Captain Stud Muffin (BLM)
FANatic
You can either sink, swim, or be the captain....Long live the cheif
Posts: 113,346
Member is Online
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Post by Captain Stud Muffin (BLM) on Sept 9, 2019 14:45:42 GMT -5
The original way to play NBA 2K
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agent817
Fry's dog Seymour
Doesn't Know Whose Ring It Is
Posts: 21,164
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Post by agent817 on Sept 9, 2019 14:48:58 GMT -5
The console still holds up to this day.
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Post by BorneAgain on Sept 9, 2019 14:49:15 GMT -5
A great retrospective on why the Dreamcast was so significant to fans at the time.
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Post by Hypnosis on Sept 9, 2019 16:14:40 GMT -5
I've always liked this song.
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fw91
Patti Mayonnaise
FAN Idol All-Star: FAN Idol Season X and *Gavel* 2x Judges' Throwdown winner
Tribe has spoken for 2024 Mets
Posts: 38,938
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Post by fw91 on Sept 9, 2019 16:25:38 GMT -5
They released at a weird time and as a result didn’t have much of a shelf life. After PS1/N64 died out, but PS2/Xbox/GameCube we’re arriving shortly.
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Mainia
Trap-Jaw
Cowabunga!
Posts: 468
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Post by Mainia on Sept 9, 2019 17:14:59 GMT -5
Man I feel old.
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chazraps
Wade Wilson
Better have my money when I come-a collect!
Posts: 27,955
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Post by chazraps on Sept 9, 2019 17:24:23 GMT -5
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Post by Mister Pigwell on Sept 9, 2019 17:28:10 GMT -5
I was at the local game store the day this came out 20 years ago. Not picking up a DC mind you. Picking up my copy I had preordered of FF8 which came out the same day.
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chazraps
Wade Wilson
Better have my money when I come-a collect!
Posts: 27,955
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Post by chazraps on Sept 9, 2019 17:49:46 GMT -5
I was at the local game store the day this came out 20 years ago. Not picking up a DC mind you. Picking up my copy I had preordered of FF8 which came out the same day. There was a lot of this feeling in '99. I remember waiting in line at Best buy to purchase Rawkus' Soundbombing II the day of its release the same day Backstreet Boys' Millennium came out.
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Ultimo Gallos
Grimlock
Dreams SUCK!Nightmares live FOREVER!
Posts: 14,383
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Post by Ultimo Gallos on Sept 9, 2019 18:16:14 GMT -5
I got one maybe 3 months after launch. Great system and my over all third most favorite home console.
Ended up building a great collection of games and controllers once Gamestop started clearing out DC stuff. Got Jojo's Bizzare Adventure from a Gamestop for 3 bucks.
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Post by Clash, Never a Meter Maid on Sept 9, 2019 18:19:34 GMT -5
I was at the local game store the day this came out 20 years ago. Not picking up a DC mind you. Picking up my copy I had preordered of FF8 which came out the same day. There was a lot of this feeling in '99. I remember waiting in line at Best buy to purchase Rawkus' Soundbombing II the day of its release the same day Backstreet Boys' Millennium came out. Millennial marketing was the way to make cash that year. Method Man, Dreamcast, Square with FF8, Jericho, it was working. Between the Sonic Adventure Series, House Of The Dead, the Marvel vs. ports, Silent Scope and Crazy Taxi, this was always one of my fav consoles.
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Sept 9, 2019 18:43:18 GMT -5
Quite possibly the most underrated console ever.
Funny thing even though a lot of it's games were ported to other "Better" consoles a lot of the time the DC version is the best one.
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Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,072
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Post by Johnny B. Decent on Sept 9, 2019 18:48:13 GMT -5
Me, too. I don't like being alive for 20 year anniversaries of 90's stuff, damn it!
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Sept 9, 2019 23:03:09 GMT -5
I've always liked this song. Speaking of Sonic Adventure f*** Big the cat, his Storyline was awful.
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Post by Mighty Attack Tribble on Sept 10, 2019 0:31:10 GMT -5
Great console. Hated the bulky controller, but loved the game library.
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Post by A Platypus Rave on Sept 10, 2019 0:41:46 GMT -5
They released at a weird time and as a result didn’t have much of a shelf life. After PS1/N64 died out, but PS2/Xbox/GameCube we’re arriving shortly. N64 wasnt dead yet. I mean No mercy came out a year later.
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Post by Mighty Attack Tribble on Sept 10, 2019 0:49:41 GMT -5
They released at a weird time and as a result didn’t have much of a shelf life. After PS1/N64 died out, but PS2/Xbox/GameCube we’re arriving shortly. N64 wasnt dead yet. I mean No mercy came out a year later. The Nintendo 64 outlived the Dreamcast by a year, too (the Dreamcast was discontinued in March 31st 2001, the N64 April 1st 2002).
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Sept 10, 2019 1:17:27 GMT -5
Dreamcast faced an uphill battle before it was even released, After the flops that were Mega CD, 32X & Saturn Sega's name was mud.
PlayStation was still kicking ass (Resi 3 came out maybe a couple of months prior to DC's release in Japan, A few months After in Europe) and N64 was still going and not only that but PS2 was on the horizon and had something DC lacked...DVD.
Not to mention it's 3rd party support was weak missing heavy hitters like EA & Square.
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Post by Cyno on Sept 10, 2019 1:56:59 GMT -5
Dreamcast was the first system since the Neo-Geo to really have arcade-perfect ports of fighting games. Of course it helped that the Dreamcast and the NAOMI arcade board had very similar architecture and specs outside of memory, where the NAOMI board crushed the DC.
Fun fact: Sammy's Atomiswave board is based on the NAOMI, so the board's legacy lived on for quite some time.
It's also funny how the Dreamcast sort of had the opposite problems of the Saturn. Saturn was way more popular in Japan than in the US while the Dreamcast was far more popular in the US than Japan (thanks in large part to the 2k Sports games and the original Soulcalibur). It also came out a good year before the PS2, which in turn came out a good year before the Xbox and Gamecube. This left the Dreamcast in sort of a weird place, tech-wise, because they didn't want Sony to have the jump on them again like the PS1 had on the Saturn. So while it was clearly far-and-away more powerful than the N64 or PS1, it lagged a lot behind the PS2, Xbox, and GC. Though it was a lot easier to develop for compared to the PS2, so that's why a lot of DC > PS2 ports were really shoddy quality despite the PS2 being a more powerful console.
Games I was really fond of from the Dreamcast's lineup:
Crazy Taxi. Arcade perfect port, tons of fun, and the reason I discovered The Offspring and Bad Religion.
Jet Set (Grind) Radio - Amazing game and the first one I can remember that used cel-shaded graphics to emulate a comic book/manga art style. Really eclectic soundtrack, too, even if the US version was approximately the 1,004th game to use Dragula.
Marvel vs. Capcom 2 - MAHVEL BAYBEE! Thanks to how easy it was to run imported, pirated, and hacked games on the system, you saw a lot of games with homebrewed skins and whatnot added into the game. MVC2 was probably the most popular game to run homebrewed versions of, with custom skins and soundtracks (most of them replacing the jazzy original soundtrack with hip-hop tracks, given the crossover between fighting game and hip-hop culture) spreading like wildfire. The famous Mango Sentinel (f*** the Knicks!) and Superman Magneto are two examples of custom skins so popular that in tribute to the MVC2 community, Capcom made them official palettes in MVC3 for those characters.
Soulcalibur - At the time, it was arguably the greatest 3D fighter ever made. The DC port was arcade-perfect, too, resulting in a gorgeous game running at a crisp 60 FPS. It developed a very healthy competitive scene and was known for its character balance, deep gameplay, and sheer fun.
Resident Evil: Code Veronica. I think this was the first RE game to be truly 3D and have a dynamic camera versus using prerendered backgrounds and static views for most of the game's world. It was a good game, too, with the Redfield siblings making for great heroes of the story as well as exploring the twisted origins of Umbrella. It was also the first game to let you play as Chris since the original.
Grandia II - Until years upon years later, the DC version of this JRPG remained THE definitive version of the game thanks to a really shoddy PS2 port. The story is typical Game Arts "Power of Humanity!" stuff, but it has strong voice acting especially for an early 00's game. But the real star of the game is its gameplay. It has one of the most fun versions of a menu-based battle system with real-time elements I've ever played. Basically, think the Final Fantasy ATB, but with the ability to manipulate the real time elements to delay or outright cancel enemy turns. It resulted in a fun, sometimes hectic, but ultimately strategic battle system where controlling the flow of battle was the key to victory. It also had a fun skill/ability growth system.
Skies of Arcadia - Unlike PS2's Grandia II, the Gamecube port of the game is perfectly fine. Still, this game is fondly remembered alongside G2 as the system's best JRPG's. It had a more traditional turn-based system, but the fun in Skies was in the cast of characters as well as the sense of exploration. There was a big world of undiscovered landmarks and treasures to find, and it was easy to get sidetracked from the main story. It was compared a lot to the excellent Saturn RPG Panzer Dragoon Saga. And while there are similarities, Skies shines in its own right.
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Allie Kitsune
Crow T. Robot
Always Feelin' Foxy.
Celestial Princess in Exile.
Posts: 46,094
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Post by Allie Kitsune on Sept 10, 2019 5:45:37 GMT -5
They released at a weird time and as a result didn’t have much of a shelf life. After PS1/N64 died out, but PS2/Xbox/GameCube we’re arriving shortly. It was Dead on Arrival. When the DC came out, Sony started an ad campaign in Japan that said "You will WAIT for PS2". And people did. And yeah, I know about all the post-death games they got over there that we didn't (BorderDown, Psyvariar 2, Shikigami no Shiro 2, etc.), but still, it was Dead on Arrival.
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