|
Post by aka Cthulhu on Jul 8, 2021 4:55:27 GMT -5
Okay so far, I think I'm out of magnetite clusters, which means no more iron. Like there was only like 3 levels of them. Still, it's a lot of iron ore, which will last for a long time. On top of that melting down trade goods and whatever the invaders carried has already provided a ton of metal at this point. Basically to the point where it's too much and I'm basically ignoring the trade goods and dumping the invader metals.
Mind's starting to wander though. Kinda want a new fort, in a new world, especially in a large continent where I have more area to explore and bother civilizations.
|
|
|
Post by aka Cthulhu on Jul 7, 2021 11:00:42 GMT -5
HERE COME A NEW CHALLENGER: Yesterday the latest member of Hololive EN was announced: IRyS Full debut on the weekend. All ready I like the design and I'm assuming since she's being classified as a Vsinger as opposed to a Vtuber she will be wholly if not fully involved in the music production aspect of the business as opposed to playing video games and the like. Feels like that would be the case, with maybe some regular VTuber once in a while. Like, similar to the JP branch's AZKi, since after a while she began doing a few video gaming content here and there.
|
|
|
Post by aka Cthulhu on Jul 6, 2021 16:05:58 GMT -5
Have reached the point where after cleaning up any invading forces, I just dump whatever metal they got. No melting. Just dump and dispose of them. Too much iron, copper and silver to the point where melting them is a waste of valuable charcoal.
|
|
|
Post by aka Cthulhu on Jul 6, 2021 15:41:53 GMT -5
Dunno why, but the female saltwater crocodile I have has broken through her despair and managed to lay some eggs. 67 hatchlings, and laid 35 more fertile eggs that'll hatch in a few months.
Not gonna lie. Once those 35 has hatched, I'm gonna butcher off the original generation of crocs to have a potentially more reliable females and males to give birth to a new generation of crocs.
Takes three years for a saltwater crocodile to become an adult, where they can be breeders or trained for war and hunting. Gonna be worth it, though. Crocs strong, and the non war/hunting trained can provide a ton of meat and parts for a fort.
|
|
|
Post by aka Cthulhu on Jul 5, 2021 23:49:23 GMT -5
In.
|
|
|
Post by aka Cthulhu on Jul 5, 2021 4:52:13 GMT -5
Some more animal talk. Here's what you can expect to get on 'em.
Eggs: for egg laying animals. Can be either fertile or unfertile. Unfertile eggs mean they come from a pair of breeders that didn't really do it, or one of the pair is gay or both of them are gay, or asexual. Fertile ones hatch, but if the amount of young hits a number the eggs will come out unfertile no matter what.
Skin: skin for leather. For some reason, butchering an animal will only produce one skin, which will be produced into one tanned hide. Doesn't matter if it's a dog or a giant elephant. One skin, no matter what. One tanned hide can be used to produce leather clothing, which is a bit heavier than plant, silk, or yarn but offers more protection. Leather armor can also be made, but it's a big step down to metal armor. That said, leather cloaks are good, as they're the only armor piece that protects the neck.
There's also scale and chitin, depending on the animal, but nothing can be done with it so it's essentially garbage. Feathers as well.
Also, leather can be made into parchment which can be used in a library to make books or make copies of them.
Oh, and leather can be used to decorate other finished products to increase their value.
Bones and other misc. stuff: Bones, horns, teeth/ivory, horns, hoofs, and shell. The inedible stuff out of an animal. For most part, you can make crafts out of them to trade, or decorate stuff to increase their value thus increasing the wealth of your fort (or use to trade). Bones can be used to make weak armor, and also crossbow bolts. Bone bolts ain't exactly what you need against invading enemies, but for hunting or practice or you don't have anything else, they'll pass.
Hair: Hair. Certain animal hair can be made into yarn, which could be made into yarn cloth. Most animals with hair won't count as yarn, but still could be made into thread, which can be used in hospitals to suture up injured citizens.
Milk: Some animals can be milked. Dwarves and other citizens don't really drink them, as they go for booze as the default and go with water if in the hospital or desperate as there's no more booze. Can be used for cooking, or they can be made into cheese for a slightly higher value to be eaten or cooked. Unfortunately, pretty much most milkable animals require a pasture, which requires a ton of space so it's often not feasible to keep so many milkable animals.
Fat: Fat can be made into tallow. Edible, or added to cooked food or made into soap.
Meat: Meat. The basic meat, and the various edible organs, like brains, lungs, spleens, etc.
Garbage: For most part, nervous tissue and cartilage. Can't be used for anything. Dump above ground. If kept underground, they'll rot just as they do aboveground, but creates clouds of miasma that'll make citizens unhappy.
Skulls: like bone, but can only be used to make totems. Like other bone craft, no use except for trade.
|
|
|
Post by aka Cthulhu on Jul 5, 2021 4:04:42 GMT -5
It'll be quite a while before I go and make a new fort on a new world, but next time this is what I wanna do.
Embark on the largest, or at least a large landmass. More opportunities to raid other civilizations, or at least force them to give tribute or trade with my fort.
Banish any citizen that has a physical attribute of weak, especially very weak, when and if they migrate to a fort. It takes a long time for them to improve those attributes, and often if I don't notice and put them in a militia, they end up moving very slowly thanks to the steel equipment I give them.
|
|
|
Post by aka Cthulhu on Jul 5, 2021 1:00:35 GMT -5
Megatron Mikasa Ackerman
|
|
|
Post by aka Cthulhu on Jul 4, 2021 14:11:36 GMT -5
One of the elves got a permanent injury. One leg no longer has nerves, more or less. A few months using a crutch to move his skill with using crutches has made him an expert at it and now he can keep up with the rest of his squad.
|
|
|
Post by aka Cthulhu on Jul 4, 2021 10:29:25 GMT -5
Doomguy from Doom Goro Majima from Yakuza
|
|
|
Post by aka Cthulhu on Jul 3, 2021 10:42:01 GMT -5
Butchered the hippos. Again, unlike in real life, they're not as aggressive. While full sized ones can provide a decent amount of meat, more than the giant jaguars I got, it can take five years to become adults, and unlike the jaguars they can't be trained for war.
So far it's giant falcons, beak dogs, giant jaguars, sloth bears and tigers that I'm breeding.
|
|
|
Post by aka Cthulhu on Jul 3, 2021 9:53:47 GMT -5
The cage of invaders has finally been made empty.
...now I can harass enemy civilizations and loot them.
|
|
|
Post by aka Cthulhu on Jul 3, 2021 4:02:22 GMT -5
Made a slight mistake and raided by accident a human civilization I haven't made contact with yet, so my fort is now at war with them.
Not a big deal. In the continent where my fort is situated, that civilization is small, and it pretty much shows when their attack force on my fort is less than 20. Bit smarter than the goblin invaders, as they were hesitant to run into the cage traps... not by much, as they did enter through the usual invader entrance. Only needed a squad of three dwarves to deal with the rest.
...alas. Squad uses blunt weapons, in the hope that no cutting weapons means less chopped parts which means easier to dump. I didn't take into account teeth, as the maces and hammers gave the invaders a bit of dwarven dentistry.
|
|
|
Post by aka Cthulhu on Jul 3, 2021 1:07:26 GMT -5
Oof. Didn't really do much this time around. Still, I bid good luck to the rest of the town.
|
|
|
Post by aka Cthulhu on Jul 2, 2021 11:35:38 GMT -5
If I'm lucky, I'll be with the Dark Order.
Due to my own luck, I'll end up as a lackey for Miro.
|
|
|
Post by aka Cthulhu on Jul 2, 2021 3:52:56 GMT -5
And human caravan has sloth bears for trade. Takes a year to become adults, about the same size as beak dogs. Unlike other bears, can't be trained for war or hunting. 2x value compared to common meats and parts. Traded them since I'm giving away so much anyway. Might need to train another butcher to keep up with all the animal products I'm producing lately.
|
|
|
Post by aka Cthulhu on Jul 2, 2021 3:13:12 GMT -5
Animals I'm breeding, or have a breeding pair so far.
Giant peregrine falcons. Breeding. One of the two egg-laying animals I'm breeding so far. Tamed/trained birds no longer fly, so for most part breeding them for meat and parts. Nothing really special about them, exists as feed for my dwarves.
Beak dogs. Breeding. Second egg laying animals I'm using for breeding. Got them tame; they were what my military got when pillaging a goblin fort. Just a tiny bit smaller than the giant falcons, but meat and parts are twice the value, plus they lay more eggs than the falcons. Falcons max amount is 5, beak dogs is 10. Like the falcons, mostly use them for meat and parts. Goblins use them as mounts or attack animals during sieges, but for some reason dwarves can't train them for war. Still, might be able to use them in a pinch.
Giant jaguars. Caught from the wild like the falcons. Two females and one male. Not egg laying, so females gotta get pregnant and they birth less than egg layers. Biggest animals I got in the fort, and they can be trained for war or hunting. Due to that, breeding the wild ones which are trained, and when the cubs are born eventually they can be tamed. 3 years before the cubs become adults. Once the tame cubs are adults, the wild acquired ones will meet with the butcher, as tame ones will give birth to tame cubs. Jaguars are aggressive, even without war training they'll attack hostiles to the fort. One tore a troll apart. While the jaguar was wounded quite badly, being able to rip apart a troll makes them a good fit to have a squad of them.
Giant anaconda. Caught in wild. Despite being a snake, they give live birth. Largest snake in-game... though oddly even the giant falcon is bigger than them. I can breed them, but not worth the effort. Again, not egg-laying, so it doesn't produce enough young. And the young as born as adults, so unless I get tame ones from caravans breeding many young will be a constant source of work for my animal trainer. Not as big as the giant falcon, so setting them up to be bred won't give as much. To top it off, for them to reach full size takes 10-20 years... and their lifespan is 10-20 years, so they'll really only be big near the end of their life span.
Tigers. Got a breeding pair from elven caravans. Tigers look cooler than jaguars, but I got giant jaguars. More or less the same as the giant jaguars; high value, trainable for war and hunting... but not giant. Breeding them to act as a smaller force to my giant jaguars might prove decent, or at the very least butchering the extra tigers I breed will spice up the meat, leather, and bone carving industry. Still unsure.
Alligators. Elf caravan. It's a big alligator. Their meat and parts sell three times more than common meat - same as the giant jaguar and regular sized tiger. Can't be war trained... but they can be aggressive enough to serve as defense. Unlike the tiger and jaguar, they can give birth to far more than them. Minimum 10 eggs, max 30. They become adults at 1 year, so it's very easy to set up for breeding.
...just mentioning this now, but citizens and animals can be gay or asexual. You gotta hope for the fact that both male and female are heterosexual if you want them to breed. Sometimes you have to hope that if you only have one of each gender they breed or they'll just sit around.
Saltwater crocodile. Elf caravan again... though I embarked on an area that's supposed to have them and maybe even giant ones. Bigger and meaner than alligators. Buffer than the gators. What makes me hesitant to use the alligators. About one and a half larger than alligators once they're adults. Alligator females produce 10-30 eggs, saltwater crocs produce 20 to freaking 70. However, alligator becomes adult and big at 1 year, crocs need 3. In general, breeding both is viable, but I think I'll need 1 or 2 more trainers.
Cats. Brought by migrants. Eh. Cats help vermin down which can make dwarves happy. As cats are, they're tamed but can't be anything more than that. Let the ones breed and cull if it gets too much before more dwarves decide to be adopted by the cats.
Sheep. One migrant brought a male, another brought a female. Only source of fort-made wool. Carnivorous animals are easier to keep, as herbivores require a pasture above ground to survive. Just a small source of meat, wool, and milk to be made into cheese.
Giant lizards. Caught. Not that big, and live birthers. Butcher immediately.
Giant monarch butterfly. Quite big, but with a lifespan of 1 year and not an egg layer. Butcher immediately.
Hippos. Caravan. Big even if they're not giant. Unlike the real world, they're not as aggressive. Can't be trained for war, five years for young to become adults.
Not giant leopards. Why do I need them? I got giant ones!
Rabbit. Once had a breeding pair, brought by migrants. Once during a werehorse attack, a single rabbit fought amazingly long enough against the werebeast to give time before the militia tore apart the invader. Gave it a golden coffin to rest on for its service.
|
|
|
Post by aka Cthulhu on Jul 1, 2021 12:47:42 GMT -5
Taking a risk. I'll be the fourth one.
Vote: Zack Morris I always liked Slater more, in the end.
Yes, I used my role on him, but results in night 1 came out as a blank. I'll say this much. Two out of the three of the ones who voted before feel more suspicious. Ideally, should look into them now, but if Zack gets lynched and depending on the results, they should come forward later to defend themselves I feel.
|
|
|
Post by aka Cthulhu on Jul 1, 2021 10:21:43 GMT -5
About 20 bucks, a little less than that, and only if it's a good buffet. Less than 10 for myself if not a buffet.
Also ate one of the cheapest Michelin star meals before, which was soy chicken.
|
|
|
Post by aka Cthulhu on Jul 1, 2021 9:16:13 GMT -5
And it's over. Very bittersweet. The weeks going forward have definitely lessened the bitter, but still a bit of a bummer nonetheless.
Extra bitter is yesterday with Nijisanji's Lulu also retiring. Unfortunately, she retired because of apparently constant cases of stalking and harassment and such.
|
|