Johnny
Don Corleone
Achievement Unlocked: TLDR - Read the longest post in board history.
Posts: 1,671
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Post by Johnny on Dec 10, 2014 17:54:32 GMT -5
hmm...I like Street Fighter....but then I like Mortal Kombat....only one way to settle this...
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Post by Red Impact on Dec 10, 2014 18:15:15 GMT -5
... you know this is their logo right? Scorpion's the de facto MK mascot now, because he's the one people identify most easily, but it's not as if that was the intention (or the practice) when the series launched. Even so, the series doesn't really "star" him above everyone else. Whereas with SF, Ryu has (or at least, was in the 90s titles) always been front and center. It's more to make it identifiable than anything else. Ryu is more identifiable than the SF Logo, so he gets put on a lot of the game covers. The MK logo is it's most identifiable feature, Netherrealm did a much better job than Capcom did at that, so it's on all the games as opposed to any individual character. But they certainly have made Scorpion the de-facto mascot of the series, just due to bein Boon's favorite. SF has done a pretty good job of passing the spotlight around in game. Ryu only won the first tournament (when he was the only playable character). Yes, he does have a story arc, but it's usually a side-story that barely intersects. Charlie was the main character in Alpha, Chun-Li and/or Guile won in SF2, Alex in SF3, Ryu just goes in because he's the balanced beginner character. He was just the cover character for the same reason as Scorpion was in MK9, despite not being the most important part of the story. As far as difficulty of moves, aside from Zangief, I don't think SF is any harder to pull off moves in than MK was, and with Zangief it was only the spinning piledriver. It can be hard if you jerk the joystick too much, but once you get over that tendency, most moves were pretty easy. I think MK is more ridiculous in some of the programmed combos. But I think it mostly comes down to which syste you got used to first, because MK's moves aren't hard on paper, but I'm much worse at getting them all off smoothly than I am at SF. MK is the only 2D fighting games series that has controls that are significantly different from Capcom's conventions, so if you first got good at MK, I can see why you wouldn't be so wired for SF games.
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BigJerichool222
Bill S. Preston, Esq.
THE BIG DOG!
#NotInMySalad
Posts: 17,424
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Post by BigJerichool222 on Dec 10, 2014 18:59:30 GMT -5
MK and it's not even f***ing close. Easier to get into, FUN, and all dat glorious gore.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,375
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Post by Dr. T is an alien on Dec 11, 2014 1:02:56 GMT -5
You know what might be sort of fun? A game series where Rare, Netherworld, Capcom, and Bandai Namco each produce a game where they select 6-8 classic characters (and a few as hidden, non-playable characters) from each of the their premier game series and have each developer insert those characters into a game in their select franchise setting. Granted, I don't know how you would necessarily have an over-arching storyline for the series but I suppose since they would be a self contained series and not within the main series canon it would not really matter. Yes, I am aware that Tekken and Street Fighter already had a crossover and another in development, but I would like more.
The really interesting thing to wonder is how each series would use the other series' characters. While we can see how Capcom and Netherworld has used other company's characters, it will be interesting to see how it would be done overall. In particular, I would be interested to see characters like Scorpion or King in the Killer Instinct setting or Capcom vs.-style teaming Nina Williams, Sonya Blade, and Black Orchid in a Street Fighter game.
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Lila
El Dandy
Slip N Slide World Champion 1997
Posts: 8,905
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Post by Lila on Dec 11, 2014 1:35:18 GMT -5
It's weird, everyone I talk to about MK always speaks of Sub-Zero as the mascot character and their most beloved. Like if you mention MK to someone of an older generation they'll always bring up Sub-Zero first. I like Scorpion but I've always felt the same way. Is Sub-Zero popular or is it just in my town then? Scorpion is 1a and Sub-Zero is 1b in terms of who is the flagship of Mortal Kombat. See, I think Sub-Zero before I think Scorpion.
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Post by celticjobber on Dec 11, 2014 5:49:09 GMT -5
I've always been a big fan of both, leaning towards MK. But the last MK killed my old PS3 with the YLOD (seriously, right after I did one of Kenshi's Fatalities). So I've gotta give the edge to Street Fighter.
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Deleted
Deleted Member
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Post by Deleted on Dec 11, 2014 6:29:44 GMT -5
I vote Street Fighter.
It's just so damn playable.
Mortal Kombat is still kind of dumb and clunky to me even after all this time.
It's still a cool franchise and words can't really illustrate just how monstrous it was when the first two were making their rounds in arcades, but I prefer the level of control that Street Fighter provides.
That being said, both games are finished. I mean, know they're going to keep making them and all, but there's really nowhere to go with it. There's really no new appeal that I can see, unless you're big on playing online or have a coachload of buds that'll throw down with you. Maybe once in a while they hit on a new character that's cool and works, but mostly you just get subjected to the new class of jabronis they come up with. At least MK gave you that lengthy story mode last time. Capcom will never, EEEEEEEEEEVER!! give you something like that. (even though it'd be cool as shit)
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Dec 11, 2014 7:57:00 GMT -5
Now that's a game that needs a remake A fantastic story but a shit game On point I prefer Street Fighter but I also love MK but I find street Fighter the more fun to play, Also I'd love to see Street Fighter have a story that features the whole roster like MK9 did.
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The Sam
El Dandy
The Brainiest Sam of all
Posts: 8,423
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Post by The Sam on Dec 11, 2014 9:08:58 GMT -5
Street Fighter.
Specifically, Street Fighter III: 3rd Strike.
Specifically, parry's.
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dav
Hank Scorpio
Posts: 6,049
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Post by dav on Dec 11, 2014 9:36:41 GMT -5
You know what might be sort of fun? A game series where Rare, Netherworld, Capcom, and Bandai Namco each produce a game where they select 6-8 classic characters (and a few as hidden, non-playable characters) from each of the their premier game series and have each developer insert those characters into a game in their select franchise setting. Granted, I don't know how you would necessarily have an over-arching storyline for the series but I suppose since they would be a self contained series and not within the main series canon it would not really matter. Yes, I am aware that Tekken and Street Fighter already had a crossover and another in development, but I would like more. The really interesting thing to wonder is how each series would use the other series' characters. While we can see how Capcom and Netherworld has used other company's characters, it will be interesting to see how it would be done overall. In particular, I would be interested to see characters like Scorpion or King in the Killer Instinct setting or Capcom vs.-style teaming Nina Williams, Sonya Blade, and Black Orchid in a Street Fighter game. What I had in mind for something like this in terms of a Street Fighter/Mortal Kombat crossover would be it would essentially be two games that have the same story, just told in different ways. Say, Shao Khan decides to go for another Earth to invade and goes the Street Fighter world, the Capcom version being more light hearted, the Mortal Kombat one being more serious. So when the Capcom one has the Outworld invasion first meeting Dan, and then thinking they have an easy fight in front of them. The Mortal Kombat game would be darker with them first coming across Bison or Akuma. Just take the story from there with one humorous and the other more serious.
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Post by Red Impact on Dec 11, 2014 18:18:23 GMT -5
You know what might be sort of fun? A game series where Rare, Netherworld, Capcom, and Bandai Namco each produce a game where they select 6-8 classic characters (and a few as hidden, non-playable characters) from each of the their premier game series and have each developer insert those characters into a game in their select franchise setting. Granted, I don't know how you would necessarily have an over-arching storyline for the series but I suppose since they would be a self contained series and not within the main series canon it would not really matter. Yes, I am aware that Tekken and Street Fighter already had a crossover and another in development, but I would like more. The really interesting thing to wonder is how each series would use the other series' characters. While we can see how Capcom and Netherworld has used other company's characters, it will be interesting to see how it would be done overall. In particular, I would be interested to see characters like Scorpion or King in the Killer Instinct setting or Capcom vs.-style teaming Nina Williams, Sonya Blade, and Black Orchid in a Street Fighter game. I'd be wary, since Capcom nerfed SNK's characters when they did that crossover. I don't think they see Namco's games as actual competition due to the 3D/2D difference, but I'm sure they'd see Netherworld as enough of one that thye wouldn't give the characters much to work with.
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Post by Cyno on Dec 11, 2014 19:02:37 GMT -5
MK9 is really solid, but until then I thought Street Fighter was way easier to play and learn in terms of special moves. SF's Character designs were also generally better, especially when we got to UMK3 and MK Trilogy when a significant chunk of the cast were palette swaps of three templates (ninja, female ninja, cyber ninja).
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,375
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Post by Dr. T is an alien on Dec 11, 2014 20:32:07 GMT -5
You know what might be sort of fun? A game series where Rare, Netherworld, Capcom, and Bandai Namco each produce a game where they select 6-8 classic characters (and a few as hidden, non-playable characters) from each of the their premier game series and have each developer insert those characters into a game in their select franchise setting. Granted, I don't know how you would necessarily have an over-arching storyline for the series but I suppose since they would be a self contained series and not within the main series canon it would not really matter. Yes, I am aware that Tekken and Street Fighter already had a crossover and another in development, but I would like more. The really interesting thing to wonder is how each series would use the other series' characters. While we can see how Capcom and Netherworld has used other company's characters, it will be interesting to see how it would be done overall. In particular, I would be interested to see characters like Scorpion or King in the Killer Instinct setting or Capcom vs.-style teaming Nina Williams, Sonya Blade, and Black Orchid in a Street Fighter game. I'd be wary, since Capcom nerfed SNK's characters when they did that crossover. I don't think they see Namco's games as actual competition due to the 3D/2D difference, but I'm sure they'd see Netherworld as enough of one that thye wouldn't give the characters much to work with. That seems counter-productive. If each studio releases a crossover game and Capcom shits the bed intentionally, they will leave money on the table and will let the other studio have a chance at having the premier game of the series. That sounds stupid to me. Then again, they may be that shortsighted.
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Post by Cyno on Dec 11, 2014 21:08:00 GMT -5
On the other hand, the Marvel characters are far and away better than any of the Capcom characters in MVC2.
Some of the SNK characters were pretty good in SvC2, like Geese, Rock, and Terry. And the tiers were generally closer than they were in MvC2 where the Big 4 of Storm, Magneto, Sentinel, and Cable were so far and ahead of everyone else outside of some of the other upper tier characters who also made for really nice assists like Psylocke, Iron Man, CapCom, etc. Though they didn't touch Sagat's C.FP roll canceling cheese.
Though what you describe sounds very similar for the plan for the Tekken and Street Fighter crossover fighters. The Capcom 2.5D fighter is the one that came out, but Namco was supposed to be working on a 3D counterpart using the Tekken engine. Tekken X Street Fighter is still being worked on apparently, but it's taking forever to come out.
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BigBadZ
Grimlock
The Rumors Are All True
Posts: 13,923
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Post by BigBadZ on Dec 12, 2014 4:19:28 GMT -5
I vote Mortal Kombat because
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Post by eDemento2099 on Dec 12, 2014 7:53:11 GMT -5
As will all know, the most important factor to any figting game, are the characters. Who is the most iconic character in each series? Gameplay (Control dynamics and the technicality of a game's combat system) matter more in fighting games than characters, I would argue. I mean, many of Street Fighter III's characters are derivative of those in Street Fighter II, and the game has only a vague sense of story to justify the existence of its roster, but that game is one of the very best fighting games, and the biggest reason why it ranks so highly is because it plays so very, very well. In terms of the technical sophistication of its fighting engine, Street Fighter III is a masterpiece (Street Fighter IV actually 'dumbed down' its technical sophistication so the game would be more accessible to noobs than was Street Fighter III).
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Post by 'Foretold' Joker on Dec 12, 2014 8:07:31 GMT -5
As will all know, the most important factor to any figting game, are the characters. Who is the most iconic character in each series? Gameplay (Control dynamics and the technicality of a game's combat system) matter more in fighting games than characters, I would argue. I mean, many of Street Fighter III's characters are derivative of those in Street Fighter II, and the game has only a vague sense of story to justify the existence of its roster, but that game is one of the very best fighting games, and the biggest reason why it ranks so highly is because it plays so very, very well. In terms of the technical sophistication of its fighting engine, Street Fighter III is a masterpiece (Street Fighter IV actually 'dumbed down' its technical sophistication so the game would be more accessible to noobs than was Street Fighter III). From a more casual side to fighting games I found Street Fighter 3 to be the least interesting of the whole series mainly because all the characters I gave a damn about were not in it but replaced with similar but different characters much like Soul Calibur 5 did. So I disagree no matter how good the fighting engine is the characters and story need to be there and engage with the game player otherwise you get another Weaponlord. Iconic is the same as saying mascot so I'm going with memorable and unique instead which for me would be Dhalsim, Goro, Yoshimitsu, Voldo, Spinal & Kim Kaphwan.
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