Mr T L Wolf
Hank Scorpio
He has the looks of Andre the Giant, and the strength of Barry Windham. Not to mention he's a hero to a few armadillos, a kangaroo and a small herd of bison.
Posts: 5,319
|
Post by Mr T L Wolf on Jan 7, 2010 22:11:21 GMT -5
The Catalina missions in GTA San Andreas. Seriously, I hate them with all my heart. At least the Zero missions are mostly optional, but these Catalina missions are frikin' horrible. Oh man, I'm with you on this. The Badlands, in general, were crap. I didn't mind most of them, but I hated being forced to tow a 18-wheeler trailer.
|
|
Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,080
|
Post by Johnny B. Decent on Jan 7, 2010 22:24:41 GMT -5
This isn't really a true "ugh" moment, but it has to do with Mercenaries 2:
I was kind of bummed that the Jamaican Pirates, the counterpart to the 1st game's Russian Mafia, felt almost useless in general to the game. Maybe without the Merchant of Menace, like the 1st game, because you buy from the factions, but adding the option to buy some stuff you'd usually get from a faction, that is now hostile to you, would be great.
Actually, Mercenaries 2 felt too short, really. Like in the 1st game, it had 4 sections, divided into two. But, their wasn't any real middle ground for number two. Like the 1st half is dealing with the UP and PLAV to get Blanco, then you kill Carmona right after Blanco, and then poof the AN and Chinese are here, and that's it, no middle ground. Also, once you finish up with the UP and PLAV, there's no reason to deal with them anymore, too. Just felt too condensed.
|
|
|
Post by Pervy Stone Cold on Jan 8, 2010 10:08:50 GMT -5
When the CPU opponent Ivy in Soul Calibur does the throw where she does a sleeperhold type grab and does a ton of damage. I say CPU because it is hard for a human player to execute the move at the right time, but the CPU seems to have impeccable timing.
|
|
|
Post by "Gentleman" AJ Powell on Jan 8, 2010 12:46:33 GMT -5
At the moment the last boss in tekken 6, {Spoiler}Jin Kazama is really pissing me off. He starts the battle by freezing me then uppercuts me twice & I'm dead! Either that or He obliterates my Ai partner who just stands their driibbling. It's not like I can isolate him because he has respawning gunners who chip away at your health pretty damn quick.
|
|
default
Bill S. Preston, Esq.
Blames Everything On Snitsky. Yes, Even THAT.
Posts: 17,056
|
Post by default on Jan 8, 2010 14:05:17 GMT -5
Oh, and I HATE moral systems in games, ie light side/dark side mechanics. Why? Because there is no such thing as truly good or truly bad actions. For example, the new Army of Two game has a moral system and one screen shot has the two main characters at a hidden weapons cache with the options of good choice = leaving the weapons, bad choice = take the weapons. This is my direct comment that I posted on Kotaku in the article about Army of Two: The 40th Day's morality system: "You know, just to f*** with them, I'm going to do what I ALWAYS do when given a morality system, be the biggest douche I can possibly be. I don't want a game to give me moral choices. Morality isn't black and white. I take it, from that image above, taking the weapons is the bad choice, right? Well let's say it is, from my view point that isn't bad nor good. The act of taking the weapons isn't what is good or bad, it is what you DO with those weapons. For example, say you go and kill a giant gang terrorizing an orphanage with the stockpile of weapons you just took. You killed bad guys and saved kids, jolly good job. Now say on the other hand you take your newly found small militia-worth of weapons and you HELP the gang slaughter the kids. That is bad. Fun, but bad. On the flip side, leaving the weapons could also be bad. What if a group of terrorists come upon the cache of weapons and use them to kill innocent lives? Well that could've been prevented if you had took the weapons and killed the terrorists instead. Hell, here is the main crux of why black & white morality systems fail, often times, it is hard to tell which action is the good one and which is the bad one, and more often than not, I finish games 50% good and 50% evil because of that. I don't think any morality system will truly be done right until developers stop with the black & white division of morality." So yeah, I hate morality systems. Since I posted that comment, back in July of 09, I have played a few more games with morality systems, and basically chose as many evil side options as possible, and you know what I found out? In most of the games I played, the evil side had the better powers and leveled up faster. So....what's the incentive of being good again? I mean I'll trudge along and still play games with morality systems, but take Mass Effect, for example, the dialogue choices that were basically the "badass" choices would always give me evil side points. The f***? Since when was being a badass being evil? I agree. I've been playing Mass Effect and the dialogue paired with the morality is weird and cheesy. It probably doesn't help that everytime Shepherd speaks, it sounds like Chuck Norris to me. But I found being a douche is usually the best, especially paired with swerves. I cut a really nice interview with this reporter, then BOOM, jacked her jaw at the end when she started getting snide. It just reminded me of the end of the Natalie Raps digital short. I might've been mad with that punch as it sort of game out of the blue even knowing it was a negative choice. But by that point, I'd repeated a same piece of dialogue ad naseum with Anderson after the Eden Prime accident, shot a former friend and took my female crew to the dance club and watched dancers. Oh, and adjusted the elevator camera to stare at their well crafted butts.
|
|
Randy Barber 4-Life
Hank Scorpio
I have received an email from RAW's anonymous General Manager. And I quote: "No play for Mr. Gray!"
Posts: 5,001
|
Post by Randy Barber 4-Life on Jan 9, 2010 0:57:56 GMT -5
Recently played Shadow of Rome on PS2. I love the fighting parts, but the stealth parts are crap, and there's way too many of them. I didn't even finish, I was close to the end because I only had the last boss to kill in the arena, but it went to another stealth mission and I said screw it.
The one thing that drove me nuts about the fighting was that the enemies couldn't hit each other in any fights where it was strictly you vs them. So for instance, you've got three big guys standing in basically the same space. One's swinging a flail over his head like a maniac, making any approach hard to begin with, and the other two will each have long-reach two handed weapons like halberds or those spiked-ball maces, that they sweep around through each other to keep you away. Or one stands behind another and spears you through his buddy, somehow only hitting you.
|
|
|
Post by shiranui on Jan 9, 2010 1:53:06 GMT -5
Trying to actually beat X-ATM092, the giant mechanical spider in Final Fantasy VIII. I hit the damn thing with The End at one point and with three Meteors at another, and it still fixed itself on both occasions. My timing was probably off because I cast those spells just as X-ATM was dragging itself up, but I didn't expect it to totally no-sell them.
|
|
|
Post by aka Cthulhu on Jan 9, 2010 3:39:21 GMT -5
Silent Hill Origins... well, there were way too many enemies, and way too many weapons, and an assault rifle. Since my general idea on gaming is to kill anything that tries to kill me, it kinda made things not scary.
|
|
AriadosMan
Bill S. Preston, Esq.
Your friendly neighborhood superhero
Posts: 15,620
|
Post by AriadosMan on Jan 9, 2010 4:07:07 GMT -5
Most old video games had rubbish endings.
|
|
|
Post by Koda, Master Crunchyroller on Jan 9, 2010 4:20:51 GMT -5
Silent Hill Origins... well, there were way too many enemies, and way too many weapons, and an assault rifle. Since my general idea on gaming is to kill anything that tries to kill me, it kinda made things not scary. Yeah, that, and it was really easy to adjust the lighting settings, too, so you'd never need the flashlight to be on. But, I will give it one thing, the music and sound effects still creep me out because they are being fed directly into my ears.
|
|
|
Post by aka Cthulhu on Jan 10, 2010 13:32:42 GMT -5
In Monster Hunter, when you're carrying those heavy items that sell for a lot of money; the fact that moving is incredibly slow, and the fact that you suddenly find enemies in places that no longer had enemies. And the item breaks, or in some cases, explode.
Also, in Touhou, the survival attacks. Can't kill the boss, and you have to spend a long time dodging hundreds of bullets.
|
|
Mac
Bill S. Preston, Esq.
Sigs/Avatars cannot exceed 1MB
Posts: 16,502
|
Post by Mac on Jan 10, 2010 14:40:56 GMT -5
* Royal Rumble in SvR (I forget the year)... It took me foreever to learn the proper mechanics to throw people out. I come in at the start, eliminate a dozen guys, then someone casually walks over to me and tosses me out like Im Friggen Headbanger Mosh. Or I go to lock up with a guy and computer touch control eats it and I miss the lockup which leads to my immediate dismissal in the match. And, despite being IC champ, having beaten the entire roster, and being instrumental in all aspects of the program. I dont get a match at WM because I didnt win the rumble. So you HAVE TO win this damn thing, as good as you possibly can be at the match its just one mistake.
* Water Temple in Ocarina of time... Made me stop playing the game period. Its not challenging, just annoying.
|
|
Bedlam LadyD
Samurai Cop
Is a WSX Cupcake. BOOOOOOOM!!
Posts: 2,452
|
Post by Bedlam LadyD on Jan 10, 2010 15:14:36 GMT -5
-Bad Endings
-Water = Death
-ESCORT MISSIONS
-Zubats.
Ugh.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2010 15:28:40 GMT -5
The entire "Stuntman" game...Up until playing that game I had never wanted to go on a murderous rampage
|
|
|
Post by Lair of the Shadow MaDaBa on Jan 10, 2010 15:30:24 GMT -5
Do you have any idea what it takes to grow any of the Light Chao above? From left to right, a Hero Light Chao ("Angel Chao"), a Neutral Light Chao ("Chaos Chao"), and a Dark Light Chao ("Devil Chao"). They're part of the Chao minigames from Sonic Adventure 2 (with a more primitive version in Sonic Adventure). I'll just give you my own personal example. I've only grown an Angel Chao in my lifetime, in Sonic Adventure 2 Battle for the GameCube. Do you have any idea how long it took me to get one of those bastards, with dedication and hard work? ...Give up? Two-and-a-half years. I'll say that again, just in case you blacked out or something. TWO-AND-A-HALF DAMN YEARS.I win the thread. Thank you, and good night.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2010 15:56:24 GMT -5
Ya know, having recently finished up with Majora's Mask (never played it past Deku Link until I got it on the Virtual Console), two things come to mind. And no, neither has to do with resetting time - you get used to that one pretty quick.
The Great Bay Temple. Screw the Water Temple, this place is infinitely worse. Where to begin? The room with the hidden hookshot mark you have to make like ten frozen platforms to get to? The water wheel leading to a million destinations marked only by how they happen to combine red, green, and yellow on their doorway? All of the hand things? The boss, who can and will beat the holy hell out of you? The fact that the game will keep you running low on both arrows and magic when the temple requires massive amounts of both? Take your freakin' pick.
The other thing is any and all cases where you have to use the Elegy of Emptiness. You almost always have to use that thing three times in a row every time you use it, the places where it's used are really shoehorned in, it has no combat purpose, and the clone for standard Link is creepy as all hell.
To a lesser degree there's the stuff on the moon, particular as Goron Link - be nice of the game to tell you you only need to do the chest stuff and don't need to bother with what's actually hard after you finish that, but no...
|
|
|
Post by Alexander The So-so on Jan 10, 2010 16:30:04 GMT -5
Another big one for me:
Pretty much any tag team match in any Season Mode of any wrestling game anywhere. SDvs.RAW especially. The AI of your partner is often really stupid and useless, so wrapping up the match is often a chore.
|
|
|
Post by "Gentleman" AJ Powell on Jan 10, 2010 17:13:11 GMT -5
Another big one for me: Pretty much any tag team match in any Season Mode of any wrestling game anywhere. SDvs.RAW especially. The AI of your partner is often really stupid and useless, so wrapping up the match is often a chore. Tekken 6 is the worst at this. the person helping you is only good as a distraction throughout the game, but as soon as you face it in a boss battle it become a freaking master at the game!
|
|
Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,483
Member is Online
|
Post by Malcolm on Jan 10, 2010 17:18:35 GMT -5
Do you have any idea what it takes to grow any of the Light Chao above? From left to right, a Hero Light Chao ("Angel Chao"), a Neutral Light Chao ("Chaos Chao"), and a Dark Light Chao ("Devil Chao"). They're part of the Chao minigames from Sonic Adventure 2 (with a more primitive version in Sonic Adventure). I'll just give you my own personal example. I've only grown an Angel Chao in my lifetime, in Sonic Adventure 2 Battle for the GameCube. Do you have any idea how long it took me to get one of those bastards, with dedication and hard work? ...Give up? Two-and-a-half years. I'll say that again, just in case you blacked out or something. TWO-AND-A-HALF DAMN YEARS.I win the thread. Thank you, and good night. Really? It took me maybe a week at the most.
|
|
|
Post by Lionheart on Jan 10, 2010 19:00:14 GMT -5
Crafting in Team Fortress 2. To make one hat takes 81 WEAPONS[/i]...plus more on top of that for a class token if you want to ensure you get a hat for a specific class. Thanks a lot, Valve.
(Yes, I know hats are useless. So why make them so hard to get?)
|
|