|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 14:13:14 GMT -5
63. Micro Machines (Genesis)/ Micro Machines 2 (Genesis) (Tie) Micro MachinesIf you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, this could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables had the track painted on, although this was open to deviation (as were most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels included binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started level on a sliding scale, each in position 4. When one car got far enough ahead to force the other car off-screen, the slider moved in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you won the level, although if 3 laps were completed, the person leading at that point is declared the winner. 9 of the tracks were available in this mode, although you could also play it as a 1-player game across all the tracks. Micro Machines 2Micro Machines 2 featured not only cars that require different handling techniques for each course, but also hovercraft and helicopters. There are also different playing modes which include innovative "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. A selling point for the Sega Mega Drive/Sega Genesis versions was that there was no need to buy a 4-player adaptor as Codemasters' J-Cart included two control ports into the cartridge itself. It also featured a 'pad-sharing' feature which allowed 2 players to play using the one joypad. Thus it enabled 8 players to compete at the same time on certain tracks.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 14:15:57 GMT -5
62. Knuckles Chaotix (32X) Knuckles' Chaotix is a platform game in the Sonic the Hedgehog series, developed by the Sonic Team and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during May 1995. Despite demand from fans, the game's only "re-release" has been through Gametap's PC service. It was originally going to be in Sonic Gems Collection but it was not included for unknown reasons-however, an entire section of the museum area of Gems collection is dedicated to this game. It is the only Sonic-related game to be released for the Sega 32X and its stand out features include its 2D sprite-based graphics and simultaneous two-player gameplay. The main story of the game as taken from the western manual: Tomorrow's the big opening day for Carnival Island, a huge amusement resort with the latest in high-tech rides and games. As guardian of the island, it's Knuckles' job to make sure nothing goes wrong before the grand event. Unfortunately, the evil Dr. Robotnik has other plans. He needs fuel for his latest diabolical device, and the Power Emerald that supplies electricity to the entire island fits the bill perfectly. His awful new invention, the Combi Confiner, should help him get rid of that annoying echidna and his friends. When Knuckles returns from patrolling the far end of the island, he discovers that Dr. Robotnik has imprisoned all of his friends- Espio the Chameleon, Mighty the Armadillo, Vector the Crocodile and Charmy Bee. After he chases the Doctor off, Knuckles discovers that he can rescue one friend at a time by using Ring Power... only the power that sparks between the rings holds the two partners together like a magical rubber band. Never held back for long, Knuckles finds that with a little teamwork, he can use the stretching and snapping action of the Ring Power to double- even triple- the partners' speed. And they need all the speed they can get. As Dr. Robotnik drains the power from Carnival Island, everything on the island begins to break down! Robotnik must be stopped, or by tomorrow morning - the morning of Carnival Island's big opening day - the grand amusement park will lie in ruins! Knuckles' Chaotix marks the debut of the Chaotix. The group has five members, including Knuckles the Echidna. The other four characters were headed up with Mighty the Armadillo (who also featured in the arcade game SegaSonic the Hedgehog two years earlier in 1993) and also featured Vector the Crocodile, Espio the Chameleon and Charmy Bee. It also included Heavy and bomb. This latter trio did not return (with the exception of Espio, who appears as one of the playable characters in Sonic the Fighters a year later) until Sonic Heroes in 2004. Each character in Knuckles' Chaotix has his own special abilities. Knuckles still glides and climbs as he did in Sonic & Knuckles. Espio has the ability to walk upright on walls and ceilings, and instead of curling up into a ball when performing the spin dash, he twists into a tornado, and can destroy unguarded enemies by running headlong into them at full speed. Mighty is the fastest runner in the game, and he has the ability to scale walls with his feet and push himself upward. Vector is the largest member of Chaotix. His moves include a mid-air dash and the ability to climb on walls. Charmy, finally, is the smallest character in the game but his ability to fly gives him a definite edge over the other characters. Aside from Knuckles and his friends, the game also introduces Heavy & Bomb, two robots who claim to have escaped from Dr. Robotnik's evil clutches, and want to help team Chaotix. Heavy & Bomb cannot be selected from the character select screen, but instead are picked up through the combi catcher. Neither of the two robots can attack. Just as his name says, Heavy is heavy and slow, yet he is indestructible and has the ability to destroy enemies and monitors by simply walking against them. Bomb on the other hand is tiny and quick, but he explodes when he's hit, hurting friend and foe alike. Both of these characters can only be playable directly if the Stage Select is activated through the game's Color Test. They can also be played as normally in Special Stages if the player has one of them as their partner and throws them into the Special Stage ring. The primary objective of the game remains unchanged from previous Sonic titles. The player must finish each level in under ten minutes and defeat Dr. Robotnik's badniks along the way. Rings still constitute the player's life energy and can be collected to enter special stages. Extra lives are unobtainable in the game-once the player is damaged when he has no rings and his partner is absent (If you have no rings, getting hit will temporarily cause you to lose your partner, but he will return eventually-effectively making your partner an 'extra hit point' for the players sake.) or if you use 'recall' to reduce your ring counter to negative 99 rings or lower, you will automatically be taken back to the world lobby (or back to the title screen, if you are in Isolated Island when this happens, which is also only possible through using recall, due to lack of hazardous obstacles or enemies in that level.) and be given a chance to leave/save or to choose a different partner and/or try to choose another attraction to play. The levels are divided into five worlds (called "attractions" in the game), each one consisting of five different levels in which every two stages/acts played, change to a specific time of the day (morning, day, sunset, and night). The time of day effects enemy placements and boss difficulty. At the end of Level 5, the player confronts Dr. Robotnik in one of his contraptions. The most fundamental change in Knuckles' Chaotix (and what eventually became one of the most criticized features of the game) involves the special ring force bond between characters. In earlier Sonic games, two-player mode would consist either of a traditional split screen race or a joint single player effort with Tails as a secondary character. In the latter case, this meant that Tails could move off screen and get lost for a few seconds until he returned to Sonic. In Knuckles' Chaotix however, both players are at all times connected on one single screen while neither player acts as the dominant force to move the game forward. Besides the staple of traditional Sonic moves and individual abilities this means some new tricks can be executed with the elastic force of the ring bond. For example, player 1 can hold his position while player 2 runs forward and stretches the bond to gain maximum speed. In mid-air the bond can be used to generate an upward momentum. Additionally, players can toss each other toward platforms or use the call-button to reunite (at a cost of ten rings, which meant that for the first and only time the ring count could dip below zero in a Sonic game). Also, in Two-Player mode if either player is hit without a shield/invincibility/big ring (a item that when obtained, causes you to lose all of your rings in the form of one, slightly larger than usual ring temporarily if you are hit) they lose all of their rings. (Which is not the case in Single-Player mode, when if the partner is hit, he only loses one ring instead of all of them.) Recently, some elements of the game have received new life with Espio, Vector, and Charmy returning to the series as of Sonic Heroes. Also, the concept of a player controlling two characters is reused for Sonic Advance 3. Due to the game being much longer than most Sonic games at the time, the game was given a battery-backup save feature which allowed the player to save their progress either manually (by going past the exit sign) or automatically (Your progress is immediatly saved after you beat an act/special stage). On a side note, all of the badniks and almost all of the bosses in the game use gray, power sapped rings to function rather than animals. However, the rings cannot be collected like regular rings, as they dissolve not long after falling out of their badnik/boss machine. This concept was later used for Sonic Advance 3's robots, but the rings appear to be fine when released and can be collected like any other ring.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 14:18:19 GMT -5
61. Contra: Hard Corps (Genesis) Contra: Hard Corps is the fifth installment in the Contra series of games by Konami, and was released for the Sega Mega Drive/Sega Genesis in 1994. It was released in Europe and Australia as Probotector. The game's title is a pun on the word hardcore. The game retained the fast-paced run and gun gameplay from previous titles but slightly shifted focus from fighting onslaughts of enemy troops and vehicles to mainly boss encounters. Some enhancements were established in this title such as multiple paths, multiple endings and selectable characters. The storyline occurs five years after the events of Contra III: The Alien Wars, in 2641 A.D. The alien threat is gone and civilization is rebuilding. In order to enforce law and order in the rebuilding world, the Hard Corps is assembled. The game opens when a security system has been breached and causes robots to break loose and wreak havoc on Neo City. The robot insurrection is but a diversion to catch the Hard Corps' attention while an unknown task force infiltrates the city’s defense computer complex. Further investigation leads to Colonel Bahamut, a hero from the Alien Wars, who aspires world domination with the aid of an alien cell which had been stored in the defense complex. It is up to the members of the Hard Corps task force to investigate and vanquish this threat. This game's stages are a departure from previous Contra games. Unlike the previous titles where most of the game is spent fighting through stages, this game is almost entirely composed of fighting bosses. This is the level style that is adopted for all later Contra games. The game has been characterized, even by veteran run and gun players, as being extremely difficult. In the same vein as the first Contra game (the arcade version), the original Japanese version has three hit points per life, whereas the American and European versions are one-hit kills. In addition, the Japanese version features cheat codes that enables the player to get "infinite" lives (actually 98 lives), and all weapons. All those codes were disabled in western releases.
|
|
Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
|
Post by Jiren on Oct 3, 2007 14:24:46 GMT -5
61. Contra: Hard Corps (Genesis) Contra: Hard Corps (魂斗羅 ザ・ハードコア, Kontora Za Hādokoa?, Contra: The Hardcorps) is the fifth installment in the Contra series of games by Konami, and was released for the Sega Mega Drive/Sega Genesis in 1994. It was released in Europe and Australia as Probotector. The game's title is a pun on the word hardcore. The game retained the fast-paced run and gun gameplay from previous titles but slightly shifted focus from fighting onslaughts of enemy troops and vehicles to mainly boss encounters. Some enhancements were established in this title such as multiple paths, multiple endings and selectable characters. The storyline occurs five years after the events of Contra III: The Alien Wars, in 2641 A.D. The alien threat is gone and civilization is rebuilding. In order to enforce law and order in the rebuilding world, the Hard Corps is assembled. The game opens when a security system has been breached and causes robots to break loose and wreak havoc on Neo City. The robot insurrection is but a diversion to catch the Hard Corps' attention while an unknown task force infiltrates the city’s defense computer complex. Further investigation leads to Colonel Bahamut, a hero from the Alien Wars, who aspires world domination with the aid of an alien cell which had been stored in the defense complex. It is up to the members of the Hard Corps task force to investigate and vanquish this threat. This game's stages are a departure from previous Contra games. Unlike the previous titles where most of the game is spent fighting through stages, this game is almost entirely composed of fighting bosses. This is the level style that is adopted for all later Contra games. The game has been characterized, even by veteran run and gun players, as being extremely difficult. In the same vein as the first Contra game (the arcade version), the original Japanese version has three hit points per life, whereas the American and European versions are one-hit kills. In addition, the Japanese version features cheat codes that enables the player to get "infinite" lives (actually 98 lives), and all weapons. All those codes were disabled in western releases. Ah Probotector I remember that, it was good
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 14:31:27 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis)
Here Are The Clues To The Next Five Games.....
* All Players & Teams From 94-95 NBA Season (Genesis)
* Mondays Are Not For Football (32X)
* More Characters In This Version Than The Original Version (CD)
* One-On-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Or Endurance Match (Genesis)
* The Evil Wizard Dark Sol Threatens The Kingdom (Genesis)
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 14:31:54 GMT -5
dont worry...that was the only tie.
|
|
|
Post by Black Hammer Rocks the AssWhip on Oct 3, 2007 14:40:02 GMT -5
Sweet, WWF RAW and NBA Live '95.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:14:22 GMT -5
60. WWF Raw (Genesis) WWF RAW is a video game released for the SNES, Sega 32X, Mega Drive/Genesis consoles along with a similar version for the Game Boy handheld console in 1994 by Acclaim Entertainment. It is the sequel to WWF Royal Rumble game that was released in 1993 . Players can play either One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, or a Raw Endurance Match. A One-on-One match is exactly as it sounds. In the most conventional match type, one wrestler will take on one opponent (a friend or the computer) for a face-to-face bout. A Tag Team match is made up of two teams of two wrestlers. Whenever one wrestler gets tired, they can tag in their partner. Before a Tag Team match starts, you will choose a wrestler, then the computer or the second player will choose a wrestler. After that, the player will choose his partner, and the computer or second player will do the same. A Bedlam match is similar to a Tag Team match. The only difference being that both team members are allowed in the ring at the same time (Essentially a "Tornado" Tag Team match). A Survivor Series match is also similar to a Tag Team match. Instead of only 2 members on each team, a team can consist of up to four wrestlers. It is also elimintion style, in which a team is only victorious when all the opponents' teammates have been eliminated by pinfall, submission, countout, or disqualification. The Royal Rumble begins with two wrestler. More wrestlers enter until six wrestlers are in the ring. Then, more adversaries enter as wrestlers are eliminated. Elimination is caused by throwing an opponent over the top rope to the outside of the ring. This cold be done via hip toss, or atomic drop. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with their number of opponents eliminated.Also before playing the Royal Rumble match,the player is allowed to view the order of entry before playing the match. A raw endurance match is a mix between a Survivor Series and a bedlam. The player picks his first wrestler then up to five more partners. However, the choosing of partners is optional. You can go in solo, a 2 man team, a 3 man team, etc. When one team is completely defeated, the other team is the winner. Like its predecessors, WWF Raw presents crisp and colorful graphics, however, it boasts more new features. Players may strike their opponent with steel chairs and a bucket found outside the ring, and after knocking the referee temporarily unconscious, one may use cheat tactics such as choking and eye raking. To better avoid losing via count out, wrestlers may also roll into the ring from the south side; ring entry was previously only possible through the left and right sides. After choosing the type of match you want, you must choose either the One Fall, Brawl, or Tournament stipulation. One Fall features an in-ring referee. It uses the basic method of 3-count pinfalls and count-outs, should a player stay outside of the ring for 10 seconds. It was also possible to make your opponent submit with Bret and Owen Harts' Sharpshooter. Wrestlers could also be disqualified for failure to exit the ring prior to a 10 count while not the legal man in tag-team and survivor series mode. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and the no-holds-barred rule. Cheat moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall win; instead, the first player to be entirely drained of energy "submits" in defeat. In a Tournament, a player must battle through the entire roster to win the championship belt. This follows the one fall rules and is playable through One-on-One, Tag Team, and bedlam. One fall rules matches could become Brawls if a player wasn't careful. As is the case in actual wrestling, a referee can be knocked down by one of the wrestlers, whether it be inadvertent or purposely. If either of the players knocked down the referee too many times, the referee would get up after the last time, throw his hands in the air in frustration (as if to say, "to hell with this"), and leave the ring, which turned the match into a Brawl. The game itself was very arcade-like and involved a "tug-of-war" system in which; when the wrestlers lock-up, a meter shows appears above them and players must repeatingly press buttons to pull the energy away from the opponents side to theirs. With more energy, they can perform moves with greater impact. Once an opponent's energy is low enough, a player can perform the wrestler's unique signature move. RAW improved on Royal Rumble with its new stats system, enabling some wrestlers to be faster, stronger or heavier than others. Also included were "mega-moves", a damage-heavy but unrealistic move each character possesses (for example, Diesel's mega-move consisted of grabbing an opponent by the feet and throwing them upwards of 40 feet into the air and letting gravity take them down. The game also introduced a submission system for wrestlers with submission moves as their finishers, such as Bret and Owen Hart.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:16:14 GMT -5
59. Shining In The Darkness (Genesis) Shining in the Darkness (Shining and the Darkness in Japan) is a 1991 RPG for the Mega Drive/Genesis video game console. It was one of the first RPGs released for the system, and began the Shining RPG series that would span four Sega video game consoles as well as the Game Boy Advance and PlayStation 2. Shining in the Darkness was a "dungeon-crawler" RPG, putting the player in control of the main character as he and two friends (Pyra and Milo) explored 3-dimensionally rendered dungeon mazes in search of the "Arms of Light". The villain of the game, Dark Sol (called Mephisto in the Japanese version), is the son of the villain of the same name in the Shining Force game which appeared in 1992. Shining in the Darkness is a fairly typical fantasy video game, set in the kingdom of Thornwood. The king's daughter and the father of the main character have vanished, while the evil sorcerer Dark Sol has appeared to threaten the kingdom. The main character is charged to find the Arms of Light, rescue the princess and his father, and stop Dark Sol. The combat in this game operates similarly to many classic RPG games (e.g. final fantasy). Monster encounters happen randomly (for the most part) at which point turn-based combat proceeds. In contrast to the combat in the immediate sequels (Shining Force 1 and 2) the combat in Shining in the Darkness contains much less strategy, because there is no chance for strategical placement of characters on the battlefield. That lack of strategy is partially offset, however, by the scope and complexity of the dungeon mazes in which the encounters take place. While the story is directly connected, the dame shares little else with the rest of the series. Style wise it is very similar though. Much of the animation and music is reminiscent of Shining Force: The Legacy of Great Intention. In the handheld entry to the Shining series, Shining Force Gaiden: Final Conflict, it is revealed that the main villain of this game, Dark Sol, is the son of one of the three Devil Kings, also named Darksol (note the alternative spelling) and his second-in-command, the sorceress Mishaela. The child was whisked away shortly after the final defeat of his diabolic father by Oddeye, chief Greater Devil of Zeon, another Devil King, to be raised as a human. In this game it is revealed that Dark Sol was taken in by a human mage named Xern, but what turned him to the Darkness is unknown. This seems to support the inclusion of this game in the Shining series, and places its entry in the timeline sometime following the events of Shining Force II. On August 13, 2007, the game was re-released on the Wii Virtual Console in North America and on September 7, 2007 the game was re-released in Europe.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:18:33 GMT -5
58. Eternal Champions: Challenge From The Dark Side (CD) Eternal Champions: Challenge from the Dark Side (also known as Eternal Champions 2) is a fighting video game for the Sega CD. It was published in 1995 during the waning days of the Sega CD's lifespan and was revered as one of the system's most technically impressive releases. The game was a semi-sequel to the Sega Genesis game Eternal Champions and was part two of a proposed trilogy of games by Sega that would have cumuluated in a third and final game on the Sega Saturn. Both games were developed by an internal team at Sega named Deep Water, and both were designed by Michael Lantham, a developer with Sega of America from their early days. The game earned an M (for Mature) rating from the Entertainment Software Ratings Board for its graphic violence and gore. As was the case with the first game, Eternal Champions: Challenge from the Dark Side followed the story of the Eternal Champion, who had felt the balance of the universe and time be disturbed by the deaths of key individuals who were meant to change the world for the greater good, and so to restore the balance, he held a great contest in which the winner would be granted the gift of life back to them, allowing them to fulfill their rightful destiny. But in this second chapter, it is revealed that the Eternal Champion has an evil counterpart: the Dark Champion. The Dark Champion appears and declares that he also will enter the contest, and that he has hidden four more warriors, preventing the contest from truly being fulfilled. Now the contestants must not only face the Eternal Champion, but the Dark Champion as well, if they want their lives back.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:21:34 GMT -5
57. WWF Raw (32X) WWF RAW is a video game released for the SNES, Sega 32X, Mega Drive/Genesis consoles along with a similar version for the Game Boy handheld console in 1994 by Acclaim Entertainment. It is the sequel to WWF Royal Rumble game that was released in 1993 . Players can play either One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, or a Raw Endurance Match. A One-on-One match is exactly as it sounds. In the most conventional match type, one wrestler will take on one opponent (a friend or the computer) for a face-to-face bout. A Tag Team match is made up of two teams of two wrestlers. Whenever one wrestler gets tired, they can tag in their partner. Before a Tag Team match starts, you will choose a wrestler, then the computer or the second player will choose a wrestler. After that, the player will choose his partner, and the computer or second player will do the same. A Bedlam match is similar to a Tag Team match. The only difference being that both team members are allowed in the ring at the same time (Essentially a "Tornado" Tag Team match). A Survivor Series match is also similar to a Tag Team match. Instead of only 2 members on each team, a team can consist of up to four wrestlers. It is also elimintion style, in which a team is only victorious when all the opponents' teammates have been eliminated by pinfall, submission, countout, or disqualification. The Royal Rumble begins with two wrestler. More wrestlers enter until six wrestlers are in the ring. Then, more adversaries enter as wrestlers are eliminated. Elimination is caused by throwing an opponent over the top rope to the outside of the ring. This cold be done via hip toss, or atomic drop. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with their number of opponents eliminated.Also before playing the Royal Rumble match,the player is allowed to view the order of entry before playing the match. A raw endurance match is a mix between a Survivor Series and a bedlam. The player picks his first wrestler then up to five more partners. However, the choosing of partners is optional. You can go in solo, a 2 man team, a 3 man team, etc. When one team is completely defeated, the other team is the winner. Like its predecessors, WWF Raw presents crisp and colorful graphics, however, it boasts more new features. Players may strike their opponent with steel chairs and a bucket found outside the ring, and after knocking the referee temporarily unconscious, one may use cheat tactics such as choking and eye raking. To better avoid losing via count out, wrestlers may also roll into the ring from the south side; ring entry was previously only possible through the left and right sides. After choosing the type of match you want, you must choose either the One Fall, Brawl, or Tournament stipulation. One Fall features an in-ring referee. It uses the basic method of 3-count pinfalls and count-outs, should a player stay outside of the ring for 10 seconds. It was also possible to make your opponent submit with Bret and Owen Harts' Sharpshooter. Wrestlers could also be disqualified for failure to exit the ring prior to a 10 count while not the legal man in tag-team and survivor series mode. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and the no-holds-barred rule. Cheat moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall win; instead, the first player to be entirely drained of energy "submits" in defeat. In a Tournament, a player must battle through the entire roster to win the championship belt. This follows the one fall rules and is playable through One-on-One, Tag Team, and bedlam. One fall rules matches could become Brawls if a player wasn't careful. As is the case in actual wrestling, a referee can be knocked down by one of the wrestlers, whether it be inadvertent or purposely. If either of the players knocked down the referee too many times, the referee would get up after the last time, throw his hands in the air in frustration (as if to say, "to hell with this"), and leave the ring, which turned the match into a Brawl. The game itself was very arcade-like and involved a "tug-of-war" system in which; when the wrestlers lock-up, a meter shows appears above them and players must repeatingly press buttons to pull the energy away from the opponents side to theirs. With more energy, they can perform moves with greater impact. Once an opponent's energy is low enough, a player can perform the wrestler's unique signature move. RAW improved on Royal Rumble with its new stats system, enabling some wrestlers to be faster, stronger or heavier than others. Also included were "mega-moves", a damage-heavy but unrealistic move each character possesses (for example, Diesel's mega-move consisted of grabbing an opponent by the feet and throwing them upwards of 40 feet into the air and letting gravity take them down. The game also introduced a submission system for wrestlers with submission moves as their finishers, such as Bret and Owen Hart.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:23:40 GMT -5
56. NBA Live 95 (Genesis) The first of the NBA Live titles on the PC, '95 included all of the players from the '94 - '95 season, as well as the All-Star teams from East and West. Although now over-cast by the 'larger then life' younger brothers of the 3D world, it stands as a classic title that started the evolution of the Live series to what it has become.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 17:32:41 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis)
Here Are The Clues To The Next Five Games.....
* Defeat The Dragonmaster (CD)
* Does Not Feature Cyber-Demon, Spider Mastermind, Or Spectre (32X)
* Magic Tricks Include Magic Carpet, Underwater Bubble,Magic Box Transportation, & Card Control (Genesis)
* Play As Gambit, Nightcrawler, Wolverine, And Cyclops (Genesis)
* YOU IDIOT!!!!!!!!! (Genesis)
|
|
|
Post by Black Hammer Rocks the AssWhip on Oct 3, 2007 17:53:10 GMT -5
Stimpy's Invention. Another one on my list. YES!
|
|
|
Post by forgottensinpwf on Oct 3, 2007 18:00:51 GMT -5
X-men and Stimpy's invention were on my list.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:15:55 GMT -5
55. Ren & Stimpy: Stimpy's Invention (Genesis) Ren & Stimpy: Stimpy's Invention is a Mega Drive/Genesis game where the player(s) have to guide Ren and Stimpy as they retrieve parts to rebuild their newest and latest invention. Most game play is side on view platform type, the game can be played both one or two player through the same stages. In one player the player controls either Ren or Stimpy and the computer controls the other character who will simply follow; however the player can swap the character they control at almost any time during game play. In two player, players controls one character each, both within the same screen (no split screen). In one or two player several special moves can be performed by both characters standing close and a player pressing certain buttons simultaneously, the move differs depending on which buttons are pressed and whether the player is controlling Ren or Stimpy. The ability of swapping characters during game play in one player means the player can perform all the special moves not just those available for one character. The moves include: Stimpy throwing Ren to cover long distance such as over a hole. Ren pulling off Stimpy's nose and throwing it to attack enemies (his nose regrows instantly). Ren slapping Stimpy across the face whilst shouting "Get on with it man!" having no purpose other than amusement.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:19:27 GMT -5
54. Doom (32X) Published by Sega in 1994 . Features the first two episodes but lacks the famed BFG9000, although a cheat code can give the weapon to the player. This version lacks a multiplayer mode. The game disappointed many fans since it did not play in a full screen, was missing many levels from other versions of the game, and only had the front sprite for the monsters. Oddly, a DOS prompt (C:>) shows up after the credits roll when you finish the final level, locking up the game. Due to the 32X's infamous sound chip, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. The levels have been edited like the Atari Jaguar version's and the game does not feature the Cyberdemon, the Spider Mastermind or the Spectre. There is also no way to save games, although there is a level select option that allows the player to start on any of the first fifteen levels. However, this level select option still doesn't allow players to see the true ending.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:21:51 GMT -5
53. X-Men (Genesis) X-Men is a home console video game produced by Sega in 1993, based on the adventures of the Marvel Comics superhero team, the X-Men. One or two players can play as any of four pre-chosen X-Men. X-Men is a Genesis-exclusive game and in 1995 was followed up by X-Men 2: Clone Wars. The game takes place in the Danger Room, a training area for the X-Men inside the X-Mansion. A virus transmitted via satellite has infected the Danger Room, disabling control and safety limits. The X-Men must endure the unpredictable behavior of the Danger Room until the virus can be located and eliminated. Once the virus is eliminated, the X-Men discover that Magneto is behind the computer virus and the final stage involves a battle with him. Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character can jump and use various unlimited weapons (i.e. punch, kick) and a superpower which had a usefulness limited by a mutant power bar similar to a life meter, making the player rely more on standard attacks. The mutant power bar would slowly regenerate when depleted and when switching characters in mid-game, would revert to the status of the next characters mutant power bar from the last use. The four primary characters: Wolverine: As in other X-Men games, possessed a healing factor that enabled the character to recover from injury (i.e. replenish the life bar). When utilized properly, he can jump much higher than everyone else. Wolverine's mutant ability was the use of his adamantium claws. Keeping the claws extended reduced Wolverine's mutant power bar. When the mutant power bar was depleted, Wolverine would go into a "Berserker" rage, slashing wildly and uncontrollably for a few seconds simultaneously depleting the life bar. Gambit: Gambit made use of his trademark bo staff as a weapon in the game and also was one of the better jumpers. Gambit's mutant ability was his kinetically charged cards but, unlike other games in which he has appeared, the cards would not launch straight across the screen but rather "track" the nearest enemy and destroy them, even through walls. Gambit's ability could be "charged" for additional effect. Cyclops: Cyclops made use of his optic blast as his ability, as opposed to a screen long optic beam as one finds in other X-Men games. His mutant power could be charged for an even more powerful blast. Cyclops' optic blast could also be bounced off of walls to hit enemies from a safe location. This character is also arguably the highest jumper of the game. Nightcrawler: Nightcrawler's teleportation ability is made use of to the highest degree in this game. The character can actually teleport through walls and past obstacles, giving Nightcrawler the ability to bypass sections of a level the three other characters cannot. In addition, Nightcrawler could teleport the second player's character when the two stand together. He had arguably the worst jumping ability of the games characters, as he had the lowest ascending jump. Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for support. Jean Grey also appears as support to pick up characters that fall. There are several levels, most having boss fights with familiar X-Men villains. At the time, this game is one of few games which break the 4th wall. Once Mojo is defeated, the player must "reset the computer" for the Danger Room to stop the virus being emitted on Mojo's level. However, there are no switches for doing so. Resetting the computer is meant to be literal, in that the player has to lightly press the reset button on the Sega Genesis console before the time ran out. This trick was widely panned by both video game magazine critics and consumers. Holding down the reset button too long would simply reset the system as one would normally expect. This also makes the game impossible to complete when playing on the Sega Nomad, as the portable Sega Genesis has no reset button.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:24:59 GMT -5
52. Lunar: The Silver Star (CD) Lunar: The Silver Star is the first game in the Lunar series and a console RPG created by Game Arts for the Mega CD platform in Japan. It was the most popular game for the platform in Japan during the Mega CD's short lifespan, topping Sega popularity charts for months. In North America, Lunar: The Silver Star became the first Sega CD release for the publisher Working Designs, coming out in December 1993. It quickly became the Sega CD's most popular Role Playing Game and the 3rd best-selling Sega CD game of 1993 despite its December release. The title developed a huge following after rave reviews and has remained one of the most popular console RPGs of all time. An enhanced remake was later released on the Sega Saturn and PlayStation, reaching North America as Lunar: Silver Star Story Complete. Lunar: The Silver Star takes place on the world of Lunar, where a planet called the Blue Star shines in the heavens. The people of Lunar believe that ages ago they lived on the Blue Star, but they were driven away by war. Their goddess, Althena, went to the dead world of Lunar, filled it with life using her magic and settled her people there. She has watched over them ever since, occasionally reincarnating to live among them. Because Althena is all that prevents Lunar from reverting to a dead world, she has many protectors, and foremost among them are the Four Dragons and the Dragonmaster. Designated the White Dragon, Blue Dragon, Red Dragon and Black Dragon, the Four Dragons are the most powerful magical creatures on Lunar, and have existed since the dawn of the world. Meanwhile, the Dragonmaster is a human who is Althena's sworn protector. The Dragonmaster has even greater powers than the Four Dragons, and only those who prove their courage and resourcefulness to the Four Dragons can become Dragonmaster. The air, water, and vegetation of Lunar are all products of the Goddess Althena's magic, and it also exists in the souls of the humans who live there. As a result, nearly everyone in Lunar can use at least a little bit of magic. Most people use magic as a part of everyday life for things like curing colds, but there are also extremely talented individuals who call on Althena to heal wounds, or harness the forces of nature to very destructive effect. There are stories of a Magic Empire that existed about 1000 years prior to the events of Lunar: The Silver Star. The ruler of the empire called himself the Magic Emperor. He attempted to dominate the world, and even opposed the Goddess Althena. This saddened Althena, whose purifying tears fell for seven days and seven nights, washing the Magic Empire away to nothing. It is said that the Magic City of Vane rose into the sky during the deluge, where it has remained for the 1000 years following. (It is worth noting that the Magic Empire legend does not exist in the remake, Lunar: Silver Star Story Complete.) After the fall of the Magic Empire terrible demons known as the Vile Tribe roamed Lunar, tormenting the humans. Althena heard the cries of her people, and banished the Vile Tribe to the Frontier, a barren region beyond the reach of her life-giving magic. The banished demons hate Althena intensely, and dream of taking revenge against her and those who dwell in her light. Though the origin of the Vile Tribe is unknown, humans suspect that they are linked to the Magic Empire somehow. Lunar: The Silver Star begins 15 years after the disappearance and presumed death of the most recent Dragonmaster, Dyne. Dragonmaster Dyne and his companions, who are known collectively as the Four Heroes, are celebrated for protecting the Goddess Althena from an evil threat (about which there is little detail) and saving the world. The main character of the game, Alex, lives in the village where Dyne was raised. Alex idolizes Dyne and wants to become a Dragonmaster just like him. These dreams of adventure prompt him to explore the nearby cave of the White Dragon with his friends in search of fame and fortune. From these humble beginnings, Alex's adventure will eventually develop into a world-spanning quest.
|
|
|
Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:27:22 GMT -5
51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis) World of Illusion Starring Mickey Mouse and Donald Duck is a Mega Drive/Genesis video game that was produced by Sega of America and released in 1992. It is a semi-sequel to the previous games that Sega produced based on Walt Disney cartoon characters. In the game, Mickey Mouse and Donald Duck are sucked into a magical world, similar to that of the Alice in Wonderland, while preparing for a magic act. Now they must survive over a dozen different side-scrolling levels, in order to return home. World of Illusion is a typical platform game; Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level. The levels change slightly depending on if you play the single player game with Mickey Mouse or Donald Duck or chose to play the two-player game. One method used to change the game was the use of tight crawlspaces. Mickey could crawl under them easily, while Donald would get stuck, and have to find another way. In the two-player game, Mickey could pull Donald through, but the act of doing so often caused damage to the area, and changed the next stage. In the two-player mode, the characters often have to rely on each other in order to advance in the game, and thus are able to jump on each other, and also stun each other with their magical carpet. Often after jumping on each other to reach a higher spot, they'd have to lend down a rope to the other. The game was easier than Castle of Illusion Starring Mickey Mouse and had a useful password feature for each level. This was one of the few Genesis games to feature voice samples.
|
|