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Post by Seth Drakin of Monster Crap on Dec 17, 2007 15:54:57 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K
Here Are The Hints For The Next Five Games
* Lo & Hi
* Silence Is Golden
* Somewhere Beyond The Sea
* Two Thousand Maniacs
* We Find The Defendents Guilty
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Post by kitsunestar on Dec 17, 2007 17:09:45 GMT -5
Wow, I gave Bangai-O it's only vote I think. If anyone can find a copy of it, I definitely recommend it if you're a fan of 2D shooters. One of the best on the console, and the Dreamcast had a lot of solid games in that genre. Sega Swirl higher than Ecco and Bangai-O?!?! MADNESS!!! I think when dealing with the Dreamcast list, it's best to be happy that a game you voted made the list at all, rather than it appearing high on the list. It means that you were enough into the Dreamcast to take a look at a lot of games that other people never heard of. I didn't put a vote in for Bangaioh because there were a lot of other games I knew wouldn't have a chance to make the list if I didn't vote them in, and Bangaioh already had a vote going for it.
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Post by Insomniac on Dec 17, 2007 17:19:51 GMT -5
Wow, I gave Bangai-O it's only vote I think. If anyone can find a copy of it, I definitely recommend it if you're a fan of 2D shooters. One of the best on the console, and the Dreamcast had a lot of solid games in that genre. Sega Swirl higher than Ecco and Bangai-O?!?! MADNESS!!! I think when dealing with the Dreamcast list, it's best to be happy that a game you voted made the list at all, rather than it appearing high on the list. It means that you were enough into the Dreamcast to take a look at a lot of games that other people never heard of. I didn't put a vote in for Bangaioh because there were a lot of other games I knew wouldn't have a chance to make the list if I didn't vote them in, and Bangaioh already had a vote going for it. Oh, I know. That was just faux-anger
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 17:50:05 GMT -5
85. NFL Blitz 2000 Midway returns to their hit football game with NFL BLITZ 2000 for the Dreamcast. The game is an upgrade from the arcade version of NFL BLITZ ‘99. There are numerous additions that make the game more exciting: you can play with up to four players: two on defense, two on offense. You can also write your own plays and use them later on. The game is like a normal football game, but with much more speed and far fewer rules. The result is a fun (if unrealistic) look at the NFL. Every team is faithfully represented, as are the players. This new version adds an On Fire mode, which allows players that have caught three consecutive passes to gain a special unlimited Turbo feature. This lets the player run much faster than normal and gives the player a distinct advantage. Anyone who likes to recreate games with their favorite teams but doesn't like the rules that slow down gameplay, NFL BLITZ 2000 is the perfect solution!
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 17:52:00 GMT -5
84. Silent Scope Silent Scope is an arcade game that puts the player in the shoes of a sniper during a series of terrorist incidents. Unlike most first person shooters, this gun for this game is mounted to the machine, requiring players to physically alter their position to shoot. Other notable characteristics of the game include: * The Gun: The gun itself is not a light gun, but mounted on an oversized joystick. The featured sniper rifle in the game is based upon the HK MSG-90. * Gun Scope: The gun used in Silent Scope arcade machines is shaped as a sniper rifle, and its scope features a small LCD display to show a zoomed-in view of the current area. * Time Limit: Players are constantly fighting against the clock at the top of the game, time is increased after clearing an area of all enemies. * Life Recovery: To recover life lost in the game, players must look for beautiful women and train the scope on them. * Auto-reload: Players do not reload the gun, the magazine is reloaded automatically after every five shots. * Bosses: Bosses have a set amount of hit points (normally 5 or 10 unless they are in a vehicle) they can be killed with one shot if the player hits them in the head. The game was successful enough to spawn sequels: Silent Scope II, Silent Scope 3, Silent Scope EX and a version for the Game Boy Advance. The American First Family, including the President of the United States, were returning from a function in Chicago, Illinois when their convoy was ambushed by terrorists. In the resulting confusion, the terrorists managed to capture the entire first family, and are demanding the release of their leader (the dictator) in exchange for the safe return of the president. Washington officials have decided to resolve the problem quietly, using military force. The player's first assignment is to assist police at the scene of the kidnapping, where officers are trading fire with terrorists on the ground and on top of several high rise structures. With these units gone, the player is presented with options on how to proceed. Throughout the remainder of level one and level two, players assist in recapturing the president's daughter and the first lady, choosing which of three paths to take. The first path, the Tower Building, will let the player battle Scorpion, who is armed with a rocket launcher and has the first lady hostage. The Air Battle sets the player against Scorpion, who pilots a fighter plane. While the Stadium mission lets the player battle Cobra, who is running through a stadium while carrying the president's daughter on his shoulder. If you choose the first two paths, you will proceed to the highway to shoot at terrorist in their vehicles and battle Cobra, who first tries to shoot at you, but after defeating you, tries to ram you with a huge truck. If you choose the Stadium, however, you will proceed to a hotel to shoot terrorists and battle Hornet, an expert sniper. The player is then given two choices on how to sneak into the enemy base. Afterwards, the player battles a pair of bosses, Tom and Jerry, before entering the enemy base. The last level presents new challenges. Once inside the enemy headquarters the player's backup comes under fire, leaving the player alone in a dark house to find the terrorists. After a series of dark corridors and staircases, the player will reach the warehouse, where he will face several tough terrorists. After defeating the terrorist, the player battles the hardest boss of the game, Monica, who moves fast and has full body armor. She will first try to scratch the player, but after loss of her helmet or the loss of too much of her health, she will go near the president and shoot at you with her sub-machinegun. Eventually, the player will defeat Monica and secure the president, but the player is then forced to take out the leader of the terrorist group. This is by far the most challenging part of the game, as the player only has one bullet and the leader is on a boat swaying in the distance. A shot that misses him or fails to hit him in the head results in the instant loss of the game.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 17:54:48 GMT -5
83. Seaman Seaman is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment, which in this game used a (relatively) sophisticated form of voice recognition technology. The substantial narration is voiced by Leonard Nimoy in the English-language version. The game received an Excellence Award for Interactive Art at the 1999 Japan Media Arts Festival. A sequel has been released in Japan for the PlayStation 2 called Seaman 2. The "Seaman"' is apparently some form of freshwater fish (the color and shape of the fins suggest that it is a Carp) with a very lifelike human face. Along with its human face, it possesses human mannerisms and behavior which the player must regulate and respond to. Seaman was considered a unique video game in that there is really nothing in the way of action. The player's job is to feed and care for Seaman, while providing him with the company that he needs. One of the most interesting portions of the game is Seaman's knowledge of random trivia. An example would be when he asks you what the player's birthday is (and the player responds via the microphone input), the Seaman will inform him of anything significant that happened on that date, such as what his astrological sign is, what day of the week he was born, and a variety of other facts about that date. The Seaman is apparently domesticated, but this does not prevent it from insulting the player or constructing less than friendly remarks. (Players should note: It is not a wise idea to address Seaman as "Semen".) Once long ago in Egypt's third dynasty, there was a man, who fell in love with a priest’s daughter. This man was the son of the Pharaoh, who disapproved of his son's relationship with the priest's daughter. The Priest sought help from Tahuti (Thoth), who was the god of wisdom. Thoth was depicted as a man with the head of an ibis bird, and carried a pen and scrolls upon which he recorded all things. He was shown as attendant in almost all major scenes involving the gods, but especially at the judgement of the deceased. Thoth had turned the man and his lover into a fish creature and a bird. The man became the fish, and his lover became a bird. Both had vanished. The priest who at the time was in charge of the construction of the pyramids, asked Thoth if they were to ever return. The Pharaoh asked if the priest could build a landmark that could act as a beacon, so that one day the couple could return. Thousands of years later Professor William Southerland, the director of the Anthro-Bio Archaeological Research Institute in France had announced to the international media that there was a strong possibility that the creature "Seaman" was very much related to the origin of Ancient Egyptian civilizations. Later, a man named Jean-Paul Gasse was the first scientist to research the Seaman creature, and is in a sense the creature's discoverer. Gasse found himself in an expedition around the area of the Nile River, investigating the biological ecosystem of the river. Gasse found mutated bone fragments by the river. All of bone fragments shared common characteristics, they all seemed to have mutated suddenly and over a short period of time in order to adapt to the changing Nile Valley. The fragments correlated with Hieroglyphics found on the ruins of pyramid walls dating back to the ancient third dynasty. While trying to reproduce Seaman's region and environment, Gasse continued to make experimental mistakes in the lab-based aquarium. Gasse realized that Seaman was no ordinary creature. This creature's face is just like that of a human being. He then gave them a name "Sea-man", or man of the sea. The player is provided with an unhatched Seaman egg at the beginning of the game and through various terms of development and conditions develops and interacts with it. By using various buttons on the Dreamcast controller, the player controls all of the machinery and physical contact with the mysterious creature. The player is also provided with multiple Seamen for breeding and interaction purposes. Over the course of the game, it is required of the player to evolve their Seaman to different stages in its life cycle, eventually transforming into a frog-like creature outlined on the Disc's cover. In the Seaman's first days of life, it begins as a Mushroomer, lacking a face or any verbal means of communication. In this form it is essentially a parasite, which infests a host Nautilus and consumes it from the inside out for nourishment. In this stage, the player's interaction is somewhat minimal and plays similar to a tutorial, allowing the player to learn to control the heat in the fish tank, direct the Mushroomers, and clean out any filthy water that has accumulated over time. After emerging from the deceased body of the Nautilus, the organism enters a stage called the Gillman, which features a humanoid face and small, fish-like body. During this stage, the Seaman becomes capable of speech, copying and reiterating comments through microphone input. At this stage, the player will begin the communication process, and continue facilitating the aquarium as the Gillman grows larger, developing scales and a larger vocabulary. Although they begin small, the Gillmen soon kill one another until only two remain, a male and a female. In this stage, the Seaman is still fish-like in appearance and is similar to that of the Gillman but more developed. After mating, the male Podfish dies. The aquarium is also transformed into a terrarium, being drained of most of the water and introducing land and oxygen to breathe, the female then lays eggs on the shore. Shortly after the deposit of the eggs, the female also dies, leaving the player with the hatching of a new evolutionary stage. Instead of the introduction of new Mushroomers like the player began the game with, the player is provided with a new form called Tadmen, that look similar to matured tadpoles entering the frog stage. The Tadmen's diet consists of feeding upon their fellow siblings, until the number is reduced to two for breeding purposes. The two remaining specimens then re-enter the water and mature until the next stage of the evolution. This is the Seaman's final stage of its maturity process. It has now become an amphibious creature, with its humanoid face and a frog's body. Now able to co-exist between the habitats of water and dry land, the Frogman is now capable of powerful leaps and the consumption of insectoid organisms. However, like the real-world frog, the creature still requires the moisture of water to stay alive and the player is now provided with a sprinkler system to achieve this. Once the player has obtained the Frogman, the user can slowly tap the glass in rhythm to see the credits for the game.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 17:56:46 GMT -5
82. Guilty Gear X Guilty Gear X is the second full game in the Guilty Gear series. This game takes place a few weeks after the first game. A new Commander Gear was discovered by the name Dizzy. Worried that a second War would start, another Holy Knights Tournament was started. The person who could capture and kill this Gear would be rewarded 500,000 World Dollars.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 17:59:20 GMT -5
81. Rez Rez, developed under the codename K-Project, is a rail shooter video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2, with an European Dreamcast release and United States PlayStation 2 release in 2002. The game was developed by Sega's United Game Artists division, which contained several former members of the disbanded Team Andromeda, the Sega development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi, when he was still a member of United Game Artists and now being well-known for recent games such as Lumines, Lumines Live! and Meteos. Mizuguchi's company, Q Entertainment, announced at a pre-show for the 2007 Tokyo Game Show that it would be bringing a high definition version of Rez to the Xbox Live Arcade sometime in 2008. The game is notable for replacing the typical sound effects found in most rail shooter games with trance music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral. Although Rez was critically acclaimed, it did not get much commercial attention in the United States, partly due to its esoteric gameplay experience. The game is set in futuristic computer "supernetwork" called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, causing her to doubt her existence and enter a shutdown sequence, which would create catastrophic problems everywhere should she be able to complete this. The player plays the protagonist hacker, logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. The K-Project name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whereas the Rez name was inspired by the Underworld track of the same name. Rez is a rail shooter in which the player takes control of an onscreen avatar travelling along a predetermined path through the computer network. The player cannot affect his or her movement in any way (aside from choosing a few minor branching paths by shooting specific targets in one level). The player targets foes by holding a "lock-on" button while moving an aiming reticule over up to 8 enemies. Once the "lock-on" button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player's current evolution level by one and changes the avatar's form. The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a simple sphere at the lowest level. Some enemies randomly drop power-up items when destroyed. Two different items enhance the player's avatar by increasing his/her "evolution bar" by one and three points respectively. Another item enables the player to trigger an "Overdrive", which releases a continuous shower of shots at all enemies on the screen for a short period of time. In some game modes, score bonus items also appear periodically. The game consists of five main areas. The first four are divided into ten sub-sections and conclude with a boss battle. The final area contains a larger number of sections and a boss rush, in which the player must fight variations of the bosses from the first four areas. The player then goes on to the network's core to restart Eden in a final boss battle. The final area features a variable difficulty scale, depending on the player's performance in the first four areas. According to Sega, this system was employed to make the game more accessible to casual players, while also making it more challenging for experienced players, thus potentially increasing its replay value. In addition, completing all five levels unlocks alternate gameplay modes, color schemes and secret areas. Unlike most games, Rez contains almost no sound effects or spoken dialogue. Instead, the game is set to trance music, which plays in the background and gradually evolves as the player moves among sections. The music is enhanced by musical effects (such as trills and drums) generated by the player's actions, enemies and surroundings. Player actions are usually locked to the rhythm of the music, such that shots and hits against enemies occur exactly on each beat (as opposed to occurring in real time). Graphical elements such as the polygons that make up the player's avatar, as well as background elements, also "beat" in time with the music. In reference to these coordinated effects, Sega focused its marketing of Rez primarily on the game's qualities of "synesthesia", the association of different senses and stimuli with one another.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 18:02:49 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez
Here Are The Hints For The Next Five Games
* Evolution Is A Mystery
* Legends Of The Ring
* One Day
* Fight!!!!
* We Are The Champions
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AFN: Judge Shred
Bill S. Preston, Esq.
Wanted to change his doohicky.
Member of The Bluetista Buyers Club
Posts: 18,221
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Post by AFN: Judge Shred on Dec 17, 2007 18:06:39 GMT -5
Dang, I forgot Super Magnetic Neo.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 20:37:28 GMT -5
80. Gauntlet Legends Gauntlet Legends is an arcade game released in 1998 by Atari Games. It is a fantasy themed hack and slash game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period of time. In ages past, a corrupt mage named Garm used a set of Runestones to summon a demon named Skorne (It is not stated what Garm intended to use Skorne for; however, as Gauntlet Legends introduces Garm as a "greedy young mage", it can be assumed he wanted Skorne for his own personal gain.) However, Skorne crushed Garm and imprisoned his soul in the Underworld. Skorne, fearing the power of the Runestones, scattered them throughout the four realms, so that they could never be used against him. The player(s) must defeat the end bosses of each of the four realms to obtain the four keys which allow access to Skorne's temple. While traveling through each realm, he/she/they must also collect the Thirteen Runestones from where they have been scattered. The complete set of Runestones allows him/her/them to pursue Skorne to the Underworld in order to finally destroy him.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 20:39:37 GMT -5
79. Test Drive Le Mans Test Drive Le Mans (known as Le Mans 24 Hours in Europe and Australia, as the Test Drive license was only used in North America) is a videogame realeased for the Sega Dreamcast, Sony PlayStation, Sony Playstation 2, Microsoft Windows PCs and the Game Boy Color. Based on the famous 24 hours of Le Mans race in France, the player is invited to race the entire 24 hour endurance course or take part in a simpler arcade mode.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 20:44:16 GMT -5
78. Virtua Fighter 3 Virtua Fighter 3 is the third game in the Virtua Fighter series. Two new Japanese characters were added to the roster of fighters: Aoi Umenokouji, a beautiful Japanese woman and a childhood friend of Akira Yuki who used nimble forms of Aikido and Judo as her fighting styles of choice, and Taka-Arashi, a Sumo wrestler from Japan. This would be the only game in the series in which Taka Arashi would appear; the series' current producer, Hiroshi Kataoka later explained it was due to the technical implications of having a substantially larger character. Sega had made several announcements that a port of the title would appear on the Sega Saturn. However, lagging sales and the coming launch of the more powerful Dreamcast effectively halted such a plan. It can be assumed that had the game been released, it would have had significantly reduced graphics to accommodate the Saturn's weaker hardware. Other rumors suggest that the Saturn version might have had to accommodate a 3DFX-powered upgrade card, in order to enable an 'enhanced' port of the game to run that would not have been possible on stock Saturn hardware. It was the launch title for the arcade board Model 3 from Sega. Developed by Yu Suzuki's Sega-AM2, it was a revolutionary game from a technical standpoint, with its detailed graphics earning widespread praise from critics and gamers alike. Characters' eyes now appeared to track the opponent's position, their muscles could flex and relax, the fighting arenas featured stairs and slopes, and Dural, the female robotic final boss, was made of a metallic surface that reflected the environment around it. The gameplay also followed through some changes. This version was the first in the series to introduce undulations in the stages, such as the staircase in the Great Wall stage, or the stage set on top of a descending roof. However, the biggest addition came in the form of a fourth button, the Dodge, (the series had previously used only three - Kick, Punch and Guard), which was used to evade enemy attacks. By pressing the button with the joystick in neutral, your character would move into the screen (i.e. away from you), by pressing the button with the joystick held up the same would happen, but by pressing the button with the joystick held down, your character would move out of the screen (i.e. towards you). This 'evasion' technique enabled players to dodge incoming attacks, creating opportunities to counter-attack almost immediately. Virtua Fighter veterans were at first resistant to this change, but were soon won-over with the extra strategy and freneticism it added to bouts. The evasion feature would later be used in other 3D fighting games as the 'sidestep' feature. Virtua Fighter 3 proved to be a success in the Japanese arcades, dominating the charts and surpassing rival Tekken 2. A Sega Saturn port was announced, but the Saturn's hardware could not handle the game and the graphics were forced to be reduced. While both Virtua Fighter 3 and the Sega Saturn were popular in Japan at the time, the Saturn failed to grab market share outside of Japan and Sega's support shifted to a new console (the Dreamcast). Virtua Fighter 3 was followed by an updated version called Virtua Fighter 3tb (Team Battle), that featured battles between teams of various fighters, one after another is defeated. This "team battle" version was later released on Sega's Dreamcast console, being one of its launch games, becoming one of the best-selling Dreamcast games in Japan. Critics contend that the rush to have the game ready by launch resulted in a graphically inferior conversion. Virtua Fighter 3 was intended to be a launch title for the Dreamcast in North America, but it was delayed. Althrough it did eventually come to North America, it wasn't nearly as successful as it was in Japan. This may have been due to the fact that Soul Calibur (which was arcade perfect and had dazzling visuals at the time) had arguably claimed to be the Dreamcast's stable fighter in North America. Other fans considered their favourite VF game to be Virtua Fighter 2. Sega removed both the levelled stages as well as the Dodge button for the fourth game. Returning Characters: * Akira Yuki * Jacky Bryant * Jeffry McWild * Kage-Maru * Lau Chan * Lion Rafale * Pai Chan * Sarah Bryant * Shun Di * Wolf Hawkfield * Dural New Characters: * Aoi Umenokouji * Taka-Arashi
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 20:46:15 GMT -5
77. Sega Rally Championship 2 Sega Rally Championship 2 is an arcade game developed and released by Sega in 1998, and ported in the following year to the Dreamcast console (soon after the its European and American launches) and the PC system. It is a sequel to Sega Rally. The game added many new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type (the first game only featured one in each). An updated version of the original game's Desert track was also included. The Dreamcast and PC versions of the game also included the gruelling "10-year championship" mode. The game was powered by the Windows CE operating system. It had support for up to 2 players and also made use of the vibration pack, visual memory unit, race controller and could be played in VGA mode. The PAL release had the following description on the back of the game case: "The greatest rally game in the arcades is now available in your own home. With the addition of a 10 Year Championship and gruelling driving conditions through mud, deserts, blizzards, night time and many more. Choose from a multitude of world famous rally cars on 17 challenging courses. Upload your best times to the internet or view the high score tables."
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 20:51:20 GMT -5
76. Evolution: The World of Sacred Device Evolution: The World of Sacred Device is a console role-playing game for the Sega Dreamcast console. It was developed by Sting and published by Ubisoft in North America. In Japan it was published by ESP (Entertainment Software Publishers). Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them. Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn. This game and the sequel was compacted into Evolution Worlds on the Nintendo GameCube. Main Characters: * Mag Launcher- Mag Launcher is the 16 year old protagonist of the series. His birthday is April 22. Mag is the last son in a family of Adventurers, the Launchers. His parents never returned from an adventure they went on one day, and he has been raised by Gre, his butler, ever since. Mag gets his assignments from the Society, an organization dedicated to studying ruins, and he gets around on his family's seaplane. Mag is a Cyframe user and has a Cyframe shaped like a large hand called Aeracomet. * Linear Cannon- Linear Cannon is Mag's partner in exploring ruins. She is 17 and was born February 3. No one in the game knows where she came from, she appeared on Mag's doorstep one day after his parents had disappeared with a letter from his father, telling Mag to protect her. Linear never speaks, but she learned to play the Ocarina from Mag. She never uses any Cyframe, but a frying pan and has healing powers to use in battle. * Gre Nade- Gre Nade is Mag's butler who's raised him since his parents disappeared. Gre is 58 years old and his birthday is August 30. Gre uses a gun and martial arts in combat. * Pepper Box- Pepper is an attractive young woman who uses her looks to "innocently" seduce others, though she despises people that pay attention to only her appearance. Her age is never actually revealed, keeping the guise that "a woman's age should be kept secret", but is believed to be somewhere in her late twenties. Uses a bazooka Cyframe called Moranna Solnier. * Chain Gun- Chain is Mag's female rival, but becomes his partner early in the game, and joins his party. Chain has a jet pack with a large blade attached, called Flamingo, and uses fire-based magic attacks. Chain is 15 and her birthday is October 25. * Eugene- Prince of the 8th Imperial Army, he is the main antagonist of the story, obsessed with taking Linear for himself. The game begins with two friends, Mag and Linear, on a treasure hunt. When they return home, they receive word that Prince Eugene wishes to talk to them. They go to meet the Prince, who asks them about a device called Evolutia, which Mag's father supposedly found. After learning that they know nothing of it, Eugene dismisses them. While Mag and Linear search for more treasure, Eugene becomes increasingly interested in Linear. This ultimately leads Eugene to attack Mag's house and kidnap her. Mag follows Eugene to his battleship, where he is waiting in a giant battlesuit. Eugene voices his belief that Linear is the Evolutia, and that she will give him ultimate power. Mag destroys Eugene's battlesuit, causing the ship to begin breaking apart. As Mag and Linear flee the ship, Eugene shoots Mag in the back as he dies, killing him. Linear then reveals that she is, indeed, the Evolutia when she revives Mag and sprouts wings so as to carry him away from the battleship.
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Post by Seth Drakin of Monster Crap on Dec 17, 2007 21:00:15 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device
Tomorrow, we find out which games made the top 75
Here Are The Hints For The Next Five Games
* Cabin Fever
* Cannon Fodder
* Hail To The King, Baby
* Racer X
* Reach For The Stars
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Post by Insomniac on Dec 17, 2007 21:03:54 GMT -5
79. Test Drive Le Mans I voted for this one. Probably my favorite racer on the console. Great visuals, great car sounds, tons of gameplay options, the tracks were detailed, and the 24-hour race was fantastic. All that, and when the game debuted, it cost a mere $20. Just an awesome game all around.
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 9:31:48 GMT -5
75. Cannon Spike Cannon Spike, known as Gun Spike in Japanese arcades, is a multi-directional shooter arcade game released in 2000 by Psikyo and in 2001 for the Sega Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting. The game's playable characters, which come from a range of Capcom games, include: * Arthur from Ghosts 'n Goblins * Baby Bonnie Hood (or Bulleta in Japan) from Darkstalkers * Cammy from the Street Fighter series * Charlie (or Nash in Japan)from the Street Fighter series * Mega Man (or Rock Man in Japan) from the Mega Man series * Shiba Shintaro from Three Wonders One other character, Simone, was made specifically for the game and hasn't been featured in any game since. Simone shares a few similarities with another Capcom character, Linn Kurosawa, from Alien vs. Predator (Arcade).
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 9:37:30 GMT -5
74. The King of Fighters 99: Evolution The King of Fighters '99: Evolution is the sixth game in the King of Fighters series. Introducting new elements like the Striker Match and Counter Mode, and increasing the number of characters per team from three to four. The game acts as the first of a three part story known as the The NESTS Chronicles involving a shadowy organisation plotting world domination, this part introducing the concept of the Kyo Kusanagi clones and K' who would be a major, if not the main, character in the story. It has been two years since the last King Of Fighters tournament (King Of Fighters '98 is a non-canonical 'dream match' game) and no-one has seen Kyo Kusanagi or Iori Yagami since they defeated Orochi at the climax of that tournament. But out of the blue new invitations are sent out to characters inviting them to a brand new tournament returning to the King Of Fighters roots as an underground secretive affair far from the mass media and big business of the tournaments from previous years it also changes the team requirement from 3 fighters per team to four. The increased number of characters per team, as well as the story element of the missing Kyo and Iori lead to the reshuffling of a lot of teams, most notably the Women's Fighters Team and Hero Team. With Kyo missing his team-mates Shingo Yabuki and Benimaru Nikaido paired up with two mysterious new fighters K' and Maxima and with Mai Shiranui finally accepted onto the Fatal Fury Team after six tournaments and Yuri Sakazaki working with her brother Ryo Sakazaki on the Art of Fighting team King was forced to formed a new Women's Fighters Team with her connections in Southtown, reintroducing Kasumi Todo (from Art Of Fighting 3) who was last seen in King of Fighters '96 and introducing Li Xiangfei (from Real Bout Fatal Fury 2) to the King Of Fighters cast for the first time. The tournament had an additional surprise in two single entries, both clones of Kyo Kusanagi but besides this the tournament went as could be expected, and nothing seemed to be out of the ordinary until The Hero Team reached the final battle (a feat considerably helped by their powerful new members) which to their surprise was in a sewer, the sewer tunnel soon revealed itself as an elevator to and entrance to strange underground location, as the Hero Team descended Heidern, leader of the Ikari Warrios mercenary squad discovers strange signals coming from all over the world, the source of these signals being millions of Kyo Kusanagi clones hidden all over the world, Heidern traces the source to the exact same location as where the Hero Team are. The Hero Team are greeted by Krizalid in a dark room and a battle between he and the team commence and Krizalid displays incredible power, the fight lasts some time untli Krizalid is knocked to the floor by Benimaru, Krizalid then revals the room is his underground base and explains his intentions; he took Kyo Kusanagi, unconscious after his battle with Orochi two years previous and used his DNA to clone him but the real Kyo escaped midway through the process. Krizalid held the King Of Fighters tournament to find powerful fighters who 'fight data' he could input into the clones, now spread around the globe, to launch them and use their power to take out the governments of the world and take over himself, which he has done during his and the Hero Team's fight, he also reveals K' is a clone himself. Meanwhile Hiedern orders his soldiers to stop the impending Kyo invasion. The ensuing battle between Krizalid and the Hero team goes badly, Shingo and Benimaru are knocked unconscious and K' and Maxima use the last of their strength in an unsuccessful final attack that while appears to knock Krizalid out, does not. As all appears lost and Krizalid readies to kill the four characters, they are saved by the return of the real Kyo Kusanagi who defeats Krizalid with his signature crimson flames. The characters are then addressed by a bright light and a strange omnipotent voice who scolds Krizalid for his failure and drops a boulder on him, trapping him and possibly killing him outright, the voice reveals itself as the NESTS cartel then vanishes and the underground base begins to fall apart, K' attempt to fight Kyo is stopped as the Hero Team are shut off from Kyo by a steel door and the team flee. As the base continues to fall apart Kyo senses the presence of his old rival Iori Yagami and the two fight as the base falls down around them, both seemly enjoying the experience. Characters: Hero TeamK' Maxima Benimaru Nikaido Shingo Yabuki Fatal Fury TeamTerry Bogard Andy Bogard Joe Higashi Mai Shiranui Art of Fighting TeamRyo Sakazaki Robert Garcia Yuri Sakazaki Takuma Sakazaki Ikari TeamLeona Heidern Ralf Jones Clark Steel Whip Psycho Soldier TeamAthena Asamiya Sie Kensou Chin Gentsai Bao Women Fighters TeamKing Blue Mary Kasumi Todoh Li Xiangfei Korea TeamKim Kaphwan Chang Koehan Choi Bounge Jhun Hoon Single EntryKyo Kusanagi-1 Kyo Kusanagi-2 BossKrizalid Hidden CharactersKyo Kusanagi Iori Yagami
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Post by acressl on Dec 18, 2007 9:37:48 GMT -5
This post makes me weep gooey nostalgia. Many consoles have come and gone, many more will follow suit. The DC however, was MY system. Never have I connected more with one of my geek devices. R.I.P. Sega proper. Put me down for Die Hard Arcade btw.
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