Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 19:36:45 GMT -5
59. Spider-Man Spider-Man is an action game based upon the Marvel Comics character, Spider-Man. It was developed by Neversoft, using the Tony Hawk's Pro Skater engine. Released originally for the PlayStation and Nintendo 64 in 2000, the game was subsequently ported to PC, and Sega Dreamcast. An alternate was also created for the Game Boy Color. While attending a scientific demonstration hosted by the reformed Dr. Octopus, Peter Parker (Spider-Man) witnesses the appearance of someone impersonating Spider-Man. The impostor steals the experiment and leaves. Eddie Brock mistakes this for the real Spider-Man and tries to take pictures, but his camera is shattered by the fake Spider-Man. Brock then grows angry, just as the Venom symbiote rebonds with him. Everyone present at the experiment believes that Spider-Man took the experiment. This prompts the police to begin a manhunt for Spider-Man. After foiling a bank robbery and stopping the Scorpion from killing J. Jonah Jameson, Spider-Man is forced to flee from the police in a chase across New York City. The Black Cat alerts him to two new problems: the Rhino is attacking a power plant and Venom has kidnapped Mary Jane Watson-Parker, Spider-Man's wife and son. Spider-Man defeats the Rhino, but the Black Cat is kidnapped by unknown parties. Spider-Man is unable to locate Venom until the villain, newly obsessed with Spider-Man following the imposter's appearance, appears and leads Spider-Man on an elaborate chase through the sewers and in one portion, the subways which are filled with deadly traps. You might end up meeting The Lizard, who explains that Venom locked him down there and took control of the other lizard men, finally giving you directions to Venom's hideout. After finally catching Venom and rescuing Mary Jane, Spider-Man convinces Brock that someone has framed him, Venom befriends Spider-Man, for now. They reluctantly agree to work together to find the party responsible, starting with a visit to the Daily Bugle to search for information. At the Bugle, Spider-Man is abandoned by Venom, who senses the presence of Carnage, his symbiote offspring. Spider-Man discovers an infestation of symbiotes throughout the building, and finally locates the impostor: Mysterio. After being defeated by Spider-Man, Mysterio reveals that his bosses plan to use an army of symbiotes to conquer the city. Mysterio's information leads Spider-Man to a warehouse that hides an enormous underground base in which the symbiotes are being manufactured. After rescuing the Black Cat, Spider-Man discovers the masterminds behind the plan: Carnage and Doctor Octopus, who was never really reformed. With Venom's help, he defeats both villains, but the Carnage symbiote fuses with Dr. Octopus' damaged arms to produce an enormous, out-of-control monster. The new "Monster Ock" accidentally destroys the base, and Spider-Man barely escapes to the surface, where he is rescued by Captain America. With Doc Ock and the rest of the villains in jail, Spider-Man's good name is restored.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 19:38:17 GMT -5
58. Resident Evil 2 Resident Evil 2, known in Japan as Biohazard 2, is a survival horror game by Capcom originally released for the PlayStation in 1998 and the second installment in the Resident Evil series. It was later ported to the PC, Nintendo 64, game.com, Sega Dreamcast and Nintendo GameCube. Resident Evil 2 follows the same gameplay mechanics as its predecessor. The game's graphics are composed of polygonal character models and items superimposed over pre-rendered graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures, in order to complete the game. The player can arm themselves with a variety of firearms, although ammunition is limited. The game features an improved graphics engine over the previous game, allowing for more zombies to appear on screen. In addition, the player can now determine their character's health based on their animation and body language. A character in the 'caution' stage of injury will cover his stomach with his or her hand, while a character on the verge of death will limp. The game over screens are more gruesome this time, featuring the player's character being devoured by the creature that killed him or her. The main addition to the gameplay is a two-scenario system. As in the original Resident Evil, the game offers two playable characters, each with their own scenario. However, after finishing one character's scenario (referred as the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one character also has access to one area in their B game that they normally would not have access to. There are four scenarios, with two for each character. Similarly to the original game, the player is awarded with unlockable weapons and other bonuses after completing a scenario under certain requirements. A ranking system has been implemented in which the player is graded based not only on the amount of time taken to complete the game, but also on the number of times the game was saved and the number of first-aid sprays used. Several hidden minigames can also be unlocked as well, the "The 4th Survivor", its spoof/harder version "The Tofu Survivor" and in some versions, a minigame called "Extreme Battle". The game is set on September 29, 1998. Zombies have infested Raccoon City. A biological weapon known as the T-virus was released into the sewer system. Rats then spread the virus to the city's population. Two people make their way to Raccoon City: Leon S. Kennedy, a rookie police officer on his first day on the job, and Claire Redfield, a college student looking for her brother, Chris Redfield. Leon and Claire find themselves fighting against hordes of creatures in their search for survival.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 19:48:40 GMT -5
57. Jojo's Bizarre Adventure JoJo's Bizarre Adventure is the commonly given name to any one of the versions and ports of a fighting game developed by Capcom based off the Japanese manga of the same title. It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as Jojo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure : Heritage for the Future, becoming the sixth and last game released for the CPS-3 board (the second-to-last being the third revision of Street Fighter III, Street Fighter III 3rd Strike, released only four months earlier). Console ports for the Playstation and Dreamcast were also released that year. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers Series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting on a guardian spirit that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Mangaka Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga. The story follows the adventures of a Japanese teenager Jotaro Kujo, who, after developing the bizarre supernatural abilities known as the "Stand" and learning from his grandfather Joseph Joestar of its relation with their bloodline and with the ancestral enemy of his family, the vampire Dio Brando, embarks on a quest to defeat Dio and save his mother, whose life is threatened as she's been unable to control the power of her own stand. The game's events and characters are based off the third part of the JoJo's Bizarre Adventure manga series, usually titled Stardust Crusaders. It should be noted that many of the events featured in the game (as well as some character designs) directly contradict the depiction of the story in the OVA adaptation, so the game should be considered to be specifically based off the original manga. The basic rules of the game are those of a standard fighting game : one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's health bar using both regular attacks as well as character-specific special and super moves, which require the input of button combinations and/or spending accumulated energy, outputted in a power gauge which fills with every attack. The game uses a simplified 4-button control scheme, consisting of three attacks (light, medium and strong) and a Stand button, which switches the character's stand On and Off. Fighting with the Stand Mode "On" enhances both the character's offensive and defensive abilities; these improvements heavily depend of the character and stand, but some common ones are for example double jumping, absorbing residual damage when blocking special attacks, powered-up special moves, etc. Most of the game's specific mechanics derive from the introduced Stand Mode. For example, attacking the physical manifestation of the enemy's stand will cause damage on both of them; this is a crucial strategic element, since many of the special moves and attacks send the stand away from the user, adding the difficulty of protecting both of them at the same time. On top of the usual health bar and power gauge, there is a third meter, the Stand Gauge, which decreases when the stand is damaged and refills when the Stand Mode is switched off; if this gauge is depleted, a Stand Break is caused, and the character is paralyzed and wide open to any attack for an instant. Other features of the Stand Mode include summoning the stand with an instant attack, the possibility of "programming" attack patterns on the fly and unleashing them at will, "releasing" the stand and controlling it directly, and so forth. Some characters lack an "active" stand, though; some of these "passive" stand users introduce even more complex and specific mechanics into the game, such as Hol Horse's gun-stand or Mariah's magnetic stand. The stands create strong differences between the characters, and force often radically different offensive approaches for each one; this "character-dependant gameplay" style would be present in posterior fighting games, such as the latter entries of the Guilty Gear series; insterestingly enough, both that series and JoJo's Bizarre Adventures include many Rock music references. Across the game and if certain conditions are met, the player will have to clear special stages and face secret opponents in which special rules apply and which reenact certain chapters of the manga that were less "translatable" as regular combats. Among these special events are a sidescrolling sequence in which the player has to overcome a water stand and find its user N'Doul, or a special battle against the Death 13 stand. Similar to Guilty Gear's system, if certain attacks of the same strength and same intensity occur and collide at the same time, clashing occurs. This only happens with characters with an Active Stand. Currently, it is unknown if the new Active Stand-wielding characters introduced in the 2nd JoJo game can cause attacks to clash. In some cases, clashing can lead to a Blazing Fists Match. One of the less known features of the game, but also one of the most impressive, it's caused when two certain opposing special moves performed by certain characters at the very same time collide; the player/s are then prompted to quickly bash the attack buttons to win a Blazing Fists duel and decide who will receive the damage. Protagonists: * Jotaro Kujo The main character of Part III. Stand : Star Platinum | Stand Type : Active | Present in : All Versions * Joseph Joestar Grandfather of Jotaro and protagonist of Part II Stand : Hermit Purple | Stand Type : Active | Present in : All Versions * Young Joseph Joseph transformed into a teenager by Alessi's stand, uses his signature moves and attacks from the manga. Stand : None | Present in : All Versions * Mohammed Avdol An egyptian fortune teller and friend of Joseph. Stand : Magician's Red | Stand Type : Active | Present in : All Versions * Noriaki Kakyoin Classmate of Jotaro and initially his enemy by Dio's influence. Stand : Hierophant Green | Stand Type : Active | Present in : All Versions * New Kakyoin Secret unlockable character, a version of Kakyoin after having his eyes injured by N'Doul's stand. Stand : Hierophant Green | Stand Type : Active | Present in : Console Versions Only * Jean Pierre Polnareff Former enemy of Jotaro and company, a frenchman on a quest for revenge. Stand : Silver Chariot | Stand Type : Active | Present in : All Versions * Iggy A grumpy stand user dog from New York, he's forced to aid JoJo's group on their quest. Stand : The Fool | Stand Type : Active | Present in : All Versions Enemies: * Dio Brando An evil vampire, enemy of the Joestar family. From neck down his body is Jonathan Joestar's, which he took over at the climax of Part I. Stand : The World | Stand Type : Active | Present in : All Versions * Shadow Dio A powered-up version of Dio, it represents the shadowy and overpowering depiction of Dio on many of the original manga's scenes; his face is depicted as covered in shadows, and his stand is an ambiguous and blurry shape. Stand : The World (Semi-hidden) | Present in : All Versions * Devo the Cursed (or D'Bo) A sinister, hideously scarred evil stand user who lets his enemies hurt him, since his stand's power is fueled on his hate for the victim. Stand : Ebony Devil | Stand Type : Active | Present in : All Versions * Rubber Soul An arrogant and narcisist stand user who tries to attack JoJo's group impersonating Kakyoin with the power of his stand. Stand : Yellow Temperance | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Hol Horse and J. Geil A shameless and oportunist cowboy mercenary who only dares to attack when backed up by a partner, in this case J. Geil and his almost invincible stand, the "Hanged Man". Stands : Emperor and Hanged Man | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Hol Horse and Boingo After the death of J. Geil, Hol Horse recruits the introverted Boingo, user of the Thoth stand. Stands : Emperor and Thoth | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Midler An exotic female stand user, wielder of the metal-controlling "High Priestess". Only her stand appeared directly on the original manga. Stand : High Priestess | Stand Type : Active | Present in : All Versions * Gray Fly Non-playable character. Just his stand does the fighting. Stand : Tower of Gray | Stand Type : Passive (his stand fights) | Present in : Playstation console version. Sprites exist also in Heritage for the Future in the debug, but no coding exists for the character to work in game. * Mannish Boy Non-playable character. Just his stand does the fighting. Stand : Death 13 | Stand Type : Passive (his stand fights) | Present in : All Verisons * Kameo Non-playable character. Just his mechanical "genie" stand does the fighting. Stand : Judgement | Stand Type : Passive (his stand fights) | Present in : Playstation console version. Single sprite appears in the debug for the first game among other bits, hinting his inclusion was planned. * Enya Geil Non-playable character. Can summon her Justice stand and turn civilians into zombies. Stand : Justice | Stand Type : Active | Present in : Playstation console version. Single sprite appears in the debug for the first game among other bits, hinting her inclusion was planned. * Daniel J. D'Arby Non-playable character. An expert at gambling and can steal souls if he wins. Stand : Osiris | Stand Type : Passive | Present in : All Versions * N'Dour Non-playable character. Only attacks with his stand from far away. Stand : Geb | Stand Type : Passive | Present in : All Versions * Chaka and Anubis A young farmer possessed by the stand sword of Anubis. Stand : Anubis | Stand Type : Active | Present in : All Versions * Khan and Anubis A barber asked to keep hold of the Anubis sword by Polnareff. Subsequently was also possessed by the sword before it took over Polnareff. Stand : Anubis | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Black Polnareff and Anubis Polnareff possessed by the Anubis sword. The effect carried on to his stand as well. Stand : Black Chariot & Anubis | Stand Type : Passive | Present in : All Versions * Mariah An attractive young woman, wielder of the stand of magnetism, "Bast". Stand : Bast | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Alessi A cowarldy and strange man who uses his "Sethan" stand to turn his foes into little kids he can easily beat up. Stand : Sethan | Stand Type : Active | Present in : All Versions * Pet Shop A falcon, guardian of Dio's mansion and wielder of the Horus stand Stand : Horus | Stand Type : Passive | Present in : Heritage for the Future and Console Versions * Vanilla Ice (or Iced) A playable version of the sub-boss. Dio's fanatic personal guardian, wielder of the deadly "Cream" stand. Stand : Cream | Stand Type : Active | Present in : Heritage for the Future and Console Versions. An unplayable boss version exists in each game too. Port for the Sega Dreamcast which includes perfect translations of both arcade versions as independent games, as well as the exclusive characters from the Playstation version among other features.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 19:56:36 GMT -5
56. Project Justice: Rival Schools 2 Project Justice is a fighting game developed by Capcom. It is the sequel to Rival Schools: United By Fate, and the third game in the Rival Schools series. Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from. The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual. Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level. Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version. As in the original game, the combat in Project Justice is very tongue-in-cheek. Many of the characters use their chosen field of academic or sporting excellence as a fighting style (i.e. Soccer, Swimming, Music, Physiotherapy) and as a result, special moves - in particular the Two-Person team up moves - tend to have a surreal edge, with methods to injure your opponent ranging from: forcing them to take part in an impromptu bout of synchronised swimming (on dry land); confusing them by taking photographs of them in rapid succession during an interview for the school newspaper, or even berating them so severely that they fall unconscious out of shame. Project Justice's single player mode was structured differently from its predecessor. While Rival Schools only plays a story is characters from the same school were selected, the game instead has separate Story and Free modes. * In Story Mode, players select a portion of story grouped by school and play through a rigid storyline with a limited group of 2 to 6 characters that the player can choose from for each fight. Like the original game, each fight in story mode is accompanied with 2D cut scenes that advance the story. In some stories, the plot will branch out depending on the results of certain fights or decisions made by the player, changing the fights that the player faces. After fighting the boss of the game, an ending for the school's story is shown. * In Free Mode, players select a team of three characters and fight random teams of opponents until getting to fight the boss, similar to selecting two characters from different schools in Rival Schools. After defeating the boss, the player is shown a screen where the game rates the performance of player, and gives them a ranking named after a character from the game. Characters: Taiyo High School* Batsu Ichimonji * Hinata Wakaba * Kyosuke Kagami * Hayato Nekketsu * Ran Hibiki * Chairperson Gorin High School* Shoma Sawamura * Natsu Ayuhara * Roberto Miura * Nagare Namikawa * Momo Karuizawa Gedo High School* Daigo Kazama * Edge * Gan Isurugi Pacific High School* Boman Delgado Unlockable characters* Roy Bromwell * Tiffany Lords Seijyun Girls High School* Akira Kazama * Yurika Kirishima * Zaki Justice High School* Hideo Shimazu * Kyoko Minazuki Unlockable characters* Hyo Imawano * Kurow Kirishima Alernate Characters: Unlockable characters* Burning Batsu (a powered-up Batsu) * Vatsu (Kurow disguised as Batsu) * Powered Akira (Akira wearing her original outfit from Rival Schools) * Wild Daigo (a brainwashed, reckless Daigo) * Demon Hyo (Hyo possessed by his father; final boss of the game)
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:02:22 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter 65. NBA Showtime: NBA on NBC 64. Mars Matrix: Hyper Solid Shooting 63. Unreal Tournament 62. San Francisco Rush 2049 61. NFL 2K 60. Shadow Man 59. Spider-Man 58. Resident Evil 57. Jojo's Bizarre Adventure 56. Project Justice: Rival Schools 2
Here Are The Hints For The Next Five Games
* Chris Drury Is On The Cover
* Fire Drill
* I Have A Dream
* It Takes Two To Make Things Right
* Space.....The Final Frontier
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Post by 'Foretold' Joker on Dec 18, 2007 20:04:23 GMT -5
Only 60! Has no one else played Shadowman? It is a truly great game.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:40:23 GMT -5
55. Mr. Driller When your town is being overrun with colored blocks, there’s only one man to call: MR. DRILLER. Creeping up from deep within the earth, the adorably button nosed Mr. Driller must get to the bottom of things literally. MR. DRILLER's Arcade mode requires you to burrow to the bottom of either a 2500 or 5000 foot passage. By facing a direction, Mr. Driller will drill through the block next to him, causing all like colored blocks touching it to crumble as well. MR. DRILLER is a cute puzzle game that harkens back to old school games like DIG DUG.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:45:31 GMT -5
54. The King of Fighters 98: Dream Match The King of Fighters '98: The Slugfest is the fifth game in the King of Fighters series. The game was released for the Neo-Geo and later ported to the Sony PlayStation and Sega Dreamcast. The Dreamcast port of the game was titled The King of Fighters: Dream Match 1999. A PlayStation 2 remake is currently scheduled to be released Nov.29th, 2007 titled The King of Fighters '98 Ultimate Match, adding to the roster Kasumi Todoh, Eiji, The Boss Team (Geese, Krauser, Mr Big), Orochi, Goenitz, Riot Blood Iori, and Orochi Leona. In terms of plot, the game did not appear to have a story; instead, SNK developed the game as a "dream match" for characters from all previous King of Fighters games, including killed-off characters. The series' canon storyline would resume in The King of Fighters '99. Characters: Hero TeamKyo Kusanagi Benimaru Nikaido Goro Daimon Fatal Fury TeamTerry Bogard Andy Bogard Joe Higashi Art of Fighting TeamRyo Sakazaki Robert Garcia Yuri Sakazaki Ikari TeamRalf Jones Clark Steel Leona Heidern Psycho Soldier TeamAthena Asamiya Sie Kensou Chin Gentsai Women Fighters TeamChizuru Kagura Mai Shiranui King Korea TeamKim Kaphwan Chang Koehan Choi Bounge New Faces TeamYashiro Nanakase Shermie Chris Outlaw TeamBlue Mary Ryuji Yamazaki Billy Kane Yagami TeamIori Yagami Mature Vice Oyaji TeamHeidern Saisyu Kusanagi Takuma Sakazaki USA Sports TeamHeavy D! Brian Battler Lucky Glauber Single EntryRugal Bernstein Shingo Yabuki BossOmega Rugal HiddenOrochi TeamOrochi Yashiro Orochi Shermie Orochi Chris Alternate'95 Kyo Kusanagi Real Bout Fatal Fury 2 style Terry Bogard Real Bout Fatal Fury 2 style Andy Bogard '94 Joe Higashi '94 Ryo Sakazaki '94 Yuri Sakazaki '94 Robert Garcia Real Bout Fatal Fury 2 style Mai Shiranui Real Bout Fatal Fury 2 style Billy Kane
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:52:47 GMT -5
53. Ready 2 Rumble Round 2 Ready 2 Rumble Boxing: Round 2 is a boxing game for the Sega Dreamcast, Nintendo 64, PlayStation, PlayStation 2, and Game Boy Advance and it's also the sequel to Ready 2 Rumble Boxing. Gameplay in the game is similar to that of the previous game. The more big hits you land consecutively, letters that spell out "RUMBLE" appear below your player's side of the screen. Once the word is formed, powerful combo attacks can be activated that will almost definitely knock the opponent down. Depending on the level of your combo, you can actually knock the boxer clear out of the ring, giving you the victory. Ready 2 Rumble Boxing: Round 2 features many hidden characters that can be unlocked simply by beating the game's Arcade Mode. While many of the characters are fictional, the game also features characters in the form of famous celebrities. These characters include Michael Jackson, Shaquille O'Neal, President Bill Clinton (referred to simply as "Mr. President") and Hillary Clinton (as "The First Lady"). When you start the game, a disclaimer shows expressing that the Clintons did not endorse the game. Michael Buffer, the game's ring announcer, is also a playable character as "Rumbleman"(a freakishly-large version of himself). Rumbleman is unlocked only after you have beaten Arcade Mode with every other character in the game (including the hidden characters), then once again with any character in Hard mode.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:53:51 GMT -5
52. NHL 2K2 After a two-year hiatus, Sega finally has a new hockey game, and all things considered, it's a disappointment. You really can't fault the visuals; the graphics here are as good as any other hockey game out there. The reflections of the players on the ice look good, and the only visible blemish is the pixelated 2D crowd. During the game, I like how the camera is pulled way back to emphasize gameplay over graphic detail. And unlike NHL 2K, the frame rate remains smooth even in the midst of frenzied action. The physics is impressive - it's incredible how the puck bounces and spins after deflecting off the goalie. And thanks to the wide view and crisp controls, passing the puck is a joy. While the graphics and options have been upgraded substantially, the gameplay is still lacking. It's too easy to lose control of the puck once you get it. It seems like another player just needs to brush up against you to knock it loose. But the worst aspect of the game is the body checking. Maybe it's the understated sound effects, or maybe I've been playing too much NHL Hitz, but these checks seem awfully soft! Making matters worse, the announcers play up these weak collisions by yelling stuff like "Wow!! He was hit HARD!!" And I'm thinking "Where? In the parking lot before the game?" In general, the two commentators do a poor job. Their comments are often idiotic ("Do I see little birds circling his head?") and sometimes completely wrong ("What an amazing save!"). On a positive note, the option menus are loaded, and you can now choose jerseys, adjust the game speed, or set the fighting frequency. The control scheme is well designed, with advanced controls that let you dump the puck, deflect, sidestep, or poke dive. You also have the option to control the goalie, but I don't see this improving your chances. NHL 2K2 is respectable, but it probably wasn't worth the wait.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 20:57:25 GMT -5
51. Space Channel 5 Space Channel 5 is a console game, which was first released in Japan for the Dreamcast on December 16, 1999. It was later released in the United States on June 6, 2000 and in Europe on October 8, 2000. The producer of this game is Tetsuya Mizuguchi, the man who is also behind Sega Rally Championship. It features the character Ulala (a reference to the phrase "ooh la la"). The game is similar to PaRappa the Rapper and earlier memorization games like Simon where the computer shows a sequence of moves—dance steps in this case—and the player must copy them successfully to advance. The dance commands merely use the existing movement buttons. The "up" button corresponds to the aliens raising both paws or Ulala raising both hands. For "down", Ulala lowers only her right hand. Her left hand contains a microphone. When either the "left" or "right" button is pressed, she only moves her hand in the respective direction. Their legs move, and their torsos automatically bend. The "A" button is used for shooting at the Morolians or simply another dance move. The "B" button is used for rescuing hostages (In report 2, however, in the first phase of the boss, the "B" button is not used for shooting directly at the hostages). There also appears to be mispronunciation of "shoot" when the player presses either the "A" or "B" button. In the manual, it says "shoot", but the Morolians say words that are quite similar to "kiss", "chin". Ulala, Pudding, Jaguar and Evila say "chu', while Fuse says "shoot" or "chu". In between these scenes, Ulala appears to be taunting the opponent (if the player gets all the moves correct) or have messed up the dance (if the player gets incorrect moves or misses a move). Ulala is given a certain number of hearts in case she misses a move or get an incorrect move. If she does so, she will lose a heart. If she loses all the given number of hearts, she will then hunch over and become upset, with Fuse shouting at her.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 21:02:44 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter 65. NBA Showtime: NBA on NBC 64. Mars Matrix: Hyper Solid Shooting 63. Unreal Tournament 62. San Francisco Rush 2049 61. NFL 2K 60. Shadow Man 59. Spider-Man 58. Resident Evil 57. Jojo's Bizarre Adventure 56. Project Justice: Rival Schools 2 55. Mr. Driller 54. The King Of Fighters 98: Dream Match 53. Ready 2 Rumble Round 2 52. NHL 2K2 51. Space Channel 5
Join us tomorrow as we find out who made the top 50.
Here Are The Hints For The Next Five Games
* Fire Ants
* Second Base
* Soulmate
* Take Me Out To The Ball Game
* Your Mission, If You Choose To Accept
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Post by Deleted on Dec 18, 2007 21:36:45 GMT -5
I thought alot of my games would get chewed up at the beginning, since I had three of mine within the bottom 7...then it was 20 games before any of mine showed up again. From Virtua Tennis 2(Tennis 2k2) to Rush 2049.
Good to know alot of mine are near the top...or are they off the list...or am I a bandwagoner...ugh, screw it.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 0:02:54 GMT -5
I thought alot of my games would get chewed up at the beginning, since I had three of mine within the bottom 7...then it was 20 games before any of mine showed up again. From Virtua Tennis 2(Tennis 2k2) to Rush 2049. Good to know alot of mine are near the top...or are they off the list...or am I a bandwagoner...ugh, screw it. Unless I meantioned your games as games that didnt make it, they are still on the list.
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Post by kitsunestar on Dec 19, 2007 1:45:04 GMT -5
I thought alot of my games would get chewed up at the beginning, since I had three of mine within the bottom 7...then it was 20 games before any of mine showed up again. From Virtua Tennis 2(Tennis 2k2) to Rush 2049. Good to know alot of mine are near the top...or are they off the list...or am I a bandwagoner...ugh, screw it. Quite a few people didn't even vote a full 25, so if you voted a recognizable/well-known game, it'll be high on the list. If you voted some obscure import title that you might possibly be the only person to have ever played it (hi there, Cool Cool Toon).... well... you know. Point is, don't feel too concerned on where your votes ended up on the list
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 8:08:19 GMT -5
50. World Series Baseball 2K2 World Series Baseball 2K2, or World Series Baseball as it is known for Xbox, is a sports game developed by Visual Concepts and published by Sega for the Sega Dreamcast and Microsoft Xbox. It is the first game in the modern series to be featured on the Xbox and the first title in the series developed by Visual Concepts. It is the spiritual successor to World Series Baseball for the Sega Genesis. It was released in 2001 to coincide with the beginning of the 2002 baseball season.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 8:12:34 GMT -5
49. Legacy of Kain: Soul Reaver Legacy of Kain: Soul Reaver is a critically acclaimed video game developed by Crystal Dynamics and published by Eidos. It was the first Legacy of Kain game not developed by Silicon Knights. It is the second game in the Legacy of Kain series. It was released on the PlayStation, Sega Dreamcast and PC. The game chronicles the journey of the soul-devouring wraith, Raziel as he exacts his revenge upon his vampire brethren and his former master, the Vampire anti-hero, Kain. The game was very well received by critics and fans alike. It was praised for its eerie, atmospheric music, and a deeply intriguing gothic story with unmatched dialogue, the likes of which had rarely been seen before in a video game. One of the more highly praised aspects of the game was its engine, capable of loading vast, dynamic environments in a matter of a few milliseconds. Due to use of special programming techniques, the game was devoid of loading times throughout the entire playtime (except for a brief wait upon starting a new game or loading a saved game). This, coupled with the fact that the environments were huge and varied, seemed an impossible feat to achieve on the Playstation. Characters:Raziel As Kain's first-born Vampire Lieutenant, Raziel loyally served his master for many years alongside his brothers, creating the Razielim clan of Vampires and dominating Nosgoth with an iron fist. An unspoken law among the clans dictated that after Kain experiences an evolutionary gift, his children may follow and evolve themselves. However, Raziel had the audacity to evolve beyond Kain, growing a pair of bat-like wings. In apparent anger, Kain tore Raziel's wings from his body and ordered his fellow Lieutenants to cast him into the Lake of the Dead. After hundreds of years of agonising torment, Raziel was mysteriously resurrected as a wraith by the enigmatic Elder God, resolving to ascertain revenge upon his traitorous brothers and master. Early in the game, Raziel obtains the Soul Reaver, thereafter wielding it as his symbiotic weapon. Raziel is voiced by Michael Bell. Kain The Guardian of the Pillar of Balance, Kain was transformed into a Vampire hundreds of years ago by the Necromancer, Mortanius. After refusing to sacrifice himself to heal the world, Kain doomed Nosgoth to a millennium of death and decay. Despite becoming the main antagonist in this second installment of the series, Kain still plays a pivotal role in the storyline, damning Raziel to his pitiful existence in the opening scenes. Continuously escaping Raziel's grasp and captivating the wraith with riddles involving destiny and free will, Kain shocks and satisfies himself by proving his theories regarding fate by shattering the seemingly-indestructible Soul Reaver against Raziel. Even though he is far more powerful than Raziel, Kain realises that the wraith is the key to his destiny as the 'Scion of Balance', and thus does not seek to destroy him. Kain is voiced by Simon Templeman. Elder God A parasitic being dwelling at the bottom of the Lake of the Dead, the Elder God is an omnipotent octopus-like deity who sustains his existence by siphoning lost souls. Residing in several places throughout the Material Realm, he relies on spectral beings such as Wraiths and Archons to devour souls in order to allow him to feed. It is deliberately unclear whether or not the Elder God resurrected Raziel as a Wraith, but it is certain that he has many uses for the soul-devourer. Seeking to manipulate Raziel into destroying the Vampire race (in order to expel immortal beings and return the flow of souls to the world), he expresses deep contempt for Kain, though does not appear to be quite as deceitful or malevolent throughout this game as he does in later episodes. The Elder God was voiced by Tony Jay, who passed away August 13th, 2006. Moebius the Timestreamer As the last Guardian of the Pillar of Time, Moebius is long-dead during the time period of this game, though his influence remains preserved throughout Nosgoth. In his youth, after damning the Pillars to ruin, Kain gained much insight into the events, paths and mechanics of history using ancient Star Portals within Moebius's long-forgotten caverns within Nosgoth's mountains. Drawing towards the game's climax, Raziel explores these same caves, observing a statue he discovers of the Time Streamer and noting the grim presence it resonates. Moebius himself makes an appearance at the very end of the game, after Raziel follows Kain through the Guardian's Chronoplast Chamber into the distant past, leading into the events of Soul Reaver 2. Moebius is voiced by Richard Doyle. Ariel of the Balance Ariel once helped Kain but now is angry for her successor's decisions in refusing the sacrifice. She now helps Raziel in his quest to murder Kain. Ariel is voiced by Anna Gunn. Morlock Morlock is the name of the vampire encountered at the tomb of the Sarafan. By killing Morlock he gains the ability of to shoot force projectiles. He is presumed to be Turel's second in command. When Morlock died he became a wraith and then reinhabited his body (rumor) and became a soul devouring vampire. Morlock is voiced by Richard Doyle. Melchiah Melchiah is Raziel's youngest brother and leader of his clan. Over time he became more monster-like and his flesh decayed. Raziel says his soul could not sustain the flesh which this weakness was passed on to his descendants. Raziel murdered him to gain the ability to go through gates in the Spectral Realm. Melchiah is voiced by Michael Bell. Zephon Zephon was Raziel's brother and the leader of a spider-like clan. Over time he became more spider-like and grew so big he could not leave the chamber he resided in. Raziel murdered him to gain the ability to scale walls. Zephon is voiced by Tony Jay. Rahab Rahab was Raziel's brother. Over time he gained the ability to go in water and he became more shark-like. But this transformation came at a cost, Rahab and his clan lost all resistance to sunlight. Raziel murdered him to gain the ability to swim. Rahab is voiced by Neil Ross. Dumah Dumah was Raziel's brother. Over time he became golem-like and his clan lost a war between the humans. When Raziel released Dumah he burned him in a furnace. Raziel murdered him to gain the ability to constrict a band of whirling energy. Dumah is voiced by Simon Templeman. Turel Turel was Raziel's brother. He is only seen in the game's opening scene. He appears in Defiance however and bears the ability of telekinesis. In Defiance he is voiced by Gregg Burger Upon being cast into the Abyss, Raziel's physical body was destroyed. As a soul-devouring wraith, he instead inhabited the Spectral Realm, an alternate plane of existence in Nosgoth where ghosts, spirits and wraiths abound. Early in the game, Raziel discovers conduits between the Spectral and Material Realms which allow him to shift from one to the other. The Spectral Realm, as an environment, is similar to the Material Realm of Nosgoth, but is vastly different in terms of physics. When the player shifts from Material to Spectral, many changes occur in the landscape. Walls, floors and landmarks bend and warp, time slides to a halt and moveable objects become immutable, skies, objects and even Raziel himself adopt ghostly hues, and physical enemies fade out of view as spectral foes and lost souls become visible. Water, though visible, becomes as thin as air. As a wraith, Raziel cannot be killed. If he is at full health, he obtains the ability to enter the Physical Realm through any conduit, albeit for a limited time due to the fact that, as a Spectral being, Raziel's strength decreases in the Material Realm while, in Spectral, it gradually rejuvenates. Should Raziel's health be fully depleted in the Material Realm, he is shunted back into the Spectral Realm, and if his health is expended in Spectral, he is warped back into the chamber of the Elder God with minimal strength. He is beyond death; the greatest potential setback he faces is mere displacement. As the flow of time is extremely distilled in the Spectral Realm, any weapons or objects Raziel may have been carrying fall by the wayside and become immutable should he shift into Spectral. The sole weapon Raziel can wield in both the Material and Spectral Realms is the Soul Reaver, an ancient weapon which he obtains following its physical incarnation's destruction at the conclusion of his first battle with Kain. Raziel begins the game with numerous powers at his disposal. At the outset he can devour souls, perform a variety of combat manoeuvers with many varied weapons, jump high into the air and glide across treacherous landscapes using his ruined, violently tattered wings. However, upon slaying the other Vampire Lieutenants and devouring their souls, he gains their powers (albeit to a lesser extent), which each enhance his ability to survive in both realms. These new abilities are gained in a set order, as each ability allows access to new, previously unreachable locations. For example, Raziel encounters and battles Kain at the Pillars of Nosgoth, which are only accessible (in this game) by using Melchiah's ability to phase through the wrought-iron portcullis at their entrance. * Phase Through Barriers (Melchiah): The first ability Raziel gains is the ability to phase, or pass, through certain insubstantial obstacles such as grates, fences, gates, and other bar-like gateways. This ability can only be used in the Spectral Realm. Raziel gains it upon devouring the soul of his devolved Vampire brother, Melchiah, who presides over the Skinners' Necropolis. * Soul Reaver (Kain): After Raziel's first confrontation with Kain upon his return to the Sanctuary of the Clans, Kain raises the Soul Reaver against Raziel. Unbelievably, the ancient blade, said to be indestructible, shatters as Kain strikes it against Raziel's skull. Kain ponders the ramifications of this (which aren't fully revealed until Soul Reaver 2), and departs by fading into mist. With its physical restraints eliminated upon its prison's destruction, the spirit inhabiting the Reaver takes on its true form as a wraith blade; a "Soul Reaver" in the literal sense. From this point on, the Soul Reaver is permanently fused to Raziel's right arm as his symbiotic weapon. Later in the game, the Reaver can be imbued with the elemental power of Fire. The Reaver is also used to open certain doors, and is the game's most powerful weapon, though it disappears in the Material Realm if Raziel is at less than full health. * Scale Walls (Zephon): Certain walls in the Physical Realm have a specific texture which Raziel can dig his claws into, scaling them with ease. Many previously inaccessible areas can be reached using this ability. Raziel attains it in the Silenced Cathedral after defeating the spider-like brother, the Vampire Zephon. While it can only be used in the Material Realm, it is also available to Raziel in the Spectral Realm in Legacy of Kain: Defiance, due to a weakening in the inter-dimensional barriers caused by the Hylden Lord. * Swimming (Rahab): In the early stages of the game, Raziel retains his vampiric vulnerability to the acidic touch of water. However, this ability eliminates this weakness, allowing Raziel to explore submerged tunnels and chambers with ease. This ability is gained from Rahab, one of Raziel's former fellow Vampire Lieutenants who, along with his clan, overcame his vulnerability to water. * Telekinesis (Morlock, formerly Turel): This power enables Raziel to fire a projectile of energy at remote objects, perhaps to access an area by moving a switch or block that is out of reach, or to fire an enemy to attack them. It can be used in conjunction with the Fire Reaver to burn enemies from afar. It can be used in both Realms, but in the Spectral Realm it can only affect enemies and not physical objects. Killing a Turelim vampire, Morlock, grants this ability, though in the original build for the game's storyline the power (or perhaps an enhanced version of it) would have been obtained upon slaying Raziel's brother, Turel. (This enhanced telekinesis, along with Turel himself, eventually made their appearances in Legacy of Kain: Defiance). * Constrict (Dumah): This ability allows Raziel to harm enemies or manipulate certain circular objects after running two consecutive circles around the respective target. Upon doing so, a band of energy constricts to the center of the circle, either crushing an enemy or turning a switch/lever in the same direction that would otherwise be impossible to manipulate. This power is gained from the soul of the nigh-invincible Vampire Dumah, and is the only ability that Raziel does not reprise in later sequels. No explanation is given for this. While the obvious course of action for Raziel is to kill each of his brothers and eventually take down Kain, there are much more important, and far-reaching, machinations being plotted. Not only does he begin to learn what happened to him and his brothers as the course of the story moves on, but starts to understand that the Elder God isn't being completely honest with him. This becomes very apparent when Raziel confronts Kain for the final battle of this arc of the story, and Kain reveals that he is not the bad guy in all this. Kain slips into the time stream, and Raziel gives chase. Upon entering the time stream to follow, he meets the great puppet master of time, Moebius the Timestreamer, who welcomes him to his destiny. It's only the beginning of what fate had in store for tragic character Raziel.
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 8:14:40 GMT -5
48. Confidential Mission Confidential Mission is an "on the rails" light gun game on the Sega Dreamcast, in the same style as the Virtua Cop series, with support for one or two players. The game was developed by Sega's Hitmaker development team and first released in May 2001. Its plot is of the same vein as James Bond, and Mission: Impossible. It also had a release in arcades but never enjoyed the popularity of the Virtua Cop nor the Time Crisis series. A group of terrorists had stolen a secret spy satellite and therefore CMF sends two of its agents, Howard and Jean to investigate. Hitmaker, ported this game to the Sega Dreamcast console direct from the arcade. The simplicity of light gun based games ported to consoles allow for a streamlined and fast paced gaming experience because the game only really requires one button: fire. The idea of the mission is to infiltrate enemy headquarters using a combined assortment of weapons and gadgets which differs from the traditional Virtua Cop and Time Crisis games. The one downside to this game, however, is that Sega decided to allow the use of a controller in the case the player did not own a light gun. Using a controller makes crucial, quick draw shots extremely hard to master.
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 8:17:35 GMT -5
47. Fire Pro Wrestling D Fire ProWrestling D is a wrestling simulation game featuring over 200 wrestlers from many well known North America and Japanese wrestling organizations, Fire Pro D allows you to simulate classic matches or matches that have never taken place before. It also allows Ultimate Fighting matches and includes an octagon cage for those contests. Fire ProWrestling D has over thousands of wrestling moves and holds available. The edit section allows you to create fictional wrestlers or the few real life wrestlers not included in the game. It allows you to tweak everything from their fighting stance, to their outfits all the way down to their special taunts. A special computer AI edit mode allows you to tweak your edit wrestlers, so they will behave how you want them to. The edit section of the game is not limited to only creating wrestlers, as you can also create referees, new wrestling organizations and design a new ring. The game uses a 2D sprite graphics engine, but features dual plane of movement that simulates 3D gameplay.
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Post by Seth Drakin of Monster Crap on Dec 19, 2007 8:20:53 GMT -5
Vigilante 8 is a vehicular combat video game released in 1998 for the PlayStation, Nintendo 64, and Game Boy Color. It is a spinoff of the PC game Interstate '76, and features several concepts (auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies) carried over from that title. Vigilante 8 was developed with a team of only five people (Peter Morawiec, Adrian Stephens, David Goodrich, Jeremy Engleman, and Edward Toth), a seemingly impossibly small team size for developing a PlayStation game, when most development teams for such a console ranged around 20–30 people in the 1990s. A sequel was produced, titled Vigilante 8: Second Offense, released for the PlayStation, Dreamcast, and Nintendo 64. A third game in the Vigilante 8 series was announced for PlayStation 2 early in the system's life cycle, but no further information or game was ever released. The developer of the two Vigilante 8 games, Luxoflux, produced a game very similar to Vigilante 8 using the Star Wars licence (and the Vigilante 8 game engine), titled Star Wars: Demolition, and has since produced the Grand Theft Auto-inspired True Crime: Streets of LA. A remake for the Xbox 360 is being created by Isopod Labs, an independent company formed by the founders of Luxoflux, and is set to be released the summer of 2007 for Xbox Live. Vigilante 8 is also very similar to the Twisted Metal series, but with improved graphics and more realistic physics. Vigilante 8 and Vigilante 8: Second Offense were innovative in the degree of level interaction, weapon design and combo systems.[citation needed] Second Offense also allowed the players to upgrade their vehicles with some notable physical changes. It should also be noted that, in the Playstation version of the game, you may switch the Vigilante 8 disc with any audio CD to replace the game's soundtrack; the game will continue to play without the game disc. The game's storyline is built around an alternate history, in which there was a worldwide oil crisis in the 1970s and the U.S. was on the verge of an economic breakdown. Strikes, riots and crime were rampant, and all available law enforcement were brought to the cities leaving the outlands vulnerable. A foreign multinational oil consortium, Oil Monopoly Alliance Regime (OMAR), was determined to monopolize the world oil trade. The U.S. was the last country that stood in their way and they were prepared to go to any length to bring the U.S. to its knees. OMAR hired Sid Burn, a professional terrorist, to push the U.S. economy over the edge. Sid began to organize his troops in the remote areas of the southwest. Calling themselves the "Coyotes," they began to target oil refineries, commercial installations and other vital industry throughout the region. With the law enforcement in the cities, some desperate civilians began to take the law into their own hands. Led by a trucker named Convoy and referred to simply as the "Vigilantes," this oddball group soon became a major hindrance to Sid. Meanwhile, the U.S. government, feeling more vulnerable than ever, was intensifying its research and development of a new military arsenal. The most advanced weaponry, rumored to be based on UFO technology, was located at Site-4, a secret facility at Papoose Lake. This information was not lost on Sid, and the Coyotes ambushed the facility. However the Vigilantes unexpectedly appeared to stop them and as a result, both parties found themselves in possession of the world's most advanced weaponry. What followed were no ordinary skirmishes. Auto clashes ensued all over the land, from Colorado's Rockies to California's farmlands, only to culminate in a battle like no other. To this day the events which took place are only a matter of speculation. The game includes a variety of weapons, most of which are picked up during gameplay. Every vehicle is equipped with the Mosquito Machine Gun by default (which is relatively weak on its own, but has infinite ammunition). There are also several weapons that any player can pick up off of the battlefield: * Interceptor Missiles * Bull's Eye Rockets * Roadkill Mines * Sky Hammer Mortars * Bruiser Cannon Each of these five weapons has two unique combos that can be performed by pressing a number of directions on the controller,example:mine=Right,left and down, etc. Followed by the machine gun button. These combos use varying amounts of ammunition, but are always either more powerful than a regular shot or have another useful effect (such as creating a decoy using two interceptor missiles). In addition to these weapons and combos, each character/vehicle also has its own "special" weapon that can be acquired,on a green box write "SPECIAL"; for example, the Clydesdale has a lightning rod that can make lightning strike any target on the map, and the Palamino has a "death ray."(Palamino death ray heave a red color, but can change color in car). Characters:VigilantesChassey Blue Slick Clyde Sheila John Torque Convoy (LOCKED) Dave (LOCKED) CoyotesHouston 3 Loki Boogie Beezwax Molo (LOCKED) Sid Burn (LOCKED) Bonus CharacterY the Alien (LOCKED)
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