Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,505
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Post by Malcolm on Apr 26, 2020 13:17:21 GMT -5
I only wrote that last part because I thought it sounded like a clever tagline, but I guess not. Bleh.
Either way what I'm saying is that I don't put much stock in "professional" reviews.
I'd personally rather have professional These people are still fans but they just get paid for their opinion. Doesn't mean they are all great but places like Youtube has changed the definition of "professional" I always considered Youtube reviewers fan reviews in a sense. I never really thought of them as "professional" in the traditional sense.
I'm not saying I trust rando fanboys. I know they can be very biased. I'm just saying I don't put the likes of some guy who works at IGN on a pedastal.
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Post by Captain Stud Muffin (BLM) on Apr 26, 2020 13:23:50 GMT -5
I'd personally rather have professional These people are still fans but they just get paid for their opinion. Doesn't mean they are all great but places like Youtube has changed the definition of "professional" I always considered Youtube reviewers fan reviews in a sense. I never really thought of them as "professional" in the traditional sense.
I'm not saying I trust rando fanboys. I know they can be very biased. I'm just saying I don't put the likes of some guy who works at IGN on a pedastal.
They def "professional" They either getting paid Patreon or Youtube or both. It has been a long time since people have looked at places like IGN, Gamespot, etc as the end all be all for reviews You got Easy Allies, ACG, etc that have shown consistent quality in reviews
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Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,505
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Post by Malcolm on Apr 26, 2020 13:28:54 GMT -5
In fairness a lot of the general fan community has changed on this; its a bit of a running joke that Nintendo takes down fan games the moment they even hear about them while Sega either ignores them or in some cases hires the creators to work for them. Even Streets of Rage was that was taken down fairly quick by Sega standards had already been downloaded and mirrored so much that a its easier to find now than its ever been. I honestly don't remember anyone defending the New 3ds's lack of a charger. Videos? I don't really remember people defending those being taken down either... though I Do remember Nintendo's weird Youtube rules were defended by some... but was largely decried as Bullshit. Well I do, on the NeoGaf forums, the IGN forums, the Gamefaq forums, the Sonic message board I used to go to, youtube comment sections, the various comment sections on gaming web sites, etc.
I remember because I was piled on for calling them out on it.
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Post by darbus alan on Apr 26, 2020 15:05:23 GMT -5
I think when it comes to professional reviews, whether they're done by magazine/website writers or Youtube personalities, the key is to find the voices that most align with your own tastes. That isn't to say they'll be 1:1 with your own opinions, but it tends to be more hit than miss. And as a fan of the genres and games you like, you'll find their insights, whether positive or negative, more interesting and understandable. You'll also get a more informed take on the game versus just looking at Metacritic score or rando comments.
Barring that, find people that are entertaining to watch like Jim Sterling.
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Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,505
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Post by Malcolm on Apr 26, 2020 15:23:25 GMT -5
I just remembered one:
I generally prefer the Sega Genesis's synth music over the SNES midi music.
I'm not sure what it is about SNES music that bugs the hell out of me. It sounds like real music but also doesn't sound like real music and I find that very offputting.
In fact, overall, I generally prefer synth and 8-bit chiptune over SNES style midi. Both have their own "character" if you will while the 16 bit midi sounds like a somewhat accurate but also shallow impersonator.
N64 midi, though, is phenominal.
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the2ndevil
Grimlock
Super Seducer Survivor
Where Is Your Santa, Now?
Posts: 13,637
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Post by the2ndevil on Apr 26, 2020 15:24:39 GMT -5
I’m only about 2 hours into it, but so far Final Fantasy VII (the original) just feels devoid of energy and lifeless.
I can’t really put my finger on why it’s coming off as that way to me, but something just feels off about it so far.
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Phosphor Glow
Bill S. Preston, Esq.
Is a real girl!
Posts: 19,883
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Post by Phosphor Glow on Apr 26, 2020 15:38:32 GMT -5
I just remembered one: I generally prefer the Sega Genesis's synth music over the SNES midi music. I'm not sure what it is about SNES music that bugs the hell out of me. It sounds like real music but also doesn't sound like real music and I find that very offputting. In fact, overall, I generally prefer synth and 8-bit chiptune over SNES style midi. Both have their own "character" if you will while the 16 bit midi sounds like a somewhat accurate but also shallow impersonator. N64 midi, though, is phenominal. I definitely prefer the SNES midi, but it's also extremely nostalgic for me, as I grew up on the SNES. I only got to play the Genesis at friends' houses, or at the youth center. The Yamaha synth the Genesis has though is extremely charming when used well (any Yuzo Koshiro OST, Sonic games, etc). But when used poorly (anything using the GEMS tool to compose), it's so so so bad.
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Post by BorneAgain on Apr 26, 2020 15:47:48 GMT -5
The SNES and Genesis sound chips simply worked for different musical genres. The former was excellent at doing good recreations of classical instruments and anything in the neighborhood of symphonic soundtracks are incredible (see numerous JRPGs). The latter excelled with more techno and industrial sounds with titles like the Streets of Rage Trilogy demonstrating what Sega could really do with it.
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Scoops
ALF
Potato Clown
Posts: 1,183
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Post by Scoops on Apr 26, 2020 17:32:26 GMT -5
As much as didn't like the action focused Resident Evils and have grown less interested in RE4 as times gone on, the series movement toward action gameplay was inevitable. Survival horror in general never evolved past the PS1/early PS2 era and the games were either samey from a gameplay perspective or incredibly niche due to the need to saddle the player with tank controls/fixed camera or purposefully bad controls for the sake of stress/vulnerability. Even REMake which is the gold standard for a remake, plays exactly the same as previous games outside of defensive items and crimson heads.
The following decades proved this by having horror games sacrifice the survival/ resource management parts (RE5&6, kind of Dead Space but mostly 3) or getting rid of all combat in general (Amnesia, Outlast, any hide and seek horror game) to bring down certain barriers of entry for players and in the case of many hide and seek games, the small inexperienced developers.Puzzle solving and exploration were also severally downscaled in both categories. Surival horror never evolved, horror games just moved in different categories for mainstream appeal.
It wasn't really until Resident Evil 7 but mainly the Resident Evil 2 remake that Capcom and the game's industry had that mainstream success that kept the small scale tough encounters, exploration, item management, puzzle solving of old survival horror games but also gave the player complete control of the combat.
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Post by 1 Free Moon-Down with Burger on Apr 26, 2020 17:39:18 GMT -5
There isn't a worse community of fans in video games than the Smash Bros community.
Sony fanboys are close.
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Post by Raskovnik on Apr 26, 2020 17:46:26 GMT -5
I am and always will be a Sega fanboy but I've never liked Sonic, neither his design nor his games. I know people were outraged when that guy said "Sonic was never good" but I felt like Sting at Victory Road 2011 saying "I AGREE." There were some good songs though.
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Post by Captain Stud Muffin (BLM) on Apr 26, 2020 17:51:55 GMT -5
Ridiculing someone for something they like and calling them a fanboy is a bit childish imo
You have some fanatics but that is a very small percentage of a fanbase
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Post by kingoftheindies on Apr 26, 2020 18:14:41 GMT -5
Megaman Legends games were the best of all of the Megaman titles. The 2nd one is clearly a downgrade from the first but the treasure hunting was the most enjoyable part of the fame and the bosses were challenging without being overbearing.
Earthbound is an unnecessarily difficult game that is tough to enjoy because of unnecessary steps that need to be taken to continue the game. I dont mind farming in games to get stronger but man Earthbound made it difficult to not lose interest.
The Paper Mario series have consistently been better than the main series.
The Sonic Adventure Games were great and get unwarranted retro hear because of Sonic Boom and Sonic 06
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Post by The Legend of Groose on Apr 26, 2020 20:05:12 GMT -5
Earthbound is an unnecessarily difficult game that is tough to enjoy because of unnecessary steps that need to be taken to continue the game. I dont mind farming in games to get stronger but man Earthbound made it difficult to not lose interest. The Sonic Adventure Games were great and get unwarranted retro hear because of Sonic Boom and Sonic 06 Really? I can only recall about 3 or 4 times I needed to do some legit grinding. I will say one of them is the very start of the game and the start of the game is one of the hardest points since there's hardly any room for error, so I don't blame people who tried Earthbound and gave up early into the game. Not to mention there's battles where everything that can go wrong does and you just game over. It's my main gripe with otherwise an awesome game imo. Unless you're talking about Mother/Earthbound Beginnings, because yeah that game is brutal and not fun at all. I also agree with Sonic Adventure. Everyone hates it because everyone played the awful Gamecube/PC port and think that's how it always was. The Dreamcast version of Sonic Adventure was not perfect but it was not THAT bad.
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Post by kingoftheindies on Apr 26, 2020 23:49:04 GMT -5
Earthbound is an unnecessarily difficult game that is tough to enjoy because of unnecessary steps that need to be taken to continue the game. I dont mind farming in games to get stronger but man Earthbound made it difficult to not lose interest. The Sonic Adventure Games were great and get unwarranted retro hear because of Sonic Boom and Sonic 06 Really? I can only recall about 3 or 4 times I needed to do some legit grinding. I will say one of them is the very start of the game and the start of the game is one of the hardest points since there's hardly any room for error, so I don't blame people who tried Earthbound and gave up early into the game. Not to mention there's battles where everything that can go wrong does and you just game over. It's my main gripe with otherwise an awesome game imo. Unless you're talking about Mother/Earthbound Beginnings, because yeah that game is brutal and not fun at all. I also agree with Sonic Adventure. Everyone hates it because everyone played the awful Gamecube/PC port and think that's how it always was. The Dreamcast version of Sonic Adventure was not perfect but it was not THAT bad. Admittedly a lot of my frustration with Earthbound is the beginning. I just found it incredibly frustrating so by the time you really advance the game I felt mentally drained. I'll probably give it another chance especially with how much I enjoyed Undertale, but man I dont remember any games that frustrated me as much. For Sonic Adventure 1 I still say the only levels that suck are Big... which I think even Sega admits to Sonic Adventure 2 I also adored outside of a couple Rouge/Knuckles levels that were more annoying than anything.
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Post by MrElijah on Apr 27, 2020 9:55:21 GMT -5
Anime Fighting Game is a stupid term. What's the difference? Mechanics and character specific gimmicks? You know has that? Vampire Savior/Darkstalkers 3, Injustice, TvC and X-Men: Children of the Atom. So yeah, things like that have been around as far back as 1994.
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Post by xCompackx on Apr 27, 2020 10:28:37 GMT -5
Really? I can only recall about 3 or 4 times I needed to do some legit grinding. I will say one of them is the very start of the game and the start of the game is one of the hardest points since there's hardly any room for error, so I don't blame people who tried Earthbound and gave up early into the game. Not to mention there's battles where everything that can go wrong does and you just game over. It's my main gripe with otherwise an awesome game imo. Unless you're talking about Mother/Earthbound Beginnings, because yeah that game is brutal and not fun at all. I also agree with Sonic Adventure. Everyone hates it because everyone played the awful Gamecube/PC port and think that's how it always was. The Dreamcast version of Sonic Adventure was not perfect but it was not THAT bad. Admittedly a lot of my frustration with Earthbound is the beginning. I just found it incredibly frustrating so by the time you really advance the game I felt mentally drained. I'll probably give it another chance especially with how much I enjoyed Undertale, but man I dont remember any games that frustrated me as much. For Sonic Adventure 1 I still say the only levels that suck are Big... which I think even Sega admits to Sonic Adventure 2 I also adored outside of a couple Rouge/Knuckles levels that were more annoying than anything. I still to this day don't know if I've completed a Big level the "right" way. I'll get Froggy on the fishing line and just kind of mash buttons slowly until he's caught or falls off the line. I hate Big's levels.
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Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,505
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Post by Malcolm on Apr 27, 2020 11:24:13 GMT -5
Admittedly a lot of my frustration with Earthbound is the beginning. I just found it incredibly frustrating so by the time you really advance the game I felt mentally drained. I'll probably give it another chance especially with how much I enjoyed Undertale, but man I dont remember any games that frustrated me as much. For Sonic Adventure 1 I still say the only levels that suck are Big... which I think even Sega admits to Sonic Adventure 2 I also adored outside of a couple Rouge/Knuckles levels that were more annoying than anything. I still to this day don't know if I've completed a Big level the "right" way. I'll get Froggy on the fishing line and just kind of mash buttons slowly until he's caught or falls off the line. I hate Big's levels. Big's levels only existed to show off the fishing rod add on.
No, really. I read that somewhere.
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Deleted
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Post by Deleted on Apr 27, 2020 11:26:02 GMT -5
In general I think Sonic games just need to completely stop having the side levels. Like, full stop, just put an end to them entirely. The Sonic Adventure games, 06, Unleashed, Forces, doesn't matter what, they're the worst part of every single Sonic game. Just focus on him running fast, that's all you have to do, it's all anyone's actually here for.
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Post by BayleyTiffyCodyCenaJudyHopps on Apr 27, 2020 11:52:42 GMT -5
In general I think Sonic games just need to completely stop having the side levels. Like, full stop, just put an end to them entirely. The Sonic Adventure games, 06, Unleashed, Forces, doesn't matter what, they're the worst part of every single Sonic game. Just focus on him running fast, that's all you have to do, it's all anyone's actually here for. That’s a fairly popular sentiment among much of the Sonic fanbase, but I don’t agree. I think too many of the side characters are charismatic and have followings big to where the idea of dropping all gaming experiments with them isn’t necessary. I might be biased because I legit like many of the controversial side levels like the werehog, hunts, etc., but I’ve seen a lot of good game level ideas with different characters from amateur Sonic programmers. Throwing away all that potential just for the “run fast and that’s it” approach would seem like a shame.
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