's face. * Support Characters are the ranged units of the game. In the "Heavy vs. Medium vs. Light" relationship, they are neutral, but all support characters are weak in melee combat. As the name implies, support characters are often used to support other characters and to do damage at range. The support classes are as follows: - Amazon: Recruitable in the Windward Steppes, the Amazon is a beautiful bikini-clad female archer, who can inflict numerous afflictions on male gladiators. - Archer: Also recruitable on the Windward Steppes, the Archer is the ultimate ranged character, capable of firing explosive arrows, hails of arrows, shooting on the run, or otherwise providing firepower. - Peltast: A military support class, the Peltast derives its name from the javelin-auxiliaries that complemented Greek phalanxes (the Roman equivalent was the Velites). Though lacking the shapeshifting powers and exclusive equipment of the Gungnir, the Peltast compensates by being able to use its ranged abilities at reduced SP cost. - Gungnir: The Nordagh counterpart of the Peltast, the Gungnir is a javelin-carrying soldier, who can perform adequately in melee due to the ability to shapeshift into a bear. * Arcane Characters are the spell casters of the game. They are also neutral in the heavy/medium/light matchup, but they specialize in attacks that use affinity to attack. Arcane characters are even worse at melee combat then support characters, and their damage is lackluster at best. This class includes the Undead Summoner, the Human Summoner, the Channeler, Mongrel Shaman, and the Galdr. - The Channeler is a toga-clad female and the primary caster of Gladius. She can steal offensive or defensive affinity from a target, then use it to cast a variety of spells, ranging from healing to powerful fireballs to freezing icestorms. - The Galdr uses song-based magic to buff and debuff enemies on the battlefield; it is not a playable class. - The Mongrel Shaman is a more martially oriented caster. Retaining the melee capabilities of its Mongrel counterpart, it also possesses low-level spells like Freeze Enemy and Fungus Amongus. The Shaman gains double affinity each time it hits an enemy, and can wield the Petrified Bludgeon. - The Summoner can create Affinity and use it to summon an array of magical beasts, from skeletal warriors to Scarabs, as well as blasting enemies with raw magical affinity. - The Undead Summoner is an undead version of the Summoner, which sacrifices most of the summoning abilities for Dark Affinity magic, including life-draining, firestorms, a spell akin to Final Fantasy Doom, or the ability to summon Undead Legionnaires. Additionally, Beast Characters are a separate class, although each beast class can also fit into the light, medium or heavy classification system. Bears are classified as heavy, along with the Scarabs, and Greater Beasts, while Wolves, Scorpions, and Plains Cats are classified as light. Regular beasts are cheap to own, only being able to equip accessories, support characters can shoot over their heads, helping those characters maintain line of sight. Finally, there are several unplayable classes and characters which can fall into the previous classifications. The Galdr are an unplayable Arcane class, there are several unplayable Dark Beasts, Dark Legionnaires are also unplayable, and bosses include Dark Ludo, Galverg, Mutuus, and the Dark God. The game also employs what can be described as swing meters to determine the strength of almost every strike in the game. While they differ in form for the various attacks in the game (melee, ranged, combos, etc.), they offer the same benefits for all but add an element of "gamble" to the fights. The meter has three segments: yellow (normal hit), red (critical hit) and blue (miss). The yellow zone is easily scored and is effectively a sort of "bypass" for those not wishing to bother with the swing meter, and it results in a normal hit of average damage and accuracy (the auto function of the game removes the meters and automatically scores a normal hit). However, should the player feel more "game", he can attempt to hit the much narrower red zone to score a critical hit, which, depending on the attack type and the position of the player's character on the attack triangle, can utterly devastate his opponent. On the other hand, should he fail to hit the red zone accurately, he overshoots into the blue zone, which indicates a missed swing. Missing too often results in a seriously impaired chance at victory. This leads to somewhat of a problem for the different attacks present in the game, as the different meters vary in difficulty. For example, the yellow/red/blue bar for a normal strike is fairly easy to use if the player has good concentration and reflexes. Combo attacks, on the other hand, require the player to hit a much narrower "red zone" accurately up to five times in a much faster succession, a feat that is fairly hard to achieve and often results in a catastrophic fumble. This can be frustrating to players who, not taking this into account, spend their hard-earned skill points to equip their gladiators with effectively useless upgrades. At the other end of the spectrum are ranged attackers, whose critical "red" zone involve rapid button presses in random sequences. This is much easier to achieve consistently and failure to succeed usually results in a normal "yellow" hit. This, coupled with their damage rate across the attack triangle, long range and accuracy, means that a single archer or javelin thrower can quickly wipe out an arena full of opponents, as long as the other character can provide him with melee protection. Another point to consider is the state of alertness of the player himself. Given the reflexes necessary to consistently overcome his opponents in battle, and the consequences of missed hits on the battles outcome, if the player should become tired after a long playing session (or for any other reason), victory becomes much harder to achieve. However there is an option in the settings that can turn the swing meters off entirely. With the swing meters off, the computer effectively runs the meters for the player. Since the computer misses about ten percent of the time and criticals ten percent of the time, this can make combat much easier or more difficult depending on the skill of the player. If the player is skilled at using the swing meters (and thus commonly scores critical hits), turning the meters off tends to make the combat less predictable as critical strikes cannot be dodged or parried (and makes heavy gladiators less effective).
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 14:00:03 GMT -5
64. NCAA Football 2004 NCAA Football 2004 is a video game of the sports genre released in 2003 by Tiburon. The player on the cover is former USC quarterback and current Cincinnati Bengals quarterback Carson Palmer. The game is availible for play with the N-Gage. Commentators are Brad Nessler, Kirk Herbstreit and Lee Corso. Gameplay is similar to NCAA Football 2003, but with updated player stats and rosters. Players have their jersey number and position as their names in the game, however the user can name the players their real-life names or other names if they so choose. The player can also create their own college for gameplay in the game or Dynasty Mode. If the player names the school after one of the schools in the game, the announcers will announce it in the game and its fight song will be played. For instance, if the player's created school has Florida in its title, players will do the Gator Chomp after touchdowns and the Gators fight song will play after scores and in the menus.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 14:02:02 GMT -5
63. Indiana Jones And The Emperor's Tomb Indiana Jones and the Emperor's Tomb is an action video game developed by The Collective and published by LucasArts in 2003 featuring cover art by Drew Struzan. The game is a new adventure of fictional archeologist Indiana Jones. The story is set in 1935, just before the events of Indiana Jones and the Temple of Doom, and is available for PlayStation 2, Xbox, Macintosh and Windows. The game Indiana Jones and the Emperor's Tomb begins in the jungles of Ceylon, where the player controls our hero, Dr. Henry "Indiana" Jones, Jr., who is searching for the mystical idol of Kouru Watu. Indy must evade traps such as collapsing floors, dart shooters, and dangerous crocodiles. Soon, Indy encounters several murderous ivory hunters who, somehow, are already expecting him, apparently employed by a mysterious villain whom they call "Von Beck". After finally rushing past bat statues that fire darts at anything that makes sound, Indy comes to a sacred lake where discovers the last "defensive measure" between him and the idol of Kouru Watu: a gigantic, albino crocodile. After ultimately escaping with the idol, Indy meets the previously unseen enemy, a Nazi named Albrecht Von Beck, who corners Indy with his ivory hunter accomplices. Fighting for his life, Indy dumps Von Beck into the lake (with the hungry crocodile waiting), defeats the hunters and returns to America and his classroom, with the idol of Kouru Watu in hand Back at school, Indy is visited by Marshall Kai Ti Chan, an official in the Chinese government, and his attractive assistant Mei Ying. They tell him about the Heart of the Dragon, an enormous and flawless black pearl buried with the first emperor of China, Qin Shi Huangdi, and that evil forces are trying to steal it. Mei Ying suddenly breaks open Indy's idol from Ceylon to find (hidden within) the first piece of the "Mirror of Dreams", an artifact that will help him navigate through the Emperor's Tomb and reveal the entrance to Huangdi's crypt. Indy decides to go for the glory of being the first man in the history of the world to enter the tomb and is given his first assignment: to find the two remaining pieces of the Mirror of Dreams. Soon enough, Indy is on his way to a Nazi-occupied castle in Prague. The gate is locked, but he finds a side-way into the castle dungeons. He gets through them, evading several slashing traps, as well as Nazi Gestapo agents and winds up in the courtyard. The main entrance is locked as well, so, after eliminating several Gestapo guards, he jumps down a well (on a whim), and finds a secret entrance into the castle. Indy gets to the library, finds a map, and goes through a secret door to a room with a plinth in the middle, upon which is a crown. He takes the crown, but the doors start closing, and room fills up with a toxic gas. Indy rolls under the door, which drops shut behind him. Now safe from the gas, Indy finds himself in a room containing the "Astrologer's Clock." When he pulls a lever, a statue slides out of a pit in the floor. Indy puts the crown in its hands, and more levers appear. He discovers that he can use them to set the clock, and by changing the hands and the symbols of the Zodiac, he can open different doors. However, Indy can only open one at the moment, and he needs three more objects (a broken sword, Vega's Manifesto, and the Soul Crystal) to open the door to the final room, the Alchemist's Laboratory. He gets the three objects, travelling to other parts of the castle (the armory, the observatory, and Vega's Tower). They are uneventful except for Nazis, a short flight on a glider, and the room in Vega's Tower containing the Soul Crystal filling up with gas. Our hero opens the final door to the laboratory where he confronts and is forced to battle a Frankenstein-like monster, a superhuman created by the Alchemist. At last, the creature is impaled with an acid-tipped pole. But before Indy can get the second piece to the Mirror of Dreams, the door opens and Nazis toss in a canister containing knockout gas. Before he blacks out, he sees Von Beck standing over him, still alive, but with a scarred face and blinded in one eye. Indy wakes up in a cell in Istanbul, ready for torture by Von Beck. Luckily, Mei Ying frees him, but disappears quickly for reasons unknown as his interrogators, a couple of vicious Turkish grunts, prepare to give him a beat down. Indy escapes, and with Mei Ying's help, heads to a mosque, and discovers the Nazis are excavating the ruins of the sunken palace of Belisarius. He gets to a crane at the bottom, and swings an enormous statue's head over a pit, enabling him to get into the tunnel. When he's on the head, a Nazi drops him and the head down the pit. Indy's fall is cushioned by a small underground lake, where gains entrance to the palace by picking up the head with another crane and using the head as a battering ram to knock down a wall. Indy heads through the palace, defeating Turks in Von Beck's employ, and collecting four ornamental coins to gain entrance to the Sea God Poseidon's temple within. In the temple, Indy notices that the floor, covered by a cracked circular plate, is weak. He knocks down Poseidon's statue, which crashes through the floor, and discovers yet another lake beneath it. It is the lair of the Kraken, (a giant squid-like monster usually found in Scandinavian folklore). He defeats it by shooting its eyes, but as he's collecting the third and last Mirror piece, Mei Ying arrives and says that Kai, head of the Black Dragon Triad and secretly working with the Nazis, wants the Mirror for himself to control the Heart of the Dragon. After freeing Indy aboveground, she leaves so the Nazis won't get suspicious. When Indy asks why he should trust her, she says she could have killed him in the cell when she freed him. Now in Hong Kong, at the Golden Lotus Opera House, Mei Ying and Indy wait for a smuggler named Wu Han, a character also in the film Indiana Jones and the Temple of Doom. After Marshal Kai's Triad henchman kidnap Mei Ying and engage Indy in a brawl (where Indy emerges victorious), Wu takes Indy on a dangerous rickshaw ride (while being chased) down to the docks where they discover that Mei Ying and the third Mirror piece are being taken back to the Nazis' base on Marshal Kai's private island. Indy boards Wu's junk and they set sail. Once at Peng Lai island base's lagoon, Indy continues his explorations and infiltrates the Nazi base. Indy soon finds that the only way to get to the other side of the island (and to Kai's fortress) is by way of gondolas for which he must disguise himself as a Nazi to get clearance for. While in his search for a costume, he overhears a meeting in which Von Beck is angry at Kai's inability to kill Indy and it is implied that Kai has teamed with the Nazis only in order to find the Mirror's pieces, since they are unaware of his plans of betrayal. Finally Indy gets his disguise, and, despite being discovered, is able to make it to the gondolas where he guns down countless fighter planes, constantly under attack by well-equipped Nazi soldiers. At last, he reaches the peak of Penglai Mountain, the site of the Black Dragon Fortress. Indy makes it to Kai's fortress, the headquarters of the Black Dragon Triad, where he begins the search for the hostage Mei Ying. Along the way he battles skilled Chinese guards armed with long, whirling spears and crossbows. He climbs the outside of the fortress and blasts his way in to find Mei Ying guarded by the Feng twins: Master Kai's beautiful and deadly female bodyguards who Indy must kill to rescue Mei Ying ("I never hit women, but in your case, I'll make an exception."). As he walks up to her cage to set her free, however, he falls through a trapdoor and slides down a booby-trapped shaft into the supernatural temple of Kong Tien. At the bottom, Indy finds himself all alone in a demon-infested temple. That is, until the enchanted skeletons of dead Chinese warriors are resurrected into hideous apelike zombies. Indy battles the possessed corpses of the undead attackers into the temple's many shadowy chambers. He later acquires a magical blue torch that unlocks the I Ching puzzle in the center of the temple. He also gets past booby-trapped bridges, including one that he can only see with the eerie blue light of the torch. Finally getting back to the temple proper and solving the ancient puzzle, Indy acquires a magical Chinese boomerang-like weapon called the Pa Cheng which defeats the rest of the zombie ninjas with ease. He discovers Kai putting the Mirror of Dreams back together, and offering Mei Ying as a sacrifice to the demon, Kong Tien. Indy disrupts the ceremony, but Kong Tein possesses Mei Ying, creating a female birdlike supermonster. Indy must battle to free her, which he does, using the Pa Cheng. They escape, and Indy grabs the dropped, and complete, Mirror of Dreams. Indy and Mei Ying make their way to the Emperor's Tomb and find it crawling with Kai's brutes and evil spirits. Indy opens the door to the inner sanctum, evading walls lined with spikes that attempt to crush him, pipes that shoot out fire, and orbs that electrocute anything that comes between them. In the inner sanctum, they encounter a harmless-looking hallway, but it's actually booby-trapped, and you can only see the traps with the Mirror of Dreams. They get through, but Indy falls down a pit and is separated from Mei-Ying. He continues alone, and ends up in a terra cotta maze. Once there, Indy hears a familiar voice over a loudspeaker: Von Beck in a drill-equipped tank. He pursues Indy through the maze, destroying everything in his path, until Indy swings to safety over a bottomless chasm, while Von Beck doesn't. Indy smiles and waves while Von Beck and the tank drop off the edge and fall into the pit; all that is heard are screams as Von Beck plummets endlessly to his death. Moving on, Indy encounters an otherworldly portal and runs into it... Indy finds himself in the Netherworld. After crossing a small, Netherworld version of the Great Wall of China, Indy finally gains entrance to the Black Pagoda, Huangdi's crypt. He crosses a bridge that disappears every few seconds (using the Mirror of Dreams), and finds the body of Qin Shi Huangdi. Jones takes the Heart of the Dragon from the emperor's mouth and the corpse comes to life laughing evilly while Indy flees from the crypt, pearl in hand, before dropping to the ground because he cannot control its power. Kai appears and takes it, revealing that only a true servant of Kong Tein can take it from the crypt and use its power. Mei Ying shows up and rescues Indy, and together they go to confront Kai. Kai, using the power of the pearl, summons a dragon to battle Indy, and casts a shield around himself. However, Indy charges the Pa Cheng with mystical energy from the (conveniently nearby) fountains, each giving it a different power. Indy pierces Kai's shield and slashes the Heart of the Dragon from his hands, disrupting his control of the dragon. Indy and Mei-Ying flee the scene. As Chinese spirits (the souls of the emperor's victims) attempt to drag a screaming Kai to the underworld, the dragon swoops in and eats him. Back at the opera house in Hong Kong, Mei Ying congratulates Indy but tells him that she still has work to do dismantling the Triad. Indy passionately kisses her, causing her to say that she can wait a day before resuming her work while Indy slips his arm around her waist and they begin to walk away. Wu Han reminds Indy that they have a job to find the remains of Nurhachi for Lao Che (thus the opening of Temple of Doom), to which Indy replies that "Lao Che can wait."
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 14:06:37 GMT -5
62. Tom Clancy's Ghost Recon Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game created by Tom Clancy. The game was developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for the PC; it was later ported to the Mac, PlayStation 2 and Xbox in 2002 and to the GameCube in 2003, and then later to the Nokia N-Gage in 2004. A port for Game Boy Advance was planned, but was canceled. Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books. Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC. Ghost Recon puts the player in charge of a fictitious squad of U.S. Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, NC. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional. They are sometimes referred to as "The Ghosts". Their role is not unlike other real world Special Operations Forces, in that their operations are kept highly classified. The Ghosts are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie allowing for a distribution of three soldiers per team (two on certain platforms). However, since the player can only assign a total of six men in a single player mission, it is not uncommon for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control on the battlefield environment, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map. It should be noted that the Xbox and PS2 versions of Ghost Recon do not have Charlie teams. In the original game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon. * Rifleman: this class provides the majority of the selection pool of personnel that the player can choose from. He can use a variety of different weapons and equipment (or kits). His primary weapon is the M16 assault rifle. Secondaries include the M203 grenade launcher (which is attached under the barrel of the rifle), the M9 pistol, additional spare magazines, or binoculars (in later versions these were replaced with deployable sensors). * Support: this role is to provide a high volume of suppressive fire with the M249 Squad Automatic Weapon (SAW). In addition to the machine gun, the support class may also carry the M9 (suppressed), M67 fragmentation grenades (known as "frags"), Claymore mines or additional magazines. * Demolitions ("Demo"): although the name is self-explanatory, this class also serves in the anti-tank role. His primary weapon is the M4 carbine, a compact cousin of the M16 rifle. This soldier can also be equipped with demolition charges (explosives), frags, extra magazines, or the M136 AT4 light anti-tank weapon. * Sniper: this class is complete with a camouflaged Ghillie suit, and the U.S. Army's M24 Sniper Weapon System (SWS), also camouflaged. The sniper may be equipped with the M9 sidearm, with optional suppressor, extra magazines or frags. Unlike the other soldiers, the sniper can not rely on sheer firepower to overcome his enemies should he ever get involved in a direct firefight. The sniper relies on cover and concealment, and his ability to move stealthily. Although a deadly advantage on maps with longer ranges (such as some of those found in the expansion pack Desert Siege), the sniper is to be used wisely if the player intends on keeping him. Reinforcement from the rest of the team should never be too far behind when deploying the sniper in a combat situation. As the player progresses through the single player campaign, his soldiers gain Combat Points to add to the skill level and effectiveness of the individual men. There are four basic categories of skill: * Weapon: affects the accuracy and aiming of the weapon; the reticule will close faster and tighter as more points are added to this skill. * Stealth: enhances the ability of the soldier to remain undetected by enemy forces and reduces noise generated by the soldier moving. * Endurance: improves recovery time when taking hits, increases the soldier's ability to survive a wound and reduces the effect of heavy equipment on speed. * Leadership: for every three points of skill, all other soldiers in the same fireteam gain an extra point to each of their stats. The player also unlocks "specialists" from NATO or allied countries by completing special mission objectives. The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential addition to the team. They are equipped with weapons from their homeland. Two of them are armed with the Objective Individual Combat Weapon (OICW), as part of field tests and implementation of the U.S. Army's Land Warrior program. The game is played entirely from the first-person perspective. There are no first-person weapon models, just the targeting reticule. A Heads-Up Display (HUD) relays information such as the name of the soldier you are controlling, his fireteam, weapon and ammo inventory, a threat indicator (similar to the heartbeat sensor made popular in Rainbow Six), health status, and a stance indicator (whether the character is standing, crouched, or prone). Bullets will not penetrate dry wall, but they will break glass. A grenade launched from a grenade launcher will blow a door apart, and kill anyone within the blast radius on the other side. Depending on the armor on your target, it is possible to neutralize a threat with one or two well-placed shots. Ghost Recon has both single player and multiplayer modes of play. Up to 36 players are supported in the PC version's multiplayer over an internet (TCP/IP) connection or LAN. Ghost Recon begins in 2008, with civil unrest in Russia. Ultra-nationalists have seized power in Moscow, with plans to rebuild the Iron Curtain. Their first step is clandestine support of rebel factions in Georgia and the Baltic States. This is where the Ghosts come in: to silence the rebellion. Armed with some of the most advanced weaponry in the world, the soldiers of the Ghost Recon force are covertly inserted into Eastern Europe and given specific missions to curtail the rebel actions and overthrow their benefactors. The game's storyline stems from political turmoil that came to light a few years earlier, in which the Ultra-nationalist regime came to power and placed its leader, Dmitri Arbatov, as Russia's president. By 2007, the threat posed by the Arbatov Administration became clear. Russia forms an alliance called the Russian Democratic Union (RDU), which is made up of the previously conquered countries of Ukraine, Belarus, and Kazakhstan. Together, they launch a campaign to revive the long-dissolved Soviet Union by taking back all of the former Soviet republics. During the first few missions of the game, the Ghosts have to battle South Ossetian rebel forces from the north of Georgia, who are harassing the legitimate government and its allies. The Ghosts fight in the forests, on farms, and in villages while assisting their NATO allies in fighting the enemy. Unfortunately, the Russian government complains to the United Nations that the Americans have interfered in their affairs, and eventually they send in their army to aid the South Ossetian rebels. This ignites a full-scale war between the U.S. and Russia. Unfortunately, the U.S. cannot hope to stop the Russian Army from invading Georgia, so the Ghosts slow down the invading forces so that all NATO forces and the Georgian government can evacuate. Eventually, the Ghosts are all that's left of the U.S. forces in Georgia, and they evacuate by SH-60 Seahawk helicopter on the rooftop of the American Embassy in T'bilisi, just barely avoiding the Russian forces. The Georgian government flees to Geneva and sets up a government-in-exile. Sadly, with the fall of T'bilisi, Georgia surrenders and is forcefully incorporated into the RDU. After Georgia falls, the Caucasus region is vulnerable to further attacks. The Georgian government, Great Britain, Germany, and the U.S. all protest the Russian invasion, but Moscow ignores this. Russia then focuses on invading the Baltic States on Lithuania, Latvia, and Estonia, which the Ultra-nationalists have hoped to regain control of for years. In response to this, the Ghosts are sent behind enemy lines to find intelligence on the enemy attack. Unfortunately, the Russians launch their attack early and overrun the Baltic States within days. The Ghosts then are sent back in to slow the invasion down so NATO reinforcements can arrive from Germany. After cutting off the Russian reinforcements, the Ghosts fight alongside American forces to push the Russian Army out of the Baltics. Victories are won within the next months in Utena amd Rezekne, and finally, NATO reaches Vilnius, Lithuania. The city was almost leveled after intense fighting between Russian troops and Lithuanian rebels, but after the city was liberated with some help from the Ghosts, the Russian Army retreated from all three countries. The loss of the Baltic states takes its toll on Russia. President Arbatov is blamed for the disaster and placed under house arrest, starting rumors about a coup de'tat. The Ghosts then run into Russia to free American and Russian POWs. Some Russians have prompted major protests across the country, landing them in prison. After this event, President Arbatov is executed by his once-loyal government. This sparks a rebellion all across Russia that borderlines on civil war. The Ultra-nationalists quickly lose the support of the people, and many members of the RDU are also liberated or quit the alliance. The Ghosts are then sent on a campaign to disable the combat capabilities of several Ultra-nationalist military bases, such as the naval base at Murmansk and the airbase at Arkhangel'sk. They destroy several subs and prototype aircraft, making Russian Forces combat ineffective in Naval and Air warfare. While the Ghosts are striking bases, the Ultra-nationalists engage in battle with American troops and Russian forces that are now opposed to the government north of Moscow. Unfortunately, the Ultra-nationalist forces detonated a nuclear bomb during the battle. Alongside Arbatov's execution, this act of terror causes the Ultra-nationalist regime to lose all legitimacy in the international community, prompting an immediate invasion of Moscow. After the Ghosts succeeded in weakening the Russian fighting force, NATO forces launched an assault on Moscow, with the Ghosts spearheading the assault. By this time, the Ultra-nationalists had lost control of all territories except for whatever they held in Russia itself, and the RDU was effectively dissolved. However, the coup was not finished. The remaining Ultra-nationalist forces holed up their tanks, snipers, Spetsnaz, helicopters, and artillery in the wooded areas surrounding Moscow as a last line of defense. However, the Ghosts broke through the lines and cleared a path for NATO forces. On November 10, NATO forces finally reached Moscow and were joined by friendly Russians. The city was partially deserted, as many civilians had fled prior to the attack. The Ghosts were sent in to finish the job once and for all. They saved a small squad of American troops from an ambush and cut into Red Square. When they arrived, American invasion forces were pushed back, but the Ghosts wiped out the tanks and infantry guarding the walls of the Kremlin. Without any remaining defenses, the Ultra-nationalists, led by Prime Minister Karpin, finally surrendered and both the Americans and the newly-liberated Russians celebrated their victory in Red Square. However, the world would feel the effects of the war for years to come.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 14:09:42 GMT -5
61. Forza Motorsports Forza Motorsport is a racing simulator video game developed by Microsoft Game Studios for the Xbox gaming system. It was shipped to stores on May 3, 2005. The name Forza means "Force" in Italian. Many people were confused when Forza was first announced, because Microsoft already had a flagship racing game in the form of the Project Gotham Racing series. The primary difference between the two is that Forza aims to be a very accurate simulation whereas PGR has much more of an arcade feel. Forza is circuit-based while PGR is mainly city-based (although some of the tracks in Forza are present). Forza is also notable for its ability to realistically model damage to cars, from both a cosmetic and a performance standpoint, which was (and still is) a very impressive feat in terms of acquiring the licenses for the 200+ cars. This changes the way the game is played, in contrast to the Gran Turismo series, as collisions with barriers and other cars will alter the car's handling, top speed and acceleration. More noticeably, spoilers and bumpers can be knocked off cars, paint can be scraped off and windows can be smashed completely (the front window however can only be shattered). Microsoft did not, however, get permission from car manufacturers to depict cars rolling over. The cover art features a tuned Acura NSX racing against a tuned Nissan 350Z. There are 231 cars in Forza Motorsport ranging from a Honda Civic to supercars such as the Enzo Ferrari and Le Mans race prototypes such as the Audi R8. The cars are separated into 6 classes named D, C, B, A, S and R. * Class D: Standard production vehicles such as the Ford Focus and Chrysler PT Cruiser GT * Class C: Sports cars such as the Impreza WRX STi and Lancer Evo VIII * Class B: Performance cars such as the Porsche Boxster and Ford Mustang * Class A: High performance cars such as the TVR Tuscan S and Dodge Viper * Class S: Supercars such as the Enzo Ferrari, Koenigsegg CC8S and Porsche Carrera GT * Class R: Purpose-built race cars (non-production vehicles) such as the Bentley Speed 8 (These are cars that cannot be customized in any way.) Each class, except class R, has 4 subclasses with 1 being higher and 4 being lower rated. Upgrading by tuning or buying new parts can move cars between classes except class R (no car can enter or leave class R). There are 3 subcategories of class R: * R-GT: Racing cars (Grand Touring) such as the Dodge Viper Competition Coupe * R-GTS: Higher performance race cars such as the Saleen S7R (a racing variant of the S7) * R-P1: Racing prototypes, mostly LMP's these cars weigh around 900 kg with roughly 450 kW examples include the Bentley Speed 8 and the McLaren F1 GTR Like Gran Turismo, each car can be upgraded and tuned with a large number of extras and parts. Upgrades are separated into 3 categories; engine/power, appearance/aerodynamics and chassis/drivetrain. There is a wide range of tuning available including tire pressure (which changes during races due to temperature), down force, gear ratios and limited slip differential. One feature is the ability to change the look of your car, from changing the color to applying decals. The tool set is somewhat difficult to use for novices, but when used properly it is possible to create some very striking designs. Though Microsoft may not have intended it, the community surrounding the game has allowed the decal feature to take on another level of complexity. Through the use of various open-source tools written and made available on the Internet, a user can edit the "decals.bin" file that ships with the game, and insert their own custom decal and vinyls, allowing almost infinite customization. However, this requires the user to own an Xbox that has either been mod-chipped or soft-modded, along with the game being copied onto another media, preferably the Xbox's own internal hard drive. Some people are artistic enough to make their own artistic decals with the customization features in the Apply Decals section. Forza contains a mix of licenced, street, point to point (P2P) and original circuits. The licensed tracks include Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Road America, and Nürburgring Nordschleife. In addition to these, Forza also contains a wide variety of autocross, oval, and drag strip courses. The longest track included in Forza Motorsport is Nürburgring Nordschleife at 13.04 miles (20.99 km). The longest multiplayer race allowed is 75 laps which would total 978 miles or 1,574 km on the Nordschleife. Eight minutes per lap (with roughly an average speed of 100 mph) would result in a 10 hour race. The distance is equivalent to traveling almost entirely from the Canadian border to the Mexican border via the western coast, and is over 200 miles longer than traveling the entire vertical length of Great Britain (Land's End to John o' Groats). A similar real annual event took place on the real track until 1983, but has since been held on the shorter Grand-Prix-Strecke course. All the circuits are intricately detailed to the maximum of its real counterparts. The infamous "cork screw" at the Laguna Seca which has the reputation of being the most dreaded corners in motorsport is a pleasure and a challenge to control and maneuvere through it. The Suzuka circuit in Japan, a former F1 circuit is one of the sought after circuits being the favourites of Micael Schumacher and the likes. One of Forza Motorsport's most-lauded features is its physics engine. Like any racing simulator, Forza Motorsport calculates a car's performance in real time using physical data (for example, the weight of a car's engine, its drag coefficient, etc.). The result is a driving game that many believe matches closely with real life. In 2005, Popular Science magazine tested this effect by inviting a professional race-car driver and an amateur car enthusiast to drive identical cars on an identical track in both Forza Motorsport and the real world. Each driver's track times matched closely from his performance on the real track and in virtual reality. One can analyze data of the car's telemetry real time while racing. The telemetry option shows various technical and mechanical viewpoints in which a driver can correct his driving skills in the highest professional manner. Drivers/Players can get intricate technical knowhow in how a supercar behaves while in a race.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 14:14:52 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3 65. Gladius 64. NCAA Football 2004 63. Indiana Jones And The Emperor's Tomb 62. Tom Clancy's Ghost Recon 61. Forza Motorsports
Next five clues are:
* Build Blocks With The Force
* Garrett Tries To Defeat The Keepers
* The King Of The Monsters Will Save Us
* The Payne Of Falling
* This Is Unreal
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:08:24 GMT -5
60. Thief: Deadly Shadows Thief: Deadly Shadows is a 2004 stealth-based game developed by Ion Storm Austin rather than Looking Glass Studios, the original developer of the first two Thief games, (albeit with many of the same people, including the same voice actor for the lead character, Garrett), and is a relative departure from the first two games in the series. The game is powered by the Unreal Engine used in Deus Ex: Invisible War engine and unlike the original two titles, Deadly Shadows was developed simultaneously for Microsoft Windows and the Xbox. One of the game's major new features is the ability to explore the City. While previous games (Thief: The Dark Project and Thief II: The Metal Age) sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the city streets between missions where he can steal from passersby, spy on the townspeople, and complete the occasional side quest in addition to major story missions. Unlike games such as Grand Theft Auto III, the city is not one large continuous map, but rather several small neighborhood maps connected by load zones (similar to Postal²). Characters are: * Garrett: Protagonist and master thief, Garrett received extensive training from the ancient sect known as The Keepers before rebelling against their secretive and hierarchical nature and leaving the order. Garrett's vision is augmented by a mechanical eye, given to him by the Hammerites after his natural eye was plucked out by Constantine the Woodsie Lord and his consort Viktoria. Garrett has attained a fearsome reputation through his prodigious skills and his habit of becoming involved in the epic events portrayed in the Thief series. He remains a silent protagonist throughout the game apart from cutscenes, and comments he makes under his breath. * The Hag: A mythical serial killer who purportedly stalks the night slaying victims and stealing their skin. Even the Pagans who deal regularly with monstrous creatures, regard her as an abomination. The Hag appears to be the Boogeyman of the Thief world and is featured in a variety of children's rhymes and night-time tales. However few believe she actually exists except Garrett and a Hammerite inspector named Drept. According to Drept the Hag "wears death upon her as a cloak. Some who meet her doth vanish. Others perished with bloody work upon their bodies". There are hints spoken of creatures made of stone. The tale of a Hag, a bent old woman, who is ever old but grows no older. She has connections to the prophecy that states: "When the progress of the time ceases, the evil one will be pointed out for all to see". * Moira: The captain of the ship 'Abysmal Gale' in Thief: Deadly Shadows, living in an overlook mansion on an island not far away from the city. The ship came into to the dock one day but Moira and all his crew were missing. According to his log, he had found a strange golden slab in a cave and has brought back to his mansion. The ship is battered and occupied by zombies. The City Watch has sent at least two people including one named Reggy on board to investigate but they never come back, so it is assumed that Moira and his crew are either killed or turned to zombies. According to a sailor's log, Moira had been acting strange one day suddenly, turning over everything, and shouting "where have you hidden it" and had not eaten anything. The crew had planned to rebel but the log ends here and thus nothing else can be known. * Widow Moira: The wife of captain Moira. She sits in a room facing the sea, murmuring, and seems to have lost her mind, probably due to the shock from hearing of her husband's death. * Lord Julian: A nobleman who has sworn revenge over his cousin, Lord Ember, and resides in Rutherford Castle. He has vowed to find the Bloodline Opal, but in the End of the Bloodline mission Garrett beats him to it and the opal is sold on the black market. * Inspector Drept: A Hammerite bent on tracing and finding the Hag due to his childhood experience. When he was a young child, he lived in the Shalebridge Cradle, an orphanage/insane asylum. One day he was playing hide-and-seek in the attic with his friend Lauryl. During the game while Lauryl was searching for the hidden Drept, the Hag appeared and killed her. Drept was frozen with fear and could do nothing. Afterward he informed the Cradle staff that it was done by a hag and not an insane patient, although no one believed him. When he grew up he joined the Hammerites and began searching for the Hag. His working desk in St. Edgar's Temple has a small monument plaque hanging on the wall above in memorial of Lauryl. * Lauryl: Originally an orphan who lived in the Shalebridge Cradle as did the eventual Inspector Drept but was killed and skinned by the Hag. Her body was buried in a secret room in the catacombs in Fort Ironwood with a spell marked on the tomb. Since her death her ghost haunted the attic in the now-abandoned Cradle. During the events of Thief: Deadly Shadows, Garrett will manage to liberate her spirit. * First Keeper Orland: The elected leader of the secretive faction of guardians known as the Keepers, who quietly watch over the City and attempt to maintain 'the balance,' i.e the permanent near-equilibrium of power in the City. Orland held a life-long distrust of Garrett, believing him to be too unpredictable, and retaining bad feeling toward him after he left their order. * Keeper Artemus: Artemus is a Keeper who was sent to find Garrett, and inform him about two lost artifacts (Namely the Jacknall's Paw and The Builder's Chalice). Near the end of the game, however, he is murdered by The Hag, and rather in the fashion of Hitman steals his skin and wears it as a disguise. Though Garrett doesn't show it, he seems to like Keeper Artemus the most out of all the other Keepers. Enemy humans are: * Peasants: These normal unarmed townspeople cannot fight, but they are quick to alert the nearest City Watch guards if they catch Garrett intruding or get attacked by him. * Thugs: Similar to the peasants, but with weapons and can fight. They will only attack Garrett if he attacks them first, but it is also possible to trick them into fighting you, if for some reason you wish for them to do so. * Armed Guards: They come in many varieties (City Watch, Hammerite, Pagan, Keeper, etc.) and for most part will attack Garrett on sight. * Priests/Shamans/Elders: These are wand-wielding spell-casters that can cause Garrett a lot of damage if the spell connects. Garrett can intercept the spells they cast on their allies and gain the benefits for himself, if he's quick enough. The spells also kill zombies. Undead enemies are: * Zombies/Hammer Haunts: They attack anyone on sight, but can be taken down fairly easily by Garrett. * Asylum Haunts: The Shalebridge Cradle's resurrection of the insane inmates. They can be killed like regular zombies but are harder to kill. On expert difficulty everything except Holy Water only stuns them, whereas Holy Water kills them. They are most commonly called "puppets" or "residents." * Shades: The "ghosts" of the Shalebridge Cradle's past, but classified as undead. They patrol the entire Cradle (in the Cradle's memory) but can be taken down easier than the Asylum Haunts. You can't harm them and they can't harm you while in the patient's memory phase, they can only "catch" you (realize you're there) and they will immediately send you back to the present. When you enter the memory as yourself they act like regular armed guards. Other enemies are: * Treants: These are tree beasts only seen in the Into the Pagan Sanctuary mission. They are extremely tough but are vulnerable to fire. * Living Stone Statues: These are ordinary stone statues granted living form (by The Hag), to search for Garrett and kill him. Like Treants, they are amazingly strong, but can be defeated with heavy firepower (albeit a great amount of it) or by the Blackjack when Garrett acquires the Glyph of Unbinding. * Keeper Enforcers: Unnaturally strong and agile assassins, they communicate telepathically and hurl victim-seeking glyph-enhanced blades at their enemies. These glyph-altered beings are hard to kill once provoked, but can be fairly easily taken down when caught unawares. Weapons and support items are: * Blackjack: A simple club for knocking opponents unconscious, though it does not work on all opponents, it is the stealthiest way to incapacitate an enemy. * Dagger: Basic close up combo weapon, can perform a backstab if behind an unsuspecting enemy. Unlike the sword in previous games, the dagger cannot block incoming blows. * Broadhead Arrow: The "standard" arrow in Garrett's arsenal, which can take down un-alerted human enemies with one hit to the head or torso. * Water Arrow: Tipped with a water crystal, they yield no damage but can put out torches, chandeliers, candles and other flaming light sources. They have no effect on electrical lighting, but can be used to wash away blood stains. * Moss Arrow: Earth enchanted arrows which can choke an unsuspecting opponent, leaving them distracted for an amount of time. Also the moss may be used as stepping stones over surfaces that would make a loud sound to walk upon. If enchanted, these arrows can also be used to strike Pagan Cornerstones. * Fire Arrow: Light unlit torches, chandeliers, and candles, as well as doing a hefty amount of damage to your opponents. The fire arrow gives off a large amount of light even when nocked, and it makes a lot of noise. * Gas Arrow: Douse fire or create an area of knockout gas, these are one of the rarest arrows to find, and one of the most expensive. You don't have to shoot an enemy in the face to knock them out, even if you shoot them in the heel it works. * Noisemaker Arrow: These arrows are mechanically designed to make suspicious noises where they strike. The enemy will run over to them to investigate, being distracted for a short period of time, useful for finding out if an enemy is near (at the cost of putting them on alert), or getting them away from a place you need to be but cannot enter by stealth. * Flashbomb: Will temporarily blind living enemies in the vicinity. At close range they can also injure or kill undead. * Explosive Mine: A basic mine with a contact fuse, powerful enough to kill almost anything instantly but very noisy and expensive. * Oil Flask: This glass bottle shatters upon impact with the ground, and unsuspecting enemies will slide across the floor upon stepping on it; even off cliffs, railings, or anything else that could lead them to their doom. Can also be ignited to create a wall of fire. * Holy Water: Even more effective than fire at destroying the undead, utterly ineffective for anything else. Scoring a direct hit on an undead opponent with a Holy Water container also works. * Gas Bomb: This bomb explodes in a green vapor, which instantly knocks out most opponents who come in contact with it. * Health Potion: Drinking this potion will restore eight of Garrett's life crystals instantly. Garrett's passive abilities are: * Mechanical Eye: Zoom in and out to get a better view of what is going on near you. This replaces a limited-use tool from Thief 2 but does not offer the same remote-viewing capability; it also offers limited light amplification. * Lock Picks: Use the action button on a locked door, and start a lockpicking sub-game. The objective is to find the sweet spot in the lock, and pick each row, one-by-one. By moving your pick with your mouse, you're able to probe the row you need to solve in search of the sweet spot. You'll know when you have almost found it, as you'll hear a rapid, metallic clicking, and Garrett will move his arm up. You can also use WASD (Or whatever bindings you've set for "Move Forward, Move Backward, Strafe Left, Strafe Right) to control the pick, and doing this while rapidly clicking the mouse button will give you the ability to solve a lock in 5 seconds, while using the mouse it would have taken 15. * Keeper Glyph: In the game, when you encounter the keeper's secret hideout, you obtain the ability to open areas marked with a keeper glyph symbol on it. Some of these doors allow the game to progress, while others provide access to secret areas. * Pagan Blessing: Upon reading Dyan's note in the docks, you receive the ability to use your moss arrows to enchant Pagan Cornerstones (They are on the corners of some parts of the town, they are small, dark, on the bottom, and have a tree symbol on them); doing so increases your Faction standing with the Pagans. * Hammer Blessing: Upon reading Drept's note in the library of the Keeper Compound, you obtain the ability to destroy Rust Mites (The golden beetles strewn about the city) with your broadhead arrows. Killing Rust Mites increases your faction standing with the Hammerites. * Climbing Gloves: Purchased for 2000 gold in the shop in the Docks, these gloves enable you to scale sheer vertical surfaces with ease. Having this tool is necessary to progress through later stages of the game, and can also optionally be utilized to access treasure and tools previously inaccessible. * Glyph of Unbinding: Find this Glyph in the final area, this enables Garrett to kill the living statues with his blackjack (one sneak attack, or four frontal attacks). Mission overviews are: * Checking Inn, Cashing out This is a training mission added to allow new players to familiarize themselves with the new interface and general stealth gameplay. Garrett has got a tip from his fence, Heartless Perry, that a nobleman named Lord Julian has had some sort of quarrel and showed up at Blue Heron Inn, in a foul mood. He is carrying a velvet bag and he never takes his eyes off it. Garrett thinks that may contain something valuable, so decides to steal it. The player is then taken through a series of linear objectives, however this is very dissimilar to the later missions. * End of the Bloodline The bag contains a bronze medallion stamped with a griffin. It belongs to the Rutherfords who own a castle in South Quarter. It also has some connection with a huge opal locked in the castle vault. Garrett would hate to have anyone but him get a stone like that. * St. Edgar's Eve Garrett sells the opal at Black Market Bertha's and gets a letter from Artemus. The Keepers need him to obtain two objects for further study: The Builder's Chalice from the Hammerites and the Jacknall's Paw from the Pagans. In return Garrett can listen to their prophecies. * St. Edgar's Church is where the Hammerites keep the Chalice. The temple holds the crypt of some long-ago Hammerite hero St. Edgar. This day is his holy day and there is an all-night service. Hopefully the Hammerites will sit down praying rather than looking for Garrett. * Into the Pagan Sanctuary The Jacknall's Paw is a mummified hand, hidden deep inside the underground Pagan territory. The entrance to the Pagan territory is the South Quarter well. * House of the Widow Moira First Keeper Orland welcomes Garrett very reluctantly. From the books Garrett learns that a Dark Age is coming. The Keepers have been looking for a lost book called the Compendium of Reproach, which can give more information about the Dark Age. A ship called Abysmal Gale has recently arrived at the Dock and it appears that this is connected to the prophecies. The local authority has warned all curious citizens not to go near this cursed ship. Garrett goes in and finds that the ship is battered and filled with undead. The former captain Moira's log talks about a golden slab in his seaside mansion. Garrett steals a rowboat in the Dock area and goes to the mansion to steal it back. * The Sunken Citadel The Compendium needs the Glyph Key to be opened. The Key has disappeared underground some time too long ago to think about. According to the missing Keeper Rafe, the Key is hidden in a "Sunken Citadel" and the entrance to it is in the underground drainage in the Dock area, sealed by a glyph. Rafe also mentioned that the place 'swarms with strange creatures', which are some fish-like people called Kurshok. * Killing Time 'When the progress of the time ceases, the evil one will be pointed out for all to see.' First Keeper Orland responds by 'we must wait and watch', but Garrett responds by 'I could break into the clocktower in Stonemarket, find some way to stop the clock from running', in order to force the prophecy to be fulfilled. The clocktower is a very old and high building, run by Hammerites. The ground floor main door is locked, so Garrett breaks into the clocktower via the pipes outside the building. * Of Brethren... And Betrayers Sabotaging the gigantic mechanism stops the clock, but also causes the entire clocktower to collapse. Meanwhile Interpreter Caduca is found murdered. Orland points his finger at Garrett and fixes up a trial at the Keeper Compound. Garrett escapes with the help of a group of friendly Keepers. They mention 'the rubble (of the clocktower) forms an arrow, and it points directly at the Keeper Library'. Until Garrett is found, no one is allowed to enter nor leave the Compound. Orland has used a 'Binding Glyph' to seal every glyph door in the whole city and sent out Keeper Enforcers to hunt Garrett. To replace Caduca, he plans to promote Gamall to the position of interpreter. Garrett believes that Orland is the 'Brethren and Betrayer', so he returns to the Compound to seek evidence of Orland's guilt. In Orland's office in the Keeper Library, there is a secret tunnel connecting it and the Compound. * Robbing the Cradle In the deserted lower library of the Compound, Garrett finds a note addressed to him, despite the fact that no one should know that he is there. At the Hall of Statues, Garrett sees a hideous old woman, or a hag, who knows magic and activates stone statues to look for him. He escapes the ambush and finds Inspector Drept for help. Drept advises Garrett to search the abandoned Shalebridge Cradle for clues as this was his first sight of the hag. The Cradle had been an insane asylum, but before that it was an orphanage. What most don't know is that, for a short time, it was both. One night a fire broke out. No one knew why, and the place was abandoned. It grew to be a dark and haunted place, and now none dare enter. According to a note, nine years ago a man claimed that he dared to sleep one night in the Cradle, and he was not seen again since then. In the Cradle Garrett inexplicably finds a picture, at least as old as the building has lain empty, of the Keeper Translator in the attic. At this moment, a glowing white spirit appears and introduces herself as Lauryl, who beckons Garrett to help her leave. It turns out that the Cradle has the ability to 'remember' people's presence in the Cradle territory to trap them inside forever. Soon Garrett discovers that the previously unblocked storm cellar entrance where he used to get in is somehow blocked by a wooden grate. Now Garrett has to get rid of all Lauryl's things (a bottle of her blood which is still warm in the storm cellar, her nightgown in one of the patient cells, her diary in the nursery tower and her blood stain in the attic) in the building, such that the Cradle cannot remember her. However, once this is complete, Garrett is no longer able to leave, as the Cradle now remembers him. Garrett must enter the past as himself and trick the Cradle into thinking he commits suicide by jumping out of the highest tower. Once he does this, Lauryl leads Garrett to the nearby Hammerite Fort, Ironwood, where her body is buried. Garrett washes away the marks on the grave with Lauryl's blood and Lauryl gets her appearance back: Gamall's. The false Gamall, who is just being promoted to the position of interpreter, is revealed to be the Hag. Compare this mission to Return to the Cathedral in Thief: The Dark Project. * Still Life with Blackjack Gamall has ruined the Keeper Library. She has found the 'Final Glyph' and stolen the Chalice and the Paw. A Keeper Elder guesses that she must have a hidden lair, and Orland wants Garrett to find it, learn what she wants the two things for, kill her, and find and destroy the Final Glyph. The lair is located in Audale's underground. Inside Garrett steals back the Chalice and the Paw, and finds the "Glyph of Unbinding," which allows him to defeat Gamall's statues with his blackjack. He meets Artemus and from a map they figure out that the Artifacts - the Eye, the Heart, the Crown, the Chalice and the Paw - have to be placed in specific locations in the city to activate the Final Glyph, which acts as a safeguard in case the Keeper Glyphs are used for evil. Once activated, all glyph magic and all Keepers' power will be destroyed. Artemus tells Garrett that Gamall does not want to activate but to destroy the Final Glyph, which contradicts what the Keepers have told Garrett to do. Artemus goes back to Orland to get the truth while Garrett goes to the Wieldstrom Museum to steal the remaining three Artifacts (two if the Kurshok crown is not sold) before Gamall gets to them. They shall meet again at Stonemarket Plaza. The front gate of the museum is barred and guarded, but there is a secret underground tunnel dug by previous thieves that leads into it. * The End It turns out Gamall does not show up in the museum. When Garrett comes out, Artemus is outside waiting for him, asking Garrett to give him the Artifacts. Orland comes at that moment and decides to tell Garrett the truth - he is the one to use the Artifacts, but not to destroy the Final Glyph. At this moment 'Artemus' grabs Orland in the neck and transforms back to Gamall's monstrous appearance. Orland is killed but Garrett sneaks away during the process. He has to put all the Artifacts into the corresponding positions to activate the Final Glyph. Finally when he places the Eye at South Quarter Fountain, the glyph activates and all Keeper glyph magic is destroyed, at the same time leaving a key symbol on Garrett's right hand. The stone statues freeze and become ordinary ones. Gamall has changed back to her normal old woman appearance with all her power lost. The Keeper Library is now seen by citizens. All the Keepers have gone. The Chalice and the Paw are returned to the Hammerites and the Pagans respectively. When Garrett is walking down a street one night, a young girl tries to pickpocket him but fails. This conversation originates in the briefing to the Thief: The Dark Project training, but excludes the line "Follow me, and I will show you a different way." The voice of Artemus and the voice of the keeper in the briefing and training in the first game are identical.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:18:24 GMT -5
59. Godzilla: Save The Earth Godzilla: Save the Earth is a fighting game released on November 2, 2004 for the PlayStation 2 and Xbox game consoles based on characters and situations from the Godzilla film series. The game is itself a follow up to the 2002 game Godzilla: Destroy All Monsters Melee which was released for the Gamecube and Xbox. Godzilla: Save the Earth is followed by game Godzilla: Unleashed, available for the Wii, Nintendo DS, and Playstation2. Much of the original content was deleted from the game due to time constraints in development. The storyline of Save the Earth takes place two years after Godzilla: Destroy All Monsters Melee. The story involves the Vortaak returning to Earth, once again controlling an army of monsters, including their ultimate weapon, SpaceGodzilla. This time around, new monsters are added as well as more detailed arenas including hills, elevated highways, and waist-deep water. Another addition is Challenge Mode, in which the player must attain goals other than simply defeating their opponent. Playable monsters are: * Anguirus - Medium fast, with powerful attacks and defense, but poor long range attacks. Unlocked in the beginning. His Rage Attack is "Thunderball"; Anguirus uses his Thunderball ability for a short period of time. * Baragon - Very fast, somewhat weak, but with several special abilities (digging, ranged attacks while moving, and mid-air attacks during running jumps). His Rage Attack is "Lava Eruption"; Baragon burrows into the earth and sets off a volcanic eruption. * Destoroyah - Slow, but with powerful attacks, possesses several powerful ranged attacks. His Rage Attack is "Oxygen Destroyer"; Destroyah spits a blast of Micro Oxygen into the air, which lands on the opponent. * Gigan - Fast. Specializes in dealing edged attacks with his arm blades, and also has the ability to teleport. Unlocked in the beginning. His Rage Attack is "Whirlwind Assault"; Gigan spins rapidly, slashing opponents and tossing them with his hooks. * Godzilla 90's - This version of Godzilla has better ranged attacks than Godzilla 2000, however is not as fast. Unlocked in the beginning. Simon Strange revealed that Godzilla 90's once had a Combo Defect which has now been corrected. His Rage Attack is "Finishing Breath"; Godzilla 90's spits a massive purple colored beam of plasma at an opponent, similar to his "Spiral Fire Ray" attack from Godzilla vs. Destoroyah. * Godzilla 2000 - Like Godzilla 90's but he is faster, though he lacks powerful range attacks. Unlocked in the beginning. His Rage Attack is "Nuclear Pulse"; Godzilla 2000 unleashes a Nuclear Pulse from his body in the shape of a small nuclear explosion, similar to the climatic scene from Godzilla 2000. * Jet Jaguar - Ability to change size: switches between a well rounded normal size, a slow and strong large size, and a fast but weaker small size. Curiously, his range attack requires energy, but is still used if you don't have enough energy. His Rage Attack is "Tornado"; Jet Jaguar spins rapidly, generating a vortex around his body that juggles enemy monsters. * King Ghidorah - Somewhat slow, strong, and hard to knock down. Can sacrifice energy for health. His Rage Attack is "Deathstorm"; King Ghidorah flies into the air and spins around, continuously spitting Gravity Beams and emitting concussive wind blasts from his wings. * Mechagodzilla 2 - A powerhouse with several ranged attacks that can knock down monsters fairly easily. His Rage Attack is "All-Weapons Strike"; Mechagodzilla 2 fires all his ranged weapons simultaneously. * Mechagodzilla 3 - A faster, shinier, more melee attack reliant Mechagodzilla. His Rage Attack is "Absolute Zero Cannon"; Mechagodzilla 3 fires the Absolute Zero Cannon, freezing the target monster in place and dealing continuous damage. * Mecha-King Ghidorah - Same as King Ghidorah, but extremely vulnerable to energy attacks (these may HEAL him you block while they're being fired at him). However, this is offset by near invulnerability to melee attacks, both blunt and edged. Can sacrifice health for energy. His Rage Attack is "Invincibility"; Mecha-King Ghidorah becomes temporarily invincible to all attacks. * Megaguirus - The fastest character, but lacks ranged attacks unless she drains an opponent via one of her grappling techniques. She does not have her own beam attack. she needs to copy it from an opponent. Her Rage Attack is "Meganulon Swarm"; Megaguirus lays three batches of eggs, which hatch into Meganulons and steal health and energy from opposing monsters for Megaguirus. * Megalon - A powerful character with low defense. Has the ability to dig. Electricity boosts health. Unlocked in the beginning. His Rage Attack is "Magnetic Vortex"; Megalon sucks in all enemies then unleashes a pulse of magnetic energy that knocks the opponent monster back. * M.O.G.U.E.R.A. - A fast and powerful ranged character who is weak without energy. MOGUERA can recharge energy by shutting down, however this leaves him vulnerable. His Rage Attack is "Photonic Storm" Moguera unleashes a dome shaped pulse of energy that knocks all opponents back. * Mothra - A very long-range based character that reflects beams and rages but can block only in the imago form. The only character with two modes, larva and moth. She has one of the hightest speeds in the game and is pretty maneauverable. Her Rage Attack is "Peaceful"; Mothra doesn't use Rage. She instead recharges her health and energy. * Orga - The most physically powerful character in the game with running attacks and air throws. The Final Boss in Adventure Mode on Easy and Medium Difficulties. His Rage Attack is "Shoulder Cannon Overload"; Orga spasmodicly blasts opponents with his shoulder cannon and then releases a pulse of energy. * Rodan - Weak, but fast, and one of the game's best fliers. Is very good at evading dangerous moves. Fire boosts health. Unlocked in the beginning. His Rage Attack is "Heat Spiral"; Similar to Ghidorah's "Deathstorm" except faster, Rodan flies up and spins, continuously blasting opponents with his Uranium Heat Beam. * SpaceGodzilla - Slow, but very fast when float-dashing. Also very strong. Most attacks require energy, but crystals give double energy recovery. Also a boss in the MOGUERA rail-shooter minigame and the Final Boss in Adventure Mode on Hard Difficulty. His Rage Attack is "Crystal Prison"; SpaceGodzilla summons dozens of crystal metors that rapidly slam into the opponent. Unplayable monsters are: * Battra: Battra is summoned by picking up one of the Summonable tokens. Battra will then come flying through the sky and attacks the opponent of the one who summoned him. Battra will later fly away. He can be forced away by either monster if their blast makes contact with him. (This was Mothra's role in the preceding game) * Millennian: In a mini game, Godzilla is taken aboard the Vortaak mothership where he confronts Orga's ship. After being defeated, it will land and become Orga's first form, Millennian. Once Millennian is defeated, it will transform into Orga and go into melee combat with the player (Godzilla). * Ebirah: When playing the Godzilla Underwater Mini-Game, the Mammoth crustacean from the film Godzilla vs. the Sea Monster will rise from the coral and swim over Godzilla with his claws. After being shot a dozen times, Ebirah becomes furious. When Ebirah is defeated, he will become a charred corpse and sink to the bottom of the endless sea. Vehicles can cause damage to the kaiju, depending on which kaiju has the most health. * Attack helicopters * Tanks * Submarines * Battleships * Super X-3 These can be changed from day to night * Tokyo * New York * San Francisco * Osaka * London * Boston * Monster Island * Seattle * Los Angeles * Mothership (Always dark) * Boxing Ring (Same as The Arena from Godzilla: Destroy All Monsters Melee) * Asteroid Belt (In Challenge Mode Only) * Ocean (In Challenge Mode Only)
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:23:04 GMT -5
58. Unreal Championship Unreal Championship, or "UC" is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published by Infogrames and released on November 12, 2002 for the Xbox. Unreal Championship is essentially a console version game of the IBM PC compatible-based Unreal Tournament series, developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. During development Epic Games decided to port this game to the PC as Unreal Tournament 2003 (or UT2003), which actually got released before Unreal Championship. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict also for Xbox. Game modes are: * Deathmatch * Team deathmatch * Capture the flag * Double Domination — In Double Domination both teams must control two points on the map for ten seconds in order to score. A point can be taken by walking into its symbol, A or B. NPCs can be ordered to go to a certain point. * Survival — 1 vs 1 deathmatch with more players than usual. As each round ends, the losing player is made to join a queue of spectators while the winner remains in the game until killed. The winner is the first player to reach a predetermined score. * Bombing Run — Unreal-style football where the player's team must score by placing the ball in the enemy force's goal. The bombing gun regenerates health as the offensive player moves, giving him additional lifespan to reach the enemy goal. Once the enemy goal is reached, the offensive player can run into it to score seven points for their team. Shooting the bomb into the enemy goal earns three points. Weapons are: * Translocator - Allows the user to translocate themselves with the discs it shoots, the translocator can also kill any opponent by translocating beneath them. Such an act is called telefragging. * Shield Gun - A combination of a shield to parry rounds of unfriendly fire and a combat weapon that when charged releases large amounts of physical damage, turning one's opponent to chunky salsa. * Assault Rifle - A basic rifle equipped with grenades, lacking any substantial firepower. * Bio Rifle - The "goop gun" which releases bio waste. The alternative fire prepares a large load of goop which can be used at a temporary mine-like blob. Also when used correctly, it can he a one-hit-KO. * Shock Rifle - A much more powerful rifle emitting blue shock beams, while the alternative fire releases a slow moving ball of energy. When used in tandem with the primary fire, a large explosion takes place, which is very effective in slaying opponents. * Link - Unleashing green particles, the link gun is useless unless used in a team. The link gun can be linked, hence its name, via secondary fire. By using the link beam and shooting a teammate who is also using the link gun, the damage of the key link gun user is dramatically increased. * Minigun - Your standard rapid fire machine gun. The secondary fire produces a slightly faster firing rate with reduced accuracy. A general tip in using the minigun is to always tap the trigger, so the minigun stays "primed," reducing the time it needs to start up to release carnage. * Flak Cannon - A cross between a shotgun and a cannon, the Flak Cannon can be extremely lethal in close proximity. In Unreal Tournament, the secondary fire (the cannon ball) has a friendly smiley face on the front. * Rocket Launcher - A weapon that shoots rockets(hence the name). The rocket launcher can fire up to three rockets at a time if loaded with the secondary fire, and can lock on an opponent. * Lightning Gun - A form of sniper rifle, the lightning gun causes a wealth of damage. However, it takes a fair amount of time to reload. Nonetheless, a head shot with the lightning gun almost ensures a frag. * T.A.G Rifle / Ion Cannon - The T.A.G. sends a beam to a satellite to initiate a nuclear strike, killing anyone within the immediate radius of about twenty yards of the strike. Adrenaline allows the player to temporarily augment their own abilities. To be used, adrenaline meter must have been filled by achieving objectives (such as killing enemies or capturing the enemy flag) or collecting adrenaline powerups. There are four abilities the player can select from: * Berserk: increases the players speed, damage and defense. * Invisibility: turns the player partially invisible. This is not full invisibility, but only allows the players skin to be transparent so others can't see them easily. * Heal: gradually increases the players health up to its limit. Once health is at 100%, it increases the player's shield armour. This can only happen if there is enough adrenaline left. * Agility: gives the player the ability to move a lot faster. Only provides increased movement if there is enough adrenaline left.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:28:26 GMT -5
57. Lego Star Wars: The Video Game Lego Star Wars: The Video Game is a video game based on the Star Wars themed toy line by the Lego Group, that takes place during the prequel trilogy (The Phantom Menace, Attack of the Clones and Revenge of the Sith), with a bonus segment from A New Hope. Lego Star Wars was first released on April 5, 2005, a full month before the final Star Wars film premiered. It was developed by Traveller's Tales for the Microsoft Xbox and Sony PlayStation 2 video game consoles and Microsoft Windows personal computers, with Griptonite Games developing the Nintendo Game Boy Advance version. These initial versions were published in April of 2005. A Mac port, developed by Aspyr, was released in August 2005. A Nintendo GameCube version of the game was released on October 26, 2005. All versions were published by Eidos Interactive and LucasArts. Lego Star Wars was billed as a kids' game and received the Game of the Year award from Kidzworld.com[1] It received generally positive reviews (PC version Metacritic score 77[2]) and peaked at the top of the UK charts during early May 2005. It later lost the spot to the official game of Episode III but maintained a consistently high chart position throughout the month. A sequel, Lego Star Wars II: The Original Trilogy, was released in September 2006, while a compilation, Lego Star Wars: The Complete Saga was released on the 6th of November, 2007. The story of Lego Star Wars is similar to those of Episodes 1-3, with minor differences. Scenes that do not include much action in the movie are only lightly touched on in the game or removed entirely. Scenes are also changed to make them more humorous. This game was released before Revenge of the Sith, possibly driving sales up as the basic plotline was present in the game. To prevent inadvertent spoilers however, most reviewers warned that this was the case in their reviews. Lego Star Wars contains a total of 56 playable characters. The playable characters are modeled like actual Lego parts (but with far more mobility) and when they die, fall to pieces like an actual Lego minifigure. There are a wide variety of characters included in the game, all of which are unlocked by completing levels or by purchasing them at Dexter's Diner. Characters are divided into groups according to certain skills. For instance, Jedi can double-jump, use lightsabers, and have control of the force; which they can use to activate or lift Lego objects or defeat certain enemies. Characters who carry blasters have the ability to grapple. Droids, while not being armed, can travel through the game without being intentionally attacked by enemy characters; also, protocol droids and astromech droids can open special doors. Every character, other than the PK Droid, the Gonk Droid, and Chancellor Palpatine, has a special ability. Unlocked characters can be imported into the game's sequel, LEGO Star Wars: The Original Trilogy, as an extra called "use old save" costing 250,000 Lego Studs. Because Lego Star Wars is based on the Prequel Trilogy (Episodes I, II and III), Luke Skywalker, Han Solo and other characters from the original Star Wars trilogy are not shown, appearing in Lego Star Wars II: The Original Trilogy. However, if you unlock the last level (a preview level), four characters from A New Hope become available. The following is a list of characters a player can play in the story levels of the game: * Episode I: The Phantom Menace: - Qui-Gon Jinn - Obi-Wan Kenobi - TC-14 - Jar Jar Binks - Queen Amidala - Captain Panaka - Padmé Amidala (Battle) - R2-D2 - Anakin Skywalker (Boy) - PK Droid - Gonk droid - Battle droid - Battledroid commander - Droideka * Episode II: Attack of the Clones - Obi-Wan Kenobi (Jedi Knight) - R4-P17 - Anakin Skywalker (Padawan) - Padmé Amidala - C-3PO - Mace Windu - Padmé Amidala (Clawed) - Yoda - Super battle droid * Episode III: Revenge of the Sith - Obi-Wan Kenobi (Episode III) - Anakin Skywalker (Jedi) - Chancellor Palpatine - Commander Cody - Chewbacca - Wookiee * Bonus level: Episode IV: A New Hope - Darth Vader - Stormtrooper - Princess Leia - Rebel trooper Lego Star Wars has a feature called 'Free Play', which enables the player to play a level again, but with the ability to switch between characters. This permits access to areas containing extras the player was unable to get before. In Free Play mode, a player may use any character they have unlocked; unlike Story Mode, which only allows players to switch between the characters involved in that scene. The Free Play option will only appear when the player finishes a level in Story Mode. Levels that are played in vehicles cannot be played in Free Play, but are able to be replayed in story mode like all the others. Dexter's Diner is the area from which the player chooses what level to enter, or can enter the Parking Lot to view any vehicles whose parts they have found. The parts to these vehicles are contained in 10 mini-kit canisters which are hidden in each level. Battles often take place between canon-good and canon-evil characters in the Parking Lot as well. At the diner counter, the player may purchase unlockable extras in exchange for Lego studs they have collected by playing through the levels. Each level in Lego Star Wars loosely follows the various sequences from the Star Wars prequel films: The Phantom Menace, Attack of the Clones and Revenge of the Sith, with game play segments linked together by various cutscenes. There is no spoken dialogue; rather, the characters act out their parts using gestures and pantomime. The game begins with Obi-Wan Kenobi and Qui-Gon Jinn aboard the Trade Federation ship, and ends with Anakin Skywalker and Obi-Wan Kenobi's duel on Mustafar. Scenes that did not become levels were "The Duel on Tatooine" and "Anakin's flight" from Episode I, "Bounty Hunter Pursuit", "Tusken Slaughter", and "Asteroid Field Chase" from Episode II, and "Boga Chase" and "Darth Sidous and Mace Windu duel" from Episode III. In each of the 17 levels in Episodes I-III, if a player collects a certain number of Lego studs in one attempt of the level, they will obtain a piece of a super kit, a model of the Tantive IV blockade runner. The studs can be collected in story mode or free play mode. After all 17 kit pieces are collected, a fourth door, marked by a question mark, unlocks in the main room of Dexter's Diner. This room contains the bonus level, a short prelude into Episode IV: A New Hope. This level is available for both story and free play modes, however there are no mini-kit pieces to collect, no Lego stud meter and no areas that can only be reached in free play mode. In the bonus level, the player plays as Darth Vader and an Imperial Stormtrooper who later meet up with C-3PO upon entering the Tantive IV blockade runner. In the level, the player encounters a few Rebel soldiers, and is capable of collecting over 100,000 Lego studs. The level ends upon finding Princess Leia and R2-D2. The message "To be continued..." follows completion. This is different than the Lego Star Wars II Episode IV opening level, as you play as Leia and Captain Antilles in the sequel.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:34:41 GMT -5
56. Max Payne 2: The Fall of Max Payne Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Finnish Remedy Entertainment for Windows, Xbox, and PlayStation 2 systems. Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City. The game, like its predecessor, borrows heavily from film noir mood and techniques, from stylistic cinematography, use of effects such as bullet-time (slow motion), to graphic novel style cutscenes and narration. The Fall of Max Payne was published by Rockstar Games and the Windows version was released on October 15, 2003 with console versions following later. Despite critical acclaim and an enthusiastic fanbase, the game was met with lackluster sales upon its debut. In general, Max Payne 2 is easier than its predecessor. Max is more durable now while enemies tend to be weaker, except for two bosses. This change was made in part because it was designed more for consoles (and their gamepad controllers) than the original, necessitating the more arcadish "run and gun" feel instead of slower careful pace of the original. Other new challenges include the protection of other characters. Most of the game is through the view of Max but some parts switch to Mona Sax. The second game again revolves around the bullet time, but the concept is more worked out. When Max shoots his enemies, his slow motion bar becomes a pale yellow. The darker the yellow, the slower time flows, with the exception of Max, who is in "normal" slow motion. The A.I. is improved, and enemies will team up, or stay behind a door, waiting for you to jump through. If a grenade is thrown, the enemies will run away rather than stand around and wait for it to explode. Headshots now instantly kill an enemy, making the Desert Eagle a more effective weapon. As it is, the Desert Eagle can now be dual-wielded, when previously it could not. Max's arsenal is also expanded. Some of the weapons from the predecessor are removed as new ones are added. A secondary weapon menu is also added, giving the player the option to use a melee attack, grenades, or Molotov cocktails in addition to their firearm. In the predecessor, grenades and Molotov cocktails were primary weapons, making them more dangerous and less effective for use. However, the addition of a secondary weapon option made these more viable choices. Max Payne 2 features a massive graphical upgrade over that of the original game, including higher resolution textures, high polygon count models, and a facial animation system. Shader 1.1 effects have been implemented, in reflections and high detail shadows. In the original game, the characters' model only had several static facial expression that would snap from one to the other in an instant. Max Payne 2 makes fun of this and other elements of the original game in an in-game TV show in which the narrator, Dick Justice, says "I had a permanent constipated grimace on my face". The facial animation system allows for a multitude of facial expressions, so this is no longer an issue. In the original game, most of the cast were played by the game's programmers and their friends. Professional actors were used in the sequel's still-photo cutscenes . For example, in the original game the character of Max Payne was modeled after game designer Sam Lake. For Max Payne 2, however, Remedy instead used actor Timothy Gibbs as the model for Max Payne. The voice of Max Payne was again provided by actor James McCaffrey. The face and body of Mona Sax was based on that of a professional model, Kathy Tong. Max Payne 2 introduced 'Bullet-time 2.0'. Whereas the Bullet-time effect merely slowed down time in the original game, in this one it also can increase Max's movement speed, firing rate and re-load speed. Bullet-time does not initially slow time as much as it did in Max Payne, but the player can increase its effects by killing enemies while in bullet-time, to the point where Max is able to move and fire at normal speeds while the world around him is barely moving. Some fans complain that the new bullet-time is not a simulation of heightened reflexes as it was in the original Max Payne, but has become more of a Matrix-style super-power. Bullet-time in Max Payne 2 is not as scarce a resource as it was in the original, because it regenerates over time instead of only when the player kills an enemy. Additionally, shoot-dodges no longer cost any bullet-time at all to perform. Max can now reload during bullet-time, doing a special rotating 360 degree turn that takes less time than a normal reload. One of the most notable improvements to Max Payne 2 over the original is the inclusion of so-called "Havok physics." Max Payne 2 is one of the first games to use the Havok physics engine 1.0, enabling sophisticated collision handling for ragdolls and rigid bodies, making interactions between the player and various objects feel more authentic. Most loose objects in Max Payne 2 have their own weight and mass and can be manipulated or knocked around. Ragdoll physics allows dead bodies to interact realistically with the world geometry and contort into realistic positions. In addition, an enemy body will fall in different positions varying on where and how rapidly the player shoots them. The Fall of Max Payne features a single titled "Late Goodbye" from the Finnish rock group Poets of the Fall. The song is based on a poem written by Sam Lake. It plays during the game's end credits, and several characters in the game also sing or hum snippets of the song to themselves during the game. One character, a "cleaner", is even seen playing a piano version of a part of the song during the game. The game generally does not have any music for most of the action sequences, although there are a few major musical themes that play during cutscenes or particularly intense shootouts. Major themes include a slower variation of the original Max Payne theme, a new action/love theme for cooperative firefights with Max and Mona, and finally a new version of the "nightmare" theme for nightmares and scenes involving the game's main villain. The cello in the main theme of Max Payne 2 was performed by Perttu Kivilaakso, one of the cello players from the cello rock group Apocalyptica. Characters are: * Max Payne - Max Payne is the main character, a detective working for the NYPD(formerly DEA), to which he was transferred after all the incidents in the first game. After meeting Mona Sax in a warehouse, he is assigned to find out who is behind the Squeaky Cleaning Company, a group of shadowy assassins. Max's partner is Detective Winterson, who is meanwhile assigned to solve a murder case involving a Senator. Her case suspect is Mona Sax; for an unsaid reason, Mona is helping Max to find out who is trying to kill him. In critical and commercial circles, Max Payne has been cited as an exceptionally developed video game character, with his behaviour encompassing the exaggerated action of his situation and developing with it. * Mona Sax - Mona, a character from the previous game, and the tragic love interest of Max in this game, is the suspect in the murder of Senator Sebastian Gate, an investigation assigned to Detective Valerie Winterson, Max's new partner. After Max stumbles on Mona during a case he aids her repeatedly instead of turning her over to the police, though he is repeatedly warned. Together, Max and Mona discover a gang war within New York's criminal underground, apparently instigated by Vinnie Gognitti over the black market gun trade. Mona teams up with Max at various points in the game and is a playable character for four missions. She is later revealed to be hired by Alfred Woden to kill Max, but due to her feelings for Max, she cannot do so. She is later shot by Vladimir Lem and dies in Max's arms (or survives, depending on the difficulty level). * Vladimir "Vlad" Lem - Vlad is the main villain who opposes Max. At first Max is a friend of Vlad's, even saving Vlad from Vinnie during a raid on his new restaurant, Vodka. However after visiting Alfred Woden, Max finds out Vlad is the leader of the Cleaners and is trying to kill him. Max then spends the rest of the game trying to find and kill Vlad. Eventually, Vlad meets Max at Woden's mansion. At the end of the game, Vlad is killed by Max in a firefight between the two. He was a member of the Inner Circle and Woden's one-time apprentice before breaking away into his own faction. His catchphrase is "Dearest of all my friends. .. ", which he sarcastically uses upon nearly everyone, including his enemies. * Vincent "Vinnie" Gognitti - Vinnie Gognitti is the leader of the mobsters and Vlad's rival. Max encounters Vinnie at Vlad's restaurant (his first encounter being in a hotel in the first game) in which Vinnie has staged an attack and is trying to kill Vlad. Vinnie is also a fan of the Captain Baseballbat Boy cartoons. That would later lead to his demise as Max bumps into Vinnie finding him trapped in a Captain Baseballbat Boy costume in which Vlad has placed a bomb that will go off if Vinnie tries to get out of the costume. Having both been tricked by the Russian, Max and Vinnie make a truce, and Max protects Vinnie while Vlad's men try to kill them. Eventually, they escape to the abandoned theme park to find Mona, but instead find Vlad with the detonator in hand. Vlad shoots Max in the head and detonates the bomb inside the costume, killing Vinnie. * Alfred Woden - Woden is a one-eyed leader of the Inner Circle, an elderly criminal mastermind dying of cancer. He hired Mona to kill Max. Vlad, a former protege of Woden, intends to kill him to take over the organisation. Max, Vlad and Mona all arrive at his mansion while he is safe in his panic room. After Vlad shoots Mona, Woden emerges from the hideout, apparently motivated by his conscience, apologizes to Max, and attempts to attack Vlad, but is killed. * Detective Valerie Winterson - Winterson is Max's co-worker and partner, and mother of a blind son. She has an affair with Vlad, but hides it and later agrees to kill Max and Mona for Vlad. However, while attempting to so, she is gunned down by Max. Just before fainting, she manages to shoot him. She dies shortly after arriving at the hospital. * Jim Bravura - Lieutenant Jim Bravura is Max's boss and former deputy chief of police (he arrested Max during the end of the first game). Being fed up with Max's cooperation with Mona and interrupting Winterson's case, he assigns Max to a desk job. When Max is attempting to escape the hospital, he finds Bravura in the lobby. Bravura suspects that Max killed Winterson and tells Max to stay out. While he is talking to Max, the Cleaners open fire, hitting Bravura several times. If Max turns on the TV in Woden's office, a news report will confirm that Bravura has survived the attack. After his two-night killing spree in the first game, all charges against Max were dropped with the intervention of Senator Alfred Woden, per their agreement with the Inner Circle, aided by the mitigating factors of Max wiping out a sizable amount of criminal organizations. In the two years since, Max (voiced by James McCaffrey) has left the DEA and returned to the NYPD as a homicide detective. During a seemingly routine murder investigation, Max discovers the 'Cleaners', a group of killers masquerading as a janitorial company to remove all evidence of their contract killings. During the ensuing shootout, Max briefly comes face-to-face with Mona Sax (voiced by Wendy Hoopes), a woman presumed dead from the first game. With Mona's reappearance comes the unsettling reminder of events he attempted long ago to bury, stemming from the drug Valkyr, the death of his wife and daughter, the Inner Circle, and his latent and uncomfortable feelings for Mona. Upon returning to the station, Max eavesdrops on a phone conversation with his new NYPD partner, Detective Valerie Winterson, whom he suspects may be involved with hunting down Mona Sax. Moments later, the police station is attacked by people bent on killing Mona. After a series of chases to get to the bottom of the entire plot, Max ends up in a construction site. Mona helps him fight a series of battles, and the player gets to control her for a time while the AI controls Max whom the player has to defend. Detective Winterson arrives and holds Mona at gunpoint; Mona says that Winterson is there to kill her. Max struggles with the dilemma, finally shooting Winterson and telling Mona to run. Assuming Winterson is dead, Max turns his back on her, but the fallen detective manages to shoot Max twice in the back which leads to the hospital scene where the player starts the game at before Max has his flashback. (Max Payne later learns that Winterson had promised Vladimir Lem that she would kill Mona and Max at the construction site, which meant both that Mona Sax had been telling him the truth and that Max's killing of Winterson was justified.) As Max and Mona fight for survival and answers, they discover that Vladimir Lem is behind the Cleaners' actions. Although Lem claims that he has given up crime to run a legitimate restaurant, he secretly controls the Russian Mafia in New York. He employs the Cleaners to destroy his competitors, including rival mob capo Vinnie Gognitti. When the Cleaners fail to eliminate Gognitti, Lem takes matters into his own hands and tricks Vinnie into donning an outfit of his favorite cartoon character, Captain Baseball Bat Boy. The oversized head of the outfit is rigged with a bomb that will explode if the head is removed; although Max protects Vinnie against waves of assassins, they are both captured upon attempting to locate Mona again. Lem taunts Max, and reveals that Lem and Woden are both members of the Inner Circle, which Lem intends to seize control of following Horne's death. He also reveals Mona as a hired gun for Woden, with orders to kill both Lem and Max. Lem also accuses Woden of sending Horne's Valhalla files to the DA, an act which prompted Horne to kill Max's wife and daughter. Vlad shoots Max as revenge for killing Winterson, Lem's mistress, lodging a bullet in his head, before Lem kills Gognitti with a bomb and sets the hideout ablaze. Max has a dream, in which on televisions he sees the fate of Vinnie Gognitti, and he sees Mona's earlier run-in with Vlad, in which she shoots him in the arm after Vlad proposes she defects to his side in the gang war. After Lem leaves Max to die in the ensuing fire, Mona appears and rescues him. The two travel to Alfred Woden's manor to save him from Vlad, who intends to kill Woden and seize control of the Inner Circle. As they reach Woden's 'panic room', Mona pistol-whips Max, knocking him down. Mona then admits she is supposed to kill him, and nearly does. Refusing to do her job and kill him, Mona confesses that her feelings for Max have restrained her from killing him. Suddenly Lem appears and shoots Mona, as Woden emerges from his sanctuary, using the opportunity to apologize to Max before lunging at Vlad, who shoots Woden. During the ensuing struggle, bombs placed throughout the manor are detonated, and Max chases Lem through the burning, collapsing mansion. Finally cornering Vlad above the sprawling main room of the mansion, Max dislodges the platform and mortally wounds Lem, who plunges to his death aboard the platform. As police arrive at the scene, Max returns to Mona, who dies in his arms. On the hardest difficulty setting, she survives and Max finds "a reason to go on". In either ending, Max finally finds some solace to his torment, although the ending where Mona Sax survives is notably cheerful.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 19:41:15 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3 65. Gladius 64. NCAA Football 2004 63. Indiana Jones And The Emperor's Tomb 62. Tom Clancy's Ghost Recon 61. Forza Motorsports 60. Thief: Deadly Shadows 59. Godzilla: Save The Earth 58. Unreal Championship 57. Lego Star Wars: The Video Game 56. Max Payne 2: The Fall of Max Payne
Next five clues are:
* Flatland Tricks
* FREEDOM!!!!!!
* Gated Alliance
* Mordoc Plots To Restore Onyx Tower
* The Underground Railroac
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:12:32 GMT -5
55. Tony Hawk's Underground Tony Hawk's Underground, also called THUG and loosely referred to as Tony Hawk's Pro Skater 5, is a skateboarding video game available for the PlayStation 2, GameCube, Game Boy Advance and Xbox platforms released in 2003. A PC version was released exclusively in Australia as a budget release in 2005. This version was ported by Beenox. It is the fifth game in the Tony Hawk's series. It features the ability to create a custom character, and supports face mapping and online play on the PS2 and PC versions. Unlike its predecessors, Underground focuses heavily on its story mode, and to this extent includes a large number of in-game cut scenes. THUG is also the first game in the series to introduce the ability to travel around levels on foot. For the first time in the series, the player can walk around, as an alternate to skating. This is necessary to reach some locations and challenges. The player is now able to leave his skateboard in the middle of a combo of tricks, and continue his combo elsewhere, as long as he or she continues within a time limit. This time limit is another skill that can be improved. Added to the moves in THUG is the wall push, the wall plant, and acid drops. The story follows the trials and tribulations of two at-first unknown skaters, you, and your friend Eric Sparrow. The story begins in New Jersey, with You and Eric doing odd jobs and favors for locals. When one of your friends, Shawn says that the local drug addicts have stolen his skateboard, Eric proceeds to light the drug dealer's car on fire, as "revenge" for stealing his earlier in the game. You then meet up with Stacy Peralta, and ask for a sponsorship from his skate shop. He makes it a deal, as long as you show him something original, and don't film in any local spots. When you tell Eric the good news, he says that the drug dealers have been following him, angry that he destroyed their car. In an effort to help Eric, you hurry to leave town with him to Manhattan, New York. Once you have arrived in Manhattan you decide to make a skate video hitting famous lines and tricks in well known areas of Manhattan and performing various tricks over a lit taxi. Once completed you talk to Stacy who tells you to join the Tampa AM skate event in Florida. You arrive in Tampa in trouble with the police for driving a shoddy vehicle (an old hippie bus lent by Stacy). You must first do favors for the local police force to proceed through to your Tampa experience. By the time the event starts you get into an argument with Eric when he "forgets" to sign you up. After impressing local pros, and doing some doubles with Tony Hawk himself, you are allowed into the event. Once you dominate the event you join the sponsor of your choice (choosing from Birdhouse, Element, Flip, Girl, or Zero), which sends you to San Diego to do a demo. Eric is soon joined to the team, introduced to you during your party-induced hangover. When you and Eric impress your team manager Todd with your performance at the demo, you are sent to Hawaii to film for a team video. It is in Hawaii that a crucial part of the story happens, in which you search for a spot that has been untouched by skaters. You eventually find the rooftop of a tall hotel, and call Eric to film you skating on it. When a police helicopter arrives, Eric insists that you leave, but you want to seize the moment of a challenge, and perform a McTwist over the helicopter and onto another roof top. Your team then travels to Vancouver. In Vancouver, after doing some local favors, you go to Slam City and view your team's video premiere, after hurriedly finishing parts for it. To your surprise, Eric had edited your filming of the rooftop jump, and Todd offers Eric the Status of Pro, as well as his own board. After confronting Eric, you then decide to enter the Slam City Jam contest, and lie that you are a Pro. The competition resolves into a one-on-one between you and Eric. You win, and are declared a Pro by Todd. After designing your own deck and gaining a shoe sponsor, the team decides to go to an international Pro skateboard demo in Moscow. While practicing for the demo, you are reconciled with Eric, and the both of you perform a double performance together. In Moscow, you follow a drunk Eric when he steals the keys to a Russian tank, and he takes it on a ride through town. After attempting to stop it, you lose control, and crash into a building, and become trapped in the tank under a pile of rubble. Eric blames you, you get sent to jail. The team bails you out but sacks you, and leaves you stranded in Moscow, so you must get home by doing favors for locals. When you get back home you find that Eric has changed. He now has many sponsors, has a record label in the making, and now only skates for money. Eric reveals that he has been plotting to bring you down. You resolve to show Eric how wrong he is by making a "soul skating" video. This is very successful, and provokes Eric into challenging you to a last skateboarding line in return for the Hawaii tape. After you win, you take the tape, walk away from Eric, who curses as you leave. On a second run-through, there is an alternate ending. Instead of you following Eric's line again, a cut scene shows him flashing tape at you but this time instead of doing his line, in a final frustrated move the player elbows Eric in the jaw, grabs the tape, and walks away as Eric faints onto his car. Pro Skaters are: * Tony Hawk * Bob Burnquist * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Bam Margera * Rodney Mullen * Chad Muska * Paul Rodriguez * Geoff Rowley * Andrew Reynolds * Arto Saari * Elissa Steamer * Jamie Thomas * Mike Vallely Secret characters are: * Iron Man * Gene Simmons * THUD: A C.H.U.D.-like creature. If all Gaps are collected one can also unlock: * Eric Sparrow * Stacy Peralta * Neversoft chef * Todd the Manager * Jersey Bum * The Addict * The Dealer * Factory worker * Security guard * Street warrior * Headstone Harry * Business man (Stacy's cousin) * Manhattan cop * Construction worker * State trooper * Hotel desk clerk * Hotel doorman * DJ Q-bert * Team filmer * Leaf blower * Gardener * KGB member * Tank guard * Paul Stanley * Peter Criss * Ace Frehley The Levels featured in the game are: * New Jersey * Manhattan * Tampa, FL (from THPS2X) * San Diego, CA * Hawaii * Vancouver * Vans' Slam City Jam (also in Vancouver) * Moscow, Russia * Hotter than Hell (a Kiss concert in Australia) * School II (from THPS2) * Venice Beach (from THPS2) * The Hanger (from THPS2) There are three unlockable levels hidden as "tokens" in game. The tokens found in New Jersey, Hawaii and Moscow unlock School II, Venice Beach and Hangar respectively. These levels are ports from Tony Hawk's Pro Skater 2. Also, as a homage to the Pro Skater 2 title, completing goals from their respective games will unlock secret areas too, e.g. grinding the helicopter in the 'Hangar' level, or grinding all three 'Roll Call' rails in the 'School II' level. Upon completion of any story mode, one can unlock Hotter than Hell, a level that features a Kiss concert. This level is named after the Kiss album (and song) "Hotter Than Hell". Collecting each of the Kiss letters, will cause the lights of the level will change, and the Kiss band will appear onto the stage and play "Rock and Roll All Nite", "Lick It Up" or "God of Thunder".
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:15:36 GMT -5
54. Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance is an action role-playing game developed by Snowblind Studios for the PlayStation 2, and later for the Xbox, Nintendo GameCube and Game Boy Advance. In the beginning the player must choose between one of three characters: * Vahn, human arcane archer: archer with magical abilities * Adrianna, elven sorceress: spell caster * Kromlech, dwarven fighter: melee fighter If you have played through the game at least once you have unlocked (and may also select): * Drizzt Do'Urden, drow ranger/fighter: strong melee fighter with two scimitars Gameplay is quite different for all characters: the human relies on ranged attacks and stealth, the elf character can cast magic spells, and the dwarf is an all-round fighter for those who prefer a head-on approach. Additionally, each character has unique side-quests, allowing for replayability. The battle system in the game is simplistic, but allows for customization. The human archer, for example, can assign experience points to enchanting arrows rather than to strength, which will result in more powerful arrows. Character statistics at the game's beginning are preset, and the player may only customize his or her character's statistics through gaining experience points. There are also relatively few non-player characters (NPCs), of which only those who are part of a quest or side-quest may be interacted with. The game begins with the player character's arrival in the city of Baldur's Gate whereupon he is attacked, robbed, and left for dead. He is brought to an inn by guards to recover. There, the first hints about a great evil hiding in Baldur's Gate are revealed. The player begins by clearing the inn's cellar of rats and vermin, and later discovers a thieves' den in the sewers where it's learned that one of the guests at the inn has been captured by thieves. Delving further into the sewers, the player may find an entrance to the crypt of the local temple where the dead are being reanimated. The player may then destroy the artifact which is allowing the reanimation which leads to meeting Jherek, leader of the Harpers, who tells the player that the thieves' guild is only one "part of a greater whole", and that the guild must be destroyed. The player must then infiltrates the guild's secret lair, defeats Kharne (the leader of the thieves and associate of the Zhentarim who had ambushed the player at the start of the game) and meets Xantam, a beholder who reveals that he is controlling the thieves' guild on behalf of some greater power. After defeating Xantam, the player finds a portal which transports him away from Baldur's Gate. This leads the player to the Sunset Mountains, where he faces the treacherous Wind's Walk, with yetis, ogres and gnolls. At the end of this mountain path, lies a Dwarven Village. The dwarves have been driven from their mine by drow, and have sent a party to light a signal fire to request reinforcements, but that party has not been heard from. Torregir, a dwarf who is also a member of the Harpers, charges the player to scale Burning Eye Mountain to discover the fate of the signalling party, and to light the signal. The player finds that the dwarven signalling party was ambushed and scattered by Ceraxis, a powerful white dragon, but the player is able to light the signalling fire and retrieve the key to the mine. The player enters the mine and engages the drow forces therein. On the lowest level of the mine, he combats the valsharess, the drow queen, who again refers to herself as a servant of another power. The drow queen's defeat leads the player to a cave in a nearby forest where he defeats Ceraxis, who had ambushed the dwarven signalling party. Ceraxis guards another portal which transports the player to the Marshes of Chelimber. The hero emerges in a ruined sunken cathedral filled with undead, but is able to fight to the surface where he meets Sleyvas, a humanoid lizard who explains that the local lizard tribes are being controlled by an Onyx Tower that dominates the landscape. The tower has no visible entrance, but can be accessed via the water stair; a conduit to the elemental plane of water. The path to the water stair is blocked by the local lizard tribes, and only the defeat of their chieftan will cause the tribes to scatter. The player travels through the swamps and the remains of an ancient human castle to defeat the chieftan. He reaches the water stair and gains access to the Onyx Tower. At the penultimate level of the tower, the player meets a number of ghosts of fallen soldiers who explain that their general, Eldrith, once served Baldur's Gate, and fought a crusade against dark forces who intended its destruction. Upon her victory, she was betrayed by the elders of Baldur's Gate and sent to the Marshes of Chelimber where her armies and herself were drowned. Her rage brought her back to life, caused the tower to come into being, and gave her the power to open portals between distant locations. Seeking revenge, she has orchestrated the attacks against Baldur's Gate and its allies, and created a dark alliance between the thieves' guild, mountain creatures, drow, and lizardmen. The player learns that defeating Eldrith will destroy the tower and the portals, and will free the ghosts to pass to the afterlife, but will trap the player. The player proceeds to the roof to join combat with Eldrith. He finds Eldrith alone on the roof of the tower with another portal. She again reiterates her plans for the destruction of Baldur's Gate, and attacks the player. Eventually, the player defeats Eldrith, who repents for her rage. With the tower crumbling around him, the player has no choice but to enter the remaining portal. In the final cutscene, Sleyvas' true motives are revealed: he has manipulated the player to defeat Eldrith so that he and his comrades can gain control of the tower. He also expects the hero to have died in the tower. The player emerges in an unknown forest surrounded by nightshades and nightwalkers, and the game concludes on this cliffhanger.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:21:50 GMT -5
53. Freedom Fighters Freedom Fighters is a 2003 video game, a third-person shooter available for the Playstation 2, Gamecube, PC and Xbox, that is set in an alternate present. The player takes the role of Christopher Stone, a plumber turned American resistance leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the Hitman 2: Silent Assassin game engine, and published by EA Games. In an alternate present time, the Soviet Union brings an end to World War II by dropping the first atomic bomb on Berlin, redefining history. As a result, the Soviet Union would never collapse, instead using its newfound clout to expand the Iron Curtain across all of Europe and most of the Middle East. After the Soviets send "military advisors" throughout the Third World and succeed in placing mid-range nuclear missiles in Cuba, they set the stage for the invasion of the United States. Plumbers and brothers Christopher and Troy Stone are on the job in the apartment of Isabella Angelina, the leader of the anti-Soviet group "Warning Against Reds". Helicopters suddenly appear and begin shooting into buildings as they fly through the streets and the apartment is broken into by Soviet soldiers. Troy is taken prisoner by the Soviets, mistaken as Isabella's boyfriend; however, the soldiers leave without finding Chris. He is promptly recruited by Mr. Jones, whom he rescues from a Soviet officer. Mr. Jones leads him, along with a talkative man named Phil Bagzton, to a hiding place within the cavernous sewer system beneath the city streets. Back on the surface, New York has fallen to the Soviet invasion. Newscasters and other undesirables are sent to Alaska for "reeducation". Tatiana Kempinsky, a Soviet propaganda reporter, replaces their newscasting with broadcasts from the Soviet Armed Forces Network (SAFN), a Soviet-run news channel. New York police stations, harbor facilities, schools, and other government buildings become make-shift bases for the Soviet forces. Civilians largely go into hiding. The US military has been routed, and the federal government, including the President, is arrested and tried on trumped-up charges of "crimes against humanity". They are promptly replaced by a Soviet occupational government led from New York's Governors Island by General Tatarin of the Red Army. Christopher Stone is enlisted into Isabella's rag-tag resistance movement which he aids in rescuing his brother Troy, as well as Isabella herself. Chris's actions cause him to be dubbed the "Freedom Phantom" by both the Soviets and Americans. To the Soviet army, he becomes the nation's most wanted terrorist, while to the repressed masses he is seen as a symbol of America's continuing struggle against the occupation. Spanning from mid-2003 to the beginning of 2004, Chris leads many successful attacks on Soviet bases in New York, disrupting supply lines, taking control of Soviet bases, killing countless numbers of Soviet Soldiers and raiding Soviet strongholds and other important facilities. However, in late fall, the Soviets locate Troy and capture him, forcing him to appear on live television and give a prepared speech, claiming that he and his brother are criminal misfits who had played "video games - violent ones," and asks Chris to surrender to the Soviets, promising be will be treated properly. However, as he is being lead off stage, Troy quickly commandeers the podium, denouncing his speech as lies and urging Chris to continue fighting and set the people free. Troy is later brought to Governor's Island and executed by General Tatarin. Coming to the conclusion that assassinating Tatarin is the only measure left that will hurt the Soviets, Jones and Isabella send Chris to infiltrate Governors Island and kill Tatarin. After succeeding, Chris narrowly escapes the wrath of the Soviet army, which launches a massive attack against the resistance. When he returns to the base, he learns it has been attacked and many freedom fighters are captured, including Isabella. The attack was orchestrated by Colonel Bulba, the head of the KGB, who was disguised as Mr. Jones from the beginning. Chris manages to escape the soldier-filled sewers and stumbles across Bagzton and the Kid. They retreat to an abandoned subway station that is unknown to the Soviets. On national television, the Soviets declare the resistance in New York City defeated, despite Chris's escape. At Tatarin's funeral service on Governor's Island, Bulba, now promoted to general, assumes command of the Soviet armed forces in America, and vows to hunt down Chris and whatever freedom fighters remain loyal to him. Several days pass without incident. However, in February of 2004, The Kid reveals to Chris that he possesses a captured Soviet computer that contains the floor plans for the SAFN studio building near Times Square. After swelling his ranks with former POWs and Soviet defectors, Chris leads a frontal assault on the television studio. The resistance destroys a Soviet tank protecting the site before storming into the building and capturing it after a fierce firefight. With temporary control of the Soviet civilian communications hub, Chris goes on live television across Soviet-occupied America and rallies the country to his cause through a speech declaring that America hasn't lost the war and that he will fight to the end. Working in coordination with other organized resistance groups all across the United States, Chris leads an amphibious assault on Governor's Island with captured fishing trawlers and yachts, some bearing the ensign of the former United States Navy. The assault is nearly routed when Soviet Mi-24 Hind attack helicopters attack the soldiers advancing across the ice with explosives, breaking the ice up. Overcoming these major setbacks, Chris and a group of fighters successfully break through to the island and destroy the air vent for the Brooklyn-Battery Tunnel, allowing reinforcements to swarm onto the island from Manhattan and the mainland. After capturing the island's primary support facilities, Chris assaults Fort Jay, breaking through its defenses, rescuing Isabella, and raising the Stars and Stripes over the fortress. However, in the end, Colonel Bulba is nowhere to be found. With their struggle ending, Chris reflects upon this new American Victory amidst a massive celebration and is soon visited by Isabella. Isabella invites him to the festivities, which Chris disdains, saying the Soviets will be back with "bigger guns and more soldiers", and blaming himself for the destruction that occurred in the city. Isabella tells him not to worry and they start to kiss before being interrupted by Bagzton, who responds in his typical over-the-top manner, leading the two would-be lovers back to the party. The sequence and the game end, leaving the Soviet response an enigma. Freedom Fighters is a third-person shooter, in which the player navigates through the streets of New York while fighting the Soviet forces. Unlike other third-person shooters, the game also contains squad-based elements, having a unique charisma meter. The player gains charisma by performing heroic deeds in the resistance movement against the invading forces, like capturing a base or destroying vital supplies. The more charisma that is gained, the more squadmates the character can recruit, including leader-less guerrillas and wounded Russian soldiers, up to a maximum of twelve. Freedom Fighters is often credited in game reviews as having brought squad games "to the masses", by introducing a simple method of controlling recruits in battle. In the game, the player can command recruits by giving them simple orders such as "follow", "attack", and "defend", but in most situations, they take care of themselves to a remarkable degree. The Soviet soldiers, however, follow predictable patterns for the early stages of the game. For example, when the player acquires a sniper rifle and shoots from far away at a squad, the Russians will run for cover when the first soldier goes down. If the player fires no more shots, then the soldiers will spread out, and advance down the street or alley in a crouch, with their weapons at port-arms so that they can fire almost instantly if fired upon. Given the terrain of New York City after the initial invasion, the Resistance usually stations its soldiers in covered positions like craters and buildings. It is in positions like these that a player can find freedom fighters and wounded Russian soldiers. Multiplayer revolves around securing flags and bunkers. The flag that a player needs to capture and hold is usually in the center of the map. Bunkers are positioned around the map, and spawn either Soviet soldiers or American freedom fighters. Players can know who the bunkers belong to because of a star above each one; a Soviet bunker is marked by a red star, while an American bunker is marked by a blue star. In each game, there can be up to four players, who can choose between the Soviet and American sides. The Soviet players have typical Soviet weaponry encountered in the single player game- i.e. AK-103s, RGO grenades, and Bizon SMGs. The American players receive the Franchi SPAS-12, a revolver, Beretta M9, Molotov cocktails etc. The players can switch weapons on the fly in battle. In each map, there are several areas where weapons and ammunition are stored. Each bunker also has one medical kit and one ammunition can, so every bunker is vitally important. Each player also has their charisma meter maxed out, so each player can have twelve soldiers under their command; however, if it is a four player battle, each player can control a maximum of four soldiers. In most of the maps, having control of three out of the four bunkers offers great advantages, but this leaves the player holding the last bunker a wide range of tactical options. The player that owns the three bunkers will have more difficulty defending the bunkers since some will have more or less soldiers from dividing up the defending troops, while possessing one bunker will guarantee many soldiers guarding that one bunker. If the player on the defensive assigns three of his men to defend his last bunker, and then attacks one of the advancing player's bunkers, the tide can turn very swiftly. The players can select a map to fight in: Greenwich Village, where there are four bunkers surrounding the flag; Brooklyn Rooftops, with four adjacent bunkers with the flag between the middle two bunkers on a building; and Fort Jay, a nighttime scene with four bunkers at the edge of the map with the flag in the middle. Characters are: * Christopher Stone AKA "Freedom Phantom" - Co-Leader of the Manhattan Resistance Born and raised in Brooklyn, Chris is just a blue-collar New Yorker. At thirty-two, Chris's biggest influence in life is still his family. His dad is an Irishman, a retired rescue worker who calmly saved lives for years, but has just as calmly put a handbag thief into the hospital. His mother is a Native American schoolteacher. Her father taught the old Indian ways to Chris and his brother Troy. It is interesting to note that over the course of the game, Christopher's appearance goes from being well-groomed with short hair to a long-haired and unkempt mess, with his clothes being significantly tattered. This denotes the concept of being "burnt-out" by the constant fighting. * Isabella Angelina - Co-Leader of the Manhattan Resistance Born in the U.S., Isabella traveled extensively while studying ethnography and completing her thesis on Inuit people. Her studies took her through Canada and Greenland, all the way to the arctic Soviet Union. Her experiences there turned her into a political activist protesting Soviet aggression worldwide. Isabella is a fast learner and a survivor quick to adapt to new conditions. Together with Christopher she leads the Manhattan resistance. * Troy Stone - Manhattan Resistance member The younger of the Stone brothers, Troy, is a real handful. At thirty, he still hasn't decided what he wants to do, but whatever it is he wants to do it fast. He builds custom cars with the local car club, the Brooklyn Rats, in his ample spare time. He often helps his brother Christopher with plumbing jobs. Departed from the group to establish a national resistance movement, but is captured by Soviet forces and, after a failed forced propaganda speech, is said to be executed personally by General Tatarin * Mr. Jones - Manhattan Resistance Military and Intelligence Advisor At sixty years of age, Mr. Jones is still nimble enough to train newcomers in the art of urban guerrilla fighting. Years of military life have given him an exceptional understanding of strategy, along with a cynical edge that keeps even friendly folks at a distance. He has never developed as a great soldier in the field, but his networking and planning skills make him a real asset to the resistance. As mentioned in the dialogue, Jones' background before the Soviet invasion is an unknown. Phil and Isabella knew him through Chris, who in turn only met him in the beginning of the invasion. His extensive experience in military and intelligence is puzzling. * Phil Bagzton - Manhattan Resistance Munitions Expert Phil is another freedom fighter who claims that he has been fighting the Soviet army for "'Round about 10 years" even though the occupation just started. After being wounded during the original occupation of New York, Chris patched him up and helped him defeat a squadron of Soviet troops using Molotov cocktails. Afterwards he lead Chris into the back alleys to the nearest manhole and they escaped to safety in through the sewers * The Kid - Manhattan Resistance supporter The Kid is an orphan who serves as an informant of sorts. Since his boarding school was shut down due to the Soviets, The Kid is on a crusade along with the rest of the Freedom Fighters. He is first seen spray-painting a wall. * General Vasillj Tatarin - Commander of Soviet Occupation Force in U.S. Born in 1958 in the Asian Soviet republic of Uzbekistan, General Tatarin is a field warrior of the highest echelon. He was brought up in the Soviet army by a family of soldiers, and still lives by the sword today. His father and grandfather both died in battle as war heroes, and he carried on the family tradition by graduating at the top of his class from military school. Tatarin was stationed in Guatemala in 1976 as a military adviser. He became the youngest Soviet general ever appointed in 1995, after establishing military bases in Mexico during his "recovery efforts" following a massive earthquake. Tatarin is extremely popular among the soldiers in his command. He lead a successful U.S. invasion and is the commander of the invasion force. He is the highest ranking Soviet officer in the Americas. Tatarin is later assassinated on Governor's Island by Christopher. * Tatiana Kempinsky - Soviet propaganda newscaster Tatiana was born in Krakow, where she studied journalism before transferring to the U.S. to finish her degree. She developed fluency in American English during her time in the U.S., but in her heart she remains a loyal member of the Communist party. It is widely believed in the Resistance that Kempinsky died during the assault on the SAFN studios, yet there is no mention of her fate in the game, nor does she appear in the raid on the SAFN building. * Colonel/General Bulba - KGB Director/Commander of Soviet Occupation Force in U.S. A ruthless colonel in the Soviet military who is Tatarin's second-in-command and head of the KGB. Colonel Bulba is promoted to general following Tatarin's death. He vows to hunt down every single rebel. Following the Soviet's defeat, his ultimate fate is unknown. * Freedom Fighters There are two kinds of freedom fighters. The men and women who join the Manhattan Resistance know all too well what they're up against: the largest, best equipped army in the world. With little more than raw determination and intimate knowledge of their neighborhoods, these dedicated Freedom Fighters intend to put up a ferocious fight and send the Soviets packing. Freedom Fighters represent all walks of life -from stock brokers to shoeshine boys- but they are united in their willingness to make any sacrifice to preserve New York City's freedom. These men and women will do anything to stop the invaders, including spending long hours in the sewers of the city, their base of operations. Although formal combat training does not exist in the resistance, these freedom fighters have learned quickly through intense on-the-job training. Freedom Fighters are quick to duck for cover when shots are heard, and they never question orders. The second type are the highly trained and effective Soviet infantry. These soldiers, badly wounded and thoroughly disillusioned with the war of occupation, are often left to die by their comrades. The resistance fighters meet many of them along the way, giving them medical aid, an act of kindness which often causes them to switch allegiances and aid the New Yorkers in their quest to take back their city from their former comrades. * Civilians Seen very little in most areas after the game begins, civilians hold little hope after the Soviet attack but some will give information to the fighters. In the Police Station mission, the player can look though a barbed wire fence and see Civilians walking past, oblivious to the combat occurring on the other side. Heavy weapons are: * RPG-7 * Mounted PKM * Man-portable PKM * C-4 Light weapons are: * AK-103 assault rifle with gray polymer furniture. * Dragunov SVD * Franchi SPAS-12 shotgun. * PP-19 Bizon submachine gun Handheld weapons are: * .44 Magnum revolver * RGN hand grenade * Molotov cocktail * Pipe wrench * M9 Pistol With the American military out of commission, all vehicles are Soviet. Mostly military URAL 4320 trucks * Mil Mi-24 Hind Attack Helicopter. * Kamov Ka-27 Transport Helicopter * T-90 Main Battle Tank. * BTR-90 Armored Personnel Carrier (as seen in SAFN broadcasts of Soviet armored vehicles rolling down the streets during the conquest of New York City. Two of them are also shown in a screenshot of Soviet-controlled Fort Jay in SAFN during Colonel Bulba's address of the Freedom Phantom to the broadcasting station. * GAZ-3937 "Vodnik" Armored Vehicle - main transport for soviet reinforcements. * Sukhoi Su-47 Jet Fighter (as seen flying over New York City in the opening cinematics of the game}.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:25:39 GMT -5
52. Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II is a role-playing game released for the PlayStation 2 on December 2, 2004 (US) and the Xbox on January 20, 2004 (US). It is the sequel to Baldur's Gate: Dark Alliance and was developed by Black Isle Studios. Baldur's Gate: Dark Alliance II includes five new characters instead of the original three, as well as two unlockable characters. Of these, only Drizzt Do'Urden was included in the original game. * Dorn Redbear, human barbarian: strong melee fighter * Vhaidra Uoswiir, drow monk: unarmed and unarmored melee fighter * Ysuran Auondril, moon elf necromancer: spell caster * Borador Goldhand, dwarven rogue: able to pick locks and traps * Allessia Faithhammer, human cleric: casts healing/protection spells * Drizzt Do'Urden, drow ranger/fighter: fights with two scimitars, Icingdeath & Twinkle (unlockable; cannot switch weapons) * Artemis Entreri, human assassin: fights with Charon's Claw and a Defending dagger (unlockable; cannot switch weapons) As the characters progress in the game, they have the option to perform special quests. They trade in money for experience. Once the characters reach Act III, they may perform a unique character transformation quest. The quest varies from character to character: * Barbarian - Druid * Monk - Assassin * Necromancer - Shadow Adept * Cleric - Paladin * Rogue - Dwarven Hero The story of Dark Alliance II begins with the three characters from the original game being surrounded and captured by a large group of nightshades and nightwalkers, led by the vampire lord, Mordoc Selanmere. After this scene, players control one of several characters seeking fame, fortune, and other goals. The players eventually learned of Mordoc's plot to restore the Onyx Tower, and they must prevent this by activating elemental foundations in the planes of fire, water, earth, and air. Each character has his or her own Act IV sidequest that can be unlocked through certain NPCs . These sidequests could only be unlocked if the player gave increasing amounts of gold in exchange for the same number of experience points. The exception to this was Dorn's sidequest, which is unlocked after speaking to a certain NPC in Act III or Act IV. Completion of a sidequest would give the corresponding character extra feats and abilities. Baldur's Gate: Dark Alliance II gave players the ability to create custom weapons, armor, rings, and necklaces through the shopkeeper. Players could increase these items by +1 to +5 (or +15 in extreme, but this can only be done with necklaces, rings, and boots.) using runestones, which were needed for all customizations and increased the item's power. A player could also use gems to add special effects to the items. Two different types of gems could be used on one item. There are several different kinds of gemstones and have a different effect on different types of items such as armour/ weapons.
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