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Post by Romeo Hotel on Nov 21, 2009 22:38:36 GMT -5
My cousin has Sunset Riders and I've played once...I THINK...so I'll just pick that.
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Allie Kitsune
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Post by Allie Kitsune on Nov 21, 2009 22:56:37 GMT -5
Once again, 3 titles that don't do anything for me. Space Harrier 2 and the Genesis version of Sunset Riders were both poor substitutes for the arcade games they were intended to represent, and I never had any interest in Great Circus Mystery.
Space Harrier 2 is the least of 3 evils.
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Post by Tiffani Thiessen's Boy Toy on Nov 22, 2009 9:34:28 GMT -5
Sunset Riders
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J is Justice
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Post by J is Justice on Nov 22, 2009 10:13:37 GMT -5
Space Harrier II
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Post by YellowJacketY2J on Nov 22, 2009 11:57:00 GMT -5
Sunset Riders
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MrBRulzOK
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Post by MrBRulzOK on Nov 22, 2009 22:39:24 GMT -5
A close call, but Space Harrier II soars on to the next round! Next match... A Snake's Revenge of Sega Games, an arguable rip off, and... a... Wrestlecrap inspiration? World Heroes (1994) Developed by Sega Midwest Division. Published by Sega. The general premise is that a scientist, Dr. Brown, having perfected a time machine, organized a tournament for various fighters throughout all of history to combat each other. True to this plot, many of the fighters are based on actual historical figures. Crue Ball (1992) Developed by NuFX. Published by Electronic Arts/Electronic Arts Victor/Tec Toy. The game's prototype name was Twisted Flipper. The Producer of the game, Richard Robbins, initially pursued the name "Headbanger Ball", but MTV balked at a license and Motley Crue was added relatively late in development. This game was designed by two people who actually worked on pinball games: Mark Sprenger (artist for such games as 1984's Space Shuttle and 1986's High Speed) and Brian Schmidt (composer for Black Knight 2000 and various pinball games by Data East Pinball/Sega Pinball (now Stern Pinball, Inc.). vs Journey from Darkness: Strider Returns (1990) Developed by Tiertex. Published by U.S. Gold. Capcom was not involved in the development of Strider Returns other than handing the Strider license to U.S. Gold and Strider II was unreleased in Japan. Capcom later produced their own arcade sequel, Strider 2, in 1999, which ignores Strider Returns. I wonder who will win here?
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Post by forgottensinpwf on Nov 22, 2009 23:05:47 GMT -5
as a WCR Follower, it would be wrong not to vote Crue Ball,
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Allie Kitsune
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Post by Allie Kitsune on Nov 22, 2009 23:12:00 GMT -5
A bit underwhelmed with this match up, going to have to go with Crue Ball, though.
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Post by Brandon Walsh is Insane. on Nov 23, 2009 0:32:23 GMT -5
Crue Ball
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Post by Drillbit Taylor on Nov 23, 2009 0:33:34 GMT -5
Crue Ball by far.
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Post by MrBRulzOK on Nov 23, 2009 1:04:56 GMT -5
Crue Ball sends the opposition tumbling down past the flippers. Next match... another clear favorite arrives! Aero the Acrobat 2 (1994) Developed by Iguana Entertainment. Published by Sunsoft. It is the sequel to Aero the Acro-Bat and dedicated to famed Brazilian racer Ayrton Senna who died in a car crash during a Grand Prix. vs B.O.B. (1993) Developed by Foley Hi Tech Systems. Published by Electronic Arts/Electronic Arts Victor/Tec Toy The player has available to him a wide variety of weapons and gadgets called "remotes", each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A weaker punch is also available to the player for when ammunition for B.O.B.'s gun runs out or to conserve it. A time limit is supplied for each stage. Once it runs outs, the player's life begins to drop rapidly. vs Road Rash (1991) Developed by... Randy Breen, Dan Geisler, and Walter Stein. Published by Electronic Arts. The game was eventually ported onto the Game Gear and Sega Master System, being the only Road Rash game of the Genesis series to have been distributed onto other consoles.
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Post by Brandon Walsh is Insane. on Nov 23, 2009 1:06:55 GMT -5
Road Rash... although Road Rash 2 was my favorite of the series.
I wish there was an updated version of it.
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Post by forgottensinpwf on Nov 23, 2009 1:31:35 GMT -5
Road Rash
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Post by Dirty Hazy on Nov 23, 2009 4:43:28 GMT -5
Road Rash
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Post by MrBRulzOK on Nov 23, 2009 19:44:54 GMT -5
Road Rash plows right through the opposition and rides on to the next round! Next match... another foregone conclusion perhaps? Streets of Rage (1991) Developed and published by Sega. The game's soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yūzō Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets. vs Wonder Boy V (1991) Developed by Westone. Published by Sega. The game introduced a one slot save feature to save progress at inns throughout the game world. In the Japanese original Shion returned to the inn last saved at upon death (and was charged its fee accordingly), so returning to an inn in order to save is a simple matter of allowing Shion to be killed. In the English-language Mega Drive versions this was changed to a "Game Over" screen; this made it often tedious to return to the inns early in the game when Return magic hadn't been obtained yet. vs Alien Storm (1991) Developed by Sega Development Division #3. Published by Sega/Tec Toy. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.
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Post by Brandon Walsh is Insane. on Nov 23, 2009 19:45:59 GMT -5
Streets of Rage, although part 2 of Streets of Rage ended up being one of the greatest games ever.
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Post by thuschongswing on Nov 23, 2009 19:48:57 GMT -5
Streets of Rage, easily
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Post by Romeo Hotel on Nov 23, 2009 20:50:24 GMT -5
Streets of Rage
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Post by J is Justice on Nov 23, 2009 20:54:27 GMT -5
I'm trying to figure out if that's the Wonder Boy I really liked... I don't think it is, though.
Streets of Rage.
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Post by MrBRulzOK on Nov 23, 2009 21:15:49 GMT -5
Streets of Rage punches out the opposition and advances on! Next match... It's some games! Ristar (1995) Developed and published by Sega. In Mega Drive versions outside Japan, Oruto is not seen. Instead, Ristar has a father figure, the Legendary Hero, who is a shooting star that protects the Valdi System. Rather than Oruto awakening Ristar, the Legendary Hero was kidnapped by Greedy, and it is up to Ristar to rescue his father as well. However, Oruto is still seen in the Game Gear version. vs Pitfall: The Mayan Adventure (1994) Developed and published by Activision. Pitfall: The Mayan Adventure was also the first commercial game released for Windows 95. vs Blaster Master 2 (1993) Developed by Software Creations/Sound Images. Published by Sunsoft. Under the development team of Creations and the marketing team at Sunsoft, several things were altered in the new Blaster Master 2 game, such as the name of the vehicle (now "S.O.P.H.I.A."), as well as significantly expanded gameplay. There are now 8 levels to play through, and each level containing a power-up or new obtainable weapon in which Jason or SOPHIA can use throughout the game. The platform-jumping characteristics that made the original NES game so popular among fans were preserved, while other viewpoints provided an additional level of gameplay unique to BM2 alone. There were now three ways to play: sidescroll view (S.O.P.H.I.A. and Jason), overhead view (S.O.P.H.I.A.), and Jason running through rooms (with a large view, and a small view with Jason running through certain parts of the stages).
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