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Post by Confused Mark Wahlberg on Oct 1, 2017 8:10:34 GMT -5
'You must trail this guy, and don't let him see you or it's game over!'
Never need to do that one ever again
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Post by Baldobomb-22-OH-MAN!!! on Oct 1, 2017 8:13:29 GMT -5
"Lets bring the game to a screeching halt by including a puzzle section that's only barely explained and plays completely different from the rest of the game"
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Gus Richlen Was Wrong
Patti Mayonnaise
Metal Maestro: Co-winner of the FAN Idol Throwdown!
Fun while it lasted
Posts: 38,519
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Post by Gus Richlen Was Wrong on Oct 1, 2017 8:50:33 GMT -5
GTA: Vice City and that f***ing toy helicopter mission. It was so horrible that I had to find a save that someone did to ease the pain of anyone who had to suffer through that bullshit.
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Post by BorneAgain on Oct 1, 2017 8:54:49 GMT -5
"Enjoy this mandatory stealth section in a game that never featured the mechanic before or will again after this part!"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 1, 2017 9:19:00 GMT -5
Trail this guy and see where he goes, even though he knows he's being followed and does fake outs.
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Brood Lone Wolf Funker
Ozymandius
Got fined anyway. Possibly a Moose
James Franco is the white Donald Glover
Posts: 62,166
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Post by Brood Lone Wolf Funker on Oct 1, 2017 10:12:55 GMT -5
I hate the trail this guy missions when you have to follow in a car
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Post by Natural Born Farmer on Oct 1, 2017 11:07:45 GMT -5
GTA: Vice City and that f***ing toy helicopter mission. It was so horrible that I had to find a save that someone did to ease the pain of anyone who had to suffer through that bullshit. I never finished that game because of the boat mission towards the end where you have to jump through the rings (I think? Been awhile).
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The Ichi
Patti Mayonnaise
AGGRESSIVE Executive Janitor of the Third Floor Manager's Bathroom
Posts: 37,304
Member is Online
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Post by The Ichi on Oct 1, 2017 11:21:54 GMT -5
Personally I tend to hate "this building/dungeon is falling apart! Escape!". It always messes with my anxiety. Although there are a few good examples.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 1, 2017 11:36:49 GMT -5
It's not so much a mission, persay, but any party-based RPG that still has the "your kayfabe PC dies, the game is over" mechanic in place can go f*** itself.
At least do me a solid and give the remaining people a window of time to get him/her up first. Why even bother having all those lovely curative items then? Am I such an awesome leader that I am literally the only one on the entire planet clever enough to tell somebody to use the anti-death meds on the dead person?
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Post by Mr PONYMANIA Mr Jenzie on Oct 1, 2017 11:45:48 GMT -5
GTA: Vice City and that f***ing toy helicopter mission. It was so horrible that I had to find a save that someone did to ease the pain of anyone who had to suffer through that bullshit. I never finished that game because of the boat mission towards the end where you have to jump through the rings (I think? Been awhile). i only tried THAT rc heli mission twice i think, thankfully it isn't needed to continue the game, otherwise out goes the disc through the wall! the other couple of those were actually fun, even though i had to do the one going up through the building and planting the explosives a few times a LIKE the follow the car and not get spotted missions HAAAAAAAAAAAAAAAAAAAAATE timed missions, it RUINED
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Post by xCompackx on Oct 1, 2017 11:54:12 GMT -5
'You must trail this guy, and don't let him see you or it's game over!' Never need to do that one ever again The only pass I'd give for this is Assassin's Creed just because you do have plenty of options to avoid being seen. I remember having a f***ing awful time trying to get past whichever chapter had this scenario in Metal Gear Solid 4, though.
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Oct 1, 2017 12:00:14 GMT -5
Timed mission & Mandatory Racing
I don't mind Racing as avoidable side missions but not Mandatory
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Post by Ryback on a Pole! on Oct 1, 2017 12:08:18 GMT -5
Combat focused missions in stealth based games.
I always struggle because I always use the stealth approach so hate been forced into regular type combat.
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Post by Red Impact on Oct 1, 2017 12:34:19 GMT -5
Combat focused missions in stealth based games. I always struggle because I always use the stealth approach so hate been forced into regular type combat. That tank mission in MGS5 can go straight to hell. For me, it's not used as much anymore thankfully, but "Here's an on-rail shooter section in a non-rail shooting game." Especially because when the difficulty inevitably ramps way up at the end, you have to do the past 10 minutes of the game over again.
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Post by Zaq "That Guy" Buzzkill on Oct 1, 2017 12:41:18 GMT -5
"All you had to do was follow the damn train CJ!"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 1, 2017 12:48:56 GMT -5
Combat focused missions in stealth based games. I always struggle because I always use the stealth approach so hate been forced into regular type combat. That tank mission in MGS5 can go straight to hell. For me, it's not used as much anymore thankfully, but "Here's an on-rail shooter section in a non-rail shooting game." Especially because when the difficulty inevitably ramps way up at the end, you have to do the past 10 minutes of the game over again. You just described Kid Icarus: Uprising in a nutshell.
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Post by Cyno on Oct 1, 2017 12:54:58 GMT -5
The GTA games are filled with these sorts of missions.
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Post by Hit Girl on Oct 1, 2017 12:56:07 GMT -5
"Defend the glowing target for X amount of minutes from constant attack from multiple directions" missions
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Post by aka Cthulhu on Oct 1, 2017 12:58:59 GMT -5
Multiple escort missions at the same time. It was Robotech on the PS2, where there were three escort missions in a row, as I recall. There was also I think an escort mission that's also a sort of stealth mission where you have to snipe every enemy to protect this weak vehicle because getting caught once will be a death sentence for that level.
Aside from that, maze levels. At most, I can navigate the maze on a cereal box. Any game with some sort of maze is a whole different matter.
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Post by A Platypus Rave on Oct 1, 2017 12:59:51 GMT -5
'You must trail this guy, and don't let him see you or it's game over!' Never need to do that one ever again "Enjoy this mandatory stealth section in a game that never featured the mechanic before or will again after this part!" Yeah, I'm fine with these in games based on stealth... but they are always thrown into games that are pretty much the antithesis of it, and are not enjoyable.
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