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Post by Seth Drakin of Monster Crap on Oct 3, 2007 20:44:32 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis) 55. Ren & Stimpy: Stimpy's Invention (Genesis) 54. Doom (32X) 53. X-Men (Genesis) 52. Lunar: The Silver Star (CD) 51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis)
Tomorrow, we enter the top 50..........
Here Are The Clues To The Next Five Games.....
* Funkatron Ship Crash-Lands On Earth (Genesis)
* King Of The CWA (Genesis)
* Outworld Tournament (32X)
* Save Maia From The Layans (Genesis)
* Save Naoko From Zeed (Genesis)
Dont hit that reset button.
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Post by forgottensinpwf on Oct 3, 2007 20:48:42 GMT -5
so, Mortal Kombat 2, and Toejam and Earl are next up.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 6:45:17 GMT -5
50. Mortal Kombat II (32X) Mortal Kombat II (also referred to as MKII or Mortal Kombat 2) is an arcade game and the second title in the Mortal Kombat fighting game series. Storywise, the events before and during this game are portrayed in Mortal Kombat: Shaolin Monks. Essentially, Mortal Kombat II is an extension of the game system of Mortal Kombat. A few normal moves have been added (crouching punch, for example). The roundhouse kick was made more powerful in part II, and like the uppercut, launched opponents into the air. Additionally returning characters gained new special moves. The game also introduced multiple fatalities, as well as additional finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and all normal moves were similar between each character. As with its predecessor, the only thing differentiating each character were their appearance, special moves, hit detection, and finishing moves. This has also led to the similar criticism of the fighting system being very shallow and lacking any real character depth. However, the game plays slightly faster and much more smoothly than the original. As with its predecessor, matches in the game are divided into rounds. The first player to win two rounds, by fully depleting his/her opponent's life bar is the victor. At this point the loser's character will become dazed and the victor is given the option of using a finishing move. In addition to the fatalities of its predecessor, the victor could also use babalities, friendships, and stage specific fatalities. This game also drops the point system from its predecessor, in favor of a win tally. The characters of Mortal Kombat II have a less digitized and more hand-drawn look to them than in the first game. Both the theme and art style of the game are slightly darker, with a less vibrant colour palette employed. Mortal Kombat II also strays from the severe oriental theme of its predecessor, though it does retain the original motif in some aspects, as in some of the music. Finally, the nature of the game is slightly less serious with the addition of trivial and 'joke' fatalities and the addition of the alternative finishing moves. Following his defeat (in the first Mortal Kombat game), Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and restores Tsung's youth. He extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The tournament is dangerous, as Shao Kahn has the "home field advantage", and an Outworld victory will unbalance the furies and allow Outworld to subsume Earthrealm. Mortal Kombat II follows Mortal Kombat and precedes Mortal Kombat 3. The story is similar to Mortal Kombat: Shaolin Monks, though some fans argue that the latter has many contradictions to the events in the Mortal Kombat storyline.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 6:47:35 GMT -5
49. Toejam & Earl (Genesis) ToeJam & Earl is a series of action/adventure games for various Sega consoles. The first game was released on March 12, 1991 in North America. The games feature the two eponymous characters, aliens from a planet called Funkotron, who accidentally crash on Earth after their ship collides with an asteroid. The games were created by ToeJam & Earl Productions Inc., formerly known as Johnson Voorsanger Productions (JVP), of San Rafael, California by founders Greg Johnson and Mark Voorsanger. Scott Berfield was the producer and it was published by Sega of America. The music was written by John Baker. The game's premise starts with ToeJam & Earl cruising the stars in their spaceship, when ToeJam decides to let Earl drive. As a result, the pair crash-land on Earth, their spaceship broken into ten pieces. They must search for the pieces and reassemble their spaceship in order to return home to the planet Funkotron. As they do so, they face a variety of Earthlings that stand in their way, such as the Insane Dentist (Painus Maximus), Crazed Shopper (Spenditallinadae), Nerdherd (Geekus Dorkia), Mailbox Monster (Mailboxim Donttrustium), Hula Dancer (Hawaiinus Bootius Shakium), Cupid (Cupidus Stupidus), and the Phantom Ice Cream Truck (Driverus Insanicus Ghostium), each of which causes the player to lose health and eventually lives. The gameplay consists of the player controlling the characters around a multitude of levels in a search for their funkotronic space ship parts, while fighting earthlings with tomatoes. During the game, the player will also collect present boxes which contain special items. The items vary from food (to gain or lose health points) to rocket-skate shoes, and each different type of present box contains the same kind item. Another notable feature of the game is the multi-screen capability. When on two players mode, if the characters get too far away from each other, the screen will split in half leaving each character free to move through the game. The players could even be on different levels at the same time. The two characters also talk with each other during the game, if they are close enough and if they're both not moving. When two players get together again, the characters also say things like "Yo, what's up!". They also humorously chat with each other as they ride the elevator between scenes. To defend against the Earthlings, a variety of power-ups are provided in the form of presents. Each present appears as a differently-wrapped package, which must be identified either by opening it or by other means. Some presents offer increased mobility for a limited time, such as the Super Hi-tops (increased speed), Rocket Skates (really increased speed at the cost of control), Spring Shoes (ability to jump), and Icarus Wings (flight). Other presents provide bonuses, such as extra bucks (which may be used to mail-order presents at mailboxes or to have presents identified by the Wise Man in the Carrot Suit without opening them) or extra lives. Still others are harmful, such as Schoolbook (puts the player to sleep for a time, making them vulnerable to attack) 'Total Bummer!' (Kills the player on the spot) or Randomizer (scrambles all identified presents, requiring them to be identified all over again). Health bonuses in the form of food items are also found; the better the food tastes, the more it heals, so a fudge sundae will heal more than a bowl of cereal. Some food items, however, cause the player to lose health rather than gain it. Most of this type are rotten, like moldy cheese, but some types are foods stereotypically disliked by children, such as cabbage. The game has twenty-five main levels, which are arranged vertically, one above the other, and a secret level zero which you can get to through the left bottom corner of level 1. Players progress upward through the levels by means of an elevator, which appears on each map. Levels also have cliff edges, which the unwary player can fall from, landing on the next-lower level. The terrain also presents hazards such as deserts (which acts as quicksand) and lakes. The game could be played through with pre-set levels (Fixed World) or randomly-generated levels (Random World). In Random World mode, the level layout, Earthlings and Presents were randomised, increasing the longevity of the game. The game's two-player cooperative play is one of its most unique features, made possible by the blazing fast Blast Processing capabilities of the Genesis. When two players play, the game keeps them on the same screen whenever feasible, but switches to split-screen rendering if they get far enough apart. Players can assist one another by performing a high five, which equalizes health between the two. A special present, Togetherness, allows a player to teleport to the other player's location. ToeJam & Earl was a hit; it has been suggested by some that, were it not for Sonic The Hedgehog, ToeJam and Earl could have become the platform's unofficial mascots. The game appeared on top lists of rentals for years after its release, and is one of the best-remembered titles of its generation. On December 22, 2006 in Europe and December 25, 2006 in the US, ToeJam & Earl was released as a Virtual Console game for Nintendo's Wii console. Upon its rerelease, 1UP.com praised its indescribable appeal and enjoyable co-op mode.[1] There are various rankings that you aspire to achieve throughout the game, in a RPG-esque system of points gathered by revealing the map and opening present packages (you don't earn points by defeating earthlings). Each ranking raises your life bar and certain rankings earn you an extra life. These are: 1. Weiner, 2. Dufus, 3. Poindexter, 4. Peanut, 5. Dude, 6. Bro, 7. Homey, 8. Rapmaster and 9. Funklord
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 6:50:55 GMT -5
48. Saturday Night Slammasters (Genesis) Saturday Night Slam Masters a series of pro wrestling games by Capcom. Unlike other wrestling or fighting games before it, the games introduced a unique blend of gameplay from both genres, incorporating many ideas and developing new ones from them. Professional wrestling experienced a sudden increase in popularity during the early 1980's, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations. In order to resolve this conflict, 8 organizations combined to form the Capcom Wrestling Association (CWA), led by Victor Ortega, the CWA’s first champion. One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CWA to enter an age of confusion and disorder. The BWA, a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CWA chief executives decided to hold a world tour called the “Crash Carnival,” to decide the new king of the CWA. The gong that determines the new “Master of Muscle Bomber” is sounded… The first Slam Masters game (and Muscle Bomber Duo) was played like a traditional wrestling game, only the game used a view similar to that commonly used in the fighting game genre. Each character was given a lifebar and had three buttons to push (an attack button, a jump button, and a grapple/pin button). Each character was given two special attacks to use in the game (one used normally outside of a grapple and one that was performed during a grapple, commonly known as a finisher). When an opponent's life is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster. In Slam Masters 2, the game's format was changed into that of a traditional fighting game with the pin system totally omitted, although the grapple system stayed the same.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 6:58:17 GMT -5
47. Revenge Of Shinobi The Revenge of Shinobi is a videogame developed and published by Sega in 1989. It was one of the first games to be developed for Sega Mega Drive/Sega Genesis. The game is a sequel to the 1987 arcade game Shinobi, and boasts an acclaimed soundtrack by the famous video game music composer Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Drive 6 Pak, Sega Classics Arcade Collection (for Sega CD), and Sega Smash Pack (for the PC and Dreamcast). The game is a traditional side-scrolling platform/adventure game. The player controls Shinobi and must complete 8 districts before the final confrontation with the head of Neo Zeed. Each district consists of 3 scenes, the last of which is a battle against a unique boss-character. The D-pad moves Shinobi around while the A, B and C buttons are used to perform a ninjitsu technique, attack and jump respectively. The most important move in The Revenge of Shinobi is the somersault, performed by pressing the jump button and then pressing it again at the height of a jump. The somersault maximizes Shinobi's jumping height and enables him to throw 8 shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layer (outdoor/indoor, or on-the-highway/next-to-it) is also done with the somersault move. Besides his regular assortment of moves and attacks, Shinobi has the ability to perform four special ninjitsu techniques. Only one can be used in each level, unless an additional bonus was picked up or the ninjitsu of Mijin was used to reset your life total. The four ninjitsu techniques employed by Joe Musashi are as follows: * Ninjitsu of Ikazuchi (the art of thunder): Envelopes Shinobi with a shield of lightning energy that sustains damage for four consecutive hits. * Ninjitsu of Kariu (the art of fire): Summons four dragon-shaped columns of flame that move across the screen and damage all enemies in their path. * Ninjitsu of Fushin (the art of floating): Improves Shinobi's agility by heightening his jumping capability. * Ninjitsu of Mijin (the art of pulverizing): The most powerful ninjitsu technique in the game. Mijin damages all enemies on screen at the cost of one life. A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple power-ups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjitsu turns. Besides power-ups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Shinobi comes too close. The game is divided into four difficulties: easy, normal, hard and hardest. As difficulty increases, more enemies appear per stage, Shinobi's life bar grows shorter and the amount of starting lives decreases from 10 to 1. From the options menu, the player can also chose the amount of starting shurikens from 0 to 90. A well known cheat in The Revenge of Shinobi enables infinite shuriken, by highlighting 0 shuriken from the options menu long enough until the 00's turn to . In the Japanese version, The Super Shinobi, there are options (not cheats) for No Death, and level select. Stages: * Ibaraki Province, Japan: This bamboo forest is where the game begins. Through these ancient ruins Shinobi must make his way to The House of Confusion. At the end of this district, he is confronted by the mighty samurai Blue Lobster. * Tokyo: Shinobi begins this stage near a rocky canyon. Winged ninja swoop down from the sky to attack Joe. Once he makes it past the waterfalls, the district moves on to the darkened roof tops of Tokyo, and eventually into a blinding disco where Shinobi must battle with the Shadow Dancer. * The Military Base: This military complex of Neo Zeed is heavily guarded by armed soldiers. Joe will encounter light infantry as well as flame throwers and attack dogs. The second scene takes Shinobi on board an air carrier. If he touches one of the air locks, he dies. The aircraft is controlled by a powerful supercomputer that houses a human brain. * Detroit: Detroit is one big junkyard, heaps upon heaps of cars, running through conveyor belts and into a melting furnace. A tough Terminator-like android guards this wreckage. * Area code 818: This stage takes Shinobi past skyscrapers and freeways. The final battle is fought on top of an armoured vehicle carrying a gigantic ballistic missile. * Chinatown: After a showdown with the kung-fu gangs of Chinatown, Shinobi hops on board a speeding train. Eventually he finds himself in the clutches of characters resembling Spider-Man and Batman. * New York: Ninjas and machine gunners guard the breakwater of New York's dockside. Leaping from boat to boat, Joe infiltrates Neo Zeed's container ship and comes face to face with a flame-spewing monster. * Neo Zeed Marine Stronghold: Here is where Shinobi faces his final enemy, who appears to be Zeed himself. The beautiful Naoko is trapped somewhere beneath the cellar maze of this stronghold, and Joe must terminate Zeed quickly before the cell trap kills Naoko.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 7:02:22 GMT -5
46. Phantasy Star III: Generations Of Doom (Genesis) Phantasy Star III: Generations of Doom is a traditional console role-playing game that was released for the Sega Mega Drive (Sega Genesis in the United States) in 1990. It was also released in three different compilations known as The Phantasy Star Collection for the Sega Saturn and Game Boy Advance, and The Sega Genesis Collection for the PlayStation 2 and PSP. It is a sequel to the previous game in the series, Phantasy Star II, although the connections to other games in the Phantasy Star series are not immediately obvious at the outset. The world of Phantasy Star III appears at first to be a traditional medieval-type setting, with kings, knights, castles, and two warring nations. A thousand years prior to the start of the game, the two factions, led by Orakio on one side and Laya on the other, waged bitter and bloody war against each other, until the two leaders met for a parlay and mysteriously vanished. Since that time, the Orakians and Layans have shared an uneasy cohabitation. As the game begins, you play the part of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac girl who washed up on Landen's shore a year ago. During the ceremony, a winged demon — identified as a Layan — suddenly appears and snatches Maia, vowing "Filthy Orakians! Maia shall never be yours!" Rhys is determined to rush off and retrieve his bride, but his father the King feels he's being overly rash, and orders him to "cool off" in the castle dungeon. The game begins when Lena, a girl from Landen who has a crush on Rhys from afar, and actually his betrothed from the neighboring kingdom of Satera, helps the Prince to escape from the dungeon and set off on his quest. It soon becomes apparent that all is not as it first seems in this world, both as it relates to Layans, and to the world itself. Despite the setting, several anachronisms are in evidence, such as android characters, clearly artificial (and high tech) "caves.", abandoned airfields and the fact there is only a limited amount of terrain to explore in each of the three worlds (later revealed to be seven) is also a clue. Also, when you finally do encounter Layans, they do not at first appear to be demonic or even hostile — they are simply "Technique"-using humans (this being the standard Phantasy Star terminology for what in other console RPGs would be called "magic"). One of them, Prince Lyle of Shusoran, even joins your party as an ally. Ultimately, it is revealed that Maia, the girl you set out to save, is herself Layan — indeed, she is a Princess of a Layan kingdom — and that her "kidnapping" at the game's beginning was viewed by the Layans as a rescue attempt to free their Princess from "hostile" Orakians (who are likely perceived as such because they make up for their lack of magical skill by generally being physically stronger then Layans). At this point, the player is given a crucial option: Rhys can choose to marry either Maia, despite her Layan heritage, or the Orakian girl Lena. There is no "right" or "wrong" decision here, but it will drastically affect how the game develops, as well as the character of the next part of the game. If the player weds Maia, the resulting offspring (Ayn) will be half-Layan, and be able to use Techniques; if Lena is chosen, the plot will take another track entirely with a different, pure-blooded Orakian son (Nial) as the central character. Eventually, either Ayn or Nial will have their own marriage decisions to make as well, leading to one of four possible third-generation characters for the game's final stages. Depending on which path the player takes through the game, it is eventually revealed that the world of Phantasy Star III is in fact a "worldship" containing seven inhabitable "domes," each with a different climate to simulate different ecologies on an actual planet. This particular ship, dubbed the Alisa III, was one of several that fled the planet Palma/Palm/Parma just prior to its destruction in Phantasy Star II; the Orakians and Layans are the descendants of the survivors of that cataclysm. The player also learns at this time that Dark Force, the evil entity that was the final boss of the other Phantasy Star games, also exists on the Alisa III and that it was its evil influence that caused the war between the Layans and Orakians; Laya and Orakio were actually allies, who went off to fight Dark Force together, but never returned. What remains unclear is what exactly occurs, with regards to canon, given the four separate endings. www.phantasy-star.net Offers full text of each possible ending. * Sean's ending is lackluster - the party discovers the Neo Palm (which in other generations, happens earlier) and continues floating through space in search of a new home. * Crys's ending sees the Alisa III approaching a possible new home...the third planet from the nearest star - a blue world with two moons. * Adan and Aron's ending (coincidentally, both half-layan, half-orakian descendents of Rhys) are the only two which bear any similarity. In Adan's timeline, the Alisa III manages to maneuver away from the black hole. The game concludes with Aerone, the rescued Alisa III pilot heading towards the "brightest star up ahead" - intending to settle on the third world from the star... * While Aron's ending features the Alisa III passing through the black whole after defeating the Dark Force - only to arrive in orbit around a new world. The final text is a hailing message from the London Communication's Center on our Earth to the Alisa III. Wren clearly states they were transported across space and time. Now things get confusing. PSIII is supposed to happen concurrently, or in the Japanese version, after PSIV - yet by the final battle of PSII Earth has been destroyed by its people - the survivors of which escaped on the dungeon/spaceship Noah where the battle with Dark Force and Motherbrain take place. The earthmen that are revealed after Motherbrain's defeat claim to have destroyed Palma and be Motherbrain's creators.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 7:11:36 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis) 55. Ren & Stimpy: Stimpy's Invention (Genesis) 54. Doom (32X) 53. X-Men (Genesis) 52. Lunar: The Silver Star (CD) 51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis) 50. Mortal Kombat II (32X) 49. Toejam & Earl (Genesis) 48. Saturday Night Slammasters (Genesis) 47. Revenge Of Shinobi (Genesis) 46. Phantasy Star III: Generations Of Doom (Genesis)
Here Are The Clues To The Next Five Games.....
* Archie, Lorenzo, & Reese (Genesis)
* Dark Guild (Genesis)
* Game Endorsed By Cowboys Quarterback (Genesis)
* King Garuzia (Genesis)
* Outworld Invasion (Genesis)
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Post by Gopher Mod on Oct 4, 2007 7:31:10 GMT -5
So Troy Aikman Football and MK3 are coming up soon....
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:11:37 GMT -5
45. Dinosaurs For Hire (Genesis) Dinosaurs For Hire is a run and gun game for the Sega Genesis. The game features Archie, Lorenzo and Reese as the main playable characters while Cyrano shows up from time to time to give mission briefings but is not playable. They must use their skills and expertise to perform risky missions for the people that hired them.The game feature similar humor to the comic, such as the initial 'psych-out' opening for the game and the preponderance of ninjas as enemies.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:13:39 GMT -5
44. Quackshot Starring Donald Duck (Genesis) Quackshot is a platformer released for the Sega Genesis on December 19, 1991. It stars Donald Duck and his three nephews, Huey, Dewey and Louie, as treasure-hunters. The game was part of a series of games that Sega of America produced for its Sega Mega Drive/Genesis console systems based on Walt Disney cartoon characters that also includes Castle of Illusion Starring Mickey Mouse, Fantasia and World of Illusion Starring Mickey Mouse and Donald Duck. Its 8-bit counterpart is The Lucky Dime Caper, released only for Sega Master System and Sega Game Gear. While Donald is flipping through some books in Uncle Scrooge's library, a treasure map from King Garuzia, the old-time ruler of the Great Duck kingdom, falls out. It leads to the king's most prized possession. Donald thinks this is his path to riches. Unfortunately Big Bad Pete overheard. The player, as Donald, ventures through a variety of side-scrolling levels. Generally, each level is divided into an overland part and a dungeon (with the exception of Duckburg, the first level). Although the player may choose any order to play the overland sections, various obstacles prevent the player from entering the dungeons outside of a specific order. In addition to this some levels provide the player with vital clues which solve puzzles needed to progress in later sections, however these do not act like keys and once a player knows the puzzles there is no need for him to seek the clues in later playthroughs. Once Donald has completed the overland section of an area, he may leave by calling his nephews' biplane, and will return to the dungeon entrance of that area if the player chooses to return. Donald is armed with an unlimited supply of yellow plungers by default, and will collect two upgrades during the game: he gets a red plunger from Goofy that stuns enemies and temporarily sticks at walls and can be used as a step before it falls off, and a green plunger (given to him by the Viking Captain after defeating the ghost on the ship) which also allows him to hitch himself to birds flying overhead. Donald is also equipped with a special gun with limited ammo that shoots popcorn or bubblegum at enemies and wipes them out as opposed to simply stunning them. Donald can collect popcorn and gum along the way or get the latter from Gyro Gearloose. There is a scroll that holds a combination, a key that will open a door, a diary that will give you more information, a sceptre, a jewelled tear, among other tokens you will need in order to go further.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:15:57 GMT -5
43. Mortal Kombat III (Genesis) Mortal Kombat 3 (also known as MK3) is the third game in the Mortal Kombat series, released in arcades in 1995. It was updated into Ultimate Mortal Kombat 3, and later Mortal Kombat Trilogy. Mortal Kombat 3 builds further on the gameplay of the previous game. A "Run" button, accompanied by a "Run" meter, was introduced. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. The Run meter is drained by running (the character cannot run backwards, only forwards) and by performing combos. "Chain combos", also known as pre-programmed combos (labelled "dial-a-combos") were also introduced. Chain combos are preprogrammed button presses that are unblockable once one hit connects (e.g., one of Sonya's chain combos is HK-HK-HP-HP-LP-b+HP). Some chain combos end with an uppercut or other move that knocks the opponent into the air, so that more punishment can be dealt via a traditional juggle combo. To please players of various skill levels, a "Choose Your Destiny" screen appears in 1-player mode. This new feature allowed player-selectable difficulty. For the first time, certain levels were interactive by allowing characters to be uppercutted through the ceiling where both characters would continue the battle in a different stage. This could alter the game's level cycle. Both normal uppercuts and uppercuts that are part of a ground combo would result in a level change. Kung Lao's "Whirl Wind Spin" move would also have the same effect. However, if the final hit of a round happens to be an uppercut (i.e., the character is defeated by an uppercut), there is no level change. All of the different style of finishing moves featured in Mortal Kombat II (Fatalities, Babalities, and Friendships) return in MK3. Additionally, the long rumored Animality, where the character transforms into an animal in order to kill their opponent, is featured for the first time. Another new addition is the Mercy, where the character can give their opponent a small sliver of life if they have won two rounds and are at the "Finish Him/Her" screen. It is necessary that a Mercy is performed for an Animality to occur. Finally, three new stage Fatalities can be performed in the Subway, the Bell Tower, and the Pit 3. Another concept exclusive to this game are the "Kombat Kodes". These were 6 digit codes entered at the VS screen in a two player game to modify gameplay, fight hidden characters or display certain text messages. Also introduced in this game was the "Ultimate Kombat Kode", which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet. The game's overall style was envisioned differently than in the previous Mortal Kombat games. Opposed to the heavily Oriental themes of Mortal Kombat and Mortal Kombat II, MK3's theme is much more Western contemporary. The game's stages are set in modern locations, three of the characters are robots, and traditional character designs (such as Sub-Zero's or Kano's) have been dropped or modified in favor of modern replacements. The overall game has a much darker tone than its predecessors, and uses a noticeable darker and less vibrant color palette. Characters are now heavily digitised (as opposed to the hybrid digitised/hand-drawn style of Mortal Kombat II.) Many of the game's backgrounds are now, for the first time, created using pre-rendered 3D graphics. This change is also reflected in the sound track, in which all Oriental motifs have been dropped in favour of modern instrumentation. Fed up with continuous losses in tournament battle, Shao Kahn who had lost to Liu Kang in the Outworld tournament, enacts a 10,000 year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she wouldn't be revived in the Outworld. She would be resurrected in the Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her. As a consequence of his action, the Earthrealm becomes a part of the Outworld, killing billions instantly. Only a few are spared, as Raiden protects their souls. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to roam throughout the Earthrealm and kill any survivors. Also, Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn. Eventually somehow every human on Earthrealm comes back. Mortal Kombat 3 follows Mortal Kombat II and shares continuity with both Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy which were both updates of this game. The next new game in the series was Mortal Kombat 4.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:18:12 GMT -5
42. Golden Axe II (Genesis) Golden Axe II is a side-scrolling fighting game (or side-scrolling beat'em up) released for the Sega Mega Drive. It was released on December 26, 1991.[1] It is the home console sequel to the popular game Golden Axe, marking the second game in the series, though the arcade did see a sequel of its own called Golden Axe "Revenge of Death Adder" a few years later. Golden Axe II was only released on the Mega Drive, whilst the original was released on many other platforms. The three playable characters from the first Golden Axe, Ax Battler, Tyris Flare, and Gillius Thunderhead, return in Golden Axe II to fight the new evil forces lead by Dark Guild. The game features a total of seven levels: six scrolling levels and a final end of game boss battle against Dark Guild. Golden Axe II is a side-scrolling arcade hack 'n' slash game, very similar to the previous Golden Axe. The player is given a choice of three fighters: a battle axe-wielding dwarf, Gilius Thunderhead; a barbarian, Ax Battler, wielding a two handed broadsword; and long-sword wielding Tyris Flare, an amazon. Each of the fighters has a unique magic which can be used at any time in the game to inflict damage upon enemies. Each player is given a set of life bars which are lost one by one if the player is hit. There are two types of game modes, one is "The Duel" where players are pitted against enemies in one arena, battling one after the other and gradually getting more difficult. The other is normal mode, where players must navigate through different areas battling various enemies. A rating system is implemented which gives the player a skill-rating between each area of the game, they are also given a final rating shown on a skill meter when they lose or complete the game. Between each level a rating is awarded to the player(s) based on their performance, with a final rating awarded at the end of the game. A small exposition of the main story is also given. Normal mode puts the player into the story of the game, where they must recover the golden axe from Dark Guild. The player must navigate through multiple areas until eventually they reach Dark Guild's castle. Each area ends with a boss where the player must battle a large group of enemies at once. Magic books are also gathered along the way allowing the player to increase their magic meter. The duel mode consists of multiple rounds where the player must stand of an enemy, or a group. Every round is set in the same scenery. Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently is not. He has instead now gotten his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos. So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf, rise up to deal with the oppression, with their might and magic, and recover the Golden Axe.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:20:25 GMT -5
41. Troy Aikman NFL Football (Genesis) You and a friend can become star NFL players or choose to coach a team in this realistic rendition of the game of American football, endorsed by former Dallas Cowboys quarterback and Super Bowl champ, Troy Aikman. Choose to play alone against the system, or play against each other. Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) season. There are also three skill levels: Rookie, Pro and Veteran. You can design your own plays, customize your team, and save your team's stats. True-to-life playing surfaces have an effect on how your team performs and include grass, mud, dirt, snow, rain and turf. Listen to the roar of the crowd and other authentic stadium sounds as your plays are followed through.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 11:28:48 GMT -5
Here is the list so far...
200. John Madden NFL 98 (Genesis) 199. John Madden Football (Genesis) 198. The Simpsons: Bart's Nightmare (Genesis) 197. Star Wars: Rebel Assault (CD) 196. Cool Spot (Genesis) 195. Urban Strike (Genesis) 194. Bass Masters Classic (Genesis) 193. Slam City With Scottie Pippen (CD) 192. The Secret of Monkey Island (CD) 191. Jimmy White's Whirlwind Snooker (Genesis) 190. Toy Story (Genesis) 189. James Bond: The Duel (Genesis) 188. Kriss Kross: Make My Video (CD) 187. European Club Soccer (Genesis) 186. RBI Baseball 3 (Genesis) 185. John Madden NFL 94 (Genesis) 184. Truxton (Genesis) 183. NFL Quarterback Club (32X) 182. Phantasy Star (Genesis) 181. Fantastic Dizzy (Genesis) 180. Mickey Mania: The Timless Adventures of Mickey Mouse (CD) 179. Dr. Robotnik's Mean Bean Machine (Genesis) 178. Evander Holyfield's Real Deal Boxing (Genesis) 177. NFL Quarterback Club (Genesis) 176. Barkley Shut Up And Jam (Genesis) 175. FIFA Soccer 96 (32X) 174. Space Harrier II (Genesis) 173. Cyborg Justice (Genesis) 172. The Death And Return Of Superman (Genesis) 171. Chuck Rock (Genesis) 170. World Cup USA 94 (Genesis) 169. California Games (Genesis) 168. Animaniacs (Genesis) 167. NHL Hockey (Genesis) 166. Popful Mail (CD) 165. Golden Axe 3 (Genesis) 164. Road Rash (Genesis) 163. Alien Storm (Genesis) 162. The Terminator (Genesis) 161. Clay Fighter (Genesis) 160. Super Hang On (Genesis) 159. Tecmo Super Bowl 2 (Genesis) 158. Dark Wizard (CD) 157. Ecco: The Tides Of Time (Genesis) 156. Crue Ball (Genesis) 155. Disney's Pinocchio (Genesis) 154. Alisia Dragoon (Genesis) 153. Super Battleship (Genesis) 152. Mad Dog McCree (CD) 151. The Punisher (Genesis) 150. Micro Machines: Turbo Tournament 96 (Genesis) 149. Sonic 3D Blast (Genesis) 148. Battletoads (Genesis) 147. Bubsy II (Genesis) 146. Mad Dog II: The Lost Gold (CD) 145. Mutant League Hockey (Genesis) 144. Jaguar XJ220 (CD) 143. King Of The Monsters 2 (Genesis) 142. Lethal Enforcers (Genesis) 141. Boogerman: A Pick & Flick Adventure (Genesis) 140. Virtua Racing (Genesis) 139. Star Wars Arcade (32X) 138. Brutal: Above The Claw (32X) 137. Sta Wars Arcade (CD) 136. Tecmo Super Bowl (Genesis) 135. Puggsy (Genesis) 134. Mega Turrican (Genesis) 133. James Pond 2: Codename Robocod (Genesis) 132. Thunderforce IV (Genesis) 131. Double Dragon (Genesis) 130. Dragon: The Bruce Lee Story (Genesis) 129. NBA Jam (Genesis) 128. FIFA International Soccer (Genesis) 127. Columns (Genesis) 126. Kick Off 3 (Genesis) 125. College Football USA 96 (Genesis) 124. Al Michaels Announces Hardball III (Genesis) 123. NFL Sportstalk Football 93 Starring Joe Montana (Genesis) 122. Virtua Fighter (32X) 121. The Adventures of Batman & Robin (CD) 120. Rolling Thunder 2 (Genesis) 119. Spider-man & X-Men: Arcade's Revenge (Genesis) 118. Pete Sampras Tennis (Genesis) 117. Coach K College Basketball (Genesis) 116. NHL 95 (Genesis) 115. FIFA Soccer 96 (Genesis) 114. Pirates! Gold (Genesis) 113. Toejam & Earl In Panic On Funkatron (Genesis) 112. Battletoads & Double Dragon (Genesis) 111. Jurassic Park (Genesis) 110. WWF Wrestlemania: The Arcade Game (Genesis) 109. The Simpsons: Virtual Bart (Genesis) 108. Earthworm Jim: Special Edition (CD) 107. Mega Bomberman (Genesis) 106. Silpheed (CD) 105. Robocop Vs. Terminator (Genesis) 104. Madden NFL 96 (Genesis) 103. Eternal Champions (Genesis) 102. 3 Ninjas Kick Back (CD) 101. Super Street Fighter II (Genesis) 100. Beyond Oasis (Genesis) 99. Sensible Soccer (Genesis) 98. NHL 94 (Genesis) 97. Wings of Wor (Genesis) 96. Wonder Boy III: Monster's Lair (Genesis) 95. World Series Baseball 95 (Genesis) 94. Ayrton Senna's Super Monaco GP II (Genesis) 93. Alex Kidd In The Enchanted Castle (Genesis) 92. RBI Baseball 93 (Genesis) 91. World Series Baseball 98 (Genesis) 90. Rocket Knight Adventures (Genesis) 89. NHLPA Hockey 93 (Genesis) 88. Night Trap (CD) 87. Lunar: Eternal Blue (CD) 86. Pit-Fighter (Genesis) 85. The Haunting Starring Polterguy (Genesis) 84. Lethal Enforcers II: Gun Fighters (CD) 83. Metal Head (32X) 82. Phantasy Star IV: The End Of The Millenium (Genesis) 81. Madden NFL 95 (Genesis) 80. Thunder Force III (Genesis) 79. Super Baseball 2020 (Genesis) 78. Vectorman 2 (Genesis) 77. General Chaos (Genesis) 76. Madden NFL 97 (Genesis) 75. Buck Rogers: Countdown To Doomsday (Genesis) 74. Vay (CD) 73. Target Earth (Genesis) 72. Batman (Genesis) 71. FIFA Soccer 95 70. Desert Strike: Return To The Gulf (Genesis) 69. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis) 68. Primal Rage (Genesis) 67. Ghosts N' Ghouls (Genesis) 66. The Lion King (Genesis) 65. Castle Of Illusion Starring Mickey Mouse (Genesis) 64. Greatest Heavyweights Of The Ring (Genesis) 63. Micro Machines (Genesis)/Micro Machines 2 (Genesis) (tie) 62. Knuckles Chaotix (32X) 61. Contra: Hard Corps (Genesis) 60. WWF Raw (Genesis) 59. Shining In The Darkness (Genesis) 58. Eternal Champions: Challenge From The Dark Side (CD) 57. WWF Raw (32X) 56. NBA Live 95 (Genesis) 55. Ren & Stimpy: Stimpy's Invention (Genesis) 54. Doom (32X) 53. X-Men (Genesis) 52. Lunar: The Silver Star (CD) 51. World Of Illusion Starring Mickey Mouse & Donald Duck (Genesis) 50. Mortal Kombat II (32X) 49. Toejam & Earl (Genesis) 48. Saturday Night Slammasters (Genesis) 47. Revenge Of Shinobi (Genesis) 46. Phantasy Star III: Generations Of Doom (Genesis) 45. Dinosaurs For Hire (Genesis) 44. Quackshot Starring Donald Duck (Genesis) 43. Mortal Kombat III (Genesis) 42. Golden Axe II (Genesis) 41. Troy Aikman NFL Football (Genesis)
Here Are The Clues To The Next Five Games.....
* Defeat The Shadow Master (Genesis)
* Defeat Dark Demon (Genesis)
* Prince Of Cypress (CD)
* Rescue Neighbors (Genesis)
* Vanquish The Vortex Queen (Genesis)
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Post by forgottensinpwf on Oct 4, 2007 12:28:45 GMT -5
Zombies ate my neighbors is Next.
great to see it's at least within the top 40.
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Post by Black Hammer Rocks the AssWhip on Oct 4, 2007 13:01:19 GMT -5
Troy Aikman at 41...that's awesome.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 13:57:17 GMT -5
40. Shining Force CD (CD) Shining Force CD is a 1995 RPG for the Mega/Sega CD console. The game is divided in two Books that can be played sequentially or separately. It is part of the Shining Force series originally created by Hiroyuki Takahashi and Yasuhiro Taguchi. The two books in this game are remakes of games previous released on the Sega Game Gear): Shining Force Gaiden and Shining Force Gaiden 2: Sword of Hajya. The games were altered to include improved graphics and sound in what became Shining Force CD. The game's story takes place about 20 years after the Sega Genesis game Shining Force: The Legacy of Great Intention. In this Book, the player controls Nick, a visitor to Guardiana (which is incorrectly called Gardiana constantly through the game), who is chosen to be the new leader of the Guardiana Shining Force. The party must travel to the Kingdom of Cypress to find a way to rescue Queen Anri, who was poisoned when Woldol of Cypress first came to meet her. The initial Force members are the children, cousins, brothers and sisters of several of the the first-chapter members from the first game, Shining Force: The Legacy of Great Intention. Although Guardiana/Gardiana intially sent out a force beforehand, no word of them had been received. So Lowe, advisor to Queen Anri (and best friend of Max from the first Shining Force), decided it was best to send out another force, which is the force you control. The force then travels to Cypress, meetings friends and enemies along the way, and also discovering secret things about Nick, the visitor to Guardiana/Gardiana which you control. During the development of the game, you learn Nick's true identity: He is the Prince of Cypress. His father, the King of Cypress, was killed by Woldol and his brother Edmond, who then asumes the throne of Cypress. After Guardiana/Gardiana first discovers this, they are suspicious of Nick, but after meeting the Warrior Gyan at the Port Town of Cypress, who explains the cituation of Cypress to the Guardiana/Gardiana forces, they trust Nick again. The force continues onto Cypress castle, killing Edmond along the way, rescuing Luke (who is incorrectly called Lug in this game - Luke was one of the original members of the Shining Force of the first game), and defeating Woldol. Before they actually battle Woldol, he, using the power of Iom (the god whom he worships), turns himself into a giant scorpion. In this form, Woldol can only be attacked by Nick who weilds the Sword of Haiyja, after of course, the sword is given to him by Luke/Lug. Unfortunately, when Nick first attacks Woldol, Woldol attacks back and ends up posioning his (Nick's) right arm. After defeating Woldol, Nicks arm turns to stone. Thus peace is restored to Cypress and Guardiana/Gardiana, and Queen Anri is released from her poison. This sets up the continued story of Book 2. In the second adventure, after rescuing the Queen, Prince Nick and the Cypress Army join forces with Guardiana to avoid Iom's evil plan. The player now assumes the role of swordsman Deanna and must redeem the Sword of Haiyja alongside the great group of heroes. After finishing both books, a third book can be accessed. Due to the memory limitations of the Sega CD console, saving progress made in book 3 must be saved on a back-up RAM cart since the Sega CD's internal memory isn't enough to save both games data.
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Post by Insomniac on Oct 4, 2007 13:59:34 GMT -5
Troy Aikman at 41...that's awesome. I marked hard when I saw that game ranked so high, and for two reasons: (1) I'm a huge Cowboys fan (2) I always thought it was a terrible game That's great stuff.
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Post by Seth Drakin of Monster Crap on Oct 4, 2007 14:03:29 GMT -5
39. Shinobi III: Return Of The Ninja Master (Genesis) Shinobi III: Return of the Ninja Master is an action game developed and published by Sega for the Mega Drive/Genesis console that was released in 1993. It is the direct sequel of the 1989 game The Revenge of Shinobi. Many regard it as the best game of the Shinobi series, due to its high quality visuals and fast, varied gameplay. The game was originally intended to be released in 1992, and be very different from the final version of the game in terms of levels and storyline. The game is part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. This game was also released on the Wii Virtual Console in 2007. Neo Zeed is threatening the world once more. The evil crime syndicate - thought to have been vanquished 2 years earlier - has returned, headed by a man known only as the Shadow Master. Joe Musashi has felt their presence, and descends from the lonely mountaintops of Japan to face his arch-nemesis once more. He is the Shinobi, stronger than steel and faster than a whirlwind, the last keeper of the Oboro Ninjitsu techniques. Only he can stop Neo Zeed. Compared to its predecessor The Revenge of Shinobi, the action in Shinobi 3 is considerably smoother, with less emphasis on difficulty (performing trick jumps) and more on speed. In addition to the ability to run from place to place (instead of walk), Joe comes equipped with a new array of moves and techniques, including a mid-air dashkick, the ability to jump-scale walls and a powerful running slash that renders him temporarily invincible. The D-pad controls Shinobi's movements, while the action buttons A, B and C are used to perform a special ninjitsu technique, throw shurikens (or sword-slash), and jump, respectively. Shuriken, as always, are the basic staple of Shinobi's attacks. He can throw them straight toward his enemies one at a time or launch eight at once during a somersault. In addition, the power-up bonus triples all knife damage as well as enhancing Shinobi's close-combat skills. Unlike the other shinobi games before, the player now has the ability to run which is done by double tapping the left or right on the D-pad. Besides his regular assortment of moves and attacks, Shinobi has the ability to perform four special ninjitsu techniques. Only one can be used in each level, unless an additional bonus was picked up or the ninjitsu of Mijin was used to reset your life total. The four ninjitsu techniques employed by Joe Musashi are as follows: * Ninjitsu of Ikazuchi: The art of thunder. This ninjitsu envelopes Shinobi with a shield of lighnting energy that sustains damage for four consecutive hits. * Ninjitsu of Kariu: The art of fire. Kariu summons four dragonshaped columns of flame that move across the screen and damage all enemies in their path. * Ninjitsu of Fushin: The art of floating. Fushin improves Shinobi's agility by heightening his jumping capability. * Ninjitsu of Mijin: The art of pulverizing. The decision to use Mijin is most often tactical. It damages all enemies on screen at the cost of one life. While the main goal of Shinobi III is to clear all stages and defeat the Shadow Master, points can be scored in each stage by completing various optional objectives: * Shinobi bonus: Finish the level without the use of shuriken. * No Ninjitsu bonus: Finish the level without the use of ninjitsu. * Technical Bonus: Variable score depending on the amount of enemies killed. * Special Bonus: Defeat the boss without taking a hit. * Perfect Bonus: Obtain all previous bonuses without taking a hit throughout the level. Shinobi III is divided into 7 stages, each one consisting of three to four different scenes. The last scene of each level requires Shinobi to fight a boss but various sub-bosses may appear across earlier scenes of the stage. * Zeed's Resurrection: Zeed's minions have tracked Shinobi down to his mountain hideout in Japan. From the forest he makes his way to a secret passage in the caves. A complex system of tunnels finally brings him to a confrontation with a four-arm spear wielding samurai, a cybernetic incarnation of the Lobsters Shinobi has fought previously. * Secret Entry: Shinobi begins this stage on horse-back. Ninja swoop down from kites in the sky as he rides toward Neo Zeed's technological research facility, and soon he finds himself face to face with an old adversary. Once inside the facility, a dangerous elevator shaft leads him to the central chamber and its controlling entity- the Yajima, a Dalek-like organism piloting a lethal war machine. * Body Weapon: This biolab is where Neo Zeed conducts its horrific experiments. Here Shinobi must destroy Hydra, a genetically engineered monstrosity that dwells in a pool of toxic waste, somewhere beneath the plant. * Destruction: Joe Mushashi makes his way across the seas by jet-ski. * Electric Demon: Neo Zeed's industrial complex is a brooding hot furnace designed to mass produce terrible weapons of destruction. Shinobi must bring a halt to assembly at once. To make matters worse, the entire factory has been trip-wired. * Traps: Twisted and treacherous, this outskirt of Neo Zeed's empire is the ultimate test of Joe Musashi's ninjitsu skills. From steep canyons to Neo Zeed's mist-shrouded pagoda labyrinth, Zeed's henchman stop at nothing to break Shinobi's will, until he is finally brought eye to eye with a ghost from the past. * The Final Confrontation: Musashi clings on to the outer engines of Neo Zeed's flying fortress, and before long finds himself deep within enemy headquarters. The Shadow Master awaits him. It should be noted that, upon the game's completion, (at the end of the closing credits), an oft-forgotten conclusion to the game appears, succeeded by the words "To Be Continued". Whether this means that a sequel was in the works at time of release (which had since been cancelled) is unclear, as it seems not much is known about this.
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