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Post by aka Cthulhu on Jun 26, 2021 4:20:41 GMT -5
And the cage platform paid off! Goblins invaded, and as expected they entered through the SW. First time with an invasion force of over a hundred goblins, beak dogs, and trolls. And when I say the platform had close to 200 cages, I meant it. The melee invaders, the trolls, beak dogs, and some goblins tried to push forward and got trapped in cages for their effort, unable to do anything at all.
The rest were some smarter goblins, mostly crossbow and bow users, who realized that they can't really go down without getting caged, and won't risk the drop, as they'll pretty much go splat. Sent squad 1 to mop up the remainder.
26 trolls, 13 beak dogs, and 58 goblins are caged. 97 caged, and around 30 killed.
Beak dogs will be trained by my animal trainer to give him more experience. Then my butcher will chop them up for various meat, fat, and edible parts. Bone carvers will make their bones into tradeable material, while the tanner turns their skin into leather and can be made into clothing.
As for the goblins and trolls... well, dwarves are against consuming sentient creatures... so I'll strip them of their armor, clothing, and weapons. Clothing is trash to be dumped, don't want those for trade when I can make better stuff, but weapons and armor can be melted down to make better stuff.
The goblin and trolls will be... executed. First stuffed into one cage since it's a waste to keep them all on separate cages. Most likely they shall be released in small amounts to provide some practice to my militia. Unarmed and naked, they won't put much of a fight, but killing them via militia will make the soldiers feel less bad about taking lives, thus they'll be efficient soldiers.
Or, if I want some fun, I got a cyclops who invaded and got stupidly caught in another cage trap. Could set up where the cyclops mauls goblin prisoners. Or release several animals to try to do the same. Killing a named creature may give a nickname to the killer, thus putting them in the history books.
But for most part, the value lies in the beak dogs and any metal that the goblins brought.
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Post by aka Cthulhu on Jun 26, 2021 2:44:14 GMT -5
Also, two in-game years has passed. A band of entertainers petitioned for temporary citizenship then. Outsiders can petition for temporary citizenship. If approved, they join for two years and once that time has passed they may petition to be permanent citizens. While temporary, you can't change their jobs, but once they become permanent you can.
Outsiders can vary in race. In this case, the ones who petitioned are rather vanilla; bunch of humans and elves. Don't really need entertainers, but they'll work well enough for another militia. Humans might be a bit trickier to work with. Elves and dwarves use the same size clothing, while humans require something bigger.
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Post by aka Cthulhu on Jun 26, 2021 2:15:50 GMT -5
Cage platform is complete. A little close to 200 cages all in all. Either invading forces entering there will have a massive chunk of their army trapped in cages... or they can walk off the edge and fall several levels into a nice solid rock floor waiting for them.
Also, due to the elevation of the area, been catching more flying animals lately.
Got some giant monarch butterflies. Good amount of meat, but they don't make a good breeding program. Insects, the giant ones in-game don't lay eggs, but give live birth. So that's months of waiting. And giant insects in the game have a lifespan of one year.
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Post by aka Cthulhu on Jun 26, 2021 2:04:27 GMT -5
You guys should have listened to my two ideas.
FAN Forum Simulator, where you try to run the place as long as you can before forum crashes due to bugs (we'll call it a game feature!) with the secret ending of me eating everyong.
Or FAN the Dating Sim, where all the romantic interests are mods! With the secret ending of me murdering everyone!
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Post by aka Cthulhu on Jun 26, 2021 1:41:30 GMT -5
But it's Saturday, and I wanna play more Dwarf Fortress!
...oh, fine. This is gonna be another one of my famous hunches, and we all know how that works out, but I'll bite.
You're being a bit suspicious Tyger. Posting a lot is your style of play, as you've said. Helpful, but can also play town like a fiddle. And it just feels to me that for day 1 you're posting quite a bit.
Something did bother me, ya know? Page 4 you were saying "A few seem incredibly obvious for Town but obviously we shouldn't bring them up. I mentioned one but I'll stop with it."
Then, page 5, you were talking to Platypus "Knowing what it feels like to be Mafia, what can you as a member of Town do to help in its preservation? Can you heal it in any way?"
Just seems counterproductive to say that we shouldn't bring up who's town, then ask another guy what benefit they have if they're town.
Maybe mixed signals here, but maybe there's something iffy there.
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Post by aka Cthulhu on Jun 26, 2021 0:56:46 GMT -5
Arguing against my suspicion. It's basically as I feared, playing Dwarf Fortress has consumed a ton of my free time. You can pretty much see how I babble on and on from the thread I made in off-topic, even if people barely participate on it. That's just for my frequency of posting here though.
On the subject of post so far being fluff, well, that's how it is. It's day 1, and while I do somewhat favor a lynch now compared to my first game, I'm just babbling on to quietly gauge how the others are.
And frankly me being too vocal has been a detriment on the past two games for me. Honestly I feel like I should tone it down a notch. Doesn't mean I won't participate, just means I'll lean back and watch more carefully.
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Post by aka Cthulhu on Jun 25, 2021 5:18:27 GMT -5
Ooh, I remember a nasty one nearly a decade ago. Basically one nightmare scenario. As I remember it, was very drunk, also tired, and ate fish nuggets. I remember this since this was the first time I got caught drunk by my parents as they called me the day after asking me if I was drinking.
Essentially, the dream started off with me staring(?) at a mirror, and me just quietly... you know, just pulling off teeth, and then it gets worse and weirder from there.
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Post by aka Cthulhu on Jun 25, 2021 4:16:02 GMT -5
Right now, making a small project. So far, the six small sieges, 2 small goblin and 2 undead, and 1 large each, has come from the same entry point. Highest point from the south east.
So modifying the landscape there. Before, it was 8 tiles long, then next to it is 2 tiles long. Slopes downward to walk down on the edges. Turning it into a massive platform. Well, not that massive. But basically they enter, and there's no more slopes. Only stairs downward NW from they enter. Between that it a corridor that's pretty much lined with cages, plus another corridor with a chained animal to lure them in to be killed. All cage traps between the stairs and animal. Unwalled, but if they decide to go for a detour they'll have a nice long drop. Might even improve the drop point by flooring it with either stone or metal instead of dirt.
And even if they survive, the stairs will lead to a corridor with a few more cage traps, and that's the only way they'll be able to get to the fort, where the militia will wait for them.
'course, while I took into consideration their point of entry based on past attacks, it's possible that they may enter through another part of the map, but that's why the entrance cage traps exist. So far, the only invaders that entered through a different point has been single-enemy ones. Giants, ettins, etc. Dangerous to a citizen, but a squad of militia makes easy work out of them.
Bit of a problem, as the last goblin siege took the lives of six of my militia. Those were pretty much fresh-ish recruits. Not enough experience in weapons or wearing armor.
In any case, last caravan of the in-game year has come. Halted all production and sent all civilians to set up the cages. Always choose wood for cages. Metal is heavy, and the problem with human and dwarven caravans is that they love using metal cages when selling off animals. A dwarf carrying a lead cage up a mountain is slow as hell. Zinc and tin cages aren't as heavy in terms of metals, and if you're really wanna waste resources candy is the lightest metal, but for most part going with wood is the most efficient when it comes to a fort reliant on capturing things on cages. I feel zinc and tin are better off as wheelbarrows, so you won't use wood on wheelbarrows when you can use them for cages.
Now that I've set my industries to a level where I give more to the caravans than get, all new citizens are drafted into militia duty and set to train. Hopefully, once winter ends, the cages will be set up and I'll have two full militia that's very experienced. Then I'll set up a third militia and send out two to pester some neighbors.
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Post by aka Cthulhu on Jun 24, 2021 23:53:17 GMT -5
Just recently. For some reason, dream was me watching the first Mortal Kombat film, but basically the bits I forgot were replaced with some weird scenes, and at the same time was also watching some sort of behind the scenes documentary of the same film, and basically the whole thing just blended together as the actors would do commentary on scene as the movie goes on into a jumbled mess, which as best as I recall one of the discussions on my they spell Kombat like that. And at the end they announce that the first game Liu Kang fought in the movie was gonna be added into the games. Also not once did I hear the Mortal Kombat theme.
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Post by aka Cthulhu on Jun 24, 2021 15:56:27 GMT -5
EBWOP
Well, this is useless, but just for fun and to pass the time during quiet moments, here's part one of holoEN's venture into a TTRPG: character creation:
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Post by aka Cthulhu on Jun 24, 2021 15:53:47 GMT -5
...does a warehouse stay a human for most of the month and turn into a building on a full moon?
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Post by aka Cthulhu on Jun 24, 2021 15:29:15 GMT -5
aka Cthulhu, as always, my noble fellow, we should broach the notion of a Day One Lynch. What says you about that prospect? Sure. My guess is... someone here is a werewolf...! 'cause it's amusing since one other name for mafia game is werewolf game, and I'm gonna assume that werecreatures are a thing in D&D.
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Post by aka Cthulhu on Jun 24, 2021 14:39:46 GMT -5
Since we're going with jokes.
I put on my robe and wizard hat.
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Post by aka Cthulhu on Jun 24, 2021 1:22:37 GMT -5
Confirmed Not D&D, but just watched someone teach someone to play a TTRPG, which was World of Darkness. I assume the Hololive EN Crew? Yeah. The Japanese branch also has some TTRPG stuff, but alas, considering the length of the vids, subbing them just isn't possible, so it's nice that the EN crew is doing it.
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Post by aka Cthulhu on Jun 24, 2021 1:01:14 GMT -5
Confirmed
Not D&D, but just watched someone teach someone to play a TTRPG, which was World of Darkness.
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Post by aka Cthulhu on Jun 23, 2021 15:59:45 GMT -5
Some unfortunate timing. Werehorse appeared. Somehow both militia squads are underground for one reason or another, so it did a bit of damage. A mason, a farmer, a smelter and another farmer. Last two were particularly bad as they had legendary skills in their job. Three died from the werehorse. Other one I let bleed to death since he was on borrowed time anyway. Bleed out now, or have the entire militia waiting for him on the next full moon.
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Post by aka Cthulhu on Jun 23, 2021 15:29:01 GMT -5
Another theft. This time I learned from my mistake. Pretty much all the artifacts are in one stockpile, in an open corridor between an equally open dormitory a big open area of workshops. Lots of witnesses. Culprit is one among a travelling band of entertainers - dancers, poets, and a few worker roles. They petitioned for temporary lodging in the fort, and if they're happy enough some might apply for permanent residence.
Anyway, knew what to do. Followed the thief around until they pass on the artifact to the one who persuaded them. A visitor. Anyway, dealing with that is easy enough. After all, only one exit and entrance to the fort, and militia is by the entrance and exit training. Basically time for them for some live training.
After that, interrogated the one who stole the artifact. Didn't crack. There were enough witnesses anyway, so off to jail for him for a month. Water under the bridge after that, unless the thief tries it again. Might still be lenient. Always good to have a practice dummy to maul.
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Post by aka Cthulhu on Jun 23, 2021 10:25:47 GMT -5
And just as I said that... though to be fair in-game months has passed while I kept the game running as I had dinner, fort gets invaded by undead. Probably due to my dwarves also raiding a tower trying to steal a necromancer's book.
Smaller force this time, since the tower I raided is just a small faction. On the other hand, while the corpses of the goblin attack have been hauled away to the dump, for some reason the dwarves were a bit lazy when it came to severed parts. In this case a number of troll arms.
Either way, undead has been put to rest, while the necromancer tried to run away and got caged.
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Post by aka Cthulhu on Jun 23, 2021 10:06:25 GMT -5
And... victory! While they were already at war, I may have pissed the goblins a bit too much from the constant raids and pillages against their lands. They sent out an army of 62 - various goblins and trolls and some beak dogs.
All I got was a militia of 8. Them, the goblin army, with varied weapons, just plain quality iron, copper, and silver, and armor either copper, iron, or leather... all plain quality and damaged. Against my army kitted out in steel, training non-stop for years, masters of their weapons. Cage traps helped trap some before they could fight, and the rest went to face my militia. Only one entrance to the fort, so essentially they got wrecked before any could retreat.
All leather and cloth will be dumped into the trash, while the metal shall be melted and then remade into stuff of far higher quality.
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Post by aka Cthulhu on Jun 22, 2021 22:45:54 GMT -5
Invincible Omni-Man
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