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Post by El Kabongs Revenge on Nov 21, 2009 4:23:10 GMT -5
Just to send it over the top, VECTORMAN 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by YellowJacketY2J on Nov 21, 2009 9:19:29 GMT -5
Vectorman 2
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Post by Romeo Hotel on Nov 21, 2009 17:08:29 GMT -5
Vectorman 2 = the shit.
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Post by forgottensinpwf on Nov 21, 2009 18:48:59 GMT -5
While i've never played wrestle war, i will say that i actually quite dislike Chuck Rock.
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MrBRulzOK
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Post by MrBRulzOK on Nov 21, 2009 20:44:11 GMT -5
Sorry about that delay folks. I've been out and about today. ANYWAY... Vectorman 2 blasts through to the next round! Next match...An interesting array of titles here. WWF Wrestlemania: The Arcade Game (1995) Developed by Sculptured Software. Published by Acclaim Entertainment. The Sega Genesis version is generally faithful in speed, content, and animation to the arcade. The Genesis hardware suffers from a limited color palette therefore this port features a bland color scheme compared to other releases. It retains most of the voice and commentary samples from the arcade (albeit dropping most of Jerry "The King" Lawler's commentary) and allows four wrestlers on-screen. However, there is slow down when more than three wrestlers are on-screen, though not to the extent of the SNES version. vs Super Smash TV (1992) Developed by Probe Software. Published by Acclaim Entertainment. The announcer in the game is voiced by sound designer Paul Heitsch. The script was created by the game's sole composer and sound designer Jon Hey. The voice of General Ahkboob in the sequel Total Carnage is Ed Boon, coding creator of Mortal Kombat. In the Smash TV flyer image the hands at the console are Ed Boon's (left) and Jon Hey's (right). vs Dynamite Headdy (1994) Developed by Treasure Co. Ltd. Published by Sega/Tec Toy The North American and European versions are dramatically more difficult than the Japanese version. Some big differences are that bosses require nearly twice as many hits to kill compared to the Japanese version, and that you get no continues in the beginning of the game, while in the Japanese version, you are given continues at the start.
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Post by Cavs for Mavs Mafia on Nov 21, 2009 20:48:43 GMT -5
WM: The Arcade Game.
Oh, and when I first read the title, my vote was on this:
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Post by Allie Kitsune on Nov 21, 2009 20:50:35 GMT -5
Dynamite Headdy, by far.
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Post by forgottensinpwf on Nov 21, 2009 20:52:38 GMT -5
WM Arcade
I Like the other treasure games far more than headdy, and I don't care for smash TV that much.
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Post by J is Justice on Nov 21, 2009 21:14:28 GMT -5
WWF Wrestlemania: The Arcade Game. I kinda liked it.
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Post by MrBRulzOK on Nov 21, 2009 21:28:43 GMT -5
Wrestlemania gets the three count and advances! Next match... a duel of Disney titles... and another returning challenger. Fatal Fury: King of Fighters (1993) Developed and published by Takara. The Mega Drive/Genesis version was released in 1993, published by Sega in Japan and by Takara in North America. This version removes the characters of Hwa Jai and Billy Kane from the roster, relegating them to background cameos. Instead, the player faces against the other two main characters during the course of the single-player mode. This version allows both players to play as the CPU-controlled characters in the game's Versus Mode vs World of Illusion: Starring Mickey Mouse and Donald Duck (1992) Developed and published by Sega. The game included many features that broke the standard platforming mold. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. This was one of the few Genesis games to feature voice samples. vs Disney's Donald in: Maui Mallard (1995) Developed by Disney Interactive/Creative Capers. Published by Disney Interactive/Tec Toy. It should also be noted that the 1996 PC version was an upgrade of the Snes and Genesis versions. It had a fully orchestral version of composer Steve Duckworth's score rather than a midi style sound track, updated graphics and a few level enhancements (such as the mud plugs in Muddrake Mayhem).
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J is Justice
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Post by J is Justice on Nov 21, 2009 21:32:16 GMT -5
World of Illusion
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Post by forgottensinpwf on Nov 21, 2009 21:33:37 GMT -5
World of Illusion.
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Post by Allie Kitsune on Nov 21, 2009 21:44:39 GMT -5
None of those three really does it for me (I absolutely LOVE the Neo Geo version of Fatal Fury, but the SNES and Genesis versions both disappoint me), so World of Illusion to move things along.
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Post by Romeo Hotel on Nov 21, 2009 21:47:58 GMT -5
I still have King of Fighters but World of Illusion is better.
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Post by MrBRulzOK on Nov 21, 2009 21:59:06 GMT -5
That was fast. World of Illusion makes em disappear like a famous magician. Next match... A trio of slightly obscure titles! Alien Soldier (1995) Developed by Treasure. Published by Sega. Alien Soldier is unique among side-scrolling shooters in that, instead of long levels with several minor enemies before reaching the boss, the levels are notably short and easy before reaching a boss. This results in the game being mostly boss fights. The game has 25 levels and 31 bosses in total, and two difficulty levels, Supereasy and Superhard. The difficulty of the two levels is largely attributable to the lack of continues (and password-based "saving") available in the Superhard game vs Rolling Thunder 2 (1992) Developed and published by Namco. The Mega Drive ports differs from the arcade original by its inclusion of cut scenes before each stage consisting of a single static images displayed above a scrolling text that narrates the story's progression. There are also three additional stages not found in the original arcade version that take place between the arcade's original stages. These stages stand out from their arcade counterparts due to the presence of different upgradeable weapons (either, a flamethrower or a laser shot) and stage bosses. vs Deadly Moves (1992) Developed by System Vision. Published by Kaneko/Samsung Although the Genesis/Mega Drive version known as Deadly Moves featured a blood-spattered cover, there was no blood or finishing moves of any kind in the game.
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Allie Kitsune
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Post by Allie Kitsune on Nov 21, 2009 22:00:33 GMT -5
Alien. F'ing. Soldier.
VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK! NOW IS THE TIME TO THE 68000 HEART ON FIRE!
I'm voting Treasure every time it comes up... (well, until the McDonald's game shows up)
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Post by forgottensinpwf on Nov 21, 2009 22:02:02 GMT -5
I've played none of these, but I'll say Alien Soldier.
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Post by Romeo Hotel on Nov 21, 2009 22:03:56 GMT -5
The only one I remember is Alien Soldier and it was pretty decent.
I'm going Alien Soldier.
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Post by MrBRulzOK on Nov 21, 2009 22:19:57 GMT -5
Alien Soldier eradicates the rest and moves on to the next round! Next match... Three games all published and developed by a single company. Space Harrier II (1988) Developed and published by Sega. It was one of the original launch titles released for the Sega Genesis in Japan and the United States and later released on the Virtual Console. Like Altered Beast, another launch title for the Genesis, Space Harrier II features digitized human voice recordings during the game play, and is also an example of some of [Sega]'s early sound, composed by Tokuhiko Uwabo (credited as "Bo"). vs Great Circus Mystery: Starring Mickey and Minnie Mouse (1994) Developed and published by Capcom. The game ditches the alternating two-player method in favor of simultaneous co-op. Another new feature is a password back-up. Both Mickey and Minnie are identical gameplay-wise, and the costumes they receive don't differ from each other in any aspect except in the aesthetics. vs Sunset Riders (1992) Developed and published by Konami While the SNES version is fairly faithful, the Mega Drive/Genesis version has some very drastic changes made to the mechanics and overall gameplay. Most notable of these changes are the removal of the characters Steve and Bob as well as four out of the eight original levels. In finer detail, the set designs have been either changed or cross-transferred in some cases. The boss fights also differ due to a change in platforms or weaponry used by the boss. However, the Mega Drive/Genesis version does allow some options that are not available in the SNES version such as the ability to shoot dynamite, a full length Native American level with enemies of its namesake, a two player versus mode, and a bonus stage on horseback. As for the layout itself, each stage consists of two parts: a half-stage where you must save a captive from a group of enemies and then the boss stage. Each half-stage takes around the same amount of length as a normal stage, so it leaves the effect of being eight stages long.
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Post by forgottensinpwf on Nov 21, 2009 22:37:10 GMT -5
another 3 i haven't played, but Space Harrier 2 i guess.
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