Post by Deleted on Aug 12, 2010 11:24:03 GMT -5
A "mascot" here refers to a character that was created with, among other things, to serve as one who may end up giving a producer or a system several titles with that very character.
Now, we all know the successes of Mario and Sonic. For a while, Crash Bandicoot dominated the PSX... until Naughty Dog stopped making his games. If anything, Nintendo's success is, in large part, to loyalty to decent mascots.
However, there have been crappy ones.
In my opinion, here are some of the worst mascots of all-time, my opinion of course:
#1: Awesome Possum
BAD QUALITIES: Failure of a Cause, Crappy Character All-Around
Not only was he in one of the worst-titled games of all-time ("Awesome Possum Kicks Dr. Machino's Butt"), which was clunky in design, looked ugly, and had horrid gameplay, but the idea of a possum, of all creatures, wanting to save the world from a generic mad scientist... okay.
Of course, Possum did also have something that was along the lines of that "infamous scene" from the first take on the Simpsons episode "Some Enchanted Evening".
It turns out, that, in early developments of the game, Possum's face would actually deterorate with each damaging hit that made Flynn's face getting beaten-up in DOOM look friendly (they did keep the decomposing body as a death animaiton. Fitting).
Alrighty...
#2. Titus the Fox
BAD QUALITIES: Weird Strucutre In Gameplay, Being THE Mascot for one of the worst producers of all-time
Titus the Fox's face has been seen more times in game intros than he has in actual games (be it Titus's bizarre takes on "the Blues Brothers" or "Robocop" or the horrid "Superman 64"), but the game he was in proved how crappy he was all-around.
#3. Gex the Gecko
BAD QUALITIES: Overreliance On References
Gex was a character that, I'll admit, thought was a little bit funny when I played his first game on the PSX. However, all those random references he spouted as you wandered around a haunted house did get old after a while.
And, it wasn't stuff coming out of the lizard that was a pain: the stages you played in were built upon ideas already around in TV land. While I admire that, this really meant that creativity in level design and strucutre would take a back seat to referencing "Looney Tunes" and "Star Wars".
It turned out that spouting old cliches was more important.
So... what are your takes?
Now, we all know the successes of Mario and Sonic. For a while, Crash Bandicoot dominated the PSX... until Naughty Dog stopped making his games. If anything, Nintendo's success is, in large part, to loyalty to decent mascots.
However, there have been crappy ones.
In my opinion, here are some of the worst mascots of all-time, my opinion of course:
#1: Awesome Possum
BAD QUALITIES: Failure of a Cause, Crappy Character All-Around
Not only was he in one of the worst-titled games of all-time ("Awesome Possum Kicks Dr. Machino's Butt"), which was clunky in design, looked ugly, and had horrid gameplay, but the idea of a possum, of all creatures, wanting to save the world from a generic mad scientist... okay.
Of course, Possum did also have something that was along the lines of that "infamous scene" from the first take on the Simpsons episode "Some Enchanted Evening".
It turns out, that, in early developments of the game, Possum's face would actually deterorate with each damaging hit that made Flynn's face getting beaten-up in DOOM look friendly (they did keep the decomposing body as a death animaiton. Fitting).
Alrighty...
#2. Titus the Fox
BAD QUALITIES: Weird Strucutre In Gameplay, Being THE Mascot for one of the worst producers of all-time
Titus the Fox's face has been seen more times in game intros than he has in actual games (be it Titus's bizarre takes on "the Blues Brothers" or "Robocop" or the horrid "Superman 64"), but the game he was in proved how crappy he was all-around.
#3. Gex the Gecko
BAD QUALITIES: Overreliance On References
Gex was a character that, I'll admit, thought was a little bit funny when I played his first game on the PSX. However, all those random references he spouted as you wandered around a haunted house did get old after a while.
And, it wasn't stuff coming out of the lizard that was a pain: the stages you played in were built upon ideas already around in TV land. While I admire that, this really meant that creativity in level design and strucutre would take a back seat to referencing "Looney Tunes" and "Star Wars".
It turned out that spouting old cliches was more important.
So... what are your takes?