Deleted
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Post by Deleted on Dec 9, 2014 15:19:46 GMT -5
For anyone who thinks MK is a serious franchise, just going to leave this here: Anyway, I'm with Mortal Kombat. There's too many Street Fighter games to keep up with and in the classic games, most special moves were impractical because of how complicated they are to set up. Mortal Kombat has always been easier to follow (and play). I also like that they don't try to make any one character the face of their franchise. Scorpion's the closest they have to that, but they never shied away from giving a lot of attention to Sub-Zero, Liu Kang, Raiden, Kitana, Shao Kahn and others. ... you know this is their logo right? Scorpion's the de facto MK mascot now, because he's the one people identify most easily, but it's not as if that was the intention (or the practice) when the series launched. Even so, the series doesn't really "star" him above everyone else. Whereas with SF, Ryu has (or at least, was in the 90s titles) always been front and center.
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dav
Hank Scorpio
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Post by dav on Dec 9, 2014 15:56:33 GMT -5
I'd hardly call Mortal Kombat "grimdark". It's the cheesiest shit ever, always has been, and it knows it. I'll always love it more than Street Fighter but I do love both. For anyone who thinks MK is a serious franchise, just going to leave this here: Anyway, I'm with Mortal Kombat. There's too many Street Fighter games to keep up with and in the classic games, most special moves were impractical because of how complicated they are to set up. Mortal Kombat has always been easier to follow (and play). I also like that they don't try to make any one character the face of their franchise. Scorpion's the closest they have to that, but they never shied away from giving a lot of attention to Sub-Zero, Liu Kang, Raiden, Kitana, Shao Kahn and others. How were the Street Fighter moves hard to pull off? Down foward and punch for a lot of them. Mortal Kombat was terrible in the PS2 era for those long combos that you only had to do once because the tutorial system shoe-horned them in. The silliness of Mortal Kombat is never out there really and the main games always try to go for the full blown dark atmosphere with the gore in the last two being really over the top. That and the story just killing characters off without much thought.
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WWEedy
Don Corleone
Posts: 1,320
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Post by WWEedy on Dec 9, 2014 16:02:43 GMT -5
It's weird, everyone I talk to about MK always speaks of Sub-Zero as the mascot character and their most beloved. Like if you mention MK to someone of an older generation they'll always bring up Sub-Zero first. I like Scorpion but I've always felt the same way. Is Sub-Zero popular or is it just in my town then?
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Deleted
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Post by Deleted on Dec 9, 2014 16:05:51 GMT -5
For anyone who thinks MK is a serious franchise, just going to leave this here: Anyway, I'm with Mortal Kombat. There's too many Street Fighter games to keep up with and in the classic games, most special moves were impractical because of how complicated they are to set up. Mortal Kombat has always been easier to follow (and play). I also like that they don't try to make any one character the face of their franchise. Scorpion's the closest they have to that, but they never shied away from giving a lot of attention to Sub-Zero, Liu Kang, Raiden, Kitana, Shao Kahn and others. How were the Street Fighter moves hard to pull off? Down foward and punch for a lot of them. Mortal Kombat was terrible in the PS2 era for those long combos that you only had to do once because the tutorial system shoe-horned them in. The silliness of Mortal Kombat is never out there really and the main games always try to go for the full blown dark atmosphere with the gore in the last two being really over the top. That and the story just killing characters off without much thought. The only SF game I still have from the 90s is SF2 Turbo, and certain characters' moves (Dhalsim and Zangief are the first two to come to mind) I could never get right. Whenever I played MK2 or MK3, I never had any trouble doing characters' specials. Agreed about the MK combos being dumb, though. Combos in fighting games should be oriented around what looks like it flows best, rather than an arbitrary selection of moves. The worst ones were the combos where you had to change style during the attack to complete it. Deadly Alliance, Deception and Armageddon were more serious than the previous games, but they moved away from it and back towards the cheesy goodness of the 90's-era games with MK9. As it turns out, MK9 was much more warmly received, and I'm guessing that's the path they stay on because it's worked out for them more than once. As for the violence? They commit to it because people expect them to. It just isn't Mortal Kombat without people being dissolved by acid, losing their internal organs, having their spine ripped out, or ending up with their soul devoured. The level of violence is nothing short of absurd, but that's why it's played for laughs.
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J is Justice
Wade Wilson
Will now be grateful.
Hi.
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Post by J is Justice on Dec 9, 2014 16:11:33 GMT -5
I think people have gotten a bit of off topic. We're supposed be discussing who is the more iconic character: Ryu Hazuki or Mokap!
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dav
Hank Scorpio
Posts: 6,045
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Post by dav on Dec 9, 2014 16:16:21 GMT -5
How were the Street Fighter moves hard to pull off? Down foward and punch for a lot of them. Mortal Kombat was terrible in the PS2 era for those long combos that you only had to do once because the tutorial system shoe-horned them in. The silliness of Mortal Kombat is never out there really and the main games always try to go for the full blown dark atmosphere with the gore in the last two being really over the top. That and the story just killing characters off without much thought. The only SF game I still have from the 90s is SF2 Turbo, and certain characters' moves (Dhalsim and Zangief are the first two to come to mind) I could never get right. Whenever I played MK2 or MK3, I never had any trouble doing characters' specials. Agreed about the MK combos being dumb, though. Combos in fighting games should be oriented around what looks like it flows best, rather than an arbitrary selection of moves. The worst ones were the combos where you had to change style during the attack to complete it. Deadly Alliance, Deception and Armageddon were more serious than the previous games, but they moved away from it and back towards the cheesy goodness of the 90's-era games with MK9. As it turns out, MK9 was much more warmly received, and I'm guessing that's the path they stay on because it's worked out for them more than once. As for the violence? They commit to it because people expect them to. It just isn't Mortal Kombat without people being dissolved by acid, losing their internal organs, having their spine ripped out, or ending up with their soul devoured. Oh, Zangief's the toughest to work with, but that's because his attacks are generally the most damaging. It's his character of being hard to master, but an utter bastard to face when you go against a guy who knows what he's doing. Can be really good once you know what're you're doing. Ugh, those were the worst and having to do them to go forward with the story was just plain stupid. There is such a thing as trying too hard though. The goofy multiple ribcages and the like had something of a charm to them but the latest fatalities just feel... eh. It's 2014, that stuff really doesn't hold the same shock value it did in 1995.
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Sephiroth
Wade Wilson
Surviving
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Post by Sephiroth on Dec 9, 2014 17:01:16 GMT -5
For all of you the day Mortal Kombat debuted was the day the debate between it and Street Fighter became eternal. But for me...it was Tuesday.
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Post by A Platypus Rave on Dec 9, 2014 17:21:46 GMT -5
I think people have gotten a bit of off topic. We're supposed be discussing who is the more iconic character: Ryu Hazuki or Mokap! that's still Mokap
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Post by 'Foretold' Joker on Dec 10, 2014 8:36:10 GMT -5
It's weird, everyone I talk to about MK always speaks of Sub-Zero as the mascot character and their most beloved. Like if you mention MK to someone of an older generation they'll always bring up Sub-Zero first. I like Scorpion but I've always felt the same way. Is Sub-Zero popular or is it just in my town then? No he's still popular, he won one of my old best fighting game characters ever in the game section.
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Post by Gravedigger's Biscuits on Dec 10, 2014 9:01:16 GMT -5
It's weird, everyone I talk to about MK always speaks of Sub-Zero as the mascot character and their most beloved. Like if you mention MK to someone of an older generation they'll always bring up Sub-Zero first. I like Scorpion but I've always felt the same way. Is Sub-Zero popular or is it just in my town then? Scorpion is 1a and Sub-Zero is 1b in terms of who is the flagship of Mortal Kombat.
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CH Punk
Bill S. Preston, Esq.
Advice: Noted
Stuck in the Retro Zone
Posts: 15,570
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Post by CH Punk on Dec 10, 2014 9:12:50 GMT -5
For anyone who thinks MK is a serious franchise, just going to leave this here: Anyway, I'm with Mortal Kombat. There's too many Street Fighter games to keep up with and in the classic games, most special moves were impractical because of how complicated they are to set up. Mortal Kombat has always been easier to follow (and play). I also like that they don't try to make any one character the face of their franchise. Scorpion's the closest they have to that, but they never shied away from giving a lot of attention to Sub-Zero, Liu Kang, Raiden, Kitana, Shao Kahn and others. ... you know this is their logo right? They do give attention to the other people (for instance storywise I don't believe Scorpion has ever won the tournament) But to say Scorpion isn't the face of the franchise is wrong. Hell he was one of the main reasons they quickly came out with ULTIMATE Mortal Kombat 3. When he wasn't in the original.. not to mention which Mortal Kombat fighter appeared in Injustice... and was front and center on the Mortal Kombat side of the MK vs. DCU box art. I think it depends on who you talk to, some people instantly think of Sub-Zero and other think of Scorpion when talking about MK. The Netherrealms logo using Scorpion is because, series co-creator and current head of Netherrealms, Ed Boon's favourite character is Scorpion. So that could also be explained as to why he keeps being front and centre on covers. As for Street Fighter vs. Mortal Kombat, I like SF, but it doesn't have a block button so MK is more fun for me.
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kidkamikaze10
Dennis Stamp
Trying to think of a new avatar
Posts: 4,286
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Post by kidkamikaze10 on Dec 10, 2014 9:27:56 GMT -5
Until MK9, it was easily Street Fighter.
But Capcom (and to a lesser degree, Namco) are getting on my nerves with their junk DLC practices and rehashed games, and MK9 changed my opinion of NRS. They really put in an effort to change their reputation after the abysmal MKA and mediocre DCvsMK.
I'm currently more excited about MKX than SF5 and Tekken 7.
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Injustice45
Fry's dog Seymour
Consider me the Athena/Yoshimitsu of Avatars and Signatures.
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Post by Injustice45 on Dec 10, 2014 10:49:45 GMT -5
Netherrealm really stepped up their game with Mortal Kombat 9; that game is fantastic. They finally made a great fighting game in my opinion. Although the earlier titles have an interesting charm to them, they weren't as great as Street Fighter when it came down to gameplay. Personally speaking, I enjoy both franchises. Mortal Kombat X looks awesome, and I can't wait to see more of Street Fighter V.
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J is Justice
Wade Wilson
Will now be grateful.
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Post by J is Justice on Dec 10, 2014 10:56:26 GMT -5
One of the most important parts of any fighting game is the music. It gets you pumped for the match, and maybe it's so good, it even distracts you from the match, and you end up losing. But it's ok, because the music was good. Today, we'll be comparing two of the greatest musical pieces ever put in fighting games.
First up, is one of the most iconic character themes of all time. They say it goes with everything. In fact, you could probably just replace this with every MK track, and it would fit.
It's Guile's theme!
Next up, another iconic game theme. This theme is so iconic with games, that when you think of this theme, the first thing to come to mind isn't just Mortal Kombat, but games in general. It's considered one of the greatest GAME THEMES of all time.
It's the Mortal Kombat movie theme!
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Post by 'Foretold' Joker on Dec 10, 2014 12:27:16 GMT -5
I would just like to say that Hakan is clearly the best character out of the whole MK & SF roster. Could I interest you in some oil? It's not cheating you know.
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Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,080
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Post by Johnny B. Decent on Dec 10, 2014 12:37:33 GMT -5
Honestly, Street Fighter. I always liked Mortal Kombat as a boy, but when going back to play the originals, not only are they rather hard, it feels rather clunky. Also, besides the special moves, every character in the original trilogy has the same attack sprities.
Obviously, MK9 was a milestone for them, but it took them a long time to make a game that could finally measure up to the likes of Street Fighter, Tekken, Virtua Fighter, etc...
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Post by Hit Girl on Dec 10, 2014 12:38:53 GMT -5
Both series should ditch the button mashing combos and have superultamega movies/fatalities done by pressing just one button
If they've already done that or are planning to do it, I'll stand corrected.
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Crappler El 0 M
Dalek
Never Forgets an Octagon
I'm a good R-Truth.
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Post by Crappler El 0 M on Dec 10, 2014 12:41:34 GMT -5
I preferred...
MORTAL KOMBATTT!!!!!
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Post by Just call me D.j.m. on Dec 10, 2014 12:45:49 GMT -5
Mortal Kombat.
Sorry thread-starter, but you a straight busta.
The only thing in Street Fighter that's almost this cool is the fact that Poison is hot to men and women, and people really don't care.
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Post by "I'm Batman..." on Dec 10, 2014 13:28:41 GMT -5
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